|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Uncommon|
|Archenemy: Nicol Bolas (E01)||None|
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Premium Deck Series: Fire and Lightning (PFL)||Common|
|2011 Core Set (M11)||Common|
|2010 Core Set (M10)||Common|
|Masters Edition (MED)||Common|
|Beatdown Box Set (BTD)||Common|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
|Revised Edition (3ED)||Common|
|Revised Foreign Black Border (3EDFBB)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
|Promo Set (000)||Common|
|Promo set for Gatherer (PSG)||Common|
Combos Browse all
Lightning Bolt deals 3 damage to target creature or player.
Lightning Bolt Discussion
23 hours ago
Now, I'm about to explain something really weird to you.
Back it the day, you couldn't actually target planeswalkers with things that dealt damage. Instead whenever a player would be dealt damage by a source other than a creature dealing combat damage, that source's controller could choose to redirect it to a planeswalker that player controls instead.
Other than just not being very intuitive, this made for some really weird interactions.
Vexing Devil or Browbeat for example, could be used to kill planeswalkers which definately wasn't what they were intended to do, and if a player had hexproof, their planeswalkers could no longer be damaged by things like Shock , due to technically needing to target the player for that to happen.
So they changed the rules so that Planeswalker had to be targeted like they would be by a removal spell such as Hero's Downfall , opting to errata every old card that used to say "damage to target creature or player" to say any target, so that they would still work the way they were intended.
1 day ago
I've played every version of this deck. Even when it was in standard.
Must haves: Manamorphose it's a must and absolutely perfect for the deck. Also found that Gutshot is fantastic. It's always way more than one damage. Lightning Bolt have no clue why that's not on your list. And I go with Assault Strobe also.
1 day ago
Do you have any suggestions for cards that I should replace with them? One thing I tend to struggle with is deciding on cards to swap out, when making decks.
1 day ago
Well, I guess the first thing to mention is that this is mainly just a standard deck rather than a modern deck with the exception of three cards. Lightning Bolt will always be taken over Shock in modern. Also to be completely frank your 5 drops are pretty lackluster. If you are looking to win the game quickly as a red deck in modern I recommend trying to make a more burn heavy deck. Things like Lava Spike , Bump in the Night , Skullcrack , Skewer the Critics , and Monastery Swiftspear .
2 days ago
ArchonBlue I am glad that you are looking into Esper as your control build. I believe it is a criminally underplayed archetype. I would play Spell Queller since it's just a good card. I would definitely play one less Cryptic Command , as a three-color deck would depend on a very painful mana base to assemble that triple color commitment. Since you have specified an aggressive meta, I think that may be warranted.
Something I urge you to consider is that Jeskai Control is good because at the right time, it can function as a burn deck. The burn appears in Lightning Bolt , Lightning Helix , and the occasional Ionize . I think that you might be able to get away with running a really cool Esper Death's Shadow deck.
2 days ago
If you remove Magmatic Chasm and Mad Prophet , you would have a standard legal deck. Though, I guess that woulnd't really matter if you're playing with friends and they all play modern, (or if you want to compete with this in modern tournerys.)
If you want to stay modern the main card to look out for is Lightning Bolt - Cheap removal as well as a way to finish the game.
As for your enchantment problem, I don't think it's worth it to include much enchantment removal since enchantments are both an underrepresented card type, and a card type that's usually not very important to deal with. That's why enchantment removal is normally reserved for the sideboard, (but I assume you don't play this in a best of thee inviornment, so I guess that's not an option.)
Therefore I would suggest you to run Oblivion Ring instead, as it's a decently well consted and very flexible removal spell that will almost never get stuck in your hand or get wasted on a Utopia Sprawl the way Erase sometime will.
4 days ago
Sol Ring should absolutely be in this deck.
4 days ago
Personally, I would just remove as many instants and sorceries as possible. I would keep the removal ones, but the cards like Fortuitous Find , Scouring Sands , Warp World , Grave Birthing , Expedite , Incinerate , Lightning Bolt , and Lightning Strike aren't very strong for a creature-based commander. Burn spells just can't kill the threats present in commander, and cheap cantrips aren't necessary because your commander itself is a cantrip once you get enough creatures into your deck. I know it's tempting to get instants and sorceries back that Grenzo chucks into the graveyard, but outside of Past in Flames , I would try to keep the deck more focused towards creatures. It's better to make better use of Grenzo's ability to cheat in creatures then try to shore up his weakness of whiffing on other spells.
No data for this card yet.