Smuggler's Copter

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Smuggler's Copter

Artifact — Vehicle


Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.

Crew 1 (Tap any number of other creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

legendofa on im lost

2 months ago

I haven't seen the match in question, but if I interpret the question correctly, the second match of the Top 8 had a Vein Ripper crewing a Smuggler's Copter, which attacks. Jean-Emmanuel Depraz blocks with Arclight Phoenix. The Smuggler's Copter and Arclight Phoenix trade and die. This triggers the Vein Ripper's life drain ability twice. gaining 4 life for its controller and causing JED to lose 4 life.

If I understand the OP right, the Vein Ripper doesn't cause the Smuggler's Copter to be sacrificed at any time, it simply trades in combat with Arclight Phoenix. The Vein Ripper's life drain ability is not connected to the ward, which Gidgetimer explained well. Since two creatures died in this exchange, the Vein Ripper triggers twice, creating two instances of +2 life/-2 life, for a total of +4 life/-4 life.

BioProfDude on Mono White Vigilance

5 months ago

I think if you have the budget, you need to at least upgrade the mana. Include 2x Eiganjo, Seat of the Empire, 1x or maybe 2x Castle Ardenvale, 1x Shefet Dunes (you'd be surprised at how effective that +1/+1 thing can be at istant speed!), and maybe 1x Cave of the Frost Dragon as a place to sink mana for attacking if you get wrathed.

Guardian of Faith also nicely fits your theme and is an underrated card that can be extremely useful. I get that you're trying to stick with humans, but I think there's already a really, really good humans deck, so I would exploit the vigiliance and worry less about the humans aspect (see below).

On that note, Reidane, God of the Worthy  Flip would be a solid addition, if at least for the sideboard.

While it doesn't have vigilance when activated, maybe Smuggler's Copter? Ha! I know, we're jamming it in every deck to see if it will work, but in this type of aggro deck it just might and it provides you a nice way to draw some cards.

Last suggestions for the main are Brave the Elements and maybe something like Temporary Lockdown or Ossification in the main board. I get that you have humans, but I think these are just better than Sanctuary Lockdown or Collective Effort. Even Get Lost would be a great addition, or possibly Declaration in Stone in the sideboard.

Your sideboard should probably include Rest in Peace to deal with Izzet Phoenix and Amalia Combo, and probably should have Damping Sphere to deal with Lotus Combo. Containment Priest is also another solid sideboard consideration.

Oh, a fun card that might be cool would be Rally the Ancestors (or Return to the Ranks, maybe). For surprise blocking? Just a thought.

Cool deck idea! +1 from me!

Rhadamanthus on Clarification on Salective Adaptation

1 year ago

It just does what it says and lets you find cards with one of those abilities, i.e. it actually has the ability. Jump doesn't have flying, neither does Flight of Fancy, Leaping Lizard, nor Opal Gargoyle. Storm Crow and Smuggler's Copter have flying.

WhatInTheWhoNow on Cut-CO knives are ehxpensive!

1 year ago


Thanks for your suggestions! Here are my thoughts:

As for the Clock of Omens combo, it is my opinion that it's rather difficult to assemble for the following reasons:

  • Finding four cards for a combo is a lot, besides having to set them up.
  • Two artifacts, a creature, and a card in hand are required. That means a single removal or discard spell can disrupt the combo.
  • clock is basically a dead card without the combo.

I agree with your opinion on Memnite. I chose to add it because it can add to the artifact count and crew Smuggler's Copter, which is sometimes necessary to get asmor running. It can also be a target for Ensoul Artifact. Fae of Wishes can also crew copter, is a discard option, and can grab the combo or another sideboard option. Honestly I think the only downsides are that it's not an artifact and it costs a lot to do stuff with it. Unearth seems like a really good option as long as it has targets, but if I remove all creatures except for asmor it won't be any good. Any suggestions for replacement creatures?

Worrad75 on Attack-harmonicon

1 year ago

Made some fresh swaps!

Smuggler's Copter in, Skyknight Vanguard out play it turn 2, commander can crew it turn 3 and you get to loot twice thereafter. Helps feed some of the graveyard-dependant cards in the deck while making sure we don't run out of gas

Plumb the Forbidden in, Deadly Dispute out same mana cost, significantly better upside in a token deck. Helps us refill our hand in the case of a boardwipe, so it doubles as a protection piece of sorts

Tocasia's Welcome in, Aerial Surveyor out taking out the least consistent ramp option for extremely dependable card draw. We keep running out of cards so this should help

Bitter Reunion in, Urabrask the Hidden out early looting with the upside of giving our team haste at a fraction of Urabrask's cost. Can also be recurred repeatedly with Sun Titan for insane value.

wallisface on Bluesteel Aggro

1 year ago

I’d suggest dropping High-Speed Hoverbike so you can run the full playset of Smuggler's Copter, which is just an all-round better vehicle.

I also think it's probably worth trying to fit a few Steel Overseer in here to apply offensive pressure, as well as a few Welding Jar to keep your important pieces safe.

Jett2112 on Tulzidi Caravan

1 year ago

Reinforced Ronin is good for helping with metalcraft too, good rec! I might keep Zurgo Bellstriker in too for a density of 1 drops.

Containment Construct also good for metalcraft and it's a 2/2 with card advantage so yeah another perfect rec for this deck.

Valakut Awakening  Flip I took out a while ago because too often it just is 3 mana draw a card. so its a low impact spell or a tapped land. It's better for combo or control decks.

Efreet Flamepainter Maybe one day if there gets to be more instants and sorceries but now I don't think theres enough spell density at 9.

Deflecting Swat is good when I activate Subira, Tulzidi Caravanner's ability discarding my hand then somebody casts removal before my 2 power guys can deal damage.

Smuggler's Copter has been in there because if all opponents have blockers it's a way to fly over for damage and card advantage. I Think you are right tho and it's low impact compared to some other recs.

Possibility Storm the angle is that it will prevent just about any combo from being cast. Additionaly I can be pretty sure that when I cast a 2 power creature I will get a 2 power creature while my opponents playing combo and control sit with most of their hand dead. My assault combo can actually be assembled piece by piece during a Possibility Storm whereas most combos involving instants and sorceries such as the dreaded Tainted Pact, Demonic Consultation, Natural Order or Brain Freeze cannot play around the chaos.

Dolmen Gate is useful when opponents have too many blockers. In my current meta however the "creature power 2 or less can't be blocked" ability on Subira, Tulzidi Caravanner is enough to make sure key creatures can attack while not dying to blockers.

Harmonic Prodigy and Savage Beating... good points. plus Harmonic Prodigy adds triggers to Immolation Shaman, Prophetic Flamespeaker and Seasoned Pyromancer...

SufferFromEDHD on Tulzidi Caravan

1 year ago

Reinforced Ronin is a clear upgrade to Zurgo Bellstriker.

Containment Construct = Conspiracy Theorist #2 if necessary.

Dwarven Mine and Sokenzan, Crucible of Defiance create bodies efficiently.

I know you aren't a fan of etb lands but... would Valakut Awakening  Flip be worth a spot? Instant speed card filter/draw is nifty.

Deflecting Swat needs to be in the main. Your deck relies on your commander and this effect protects the fragile synergy. Unless you know something I don't Smuggler's Copter does not belong in this list. It cost an attacker and it does not utilize Subria's ability.

Efreet Flamepainter I'm not sure if you are running enough to justify this but the few that you are would be brutal if they were doubled. This deck can guarantee combat damage.

Possibility Storm what's your angle with this card in this strategy? Are you able to weather the chaotic storm better than other strategies?

Would Dolmen Gate be overkill or useful to the strategy?

Not suggesting this but more an observation... Harmonic Prodigy grants double triggers. If it interacted with more than just the commander it might be worth a spot but as of now it's just a fun fact. Perhaps Savage Beating for double triggers and a potential game ender?

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