|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Uncommon|
|Khans of Tarkir (KTK)||Uncommon|
Combos Browse all
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Target creature gets +6/+6 until end of turn.
Become Immense Discussion
6 days ago
You definitely need some way to give the Pummeler trample so that all that damage actually lands. I'd suggest running a set of Rancor , which also adds damage to be doubled, but you should also probably look into other options in addition to it.
I'd also get rid of Become Immense , since you don't have any reliable way to put cards in the graveyard consistently enough to cast it for cheap on the right turn.
Fun deck, though!
lagotripha on Infect
2 weeks ago
Infect is one of those decks that can really perform even on a budget.
Nurturing Peatland is the most important non-budget land option.
Contagion clasp is too slow in this kind of deck, however since you are already leaning to more midragney value, so I'd look at a card advantage engine in those slots- gambit mainboard or something like Yawgmoth, Thran Physician . I'd also look at taking advantage of cheap hand disruption in black- its a lot easier to land Scale Up if you've just cast Duress . Creature protection is less important since you are running a lot more creatures than traditional, which means 'group' pump spells and wrath-protection should be what you are looking for. pump spells to speed up goldfish or Heroic Intervention / Duress to protect against wipes.
Vector Asp is a turn 1 infect creature that is a little weak to see standard play, but might help your curve. Since this is leaning more towards midrange, Whispering Specter is worth noting for the control matchup. Past that its looking at traditional infect or midrange tools, from Become Immense to all the card advantage spells.
1 month ago
Some things you might consider adding later for sideboard are Spellskite , Force of Vigor , and Teferi, Time Raveler if you're going GWU. Another possiblity might be adding in Giver of Runes in the main board, instead of Apostle's Blessing . And I feel that you may want/need to take out 1 Become Immense and replace it with a Groundswell . Other than that, the main thing is getting some shock lands ( Breeding Pool and Temple Garden if you're GWU).
1 month ago
As you're not playing fetchlands, I wonder how good Become Immense actually is. Seems like it might be a bit slow.
1 month ago
1 month ago
With Faithless Looting (alongside Hogaak) banned, a Golgari shell might well be the best way to approach graveyard decks. However as someone who played Hogaak and before that Hollow One (with the Vengevines) in modern I'd say your missing a payoff creature. The problem with Vengevine is it dies and is exiled to Anger of the Gods which is a pretty common sweeper. You really want one of the bigger delve beaters here; Tombstalker Hooting Mandrills Gurmag Angler Necropolis Fiend Tasigur, the Golden Fang Become Immense or with perhaps a little work Soulflayer
My plan has been to try Tombstalker, I'm not sure it's good enough and unlike Hogaak can't be recurred, the other option that might work in a Vengevine shell, if you want the blue splash is Skaab Ruinator which is both a zombie and a horror, which might still be relevant... The deck list I'm working on is Ode to Hogaak if you fancy a look.
2 months ago
The deck needs at least one Pendelhaven .
I don't think you have enough things to fill your graveyard for Become Immense to be really useful. You'd need a bunch of fetchlands, budget permitting. If not, I'd replace them.
What's your opinion on Supernatural Stamina as a pump/protection spell? It's kinda like Blossoming Defense , in that it adds 2 power, and can prevent opponents from killing your dudes, but these can't protect during combat, but could protect from a sorcery-speed Supreme Verdict , or end-of-turn Diabolic Edict .
Depending on your metagame, you can run Carrion Call in the sideboard for control opponents, because casting it at the end of the opponent's turn can pressure their resources enough to create an opening.
2 months ago
To start, I think you are running too many creatures with infect. Infect works best when you can drop a creature on turn 1, pump and swing for large amounts of damage turn 2, then finish them off on turns 3 and 4. Generally, competitive decks run around twelve creatures - 4x Glistener Elf , then run Blue, not Black, for the unblockable Blighted Agent and combination pump/ramp creature Noble Hierarch .
The rest of your deck should be focused on pump spells. Here are some great options:
- Increase to 4x Mutagenic Growth
- Run 4x Scale Up - note that scale up does not modify abilities, so you can swing with a 6/4 with infect on turn 2.
- Blossoming Defense and Vines of Vastwood both are great cards for pumping your creatures and keeping them safe from enemy kill spells.
- Might of Old Krosa gives your creature +4/+4, a huge boost for 1 mana.
- Groundswell is fairly easy to enable, so it also gives +4/+4.
- One or two copies of Become Immense , which you can delve your previously-cast pump spells for cost reduction.
For removal, you can use Assassin's Trophy and Dismember , both of which are great spells. I would mostly sideboard these options--you want to come out swinging early and fast on game one, and any non-pump-spell is going to slow you down.
Some more sideboard options: Perhaps some artifact removal ( Viridian Corrupter is removal on a body; Nature's Claim is a one-mana removal spell); and anti-Dredge hate ( Grafdigger's Cage and Ravenous Trap ).
Become Immense occurrence in decks from the last year
All decks: 0.06%