Smuggler's Copter

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Smuggler's Copter

Artifact — Vehicle

Flying

Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.

Crew 1 (Tap any number of other creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Rhadamanthus on Clarification on Salective Adaptation

1 month ago

It just does what it says and lets you find cards with one of those abilities, i.e. it actually has the ability. Jump doesn't have flying, neither does Flight of Fancy, Leaping Lizard, nor Opal Gargoyle. Storm Crow and Smuggler's Copter have flying.

WhatInTheWhoNow on Cut-CO knives are ehxpensive!

2 months ago

wallisface,

Thanks for your suggestions! Here are my thoughts:

As for the Clock of Omens combo, it is my opinion that it's rather difficult to assemble for the following reasons:

  • Finding four cards for a combo is a lot, besides having to set them up.
  • Two artifacts, a creature, and a card in hand are required. That means a single removal or discard spell can disrupt the combo.
  • clock is basically a dead card without the combo.

I agree with your opinion on Memnite. I chose to add it because it can add to the artifact count and crew Smuggler's Copter, which is sometimes necessary to get asmor running. It can also be a target for Ensoul Artifact. Fae of Wishes can also crew copter, is a discard option, and can grab the combo or another sideboard option. Honestly I think the only downsides are that it's not an artifact and it costs a lot to do stuff with it. Unearth seems like a really good option as long as it has targets, but if I remove all creatures except for asmor it won't be any good. Any suggestions for replacement creatures?

Worrad75 on Attack-harmonicon

5 months ago

Made some fresh swaps!

Smuggler's Copter in, Skyknight Vanguard out play it turn 2, commander can crew it turn 3 and you get to loot twice thereafter. Helps feed some of the graveyard-dependant cards in the deck while making sure we don't run out of gas

Plumb the Forbidden in, Deadly Dispute out same mana cost, significantly better upside in a token deck. Helps us refill our hand in the case of a boardwipe, so it doubles as a protection piece of sorts

Tocasia's Welcome in, Aerial Surveyor out taking out the least consistent ramp option for extremely dependable card draw. We keep running out of cards so this should help

Bitter Reunion in, Urabrask the Hidden out early looting with the upside of giving our team haste at a fraction of Urabrask's cost. Can also be recurred repeatedly with Sun Titan for insane value.

wallisface on Bluesteel Aggro

7 months ago

I’d suggest dropping High-Speed Hoverbike so you can run the full playset of Smuggler's Copter, which is just an all-round better vehicle.

I also think it's probably worth trying to fit a few Steel Overseer in here to apply offensive pressure, as well as a few Welding Jar to keep your important pieces safe.

Jett2112 on Tulzidi Caravan

8 months ago

Reinforced Ronin is good for helping with metalcraft too, good rec! I might keep Zurgo Bellstriker in too for a density of 1 drops.

Containment Construct also good for metalcraft and it's a 2/2 with card advantage so yeah another perfect rec for this deck.

Valakut Awakening  Flip I took out a while ago because too often it just is 3 mana draw a card. so its a low impact spell or a tapped land. It's better for combo or control decks.

Efreet Flamepainter Maybe one day if there gets to be more instants and sorceries but now I don't think theres enough spell density at 9.

Deflecting Swat is good when I activate Subira, Tulzidi Caravanner's ability discarding my hand then somebody casts removal before my 2 power guys can deal damage.

Smuggler's Copter has been in there because if all opponents have blockers it's a way to fly over for damage and card advantage. I Think you are right tho and it's low impact compared to some other recs.

Possibility Storm the angle is that it will prevent just about any combo from being cast. Additionaly I can be pretty sure that when I cast a 2 power creature I will get a 2 power creature while my opponents playing combo and control sit with most of their hand dead. My assault combo can actually be assembled piece by piece during a Possibility Storm whereas most combos involving instants and sorceries such as the dreaded Tainted Pact, Demonic Consultation, Natural Order or Brain Freeze cannot play around the chaos.

Dolmen Gate is useful when opponents have too many blockers. In my current meta however the "creature power 2 or less can't be blocked" ability on Subira, Tulzidi Caravanner is enough to make sure key creatures can attack while not dying to blockers.

Harmonic Prodigy and Savage Beating... good points. plus Harmonic Prodigy adds triggers to Immolation Shaman, Prophetic Flamespeaker and Seasoned Pyromancer...

SufferFromEDHD on Tulzidi Caravan

8 months ago

Reinforced Ronin is a clear upgrade to Zurgo Bellstriker.

Containment Construct = Conspiracy Theorist #2 if necessary.

Dwarven Mine and Sokenzan, Crucible of Defiance create bodies efficiently.

I know you aren't a fan of etb lands but... would Valakut Awakening  Flip be worth a spot? Instant speed card filter/draw is nifty.

Deflecting Swat needs to be in the main. Your deck relies on your commander and this effect protects the fragile synergy. Unless you know something I don't Smuggler's Copter does not belong in this list. It cost an attacker and it does not utilize Subria's ability.

Efreet Flamepainter I'm not sure if you are running enough to justify this but the few that you are would be brutal if they were doubled. This deck can guarantee combat damage.

Possibility Storm what's your angle with this card in this strategy? Are you able to weather the chaotic storm better than other strategies?

Would Dolmen Gate be overkill or useful to the strategy?

Not suggesting this but more an observation... Harmonic Prodigy grants double triggers. If it interacted with more than just the commander it might be worth a spot but as of now it's just a fun fact. Perhaps Savage Beating for double triggers and a potential game ender?

multimedia on Death Race

10 months ago

Hey, nice version of Breya with Shorikai and Greasefang.

The artifact creatures who reduce the mana cost of artifacts especially Enthusiastic Mechanaut, but also Etherium Sculptor seem good here since they add more ramp and can crew. Tezzeret, Betrayer of Flesh is the new Tezz, it's excellent with Breya and has synergy with Vehicles.

Smuggler's Copter is among the best Vehicles. Smuggler's Buggy is a new Vehicle and hideaway is powerful. Master Transmuter can cheat Vehicles onto the battlefield including Buggy for more hideaway and is excellent with Mycosynth Lattice and Darksteel Forge. With Breya Transmuter can create more Thopters by bouncing and putting Breya right back onto the battlefield.

Spire of Industry and Path of Ancestry are two other budget rainbow lands. Fellwar Stone is another budget rainbow mana rock.

Good luck with your deck.

Andramalech on Eldrazi Blues

11 months ago

Just some quick notes!

Draw power: Mystery Key, Mask of Memory

Flyers/unblck.: Smuggler's Copter, Zephyr Boots

Support/Ramp: Aether Spellbomb, Prophetic Prism, Forsaken Monument, Horn of Greed, Howling Mine

I'd also comment that Distortion Strike, when well placed could really sink a game for one, if not two players.

If you haven't considered Eldrazi Mimic, that'd be a really nasty card to pair up with your line up.

For retrieval, Scrap Trawler could really do you a favor if artifact retrieval is important for you.

12-Post has been a favorite concept of mine for awhile and I always see mono green Tron as my rival. I think Blue-Post is a pretty cool concept!

If you wanted to use things like Tinker and Show and Tell, things could really get zaney in your group setting.

Hope the feedback helps!

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