( can be paid with either or 2 life.)

Target creature gets -5/-5 until end of turn.

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Dismember Discussion

PuddinWing on Bordello of Blood

3 weeks ago

Good stuff here. Have you had any issues turning on Fatal Push? I would run more fetches or swap out for some combination of Infernal Grasp and Dismember.

psionictemplar on Hulk Pact

3 weeks ago

I think you are probably right on cutting some removal. So how do these changes look.

Add: 4 Unmarked Grave 1 The Underworld Cookbook 3 Discovery / Dispersal

Remove: 3 Dismember 3 Esper Sentinel 1 Reveillark 1 Smallpox

Most all the additions are to help with getting hulk in the yard, with cookbook giving me a small amount of flexibility.

The removal decisions were based off mana considerations and the potential non-bo with an early smallpox/sentinel. Reveillark was probably the hardest pull since I do want backup combo pieces, but Body Double gives me the option to use another players graveyard as well.

I am not completely sure of these changes yet, but one thing I have been mulling over is the need for Prismatic Ending. I can't think of anything right now so dangerous outside of a Relic of Progenitus or Tormod's Crypt that I might need to remove. Not to mention that it doesn't progress my gameplan at all.

PuddinWing on Ferngully (Help Wanted!)

3 weeks ago

Cut the River of Tears and an Island for complete sets of Polluted Delta and Watery Grave. Even with a set of Deltas, I still don’t think it would be reliable enough to turn on Fatal Push. Considering removal, Infernal Grasp, Dismember, and Counterspell all have homes here. Murktide Regent will be tricky to handle without them. Bloodchief's Thirst in the side is a great way to deal with Wrenn and Six; other planeswalkers when kicked. I have more that I can’t think of right now.

Balaam__ on General Mills

4 weeks ago

I think 2-3 copies of whichever graveyard sweeper you prefer is enough, any more is overkill. Consider some other ‘sideboard staple’ cards like Pithing Needle, Apostle's Blessing (to protect your crabs) and Dismember for cheap removal (cheap as in mana cost, not $ as it’s a semi expensive card). That would be a basic generic sideboard until you get a feel for what your playgroup’s specific strengths are that you’d need to account for.

Balaam__ on Peacemaker Rats

1 month ago

Scoured Barrens is not as good as either the fetchland or the dual land, but if it’s what you have to work with it will do.

Also, unless I’m mistaken you can’t cast Return to Nature so that should probably be cut. Other than that, I’d replace Murder with a better removal spell, maybe Infernal Grasp or Fateful Absence. Dismember would have to be used carefully, but it can skirt around Indestructibility.

JrSwifterz on ETB Lifegain

1 month ago

I like this take on Soul Sisters, though I think you need to figure out how you're going to win with all that life or all of those Lifegain triggers. Voice of the Blessed is a better Ajani's Pridemate in mono-white if you can afford it, and with it gaining evasion and protection as the bigger it gets, it can be a win-con on it's own. Archangel of Thune is also a strong (if expensive) win-con as she gets all of your creatures big, so you can swing with all for game.

I also feel a significant weakness of this decklist is the lack of interaction/removal. Maybe run cards like Path to Exile, Dismember (there are a lot of Phyrexian Mana cards you can probably splash in here as you make absurd amounts of life.), and Silence

Also if you wanna make this deck into a bit more of a proper pillow fort, definitely throw in some Ghostly Prison's in there.

If you don't mind splashing this decklist into red, you can probably get some use out of Norin the Wary, as he'll be a basically guaranteed, hard to remove ETB trigger every turn. Also access to red instants like Shock or Lightning Bolt

zapyourtumor on Lurrus Death’s Shadow Graveyard Edition

1 month ago

Lightning Bolt is so good that I'd go up to a playset.

For Infernal Grasp vs Terminate, in any deck running BR colors Terminate wins out. Jund DS has always been more grindy than the original Grixis lists in 2016-7 that aimed to turbo out a fat Shadow as fast as possible. Honestly, the deck is more of a grindy midrange deck that plays Shadow than a "Shadow" deck, which is why you don't really need the unconditional extra 2 life loss from Grasp. I would replace all 3 copies of Grasp with maybe 2 copies of Terminate.

Similarly, Dismember isn't super good right now (it's main advantages are turboing out shadow being 1 cmc removal and 4 life loss, and being able to kill stuff like Kaldra Compleat which aren't very prevalent in the meta) and it misses anything equipped with a hammer or murktide or Archon of Cruelty etc. I would run 1 at most.

Since you're in jund, I'd run maybe 1-3 total copies of Abrupt Decay + Assassin's Trophy for some more versatile noncreature permanent removal which can kill stuff like T3feri, W6, Chalice, Hammer/Sigarda's Aid, Amulet, etc. The latter can ever destroy Saga.

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