Lightning Bolt

Lightning Bolt


Lightning Bolt deals 3 damage to target creature, player or planeswalker.

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Have (6) Azdranax , jpv , metalmagic , rockleemyhero , gildan_bladeborn , TheAnnihilator
Want (6) TheAnnihilator , EKTurduckin , ehalcomb , Jmhilo , Logic-Aside , Miehen

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Uncommon
Mystery Booster: Convention Edition (MYSCON) Uncommon
Masters 25 (A25) Uncommon
Archenemy: Nicol Bolas (E01) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Premium Deck Series: Fire and Lightning (PFL) Common
2011 Core Set (M11) Common
2010 Core Set (M10) Common
Masters Edition (MED) Common
Beatdown Box Set (BTD) Common
Anthologies (ATH) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common
Promo Set (000) Common
Promo set for Gatherer (PSG) Common
Magic Online Promo Cards (MOP) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
Vintage Legal
2019-10-04 Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Pauper EDH Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Oldschool 93/94 Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Lightning Bolt occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Red: 0.27%


All decks: 1.35%


All decks: 1.64%

Red: 14.35%

RG (Gruul): 40.72%

UR (Izzet): 20.02%

Rakdos: 10.95%

RW (Boros): 34.02%

Lightning Bolt Discussion

Gidgetimer on How Many Lands Do I ...

3 days ago

I realize that it is extreme for your liking. I was one of the people telling you to drop your 60 card decks to a maximum of 24 lands a few weeks ago when you were asking for help cutting cards. This particular deck I would start testing with 22 lands.

Your mana curve peaks at 3, so you ideally are going to be focussed on 3 lands by turn 3. I found a CFB article about land drop consistency. 22 lands gives you a 90.5% chance to have 3-by-3 on the draw or 84.7% on the play. Compared to 97.1/94.2 with 28 lands. If we look at how the article describes flooding (seeing 8 lands by turn 7 on the draw) 22 lands floods 7.3% of the time and 28 floods 26.8% of the time. Adding the average of the two screw scenarios with the flood number gives us a bad mana percentage of 19.7% for 22 lands and 31.1% for 28 lands.

The decks I am talking about that can run 18 lands because their curve is so low are the ones running play sets each of Monastery Swiftspear, Eidolon of the Great Revel, Goblin Guide and then 30 functional reprints of Lightning Bolt. Decks with average CMCs under 1.5.

rdean14 on Card creation challenge

5 days ago

Oops. Should be:

Ways of Murasa


Landfall - Whenever a land enters the battlefield under your control, draw a card, then Ways of Murasa deals 3 damage to any target, then you may search your library for a creature card and reveal that card, if you do shuffle your library, then put the card on top of it.

Draw a card + Lightning Bolt + Worldly Tutor every turn seems mythic to me.

I'd like a common with landfall for Zendikar.

rdean14 on Card creation challenge

5 days ago

Ways of Murasa


Landfall - Whenever a land enters the battlefield under your control, If you do, draw a card, Ways of Murasa deals 3 damage to any target, and search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.

Draw a card + Lightning Bolt + Worldly Tutor every turn seems mythic to me.

I'd like a common with landfall for zendikar.

Chasmolinker on [[Primer]] - Jund Midrange

5 days ago

Haha DarkStarStorm. Nice segue.
Well aside from Amulet Titan decks, I'm liking the metagame with regards to Jund's position. Even still, with the semi-recent banning of Once Upon a Time the deck is more in line with lists prior to Throne of Eldraine. Which even though it is a bad match-up, it's beatable G1 with some luck and G2 after SB with Grafdigger's Cage, Fulminator Mage, and Assassin's Trophy.

Everything is a wash though if they get Primeval Titan out early. Dryad of the Ilysian Grove can make that happen if not dealt with. It used to be that leaving in Lightning Bolt was preferred G2 but Dryad of the Ilysian Grove makes Fatal Push slightly better.
It's definitely a bad match-up and I could see going to 3 or even 4 Assassin's Trophy to combat it. Pillage could take the place of Ancient Grudge as a flexible card in addition to Fulminator Mage since i can also hit Amulet of Vigor if they leave it in.

I'm confidant in the other match-ups for now. Burn is always slightly less than 50/50 but that's pretty much the case with almost every Modern deck against Burn.

Profet93 on Welcome to Elsha's Monastery

5 days ago


Questions about the following....

Intimidation Bolt - Weak? --> Lightning Bolt

Restore the Peace - Weak?

Settle the Wreckage - Seems like a lot of mana to hold up for a situation(al). How has it been for you?

Juntu Stakes - Is this against decks that have lots of mana dorks/a meta stax piece?

hkhssweiss on I must confess, I do love Kess

1 week ago

Yo drcatherwood, I play Kess quite a lot and I like the super combo feel ya did to your version! Have ever considered running the Underworld Breach combo with Lion's Eye Diamond? It goes in conjunction with Thassa's Oracle/Laboratory Maniac/Jace, Wielder of Mysteries line. Another cool line that you can run that goes hand in hand with a lot of your cards is adding in Copy Artifact to go Twin Scepter combo, add in Reality Shift or Lightning Bolt than you can either bolt people to death or Reality Shift their whole deck provided they have a creature on the field. Another thing since ya added Swan Song, you can go make infinite birdies as well.

Ya get a +1 from me!

Oloro_Magic on Help with 2nd-ever competitive deck ...

1 week ago

Yeah against the top of the meta I think you will have quite a bit of trouble unfortunately. Though this doesn't mean there isn't any potential here. You could move more towards mono-green aggro and play cards like Hexdrinker, Strangleroot Geist, and Steel Leaf Champion and the like. While this isn't a very competitive deck it tends to be very fast and can steal games. Similarly with mono-red aggro with a devotion twist built around Fanatic of Mogis which is a cheap deck to start with but not very competitive. I could also see you moving towards G/R Ponza and being that Blood Moon deck which is just good enough to win games by itself.

Where I see the most potential however is pivoting towards G/R Eldrazi in modern. Here is an example list G/R Eldrazi Optimal. Now, yes this is over budget by quite a bit but we can cut the price and build up to something more optimal over time. On that list the only semi-pricy cards that I would call necessary are Karplusan Forest, Eldrazi Temple, and Thought-Knot Seer. Pretty much everything else that commands a high price can be neglected for now in favor of budget options while the deck evolves. Noble Hierarch can become Elvish Mystic for example, and while nowhere near as good, the deck still functions. Similarly, you don't need to go investing in Cavern of Souls, you can play Unclaimed Territory and while not getting the best part of the effect you still can make colorless mana this way. You can skip most of the dual lands, again while not optimal there are cheaper alternatives in the meantime. I think G/R Eldrazi is also fairly well-positioned right now so there is a plus there. Let me know if you need any help if you choose this route!

As for your current deck, Harmonize, Lightning Greaves, Beast Whisperer are all bad. You can make an argument for one Whisperer but even then that is not ideal. None of these cards particularly do much and if you are casting Harmonize in modern with this deck's gameplan you are probably already losing. You really need a 2-drop, if you stay in mono-green, 1 Scavenging Ooze and 4 Strangleroot Geist are decent options. I would personally consider getting into red to play Lightning Bolt and Bonecrusher Giant as you need some kind of removal; you can't expect your opponents to just do nothing, especially in modern. If you stay mono-green though, you basically have to play a couple Dismember in the main or side. You also need a sideboard, I know it is extra money but in modern a lot of the skill is being able to adapt to your opponent. For you, cards like Shapers' Sanctuary, Chameleon Colossus, Grafdigger's Cage, Reclamation Sage, Weather the Storm, and Relic of Progenitus are all good options that shouldn't break the bank when constructing your board. A card like Carnage Tyrant is also good but pricy, Gaea's Revenge is a bit more budget-oriented option.

I hope this helps, welcome back to the crazy world of modern!

shadow63 on Fire and Ice

1 week ago

Your curve is too high also you shouldn't be using 28 lands. I'd put kn some Lightning Bolts or Shocks maybe Vapor Snag I'd also remove Clout of the Dominus with only a few creatures in the deck they'll offten be dead cards

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