Agadeem's Awakening

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Agadeem, the Undercrypt  Flip

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Agadeem's Awakening

Sorcery

Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value that is X or less.

FadingReality on building

1 week ago

Last post here. This will be a list of suggestions. If I place an "***" next to one I strongly reccomend you try to find room for it. Regardless, all of these suggestions should be considered as I think they're all good. I wouldn't be suggesting them otherwise.

LANDS

MDFC's:

Bala Ged Recovery  Flip

Agadeem's Awakening  Flip

Turntimber Symbiosis  Flip

Fell the Profane  Flip*** (highly suggest cutting a basic swamp)

Disciple of Freyalise  Flip

Branchloft Pathway  Flip (swap with a basic if you get this)

Brightclimb Pathway  Flip (swap with a basic if you get this)

Darkbore Pathway  Flip (swap with a basic if you get this)

Normal lands:

Thespian's Stage

Wasteland*** (I suggested this as a swap actually but I wanna relist it here so you don't forget)

Dust Bowl*** (Strip mine, wasteland, and dust bowl are the best lands that kill lands in the game, period. Run these 3 and you do not need any others.

Path of Ancestry (3+ color decks are gonna want any-color lands. You'd be surprised)

Mana Confluence (3+ color decks are gonna want any-color lands. You'd be surprised)

City of Brass (3+ color decks are gonna want any-color lands. You'd be surprised)

Horizon of Progress*** (3+ color decks are gonna want any-color lands. You'd be suprised) (The reason I added asterisks here and not the other 5 color lands is its ramp ability. You are running 40 lands so that ability will do work AND it's sac/draw ability will also be nuts in your deck. Did I mention it also taps for all 5 colors AND colorless too? Lol such a good land for you and in general)

Glacial Chasmfoil***

Underground Mortuary*** (helps with graveyard, is fetchable)

Lush Portico*** (helps with graveyard, is fetchable)

Shadowy Backstreet*** (helps with graveyard, is fetchable)

CREATURES

(You want several more "play additional land'' effects in this deck. Believe me the deck will be way more powerful with a critical mass of these effects.)

Ancient Greenwarden

Dryad of the Ilysian Grove***

Traveling Chocobo

Wayward Swordtooth***

The Gitrog Monster

ENCHANTMENTS

Necropotence***

Attrition*** (you have tokens out the wazoo to sac. this is also repeatable, reusable removal on a stick. even if your opponent has black creatures, its still a sac outlet.)

Grave Pact (double value if you have this AND attrition out. I would've put asterisks here too, but idk if you have enough sac outlets. Its good without sac outlets obviously, but with more it would be an auto-inlcude as opposed to a very solid suggestion)

Survival of the Fittest (would've put asterisks here too but you need roughly 25+ creatures before this is really worth running. This appears to be the case with most cedh decks that run this and it's also been my personal experience. This is a suggestion that you could include or ignore tbh.

ARTIFACTS

(RUN BOTH OF THESE!!! VERY IMPORTANT)

Conduit of Worlds*** (also gives you general recursion for every card in your deck except instants and sorceries)

Crucible of Worlds***

SORCERIES

Ravages of Warfoil****** (extra asterisks lol. This is a functional reprint of Armageddon. Doubles your chances of MLD!)

INSTANTS

Teferi's Protection (reason for this suggestion is it's heroic intervention #2 for the purposes of comboing with Armageddon/ravages of war. You'll destroy all lands on the board except your own. Be prepared for people to ragequit lmao.)

Skysurfer on Bordello of Blood

10 months ago

I think throwing in 1 or 2 Agadeem's Awakening  Flip would be massive because you absolutely need like 22-23 lands to reach 3 lands consistenly by turn 3 and even if you flood you have lots of expensive payoffs. 21 can have baller curves but is hella inconsistent. also agadeems will help when you need to play into boardwipes which the deck has a lot of weakness too if you dont draw thoughtseize.

baddabiiing on Belcher feat. Tameshi

1 year ago

Just out of curiosity, why not add black, or another color for that matter? Fell the Profane  Flip, Boggart Trawler  Flip, Waterlogged Teachings  Flip, and Agadeem's Awakening  Flip all seem like they would be helpful here.

Though I must admit, monoblue belcher has a nice ring to it. Sweet deck!

jaymc1130 on

1 year ago

Seems like too many medium knight creatures and too little consistent value generation to really pop. Sidar just plain isn’t particularly good in EDH settings from a competitive standpoint, but can be much more effective in Duel Commander where it’s much less important to be able to play at instant speed with shields up at all times.

A couple generic suggestions.

  1. Currency Converter, looting effects go great with converter, and with a looting effect from eminence this card is going to be a must include for any Sidar deck.

  2. Call the Bloodline, Chivalric Alliance is great in a Sidar deck, why not a second copy of something similar? Both of these token generators also pair extremely well with Currency Converter as two card combos that can put in some real work. 1 mana and a card for a 1/1 and a 2/2 or 2 mana and a card for 2 2/2s are great deals in terms of mana investment.

  3. Containment Construct, pitching lands and playing them from the yard? Yes please. Pitching spells and playing them from the yard? Yes please. So much value to grind out opponents with and an excellent way to generate card advantage by using the yard as a second pseudo hand. Crucible of Worlds can also help get value from looting away lands in a similar manner.

  4. Virtue of Loyalty, a 2/2 for 2 mana at instant speed can be considered removal for creatures attacking you while just being generically on rate for spending 2 mana (much more applicable to Duel Commander than EDH or cEDH) and the second casting provides a powerful enchantment finisher that can get pretty out of hand if left alone for more than one turn cycle of buffing the whole squad.

  5. Reanimates in general. Unearth, Animate Dead, Necromancy, Jolted Awake, Agadeem's Awakening  Flip, etc. Slap some more of these effects into the deck so it’s not as reliant on Sidar reanimating things to generate value from the yard.

  6. More interaction. Fatal Push effects and some more counters like Drown in the Loch can help improve your chances of creating winning board states. Just playing some generic knight idiots and sitting around waiting for an opportunity to turn the team sideways is a pretty passive way to play. Generate some opportunities for yourself by adding some ways to affect the board in a favorable manner and protect the squad as you assemble it.

  7. Cantrips. Ponder, Preordain, Brainstorm (if you can swing adding in the 9 fetchland package) and the like will help smooth out draws, make the deck more consistent, and give you things to do on early turns that proactively progress your game plan.

There’s a lot more I could add, but these are some basic things that could improve functionality without breaking the bank.

8netherwind8 on Oona, Dead-Speaker

1 year ago

I love how intensely Faerie-centric this is! =D One of the best I've seen... my only concern would be hitting your 4-drop on-tempo with that Land Count... maybe replace a couple with equivalent MDFC (lands on back)? eg. Overflowing Insight < Sea Gate Restoration  Flip (Glasspool Mimic  Flip - Malakir Rebirth  Flip - Agadeem's Awakening  Flip would be the others) Cheers mate, nice deck!

DadHumanPraetor on Syr Konradical, the Grimmest

2 years ago

Agadeem's Awakening  Flip is usually better than a basic swamp. I always play Snuff Out when I am in a cabal coffers deck, I know some people dont like the 'non-black' restriction but I have always had good experiences with it. Maybe Scavenger Grounds, I know it's strip mining you, but you could disrupt the meren player or you could just like, win, the versatility seems nice.
Plumb the Forbidden is cool because you can just cycle it for 2cmc, or draw an extra card for each creature you sac, which in this deck could be a bunch.

I really like this deck, looks super fun, a lot of my favorite cards in magic are in there.

abby315 on Apple Accessories, Now with Malware

2 years ago

TIL that WotC didn't make any BW cards that make Cursed Roles for opponent's creatures, even though that's clearly the flavor of this commander. That's so weird! Anyway, love the deck idea. Agadeem's Awakening  Flip is probably a good utility land. Final Payment and Rite of Oblivion could replace some of your 3CMC removal spells to bring the CMC down, since you will have a lot of nonland permanents to move around. Plunge into Darkness could be a decent "tutor" with so much lifegain.

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