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Format | Legality |
1v1 Commander | Legal |
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Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
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Casual | Legal |
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Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
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Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Pithing Needle
Artifact
As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.








wallisface on
Kamarupa’s Challenge
4 months ago
I think Choke is a card you’d probably leave in the sideboard to battle decks that use islands. But I think Power Conduit is a good mainboard addition:
- 4x Blooming Marsh
- 3x Oboro, Palace in the Clouds
- 1x Overgrown Tomb
- 4x Polluted Delta
- 4x Swamp
- 4x Verdant Catacombs
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4x Urza's Saga
- 4x Power Conduit
- 1x Shadowspear
- 1x Expedition Map
- 1x Nihil Spellbomb
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4x Fatal Push
- 4x Damnation
- 2x Cling to Dust
- 4x Collective Brutality
- 3x Shadow of Doubt
-
4x Thoughtseize
-
4x Bloodghast
Spell_Slam on
Hell-Queue Magda
6 months ago
Thanks for the good suggestion. My list is feeling mostly optimized, but I'm sure there are still a handful of good lands to include, like the one you suggested. I will be adding it.
I went up against Emry, Lurker of the Loch a few times now, and this matchup has me scratching my head. Their combo is pretty hard to disrupt, as Emry is so easy to recast and I have limited graveyard hate (and they can often play around graveyard hate anyways). Unlicensed Hearse has been good, but often it's still not enough. What are your thoughts on something like Pithing Needle?
wallisface on
Eggs is Back on the Menu
11 months ago
Ahh ok that makes more sense. But is one copy of Zuran Orb enough then? You do have ways to find it but there’s a bunch of cards you need to find to make progress.
And, if the opponent gas a Pithing Needle naming Zuran Orb is it not just game over?
wallisface on
1 year ago
With the upcoming Mh3, there’s two cards you may want to consider fitting into this brew: Sorin of House Markov Flip, and Guide of Souls.
I really strongly feel like your mainboard needs 22 (maybe even 23?) lands instead of 21.
As far as your sideboard goes, it feels like you are particularly weak to the opponents interaction and/or combo strategies. In that vein i’d run something like:
-
3x Damping Sphere to deal with Tron, Amulet, Storm
-
2x Necromentia to give you some degree of answer for combo, as well as further messing with Tron.
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2x Pithing Needle to stop Yawgmoth getting free wins, and hindering various other effects
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3x Rest in Peace for graveyards
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when Mh3 comes out, 3x Flare of Fortitude to keep your board healthy and protect your key creatures
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2x Kataki, War's Wage for artifacts.
————————————
In relation to some of the cards already in your sideboard selection, i’d suggest against them for the following reasons:
-
Stony Silence doesn’t do enough to artifacts decks, as many don’t use activated abilities too often - namely this hurts Scales, but not-really Affinity.
-
Inquisition of Kozilek is good against control and some kinds of combo. But only being able to hit 3-or-less mana makes this awkward against both. Combo decks you should already have answers for with my above suggestions. I don’t see this deck beating control whatever it does, so i don’t think there’s point trying to fight it with this card.
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Kor Firewalker is only useful versus burn. Your deck should have absolutely no problem beating burn naturally, so this isn’t needed.
-
Sanctifier en-Vec feels like overkill if you’re already running Rest in Peace. Furthermore, it’s more red-hate in a deck already generally positioned well against a lot if red gameplans
-
Ghost Quarter i’m not sure why you’re running this? I assume for tron, but this really won’t slow them down enough to matter, and is more likely to mess with your own tempo.
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Surgical Extraction is generally only good versus combo, but requires being in a deck with a LOT if ways to force discard/mill so you can reliably exile what you need to.
Caran_Lyg on
I fell and landed in Modern.
1 year ago
Thanks legendofa and cartoonywolf. I think all of your suggestions are great. Pithing Needle and spyglass are great form of removal. Kogla, the Titan Ape and Avenger of Zendikar I considered putting those 2 on the CMNDR deck I based this deck from but ended up not adding them because first, the Ape’s 3rd ability targets only 3 Humans in the deck. The Avenger I really wanted to put because it creates chump blockers but its last ability only helps plants. I know it’s a big threat but I only had 2 plus any plants it creates every time a land ETB and didn’t find cards that can create more plants that also had synergy with Landfall. Baloth Woodcrasher I can definitely put there. It worked for my CMNDR deck.
legendofa on
I fell and landed in Modern.
1 year ago
Would something like Pithing Needle or Sorcerous Spyglass help? Unless you have a planeswalker-heavy meta, The Immortal Sun would probably be a sideboard card anyway.
wallisface on
Jund Saga
1 year ago
As far as decent 1-mana artifacts that you can add as 1-ofs for Saga, the normal go-tos are Haywire Mite and Shadowspear (both which you're already running), and then Springleaf Drum, Nihil Spellbomb, Pithing Needle, Pyrite Spellbomb. I'm not sure how many of those you'd actually want to run mainboard, as many are more useful as sideboard options - I think the combination of Haywire Mite, Shadowspear, and Mishra's Bauble is already a good mix :)
sergiodelrio on No sacrifice
1 year ago
Your best bet imho is to try and prevent activations with cards like Pithing Needle Cursed Totem Interdict Null Rod Phyrexian Revoker Sorcerous Spyglass Damping Matrix or Karn, the Great Creator
Some things will still fly under the radar tho and does not really help your Sauron I guess.
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