Alseid of Life's Bounty
Enchantment Creature — Nymph
, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the colour of your choice until end of turn. ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything of the chosen colour. Anything of the chosen colour attached to this creature immediately falls off.)
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|Commander / EDH||Legal|
Alseid of Life's Bounty Discussion
1 month ago
I love God-Eternal Oketra . I have a life gain oriented deck that is one of my favorites.
This is an interesting take on Oketra, i like the equipment theme since she gets so big with double strike.
Have you thought of using more 1 cmc protection creatures? Dauntless Bodyguard , Alseid of Life's Bounty , Kami of False Hope are awesome. Mardu Woe-Reaper is graveyard hate, and triggers from oketra’s zombies as well.
Check out my deck Bounce and Ye Shall Be Healed for more ideas if you’d like.
3 months ago
Honestly I don't know if my insight is so great that you should eagerly look forward to it like this, but I certainly don't mind, always glad to help as I can!
First thing I notice is that you don't have a lot of 1 and 2 drops. The deck mostly starts to come online at turn 3 or 4, and then you try to get the most out of cards like Watcher of the Spheres and Warden of Evos Isle (8 of these seems like a bit much btw, you could remove a few Warden of Evos Isle ) which would imply that you want to use all your mana every turn, otherwise they didn't achieve much. You also don't have anything to play at instant speed as it is, so if I was you I would replace the 4 Alseid of Life's Bounty with 4 Selfless Savior because taxing yourself 1 mana for each Alseid of Life's Bounty that you want to use really hurts since you have nothing else to do with the mana if you end up not using it. Getting hexproof is nice, but you run so many creatures that I'm pretty sure you should be more worried about board-wipes, and Selfless Savior usually helps more with that anyway. Sure Alseid of Life's Bounty has lifelink, but it's not getting any bigger or enchanted in this deck, so I wouldn't count on it to keep you alive with its life gain.
I have to admit I'm not a big believer in Archon of Absolution myself, but I can see how useful it can be with today's meta since mono-white life gain/agro is everywhere. But I must say I feel like it's dead weight in any control matches, and it only having 2 toughness at 4cmc makes it too easy to remove for anything that's not white. If it works well for you, I'm glad to hear it though!
Reidane, God of the Worthy Flip seems like a fine addition. It's probably annoying enough to play against for you to run some, and with all the snow cards around these days it's the best time to try it out.
If you're concerned about protecting your creatures, the first thing that comes to mind for you in this deck would be Lofty Denial , but if you feel fancy you could try adding 1 or maybe 2 Flicker of Fate . It can save a creature from targeted removal, return a stolen card back to your side of the battlefield, mess with the opponent's enchantments, +1/+1 counters and equipments, could be a combat trick for your Watcher of the Spheres by bouncing another flier, could draw you a card with Cloudkin Seer or bounce another target with Riddlemaster Sphinx and more interestingly, it could turn your Hakka, Whispering Raven into Alrund, God of the Cosmos Flip at instant speed!
This would already give you a few instant speed things to do if case you'd rather keep Alseid of Life's Bounty in the deck. If you go that route you could also consider Skycat Sovereign since it's a good 2 drop anyway, and it would give you more things to do with any leftover mana. Actually, 1 or 2 castles like Castle Ardenvale or Castle Vantress probably wouldn't hurt either.
I'm more used to seeing azorius flier played as a low curve agro deck, but it can probably work fine this way too. Actually you could also try slotting in like 2 Mazemind Tome , it's usually a fine addition for midrange decks that don't have much control elements, and it's also life gain!
Hopefully this gives you some food for thought.
3 months ago
I don't think there's many scenarios, if any, where you'll be happy to play a 2/1 for 2 to eventually get a 2/1 for 3 if you attack. You should remove all 4 Fearless Liberator and instead add 4 Kargan Intimidator . It's easy to miss, but he can target your own humans (or himself) to make them "cowards" (and no longer human) to trigger Winota, Joiner of Forces .
Usually decks that run Winota, Joiner of Forces don't play planeswalker because more often than not you'll see them when you miss with Winota, Joiner of Forces 's trigger and then they'll spend the rest of the game under the library. Your high cost cards should normally be cards that she can cheat into play. Either way, Lukka, Coppercoat Outcast won't achieve much either because you have a wide variety of different CMC creatures to hit with him, he's normally played in decks with only giant creatures and token generators so he always hits good.
I wish I knew how to make good use of Victory's Envoy because she seems fun, but in reality she's a 3/3 that does nothing when she comes into play. If you're going off with Winota, Joiner of Forces hey ability probably won't even come into play, and even if it does, chances are you still would've been better off with any other big hitter instead. You would surely do much better if you just added a 2nd copy of your big legendary dudes like Kenrith, the Returned King and Haktos the Unscarred .
Btw, I'm not sure if you know but Taranika, Akroan Veteran will not trigger if she's put into play by Winota, Joiner of Forces because then she's already attacking, so she's not a great hit either. She would shine more in a deck that plays small stuff with keywords like Healer's Hawk or even Alseid of Life's Bounty .
4 months ago
Nice deck (+1), do you think Alseid of Life's Bounty or Heliod's Intervention would work out here? The former could provide some protection, while the latter can help set up the Valkyrie. Hope this helps.
4 months ago
Wow now that's a brew! Looks wild and fun!
Seems like the kind of deck that would need a ton of testing but Feline Sovereign could be an interesting lord for you, gives you another way to destroy artifacts and enchantments, and being protection from dogs can be relevant against other changelings.
Maybe you should consider some options at 1cmc just so you can fetch something with Pyre of Heroes from the tokens made by Maskwood Nexus if you end up in a bad spot. Maybe Giant Killer to hold off some pressure, Gilded Goose to pay the other colors on Tazri, Beacon of Unity or Alseid of Life's Bounty for the protection on demand.
You could also try Magda, Brazen Outlaw since she can +1+0 the team if you have Maskwood Nexus . She could also produce a lot of treasure tokens which could give you another access to different colors, and if you somehow end up with 5 tokens you can fetch either of your critical artifacts. (Or any creature if you have Maskwood Nexus in play already.)
Very cool deck, would love to see how it's like playing against it. Would certainly be refreshing!
Keep up the good work!
5 months ago
Looks like a super fun, casual deck! Nice brew, though I would cut back on the creature count to make room for more enchantments. Kruphix, God of Horizons, Satyr Enchanter, Herald of the Pantheon, Alseid of Life's Bounty, and Nylea's Colossus are all good cards, but they're either redundant or are goodstuff cards that have other enchantment applications (Though you may want to consider cutting other, as the cards mentioned are powerhouses. Just a couple suggestions). Good build, I like where it's headed
6 months ago
I like this build as it uses a lot of my favorite white creatures like Kytheon and Stoneforge Mystic, but I feel like Sejiri Shelter Flip is kind of lackluster here. I think there are much stronger options for these deck slots in Modern - For Instance:
That, or you could drop in something like Rebuff the Wicked which is pretty much a "must-include" in all of my White builds. Very few decks see a Counterspell coming from Mono-White, so I find these to be quite dependable. The fact that it can target any permanent is especially nice, since artifact hate can be quite annoying against an early-play Aether Vial, for example...being able to save more than just Creatures can be quite a boon indeed.
I don't think that the flip side of Serjiri (the tapped Land) is really crucial here for your deck, since your current Land ratio looks fine without it, and you're not running any type of Landfall which might make playing a land a more desirable mid to late-game play.
Nevertheless, I like the build in principle so +1 for that!
6 months ago
I think you'd also do well to include some other protection for your enchanted creatures. Rebuff the Wicked is a favorite of mine for this - still you need something in there to save your creatures from Target Destroy effects or Enchantment Destroy.
I use Alseid of Life's Bounty as well, as his protection is cheap to activate and can hit both Creatures & Enchantments.