Galvanic Blast

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Galvanic Blast

Instant

This deals 2 damage to any target (creature, player, planeswalker or battle).

Metalcraft — This deals 4 damage instead if you control three or more artifacts.

VladMarkov on First

1 month ago

I reckon, what the deck really needs, is lots of cheap spells that can be cast on every player's turn, to get the most value out of the flurry mechanic. The game plan should be to cast Shiko and Narset, Unified on turn 4, prepare the board beforehand, and then spam small, damage-dealing spells that can easily be brought back with tricks like Underworld Breach, Lier, Disciple of the Drowned, or by recasting copies with Narset, Enlightened Exile. You could then replace draw-discard effects with more "pure" card draw options like Treasure Cruise (if you have a lot of cards in your graveyard), Quick Study or flexible draw like Flame of Anor. The main gameplay should revolve around cheap, repeatable spells, but there can also be some utility from the Magecraft mechanic. Most importantly, the deck should keep continuous pressure on opponents by dealing large amounts of damage through copying small spells.

Must have: Path to Exile, Cyclonic Rift

Useful: Cori Mountain Stalwart, Devoted Duelist, Monk of the Open Hand, Ashling, Flame Dancer, Jori En, Ruin Diver, Ledger Shredder, Smoldering Egg  Flip, Burst Lightning, Electrolyze, Virtue of Courage, Fire / Ice, Galvanic Blast, Heartflame Duelist, Ionize, Lightning Bolt, Lightning Helix, Lightning Strike, Magma Jet, Parch, Play with Fire, Punishing Fire, Risk Factor, Sacred Fire, Searing Spear, Shock, Skullcrack, Thunderbolt, Wild Slash

Possible: Taigam, Master Opportunist, Breeches, the Blastmaker, Gale, Waterdeep Prodigy, Rammas Echor, Ancient Shield, Storm of Saruman, Turn / Burn, Price of Progress, Finale of Promise, Increasing Vengeance, Frolicking Familiar, Molten Influence, Slaying Fire, Wizard's Lightning,

capwner on Opals are the new diamonds!

5 months ago

This mono blue build is interesting. I'd be curious to hear your thoughts on the advantages of this build over an Azorius version that can support Portable Hole, Dimir with Basim Ibn Ishaq, or izzet for Galvanic Blast? Metallic Rebuke seems like another very popular choice which you have omitted and I'm curious about this decision as well.

In my opinion, the biggest advantage of Mox Opal is its ability to colorfix in an archetype that uses several colorless lands, and of course the fast mana aspect. To get maximum payoff from these characteristics, you'd either want more interaction b/c you'll have that extra mana up more often. Or fatter, more resilient bombs you can cast 1-2 turns faster than normal. Kappa is great, but aside from this I think the top-end card options are rather limited in blue. I have been working on a hybrid affinity/ponza build that really pushes these ideas, if you'd like to check it out!

GrimlockVIII on Artifact Chucker (40$ Budget)

8 months ago

Aye, if you're looking for more legal artifact lands in modern, I know Power Depot and Scene of the Crime work pretty well at budget. They do enter tapped though so I guess maybe just using like one or two copies of either is probably for the best since you already gotta deal with Drossforge Bridge entering tapped.

Galvanic Blast might be slightly better than Shrapnel Blast despite doing overall less damage just going off of how much a difference paying for 1 mana between spells is in Modern. It's obviously pricier than Shrapnel Blast, but you can still get used copies for around a dollar these days.

The newer Chainsaw might also be a neat removal option once the price for it hopefully stabilizes after Duskmourn's proper release. It's at sorcery speed and only removes creatures/can't do face damage but it's an artifact that can make your creatures bigger the more things die and that's the important thing.

leovolt884_ on

9 months ago

skyland Here's what I threw together, tried to keep the froggy feel and show off as many frogs as possible while stalling and tossing artifacts into the graveyard. Mostly added mainboard interaction so Galvanic Blast can be used to shoot the opponent for 4, putting them on a short clock with Jade Avenger, Frogmite, Makeshift Munitions, and Scrapyard Salvo. Also fixed the land issue I didn't notice immediately. 16 is far too low for any variation of this deck. I added Spore Frog and Frogify for any heresy I committed by lowering the frog count

PauperPower on Pauper Storm Update Help

9 months ago

wallisface haha yeah the new list has almost been a lateral move overall. It does seem a bit more consistent in the gameplan though.

It's tough running a play test with no mulligans for a deck that would already mulligan suuuper aggressively. This current build needs to mulligan a bit less, so I'm taking your analysis seriously, but also with a grain of salt if that makes sense.

The deck isn't very good period, it never was and never will be, so that turn 4 mark isn't something I was super striving for. This is more a fun build that can occasionally ruin somebody's evening haha. Granted, I still want it to run in somewhat of respectable fashion.

But as stated the improvement so far has been marginal. The lack of one drops is glaring. Even in the lower tiers of pauper, it's still a fast format. I'm thinking of stealing a bit from Kuldotha Red lists and adding in Implement of Combustion and possibly maybe a few copies of Galvanic Blast.

The amount of time you've put in to help me is astounding, and I really really appreciate it.

Haha I'm not quite ready to give up on Distant Melody yet(you'll probably have to pry it from my cold dead hands) but I definitely see how it's a liability.I've been looking into pauper 1 and 2 drops that make treasure to work as more targets for rebirth and fix mana, but nothing is really out there that I can find other than Reckless Lackey which is ok but mehhh. I've also considered Lotus Petalfoil which is really enticing.

Again an earnest thank you for all the help. Cheers homie!

sergiodelrio on ...Take 3?

1 year ago

Here are some cards you might be interested in:

Experimental Synthesizer - this one is extra spicy, since it basically triggers twice, but suffers from the fact that it needs a sac outlet unless you wanna pay 3 extra mana.

Chromatic Star Chromatic Sphere - very similar to terrarion

Implement of Combustion

Conjurer's Bauble Mishra's Bauble

Also, since your deck is full of artifacts anyway, Galvanic Blast is a Lightning Bolt on steroids, you could put some at least in your sideboard if you ever feel like you need the interaction.

Another interesting card could be Lotus Bloom, maybe even as a 1-of to pair with Goblin Engineer.

So many possibilities - Happy brewing!

thefiresoflurve on Raining Lava

2 years ago

Hey!

So, for prioritizing cuts: I'm starting with anything > 1 CMC, since your 1 CMC instants/sorceries are free. Next, I'm thinking of anything that doesn't synergize with instants and sorceries.

Defiler of Instinct - pretty self-explanatory: only interacts with red permanents.

Professional Face-Breaker: Combat damage isn't what this commander/deck/Storm does. For this reason, I'd also drop all 3 of your Battles. Your other opponents certainly aren't going to help you get Invasion of Karsus  Flip to flip.

Ignite Memories: can go. There are better ways to deal damage to players, most of which are already in here.

Goldspan Dragon: this could almost work, but I don't think you have enough instants that target creatures. It's also a bit too tempting of a build around in the 99, IMO. (With it and Urabrask  Flip, you can target it with 2 CMC spells and break even...)

Possibility Storm: am I missing something here?

Price of Glory - depends on how much blue you face, I guess. I wouldn't run it in a deck built around Storm or Instants, but YMMV.

Sunbird's Invocation - just horribly overcosted for what it does, IMO. For comparison, Approach of the Second Sun is 1 more mana to literally win.

Caged Sun - seems like overkill with your commander doing what it does, and probably vastly too slow at 6 CMC.

Helm of Awakening - you barely use generic mana here. I get the feeling this would benefit you least in most matchups.

Liquimetal Torque - ? Yes, you Have Galvanic Blast. Is there anything else I'm missing here?

Hope that helps, GL and happy building!

Icbrgr on Lantern Control with Land Destruction

2 years ago

I agree completely wallisface.... I think this would be more of a control deck with Lantern of Insight in it rather than a deck dedicated to being a true lantern control deck... but honestly im not sure if the "synergy" is really worth it... it could just end up being really awkward hands/boards with Koth of the Hammer, Mind Stone and....Codex Shredder.... and then just hoping Skred/Galvanic Blast would be enough... ill playtest it and report back here... it seems worth testing out.

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