Dismember

Dismember

Instant

( can be paid with either or 2 life.)

Target creature gets -5/-5 until end of turn.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Uncommon
Mystery Booster: Convention Edition (MYSCON) Uncommon
Modern Masters 2015 Edition (MM2) Uncommon
Modern Event Deck (MD1) Uncommon
New Phyrexia (NPH) Uncommon
Promo Set (000) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dismember occurrence in decks from the last year

Modern:

All decks: 0.34%

Green: 0.41%

Black: 9.35%

Blue: 0.72%

Legacy:

All decks: 0.35%

Commander / EDH:

All decks: 0.02%

Black: 0.16%

Golgari: 0.09%

Dismember Discussion

PurePwnage on Dimir Fairies

2 days ago

hungry000,

I made several adjustments by removing:

2x Vendilion Clique's

2x Glen Elendra Archmage's

2x Creeping Tar Pit's

in favor of:

3x Fatal Push's

1x Dismember

2x Inquisition of Kozilek's

Hopefully this provides enough removal for moderns meta.

enpc on Phyrexianized Versions of Existing Cards

5 days ago

If you're going to make an extra turn spell with phyrexian mana, I would recommend adding a self exiling after resolution clause. Otherwise it's too easy to recur and just pump a bunch of life into.

As a general rule with phyrexian mana, it's increadibly hard to balance at the best of times and for some cards it's just not viable. Take for example Thoughtseize. This card is already sitting on a knife edge. Nobody plays 2 mana discard effects, they're too slow. But people will happily pay life instead. And the phyrexianized version here is just better. Still pay 2 life but no need for black mana, that's just bonkers. I just don't think you can create a phyrexianized version of this card with the same impact but without making it broken.

I don't think the fix is to try and introduce phyrexian colourless mana either - all phyrexian mana is a replacement for coloured mana.

At the end of the day, people will generally be willing to pay the life - the amount of Dismembers that were crammed into modern decks that didn't run black back in the day was not low. So from a baalncing point of view, you should ALWAYS assume people will pay the life instead and start your assessment of the card there.

I would say that if you're going to endeavour with this, you're better off picking base cards with higher starting mana costs.

Oloro_Magic on Help with 2nd-ever competitive deck ...

1 week ago

Yeah against the top of the meta I think you will have quite a bit of trouble unfortunately. Though this doesn't mean there isn't any potential here. You could move more towards mono-green aggro and play cards like Hexdrinker, Strangleroot Geist, and Steel Leaf Champion and the like. While this isn't a very competitive deck it tends to be very fast and can steal games. Similarly with mono-red aggro with a devotion twist built around Fanatic of Mogis which is a cheap deck to start with but not very competitive. I could also see you moving towards G/R Ponza and being that Blood Moon deck which is just good enough to win games by itself.

Where I see the most potential however is pivoting towards G/R Eldrazi in modern. Here is an example list G/R Eldrazi Optimal. Now, yes this is over budget by quite a bit but we can cut the price and build up to something more optimal over time. On that list the only semi-pricy cards that I would call necessary are Karplusan Forest, Eldrazi Temple, and Thought-Knot Seer. Pretty much everything else that commands a high price can be neglected for now in favor of budget options while the deck evolves. Noble Hierarch can become Elvish Mystic for example, and while nowhere near as good, the deck still functions. Similarly, you don't need to go investing in Cavern of Souls, you can play Unclaimed Territory and while not getting the best part of the effect you still can make colorless mana this way. You can skip most of the dual lands, again while not optimal there are cheaper alternatives in the meantime. I think G/R Eldrazi is also fairly well-positioned right now so there is a plus there. Let me know if you need any help if you choose this route!

As for your current deck, Harmonize, Lightning Greaves, Beast Whisperer are all bad. You can make an argument for one Whisperer but even then that is not ideal. None of these cards particularly do much and if you are casting Harmonize in modern with this deck's gameplan you are probably already losing. You really need a 2-drop, if you stay in mono-green, 1 Scavenging Ooze and 4 Strangleroot Geist are decent options. I would personally consider getting into red to play Lightning Bolt and Bonecrusher Giant as you need some kind of removal; you can't expect your opponents to just do nothing, especially in modern. If you stay mono-green though, you basically have to play a couple Dismember in the main or side. You also need a sideboard, I know it is extra money but in modern a lot of the skill is being able to adapt to your opponent. For you, cards like Shapers' Sanctuary, Chameleon Colossus, Grafdigger's Cage, Reclamation Sage, Weather the Storm, and Relic of Progenitus are all good options that shouldn't break the bank when constructing your board. A card like Carnage Tyrant is also good but pricy, Gaea's Revenge is a bit more budget-oriented option.

I hope this helps, welcome back to the crazy world of modern!

Poseidon31 on Desecration

3 weeks ago

Phyrexian Arena instead of Underworld Connections. Dismember is a really good removal and kills even the black ones instead of Doom Blade. Other Option would be Fatal Push with Fetchlands.

For Hand disruption i prefer Inquisition of Kozilek and Thoughtseize.

I run a similar deck, but based on devotion and Grey Merchant: Black Obliteration.

azja on Yuriko...Help!!!

3 weeks ago

Hi, welcome to edh!

First off, I want to say I think the deck looks great so far! I've been playing Yuriko for about 8-9 months now, and here are some things I'd suggest:

  1. Dismember -5/-5 is sometimes not enough to kill the main threat at the table, maybe replace it with Far / Away (less limiting, higher cmc) or Reality Shift (gets around indestructible)

  2. Doom Blade too many people play black, Hero's Downfall is much less narrow

  3. Into the Story not super effective if you're not playing mill, Bident of Thassa synergizes with your deck more

  4. Lightning Greaves is not bad, but Whispersilk Cloak also gives Yuriko unblockable

  5. Mu Yanling I personally don't like planeswalkers in Yuriko decks. Since you won't have very good blockers, it likely won't survive until your next turn. I'd play something like Thassa, God of the Sea instead

  6. Liliana Vess same reason as number 5, maybe play Scheming Symmetry instead

  7. Decree of Pain the cycling mode hurts your creatures much more than the rest of the table since you play lots of 1/1 's and 2/2 's. Commit / Memory has a cmc of 10, and can be a temporary removal spell or counterspell

  8. In Garruk's Wake Yuriko decks are not good at hitting 9 mana. Although not a direct replacement, Consign / Oblivion is a card I think every Yuriko deck can run

  9. Kindred Dominance unless you have an effect like Conspiracy out on the board, this hurts you a lot too. I'd play something like Evacuation instead. It's instant speed, and you can re-play your creatures a lot faster than your opponents can.

  10. Dauthi Embrace using 2 black mana each turn just to make one creature unblockable is hard in most Yuriko decks. Try Aqueous Form instead

  11. Soothsaying also a pretty heavy mana investment for its effect. Although this card is not very budget-friendly, Sensei's Divining Top is much, much better

12-16. Inkfathom Infiltrator, Invisible Stalker, Quickling, Shadowmage Infiltrator, and Spark Double aren't good enough to justify their mana cost in my opinion. Some replacements I would suggest are Changeling Outcast, Dimir Infiltrator, Gudul Lurker, Mist-Cloaked Herald, Tormented Soul, and Baleful Strix

I hope this was helpful! If you want to check out my Yuriko deck, the link is https://tappedout.net/mtg-decks/26-07-19-yuriko-edh/

Don't hesitate to ask if you have any questions!

420Dragon69 on Post ban Hardened Affinity

3 weeks ago

i think the Dismember could be dropped for a 2nd Throne of Geth for consistency. 1 removal spell in 60 cards doesn't seem reliable anyway, and given that this is an artifact deck, Dispatch has several advantages. costs less mana/life and exiles rather than sending the creature to the yard. could probably keep it in the sideboard though and stick with pure beatdown for game 1. i'm also curious about the Chromatic Star. personally i think Solidarity of Heroes is too good to pass up in any +1/+1 counter deck. i realize you can't grab it with Ancient Stirrings, but it also cuts the effort required for an infect win with Inkmoth Nexus in half. or target Hangarback Walker in response to a removal spell to give your opponent quite the surprise.

as for the name "affinity", i've already stopped using that long ago lol. i refer to "traditional affinity" as "robots", and the hardened scales version as "hardened modular". sometimes i'll get weird looks when people hear me use these names, yet they never seem to have an answer for why I should refer to a deck by a mechanic it doesn't even use lol.

420Dragon69 on Post ban Hardened Affinity

3 weeks ago

i think the Dismember could be dropped for a 2nd Throne of Geth for consistency. 1 removal spell in 60 cards doesn't seem reliable anyway, and given that this is an artifact deck, Dispatch has several advantages. costs less mana/life and exiles rather than sending the creature to the yard. could probably keep it in the sideboard though and stick with pure beatdown for game 1. i'm also curious about the Chromatic Star. personally i think Solidarity of Heroes is too good to pass up in any +1/+1 counter deck. i realize you can't grab it with Ancient Stirrings, but it also cuts the effort required for an infect win with Inkmoth Nexus in half. or target Hangarback Walker in response to a removal spell to give your opponent quite the surprise.

as for the name "affinity", i've already stopped using that long ago lol. i refer to "traditional affinity" as "robots", and the hardened scales version as "hardened modular". sometimes i'll get weird looks when people hear me use these names, yet they never seem to have an answer for why I should refer to a deck by a mechanic it doesn't even use lol.

DrukenReaps on Eldrazi Tribal

1 month ago

Dismember is outside of your commander's color identity :(

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