Into the Story

Into the Story


This spell costs less to cast if an opponent has seven or more cards in their graveyard.

Draw four cards.

Latest Decks as Commander

Into the Story Discussion

wallisface on Burn but the opponent's life stays at 20

15 hours ago

I don’t get the point of Into the Story when you could just be running a 4th Visions of Beyond.

abbatromebone on Help with my landfall deck

1 month ago

1) fetchlands dont have to grab basics they can grab shock lands like Breeding Pool 2) you have a way to get artifacts from the graveyard to the battlefield so I would recommend crucible of worlds. 3) have you considered Ghost Quarter + Archive Trap as part of your deck? Its pretty good. or Field of Ruin 4) generally good cards in this deck to think about Visions of Beyond Fractured Sanity Tasha's Hideous Laughter Into the Story Oboro, Palace in the Clouds Shelldock Isle

DrkNinja on Ninja fury

1 month ago

Ok so I didn't check to see if any of these were in the deck already but... here's my list of suggestions!

It's a lot of cards so...

Again some of these may be cut worthy but off the cuff this is what I came up with. Also I didn't include any ninjas... I figure they are easy enough to find

zapyourtumor on Dimir Control Mill

3 months ago

4x Drown in the Loch looks like a must here, if you cut the Dauthi.

I don't understand the 1x Into the Story with only 2x Visions of Beyond when the latter is just so much better. I'd cut it and replace it with a third Visions (honestly a fourth Visions is probably worth it, Ancestral Recall is broken even if its conditional.

The Dauthis are a total nonbo with a lot of your cards. Honestly, I don't think its worth keeping them since they prevent you from running Drown, shut down Crypt Incursion, Extirpate/Surgical, Into the Story, Visions of Beyond, etc. It feels more like a sideboard card for grave hate.

Tasha's Hideous Laughter is the main reason mill is even remotely viable nowadays. Not running a single copy seems very dubious.

Oboro, Palace in the Clouds is a nice one of land to help you reliably trigger the crabs.

Field of Ruin is nice to force opponents to search, and with tron making a comeback 3 copies might be worth it over the more common 2 copies. But with all the restrictive manacosts like Counterspell, Archmage's Charm, Fractured Sanity etc. running a playset feels like too much.

ksleazy on Phenax, God of Mill

4 months ago

Its really meta dependent, but I personally run way more mana rocks in my Phenax deck (~10 rocks) to ensure I can get him out a turn earlier and just generally keep up with the table.

Into the Story is an amazing draw spell in mill decks.

Junktroller is a big booty boy, who can also fuck over anyone trying to use things you've put in their yard.

Crypt Incursion is a 100% must include IMO. Graveyard hate is key in any mill deck, and this one can gain you an insane amount of life out of nowhere... this card has saved my ass countless times.

I see you have King Macar, the Gold-Cursed, a great choice! I really like a few other "Inspired" cards in this deck, Disciple of Deceit and Arbiter of the Ideal being the best two other options. I was running the Siren before too, but it recently got cut.

wallisface on My control

5 months ago

In place of the Thought Erasure, i’d recommend the following:

MelonGator on Dimir Rogues (Challenger Deck Modified)

5 months ago

I'd cut Zareth so you can run Lurrus of the Dream-Den as a companion, and consider running Ruin Crab and/or Into the Story to take more advantage of the mill component of the dimir rogue archetype.

jakeelephant006 on Mill likes Big Butts

6 months ago

Couple of card swap suggestions. I don't really like Fatal Push in here. Pretty narrow in commander. Feed the Swarm is flexible and effective and feels like a great card for this deck. You could also probably cut Doom Blade for another counterspell. I'll recommend Arcane Denial or Drown in the Loch .

Also, Psychic Corrosion , Maddening Cacophony and Ruin Crab are nice for milling all of you opponents. Syr Konrad, the Grim and Into the Story seem like good payoffs for getting those cards into graveyards.

Other cards that don't seem to fit are Diabolic Tutor since you already have 2 other strong tutors for this deck. I think some of the above payoffs or mill cards would be a better fit. Trinket Mage since it only gets you a few artifacts that don't seem super impactful. If you really believe that you need those one and zero-drops, I can respect that. It seems like Tribute Mage might be better, though to secure your 2-drop combo and protection pieces + ramp.

Speaking of ramp my last main comment has to do with the low amount of ramp and card draw in your deck. 2 and 3 mana ramp work great to get your commander out ahead of curve and keep your deck running smoothly. I'll recommend Mind Stone and Dimir Locket as those help to kill two birds with one stone.

Also, keep an eye on Bruvac the Grandiloquent 's price. It's slowly decreasing currently but will probably go up again the next time they print a semi-decent mill commander.

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