Smuggler's Copter

Smuggler's Copter

Artifact — Vehicle


Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.

Crew 1 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Smuggler's Copter occurrence in decks from the last year

Latest Decks as Commander

Smuggler's Copter Discussion

multimedia on Asleep at the Wheel

1 month ago

Hey, the flavor is great here and the deck name gave me a laugh :)

I second the Smuggler's Copter suggestion, but I don't think you should cut Tank for it. Consider cutting Dance of the Skywise for Copter? Sarkhan's Whelp seems underwhelming with only 3x Sarkhan. Consider Gadrak, the Crown-Scourge instead? If you add more Vehicles since he has interaction with Vehicles and Treasure tokens from Goldspan. He can block or crew with five power before he can attack.

Consider Blinkmoth Nexus ? It can become a flying artifact creature that can crew Copter or Tank, can also move counters to it with Bio and it's an artifact for Gadrak.

Hardhitta7 on Asleep at the Wheel

1 month ago

The first thing I would recommend is Smuggler's Copter over Mizzium Tank .

Mcat1999 on Please help save this game

2 months ago

Yes. EDH is MTG's single largest format and Mark Rosewater has even said that he wished he could remove or dissolve the Rules Committee, as they are not employees of WOTC, rather some 3rd party Judges and managers.

Standard, one might assume, is MTG's next largest format. Apparently that title is held for Draft, which makes sense. Logistically, entering a Standard competition is difficult, costly (competitive decks rotating in and out) and difficult with schedules. However Draft is as simple as buying a few packs or a box and going at it with your friends. We use to play at Steak and Shake. We'd get off work, hit up our Walmart and go eat at Steak and Shake or Ihop. We'd crack packs, build crappy decks and go have some fun.

Standard isn't a dying format by any metric. However, in terms of profitability, Standard isn't where the moneys at. So yes, it makes economic sense to cater to the strongest (financial) formats as to attract the most buyers.

So yes, chase rares and mythics (and even uncommons and occasionally commons) are made for each set for these two format archetypes.

And yes, some colors get far more love and appreciation than others. I recall over the past year or so seemingly every single mono-black Legendary creature was given explosive praise by the YouTube community, to the point influencers would start off videos with "Yeah, it's another black creature..."

Not that many of them have actually panned out the way they were hyped up to be. Honestly most of that hype was just for easy clicks.

If you look up Standard banning history, we find something very interesting. Here's a breakdown of Standard's bannings since 2017 when the Banhammer really began hitting hard.





It's actually quite interesting that has 36.67% of all bannings in Standard and has 33.33%.

Combined into Simic or +, there are 5 total cards. Thereby making Simic+ the most "Powerful" broken color combination.

Information on ban lists:

Tarnoduds on To pull the dragon's tail...

2 months ago

zentay98, any vehicle can bre crewed by any amount of creatures, you can crew Smuggler's Copter for 10+ power and tap all your dwarves for it.

GartharTheStout, what do you think of Coat of Arms ? I'm trying it in my own build, and I can say it's an absolute beast that can be played at instant speed for combat tricks or just a good finisher for a field full of angry dwarves

Daedalus19876 on Magda's Frozen Kingdom

3 months ago

Epicurus: I'd highly recommend Smuggler's Copter, it's good card filtering. Even if you're topdecking, it can often turn a mediocre topdecked land into gas. And it's easy to crew, and low CMC (it curves VERY nicely into Magda). I'd take it over some extra damage :)

Epicurus on Magda's Frozen Kingdom

3 months ago

Daedalus19876 I'm waiting to see what Dwarf tribal comes out in Kaldheim before filling out the tribal cards. Right now the deck sits at 20+ dwarves, but if there's enough good stuff to add once that whole set list is released, I may remove Seven Dwarves, which could potentially make enough space for changelings.

The vehicles I'm already running are Aradara Express, Daredevil Dragster and Mobile Garrison, though I have other methods of tapping dwarves outside of combat both on the main and maybe boards. I'm iffy about Smuggler's Copter, because it's card replacement, not card advantage, and in playtesting I run out of cards in hand regularly.

As for Aggravated Assault, I forget often to include in my deck descriptions that I intentionally avoid infinite combos. Helm of the Host is an interesting idea, though, that I might consider.


Daedalus19876 on Magda's Frozen Kingdom

3 months ago

Have you considered more changelings to help fill out your tribe (there's not many good ones, but Taurean Mauler and Adaptive Automaton might work well)? Adaptive Automaton, too, and maybe Metallic Mimic. Aggravated Assault goes infinite with five dwarves and any Vehicle (or opponent you can attack with no consequences), and Imperial Recruiter seems pretty awesome even if it's not a dwarf.

This might seem odd, but have you considered Helm of the Host here? Even tapping two or three dwarves offsets the high cost, once you have a second Magda, and it seems like silly things could happen when you get MULTIPLE treasures per tapped dwarf. Smuggler's Copter also seems like a must, are there other vehicles that you think would fit? :)

amicdeep on Budget Black Midrange (60$)

3 months ago

I like the concept. There are a couple of cards I'd add

Bad Moon. Solid anthem and viable with lurrus. I'd try this proberbly as a 2-3 of.

Kicker also allows you to semi cheat on the mana restrictions from lurrus Gatekeeper of Malakir and Nullpriest of Oblivion both work with lurrus (if now with unearth) (maybe a 2-3 of in total)

Another packages I would consider is Pain Seer + Smuggler's Copter Either apart or together they are a pretty serious draw package.

I think the land base could also be honed a little. The best 2 lands by a long ways are Ifnir Deadlands and castle lockwain I'd run 2 of each I would also include a couple field of ruin for land removal Barren Moor, Hagra Mauling  Flip and if your budget works with snow basics Frostwalk Bastion could all also be in the conversation.

Finally no matter the direction I would also include some of the cheaper and effective choice spells 1 cling to dust 1-2 Inscription of Ruin 1-2 never//return

Bloodchief's Thirst also makes a solid fatal push replacement.

If you where looking for something to cut foulmair Knight and 1-2 vampire of the dire moon would be my first choices.

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