Body Snatcher

Body Snatcher

Creature — Minion

When Body Snatcher enters the battlefield, you may discard a creature card. If you don't, remove Body Snatcher from the game.

When Body Snatcher is put into a graveyard from play, remove Body Snatcher from the game and return target creature card from your graveyard to play.

Browse Alters

Trade

Have (1) Redbeard09
Want (0)

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Body Snatcher Discussion

BrassLord on Apex of Death

1 month ago

If you end up leaning into the +1/+1 theme, Sweet-Gum Recluse is an underrated gem in your deck! 0 power means that whenever you mutate your commander, you can fetch this guy out of the bin for free. And the wording on it means that you get to place 3 +1/+1 counters on each of the creatures you just got from the grave! Juniper Order Ranger is along those same lines of good counters!

Buried Alive can be another decent card, though I think it's more useful if you're going for more of a combo win with something like a Saffi loop. If you're wanting to go the turbo route, Hermit Druid can put in some work to get your graveyard set up. Golgari Grave-Troll is the same idea.

Body Snatcher is a weird old card that can help get your graveyard and recursion going.

If you're looking for something more general oriented, Spore Frog Kami of False Hope can shut down combat based decks, and can be frustrated when paired with recursion like Gift of Immortality .

Hope that gives you some ideas! I was initially going to suggest more lands, but in goldfishing you seem to be in a sweet spot for mana!

LitchOubliette on Commander Staples Cube

6 months ago

Changelog (22/11/2020)

White

Blue

Black

Red

Green

Multicolored

Colorless

Mana Fixing

Zhugo12 on Karadorable [cEDH Primer]

11 months ago

tcooke2 What if I take out Sadistic Hypnotist and put in Cartel Aristocrat for just a strictly cheaper sac outlet.

Then take out Satyr Wayfinder for Felidar Guardian as an additional means to combo and an additional 4 cost creature (a surprise tool that will come in handy later)

I can take out Qasali Pridemage for Birthing Pod as an extra reusable tutor (especially fun with any line that includes Felidar Guardian because it allows you to fetch and sacrifice the Felidar Guardian on the same turn.

But as for Body Snatcher, I'm not sure what I should take out

Rhadamanthus on Body Snatcher death trigger and …

1 year ago

I had a big long response typed out and then realized I didn't understand your question correctly the first time.

Yes, that works. When Body Snatcher dies in your example, both its own ability and the effect created by Saffi Eriksdotter trigger at the same time. Since you control both, you get to decide what order to put them onto the stack.

Body Snatcher won't get exiled from the battlefield when its trigger finally resolves because when it changes zones, it's considered a different object. The trigger that's looking for the Body Snatcher that's supposed to be in the graveyard won't be able to find it on the battlefield.

SwiftDeath on Body Snatcher death trigger and …

1 year ago

I have Saffi Eriksdotter in play with another sac outlet. I play Body Snatcher discarding Reveillark from my hand. I sac Saffi targeting Body Snatcher. Then I sac Body Snatcher targeting Reveillark. Body Snatcher returns from Saffi trigger, Sac Body snatcher in response this time targeting Saffi. When stack clears Saffi and Reveillark should be in play and Body Snatcher exiled to the second return trigger.

Can I stack the death triggers so Body Snatcher returns to the battlefield before it is exiled and if I do so does it get exiled after leaving zones. Does it matter if it is in the graveyard after the effects resolution? Does this interaction not work the way I think it does?

I want to end the boardstate with Reveillark and Saffi in play so I can continue my combo with any creature power 2 or less in my graveyard. I know there are better ways to do this but with my board and hand this was the only way I could accomplish this.

jager69 on Jarad vod Savo

1 year ago

Body Snatcher is another good option for a reanimation deck

dingusdingo on Petition To Ban Flash Here

1 year ago

This same type of thread has been kicking around online pretty much since Thassa's Oracle was spoiled

Flash

  • Lets you get ETB and LTB triggers from any creature for
  • Instant Speed

Protean Hulk

  • Lets you tutor for 6 different cards, or 5 different cards, or 4 different cards, or 3 different cards, or 2 different cards, or 1 card
  • Able to create loops from the creatures you pull by utilizing cards like Phyrexian Delver Body Snatcher and Body Double
  • Expensive to cast but easy to reanimate or cheat into play

My opinion

Yeah banning either one helps a lot, but nobody plays Flash -> Rector seriously, and even if they did it isn't more or less broken than many other combos. Flash for Rector usually means you're pulling Omniscience. Since Yawgmoth's Bargain is banned in the format, you don't really have a good easy line with Rector that doesn't involve more cards in hand. If you Flash -> Omniscience, your combo is actually a 3 card combo as now you have to have an outlet card. Also consider how absurdly low quality Omniscience is outside of comboing, and how having it in your hand makes your combo brick out completely. I know people like to say this is the reason to get Flash over Hulk, but it will see 0 play if Hulk is banned and flash isn't.

Also consider the usefulness of Rector and Flash casually. Rector is a dead draw outside of combo and so is Flash. Hulk decks don't run enough ETB or LTB effects to make casually popping a flash worthwhile, same for enchantments as other outs for Rector. Also consider the commanders. Resolving Flash -> Rector doesn't do much with Thrasios + Tymna. You can't nab an enchantment to give infinite Thrasios activations and draw thru.

I think people really underestimate Hulk for some reason. Every single combo with creatures can be put in the context of flash hulk. Any new speed cards or cheat into play exacerbate the problem. Flash certainly can be problematic for future printings, but realistically Flash combos with one card in a busted way. Hulk has so many different combo options available its pretty ridiculous.

P.S. Tack on Demonic Consultation and Tainted Pact if you're seriously requesting RC intervention.

multimedia on Persist Combo (T)

1 year ago

Hey, nice concept for a Jund deck.

Protean Hulk and Phyrexian Delver / Body Snatcher can be enablers to tutor for and put the entire Redcap combo onto the battlefield. Hulk can't tutor for all the cards with one dying trigger, but it can with two dying triggers which is what Delver/Snatcher gives you. The first time Hulk dies tutor for Delver + Seer. Delver reanimates Hulk and then Seer sacs Hulk letting you tutor for Redcap + Melira/Mimic. Seer can now infinite sac Redcap.

Snatcher can replace Delver and that's significant because Snatcher is only four mana meaning you can add Sylvan Safekeeper to the Hulk pile to protect the combo. Seer can sac Snatcher which reanimates Hulk. Outside of the combo Snatcher can be an enabler to get Hulk into your graveyard since you can discard Hulk when Snatcher ETB.


Putrid Goblin is the new two drop persist creature from Modern Horizons. It's a Goblin so it has great synergy with the rest of the combos and enablers. Putrid Goblin + Melira/Mimic + Skirk/Seer/Feeder + Blood Artist . This entire combo can also be assembled by Hulk with two Hulk triggers using Delver/Snatcher. The first time Hulk dies tutor for Snatcher + Seer + Safekeeper. Sac Snatcher with Seer reanimate Hulk and then Seer sacs Hulk letting you tutor for Putrid + Melira/Mimic + Artist. Seer can now infinite sac Putrid and Artist is the win condition.

Artist can be a win condition with Redcap + Melira/Mimic/Grumgully replacing the damage that Redcap does to opponents. With Artist Redcap doesn't need a sac outlet to infinite combo with because Redcap when it ETB can do damage to itself killing itself which triggers persist and Artist. First time Redcap ETB have it kill itself which triggers it dying. It will then ETB again and have it kill itself again. With Mimic and Grumgully you can stack the ETB triggers so that Redcap gets a +1/+1 counter removing the -1/-1 counter before it does the damage to itself.


Shattergang Brothers are good with Hulk because it can be a consistent sac outlet when Hulk is reanimated or cast. If playing Hulk you'll want to add a small reanimation/enablers package. Getting Hulk into your graveyard is not difficult when playing black. Entomb , Buried Alive , Jarad's Orders to tutor for it and put it into your graveyard. Reanimate , Animate Dead , Wake the Dead or Apprentice Necromancer to reanimate it.

Necromancer and Wake are unique with Hulk because they can reanimate at instant speed and then EOT sac Hulk, you can infinite combo during your opponents turn. Wake for three mana can reanimate Hulk to block and then EOT sac Hulk. Wake is powerful with Buried and the three card combo. Buried can tutor for and put into your graveyard two different three card combos with Redcap: Recap + Melira/Mimic/Gumgully + creature sac outlet or Recap + Melira/Mimic/Gumgully + Artist putting them into your graveyard. Then with Wake for five mana you can reanimate the three card combo.

Good luck with your deck.

Load more