Cave-In

Cave-In

Sorcery

You may remove a red card in your hand from the game rather than pay Cave-In's mana cost.

Cave-In deals 2 damage to each creature and each player.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Cave-In Discussion

zamiero on Vial and Ghost!

4 months ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

Jlje9 on Ral, Storm Conduit/Fury Storm cOBK

1 year ago

As you can see, I also took Cave-In out for Gut Shot .

Although it is true that this deck is oriented to win on turns 3 or 4, it is quite fragile to interaction, and sometimes your opponents can frustrate your tries to combo off in the early game. It is in this situations that cards like Cave-In and Chalice of the Void come in, giving you extra value in addition to being free spells in case you need them (Chalice can sometimes shut off entire decks).

If you find that yourself rarely being in this situation (depended on the meta you are playing in) feel free to switch some of these cards. Swan Song is a perfectly good substitution since it helps to protect the combo as well as turning off opponent's combos

Soulless_Grimm on Ral, Storm Conduit/Fury Storm cOBK

1 year ago

Oh, I didn't see the thing that way... I already played this deck a lot (with one little difference: Swan Song instead of Chalice of the Void (by the way, what's the use of this card in the list?)), and in fact, when I have the opportunity to start a combo with the help of a free spell, I don't even have to worry about its effet... It's just not important since my opponents die before its resolution...

But more importantly, I never had to use a free spell like Fireblast or Cave-In outside of this situation, because I never faced a deck that could potentially kill me before turn 4 with a swarm tactic, for exemple.

Because of this, I would probably take Cave-In out, because the "exile card" is oftenly more problematic than the "sacrifice two mountains" (thanks to the fetchlands, Volcanic Island and Steam Vents ).

What's your opinion about this ?

Jlje9 on Ral, Storm Conduit/Fury Storm cOBK

1 year ago

I think the two best candidates are Cave-In and Fireblast , it depends on the meta of your playgroup (for example, cave in is better in a meta with a lot of token decks or go wide strategies)

Soulless_Grimm on Ral, Storm Conduit/Fury Storm cOBK

1 year ago

I was wondering... isn’t Gut Shot a excellent card, here ? Because I sometimes have problems with free spells like Cave-In because of the « exile card » downside, and Gut shot doesn’t require that.

If you had to add Gut shot, which card would you take out ?

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