Jet Medallion

Jet Medallion

Artifact

Black spells you play cost less to play.

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Set Rarity
Commander 2014 (C14) Rare
Tempest (TMP) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Jet Medallion occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.98%

Jet Medallion Discussion

DemMeowsephs on Yawgmoth’s ‘Rona Task Force

1 day ago

Ahoy there! I think your land section could use a couple more cuts, even though you are playing in mono-black. So let's take a look at your ramp and lands. Having the right ramp and lands can be very very very strong in commander, and it should always be properly used.

Since you are in mono black, there aren't too many land options out there for you. But one I would definitely include is the Urborg, Tomb of Yawgmoth + Cabal Coffers combo. It can get you a LOT of mana very fast. Also consider Nykthos, Shrine to Nyx. Since you have a lot of Swamps, I would also consider some nice colorless sources, like Ancient Tomb, Wasteland, Strip Mine, etc. These can be extremely useful, especially in mono decks.

Now on to ramp! A mono colored deck should have 6-7 ramp spells in my opinion, and here are some I would consider. Dark Ritual, Jet Medallion, Lotus Petal, Thran Dynamo, Mana Vault, Arcane Signet etc. Ramp can be extremely useful, and there are much more expensive options but these are very good to start with.

I would consider everything above, and I hope it helps you on your journey in this deck! If you found this helpful be sure to check out and upvote my decks (Double Trouble EDH), and give me suggestions if you have any! Anyways though, good luck on your deck, hope this helps, and have a great day!

DemMeowsephs on Them Rats!

1 day ago

Ahoy there! I also built a rat deck some time back, so I might be able to give you some suggestions! First, lets take a look at your ramp and lands. Having the right ramp and lands can be very very very strong in commander, and it should always be properly used.

Since you are in mono black, there aren't too many land options out there for you. But one I would definitely include is the Urborg, Tomb of Yawgmoth + Cabal Coffers combo. It can get you a LOT of mana very fast. Also consider Cabal Stronghold, Nykthos, Shrine to Nyx, and Shizo, Death's Storehouse. Since you have a lot of Swamps, I would also consider some nice colorless sources, like Ancient Tomb, Wasteland, maybe Maze of Ith, Strip Mine, etc. These can be extremely useful, especially in mono decks.

Now on to ramp! A mono colored deck should have 6-7 ramp spells in my opinion, and here are some I would consider. Dark Ritual, Jet Medallion, Lotus Petal, Thran Dynamo, Mana Vault, etc. Ramp can be extremely useful, and there are much more expensive options but these are very good to start with.

Also, there are many fun tribal things to do with rats! Coat of Arms is BROKEN, Door of Destinies, Herald's Horn, Kindred Dominance, Stoneforge Masterwork, Cryptic Gateway, etc!

There are many fun ways to make rats! I would consider everything above, and I hope it helps you on your journey in this deck! If you found this helpful be sure to check out and upvote my decks (Double Trouble EDH, and give me suggestions if you have any! Anyways though, good luck on your deck, hope this helps, and have a great day!

DemMeowsephs on Hapatra, The Snake Lady

4 days ago

I would consider much more ramp and a couple more switches for lands. From what I see (I apologize if I'm wrong) but the only reason you need that many basics is due to Cultivate. If cultivate was replaced with something better, you could thus remove some basics (not all of course) and have slots for improved lands. Here are some things that your deck could really benefit from- Ramp wise. I would recommend adding 2-5

As for lands, some of the following might prove to be EXTREMELY useful for you, and I would consider each and every one of them

Having good ramp and lands can be very important in commander, and for the ramp you may lose some other slots in your deck, but in the end, I can guarantee it will be worth it! Anyways, if this does help be sure to check out (and upvote if you like :) some of my decks, Double Trouble EDH, The X Files EDH, etc! Hope this helps, good luck on your deck, and have a great day!

MrKillStar on The Evening Star

1 week ago

Hmmmm... maybe try some stupid combo with Bolas's Citadel, sac Kokusho, the Evening Star with any free sac outlet, use Mortuary/Haunted Crossroads to get Kokushko back on top of library to recast it? Can also do that with Gray Merchant of Asphodel. But its just very junky combo :D
Also needs some ramp.. Bubbling Muck, Dark Ritual; Arcane Signet/Charcoal Diamond for black mana, Sol Ring/Mind Stone for some colorless. Everglades could be useable aswell. Jet Medallion - a bit pricey, but should help too.

griffstick on Good cheap staples to pick ...

1 week ago

And the Medallions like Jet Medallion, Ruby Medallion and so on and so fourth

DemMeowsephs on Rats, Rats, We are the Rats

2 weeks ago

I agree, rats are amazing :)!

For such an amazing theme, you should include some amazing ramp and lands. You do have a mono deck, so I understand lands can be a bit difficult, however I have some in mind that may be of interest to you.

As for ramp, I would consider some of the following.

Also in general, I would consider adding Rat Colony, Necropotence, Demonic Tutor, Diabolic Intent. Some of the cards I mentioned previously may be on the expensive side, but I promise they are worth it and can help your deck perform much much better! If you want any more advice or have any questions feel free to post them on my wall, I'd love to help and I check tapped out often. Also feel free to check out some of my decks, (Double Trouble EDH! If you like it consider upvoting it, or giving me any suggestions. Anyways, hope this helps, good luck on your deck, and have a great day!

Spell_Slam on Yahenni's Shock Troopers

1 month ago

The first thing that comes to mind for me is Hatred. This can easily take out a player, and plays even better if you have a lifelink creature.

Jet Medallion seems like a great card to have in your deck, since you will probably play several spells a turn.

Black Market seems like it would generate a lot of value for you.

Wound Reflection also seems perfect for finishing off opponents.

In terms of aggressive, powerful creatures, I think you are missing a few key cards that would really make this deck scary.

Phyrexian Obliterator redefines what a good aggressive black card is.

Skirsdag High Priest is very easy to activate in Commander.

Loyal Subordinate represents heaps of damage with your commander out.

Rotting Regisaur is very much worth the discard for his body.

Woe Strider should make its way to the maindeck.

Abyssal Persecutor is excellent and even has great applications for multiplayer.

Demon of Catastrophes can eat up a useless creature in exchange for a 6/6 flying trample.

Doom Whisperer is great value.

Archfiend of Despair is the perfect late game finisher for you.

In terms of cuts, I don't think a lot of your very small creatures will get very far in a game of commander. I would cut the weaker ones like Carrier Thrall, Sanitarium Skeleton, Lazotep Reaver, Priest of the Forgotten Gods, Reassembling Skeleton and Tattered Mummy.

Tyrant's Choice seems like it won't often do what you want it to. I am sure you can find better removal than Defile. Sign in Blood and Night's Whisper also seem a bit underpowered for Commander.

griffstick on Mono Black Destroy

1 month ago

If you can get Snow-Covered Swamp get then then you can add Extraplanar Lens.

Caged Sun is another good option.

Jet Medallion is great for ramp too.

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