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Vintage | Legal |
Jet Medallion
Artifact
Black spells you cast cost less to cast.







Profet93 on
Obby’s Mono Black Landstorm
3 months ago
I'm glad the snow swamps helped and yeah, I misread the panharmonicron after I posted it, oops.
Regarding black ramp, Dark Ritual is a solid card. I typically don't like one use ramp spells but if a deck has enough draw, that drawback is usually mitigated by the tempo and/or value they achieve. Black isn't crazy for ramp, most of it is saccing creatures but that's not what this deck does. As such, colorless options like mind stone, Arcane Signet, and Jet Medallion
Shizo, Death's Storehouse - Evasions
Deserted Temple - Untap coffers or lake of dead and can act as a political tool.
Cut Consideration --> Scrib Nibblers - Can mess with topdeck tutors, maybe mess with opposing land source, maybe help them get a good card. Lifegain is nice but not needed. It's landfall ability isn't impactful enough IMO.
mistakesxd on
havent played mtg ever, 1st custom deck
5 months ago
Will definetly consider one of those for sure! I think I will probably add Jet Medallion too.
Thoughts on having 37 lands? I've read around 33-40 is decent, may just remove 2 of each and add special ones instead.
Thanks for checking out
multimedia on
Zombies.
6 months ago
Hey, those are good changes since Warren Soultrader is an infinite sac combo with Gravecrawler + Bontu's Monument, this gives you a wincon without needing to attack.
Three cuts to consider are Bad Moon, Stoneforge Masterwork and Gruesome Fate since these cards do nothing without having creatures in your control and even then I don't think they are needed. Now that you may be adding Soultrader then I don't think you need Fate. Fate could potentially be a wincon if you can't attack with your Zombie horde, but now Soultrader combo can be the nonattacking wincon and you don't need a Zombie horde to win.
For other cuts to consider, some of the lesser removal spells Murder, Poison the Cup, Assassin's Ink since the others you have here are better. Next cuts could be switching recursion Ghoulcaller's Chant, Cemetery Recruitment, Stitch Together for more lower mana cost reanimation. Stitch could be reanimation, but not in the early game where you want it.
You could cut two cards that are only good with Gisa Thornbite Staff (is there a combo here with Staff that I don't see?) and Patriar's Seal, replacing them with more haste enablers. The haste enablers are good with Gisa plus they can protect her, but also with any creature you reanimate as well as protecting Soultrader when combo.
Other cuts to consider could be some of the lesser creatures Gempalm Polluter, Nested Shambler, Death Tyrant for some better reanimation targets. Consider cutting the 3-4 drop ramp Heraldic Banner, Nyx Lotus for draw?
Feed the Swarm can be an important removal spell for mono black since it can remove an enchantment. Vile Mutilator can be reanimated and it makes each opponent sac an enchantment as well as a creature. Bubbling Muck with 30x Swamps could produce a lot of mana on your turn. If you want more ramp then Muck/Mind Stone/Jet Medallion are good options.
multimedia on
Zombies.
6 months ago
Hey, Gisa only having one haste source here makes her really slow to get going, if at all. Lightning Greaves, Swiftfoot Boots, Lavaspur Boots, consider maxing out on these haste sources? If you already control one then have more ways to discard away the others Collector's Vault, Putrid Imp?
There's some 2 drop mana rocks/cost reduction you could add to increase ramp Mind Stone/Jet Medallion, but I think you would be better off using these deck spots to improve potential early game reanimation. You have some reanimation, but what I don't see here are effects that can get Zombies into your graveyard to reanimate before you get Gisa as a sac outlet.
Collector's Vault, Diresight, Entomb, Unmarked Grave, Buried Alive, Lively Dirge, Putrid Imp these are spells you could potentially cast long before you control Gisa. Getting some cards into your graveyard a little faster helps Stitch Together's threshold. Can even play more potential early game draw Night's Whisper/Sign in Blood to get more than 7 cards in hand which then you can at your Cleanup step discard down to 7 cards as free discard to setup reanimation. If you're discarding creatures to reanimate then consider increasing lower mana cost reanimation Reanimate, Animate Dead, Persist, Necromancy?
Consider adding an earlier game reanimation plan to get Grave Titan onto the battlefield? Titan being a repeatable Zombie token source can hold down the fort until you get Gisa going. In the meantime, Titan could do damage to opponents. Archon of Cruelty also isn't a Zombie, but is an excellent reanimation target, who if you can control it in the earlier game can give you a huge advantage. When your Commander can create creature tokens and with Grave Titan, Altar of Bhaal is powerful repeatable reanimation when you have creature tokens to exile.
I hope this advice was helpful and if you're interested I offer more advice about what cards to consider cutting.
SufferFromEDHD on SufferFromEDHD
10 months ago
Jet Medallion, Ruby Medallion, Semblance Anvil and Heartless Summoning
3 makes mana and 4 has affinity!
If you go 3 color Kess is fun. Snapcaster Mage as you commander.
SufferFromEDHD on
Father of Machines
10 months ago
Peat Bog and/or Subterranean Hangar
Hatred ends games with infect.
Xtough on
Evil dead ☠️ (Ode to Sheoldred)
1 year ago
Memory Jar, Dark Deal work well with Sheoldred. Orcish Bowmasters adds as well. Demonic Tutor, Vampiric Tutor are more competitive. Jet Medallion for mana.
MagicMizz on
[Help] Shadowheart, Shar's Shadowborn Apostle
1 year ago
and you need some mana rocks or mama softeners like Jet Medallion or Sol Ring at the very least. you only have 33 lands and ik you hyave shadowborns but you cant rely on that. you have to make sure you have something going for you before t5.
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