You may sacrifice two Mountains rather than pay Pulverize's mana cost.
Destroy all artifacts.
Printings View all
|Mercadian Masques (MMQ)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 month ago
Well met, doughty traveler, and hereupon we must joust! You entreated my presence, and thence thou shalt be remunerated. I shall be oppugning your deck most perfidiously, yet you must fend off my awesome advice!
(Okay, I'm done.)
Let's do this.
Well, I have an artifact build of my own, thus I may be leastway some aid. (See Mr. Scarecrow)
In your deck updates you mentioned cutting Mystic Remora, but I find this card to be amazing whenever it is upon the field. Do you know how many decks run all creatures? Only those obsessed with Umori. Four mana is a severe tax, as this oft draws four or five cards or entirely ends the opponents' plans, merely due to them being afeard of you drawing too many cards.
Come on. Only 33 lands?! (Mine has 25.) I'd actually go down a few. Expedition Map can serve as a land-in-disguise, and Traveler's Amulet, as with Wanderer's Twig, each serve more late-game value just by being artifacts.
Go do your homework, young 'un. Should you not be studying for Tolaria West? This tutors for all sorts of trangams. Need defense for a combo? Pact of Negation! Wish to murder everything? Walking Ballista it shall be. It can also find an Inventors' Fair to find an artifact, and may stomp upon those foul graveyard players with a Tormod's Crypt.
Dispatch is spicy, Swords is just better. Now, as much as I love spicy cards, I find it difficult to justify them when there is just a better option, in this case one that is unconditional. Dispatch may be active turn one on a good day, two or three on a normal day, but Swords to Plowshares is always ready.
Prepared for some bromidic options? Ichor Wellspring draws a lot, being one of the primary engines in my deck. Krark-Clan Ironworks ends the game upon resolution. Thirst for Knowledge is always solid, stocking the bin and sculpting the hand. If you can get ahold of one, Daddy-o does bloody everything.
Now, upon my spicy choices:
I have said afore and I shall say once more, if the deck bears Dimir, you run Unfulfilled Desires. It goes through SO MANY CARDS. It lets you be mana efficient for those bloody turns where you have three just lying about and being indolent, whereat you may filter through three cards instead. This mayn't be card advantage, but it is amazing. Mana-flooded? Lovely! Mana-screwed? Still great! It is better than it reads, and it reads most meritoriously. Oh, and it's cheap, too. My card store had thirteen lazing within their shelves.
Turn Aside is fun, but have you seen the splendid Hindering Light? Of course you have, yet it draws a card, and therefrom I find reason enow to see to its inclusion. Only if you want, but it feels great.
Now, I much enjoy Supreme Will, for it leastwise cycles but may act as a lacking counterspell. Impulse goes in all of my blue decks, for it evermore pulls its weight. Moreover, I am rather fond of Painful Truths, as it draws quite a few cards withal much efficacy.
There are a sparse few things I would foredo.
Spellbook doesn't do anything. If you're drawing enough to be above seven, you should be winning the game instead of maintaining your hand. Call it clemency.
May all luck have you!
Discussing payment, you must see my lovely Hazezon. Thank you very much.
9 months ago
I started playing Magic a month or so before Masques came out, so it's always had a kind of mystical aspect to me. Is that nostalgia speaking? Sure, somewhat. But in addition to really loving the 'feel' of the setting and the cards, I also had a familiarity with the cards that helps one better appreciate what was available. There are no shortage of superb cards running around in Masques - in addition to what you mentioned, and just off the top of my head, there's also Land Grant , Food Chain , Thwart , Soothsaying , Misdirection , Reverent Mantra , Unmask , Tower of the Magistrate , Haunted Crossroads , Pulverize as well as the last core printings of Dark Ritual and Brainstorm . Sure, the set had a few too many 4/4s for four mana with colosal drawbacks for my taste, too. But you still can't beat some of the inventive fun in Distorting Lens , Two-Headed Dragon and Foster .
Anyways, thanks for sticking up for the little guy as well. Masques is a fascinating set with a beautiful setting and interesting ideas, so it's nice to hear it spoken of in something other than biting vitriol for a change. Honestly, I'd just love to see any of the modern Type 2 decks try and stand a chance against a well-built Rising Waters deck from even Masques block constructed, you know?
Keep fighting the good fight!
1 year ago
Hello. Context, I play cEDH artifact combo, so I know how to Dismember it.
I know that the deck hates artifacts, but I might still run Null Rod as backup for Ouphe, as well as Sphere of Resistance or Damping Sphere (which brutally shut down a lot of cEDH-style lists). I'm surprised there's no Bane of Progress here. Beyond that, Force of Vigor , Pulverize , Vandalblast , and By Force can do good work in this sort of list :)
My first cuts would be Polukranos, World Eater and Sagu Mauler , I'd say. With Animar, you have access to a lot of good combos, such as Ancestral Statue -- why not include that, to instantly kick Animar to infinite power and start swinging with your commander as a wincon? A friend of mine has a Voltron Animar list that might help you find an unorthodox wincon:
Commander / EDH*
SCORE: 5 | 12 COMMENTS | 279 VIEWS | IN 1 FOLDER
1 year ago
Yeah, your list looks great. Seems a little light on interaction but that might be inevitable considering how many dinos you need to run and the ramp spells to support them. Rite of Passage is some sick Enrage tech!! Crush Contraband is a great new card. Glad you included Runic Armasaur --seems awesome. I count twelve ramp and discount cards and that's probably where you want to be! It's a lot but dinos.
I know your slots are tight but here are some cards worth putting in the memory banks/maybeboard.
Duelist's Heritage is half-price since the reprint. Might be worth considering. Double triggers and no equip cost, after all. Small upside of being usable in political ways.
True Conviction would be castable for you if you're looking to upgrade later. The lifelink might be great since your strategy is a bit slow to start.
You might want to consider putting Swords to Plowshares and/or another instant-speed removal card for when Polyraptor and Marauding Raptor start to combo because without stopping the chain the game ends in a draw. Being 1 CMC is very attractive since you've likely cast a spell once the chain starts.
Kinjalli's Sunwing seems worthy of consideration. I now you're going for Enrage-tribal but the effect shouldn't be underestimated. Worth putting in the maybeboard IMO.
Where it me I'd include one more silver-bullet board wipe, like Planar Cleansing , Cleansing Nova , Austere Command , or Hour of Revelation . If you're worried about your enchantments you could do Hallowed Burial or Descend upon the Sinful .
Since you're running so few artifacts it might be fun to include some hosers like Stony Silence , Creeping Corrosion and Shatterstorm (my favs), or Fracturing Gust . Pulverize is on-flavor! By Force and Vandalblast are good too. There are tons of other great interaction cards but with so few slots and with all your ramp you may as well go for the big ones. Purify is good but you may want to keep your enchantments around. Seeds of Innocence is a funny one. Collector Ouphe is good but it's not a dino and it'll probably get killed by your Enrage stuff. Rampage of the Clans is a fun new one. Slight flavor fail though.
Wear / Tear , Ancient Grudge , Destructive Revelry , Hull Breach , Nature's Claim , Unravel the Aether , Deglamer , Dust to Dust , Return to Dust , and Ray of Distortion are solid in case you need something
1 year ago
Thank you for the kind words, it's much appreciated. Off the top of my head, the best tip I can give you for learning to play the deck is to not get frustrated. Ad Nauseam is a deck that rewards patience and the ability to move seamlessly from game to game without getting rattled. The most common mistake I see players picking up the deck make is giving up after losing game one and counting themselves out; or yelling when their Spoils of the Vault exiles Lightning Storm and Laboratory Maniac . Like most combo decks the list is made to be consistent but every once and awhile it just doesn't work. You really need to learn to accept this fact and focus on the games ahead.
Another tip I can give you, which I allude to in the primer, is to begin evaluating decks not on what they are, but rather on how they can interact with us. Honestly at this point when I face jund I don't actually write down jund when recording my matchup at a tournament, I usually just write "Discard/life." Evaluating decks in this way makes sideboarding easier, and gives you a better idea of when it is possible to go off. Traditionally, a deck will attack us in 3 ways, via discard, via pressuring our life total, or via counterspells (there are others but these are the most common). The worst matchups are the ones that can attack us on multiple angles, hence why Grixis Death's Shadow, which attacks us on all 3, is a bad matchup, whereas burn, life total, is a good matchup. The deck takes more meta knowledge than most would assume as you really have to know how your opponent is going to interact and beat you.
The final tip I can think of off the top of my head is to be conscious of your sideboard, this is a deck that is very easy to overboard with. Remember we are a combo deck, so our 60 is engineered to be as consistent at possible at getting that combo, introducing new cards compromises that consistency somewhat in order to remove angles of attack that will beat us before we have a chance to win. I still need to find the time to type up my sideboard guide on here for your use but keep that in mind. Sometimes a card like Echoing Truth may look fine in a matchup such as tron, but in reality, is this really better than any other card in our deck? Especially considering we are cutting our worst card in Phyrexian Unlife for the 2 Thoughtseize ? The answer is no, and getting yourself to the point of evaluating what is coming out is key for playing Ad Nauseam.
Of course if you have any more questions or more specific questions about anything from sequencing to Pentad Prism math, I am more than happy to answer, just leave a comment on this page.
As for your budget concerns, can I ask what budget you are working with? My list due to the foils doesn't really accurately depict the price of the deck, with no foils I believe it is about $450-$500 making it one of the cheapest competitive modern decks. If that is still too high I would say the first thing I would do is cut Gemstone Mine for a Dreadship Reef and a basic, you lose some consistency but if you are looking to get in on a budget that would be a start, though in the long term you should invest in those. Leyline of Sanctity is a must in my opinion but if you are dying to play the deck it is one of the most expensive cards, and you can choose a variety of options from my list above, again though I must stress that I would not recommend any of this unless there really is no choice, both "cuts" are really must-haves for the deck. Everything else really is necessary unfortunately or you risk just not having the mana to support what you are doing. I also think Peer Through Depths is cheaper than Spoils of the Vault so you could run that version of the deck. Otherwise, talk to your local meta and ask about maybe proxying a few cards while you learn, tell your opponents they can have the match win if they are strict but get in the game time.
Finally, sorry for the novel, my attitude towards new standard sets like War of the Spark is always to approach it optimistically but, as history holds, we don't get many new toys from these sets, so I'm excited by the potential, but I'm not holding my breath for anything particularly special. Modern Horizons on the other hand is both very exciting, and incredibly scary. To start with the positive side, it's impossible to speculate on what new-designed cards could be in the set so I'll stay away from those, but in terms of reprints, I would love to see Flusterstorm reprinted, I think it would be a consideration for the sideboard as it is in legacy ANT, I also think it would be cool to see cards like Pulverize (a fun toy that could be cool to build with) or especially Xantid Swarm , though both seem unlikely. Flusterstorm I think has a chance so that is what I am holding out hope for, though buying judge foils will suck a little bit. In short, there is a ton of potential for reprints or even new cards that could add to the deck which makes me very excited moving forward. The other edge of the sword with this is that, like most modern decks, there is the risk that the set makes the deck virtually unplayable, that it gets pushed out. I see the chances of this happening being low but the possibility is scary and definitely something to be aware of, if nothing else I am assuming I will have some new hate cards that I have to learn to deal with.
If you made it this far, thank you, I hope that answers your questions, and if you have any more questions let me know as I'm more than happy to answer.
3 years ago
3 years ago
It's quite difficult to meet your budget restrictions if you use the prices given on this page, because it seems they are all absolutely overpriced on TCG. If you have a look at magiccardmarket for example you can buy a lot more for the same money...also ebay is a perfect source for magic if you have patience and some luck.
However, I would not tell anyone that they have a real chance with such a super low budget deck on a regular commander table. After all, the format's power level lies somewhere between legacy and vintage and even if people don't have their decks fully powered, showing up with a 15 dollar deck is compareable to playing a modern torunament with a preconstructed kaladesh planeswalker deck.
To have a chance against more expensive decks I think the best method is to run a huge lot of artifact and enchantment removal, because these card types are often game breakers. Shattering Spree, Shatter, Shatterstorm, Release the Gremlins, Pulverize...these should help in red and you should be able to find them for basically no money. Unfortunately black is not as well equipped to deal with artifacts and the only good artifact removal in black (Gate to Phyrexia) is too expensive.
3 years ago
I decided to steer away from From the Ashes. I find that most non-HD decks run enough basics that it does not punish them enough. I chose to attack mana rocks with Pulverize, but that increased my Mountain count. I think my list focuses more on Omnath token beats with disruption, while yours punishes the enemy for everything.