Memory Jar

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Memory Jar

Artifact

, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.

sylvannos on Hoax Storm v2

6 days ago

@FireMind42: Yeah in that case, you'll want to go for Underworld Breach or Paradoxical Outcome (or something weird with both). I'd lean more towards Paradoxical Outcome because it lends itself better to straight U/R Storm. Not to mention, it opens up Displacer Kitten + Coveted Jewel shenanigans. Then you won't have to rely on rituals so much (Desperate Ritual, Goblin Electromancer, and Seething Song are especially awkward). You can then fit more artifact mana and draw spells.

You'll still want Bolas's Citadel because you're never going to actually spend black mana to cast it and the card is just the nuts in Storm. Memory Jar is always fun with Hullbreacher and Narset, Parter of Veils, but Bolas's Citadel is like Yawgmoth's Will and Yawgmoth's Bargain in one card that can be Tinker'd for (especially with Sensei's Divining Top, Brainstorm, and Ponder). You'll still need Sphinx of the Steel Wind in your sideboard, which is another card you're never going to actually cast.

Since you don't want Monastery Mentor, you'll have to get by with Laelia, the Blade Reforged. Sometimes you'll want to Grapeshot. Sometimes you'll want to Brain Freeze. Sometimes you'll want to Empty the Warrens. Other times, you need something that can get big quick and an easy way to do that is Laelia, the Blade Reforged, Treasure Cruise, and Dig Through Time. She's mostly for Underworld Breach, but I'm not sure you'll need that with Paradoxical Outcome.

I also don't know how I forgot to mention Mind's Desire in my original post. That's the reason to play pure U/R Storm in Vintage LOL. Personal Tutor may also have a potential spot somewhere in this list. It grabs Tinker, Grapeshot, Time Walk, Mind's Desire, and draw 7s. I'd even consider it over the second copies of Past in Flames and Grapeshot.

sylvannos on Hoax Storm v2

1 month ago

To start with, there's a few cards that have better Vintage equivalents. Overmaster and Spell Pierce should be the 3rd. and 4th. copies of Force of Will. Leftover space from cutting those can be Red Elemental Blast, Pyroblast, or Flusterstorm. You don't need Faithless Looting because we have Paradoxical Outcome, Sensei's Divining Top, Gush, Dig Through Time, Treasure Cruise, and Brainstorm to choose from. Merchant Scroll also belongs in here, because you can use it to grab Ancestral Recall at the very least. Usually you want it to make sure you have protection in hand by grabbing countermagic.

Library of Alexandria isn't good in this deck. And you're not the type that needs 8x sources, so Steam Vents can go, along with a few copies of Volcanic Island (1 or 2). Replace all of these with four copies of Scalding Tarn and basic lands. Or even just play 6x fetches. You need to be able to shuffle after using Brainstorm, Ponder,and Sensei's Divining Top.

From here, you have a solid U/R Storm shell. However, I wouldn't play straight "Modern U/R Storm, but Power 9" dot dec. 2 mana is a lot for Goblin Electromancer, there are easier ways of winning than Grapeshot, and so on. The question then becomes "Where to go from here?"

Hope this helps! Welcome to MtG's oldest and greatest format.

SufferFromEDHD on Pain Is In Your Mind! *PRIMER*

2 months ago

Small world. I too am selling Memory Jar on eBay.

Horn of Greed value engine.

SufferFromEDHD on Pain Is In Your Mind! *PRIMER*

2 months ago

Memory Jar = +14 for you -14 for everyone else.

Spells on Azusa, Lost but Seeking Cthulu [Primer]

2 months ago

First of all, welcome to the Azusa TappedOut community. :) We’re a small, but mighty bunch.

I see that Profet93 has already beaten me to the comments section! I would wholeheartedly back up everything he already suggested. You have a really cool build here - very heavy on the big Eldrazi, and lighter on the Landfall cards that most Azusa decks steer toward, which makes your list more unique.

If I may make a couple of additional suggestions:

  • I’ve found Mind's Eye to be a little slow, and I personally think Memory Jar is a better choice. It’s more explosive and one mana cheaper.

  • In a deck like this, Genesis Wave can absolutely crush your opponents. As you know, Azusa has no trouble making massive amounts of mana, so casting G-wave where X is 10+ isn’t a big ask.

  • Tooth and Nail is a total slam-dunk. Pay 9 mana, go get your two most favorite Eldrazi and put them on the battlefield. I’d play it over Shared Summons.

  • I know Profit already suggested this, but Field of the Dead is an army in a can. I’ve won so many games with this card, and it pairs very well with your existing strategy of playing fetches from the graveyard.

  • Personally, I’m a big fan of Ancient Greenwarden. It’s another lands from the graveyard effect that doubles your Landfall triggers and is easily tutored for.

  • Concordant Crossroads is a wicked haste-enabler that works for your opponents as well, but if you don’t like your Eldrazi sitting around for a turn, this would be my go-to option. Also, Lightning Greaves.

  • I’m sure I don’t need to tell you this, but Scute Swarm is such a busted card. You may not want to include this being that you’re going for Eldrazi over Landfall, but if you find yourself needing an extra wincon, Scute Swarm is absolutely capable of stealing games.

  • Dryad Arbor can be fetched, and also counts towards your creature count if you decide to include Gaea's Cradle.

That’s all I’ve got for now, but feel free to check out my Azusa build if you want some food for thought! Again, I think you’re off to a strong start with your list.

Ear_Wyrm on Devil in the Details

5 months ago

Rasaru The deck has been playing very well! It has become a very potent deck.

As for your suggestions, thanks! The hardest part at this point is choosing cards to remove.

Crucible of Worlds - I generally find that by wheeling so often, land drops are rarely an issue.

Extraplanar Lens - I too love double mana! I've concidered this card, but never really got around to getting a copy.....

Memory Jar - I absolutely agree, I really would love to add this card. Sadly I still don't have a copy......

Sword of War and Peace - I hadn't ever concidered this card. It seems extremely potent in a deck like this and as such I will start looking for a copy.

Jeska's Will - Absolutely good stuff! My only real problem is what to take out for it... .

Glacial Crevasses - This card is sweet! Between it and Extraplanar Lens, I would definitely concider running both and switching to snow basics.

Rasaru on Devil in the Details

5 months ago

Ear_Wyrm

What are your thoughts on the following:

card:Crucible of the Worlds - Seems like with all of the wheeling, it could be beneficial to ensure that you're hitting land drops.

card:Extraplaner Lens - I've never been upset doubling my mana

Memory Jar - Another excellent wheel effect

Sword of War and Peace - I could see why you would add this as it needs to connect with a player, but seems decent will all the card draw going on. How often are you connecting with your devils?

Jeska's Will - Just a good stuff card

Glacial Crevasses - This card has saved me countless times. It also has the added benefit of being political.

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