Lightning Bolt

Lightning Bolt


Lightning Bolt deals 3 damage to target creature or player.

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Lightning Bolt Discussion

Kingdomsteel on Down By the Ol' Mill

2 hours ago

Hey man, I love your concept!

I seems to be all there, your defenders, prevent combat damage and alot of mill!But, you're running blue! where are your counterspells? A Dispel , Countersquall or Mana Leak is good to have around in a deck like this. Prevent your Fog Bank from getting easily removed by Lightning Bolt or Shock even.

I would personally prefer Halimar Depths for some more control over your deck during the game since you need to build up a line of defence and get your counters ready asap. Maybe even some more draw card, like Serum Visions, Read the Bones even.

Just brainstorming here, tell me what you think or expect from your deck?


TheAlexGnan on Blue Moon Viability

4 hours ago

imo Spreading Seas turn 2 into turn 3 land disruption (Fulminator Mage, Blood Moon, Molten Rain) is the one thing (at least on the play) that can reliably stop eldrazi, and stop it good. Works wonders for me.

I am having very decent succes with running 2 Spreading Seas and 3 Fulminator Mage sideboard.

Lightning Bolt on the draw and Spell Snare on the play can take care of those fast mimics.

You have to remember, when they have those super-fast starts and you manage to get mimic and Endless One off the table before it swings, they run out of gas incredibly fast.

amazingdan on Mardu Madness

14 hours ago

If you're playing burn, you need a playset of Lightning Bolts. Seriously.

Prima on 5-Color Jank Tribal Burn Midrange w/ !!!!BLT!!!!

18 hours ago

Yeah, it's been testing well against most things. The Lightning Bolt is really strong. At 23 lands I seem to hit lands too much, but at 22 is less. I may run 61 cards just to help it smooth out even more. Thanks for the +1

ToolmasterOfBrainerd on Rocket Science

18 hours ago

Oh. That's it? Hatebears / D&T are both matchups where efficiency is super important, so Lightning Bolt should shine, but Terminate seems super inefficient against them and Inquisition of Kozilek doesn't build tempo, and tempo seems kind of important in that matchup too. Engineered Explosives and Pyroclasm are likely pretty good. Counterspells feel wrong in that matchup, but PLEASE tell me if I'm completely incorrect about that. Remand looks like it should be sided out. Is Darkblast good enough? I doubt it.

Those are my thoughts at the moment, with my main questions being: is Terminate too inefficient against them? Are counterspells as bad as they sound against them? Is the tempo loss of hand hate too much of a drawback or is removing their Leonin Arbiters (hate that card) worth it?


Jenica on Like infect... Red vampire aggro - Ultra Budget

19 hours ago

Forked Bolt isn't instant, though (thus why it sees more sideboard play compared to Lightning Bolt). What I meant by Lightning Bolt never being "dead" is that you can literally play it at any point in the game. That said... it may not always be as useful as other options (i.e. if you're behind, though as an Aggro deck... that's another topic lol), so I see where you're coming from in that regard for sure.

As far as better Neonates go... even though she isn't a Vampire, perhaps Monastery Swiftspear may be a viable choice. 1 CMC, Haste, and Prowess all seem strong in here, especially because you can guarantee a non-Creature spell nearly every turn (essentially). Plus, being a 1/2, if you do have to swing in on a 2/1, you can "combat trick" a Prowess Trigger for trades worst-case scenario.

Shadows of Innistrad should help. A lot of cards are pointing to another powerful set, so we can hope!

ironcore on They Tried to Kill the Jund..

20 hours ago

I have had good experiences with Bloodhall Ooze it will be a creature your opponent has to deal with if not it can grow huuuge i had a 10/10 or higher a few times and yes it can be easily removed especially in the beginning wilt Lightning Bolt but that leaves your other creatures that much safer. In the best case you drop Stomping Ground and play the ooze. Turn 2 it wil be a 2/2 you play a swamp and either hold your hand for response or play Dark Confidant. Turn 3 the ooze will be a 4/4 and you are on your way of having an increasing threat on the board with just this one dude ofcourse he can be chump blocked but jund has the cards to deal with that.

In my honest opinion i value Bloodhall Ooze greatly, maybe not as powerfull as Tarmogoyf or Skinshifter but has the potential to outgrow both relatively quick depending on your draw. My advise test him instead of Skinshifter it's the only way you'll know if he's getting you better results but if you rather use Skinshifter that's cool use what you're comfortable with i say.

Caligula on WAT.

20 hours ago

Dryad Militant was considered, she's especially good since she hurts storm and reanimator antics but Coiling Oracle facilitates a turn 3 Knight of New Alara or a Siege Rhino OR just giving me a chump body that nets me a card while triggering Grixis Grimblade/Esper Stormblade/Jund Hackblade and Naya Hushblade. Oracle took the spot of Painful Truths because I needed something that was a) Multicolor b) Helps Ramp c) Nets card advantage and she can do it all for me.

Oracle is easily the first sideboard target though for G2 or G3.

If i'm gonna run removal in the deck it'll probably be SB and i'd go with Dismember or Lightning Bolt... Maybe i'll run a package of both. Maybe a 1 of Path to Exile.

It's still a work in progress.

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Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Uncommon
Premium Deck Series: Fire and Lightning Common
2011 Core Set Common
2010 Core Set Common
Masters Edition magic online on
Beatdown Box Set Common
Anthologies Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Collector's Edition Common
International Collector's Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Promo set for Gatherer Common
Promo Set Common


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