Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Dismember
Instant
( can be paid with either or 2 life.)
Target creature gets -5/-5 until end of turn.
Profet93 on Toshiro Umezawa Spellslinger Control
1 month ago
Forbidden Orchard - To always have a creature to target/destroy + politics
Lashwrithe > Nightmare lash - Option to use mana to equip + comes with a token attached.
Sword of Wealth and Power/Glamdring > Spellbinder - High equip cost, chance for 2 for 1, and requires instants in hand. The casting without paying is nice but I believe having your commander be pro instants + sorceries is huge as they need to interact prior to combat. Not to mention the first strike on Glamdring.
Demonic Tutor > Mastermind's acquisition?
Shizo, Death's Storehouse > Swamp
Sheoldred's Edict - Removal with an option
Defile - Not needed but can pack a punch
Dismember - A bit expensive but flexible. Might be worth noting
Grim Return - Cute, especially with ETB effects
Force of Despair - Interact while tapped out
Dash Hopes - How has this been playing for you? Seems like they just lose 5 life for 2 mana.
Liability - Is this impactful enough? I feel it can backfire and the upside isn't incredibly strong. Although, it does wreck token decks with a board wipe.
Mirrorpool - One of my favorite cards! What is your target with it usually, I don't see any incredible payoffs.
leovolt884_ on Rotpriest Infection
2 months ago
Definitely Does not need as many pump spells. Keep the Vines of Vastwood for protection and maybe a Snakeskin Veil or two if you want to argue for that. Heroic Intervention is a good alternative as always but doesn't have pump capabilities. I think it would be decent as mass removal is pretty common especially with -x/-x to all creatures being a common effect on black cards and your deck is very susceptible to that kind of removal. Most mass removal doesn't target so you wont even get Venerated Rotpriest triggers so some board wide protection seems necessary. Might of the Masses seems like a good cut because only 16 creatures with very limited card draw won't end up pumping more than other spells too often. Groundswell and Might of Old Krosa seem pretty redundant so picking one or the other would be best.
Depending on how you feel about splashing, maybe consider red for something like Rhythm of the Wild for protection and better aggro. Something to provide trample can be found here as well. Temur Battle Rage is an okay option and can be deadly but requires an additional pump spell to be at full potential. Can't think of any other cards like it off the top of my head but they definitely exist. If staying in two colors, consider 3-4 Vexing Shusher to simulate Rhythm and serve as removal bait in which case Triumph of the Hordes can maybe be justified as a boardwide buff and trample enabler, also giving shusher infect. In terms of creatures, running a few more may perform well, possibly a few copies of Flensermite and I would highly recommend Skithiryx, the Blight Dragon to close out games if you can't take them early. It would be a good idea to at least sideboard it against control or burn. Some of your current sideboard cards should be run mainboard like Dismember, a Force of Despair, and some Thoughtseize to disable your opponent.
I understand running Urborg, Tomb of Yawgmoth especially with the Inkmoth Nexus but it feels a bit pricey and could be replaced with an Overgrown Tomb since your mana ratio is already pretty good. A few lands may also be cut, considering 1.4 average cmc is very low and with limited card draw you really don't want to get mana flooded.
The deck feels almost like a "one trick" kind of deal and would be pretty easy to work around. You have to play really well to force your opponent into numerous combat tricks so maybe take it easier on yourself by running more removal and card draw. Dumping your hand then drawing 1 to 2 combat tricks per turn may not work against control decks or even aggro decks that can afford to chump block. Unearth is a good idea, consider running 1 less in favor of a mass recursion effect or something that lets you access multiple cards from the graveyard later in the game when you've run out of resources.
nuperokaso on
3 months ago
- Your mana curve is missing 1 mana drops, which is a problem in your aggro deck.
-
Merfolk decks usually play a lot of creatures, since the lords add up. Each creature you play also taps something with Merrow Reejerey, acting as a removal. 25 creatures is thus a low number.
-
Play Tide Shapers - it's a one drop creature which enables Islandwalk on your creatures and disrupts enemy mana.
- Play Lord of Atlantis and Vodalian Hexcatcher if your budget allows it.
- Svyelun of Sea and Sky may be better than Tempest Djinn since it's a Merfolk.
- Silvergill Adept is still somewhat playable.
- Unsummon was made obsolete by Fading Hope
- Sinister Sabotage is too expensive. Replace it by some 1 mana spells such as Dismember, Spell Pierce, Mist-Cloaked Herald.
- AEther Tradewinds - Don't play this at all. Your only permanents are creatures anyway.
- Boomerang - Don't play this. If your target is not a land, there are better options. And the only time you want to target a land is turn 2, on which you want to play creatures.
Profet93 on I BEG YOUR F@CKING PARDON??!!! - Razaketh
6 months ago
Phyrexian tribute and gate to phyrexia were the main 2. The other options available are much more higher in CMC and I don't believe would be worth it. Should you still have issues with artifacts and enchantments after adding the above, then it might be potentially worth looking into.
Rings of Brighthearth is the enabler for them. It doubles your commander, if you add fetches it acts as ramp (urborg allowing you to keep them for later + shuffle effect). Some combos include Everflowing chalice (4x counter) + Rings + Voltaic Key = . I would recommend this combo only if you added more mana rocks.
My favorite, Rings + Deserted Temple + cabal coffers + swamps (urborg to make less) = . Temple is great for untapping your mass mana producing lands and can act as a political tool as well.
Not saying to add but worth noting - Zulaport Cutthroat/Blood Artist + Reassembling Skeleton + Carnival of Souls + Ashnod's Altar. Artist and cutthroat are decent at helping you regain the life you lose in general.
Imp's Mischief - Can "counter" counterspells and redirect targeted removal draw and extra turns! Such a versatile card for only 2 mana.
Dismember - Cheap instant speed removal
Syphon Mind - Draw 3, each opponent discards one.
Phyrexian Arena - Consistent draw
I can try to provide you with cuts as well, lmk!
IHATENAMES on CoCo Grimalkin (Naya)
7 months ago
Pick Your Poison might be better than Atraxa's Fall
Wild Nacatl 1 drop cats are important for curving out
Qasali Pridemage Sideboard cat idea
Dismember Damping Sphere Sideboard tech vs rhino cascade
Happy brewing!
irmsilver on Bloodletter of Aclazotz vs. Paying …
8 months ago
Thank you for your answer. I believe my confusion came from not from mentally separating the paying of life and then the actual losing of life.
So alternatively, this means that (during my turn) if my opponent has 4 life and controls Platinum Angel, they could still cast Dismember targeting my Bloodletter of Aclazotz by announcing their casting it for {1} and 4 life. But then Bloodletter sees that they would lose 4 life from paying 4 life, and changes that loss to 8. They wouldn't actually be paying more life than they have, but would still actually go to a -4 life total.
irmsilver on Bloodletter of Aclazotz vs. Paying …
8 months ago
Bloodletter of Aclazotz has a replacement effect that makes your opponents lose twice as much life whenever they would lose life during your turn. Since paying life is also losing life, I'm a little confused as to how this card works regarding that.
For example, an opponent controls Font of Agonies, and same opponent tries to cast Dismember targeting my Bloodletter for the cost of {1} and 4 life during my turn. Do they pay 4 life but lose 8 life (and put 4 Blood Counters on font), or would the spell actually require paying 8 life to cast (putting eight Blood Counters on Font)?
Have (6) | zachi , JordanSanFran , metalmagic , Azdranax , MrCrazzyc , gildan_bladeborn |
Want (5) | Kripkenstein , Slaughtar , concorde , Goji , Jumping_Jordan |