Clearwater Pathway

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Clearwater Pathway Discussion

Antarktika on Formless Demons

3 weeks ago

Painlands are perfectly viable budget lands. Besides fetches and shocks that you mentioned (that are generally pretty essential for a 3 or 4 color deck), some good UB land alternatives you can look into are River of Tears and Darkslick Shores off the top of my head. You could also try Clearwater Pathway  Flip, Sunken Ruins , or even Sunken Hollow since you have a lot of basics. I understand the need for budget, but with the mana requirements in this deck, the mana base will probably be very rough until you upgrade to fetches and shocks.

Omniscience_is_life on Distinguishing art for binder

1 month ago

What you're going to want to do is this: find the set number of the card, and add it like so--

[[Clearwater Pathway (ZNR:286)]]

That becomes Clearwater Pathway  Flip, although unfortunately as of late the full-art MDFCs are broken as to that the backs are showing up as the regular version. Oh well :/

DarkMagician on Distinguishing art for binder

1 month ago

So I'm making my binder again and I ran into a snag. I know how to denote the set of a card but what about which artwork a card is? To be more specific how do I denote a pathway land such as Clearwater Pathway  Flip as the full art version vs the regular printing?

Snake57 on Yuriko (Optimized) Primer

2 months ago

It's always a pleasure to read through your thoughts and what you've been testing, again thank you so much for the detailed response!

Unfortunately (and for obvious reasons) I haven't been able to play much paper magic recently but I have been playing around with some new ideas for inclusions, however my primary focus right now it to tune the manabase further, I'm still missing some of the new cards from recent sets like Agadeem's Awakening  Flip, Clearwater Pathway  Flip and Sea Gate Restoration  Flip in addition to some of the more expensive fetches you've recently added.

I'm also looking to add a Mana Crypt , and Mana Drain , with those additions I'm also feel pretty good about adding a Cyclonic Rift . In my playgroup "hate pieces" like Engineered Plague aren't very common so I will be swapping out Azra Smokeshaper for Walker of Secret Ways , also since it get's Yuriko out of Song of the Dryads like effects, which are more common in my case. I've also wanted to add more targeted removal so I will be trying out Dismember and Snuff Out (especially since there always seem to be plenty of targets for it in my playgroup). I'll also consider adding a Commandeer instead of Commit / Memory However I still haven't quite gone through finding out what to remove, so I'll be keeping an eye out for your final verdict! :D

I'm also really looking to add Abjure since the value of sacrificing one of the many small creatures we tend to play to counter any spell for one blue definitely seems to be worth it in my book.

Looking at more recent cards I'm also strongly considering Mystic Reflection for it's versatility and Varragoth, Bloodsky Sire which seems great considering you can use the boast ability in tandem with the Yuriko trigger, maybe Hullbreacher since there are a lot of wheel effects in my group. Maskwood Nexus also seems good, but I'm unsure if I'll end up with too many of those effects and if 4 mana may be a bit too slow. Nether Traitor seems like a surefire way to connect and similarly to Gingerbrood lets me start getting Yuriko back onto the board again as fast as possible after something like a boardwipe. I'm also considering to cut Karn's Temporal Sundering for Alrund's Epiphany , not too sure about that one though.

As always I'd love to hear your opinions! :)

Wishing you all the best!

P.S. Oh, and I'm still a big fan of Gingerbrood based on my play experience! Try giving the cookie monster a chance ;)

ImaginitiveRascal on

2 months ago

I would suggest the pathways over basics ( Clearwater Pathway  Flip, Riverglide Pathway  Flip, Blightstep Pathway  Flip). You might want some more wincons, Maybe an Ugin, the Spirit Dragon ?

PalaCannito on Ninja Time

4 months ago

Proposed changes to give some beefier creatures or ways to fight my buddy DarthSeatb3lt and his Gisela, Blade of Goldnight deck.

  1. Replace Murmuring Mystic with Silent-Blade Oni
  2. Replace Soul Manipulation with Arcane Adaptation
  3. Replace Merfolk Windrobber with Thieving Skydiver
  4. Replace Island with Clearwater Pathway  Flip
  5. Replace Island with Sea Gate Restoration  Flip

I may drop the fetches for basics and look for room for Throatseeker.

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