Memory Jar

Memory Jar

Artifact

, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.

Latest Decks as Commander

Memory Jar Discussion

MLS91 on Tergrid's Damnation

1 week ago

This is literally THE ONLY other Tergrid build i've come across that runs Memory Jar. Simply because we share that card in our build I upvote.

BrassLord on Torbran Miiiiillllllssssss!

3 months ago

Fun idea! Not sure how married you are to Torbrand as your commander, but Magda, Brazen Outlaw follows with the artifact matters themes, or Purphoros, Bronze-Blooded could be useful to cheat out powerful artifact silver bullets!

If you do stick with the Torbrand train, Pyrohemia can be fits to deal with, lightning bolting every creature and player at instant speed becomes a nightmare!

Trash for Treasure is a fun one as well. Since you have so much artifact recursion, Mindslaver can be a "win con" that can stall your opponents out as you mill them. Memory Jar works in a similar way, able to "mill" 7 cards while setting up your graveyard.

Could also be worth considering some wheel effects. Things like Wheel of Fortune Wheel of Misfortune Wheel of Fate Reforge the Soul Magus of the Wheel and Molten Psyche could be viewed as "mill 7" cards that also set up your own graveyard for recursion. Along that same line of thinking Howling Mine Temple Bell and Font of Mythos can be seen as additional mill effects.

Otherworld Atlas also seems like it could be really fun in your deck! Also, in any deck running the untap keys, I'd recommend giving Thran Dynamo and Gilded Lotus a try, as it can make your mana production explode!

Some food for thought! Really like the idea and direction of your deck!

Profet93 on Tough LOVE

4 months ago

War Room - Cheap draw without taking a slot

Skullclamp - Draw

Memory Jar - "Draw"

While I love both kozilek's for card draw and in general, do you usually have enough mana to cast them in mono white, even with the artifacts and "ramp" they added for white within the past year?

I see the description for rings of 3 wishes for approach of the 2nd sun. I feel rings of 3 wishes is way too slow, do you find yourself often using it to get approach for the win when shit hits the fan?

Profet93 on Norin the Wary

4 months ago

There are gonna be a lot of suggestions, feel free to choose what you think works best. First a question, what is the purpose of braid of fire, what are you spending the mana on during your upkeep? Be sure to let me know what you think of each suggestion, I am curious to hear your thoughts.

Outpost Siege - Draw, works nice with top so you can guarantee you can cast it

Ignite the Future / Light Up the Stage - Similar to the above, but more immediate. Flashback has won me 3 games in my meta, although my avg CMC is 3.58 so its a bit higher. Light up the stage might be a better fit due to cmc .

Chain Reaction / Blasphemous Act - Board wipe

Wheel of Fortune - Draw + Nice card you tutored for, I hope you have recursion

Dualcaster Mage - Amazing utility! Goes infinite with Heat Shimmer and 1 or 2 other cards should you wish. Both pieces are useful on their own as well

Feldon of the Third Path - Useful in an ETB build

Etali, Primal Storm - Not a synergistic suggestion, but a fun, somewhat chaos based one. It's nice to cast a rishkar's expertise for 6 and then drop a memory jar after topdecking Etali and giving it haste with hanweir battlements

Flametongue Kavu - Removal, do note if there are no other creatures it kills itself. Nice with ETB doublers

Humble Defector - Politics, synergy with Homeward Path , which also is janky with confusion in the ranks for more politics. It's worked well for me, meta dependent.

Imperial Recruiter - Tutor in red? Sign me up! Nice to search for kiki-jiki

Kiki-Jiki, Mirror Breaker + Zealous Conscripts = Both good on their own, infinite together. I know the CMC is a bit high, but I think it's worth it. After all, what's the point of all that ramp if you don't have much to ramp into IMO

Inventors' Fair - Tutor 1/4th your deck, lifegain has helped me a few times.

Nevinyrral's Disk - Enchantment removal/wipe

Skullclamp - Genesis chamber tokens, hell, I've clamped norin sometimes making him cost 7.

Mind's Eye / Memory Jar - I run both, but you might prefer memory jar. I like mind's eye personally because with Honor worn shaku + norin, you can tap norin during each opponent's draw step to draw a card.

Sword of the Animist - Quick Norin, the enemies are coming, grab a sword, now swing.... Norin....where did you go and why is there a land? It's cool when norin swings with the sword and ramps you. Very stable ramp, although the 2 equip cost is a slight pain, the ramp eventually more than makes up for it. I understand looking at your list you prefer artifact ramp, but I think ramping lands is quite helpful given all of the artifact destruction in EDH. Moreover, it's nice with valakut. I've burned people to deal with valakut + sword. Also, Feldon + Burnished heart was a fun little trick, albeit expensive mana wise. Anywise, I digress...

Wayfarer's Bauble - Similar to the above, kind of. Not needed, I like it. Thought it was worth mentioning.

Endless Atlas - Continuous draw is nice to have

Lastly.....not an entirely serious suggestion but Ugin, the Ineffable + Top + Experimental Frenzy / Mystic Forge = Draw your entire deck. With all 3 on field, tap top to draw, then place top on the deck. Mystic forge allows you to cast it and ugin makes the cast free. Rinse and repeat. Forge is obviously a better fit in the deck, Ugin ineffable provides enchantment removal and card draw, both needed. Thought it was cute when I discovered it, thought it was worth mentioning.

I'm looking forward to your detailed response :)

MLS91 on Crippling Fear

6 months ago

I really like the suggestion of " Bitter Ordeal ", I see the "gravestorm" (IM VERY INTRIGUED). I feel more more comfortable with the " Sadistic Sacrament ", I guess what I'm seeing is :

3for3/10for15 of Sadistic Sacrament VS. 3for1...maybe more? Bitter Ordeal

Profet93

I got a game in against a casually optimized Torbran.

L2 W1

What I learned

Land count good, need better access to colored mana (would have resulted in a L1 W2 record)

Memory Jar is as quoted " .....devastating, breaking my back..."

the emotions of response I hoped achieved from foes has been realized.

+ Oblivion Sower - Syr Konrad, the Grim

Why: stealing lands from exile seems great, wrks with Memory Jar (rip lands from hand), works with Soul-Guide Lantern

-TO BE DISCUSSED -

CUT - Dreamstealer ADD - Varragoth, Bloodsky Sire

Why: Dreamstealer felt "cute" not impactful, preforms poorly overall as there are "better things to be doing". Varragoth, Bloodsky Sire on the other hands has a good body, deathtouch, and tutors. seems like a more impactful cards overall. Maybe add Opposition Agent instead?

ObserverWill on Tergrid's Damnation

6 months ago

I have most of these cards but not all yet, so it’s technically theory right now. These days I pretty much exclusively play through PlayEDH with Spelltable and the meta there is very competitive. I’ve had success with monoblack there before and so Tergrid was the first new commander I thought of. I should have it fully built in the next 2-3 weeks and I’ll report back on how it runs.

I like your build MLS, have you had a chance to play yours? Some of the cards are interesting. Memory Jar is one that I especially like. I may have to try it. I'd like to compare our two decks' perform

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