Dismember

Dismember

Instant

( can be paid with either or 2 life.)

Target creature gets -5/-5 until end of turn.

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Trade

Have (2) metalmagic , Azdranax
Want (4) Anahita , tideturner707 , Lunarblitz , Instinctive

Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Modern Event Deck (MD1) Uncommon
New Phyrexia (NPH) Uncommon
Promo Set (000) Uncommon

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Dismember Discussion

Balaam__ on Etrata Again & Sideboard Switch

1 day ago

Really awesome idea to design a deck around. Gotta give you points for working outside the box/outside the meta as it were.

What I would do is sideboard in some removal to make this more playable in the long run. I doubt it would ever be competitive, just due to the odd nature of what you’re trying to accomplish here, but specific cards like Dismember, Fatal Push, Surgical Extraction or Tormod's Crypt can go a long way toward making even kitchen table matchups more even. Otherwise, this looks really fun!

Peoni on Zaxara's Infinite Hydras

6 days ago

Never got a notification for this for some reason hmmmmm.. I might be a bit late but I'm definitely happy to help. :^)

Starting with your lands, they look pretty solid. This is SUPER nitpicky, but Path of Ancestry doesn't feel like a good fit here. This deck isn't exactly a tribal, and it only has 7 cards it can scry off of. It may give you any color you need, but the coming in tapped bit would make me steer clear. The decision is totally up to you though because it isn't necessarily a bad card, but just keep in mind I'm really finicky when it comes to mana coming in tapped lol. Alchemist's Refuge and Emergence Zone might be fun picks. Dropping 1000 1000/1000 Oozes or Wurms on your turn is certainly good, but even better would be your opponent's end step. >:^)

Your ramp might need a little more focusing between the auras, dorks, and rocks. I might recommend a few more rocks in Talisman of Curiosity and Talisman of Resilience, but I think auras are going to be your focus considering your untap synergies, so more cards like Wild Growth, Wolfwillow Haven, Overgrowth, and Verdant Haven would make for nice additions. That being said, I think the dorks should probably come out, along with maybe your more expensive auras Dawn's Reflection and Market Festival. Ramp cards that in my opinion definitely need to come out are Heartbeat of Spring and Dictate of Karametra purely because of their symmetry. Group hug effects like these are super dangerous, and I really don't think you need them in order to pull off your strat. That being said, I think you should cut Tidal Barracuda for similar reasons. Giving people flash is risky, even if they can't cast stuff on your turn.

Card draw suggestions I would make for now would be to consider targeted X draw spells like Blue Sun's Zenith and Stroke of Genius instead of Mind Spring, as they can also be used with infinite mana to deck your opponents. Brainstorm is almost always a good addition. I also think cutting Gadwick, the Wizened wouldn't be a bad move. He's difficult to cast outside of having infinite blue mana and he doesn't really have the best synergy with the rest of your deck.

For your removal I would suggest perhaps adding in some lower CMC options like Pongify or Rapid Hybridization as nice cheap spot removal. Dismember or Tragic Slip are also nice black options that get around indestructible. Any removal will do, really, and so it's again all up to you. I just like these a lot.

I'll leave it at that for now, and when you've made changes we can figure out what else needs to be added/cut. :^)

amicdeep on $60 Competitive Mono-Green Aggro

1 week ago

honestly the decks very light on lands, id want at least 21-22 and you running a lot of three drops. personally i would drop 1 rhonas 1 yorvo and 1 eone for 3 more lands. if you want utility lands i would for a mana base like this id aldo run at least 1 Dismember (probably 2) as despite the improved removal mono g has seen its still the best option for those gurmag anglers and tasigur lurrus and now kroxa.

3 Hashep Oasis 1 Khalni Ambush  Flip 1 Tranquil Thicket 2 Treetop Village 15 Forest

also if you added Syr Faren, the Hengehammer then id also run 2 Okina, Temple to the Grandfathers.

zAzen7977 on TINYBONES: TINY PUNISHER (Mono-Black Stax)

1 week ago

Hey Profet93! Thanks for the comment. Praetor's Grasp is great. I have had the opportunity to use it a few times, and it has practically won me the game each time. Taking out your opponent’s most important combo piece can be devastating.

It’s a tough choice between Snuff Out and Dismember. I went with the former because it almost always costs 0 mana to cast, and my meta has very few other Black decks. This deck is very mana-tight and every single mana counts. But ultimately it’s a judgment call, and Dismember would work too.

zAzen7977 on TINYBONES: TINY PUNISHER (Mono-Black Stax)

1 week ago

Hey LordKunai, thank you! I am happy to offer my opinion.

  1. Dismember is an excellent card in general, but I think I’m running enough removal for now.

  2. Darkness was in an earlier version of this build, but I found that I would rather have a discard spell then a stall spell that only lasts 1 turn. Plus I prefer using enchantments to lockdown creatures, or board wipes to remove multiple creatures at once.

  3. Liliana's Caress and Megrim are good options, but I chose to exclude them because I would rather run discard spells to reduce the opponent to 0 cards in hand. This seems counter-intuitive at first, but the goal of this build is to take advantage of Tinybones’ abilities, and Caress/Megrim do not promote that objective.

  4. Sudden Spoiling is interesting, I am not familiar with this card. However I would rather run Dismember or Bontu's Last Reckoning instead. I’d rather remove creatures than neutralize them.

  5. Torment of Hailfire is great when you have enough mana to win in a single turn. In other situations it ends up being a dead card. It was in an earlier version of this build that also ran Crypt Ghast and had a focus on ramping.

  6. In this latest version I avoid creatures (other than Dark Confidant) to focus on my primary objectives. Plus I’m running lots of board wipes and cards like Noetic Scales, and I don’t think the Ghast is cost effective if I play it for 4 mana, then only get a few turns of use out of it before it dies.

LordKunai on TINYBONES: TINY PUNISHER (Mono-Black Stax)

1 week ago

hey zAzen7977,

Love the deck. just wanted to ask your opinion on a few cards. I read through the archive to try to make sure these cards hadn't been discussed yet, HOPEFULLY i didn't miss them. :)

  1. Dismember
  2. Darkness
  3. Liliana's Caress/Megrim
  4. Sudden Spoiling
  5. Torment of Hailfire
  6. Crypt Ghast

Balaam__ on B/W Vampire Life-gain Deck

1 week ago

Some removal would be very helpful. Black and white both have numerous options. Path to Exile, Dismember, Feed the Swarm or Cast Down might all be worth a look. If nothing else, you’ll want to sideboard certain types of cards in for games two and three. Maybe some graveyard hate like Tormod's Crypt as well.

Balaam__ on Army of the dead

2 weeks ago

Very nice. I’d put more removal in the sideboard though. Maybe some Dismember or Doom Blade, Cast Down, Fatal Push etc.

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