|Commander / EDH||Legal|
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Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
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Woodland Cemetery Discussion
1 day ago
I would consider the classic Heritage Druid + Nettle Sentinel Combo, but I'm not sure how broken that would be w/o Glimpse of Nature . It's pretty fast and is great because Heritage Druid's ability ignores summoning sickness.
Otherwise, this seems pretty solid. I would maybe suggest lowering the Oran-Rief, the Vastwood count since it comes in tapped and you probably want it to be a bit faster than that. Also, you may want to think about switching your Woodland Cemetery for Overgrown Tomb , and adding a couple of Pendelhaven (which I'm pretty sure is legal in modern).
It may also help to add in an Ezuri, Renegade Leader or two, just so that there is another win condition in the deck.
Otherwise, it looks pretty fun and I might try it out sometime.
1 week ago
Llanowar Dead ! That's the one I was trying to think of. Urborg, Tomb of Yawgmoth is a good idea too. But it may not be necessary. Although, I can see it helping more if I lose the Tainted Wood and Woodland Cemetery in favor of 1 x Tomb and 7 x basics.
1 week ago
The rest of my suggestions are budget lands to help to improve the manabase:
- Command Tower
- Opulent Palace
- Llanowar Wastes
- Yavimaya Coast
- Exotic Orchard
- Ash Barrens
- Woodland Cemetery
- Sunken Hollow
Lands to consider cutting:
- Simic Guildgate
- Dismal Backwater
- Foul Orchard
- Thornwood Falls
- Vivid Grove
- Warped Landscape
- Skyline Cascade
- 1x Forest
2 weeks ago
The only thing I check in peoples decks (99.99% of the time) are their lands. Lands are my favorite part of magic, so I'm very particular about them. I'd recommend you add the following lands to your deck: Overgrown Tomb , Woodland Cemetery , Nurturing Peatland , Blooming Marsh , Verdant Catacombs , and Twilight Mire . I would also consider adding cards like Giant Growth , because if hypothetically you attacked with Glistener Elf , and played Giant Growth on it your opponent would get 4 infect instead of 1 for only 1 mana more. Otherwise though, nice! Infect is a great ability to build a deck around. If you found any of my suggestions useful I would appreciate it if you upvote my deck: A Deal With the Devil [EDH]. Good Luck on your Deck, and Have a Nice Day
2 weeks ago
Hey, nice start, several good cards and interactions here.
The manabase alone tells me this is a budget deck, but there's some budget upgrades to consider for the manabase. Your relying on basic lands which is fine on a budget, but if playing a lot of basic lands then consider adding lands that have interaction with basic lands?
- Ash Barrens
- Prairie Stream
- Sunken Hollow
- Canopy Vista
- Port Town : cares about Plains and Islands.
- Fortified Village : cares about Forests and Plains.
- Choked Estuary : cares about Islands and Swamps.
- Woodland Cemetery : cares about Swamps and Forests.
Stream, Hollow and Vista have interaction with Farseek . Farseek being a two drop land ramp spell that can get a dual land is good when playing four colors. Other budget lands to consider adding:
- Llanowar Wastes
- Yavimaya Coast
- Mirrodin's Core : uses counters, it can be proliferated.
- Scattered Groves : has interaction with Farseek, can be a less expensive replacement for Canopy Vista .
- Irrigated Farmland : has interaction with Farseek.
Additional mana sources that use counters thus have interaction with proliferate is helpful ramp:
- Astral Cornucopia
- Everflowing Chalice
- Crystalline Crawler : a creature and a mana rock, don't have to tap it to make mana which is very good.
- Gyre Sage
If going heavy on the +1/+1 counters theme then consider these cards that are within the budget here:
- Hadana's Climb Flip: repeatable source of counters, Winged Temple of Orazca with Atraxa or a creature with a lot of counters can be a win condition.
- Simic Ascendancy : repeatable source of counters and can be a win condition.
- Winding Constrictor
- Good-Fortune Unicorn
- Sage of Hours : extra turns by removing counters, good interaction with Forgotten Ancient .
- Skullbriar, the Walking Grave
- Hardened Scales
- Cathars' Crusade
Cards that give you repeatable sources of counters should be priority over cards that only give you a one time source of counters. Repeatable effects especially if they don't cost any mana are very good in Commander.
More repeatable sources of proliferate can be helpful:
Other good budget cards to consider adding:
- Eladamri's Call
- Beast Within
- Swords to Plowshares
- Deathrite Shaman
- Fellwar Stone
- Arcane Denial
I offer more advice if you would like. Good luck with your deck.
1 month ago
I see a few areas for improvement:
So one of the main reasons to play green is the mana dorks. You should at least be running Birds of Paradise , Llanowar Elves and Elves of Deep Shadow , and you should probably be running a few more as well. Fyndhorn Elves , Elvish Mystic , Priest of Titania , Arbor Elf , Bloom Tender , Boreal Druid and Deathrite Shaman are also worth considering.
Card-draw is a big part of EDH. Distant Melody is good in any tribal deck, and depending on your typical board presence Slate of Ancestry may be worth considering, too. Fact or Fiction , Painful Truths , Treasure Cruise , Dig Through Time , Night's Whisper , Windfall , Harmonize and Concentrate are also good draw-spells. Sylvan Library and Phyrexian Arena are good pieces of permanent-based card-advantage. Mystic Remora is excellent, if transient, and at more inexperienced tables it can easily be an Ancestral Recall .
Your mana-base is worth rethinking, too. Overgrown Tomb , Breeding Pool and Watery Grave are all relatively affordable these days (because of the reprint), and City of Brass and Mana Confluence are worth running in a three-color deck, too. Depending on your budget, you may want to run fetch-lands like Polluted Delta or Prismatic Vista ; lower-budget options include Bad River , Flood Plain or the other slow-fetches. Evolving Wilds and Terramorphic Expanse , too. Llanowar Wastes , Yavimaya Coast , Underground River , Waterlogged Grove , Nurturing Peatland , Hinterland Harbor , Woodland Cemetery and Drowned Catacomb are more good dual-lands.
If you do end up running any sort of fetches, you'll have a bunch of shuffle-effects. This means Brainstorm becomes a powerful spell, as you can shuffle away bad cards while digging for the ones you want. Ponder , Preordain and Impulse are great as well.
Tutors are great -- then you don't even need to bother digging, as you can just go get what you want. Demonic Tutor and Vampiric Tutor are the gold standard, but as a pair they'll likely run you around $100. Diabolic Tutor , Lim-Dul's Vault and Dark Petition are all far more accessible. Mystical Tutor and Worldly Tutor are also good, though I don't think they'd be as good as the non-restricted tutors.
You also need to consider removal. Toxic Deluge , Pernicious Deed , Damnation , Decree of Pain and Cyclonic Rift are all great boardwipes. Nature's Claim , Krosan Grip , Casualties of War , Assassin's Trophy , Abrupt Decay , Windgrace's Judgment and Ashes to Ashes are good forms of spot-removal.
Finally, you might want to consider a reanimation package. Entomb or Buried Alive paired with Animate Dead , Reanimate , Dance of the Dead or Necromancy is a great way to get fatties out fast. Reanimating Grave Titan , Massacre Wurm or Inkwell Leviathan can swing the game in your favor real fast.
1 month ago
Firstly, I feel I should mention that you can't play Kitchen Finks or Murderous Redcap in Yarok, as their commander identities are outside your colors. I know they're in the Maybeboard, but I thought you should know.
So the main bonus of playing green is the access to mana dorks. I think you should definitely run Llanowar Elves , Birds of Paradise and Elves of Deep Shadow , and Fyndhorn Elves , Elvish Mystic , Deathrite Shaman , Priest of Titania and/or Bloom Tender are all excellent cards as well. They also work with your Craterhoof Behemoth , which (by the way) I think is a great win con for you, especially with your Natural Order . Consider God-Eternal Rhonas as a secondary Craterhoof. Land-ramp like Nature's Lore or Farseek is also good.
In the same vein, lowering the average CMC of your deck is worth attempting. Lower CMCs mean a faster deck. Sol Ring is kinda a busted card.
You should consider tutor-cards. Demonic Tutor , Worldly Tutor and Mystical Tutor are all worth considering, as they can help assemble the combo really well. Similarly, card-draw is at a premium at EDH. Wirewood Symbiote is a great way to return Elvish Visionary or Masked Admirers while potentially making mana, if you choose to run dorks. Because you're running so many creatures, Slate of Ancestry may be a good artifact to include. Tireless Tracker is an excellent card for a landfall-Yarok deck.
I think you're running too many lands, even for a landfall deck. I suggest cutting two to five. If you choose to, keep in mind that lands that have the ability to ETB untapped are significantly better; make sure you cut Foul Orchard before you cut Woodland Cemetery . Fetch lands are great for making sure you have the colors you need; Prismatic Vista and the Zendikar/Onslaught fetches are the gold standard, though they're definitely hard to get ahold of. Slow fetches like Bad River or Flood Plain are good and much cheaper, though they're significantly slower (hence the name).
Xerox cards like Ponder , Preordain and Brainstorm are all good in blue decks. They'll dig you to the lands you need or get you past the lands you don't need. Brainstorm is mediocre if you don't have shuffle effects to get rid of the cards you don't want.
Some ETB-cards to consider:
Manglehorn : Yarok makes him into a 2-for-1, and the second clause is very significant in many games.
Temur Sabertooth : This is a good way to return creatures to your hand, both to protect them and to recur their ETB abilities.
Eternal Witness : Being able to recur any two cards from your 'yard is pretty good, especially if you choose to run the aforementioned tutors or land-ramp.
Baleful Strix and Ice-Fang Coatl : Two-mana draw-twos are great, and these can hold off early attackers. Baleful Strix is better, mostly because you don't have to have snow-basics to get Ice-Fang Coatl deathtouch.
Birthing Pod : This can tutor the creature you need and put it right onto the board. You just have to be careful you keep your creature-curve smooth enough for it to keep fetching.
Sire of Stagnation : Six mana, and it gets double triggers with Yarok.
Plague Engineer and Phyrexian Revoker : This might need a rules check, but I'm pretty sure Yarok lets you name twice. Naming the same creature type should give them all -2/-2 -- using this as removal seems pretty reasonable, and turning off two cards seems pretty good too.
Right. That's all I got. Good luck, man!
1 month ago
Doesn't look too bad to me, especially for a first try.
You'll probably want a dredge effect or three as well, Dakmor Salvage , Golgari Thug , etc as they will really prime the graveyard for you. Life from the Loam would be amazing but am assuming your budget is modest.
Your land base is probably where you'll really want to improve, especially needing to add green sources so you see them early. The treasure tokens may help more often than I'm giving them credit for but eventually you'll probably still want to get Overgrown Tomb , Breeding Pool , Blooming Marsh , etc. Fetid Pools , Woodland Cemetery , Tainted Wood , Ash Barrens and Exotic Orchard should be relatively inexpensive and help smooth out your starts.
Woodland Cemetery occurrence in decks from the last year
Commander / EDH:
All decks: 0.1%
BRG (Jund): 1.62%
BGW (Abzan, Junk): 3.71%
BUG (Sultai): 1.33%
All decks: 0.08%
All decks: 0.61%