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I run 12 one-drop creatures in B/R vamps. I've been finding they're absolutely necessary to maintain speed and early game consistency. Especially when I'm running 8 lords, more board presence means I get more out of those. And in that build, my creature hate boils down to 4 Lightning Bolt , 4 Terminate , 4 Gatekeeper of Malakir and 2 Olivia Voldaren . I would almost argue that 7 instant speed kills isn't enough. And if you wanted draw power, my recommendation for anyone with a budget is invest in a set of Dark Confidant .
On a side note, I don't really think you have space for them in an aggro build, but there's a potent 3-piece combo with Bloodghast , Viscera Seer and Kalastria Highborn . You can incorporate Blood Artist into this combo, and it's known to improve the consistency of Vampire Nocturnus . The downside is that it's on the slow side and you outright need 8 fetches for this to work.
The biggest problems I've ever seen Affinity have were against UR Delver and Control variants, and that's simply because Lightning Bolt eats my dudes alive. Same for Electrolyze , plus Spell Pierce shuts down Storm and doesn't let a lot of key things resolve for Twin and Pod. Affinity already eats the Zoo/Jund matchup alive because the only thing they are doing is dropping big Tarmo's and trying to race me, so when I drop Etched Champion turn 3 or whenever, they can't deal with that.As far as Memnite vs. Springleaf, and Ensoul targets, I think I'll probably agree to disagree on those points. :)
Also, as far as Copy goes, there isn't an enchantment in the metagame I would be willing to pay 3 mana to copy to get a marginal bonus that my opponent will already have. In Standard, Copy looks far, far more relevant, but for the Modern meta, the only enchantment I can see myself keeping an eye out for is Stony Silence Game 2, and I run Wear / Tear out of the board, as well as Thoughtseize out of the board and Spell Pierce mainboard to counteract that. I wouldn't want to copy it lol :)
There is only ever one stack, but I think you grasp the basics of it. I'm going to extend your example a little and provide a full look at the stack during an exchange:
It is important to note that there is only ever one Stack and it just fills and empties as spells are cast/resolved/countered because the old system (which I wasn't playing during so don't ask me to explain) wasn't a purely First In, Last Out system like the Stack is.
Cool, I appreciate the help. So if someone casts a Lightning Bolt , and in response another player casts Counterspell , and the Lightning Bolt is successfully countered, then that's the end of the stack? If I play a sorcery after that, then is that a 'new' stack?
Hey, thanks for the props on my deck, Infernal Savagery!
Here are some things I'm noticing about your deck that could use some adjusting in my opinion.
You don't have a lot going on for early game aggro or defense. I would recommend throwing in some Lightning Bolt s or if you're going to include black, include more black with stuff like Thoughtseize , or maybe a combination of Duress and Despise if you don't want to spend that kind of money on cards. You could also throw in stuff like Doomblade that way.
That brings me to the next point, your only option for black mana comes through with the 3 Verdant Haven 's. Throw some more dual lands in. Perhaps a couple Golgari Rot Farm s as well, or the R/B version of it. My favorite combo is with Voyaging Satyr and those 2 mana dual lands from the old Ravnica block. They work very well together, especially if you're enchanting the lands with something that produces more mana. However, those dual lands won't allow you to use black mana on the first or second turn, so just put some plain old Swamp s in if you opt for black removal or low-cost creature options.
Savageborn Hydra is a beast and I'd consider putting at least one more in. He should be in my deck, by all rights, but I like what I have as it is.
You've only got 5 creatures that will work with Spellbreaker Behemoth efficiently. Xenagos only enters as a creature if you have the devotion, Savageborn requires you to put at least 5 counters on him, and I don't believe it will work with the Phoenix at all. I'd move him out unless you're putting more 5+ power creatures in.
Anyway, the main 2 things I'm seeing that could use some work are your mana base (particularly if you're going with more black), and options for early aggro or removal. Hope this helps!
|0.14 TIX||0.35 TIX|
|Avg. draft pick||3.02|
|Avg. cube pick||3.61|
|Commander / EDH||Legal|
|Premium Deck Series: Fire and Lightning||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Masters Edition||magic online on|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
|Promo set for Gatherer||Common|