Shatterskull Smashing

Sorcery

Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Latest Decks as Commander

Shatterskull Smashing Discussion

Gingervitis on Prismari Spell Ramp

3 weeks ago

Do you think I should take out Shatterskull Smashing  Flip or Storm's Wrath for Draconic Intervention then? Because that card is perfect form this deck.

KTornado45 on All Forming Cards

3 weeks ago

Thanks for the Sprite Dragon comment, I didn't even think about that and I knew Goblin Arsonist wasn't the best option out there. As for Shatterskull Smashing  Flip I know it is better but Volcanic Geyser is an alternate win-condition late game when I have basically nothing left but have quite a few lands. As for cards like Opt & Crash Through they don't target any creatures so they don't synergize as well with Orvar, The All-Forming or Goldspan Dragon . And Shell Shield and Infuriate don't really do it for me because they have one ability that is terrible early turns where I don't really have any creatures on board and the mana at the same time to protect them. As for Cleansing Wildfire , it creates extra mana for me (as long as I have Orvar, the All-Form out and lets me draw a card too. Now Go for Blood I see the concern but it is one of the few removal cards I have and if I don't need it I can always cycle it. It also targets my creature which is great again with orval, the all-form. The only reason I run counters mainboard is to better protect orval, the all-form who can't create copies of himself if targeted by my other spells. Hopefully, that is a better explanation.

Sorin_Markov_1947 on All Forming Cards

3 weeks ago

Sprite Dragon is much much better than Goblin Arsonist . The targeting spells could be a lot better as well. Shatterskull Smashing  Flip is almost strictly better than Volcanic Geyser , Infuriate , Opt , Crash Through , Shell Shield , and Spell Strike are good cards to be using as triggers for your abilities.

Flicker of Fate . You don't really want to be bouncing tokens or things with counters on them, so this is a bad protection spell. Sejiri Shelter  Flip, Feat of Resistance , or the aforementioned Shell Shield are much better. Cleansing Wildfire and Go for Blood are too expensive and don't give any extra synergy. Go For Blood doesn't even replace itself. In general, focus on cheaper spells and less countermagic. You don't want to end up in a control-y game, you want to survive the first few turns, then explode with Goldspan/Sprite Dragon + Orvar.

Sorin_Markov_1947 on Izzet giants v1

1 month ago

Cinderheart Giant is not really a good card. It's too expensive for its effect, even if it does die. Toralf, God of Fury  Flip doesn't do too much either. I'd advise you to look at other giants lists to see what giants are good. Aegar, the Freezing Flame , Invasion of the Giants , the full playset of Calamity Bearer s, are all pretty much must-haves.

Embercleave isn't really what you want. You're going tall, not wide, and EC does its best work when you go wide.

For the control package, Saw It Coming >> any counterspell you have atm. You'll also want sweepers for go-wide decks like mono-red, so Storm's Wrath should be here, or at least Shatterskull Smashing  Flip. Probably both. Actually, Battle of Frost and Fire is better than Storm's Wrath, since you're in giants and it has additional upside after the sweep.

Shimmerdrift Vale isn't worth having. Basics would be better.

Sorin_Markov_1947 on Dwarves & Dragons

1 month ago

You could play on MTGA and not worry as much about prices. It's online so you can still play, and once you build up a collection you only need to spend a few wildcards now and then.

As for card suggestions, a fourth Magda seems necessary. Even if she's legendary, she's one of your best cards and will likely be removed quickly. Rimrock Knight is also good here as an aggressive dwarf.

Slaying Fire and Volcanic Geyser are pretty bad for burn nowadays. Frost Bite is a good one, and if you're really looking for that four damage, Thundering Rebuke gets you there. Shatterskull Smashing  Flip for a mana sink burn.

I can't imagine Bonecrusher Giant being bad here. He's not a dwarf, but he is one of the best all-around spells in red. I like the manabase, but you could use a few more lands if you're looking to get to Purphoros and other big creatures. Maybe a few more Castle Embereths as well. And while you're on equipment and aggro red, Embercleave !

Obviously if you're staying in paper, some of these aren't exactly budget.

Sorin_Markov_1947 on Giant Trouble in Little Standard

1 month ago

Invasion of the Giants is an immediate four-of. That card does anything you want it to. Battle of Frost and Fire if you're playing against a lot of creature decks should be a four-of, but I think three is fine. You probably don't want Embercleave, as giants go big and not wide.

I think you have enough three-drops that Beanstalk Giant is pretty low on the priority list. I think you could easily cut it and help your manabase as well. Speaking of manabase, add in a land or two. Giants goes big! Shatterskull Smashing  Flip is a decent option for how much mana you want.

Cyclone Summoner is a good top-end, maybe even sooner with Invasion of the Giants. It's basically a Cyclonic Rift in Standard. Thryx, the Sudden Storm is another possibility as a flash blocker that makes Cyclone Summoner cheaper, but that's up to you. It's a meh. Now what I consider is not a meh is Shatterskull Charger . Very underrated card. It's a giant, you get the option of making it immune to wipes/sorcery removal and just get in a few extra damage, or making it a solid haste giant. Basalt Ravager and/or Shatterskull Smashing  Flip is an alternative to Squash , though Basalt Ravager has kind of let me down. A 4/2 is just so easy to kill.

If you need more to cut after Embercleave and Beanstalk Giant, cut Crystalline Giant. With Shatterskull Charger, you've still got that three-slot (kind of) and Crystalline is just kind of meh as well. It's random if it becomes good and is mainly just a 3/3 for 3.

A friend of mine made a build of Izzet Giants with these changes and some more and had good success in the play queue. If you play it a good bit, it might even get you up to plat. Here's his video showing how well it does: https://www.youtube.com/watch?v=8JF1aHemcL8

jbgrv on EDH Removal Master List

1 month ago

This is really great list! Please keep updating.

Some of cards I found missing:

Black Eliminate , Grasp of Darkness , Feed the Swarm - oh yes, black can now destroy enchantments! Blue Ravenform - oh yes, blue can now EXILE ceatures or artifacts! White Angelic Edict , Cleansing Nova , Ondu Inversion  Flip, Doomskar Green Viridian Shaman , Thrashing Brontodon . Fight effects of Gargos, Vicious Watcher , Territorial Allosaurus , Primal Might , Ram Through Red Shatterskull Smashing  Flip and what about enrage effects from Silverclad Ferocidons or damage from Needletooth Raptor or Burning Sun's Avatar ?

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