|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Uncommon|
|Premium Deck Series: Fire and Lightning||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Beatdown Box Set||Common|
|International Collector's Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
|Promo set for Gatherer||Common|
Combos Browse all
Lightning Bolt deals 3 damage to target creature or player.
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Lightning Bolt Discussion
3 minutes ago
There is a lot of play off of "goblin" mutual exclusivity, with Boggart Shenanigans for instance I get 1/1 creatures with an extreme form of trample. Trample alone is fine, it plays off Claws of Valakut as well as Lightning Bolt for control with a potential to probe defenses. The tempo is playing up to three creatures by turn two and relying on them dying is more stable than relying on reinforcements from topdecking, it skips 4cmc and is light on 2cmc because my hand can stabilize with two or swarm out, and four can be used to mana dump, pickup equipment, rally with claws, or brace with Shenanigans. Claws also help stabilize outlier scenarios of high land and low cost. I am trying to incorporate a sideboard not so much change the main board. Preferably splash black for hatebears. And something for death trigger dampers like Kalitas, Traitor of Ghet
36 minutes ago
so i'll try and go card by card.
Goblin Gaveleer is bad if you only have 1 equipment. so you should either put more equipment in or take him out. since goblins are good because they are cheap and replaceable, you probably don't want to spend more a lot of mana on trying to pump them up with lots of equipment.
Mudbutton Torchrunner: a 1/1 for 3 that casts Lightning Bolt when it dies. Lightning Bolt is a 1 drop. so if you subtract that from this card, you are essentially paying 2 mana for a vanilla 1/1. which is very bad value. you'll want to switch this out sooner rather than later.
Siege-Gang Commander: this is actually a really good card. but it's a 5 drop. however if you removed it, your entire curve drops. goblins specialize in being cheap and fast. the cheaper your cards, the less land you need to play. the less lands you play, the more goblins you can play.
Voracious Dragon: this seems like a great card, but its actually a trap. it's like the commander. it's a decent high drop but you don't really want a high drop. this card wants you to flood the board with goblins, but if youre doing that cards like Trumpet Blast will do better because it will end up doing the same effect (two extra damage per goblin), for less mana.
Claws of Valakut: pumps up just their attack but provides no way of actually getting the damage through. a simple 1/1 will block whatever this is attached to. also Doom Blade targeting your creature is a 2 for 1.
Bonesplitter: is a better version of claws because its still there after the equiped creature dies but it's still not that great.
Mountain: good card.
6 hours ago
In order to change steps and phases, each player must pass priority in succession without taking an action.
This means that in order for the active player to move from the draw step to main phase 1, he/she must pass priority to their opponent. This gives them the opportunity to cast a Lightning Bolt or similar spell to destroy your creature.
Note that if the opponent chooses to wait and not to cast Lightning Bolt on the draw step, it will be too late. This is because the active player gets priority at the start of main phase 1, and playing a land for the turn is a special action that cannot be responded to.
7 hours ago
I appreciate the idea but I'm not so sure about Shock. It seems like a perfect card at first yet when you look at the deck, I think there are some strictly better options.
Also, Galvanic Bombardment fills the role of removing small annoying creatures. I think the upside of the increasing damage with all of the discard outlets outweighs the ability to hit face. Also, Incendiary Flow is a better spell with which to burn the opponent out.
7 hours ago
8 hours ago
My question refers to the card Dread Slag.
On the battlefield I have Dread Slag in play with one card in my hand. I draw my second card which is a land card which I immediately wish to play at the start of my first main phase. Since my Dread Slag is currently a 1/1 due to me having two cards in hand would there be any way my opponent could respond with casting a Lightning Bolt or Grasp of Darkness before I could play my land card which would save my Dread Slag from such removal?
I know my opponents are given priority right before my draw step, but are they ever given priority between after I've drawn my card and before I start my first main phase?
8 hours ago
lagotripha sorry to keep flooding you with questions but so far your advice has been good.
Does it make sense to diversify your mana gain so it's not as easily picked off, I was thinking of adding another Birds of Paradise and Sylvan Caryatid, ditching the Elvish Mystic and adding 2 Gruul Signet and switching the Voyaging Satyr for Arbor Elf. Adding Mwonvuli Acid-Moss and some Cinder Glade to be fetched with them. Also switch out the Fertile Ground for Utopia Sprawl when I get some.
Thanks for listening and any help would be much appreciated.