Lightning Bolt


Lightning Bolt deals 3 damage to target creature or player.

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Lightning Bolt Discussion

brokensaint058 on The Bloodpack

1 hour ago

The problem (I have) with werewolves in general is that they rely on the unpredictability factor (which is never a good thing) when compared to other tribal aggro decks. Here's a handful of scenarios I have ran into multiple times while testing this decks against some of the Modern staples:

1) You never get to flip your humans normally because Modern format is fast and spells will always be cast on an opponents turn.

2) When starting to build your werewolf army, your creatures rarely ever survive long enough because, again, Modern is a fast format and removal is plenty there. Lack of removal cripples their survival chances severely.

3) Werewolf decks rely on the all-out alpha strike strategy, do or die, if you will. You need to gather a bunch of them, flip them, and hopefully have them unflipped for at lest another turn to win. Basically you need to have 3 land, a T1 and T2 your 1 drops, Mayor in your hand, a Moonmist AND an Immerwolf to pull this off. Not an easy feet to accomplish, seeying how you have many 3-4 drops, that again will be removed asap as they hit the field unflipped. A normal Modern aggro decks usually wins by turn 4-5, this decks needs at least 4 turns to set itself up and another 2 to actually win, which rarely happens.

4) You can't cast two spells in a turn without flipping your werewolves back without Immerwolf, or another Moonmist (which again drains mana you could be using on summoning more creatures). Aggro decks needs to throw creatures out per round.

5) Control and combo decks will be your bane, you will hardly ever race them before they win. Sad, but true.

For casual, kitchen magic this deck is pretty fun. Winning with werewolves aggro in Modern will be very tough. I can't stop you from doing so, but here are a few pointers (that will make me sound like a broken record) to improve the deck:

1) Up those color lands, you need 4 Karplusan Forest to keep it bugetary. Investing into Stomping Ground and(/or) Wooded Foothills is a necessity if you want to race for damage. Those cost big money... is it worth the money? Up for you to decide. Also 1-2 Kessig Wolf Run ?

2) Drop Grizzled Outcasts  Flip , Villagers of Estwald  Flip , Mondronen Shaman  Flip and Daybreak Ranger  Flip . They contribute nothing to the overall strategy, will be dead draws in the first few turns and you won't see the light of day before they hit the field.

3) Up Wolfbitten Captive  Flip to 4, you need your 1 drops asap.

4) Consider 3-4 Scorned Villager  Flip if you want to keep the tribal theme going, or substitute her with any cheap Llanowar Elves /Elvish Mystic or the expensive Birds of Paradise .

5) Drop Branching Bolt + Incinerate for 4x Lightning Bolt

6) Consider some sort of protection Giant Growth , Vines of Vastwood or Might of Old Krosa , they dodge Lightning Bolts! and their ilk while also boosting your creatures for some added damage. Autumn's Veil can work some charm against control, not many options left in those colors. Witchstalker is also something to consider if your meta is heavy on black and control.

Hope this helps

miracleHat on Very Cheap Burn

11 hours ago

If they are fetching for basics, that is great for you! It keeps them off of the cards that are really hard to cast such as Cryptic Command . Also, you say Rain of Gore is needed at nextgen. You mentioned tron in your meta. Magus of the Moon kills that deck most of the time (unless they Pyroclasm the turn you play it) and Molten Rain only Hinder s it. Then why do you have 12 cards out of 75 against those cards? That is 16% of your entire deck.
Finally, you just explained to yourself why you don't cast bolt asap. Scavenging Ooze is a problem for this deck and if you burn up your bolts and scooze lives, then you are out of luck. SAVE YOUR Lightning Bolts!. I will say this every time, until you actually do. That is how you lose a lot of the games that i have witnessed and heard from you. You spend up all of your burn spells including bolt and then you wonder why you do not have any cards to kill your opponent with... See the logic flaw???

followthegospel on Cat Power (Not the Singer-Songwriter)

14 hours ago

I don't believe Sheltering Word is that necessary considering I can pull back the vast majority of my creatures with Return to the Ranks or simply throw out more. If I did take something similar, I might consider Ranger's Guile , Gods Willing or Vines of Vastwood . And while Door of Destinies is a good card, I don't really value it over Coat of Arms or Beastmaster Ascension .

A little bit of play has already proven my instincts correct in not caring for Naya Charm , so that will be coming out immediately. White Sun's Zenith is indeed also incredibly hit or miss. I will likely switch it in on my friends every so often for the fun of it, but I'm going to take it out of the actual decklist. Ajani, Caller of the Pride can take over for it in a more realistic and helpful fashion, albeit slower and more situational. Your Ajani advice may have some merit. I am going to keep the Callers for now, but Ajani Goldmane is going to get pulled. Coat of Arms will also remain because I want more time with the deck to see how helpful it really is in comparison to Beastmaster Ascension.

With all of that being pulled, I am going to add in a combination of Lightning Bolt , Boros Charm and Path to Exile soon. It turns out they simply fit too well with a deck like this for me to ignore them. I still don't play extremely competitively, but they make the deck a lot quicker and scarier and I like that (and we can all consider that cat themed anyway, right?).

Femme_Fatale on Athreos, God of...Lightning?

15 hours ago

You are good against aggro matches. Athreos, God of Passage allows you to have massive amounts of fuel to outlast your opponent. Though you lack decent turn one plays. I would actually say either Path to Exile main or Lightning Bolt main. Then, Spark Elemental .

Midrange is a pretty decent match up AS LONG AS you get Immortal Servitude or Hell's Thunder out with Athreos, God of Passage . Otherwise the opponent will use their Tarmogoyf s and other really powerful creatures to block the hell out of your guys, and utilize their removal against you. (You have a particular weakness against Death's Shadow builds because you know, A) 10/10 swinging at you because you have no blockers, and B) Phyrexian Unlife makes the deck last just that much longer to kill you).

Combo is a 2/3 chance against you. If the game winning combo is creature based, you can use your removal against them to stop them from getting anywhere. Any other forms of combo destroys you. Now on the other hand, the different forms of combo make the 2/3 fraction. Combo control obliterates this deck. You just aren't fast enough and don't have enough removal to stop them. Power combo destroys this deck as well, I'm talking things like Affinity, tron and my Kor Legions deck. The creatures are just too strong for you to even get any damage through them. Regular combo however, doesn't have much in the lines of defense and just tries to get out its combo as fast as possible, you have a chance against them because of your removal and powerful creatures.

This is the breakdown style for your deck, hope this helps.

Femme_Fatale on Athreos, God of...Lightning?

16 hours ago

The problem this deck has against control match-ups, is that all they have to do, is counter your Athreos, God of Passage and Immortal Servitude and they win. As Lightning Bolt s, Path to Exile s and various other forms of removal will deal with all of your creatures. control really kills you, as not only do they house tonnes of removal and counterspells, but their manlands can prevent your creatures from getting through.

drewb1997 on Aggro with Speed

22 hours ago

I don't know if this is an error or not, but you have this deck listed as a standard deck, and it's mostly standard but Lightning Bolt and Dragon Fodder aren't currently legal in standard. If you did want to make this a completely standard deck, I'd suggest taking out Lightning Bolt for Magma Jet or Stoke the Flames and replacing Dragon Fodder with Hordeling Outburst

ChiefBell on Artificial Development ~ Needs review

1 day ago

Generally decks like this just fold to aggro and there's nothing you can do. You can try sideboarding Dispel (no more Lightning Bolt or Lightning Helix ) and Vapor Snag (no more Goblin Guide ). However Vapor Snag isn't that great because goblin guide has haste.

Because you have so many colourless lands you really want to find colourless spells that limit aggro.

You could try Steel Wall or the non-budget Spellskite . That card can protect you from Lightning Bolt and aggressive creatures. That's all I can think of. Price

Low Avg High Foil
$2.25 $2.41 $2.57 $2.42

Cardhoarder (MTGO) Price

Normal Foil
0.14 TIX 0.35 TIX
Color(s) Red
Cost R
Converted cost 1
Avg. draft pick 3.02
Avg. cube pick 3.61


Format Legality
Legacy Legal
MTGO Legal
Heirloom Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal

Printings View all

Set Rarity
Premium Deck Series: Fire and Lightning Common
2011 Core Set Common
2010 Core Set Common
Masters Edition magic online on
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common
Promo Set Common
Promo set for Gatherer Common

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