Alseid of Life's Bounty
Enchantment Creature — Nymph
, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the colour of your choice until end of turn. ((Remember the acronym debt.) This creature can't be damaged, enchanted, equipped, blocked or targeted by anything of the chosen colour. Anything of the chosen colour attached to this creature immediately falls off.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Alseid of Life's Bounty Discussion
1 week ago
As for suggestions... Malakir Rebirth Flip, Undying Evil, Supernatural Stamina, Abnormal Endurance, and Feign Death are all ways to double down on ETB triggers or responding to opponents removal, allowing you even more venture!
Some weird low cmc cards that I think you'd like are Kami of False Hope and Gift of Immortality. Alone, Kami is like a spore frog, and has saved my butt more times than I can count. Gift of Immortality is just that, it makes it so your opponents effectively need to kill your creature twice. When paired together or with your commander, the Kami puts a soft lock on combat damage, allowing you to continue to grind out the game for advantage!
Gravebreaker Lamia and Silversmote Ghoul also form a neat little engine when paired together, also helps set up your graveyard! Speaking of grind Desecrated Tomb can easily turn into a win condition if your commander goes online early!
Daxos, Blessed by the Sun is a decent life gaining trigger that fits with your theme! Bounty Agent is a repeatable commander destruction card! Alseid of Life's Bounty and Selfless Savior are both cheap cmc guys that can give your commander protection and you can still fetch them from the grave!
The deck does look a bit light on removal or interaction, so I'd recommend adding any plethora of options for creature removal in black and white!
All in all though, play with the cards you have! Have fun refining the deck, and don't be afraid to lose! It helps you see what your decks strengths and shortcomings are, and you're able to make changes! Hope these recommendations give you some ideas to work with! May your she dwarf beard grow ever long!
4 weeks ago
I would also remove Anointed Chorister since it really just isn't that strong. If you are looking for small lifelink creatures then I would try Speaker of the Heavens, Alseid of Life's Bounty and/or Healer's Hawk.
1 month ago
1 month ago
H-E-N-R-Y I appreciate the comment, although I don't know what you mean by missing protection. As well, the deck does have a defined direction - stax'ing out the opponent and preventing them from playing Magic while still working on assembling our own win-con.
I do admit, I don't run a large amount of direct permanent-based protection. All I really run is:
However, I do run more spell based protection, namely being:
I know in your version of Sythis you run a lot more aura spells. I'll be honest, I just don't like aura spells. I don't particularly have a good reason beyond that.
3 months ago
Working on the card draw and acquisition:
End game requires consideration of going going long or wide:
Siona would be my push because she adds combo lethality. Sythis is just a great 99 imo.
4 months ago
I love God-Eternal Oketra . I have a life gain oriented deck that is one of my favorites.
This is an interesting take on Oketra, i like the equipment theme since she gets so big with double strike.
Have you thought of using more 1 cmc protection creatures? Dauntless Bodyguard , Alseid of Life's Bounty , Kami of False Hope are awesome. Mardu Woe-Reaper is graveyard hate, and triggers from oketra’s zombies as well.
Check out my deck Bounce and Ye Shall Be Healed for more ideas if you’d like.
6 months ago
Honestly I don't know if my insight is so great that you should eagerly look forward to it like this, but I certainly don't mind, always glad to help as I can!
First thing I notice is that you don't have a lot of 1 and 2 drops. The deck mostly starts to come online at turn 3 or 4, and then you try to get the most out of cards like Watcher of the Spheres and Warden of Evos Isle (8 of these seems like a bit much btw, you could remove a few Warden of Evos Isle ) which would imply that you want to use all your mana every turn, otherwise they didn't achieve much. You also don't have anything to play at instant speed as it is, so if I was you I would replace the 4 Alseid of Life's Bounty with 4 Selfless Savior because taxing yourself 1 mana for each Alseid of Life's Bounty that you want to use really hurts since you have nothing else to do with the mana if you end up not using it. Getting hexproof is nice, but you run so many creatures that I'm pretty sure you should be more worried about board-wipes, and Selfless Savior usually helps more with that anyway. Sure Alseid of Life's Bounty has lifelink, but it's not getting any bigger or enchanted in this deck, so I wouldn't count on it to keep you alive with its life gain.
I have to admit I'm not a big believer in Archon of Absolution myself, but I can see how useful it can be with today's meta since mono-white life gain/agro is everywhere. But I must say I feel like it's dead weight in any control matches, and it only having 2 toughness at 4cmc makes it too easy to remove for anything that's not white. If it works well for you, I'm glad to hear it though!
Reidane, God of the Worthy Flip seems like a fine addition. It's probably annoying enough to play against for you to run some, and with all the snow cards around these days it's the best time to try it out.
If you're concerned about protecting your creatures, the first thing that comes to mind for you in this deck would be Lofty Denial , but if you feel fancy you could try adding 1 or maybe 2 Flicker of Fate . It can save a creature from targeted removal, return a stolen card back to your side of the battlefield, mess with the opponent's enchantments, +1/+1 counters and equipments, could be a combat trick for your Watcher of the Spheres by bouncing another flier, could draw you a card with Cloudkin Seer or bounce another target with Riddlemaster Sphinx and more interestingly, it could turn your Hakka, Whispering Raven into Alrund, God of the Cosmos Flip at instant speed!
This would already give you a few instant speed things to do if case you'd rather keep Alseid of Life's Bounty in the deck. If you go that route you could also consider Skycat Sovereign since it's a good 2 drop anyway, and it would give you more things to do with any leftover mana. Actually, 1 or 2 castles like Castle Ardenvale or Castle Vantress probably wouldn't hurt either.
I'm more used to seeing azorius flier played as a low curve agro deck, but it can probably work fine this way too. Actually you could also try slotting in like 2 Mazemind Tome , it's usually a fine addition for midrange decks that don't have much control elements, and it's also life gain!
Hopefully this gives you some food for thought.
6 months ago
I don't think there's many scenarios, if any, where you'll be happy to play a 2/1 for 2 to eventually get a 2/1 for 3 if you attack. You should remove all 4 Fearless Liberator and instead add 4 Kargan Intimidator . It's easy to miss, but he can target your own humans (or himself) to make them "cowards" (and no longer human) to trigger Winota, Joiner of Forces .
Usually decks that run Winota, Joiner of Forces don't play planeswalker because more often than not you'll see them when you miss with Winota, Joiner of Forces 's trigger and then they'll spend the rest of the game under the library. Your high cost cards should normally be cards that she can cheat into play. Either way, Lukka, Coppercoat Outcast won't achieve much either because you have a wide variety of different CMC creatures to hit with him, he's normally played in decks with only giant creatures and token generators so he always hits good.
I wish I knew how to make good use of Victory's Envoy because she seems fun, but in reality she's a 3/3 that does nothing when she comes into play. If you're going off with Winota, Joiner of Forces hey ability probably won't even come into play, and even if it does, chances are you still would've been better off with any other big hitter instead. You would surely do much better if you just added a 2nd copy of your big legendary dudes like Kenrith, the Returned King and Haktos the Unscarred .
Btw, I'm not sure if you know but Taranika, Akroan Veteran will not trigger if she's put into play by Winota, Joiner of Forces because then she's already attacking, so she's not a great hit either. She would shine more in a deck that plays small stuff with keywords like Healer's Hawk or even Alseid of Life's Bounty .