Smuggler's Copter

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Smuggler's Copter

Artifact — Vehicle

Flying

Whenever this attacks or blocks, you may draw a card. If you do, discard a card.

Crew 1 (Tap any number of other creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Mr_Radical on Low cost cards to help …

8 months ago

Hi! I'm looking for low mana value permanents that will help my mono green deck hit land drops more consistently. I'm running 38 lands, but the deck's card draw is mostly high mana value, so the early game is a bit precarious.

For early card draw, I currently have Endless Atlas and am considering Tome of Legends or maybe a looter like Smuggler's Copter. A Sylvan Library would be nice, but it's outside my price range.

I recently came across Greenseeker and this sort of effect is exactly what I'm looking for. Main issue is that it's only one card, and Hermit Druid is the only other low cost permanent I've found with a similar effect.

If only Abundance weren't 4 mana...

Any suggestions?

tinhead on Gut Shot

9 months ago

These are all great suggestions, thank you! They’ve been very helpful in focusing my top end more. If I’m committed to keeping the curve cheap and tight, the big threats need to close out the game fast!

  • Taking extra combats is an angle I hadn’t considered. For this, my cards of choice are Karlach, Fury of Avernus and Great Train Heist. The former is one of the best versions of this effect on a permanent, and the latter is a very strong and versatile one-shot effect. Other contenders include Grim Reaper's Sprint and Fury of the Horde.

  • Ramp, board wipes, and protection are all important aspects of slower decks that expect to play into the mid to late game. This deck is trying to be low to the ground and convert cards into damage as quickly as possible. I may add some standout cards like Blasphemous Act and Cursed Mirror, but for now I’d like to try this aggro angle. I don’t like playing protection cards just for the sake of keeping my commander around — if Gut becomes a “kill on sight” card, I’ll rebuild the deck. Similarly, the “steal and sac” direction would be lots of fun in the version of this deck that goes bigger, and will stay out of this version for now.

  • I think the vehicles that are in the deck already (Smuggler's Copter and The Regalia) are especially strong since their stats/abilities are above rate and anything can crew them. I’m not sure that other vehicles really fit this bill, but will keep them on my radar as options.

  • All great token generator options. I added Urabrask's Forge since it scales and is resilient in the face of board wipes. Squee, Dubious Monarch is also in since it can be cast from the graveyard. More may come if I eventually go in the swarm direction later.

  • Skullclamp should have been in the deck from the start, added!

Coward_Token on Perpetual Patterns of Proliferated Prosperity

1 year ago

Minamo, School at Water's Edge utility land that taps for colored mana and enters untapped

Manifold Key strictly better Voltaic Key (both are OK)

Aphetto Alchemist & Voltaic Servant cheap repeatable free untappers

For tapping, obviously keep an eye on the Planets and cheaper Spacecraft as they use counters and can give value. (Only at sorcery speed tho.) Scryfall link

Vehicles for crew-tapping whenever:

Mothdust Changeling is pretty much the same as Voyager Glidecar

BioProfDude on Vehicular Manslaughter

1 year ago

Why not Smuggler's Copter? It has a lower strength/toughness than your other mainboard cards, but the looting is great to help you dig for other cards you need.

BioProfDude on Pioneer Goblins

2 years ago

It's been a while-- still playing this? If so, any thoughts on maybe including 3x Smuggler's Copter?

legendofa on im lost

2 years ago

I haven't seen the match in question, but if I interpret the question correctly, the second match of the Top 8 had a Vein Ripper crewing a Smuggler's Copter, which attacks. Jean-Emmanuel Depraz blocks with Arclight Phoenix. The Smuggler's Copter and Arclight Phoenix trade and die. This triggers the Vein Ripper's life drain ability twice. gaining 4 life for its controller and causing JED to lose 4 life.

If I understand the OP right, the Vein Ripper doesn't cause the Smuggler's Copter to be sacrificed at any time, it simply trades in combat with Arclight Phoenix. The Vein Ripper's life drain ability is not connected to the ward, which Gidgetimer explained well. Since two creatures died in this exchange, the Vein Ripper triggers twice, creating two instances of +2 life/-2 life, for a total of +4 life/-4 life.

BioProfDude on Mono White Vigilance

2 years ago

I think if you have the budget, you need to at least upgrade the mana. Include 2x Eiganjo, Seat of the Empire, 1x or maybe 2x Castle Ardenvale, 1x Shefet Dunes (you'd be surprised at how effective that +1/+1 thing can be at istant speed!), and maybe 1x Cave of the Frost Dragon as a place to sink mana for attacking if you get wrathed.

Guardian of Faith also nicely fits your theme and is an underrated card that can be extremely useful. I get that you're trying to stick with humans, but I think there's already a really, really good humans deck, so I would exploit the vigiliance and worry less about the humans aspect (see below).

On that note, Reidane, God of the Worthy  Flip would be a solid addition, if at least for the sideboard.

While it doesn't have vigilance when activated, maybe Smuggler's Copter? Ha! I know, we're jamming it in every deck to see if it will work, but in this type of aggro deck it just might and it provides you a nice way to draw some cards.

Last suggestions for the main are Brave the Elements and maybe something like Temporary Lockdown or Ossification in the main board. I get that you have humans, but I think these are just better than Sanctuary Lockdown or Collective Effort. Even Get Lost would be a great addition, or possibly Declaration in Stone in the sideboard.

Your sideboard should probably include Rest in Peace to deal with Izzet Phoenix and Amalia Combo, and probably should have Damping Sphere to deal with Lotus Combo. Containment Priest is also another solid sideboard consideration.

Oh, a fun card that might be cool would be Rally the Ancestors (or Return to the Ranks, maybe). For surprise blocking? Just a thought.

Cool deck idea! +1 from me!

Rhadamanthus on Clarification on Salective Adaptation

3 years ago

It just does what it says and lets you find cards with one of those abilities, i.e. it actually has the ability. Jump doesn't have flying, neither does Flight of Fancy, Leaping Lizard, nor Opal Gargoyle. Storm Crow and Smuggler's Copter have flying.

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