Artifact — Vehicle
Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.
Crew 1 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Smuggler's Copter Discussion
3 weeks ago
Kougaiji38, you seem to have some misconceptions.
"Until end of turn" is now used exclusively for defining a duration of an effect. It no longer is printed on cards (and has been errated off of old cards) to signify a trigger. Act of Treason, Giant Growth, Crew (Smuggler's Copter), etc will all end on the cleanup step of the current turn. There is no way currently printed to extend the duration across multiple turns.
"At the beginning of the next end step" is now used when something needs to trigger after the second main phase. This trigger looks for the next end step to happen and triggers at that time. If Obeka, Brute Chronologist is used to end the turn before an end step starts the triggers will trigger on the next turn's end step. This will allow you to delay the trigger by a turn. If you want to completely negate an end step trigger you can wait until it is put on the stack, and then end the turn in response. That way the trigger has gone off and will not trigger again at a later end step.
2 months ago
I think you might need just a couple more mana rocks. I try for at least 40 lands + mana cards. If you want to cast a ton of cards per turn maybe Ruby Medallion and Jet Medallion? Those are pricey though.
3 months ago
multimedia I definitely agree with your revisions. One problem I've been trying to mitigate is getting cards I want to reanimate out of my hands. So far, there's Smuggler's Copter and Mask of Memory (and the tutors to get it). Do you think this is enough discard? Thanks again for all of your suggestions :)
3 months ago
Here’s the exact thing about the social contract:
Commander as a format was designed very intentionally by wizards to be the social, fun, lax format.
It was designed to be what wizards has been pushing for YEARS with their premade 60 card decks, but never achieved: fun tabletop magic.
The kind of magic where your first few decks are literally composed of 200$ worth of cards from the 10 precon decks you bought, and you lose to Novablast Wurm because the damn thing can’t be blocked and all 3 pieces of removal in your deck were already spent on Terra Stompers, or you lose to King Macar, the Gold-Cursed + Smuggler's Copter because you hit a land pocket.
The most fun kind of magic I’ve ever played.
Of course, because magic has a winner and a loser, it attracts competitive people. People who have standard, modern, legacy, vintage, Canadian highlander, pauper, and more as competitive, regulated outlets.
The social contract is, at its core, really just an attempt from the glorious, fun loving casuals to get spikes to chill the F out for a game and just enjoy it.
To be completely frank, the only times I have ever seen someone struggle with the social contract in person, is when a new dude comes into the LGS, loses his first game because he got teamed up on, and decides it’ll never happen again.
For commander, for just this ONE format that has no officially sanctioned tournaments or cash rewards, turn off your need to win and just have fun. Note that this is very different from turning off your want to not lose. You can still do that.
I promise that’ll be a better guide to deckbuilding than “no mld, countermagic, combos, otk’s, tutors, or overtuned busted stuff”
3 months ago
My main thought looking through this list was that it feels like you’re creating extra steps for yourself - pretty much all your “cheap cmc vehicles” don’t have any additional power over what green can provide normally in creature form, so you’re creating extra work for yourself with no real gain.
Instead of Funeral Longboat , Smuggler's Copter and Sky Skiff you could just be running Avatar of the Resolute , Kalonian Tusker , Strangleroot Geist , Dryad Militant , Experiment One , or Pelt Collector . These all provide equal power to what you’re running, sometimes for less mana, and actually provide threats by themselves.
I’ll concede that Esika's Chariot is probably a decent way to get 8 power on board for 4 mana.
4 months ago
I updated my Mono Artifacts deck recently, and feel it is playing stronger than ever.
Six months later I've taken another look at it, and thought hard about some new cards that I think are working well.
I had to ditch Chief of the Foundry but I needed the 3 drop slot for other cards.
This still has quite a few original ideas in it, and I still prefer it to Izzet.
Take a look and make some suggestions, or throw it an upvote, if you like it.
SCORE: 5 | 4 COMMENTS | 227 VIEWS | IN 1 FOLDER
4 months ago
First of all, thanks for your suggestions! Actually, I already had the Smuggler's Copter in the Deck, but I decided to cut it. For the direct tapping of Kalamax, the Stormsire , I already have the Cultivator's Caravan and the Survivors' Encampment . That should be enough, I think. I really appriciate suggestions!
4 months ago
Would you consider running vehicles to help tap Kalamax without relying on him to attack?
Also the idea of a Stegasaurus piloting a tiny helicopter would look hilarious.