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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
( can be paid with either or 2 life.)
Target creature gets -5/-5 until end of turn.
CD-ROM on Mono-Black 0 Mana Cost
1 day ago
SufferFromEDHD I appreciate it, man. Scale of Chiss-Goria is useful to protect Barricade Breaker from cards like Dismember. Lotus Petal and Mox Opal can't help cast my creatures with Improvise through their abilities. If I wanted to add both of them, I should probably swap Ornithopter, Phyrexian Walker, Scale of Chiss-Goria and/or Shield Sphere for Bone Saw, Paradise Mantle, Signal Pest and/or Springleaf Drum.
wallisface on Sideboard Tech vs. Scam
1 month ago
Surely Ragavan isn’t that big of a problem? I can’t imagine it’s ever casting your topdeck cards, so it just providing them some ramp and incidental damage. If you are worried about their creatures, perhaps run some Dismember?
Haywire Mite could be good for Blood Moon.
zAzen7977 on K'rrik the Masochist
1 month ago
You also really could use more creature removal. Baleful Mastery, Deadly Rollick, Dismember, Snuff Out, The Meathook Massacre, etc are critical, since your life total is so important, you need a way to eliminate creatures which pose a serious threat, or to allow K’rrik to pierce your opponent’s defenses.
Your land strategy is unfortunately too slow for competitive play, and you are running too many lands. You should cut down to 30 total lands and focus on Lake of the Dead, which can be useful during the early turns, and drop Cabal Coffers and Cabal Stronghold, which will take way too long to become relevant. If you can’t combo out by turn 4, you are probably doomed, and these lands won’t help.
Check out my list for more ideas: K’RRIK, LORD OF THE STORM [cEDH Primer]
DemonDragonJ on Phyrexia: All Will Be One …
2 months ago
Amazingly, there is not yet a thread for discussing Phyrexia: All Will Be One, so I am making such a thread, so that we may discuss the new set!
I am mostly very impressed by the set, thus far, except that the only instances of Phyrexian mana, thus far, are on planeswalkers, and, not only that, the planeswalkers still have normal mana symbols in their costs, and, even worse, they have less loyalty if their controller pays life to cast them; I understand that certain cards that used Phyrexian mana, such as Dismember or Mental Misstep, were extremely powerful, but did WotC really need to go this far in the other direction?
Also, why is the new Vraska mono-black, when she has more often been black/green in her previous portrayals?
The new Elesh Norn is awesome, so I shall definitely put her into my Chulane, Teller of Tales EDH deck.
I definitely like the new Glissa, although I do feel that she may be slightly too powerful, as she simply has too many great options for such a low cost, but that shall not stop me from putting her into my decks that support her colors.
How is everyone feeling about the set, thus far? Are you excited for it?
zapyourtumor on Scam Rack
2 months ago
I actually really like the inclusion of 4 Voidwalkers since it gives the undying cards another target besides Grief, especially since one voidwalker can cast cards exiled with a different Voidwalker (or its past dead self).
Having so many fetches in mono B for deck thinning is probably not necessary imo. I would probably put like 2-3 Urborg, Tomb of Yawgmoth along with 3-4 Urza's Saga. Urborg also goes pretty well with a couple horizon lands like Silent Clearing. Force of Despair is a cool card that a lot of 8rack players were excited to test out when it got spoiled, personally I don't think running 3 copies is a great idea in a deck already pitching cards to Grief but you could maybe run 3 combined between mainboard and sideboard.
Path of Peril is a really funny boardwipe since a) you can sack your Dauthi anyways and b) it doesn't hit Grief. Obviously some antisynergy with Saga but its probably fine if you sequence plays correctly.
This is definitely a deck where I would put some copies of Surgical Extraction in the sideboard.
20 lands is probably on the low side, although you aren't running any Raven's Crime. Need testing for that one.
The tweaks I'd make before playtesting would probably be:
-4 Bloodstained Mire -4 Verdant Catacombs -2 Force of Despair -2 Shrieking Affliction
+2 Urborg, Tomb of Yawgmoth +4 Urza's Saga +1 Godless Shrine +1 Silent Clearing +1 Pithing Needle +1 Nihil Spellbomb +1 Path of Peril +1 Bloodchief's Thirst/Funeral Charm/Dismember idk
Reasoning: with Saga, you can cut on Afflictions since you can tutor racks more consistently, Needle and Spellbomb are just mainboard saga target staples, and then some other removal to replace Force of Despair. Funeral Charm can let a big construct through with Urborg. What removal you choose to run is probably meta dependent.
This is definitely a lot more meta dependent so I can't comment as much.
Here Necromentia can probably be replaced with Surgical Extraction.
Go Blank is decent grave hate but can be replaced with extra Nihil Spellbomb or 4 Leyline of the Void, personal preference. Also good to note that Go Blank can sometimes be too slow (vs grinding breach) and also doesn't shut down some decks as effectively as leyline like Murktide, Scam, Grinding Station, Yawgmoth, Living End, etc while Leyline stops all of those in their tracks.
Delirium Skeins is a sideboard card against Leyline of Sanctity if thats ever a problem.
Path of Peril or Bontu's Last Reckoning can replace Damnation if you find yourself badly needing a t3 boardwipe.
Collective Brutality classic sideboard card against burn, and probably much better than March of Wretched Sorrow in 95% of situations.
You can also move the Spellbomb + Needle package to the sideboard if you think mainboard is too crowded with the scam package.
Dead_Blue_ on Murky Waters
2 months ago
I read your whole comment and appreciate the time you took for the write up. I really don’t want this to be a Dimir deck but I am planning to replace a few graves with Misty Rainforests
You’re not wrong in your assessments, having played Control as a secondary deck for years now I’m very familiar with almost all the cards you mentioned.
The thing you said about top decks, is why I used to have Think Twice in this deck over Consider… this deck pretty much never wants to go to top deck mode
Anyway instead of breaking down the pros and cons of the many viable cards you listed here’s where my head is at. I know Cryptic Command is too slow, I have barely ever cast it in any match up. I’ve been using it as a middle ground between the 4th copies of Dismember and Archmage's Charm I’m just not sure which I need the 4th copy of more since both have been all stars, what is your opinion?
Next on the table is Snapcaster Mage, it’s such a legacy card that it feels bad to want to cut it but I’ve seriously been thinking of dropping it in favor of 2x more Consider. What are your thoughts? Only thing that concerns me is cutting snap makes Unlicensed Hearse worst.
I think Unmoored Ego does need a sideboard slot, probably in place of Iymrith, Desert Doom which is only there for testing & flavor right now …do you think Surgical Extraction might be a better choice?
Mousemke on Bombardier Gold
2 months ago
dunno if you will try to port this type of thing to modern, but for comparison, here are some comparative upgrades you could make
-Disfigure => Dismember (not a clean swap, may depend on your usage)
-Lightning Strike => Lightning Bolt
-Play with Fire => more Lightning Bolt?
-Searing Blaze?(how important is the scry)
-Morbid Opportunist => Grim Haruspex
-Seize the Storm => hard to replace 1:1, but it's expensive. maybe Dreadhorde Arcanist or Magmatic Channeler
also lands. i wont dive that deep here but ofc the land base standard => modern are quite different
zapyourtumor on How Not To MTG
2 months ago
Necrogen Spellbomb is cute but a really weak card even with saga. I recommend 1 Pithing Needle and 1 Nihil Spellbomb in the main, both are really useful and the spellbomb can be cycled if graveyard hate isn't needed. To be honest, I know you want a lot of artifacts to tap for Herald, but Necrogen Spellbomb and Chromatic Star are probably getting sacrificed anyways so I don't think they are worth including. Grief is also kind of a bad card if you aren't building around it with flicker effects or like in BR scam decks so I'd cut both copies. And since Herald is a fat 7 cmc creature I'd definitely go down to 3, and maybe 2 copies. Most 8rack players have tested Davriel, Rogue Shadowmage since it was released and agreed that it isn't that good. 1 copy is sometimes played though.
I would probably replace them with removal like Bloodchief's Thirst, Fatal Push, and maybe 1x Dismember, and you also probably need the 8rack classic Raven's Crime which is absolutely amazing when getting mana flooded.
There is also the nonbo of Ensnaring Bridge preventing your Herald and constructs from attacking, which is why most rack players running saga cut down on mainboard bridge copies, but on the other hand ensnaring bridge is an artifact that taps for herald.
Also neither Animate Dead nor Dance of the Dead are legal in modern. A way to reanimate herald with Persist after discarding it with lili sounds interesting but probably not feasible unless you find a few other ways to discard herald. And at that point you'd be trying to fit too many things into one deck.
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