mtg, mtg cards, magic the gathering, gaming, geeks
|Have (80)||Captainbob1338 , vishnarg , wsurugby10 , Draygo , knto , keenanboianghu , TXMetal , Icarus79 , cwaugh , benjibot789 , Apoptosis , danman5550 , Comicalflop , colin13 , canterlotguardian , nghtcrwlr , Wheresthekoolaid , Ashy , XxCataclysmiCxX , Chanceofastorm , thataddkid , avatarofdiscord , snoopy332 , Netherziel , wallsh , ewills5089 , deatn1342 , TrystonSpencer , Pallando , Execut1ve , Mutt5258 , ShadyPear , Snacilbuper , TitansFTW , rache , aebtoga18 , Krayhaft , tow , Gameover209X , Alizer313 , Panda213 , joshg , Wizard of the Damned , GureiSeion , Idgit1 , Regiment47 , Sietingz3 , Heffrum , lucyfarrell , lordoftheshadows , attak , gnarlycore , PhyrexianPlague , dbregman8585 , Daias , seuvius , ducttapedeckbox , CampbellStev , Shablagoo , Odothegreat , angrychains , Wsebaste , Smellygoat11 , Treyseph , Fatred , much-doge , Timocalypse , Wolfninja , AcademyMaster , Metia , PrecintSix6Six , stevenja , TheRedMage , Dismay , jaredscottwilson , Maringam , Sauron_ , slemulv , twospires , SpiritBear9000|
|Want (22)||musicmagicmarijuana , Gameover209X , xKrenko , Maru , Netru , GrandeKhan , KingsAegis , jastk213 , NoisyPotato , bdong , TheNinjaPhoenix , failurechild88 , meotojite , clowe304433 , TheHorse , Lone_Reaper , quesobueno123 , tj70 , KungPowBacon , ChiefWannaHacka , PrecintSix6Six , Danielsworlds|
To start, your lands aren't great. If you're running checklands, you should have at least one or two basic lands. Scrylands also wouldn't be a bad idea. Nomad Outpost will be out soon, so you should include a few of that too. Urborg, Tomb of Yawgmoth could also be good, but only one or two (it's a personal preference type of card). Next, all of your instants but Terminate just don't fit the deck - they're not accomplishing what you would want to in a deck like this. Being in modern, you'd definitely want a playset of Lightning Bolt and if you want, Lightning Helix is pretty good too. Removal against indestructible creatures could be a problem, so exiling should be a thing at some point, such as Path to Exile even if it does give land advantage, which is a problem in a format so fast. Onto the sorceries; if you really want, you could keep Mizzium Mortars but you'd definitely need some more. It's really more of a sideboard card imo. Anger of the Gods works as removal too, but less damage and some more risk. Wrath of God or Damnation are also great board clears but might be bad since you've got all those big creatures. Dreadbore is pretty good, but again, more of a sideboard card. You already have two mana removal at instant speed and if the opponent doesn't have any walkers then it's just bad. Your walkers aren't that bad. Ajani Vengeant is great in this deck, definitely at least a two-of. I'm not so sure about the others, but if they work, then so be it; there's more flexibility to having walkers. Your artifacts, simply put, are just bad. Staff of Nin is WAY too slow, and Pyromancer's Gauntlet is too situational. The enchantments aren't great. I wouldn't keep any of them except maybe Underworld Connections (Phyrexian Arena , Read the Bones , or Sign in Blood are much better, but sometimes it depends on the situation). Assemble the Legion is too slow and Dictate of the Twin Gods isn't necessary, as the deck dishes out enough damage. Finally, your creatures. Blood Baron of Vizkopa is great, but three is too much. Definitely cut one or two. Indulgent Tormentor is kind of good except that it dies too easily to a bunch of low cost spells that are quite common. Boros Reckoner is an all around great card and if he works for you then go ahead and keep 4. Athreos, God of Passage looks like fun, but I would up him to 2 just for consistency. Two Obzedat, Ghost Council is fine. I'd take out Vampire Nighthawk and Resolute Archangel . The former dies too easily and the latter is absolutely useless if you draw it early. Phyrexian Obliterator is always good, even if it is expensive, so I would say a couple of him. Cards your deck would like probably include Lingering Souls just because it's an overall great card. I'm not sure about too much else you'd want though. Look around and see what you like. If you want, you can check out my deck, Dega Baby, and see if you get any ideas (a bunch of my suggestions came from my experience with the deck). Good luck!
I prefer Mardu Ascendancy . The extra cost provides you with more men (the same amount of power across multiple bodies is generally advantageous), and its sac ability is free. It's also relevant, as people sideboard/mainboard Anger of the Gods (not to mention Lightning Bolt ) against aggro.
Thanks a lot for the compliments AlbinoRaven ^u^
As for competitive potential, if played by a professional, it can definitely make it far. However I agree with you on the more potential thing, and I haven't figured it out either. I think this is because those cards just aren't out yet, and hopefully they might come out within the next 2 years.
As for what those potential cards might be ... I have no idea. Maybe if we get a return to Zendikar, then we'll see some beastly one and two drop Kors, and maybe a 3 or 4 mana Kor token generator. Maybe we'll see some more offensive 0 mana cost equipments. I'm all for Vigilance and Reach and being able to evade Lightning Bolt , but as someone pointed out to me before, this deck is really defensive until you get Armament Master and Conqueror's Pledge out. This was before Puresight Merrow , in which that same person suggested. While I like the card, the deck can be a lot more resilient without having to rely on it, and that is what I hope the future will bring.
Yep, the green splash is also great :) When I considered the splash, I also considered the green splash and it was a very hard decision... Considering all the pros and cons of both colours, it was mainly Lightning Bolt and some of the sideboard goodies made me choose red.
Regarding the lifelink thing, I've also considered Vampire Nighthawk . He dies to almost all their spells, but it would make them target him instead of me, and sometimes I just need one more turn :) Well, I'll wait and see if KTK brings a good lifelink card :)
Totally agreeing that the return of the fetch lands is great for Modern! I think it will be good to upgrade to Bloodstained Mire in stead of the once we are running now
I have the same problem with the burn decks. And the problem is getting worse, as they seem to get more popular every week! They are very well equipped against life gain: They have Skullcrack main and sometimes even artifact hate. They will definitely have it in the sideboard Making cards like Cruel Feeding , Vampire's Bite and Whip of Erebos easily answered. Personally, I think that against red it's better to have an aura / enchantment that can be played on Phyrexian Crusader . It would have been great if Gift of Orzhova would have been non-white :D
On a different topic, Phyrexian Vatmother has been mostly a disaster for me. Yes, there have been games I was pleasantly surprised, but the majority of the games it was just subpar. I like what red brings to this deck, especially Rise/Fall and Lightning Bolt in the main, but also the tech that comes in the sideboard. I have to admit however, that recently I have been looking into green in stead of red. Mainly to gain access to Garruk Wildspeaker that I hope to use to ramp into Skithiryx, the Blight Dragon , but also for his ultimate to make the Inkmoth Nexus dangerous flyers :) In addition, with green I have access to Abrupt Decay , Maelstrom Pulse , Rancor and Pendelhaven . I even have been working on a aggro sideboard plan utilizing Glistener Elf and pump spells to outrace them...
If you have it, Temple of Epiphany is a better land to run than Izzet Guildgate , I also like combining that with Izzet Boilerworks , bouncing it back into my hand and then laying it down to scry again. Also, Lightning Bolt is nicer than Lightning Strike ; same exact spell, but costs one less mana to play.
Thank you for the input.
I am questioning it myself, but so far Tarmogoyf certainly pulls its own weight.
This is in a whole, is the Modern version of Canadian Threshold from Legacy,Also known as RUG Delver. where it runs 12 creatures, 4x Tarmogoyf 4x Nimble Mongoose and 4x Delver of Secrets Flip .I had originally ran 4x Wild Nacatl to replace the mongoose, but it was susceptible to removal a tad too much compared to its threshold relative. I had added white to play Lightning Helix and Path to Exile to allow for an aggressive land base, while fixing lands for the cat, while clearing the path for my goyf and cat via path.
In addition to its susceptibility to removal, I also felt I ran just short of closing out games.. hoping to topdeck a burn or a strict line of play like Remand into a burn.
So with these thoughts on hand, I wanted to keep helix to stay aggressive and to pay for the diverse land base.I wanted to keep path for various creature removal reasons. So I added 4x Snapcaster Mage to allow the recycling of Lightning Bolt , Lightning Helix , and assorted counter magic depending on what the situation calls for. Allowing for extra control, and extended reach with burn spells to close out games while still providing a 2 power attacked at EoT.Also increased from the 18 manbase with nacatl to 19 to support the additional 2 drop.
With the gameplan of control and burn until the path is clear for attackers, Tarmogoyf fits the bill perfectly, especially with the graveyards chock full of countered and removed spells.
Snapcaster Mage to rebuy all of these things.
The last cards will likely decrease in price in the coming months, so you can wait until then if you'd like.
|Avg. draft pick||3.18|
|Avg. cube pick||3.96|
|Commander / EDH||Legal|
|Premium Deck Series: Fire and Lightning||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
|Masters Edition||magic online on|