Smuggler's Copter

Smuggler's Copter

Artifact — Vehicle


Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.

Crew 1 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

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Format Legality
2019-10-04 Legal
Custom Legal
Commander / EDH Legal
Modern Legal
Canadian Highlander Legal
Casual Legal
Historic Legal
Unformat Legal
Limited Legal
Leviathan Legal
Block Constructed Legal
Arena Legal
Tiny Leaders Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Oathbreaker Legal
1v1 Commander Legal
Duel Commander Legal
Vintage Legal

Smuggler's Copter occurrence in decks from the last year

Latest Decks as Commander

Smuggler's Copter Discussion

Daedalus19876 on Magda's Frozen Kingdom

4 weeks ago

Epicurus: I'd highly recommend Smuggler's Copter, it's good card filtering. Even if you're topdecking, it can often turn a mediocre topdecked land into gas. And it's easy to crew, and low CMC (it curves VERY nicely into Magda). I'd take it over some extra damage :)

Epicurus on Magda's Frozen Kingdom

4 weeks ago

Daedalus19876 I'm waiting to see what Dwarf tribal comes out in Kaldheim before filling out the tribal cards. Right now the deck sits at 20+ dwarves, but if there's enough good stuff to add once that whole set list is released, I may remove Seven Dwarves, which could potentially make enough space for changelings.

The vehicles I'm already running are Aradara Express, Daredevil Dragster and Mobile Garrison, though I have other methods of tapping dwarves outside of combat both on the main and maybe boards. I'm iffy about Smuggler's Copter, because it's card replacement, not card advantage, and in playtesting I run out of cards in hand regularly.

As for Aggravated Assault, I forget often to include in my deck descriptions that I intentionally avoid infinite combos. Helm of the Host is an interesting idea, though, that I might consider.


Daedalus19876 on Magda's Frozen Kingdom

4 weeks ago

Have you considered more changelings to help fill out your tribe (there's not many good ones, but Taurean Mauler and Adaptive Automaton might work well)? Adaptive Automaton, too, and maybe Metallic Mimic. Aggravated Assault goes infinite with five dwarves and any Vehicle (or opponent you can attack with no consequences), and Imperial Recruiter seems pretty awesome even if it's not a dwarf.

This might seem odd, but have you considered Helm of the Host here? Even tapping two or three dwarves offsets the high cost, once you have a second Magda, and it seems like silly things could happen when you get MULTIPLE treasures per tapped dwarf. Smuggler's Copter also seems like a must, are there other vehicles that you think would fit? :)

amicdeep on Budget Black Midrange (60$)

1 month ago

I like the concept. There are a couple of cards I'd add

Bad Moon. Solid anthem and viable with lurrus. I'd try this proberbly as a 2-3 of.

Kicker also allows you to semi cheat on the mana restrictions from lurrus Gatekeeper of Malakir and Nullpriest of Oblivion both work with lurrus (if now with unearth) (maybe a 2-3 of in total)

Another packages I would consider is Pain Seer + Smuggler's Copter Either apart or together they are a pretty serious draw package.

I think the land base could also be honed a little. The best 2 lands by a long ways are Ifnir Deadlands and castle lockwain I'd run 2 of each I would also include a couple field of ruin for land removal Barren Moor, Hagra Mauling  Flip and if your budget works with snow basics Frostwalk Bastion could all also be in the conversation.

Finally no matter the direction I would also include some of the cheaper and effective choice spells 1 cling to dust 1-2 Inscription of Ruin 1-2 never//return

Bloodchief's Thirst also makes a solid fatal push replacement.

If you where looking for something to cut foulmair Knight and 1-2 vampire of the dire moon would be my first choices.

RNR_Gaming on Staples?

2 months ago

Something that can slot into any deck/archetype and produce good results. Ramp and interaction are going to make up the majority of most of the suggestion but there are also commander dependent staples. For example; King Macar, the Gold-Cursed - things like Springleaf Drum and Smuggler's Copter should be in every list worth its weight in sleeves.

LitchOubliette on Commander Staples Cube

2 months ago

Changelog (22/11/2020)








Mana Fixing

philosopher on B/W Eldrazi

3 months ago

I built a displacer deck around Skyclave Apparition, so you may want to try it instead of your Smuggler's Copter because Smuggler's Copter got banned from pioneer due to the fact it was in every pioneer aggro deck. So the benefit of Skyclave Apparition is that it exiles a nonland permanent and then you can blink it with your Eldrazi Displacer to exile more of your opponent's nonland permanents.

My displacer deck:

MagicMarc on Commander Deck Inspiration Ideas...

3 months ago

If you use something with an untap ability like King Macar, the Gold-Cursed you can use artifacts to untap it if your deck's colors don't have cards for it.

The most popular way to do that with cards like the king is with mana artifacts like Springleaf Drum and Paradise Mantle. Other popular ways are with prison type artifacts like Puppet Strings and Amber Prison. Lastly, people like to crew stuff like Mobile Garrison, Cultivator's Caravan or Smuggler's Copter.

Or, just go infinite with him for shenanigans like with Freed from the Real + Paradise Mantle. If you go this route, there are a bunch of other creatures to be abused with the combo. Not that it's the best example but I do have a deck where I outline some of the card synergies here: The Real King Of Paradise.

I would like to give honorable mention to Captain of the Mists. He is a twiddle with legs. This card has amazing synergy with King Macar, the Gold-Cursed and even untaps for free when the king or other humans enter the battlefield.

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