Galvanic Blast

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Galvanic Blast


Galvanic Blast deals 2 damage to target creature, player or planeswalker.

Metalcraft — Galvanic Blast deals 4 damage to that creature, player or planeswalker instead if you control three or more artifacts.

sergiodelrio on ...Take 3?

3 months ago

Here are some cards you might be interested in:

Experimental Synthesizer - this one is extra spicy, since it basically triggers twice, but suffers from the fact that it needs a sac outlet unless you wanna pay 3 extra mana.

Chromatic Star Chromatic Sphere - very similar to terrarion

Implement of Combustion

Conjurer's Bauble Mishra's Bauble

Also, since your deck is full of artifacts anyway, Galvanic Blast is a Lightning Bolt on steroids, you could put some at least in your sideboard if you ever feel like you need the interaction.

Another interesting card could be Lotus Bloom, maybe even as a 1-of to pair with Goblin Engineer.

So many possibilities - Happy brewing!

thefiresoflurve on Raining Lava

1 year ago


So, for prioritizing cuts: I'm starting with anything > 1 CMC, since your 1 CMC instants/sorceries are free. Next, I'm thinking of anything that doesn't synergize with instants and sorceries.

Defiler of Instinct - pretty self-explanatory: only interacts with red permanents.

Professional Face-Breaker: Combat damage isn't what this commander/deck/Storm does. For this reason, I'd also drop all 3 of your Battles. Your other opponents certainly aren't going to help you get Invasion of Karsus  Flip to flip.

Ignite Memories: can go. There are better ways to deal damage to players, most of which are already in here.

Goldspan Dragon: this could almost work, but I don't think you have enough instants that target creatures. It's also a bit too tempting of a build around in the 99, IMO. (With it and Urabrask  Flip, you can target it with 2 CMC spells and break even...)

Possibility Storm: am I missing something here?

Price of Glory - depends on how much blue you face, I guess. I wouldn't run it in a deck built around Storm or Instants, but YMMV.

Sunbird's Invocation - just horribly overcosted for what it does, IMO. For comparison, Approach of the Second Sun is 1 more mana to literally win.

Caged Sun - seems like overkill with your commander doing what it does, and probably vastly too slow at 6 CMC.

Helm of Awakening - you barely use generic mana here. I get the feeling this would benefit you least in most matchups.

Liquimetal Torque - ? Yes, you Have Galvanic Blast. Is there anything else I'm missing here?

Hope that helps, GL and happy building!

Icbrgr on Lantern Control with Land Destruction

1 year ago

I agree completely wallisface.... I think this would be more of a control deck with Lantern of Insight in it rather than a deck dedicated to being a true lantern control deck... but honestly im not sure if the "synergy" is really worth it... it could just end up being really awkward hands/boards with Koth of the Hammer, Mind Stone and....Codex Shredder.... and then just hoping Skred/Galvanic Blast would be enough... ill playtest it and report back here... it seems worth testing out.

Icbrgr on Lantern Control with Land Destruction

1 year ago

@legendofa I think it would still use shredder and friends... this is my regular skred red list that I run for reference for my thought process... it coincidentally has an artifact sub-theme because skred red is a very small shell to begin with....I imagine taking out some of the current cards and implementing 4x Lantern of Insight, 4x Codex Shredder and 4x Mishra's Bauble with maybe 1-2x Ghoulcaller's Bell/Pyxis of Pandemonium if there was room.... have some neat synergies with Galvanic Blast and such... id need to actually playtest it but from the hip is seems plausible.

Kaweiwu on Aggro Affinity bestie!

1 year ago

Same here, I have an attachment to artifacts as I was introduced to MTG as Mirrodin came out and built a pet artifact deck over the years ☺️ As such, i have to recommend Shrapnel Blast and Galvanic Blast. both are quite strong and aggressive :)

Icbrgr on Burn Moon

1 year ago

If you are gonna main deck Blood Moon and not have it as a sideboard option I'd just go all in on a Skred Red control build.

Koth of the Hammer, Snow-Covered Mountain, Scrying Sheets Skred, Mind Stone, Pyrite Spellbomb, Galvanic Blast, Relic of Progenitus, Torpor Orb, Trinisphere.

SpammyV on Dual lands vs. basics

1 year ago

Basically, you can choose lands that maximize the efficiency of other cards in your deck.

The Ravnica bounce lands (Boros Garrison et al) can be good when you're using Faithless Looting or similar effects since it puts a card into your hand.

If you're maximizing Skred you want snow basics and the Kaldheim snow duals.

The Bridges from Modern Horizon 2 help you maximize Galvanic Blast and Deadly Dispute.

Control decks may want the gain lands to offset aggro.

Also don't forget Ash Barrens and even Evolving Wilds if you're putting Brainstorm into your deck.

wallisface on R/W Myr Artifact Deck

2 years ago

Rakton The build looks a lot stronger! My current thoughts would be:

  • I think you should ditch Darksteel Forge. Its mana cost is really prohibitive, and i think it would be better to use your treasure towards getting the dragon out, rather than this. This also feels too late-game to be super useful.

  • I’d also ditch Prying Blade, as its a pretty high cost for what you’re getting. Sticky Fingers feels waaay stronger, so maybe run 4x of that if you’re really after this effect.

  • I think you should be running a playset of Galvanic Blast. Interaction is super important in magic, don’t just ket your opponent do what they want! I actually think your deck might be a lot stronger with 8 cards of interaction, so i’d also suggest adding a playset of Dispatch.

  • i’m not sure you get huge value from Slag Fiend here, so maybe that goes to make room for some of the above.

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