Woodland Cemetery

Woodland Cemetery


Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Woodland Cemetery Discussion

zapyourtumor on Oozing with Potential (?)

1 week ago

Necrotic Ooze doesn't fit here as you barely have any activated abilities on your creatures, and no real way to get them into your graveyard either.

You're never going to get delirium for Inexorable Blob with no fetchlands, 3 artifacts, 3 enchantments, and zero sorceries.

Simic Initiate is just a bad one drop, and not even an ooze. If you don't mind running non-ooze 1-drops, then run Pelt Collector . Probably better off running none because 4x Experiment One + 3x Hardened Scales + 3x Ozolith is enough in my opinion, could be useful if you want to lower your curve.

Predator Ooze and Scavenging Ooze are like the only actually good and cheap oozes, and they synergize with the counter theme. I see no reason to run less than a playset.

Acidic Slime is another good ooze.

Corpsejack Menace feels too slow for me, if you really want more hardened scales effects run Winding Constrictor .

Fatal Push way better than Putrefy .

Agree with Corrosive Ooze for hammertime but that's only if you actually decide to make a sideboard -- I don't think this is needed since this is clearly a casual deck.

I assume you didn't add expensive lands due to budget constraints. Some cheaper lands are MDFC lands Darkbore Pathway  Flip, check lands Woodland Cemetery , scry lands Temple of Malady , pain lands Llanowar Wastes .

multimedia on Nath Golgari Midrange

1 month ago

Hey, well done with your casual version of Lathril.

Consider one drop mana Elves especially Elves of Deep Shadow ? Shadow can make black mana to cast Lathril. These Elves give a big advantage for the tribe with ramp and when they aren't being used for ramp use them to get counters faster on Quest, with Lathril's tap ability or just have more Elves for Priest/Archduid, etc.

Other sources of ramp could be cut for these such as Cultivate , Harvest Season other cards Steel Leaf Champion , Nath of the Gilt-Leaf and Endless Atlas .

Llanowar Wastes , Unclaimed Territory , Necroblossom Snarl , Temple of Malady , Tainted Wood are some budget land upgrades. These could replace Swamps, Shimmerdrift Vale , Jungle Hollow and The World Tree . Undergrowth Stadium , Overgrown Tomb , Twilight Mire , Gilt-Leaf Palace , Woodland Cemetery and Wirewood Lodge are some expensive price land upgrades.

Good luck with your deck.

multimedia on Atraxa = Counter Deck?

1 month ago

Hey, nice job upgrading the precon on a budget. You've definitely done some research into good cards for +1/+1 counters.

Command Tower , Exotic Orchard are staple budget rainbow lands for multicolored decks in Commander. Path of Ancestry is a staple budget rainbow land for four or five colors or tribal. Opal Palace is good with Atraxa to cast her with it to put a +1/+1 counter on her so she can proliferate herself.

33 lands is low for a budget manabase. Consider adding 3 more Forest basic lands for 36 lands? Green is the primary color here and you don't have enough of it in the manabase. More Forests will help Sunpetal Grove and Woodland Cemetery . More basic lands means Prairie Stream and Canopy Vista can be added since they have interaction and can be search for with Farseek to improve ramp with color fixing.

The four Bounce lands ( Simic Growth Chamber ) are not good/too slow with your current manabase because there's too many lands that will always ETB (enter the battlefield) tapped especially the Vivid lands. Consider cutting the four Bounce lands? To help gameplay the Vivid lands, Tri lands, Oran-Rief, the Vastwood and Path of Ancestry can be the only lands that always ETB tapped; that's 10 lands. The rest of the lands in the manabase could ETB untapped.

The budget Pain lands: Yavimaya Coast , Llanowar Wastes and Caves of Koilos ETB untapped and losing 1 life to tap for colored mana is nothing in 40 life Commander especially since Atraxa has lifelink.

Some manabase budget changes to consider:

Good luck with your deck.

multimedia on golgari elves

4 months ago

Hey, consider Sol Ring ? It's a staple mana rock in Commander. Consider less Swamps and more Golgari dual lands? Green mana is much more important than black. 11 Swamps really reduces the consistency of having a green source turn one for a green one drop mana dork. You don't want to draw all Swamps and no Forests.

You can speed up game play and help color fixing by adding more dual lands that can ETB untapped:


Several of these lands could replace lands that always ETB tapped: Foul Orchard , Golgari Guildgate , Jungle Hollow , Golgari Rot Farm . Elves of Deep Shadow is very helpful since can make black mana. Deathrite Shaman if playing multiplayer since can exile lands from opponents graveyards.

Good luck with your deck.

multimedia on Lathril, you didnt

4 months ago

Hey, nice upgrades to the precon.

Green mana is much more important than black mana with Elves. Having an equal amount of Forests and Swamps can be problematic since you could draw all Swamps and no Forests which will be difficult to cast Elves. Elves of Deep Shadow is a helpful one drop mana Elf because can make black mana. Elvish Harbinger is an Elf tutor and can make black mana. Consider cutting some Swamps for more Golgari dual lands?

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