Shatterskull Smashing

Sorcery

Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.

Latest Decks as Commander

Shatterskull Smashing Discussion

VexenX on [[Primer v3.6]] - OM_RATH!!! (2021 Update!!!)

1 week ago

Hi_diddly_ho_neighbor: I think you might be right about Perilous Forays. It seems so good on the surface, but it hadn't really "gone off" for me. I have kind of been keeping it in the deck out of printable. Just feels weird cutting an OG card from the deck. Amulet of Vigor might be worth cutting too now that I think about it. It helps sometimes, but idk if it has really made me all that much money. I'll give it a few plays tomorrow (finally have time to play).

I'll consider Shatterskull Smashing  Flip.. its low end is really bad, which is why I'm holding back. Goblin Anarchomancer is interesting... I have a copy I can try out if Amulet doesn't work out.

GeminiSpartanX: I've yet to play FotD, but as soon as I field it I will let you know! It seems pretty nuts. What ramp would you recommend? Valakut Exploration is definitely a soft include at the moment, so Ill all ears!

Hi_diddly_ho_neighbor on [[Primer v3.6]] - OM_RATH!!! (2021 Update!!!)

1 week ago

Nice update, on the Perilous Forays comment, I think it's actually fine being left out of the deck. I removed it from my Omnath version a while ago because while it is powerful with Omnath, it often led to inefficient play patterns where I was trying to set up a big Forays turn instead of just accelerating past my opponents. Also, 14 mana for a combo is a lot when you think about it (Omnath (7), Forays (5) + activation (1), Amulet (1)). With that in mind, you could also cut Amulet of Vigor since it loses a lot of its potency without Forays.

In regards to the MDFC additions, Shatterskull Smashing  Flip would be a solid one to consider. It's most certainly not "the worst of the cycle". I have had great success with it. It's a land that comes into play untapped that also kills the two largest creatures at the table in a pinch. Plus it further ups your land count. All gravy here.

Have you looked into Goblin Anarchomancer at all? I've been very pleased with how ridiculously it accelerates Gruul decks.

plakjekaas on Vanish into the Void

2 weeks ago

EleshNornsFs that is usually the case if you are tutoring a card, or finding it in a graveyard, or casting it for free.

A Spellseeker may find a Shatterskull Smashing  Flip because in your library, for the mana value of the card, is considered 0.

However, when you pay 8 mana to càst the Shatterskull Smashing  Flip, when it is on the stack, its converted mana cost is 8 and it can be hit with a Disdainful Stroke.

It's the difference between the converted mana cost of a card (in your hand, graveyard, library, in play), and the converted mana cost of a spell (on the stack) and they're only different for X spells. You can use Disdainful Stroke on a Walking Ballista being cast for =4, but when it has resolved, the mana cost of the permanent is , and anywhere but on the stack, is considered 0 to determine mana value. That is why it will die to Fatal Push without even activating Revolt.

QuestionMarc on Vadrik's Discount Spell Emporium

2 weeks ago

Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.

  1. Call the Skybreaker
  2. Capsize
  3. Cascade Bluffs
  4. Champion's Helm
  5. Clockspinning
  6. Coalition Relic
  7. Commander's Plate
  8. Contagion Clasp
  9. Darksteel Plate
  10. Deflecting Swat
  11. Door of Destinies
  12. Drown in Dreams
  13. Elementalist's Palette
  14. Expanded Anatomy
  15. Expansion / Explosion
  16. Fanning the Flames
  17. Fatespinner
  18. Fierce Guardianship
  19. Finale of Revelation
  20. Fists of Flame
  21. Flux Channeler
  22. Force of Will
  23. Galazeth Prismari
  24. Haze of Rage
  25. Illuminate
  26. Insurrection
  27. Izzet Boilerworks
  28. Jaya's Immolating Inferno
  29. Jeska's Will
  30. Leyline of Anticipation
  31. Lonely Sandbar
  32. Lunar Frenzy
  33. Mana Drain
  34. Mana Geyser
  35. Metallic Mimic
  36. Midnight Clock
  37. Mikokoro, Center of the Sea
  38. Mystic Remora
  39. Mystic Sanctuary
  40. Oona's Grace
  41. Opal Palace
  42. Prismari Campus
  43. Reality Ripple
  44. Reality Shift
  45. Reiterate
  46. Rhystic Study
  47. Ring of Evos Isle
  48. Riverglide Pathway  Flip
  49. Runechanter's Pike
  50. Sage of Fables
  51. Scour from Existence
  52. Sea Gate Restoration  Flip
  53. Seething Anger
  54. Shatterskull Smashing  Flip
  55. Spark Double
  56. Storm-Kiln Artist
  57. Swiftfoot Boots
  58. Sword of Truth and Justice
  59. Temple of Epiphany
  60. Tezzeret's Gambit
  61. Tyrite Sanctum
  62. Unleash Fury
  63. Valakut Awakening  Flip
  64. Vandalblast
  65. Vedalken Orrery
  66. Volcanic Island
  67. Volcanic Vision
  68. Wandering Archaic  Flip
  69. Whispers of the Muse
  70. Zaffai, Thunder Conductor

lucksterluke16 on Flipping the Odds - A Coin Flip Story

2 weeks ago

And some other utility lands to consider:

And dual-faced cards that you don't have to count as lands, but can still be a land in a pinch

Drellino on **Zendikar Update** CAUTION: LANDSLIDES IMMINENT

1 month ago

I tried a similar deck and i think Harrow is a good option, better than Cultivate that is too slow. For late game game i put Omnath, Locus of Rage or i was thinking about Multani, Yavimaya's Avatar; now i'll try Shatterskull Smashing  Flip, could be a good solution for ending a game. Explore is a good card draw for the deck. However nice deck there's a lot of nice tips that i could use for mine.

edster on Synergies with Unbound Flourishing in Modern

1 month ago

Been testing unbound with newer cards and other deck lists: https://www.reddit.com/r/ModernMagic/comments/mdkh1w/ug_unbound_flourishing_tron/ https://www.mtggoldfish.com/articles/against-the-odds-unbound-wealth-modern-magic-online

Feels like Hydroid Krasis belongs in Game Winning. The value of a 2x/2x Flying Trample, draw x gain x is too much for most decks to come back from. Same for Walking Ballista, it's a great card all game. It can block then sac against aggro, disrupt creature combos and kill your opponent in the late game.

Magus of the Candelabra from testing feels like Great or even Game Winning. The copy goes on the stack, so you can target the same land twice. E.g. x=1, target Nykthos, Shrine to Nyx, copy also targets Nykthos. Use Nykthos once after copy resolves, and again after original ability resolves. If you have lands that produce more than one mana, such as Castle Garenbrig, Nissa, Who Shakes the World, Utopia Sprawl, Magus becomes insane.

Prismatic Ending would be god tier but the number of colors (converge cost) isn't copied. The copy can only exile a 0 cost nonland. This card is amazing even without unbounded. Probably belongs in Poor tho.

Repeal could be upgraded from Poor to Neutral / Good. Any card that double cantrips with Unbounded is decent. From my own testing and decks in the link above, it does well.

Shatterskull Smashing  Flip, Agadeem's Awakening  Flip and other modal lands are Good in the right decks.

The problem with cards like Genesis Wave, Vivien's Arkbow, Electrodominance, Fiend Artisan etc that put a card into the battlefield is your deck probably has cards with cost {x}. You have to pick x=0, so you have some dis-synergy. For that reason, unless you build around this, losing out on some really great {x} cost cards, they go down one synergy rating in my books. They are still great but not perfect. ;]

Animist's Awakening is a trap. I think it belongs in Neutral or Good in landfall decks. In a deck with 30 lands (which I doubt), without unbound you expect x/2 lands since half your deck is lands. With unbound, you expect x lands so pretty much it doubles your number of lands. Sure it gives you back your mana this turn and double next turn, but it doesn't quite affect the board state enough compared to other cards.

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