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First thing first, if you plan to play cards like Sun Titan you'll need more than just 20 lands, or you could keep the low amount of lands, and add some more beneficial removal instead of those clunky giant. Cards like Path to Exile and Lightning Bolt would be perfect for the deck, but i know this is supposed to be a budget deck, so path might be too expensive, but bolt should be easily achieveble and a better substitude for Lightning Strike and add just 1-2 lands.
Vigilante Justice is generally not that great. I remember playing it a lot when i was all new to the game, and even though the opponents a fought didn't have that great decks either, it often lost me the game. Look at it like this: 1) It loses you a turn, where you would want to be agressive and on the curve. 2) It slows down the agressive strategy to try to play, by taking many, many turns on getteng back its value. 3) You will need to be lucky on the draw after you play it. 4) while It's good against 1 thoughness creatures like Dark Confidant and Vendilion Clique , as soon as a creature has as much as 2 thoughness, its gonna be hard for you to kill.
Gideon, Champion of Justice He's good, not great, but he's good. Generally best in mid-range decks, he can still play decent in an aggro build. I guess his biggest flaw is that he's only good against specific decks, and even there he's not usually a players first choice of walker, but he's fine, keep him if you like him.
Make your creature base a little more consistant, play test and find out just what creatures are the most usefull for you, stick to them as more than just 2-of's
Great feedback, razvaniorga, thanks! I have been back and forth on Consuming Vapors vs Tribute to Hunger and in the end I decided with all the other removal the 3 drop was more versatile. I'm still torn though. There's lots of mana in this deck, but there's also so much to do with it. I feel like I get into situations a lot where I have four mana and I'm facing two Genesis Hydra and two Elvish Mystic and I'm holding a Tribute and a Tragic Slip . Having one Consuming Vapors instead wouldn't really help me that turn, although having a Vapors and a Slip and another swamp the following turn certainly would. I agree the value is worth the extra CMC, even if it hampers its versatility a bit. I might pick some up and try it out.
Damnation is definitely a card I'd like in this deck, but dropping $200 for a playset would keep me up at night.
I feel like I'm getting enough card draw out of Sign in Blood but I also feel like I'm drawing it out of luck every time I see it. More would be better, and I've been thinking about adding a couple more Signs, but your suggestions are a great idea. I wouldn't necessarily want to draw every single turn (since we're working toward flipping Chalice of Life Flip ) so Underworld Connections might be a good addition, even though I lose the mana the land produces to gain the card draw. I've usually got more mana than I know what to do with by the mid game.
Dash Hopes is really just part of this other "dilemma control" idea that came out of this deck. It really started with Killing Wave and how much fun it is to play that card when it doesn't really matter which choice your opponent makes. The whole idea is that it's really only a dilemma for them, because you've got a next step either way. Them taking the counter with Dash Hopes is actually exactly what we'd want I think, but if they didn't it would still be exactly what we'd want because they'd take 5 damage and then we'd hit them with a Doom Blade or something. Anyway, it's a bit of a separate deck and I'm still collecting cards and putting together the strategy for it. Stay tuned!
And yes, the control match up. My friend group is very control-poor. Lots of midrange and token decks, but that's going to change I'm sure. The sideboard for this deck is very half-assed, mostly comprised of cards I'm waffling on. I'd love some suggestions from people. Off the top of my head I feel like the thing to do is construct a transformational sideboard that adds uB sources and swaps a lot of the creature removal out for hard counters, Cancel , Mana Leak , etc. Doing the same thing in BW gives me access to life gain but maybe not enough in the way of countermagic, which is clearly this deck's mode.
Something I've been working on in standard (the very unimaginatively-named Mardu Tempo Warriors) is the idea of triple casting burn spells using Howl of the Horde , and that might work really well here in a sideboard strategy that transformed the deck into a BR burn/control hybrid. Add a couple Howls, and then Lightning Bolt , Devil's Play , etc.
Anyway great suggestions. I really appreciate it.
Not really sure if I'd put in 4 legendary's in any deck. I'd go -1 Krenko, Mob Boss , and +1 Frenzied Goblin . Tuktuk the Explorer is good later to stall attackers from fear of having the 5/5 hit the field if he blocks and dies, but I think I'd -1 of him and +1 Lightning Bolt .
You might also consider Barrage of Expendables for multiplayer matches, especially once Krenko gets going. Prolly wouldn't be worth it in 1v1 though.
I think 20 is plenty land is good for your cmc as well.
Yeah, chances of an ideal draw are slim. But having both Lightning Bolt and Terminate for removal, as well as Ensnaring Bridge , allow me to be reactive enough to handle threats they drop on t2. So far, the deck has worked very nicely. If you were looking at going 8Rack in Modern, I'd say that B/R is definitely the way to go.
Yeah, 20 lands is definitely where I'm staying.
@Scytec: so far, Waste Not has performed pretty well. In an ideal situation, I can use Thoughtseize or Inquisition of Kozilek t1 to steal their biggest early threat. That allows me to spend t2 dropping Waste Not . Follow that up with either Blightning or Wrench Mind and a Lightning Bolt on t3 and you're in pretty good shape.
|0.14 TIX||0.35 TIX|
|Avg. draft pick||3.02|
|Avg. cube pick||3.61|
|Commander / EDH||Legal|
|Premium Deck Series: Fire and Lightning||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Masters Edition||magic online on|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
|Promo set for Gatherer||Common|