Shatterskull Smashing

Sorcery

Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Shatterskull Smashing Discussion

Azure_Lightning on Mizzix of the Izmagnus: Ride the Lightning

1 month ago

Veyran, Voice of Duality would give Mizzix extra counters if they're both out. And Harmonic Prodigy and Pyromancer's Goggles are also nice too. Shatterskull Smashing  Flip is a nice removal/X spell, and Valakut Awakening  Flip is a nice wheel effect, you're not discarding cards and only you get to draw them

cattleslayer on The Last Race Bender

2 months ago

Suggestions:

Remove:

1x Tangle Wire

1x Bolt Bend Is this ever reduced for your commander?

1x Changeling Berserker

1x Drakuseth, Maw of Flames

1x Taurean Mauler It's okay but sort of unnecessary. Can have an artifact dwarf instead.

1x Torbran, Thane of Red Fell Useless in your deck, replace with a 1 mana dwarf.

1x By Force

1x Shattering Spree

1x Wheel of Misfortune Really unreliable, especially if all 4 players still playing.

1x Akroma's Memorial You shouldn't win by combat.

1x Illusionist's Bracers One use of commander should be more than enough to win.

1x Dwarven Thaumaturgist His effect is irrelevent.

1x Mycosynth Lattice Mana fixing for opponents, how generous.

1x Rings of Brighthearth see Illusionist's Bracers above

Add:

1x Clock of Omens Primary wincon, and at instant speed.

1x Dwarven Grunt 1 mana dwarves

1x Dwarven Scorcher 1 mana dwarves

1x Dwarven Trader 1 mana dwarves

1x Enslaved Dwarf 1 mana dwarves

1x Liberated Dwarf 1 mana dwarves

1x Proteus Machine Artifact dwarf, slotted for consistency. Unnecessary really, can be replaced with whatever.

1x Feldon of the Third Path Can create an artifact dwarf or maybe pull out a dragon that was discarded/played if game went too long.

1x Dwarven Recruiter Can grab us an artifact dwarf, or whatever deemed necessary. Great with Jeska's Will .

1x Possessed Portal Use if winning and clock of omens has been dealt with or you don't have an artifact dwarf.

1x Daretti, Scrap Savant Good for rummaging or returning an artifact, since you always have a treasure in play. Can be replaced with good card draw.

1x Mystic Forge 1/4 of deck is artifacts. Can also fix dead draws to a certain extent. Can be replaced with good card draw.

1x Herald's Horn Call dwarves every time. Can be replaced with good card draw.

1x Final Fortune Can win out of nowhere. Use only if you are certain you can win. Be careful, highly recommended only if opponents appear tapped out.

Other worthy mentions I don't feel like figuring out how to slot in right now:

Vanquisher's Banner Great draw, and a buff. You can play like half your deck Dwarven Recruiter .

Outpost Siege Solid red card draw.

Commune with Lava Playable red card advantage.

Maze of Ith Use this as a spell slot, not a land slot. Can untap your own dwarves, or be used defensively.

Shatterskull Smashing  Flip Removal or land.

Scrying Sheets all your lands are snow for whatever reason, so could be okay if you have nothing else to cast in a turn.

Valakut, the Molten Pinnacle with all these mountains, why not?

Command Beacon In case people kill your 1 toughness commander too many times.

Darksteel Citadel More artifacts. ONLY PUT IF you don't have color problems.

Flamekin Village Not sure if haste is important enough, but something to consider.

Hanweir Battlements  Flip More haste.

Inventors' Fair gives you health, but more importantly can tutor an artifact.

Madblind Mountain If you end up with a lot of top deck shenanigans.

Labyrinth of Skophos If you're being attacked.

Kher Keep Chump blockers.

Shinka, the Bloodsoaked Keep Might help seem more intimidating early game?

Sequestered Stash Can return an artifact to your DECK, and then commander can grab it.

Sea Gate Wreckage If you run out of cards and have colorless mana sources.

Quicksand Can dissuade attackers

Nykthos, Shrine to Nyx Big mana

Myriad Landscape Ramp

Mouth of Ronom If you still have too many snow lands.

Gingervitis on Prismari Spell Ramp

3 months ago

Do you think I should take out Shatterskull Smashing  Flip or Storm's Wrath for Draconic Intervention then? Because that card is perfect form this deck.

KTornado45 on

3 months ago

Thanks for the Sprite Dragon comment, I didn't even think about that and I knew Goblin Arsonist wasn't the best option out there. As for Shatterskull Smashing  Flip I know it is better but Volcanic Geyser is an alternate win-condition late game when I have basically nothing left but have quite a few lands. As for cards like Opt & Crash Through they don't target any creatures so they don't synergize as well with Orvar, The All-Forming or Goldspan Dragon . And Shell Shield and Infuriate don't really do it for me because they have one ability that is terrible early turns where I don't really have any creatures on board and the mana at the same time to protect them. As for Cleansing Wildfire , it creates extra mana for me (as long as I have Orvar, the All-Form out and lets me draw a card too. Now Go for Blood I see the concern but it is one of the few removal cards I have and if I don't need it I can always cycle it. It also targets my creature which is great again with orval, the all-form. The only reason I run counters mainboard is to better protect orval, the all-form who can't create copies of himself if targeted by my other spells. Hopefully, that is a better explanation.

Sorin_Markov_1947 on

3 months ago

Sprite Dragon is much much better than Goblin Arsonist . The targeting spells could be a lot better as well. Shatterskull Smashing  Flip is almost strictly better than Volcanic Geyser , Infuriate , Opt , Crash Through , Shell Shield , and Spell Strike are good cards to be using as triggers for your abilities.

Flicker of Fate . You don't really want to be bouncing tokens or things with counters on them, so this is a bad protection spell. Sejiri Shelter  Flip, Feat of Resistance , or the aforementioned Shell Shield are much better. Cleansing Wildfire and Go for Blood are too expensive and don't give any extra synergy. Go For Blood doesn't even replace itself. In general, focus on cheaper spells and less countermagic. You don't want to end up in a control-y game, you want to survive the first few turns, then explode with Goldspan/Sprite Dragon + Orvar.

Sorin_Markov_1947 on Izzet giants v1

3 months ago

Cinderheart Giant is not really a good card. It's too expensive for its effect, even if it does die. Toralf, God of Fury  Flip doesn't do too much either. I'd advise you to look at other giants lists to see what giants are good. Aegar, the Freezing Flame , Invasion of the Giants , the full playset of Calamity Bearer s, are all pretty much must-haves.

Embercleave isn't really what you want. You're going tall, not wide, and EC does its best work when you go wide.

For the control package, Saw It Coming >> any counterspell you have atm. You'll also want sweepers for go-wide decks like mono-red, so Storm's Wrath should be here, or at least Shatterskull Smashing  Flip. Probably both. Actually, Battle of Frost and Fire is better than Storm's Wrath, since you're in giants and it has additional upside after the sweep.

Shimmerdrift Vale isn't worth having. Basics would be better.

Sorin_Markov_1947 on Dwarves & Dragons

3 months ago

You could play on MTGA and not worry as much about prices. It's online so you can still play, and once you build up a collection you only need to spend a few wildcards now and then.

As for card suggestions, a fourth Magda seems necessary. Even if she's legendary, she's one of your best cards and will likely be removed quickly. Rimrock Knight is also good here as an aggressive dwarf.

Slaying Fire and Volcanic Geyser are pretty bad for burn nowadays. Frost Bite is a good one, and if you're really looking for that four damage, Thundering Rebuke gets you there. Shatterskull Smashing  Flip for a mana sink burn.

I can't imagine Bonecrusher Giant being bad here. He's not a dwarf, but he is one of the best all-around spells in red. I like the manabase, but you could use a few more lands if you're looking to get to Purphoros and other big creatures. Maybe a few more Castle Embereths as well. And while you're on equipment and aggro red, Embercleave !

Obviously if you're staying in paper, some of these aren't exactly budget.

Sorin_Markov_1947 on Giant Trouble in Little Standard

3 months ago

Invasion of the Giants is an immediate four-of. That card does anything you want it to. Battle of Frost and Fire if you're playing against a lot of creature decks should be a four-of, but I think three is fine. You probably don't want Embercleave, as giants go big and not wide.

I think you have enough three-drops that Beanstalk Giant is pretty low on the priority list. I think you could easily cut it and help your manabase as well. Speaking of manabase, add in a land or two. Giants goes big! Shatterskull Smashing  Flip is a decent option for how much mana you want.

Cyclone Summoner is a good top-end, maybe even sooner with Invasion of the Giants. It's basically a Cyclonic Rift in Standard. Thryx, the Sudden Storm is another possibility as a flash blocker that makes Cyclone Summoner cheaper, but that's up to you. It's a meh. Now what I consider is not a meh is Shatterskull Charger . Very underrated card. It's a giant, you get the option of making it immune to wipes/sorcery removal and just get in a few extra damage, or making it a solid haste giant. Basalt Ravager and/or Shatterskull Smashing  Flip is an alternative to Squash , though Basalt Ravager has kind of let me down. A 4/2 is just so easy to kill.

If you need more to cut after Embercleave and Beanstalk Giant, cut Crystalline Giant. With Shatterskull Charger, you've still got that three-slot (kind of) and Crystalline is just kind of meh as well. It's random if it becomes good and is mainly just a 3/3 for 3.

A friend of mine made a build of Izzet Giants with these changes and some more and had good success in the play queue. If you play it a good bit, it might even get you up to plat. Here's his video showing how well it does: https://www.youtube.com/watch?v=8JF1aHemcL8

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