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gufymike: Ethersworn Canonist is there to mess with 3 decks in my meta. 1 living end and 2 storm decks. But not considering that the card is pretty sweet in this deck. With Spellskite on the board it renders Lightning Bolt etc useless. And with Mother of Runes any targeted spell is useless since you cant 2-for-1. It also limits aggro middle to late game. The only deck slipping through is affinity (and i have that in my meta). I dont really have an answer to that, so if you know anything that could help there, tell me :)
Deathrite Shaman may hit $20 in a few years after rotation. I don't expect it to beat that price for a while, and the card simply won't surge right after rotation.
Also, as others have said, you can't compare rares to mythics. They operate differently. It's a poor comparison to make if you're hoping to offer credible financial advice.
Ethersworn Canonist is pretty good. With Mother of Runes on the board your opponent wont get the option to 2-for-1 your creatures with targeted removal. Spellskite is also pretty good, protecting you from Ring of Gix , Icy Manipulator and stuff like that, as well as making your opponents Lightning Bolt pretty much useless if you have Ethersworn Canonist out.
I have just put together a white weenie deck, take a look: White Weenie. You maybe find some inspiration there :)
You cast Edge of the Divinity targeting Nightsky Mimic . Before Nightsky Mimic 's triggered ability resolves, your opponent plays Lightning Bolt or some other instant speed removal targeting Nightsky Mimic . Edge of the Divinity is too risky card as it gives your opportunity chance to one-for-two you.
Aura spells on the stack target a creature, so Imp's Mischief can change what creature a Spirit Mantle will get attached to when it enters the battlefield if it was cast as a spell. An Aura that is simply put onto the battlefield, such as with Zur the Enchanter , is not a spell and does not target.
Imp's Mischief cares only about the card's converted mana cost. Casting the spell for an alternate cost, or without paying its mana cost (such as via Elite Arcanist ) doesn't change the spell's converted mana cost. However, the mechanic evoke only appears on creature spells, and creature spells never have targets, so Imp's Mischief cannot affect them. Inner-Flame Acolyte has an enters-the-battlefield trigger which places an ability on the stack. This is separate from the creature spell, and since it is an ability Imp's Mischief cannot target it.
I found the text on Imp's Mischief a bit vague and require some more info about it.
it states 'target spell', but does this mean you can change about any target spell or only when a player has just played a spell card.for example: can it target Shrine of Burning Rage (probably not because it's an activated ability? I guess you need Reroute for this?)I'm pretty sure it can target things like Lightning Bolt or Goblin Grenade , but what about Goblin Arsonist or something like Furnace of Rath ?
also lets say I blocked the evoke cost of something (eg: Inner-Flame Acolyte ) do I then lose life equal to the card's CMC or the evoked cost?
Ok, I saw the potential for mass murder here. Drop and smack people in the face. I hope you don't mind if I make this as my casual deck irl? I'm going to edit it, I want to add two Tymaret, the Murder King , and I'm swapping the Lightning strike for 3 Lightning Bolt . I really only play casual, and I think with this I can finally overrun my friend's simic deck. +1 from me. This might just be my favorite guild now, next to Azorius! :)
Pyromancer Ascension probably saw play in standard RDW back in the day, Lightning Bolt , Shock , Burst Lightning and Goblin Guide were all in the Zendikar era. But it won't see play in a deck where you have a larger card pool, and thus faster games. Pyromancer Ascension usually activates at around turns 4-6, the turns you should be winning in the current RDW decks. So by using Pyromancer Ascension , you are effectively slowing yourself down a turn.
I still think you should run Guttersnipe + Curiosity combo. This means that every spell you play is a cantrip, you'll never have to worry about draw again. A Lightning Bolt with a draw card added to it is insane on it's own, but being able to have the possibility of a constant draw till you tap-out, is wonderful. I would definitely remove Thunderous Wrath for some Curiosity 's. Maybe as a 3 of. I would also lower Isochron Scepter as a two of. You almost never want more than two on the battlefield or in your hand at any given time. Putting in the Curiosity s (and Izzet Charm while your at it) means you actually have some relevancy for running blue, otherwise I would say remove Preordain for Wheel of Fate .
|Avg. draft pick||3.18|
|Avg. cube pick||3.96|
|Commander / EDH||Legal|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
|Masters Edition||magic online on|
|Premium Deck Series: Fire and Lightning||Common|