Become Immense

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Become Immense

Instant

Delve (You may exile cards from your graveyard as you cast this spell. Each card you exile while casting this spell pays for .)

Target creature gets +6/+6 until end of turn.

jdogz32 on Utvara Hellkite dragon deck

9 months ago

I love the upgrades. Vines of Vastwood was definitely an unexpected but good call. This one might be a little large but Become Immense might be a good fit. I'd also add more multicolored lands. Otherwise I love the improvements.

wallisface on Bant Infect

1 year ago

This link here is an example of what current modern infect decks look like. Specifically, the deck aims to win the game as fast as possible, ideally on turns 2 or 3. The deck doesn't want the game to go long because that will most-certainly mean defeat.

Added to the above, even non-aggressive modern decks still generally don't want to be playing more than 3-4 cards costing 4-mana, with nothing above this cost (you've got a whopping 20 cards costing 4-or-more, which will cause your deck to be miserably slow). Modern infect decks typcically don't want to play anything costing more than 2-mana (Though some more recent decks have been playing Phyrexian Crusader to help versus some matchups).

So, firstly I'd strongly suggest ditching all your slow and sluggish cards - all of Core Prowler, Evolution Sage, Vorinclex, Monstrous Raider, Ajani, Sleeper Agent, Tamiyo, Compleated Sage, and Fuel for the Cause, Brokers Ascendancy, Hadana's Climb  Flip, Inexorable Tide, and Oath of Teferi. All of these cards are faaaar too slow and will just give your opponent too much time to get a stable boardstate and lock you out of the game. I would also suggest ditching Unbounded Potential, just because it's a weak spell, and adding a 3rd colour just needlessly complicates what you're doing given your awkward landbase (if you play just 2 colours you can probably just run basics and not slow yourself down running taplands).

Cards to consider adding in include Become Immense, Vines of Vastwood, Mutagenic Growth, Might of Old Krosa, Blossoming Defense, Distortion Strike, Scale Up, and Rancor. When playtesting your deck, you want to be aiming to reliably deal 10 infect within the first 2-3 turns.

cyeRunner on Mono green infect (~ 50$)

1 year ago

+1 :)

Hashep Oasis is a good manasync lategame when you don't want to draw lands any more since you can use it to buff your creatures.
Also I'd add 1x Vines of Vastwood and 2x Necropede and remove 3x Groundswell since it is harder to trigger Landfall without any Fetchlands.
For the sideboard remove Become Immense, for the same reason as Groundswell: it is hard to get the Delve cost without fetchlands. Also replace Larger Than Life with Massive Might since it costs 1 mana less and you can cast it after blockers are declard in the combat step to give the creatures trample that are actually blocked.
Add 2-3x Weather the Storm in your sideboard against Burn or other aggro decks and 4x Return to Nature both as graveyard hate and to destroy artifacts/enchantments.

For your upgrades follow the following order:
1.Ignoble Hierarch/Noble Hierarch, get the cheaper ones first
2.Inkmoth Nexus
3.Adding a second color

I've been playing BG Infect for 3 years now, here is my decklist, if you want to check it out.

I hope these suggestions will help you with your deck :)

Mortlocke on The Song of Phyresis

1 year ago

Sterling0528, it's funny that you mentioned Might of Old Krosa - the earlier iteration of this deck was very much like your Atraxa Infect deck. Did you also run Become Immense, Rancor, and Stonewood Invocation? I had a similar win rate to yours - my game plan was just "make infect creatures go brrrrr". I assure you it took a lot of trial and error to make this list to what it is today, thanks for the compliment. The deck has come far, but it's not quite "compleat" yet - I really hope Wizards beefs up Infect with some new creatures that are just absurd.

I really do enjoy scriptures but our discussion has made me revisit it. Also, when I did run Toxic Deluge in an earlier iteration Jin-Gitaxias, Progress Tyrant did not exist. Both spells have their strengths, but stand alone Deluge stands to be a bit stronger. I can also potentially "save" more of my own board state if I can get enough +1/+1 counters on creatures. I did use Phyresis in this deck and never found it a worthwhile inclusion - the -1/-1 counters for just infect is just sub-par. I keep an original print Grafted Exoskeleton in foil in my no-trade binder just in case I get the itch to experiment with it again but that itch hasn't come. I honestly think the future (aka WOTC) will provide the solutions I seek for this deck. My vision for Atraxa is so close I can feel it. With the recent narrative of the game shifting to Phyrexians it's only a matter of time.

Do you think Sheoldred will make a return as a new card? What do you think Elesh Norn's new card would do?

Brian-123 on Infect

2 years ago

crap forgot 2 others Become Immense yes but since your chewing threw cards fast it should just become 1 mana anyways, Aspect of Hydra this one may or may not work out so well. and Primal Rage might be a nice addition if game stretches out and you got infect going with trample

SpecimeN87 on Double Trouble EDH ⫸PRIMER⫷

2 years ago

Just saw this in my collection and thought of your deck! Because you constantly are getting a bunch of spells to your graveyard that you seldom get to play again, was Become Immense ever on your radar?

TriusMalarky on Budget Mono Green Agro for FNM

2 years ago

If you're playing fetches, Landfall Zoo is strictly better than general green stompy. The price difference is in the lands.

Wild Nacatl starts you off as a 1 mana 3/3, then add Steppe Lynx and Akoum Hellhound for some insane beaters. Narnam Renegade gives you a fourth great one drop, and Brushfire Elemental and Plated Geopede put in plenty of work. Add Burning-Tree Emissary and Hidden Herbalists for some better 2 drops. Myr Superion takes advantage of the mana off Emissary and Herbalists.

Top it off with Scale Up and Become Immense for some big boi energy.

It's a bit cheaper than this solution as Arid Mesa and Windswept Heath are a lot cheaper than other fetches. Also, you get Path to Exile and Prismatic Ending for removal, as well as other fun tools like Lightning Helix , Lightning Bolt , Light Up the Stage , Ancient Grudge , Smash to Smithereens , etc.

Of course, it's an entirely different deck, so it's completely up to you -- I might have some other stuff in my back pocket.

lagotripha on BG budget Infect

2 years ago

I like this list. I'd consider Become Immense as a 1-of.

If I was building it myself, I'd turn up the hand disruption, run Cabal Therapist , and throw stuff like Tainted Strike or Apprentice Necromancer into the sideboard for the sake of silly wins, but I don't think those are actual improvements to the deck.

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