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Magiclover318 I went 2-3. I played it before i started splashing green, which i should have bit the bullet and done anyway.
Round 1 -- I lost to Blue Moon -- got beaten down by batterskull in game 1 -- misplayed the turn i could have won in game 2. Who knows how game 3 would have gone.
Round 2 -- I beat an elf ramp deck. I was able to remove their big threats, and they had no removal for my curve. Ended up dropping a 16 dmg gary ftw in game 2.
Round 3 -- Lost to affinity. Game 1 wasn't close. Game 2 was closer. I never drew a Damnation the whole tourney.
Round 4 -- Guy didn't show up so I auto-won.
Round 5 -- Epic 3 round battle with American Control. In the third game, my 1st turn Thoughtseize revealed 2 Snapcaster Mage s in his opening hand. I got rid of one, and must've cast 3 more discard spells to try to get rid of the second one, but he kept countering them. He countered my Grafdigger's Cage , and was able to win on a snapcasted Lightning Bolt on the turn i would have won with Phyrexian Obliterator and Geralf's Messenger attacking.
I would keep the deck mono black unless u already own fetches.
is quite weak in a format with Lightning Bolt
(Also run Lightning Bolt
) in its place I think Young Pyromancer
because while it dies just as easy with the amount of instances you are running you will probably be able to gain some value anyways.
Also with the amount of creatures you are running Mizzium Skin isn't really necessary you would be better off with Mana Leak . I wouldn't play so many Gut Shot s you could fit in those Lightning Bolt I mentioned here.
Yep, it's not always the best card, but it's one of the most versatile. With how spot removal heavy Modern is, and Spellskite lines up really well against the most commonly played spell in the format Lightning Bolt , it has decent play against pretty much everything and it randomly hoses a few match-ups - like my poor bogle deck when I'm on the draw. It's just also a great way for decks to be able to continue to develop their board and not constantly leave mana open to protect from some of the combo decks.
In my opinion, you should opt to use Valley Rannet instead of Pale Recluse . The Valley Rannet lets you fetch Blood Crypt and Stomping Grounds and has more power. The only thing the Pale Recluse has to offer is its reach, which both Deadshot Minotaur and Jungle Weaver take care of. That's just my opinion, i can see where the Pale Recluse might be better (Lightning Bolt would take care of Valley Rannet), but Valley has more use.
DeepShadow....I miss Gilt-Leaf Archdruid so much, but I was in the same boat...I wish he was a 3/5, a 4/4, or even a 3/4....3/3 at 5-CMC just really hurt (as it put him in Lightning Bolt range). His win-con is fun and creative...but ended up being a little too cute I think.
I am excited to have access to white! Ghostly Prison is a powerful modern card and I think it helps in some of my tougher match-ups...I'm doing a lot of SB work today; so we'll see where it ends up...Dreno33 made a great point that Path to Exile would be fantastic...so that may take up quite a bit of space. That Elephant Grass is unreal! I wish Modern got access to some of those crazy cards :)
I've actually quite liked the Umbral Mantle in my build. I can imagine that it is not viable for Legacy, however.....the formats do make quite a difference. The use of Umbral Mantle did cause some shifts (as did the addition of Horizon Canopy ). These changes:
The biggest one was the addition of Horizon Canopy ....it's so powerful in this deck (as you can cycle it the second you have more mana than you need, you have access to white, and Abundant Growth can shut off it's downside which was already in the deck)....I knew I wanted to keep it (and may even end up running four of them).
This meant that I would have even less Forest s than I did before. Even before the change I had instants where I had an Arbor Elf and/or a Utopia Sprawl and either one or no Forest s. I had to make a choice. So I decided I would at least TRY the switch to Elvish Mystic and Llanowar Elves for a testing period. It turned out that:
(A). The deck simply played more "smoothly" (Turn one and two were much more consistent. and,
This is all my opinion/preference though. The deck could just as easily run four Arbor Elf and three Utopia Sprawl and turn the Horizon Canopy 's (as well as one or two Cavern of Souls ) back into Forest s. You could also remove the Umbral Mantle and add in another Ezuri, Cratherhoof, Abundant Growth/Utopia Sprawl, Garruk....literally anything you felt would smooth out the transition to a win-con.
Arbor Elf and Utopia Sprawl together are SUPER powerful. I wouldn't take them out of my other, non-elf mono-green devotion build for anything! The ramp more quickly than anything I've sen in the past. It was just that in this deck, as of right now, this seems to be the build that has tested the best. I will continue to test as many different builds as a I can to ensure I'm not making fatal mistakes though...
Right now I just have to clean up that board and decide whether I want the fourth Horizon Canopy :) So many choices....so many options!!!!
|Avg. draft pick||3.18|
|Avg. cube pick||3.96|
|Commander / EDH||Legal|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
|Masters Edition||magic online on|
|Premium Deck Series: Fire and Lightning||Common|