Agadeem's Awakening

Sorcery

Return from your graveyard to the battlefield any number of target creature cards that each have a different converted mana cost that is X or less.

Latest Decks as Commander

Agadeem's Awakening Discussion

Blackgate on Venturing forth (Esper venture)

2 weeks ago

Added a copy of Agadeem's Awakening  Flip, good suggestion thank you! :)

droslag on Venturing forth (Esper venture)

2 weeks ago

Weird. I'll re-comment.

I was wondering why not Brutal Cathar  Flip over Gelatinous Cube? Also I'd recomment Agadeem's Awakening  Flip could swap a swamp out for 2 or something. I find Vanishing Verse really useful main or side boarded, aswell as Divine Smite sideboard for facing black decks. Before Liesa, Forgotten Archangel I used Kaya the Inexorable and I still think shes good. Im running 2 liesa, 1 kaya. I also like to use a Lolth, Spider Queen or two just because she's good. How well does Dungeon Crawler fare? I remember cutting mine for the Yuan-Ti Malison. I'd also recommend maining or siding a couple Soul Shatter.

BEDECK on Emrakul Griselbrand Avacyn Shadow Resurrection

2 weeks ago

It's a pretty cool deck... I also recommend playing MonoBlack Death's Shadow and MonoBlack Reanimator (black, my favourite color :D).

I kind of fell in love with monoblack Death's Shadow tbh... Snuff Out, Agadeem's Awakening  Flip Dismember, Thoughtseize, Castle Locthwain - all without fear of blood moon or wasteland (basic lands yo)

JANKYARD_DOG on Clerical Destiny (Arena 2022 Standard BO1)

1 month ago

Gameplay Update: This build is ticking along quite nicely, even versus the mirror match. Angel of Destiny is a riot though most quit on the first strike trigger for some reason, denying me the janky wincon lol. Lolth, Spider Queen also performs well, so I think I will keep both as a one if for now. Agadeem's Awakening  Flip/Emeria's Call  Flip sadly have only been used as lands as of yet.

Still kinda sad there's no Kor Celebrant here just for the RV/KC synergy but we make do I suppose. Especially considering Cleric of Life's Bond only triggers once per turn. Sorry KC, only so many seats on the train...

I'd love to see some similar builds if any of you follow the WB life gain path so if you care to share, feel free. Also let me know if you decide to try this out and how it goes. Until next time...

edster on Synergies with Unbound Flourishing in Modern

1 month ago

Been testing unbound with newer cards and other deck lists: https://www.reddit.com/r/ModernMagic/comments/mdkh1w/ug_unbound_flourishing_tron/ https://www.mtggoldfish.com/articles/against-the-odds-unbound-wealth-modern-magic-online

Feels like Hydroid Krasis belongs in Game Winning. The value of a 2x/2x Flying Trample, draw x gain x is too much for most decks to come back from. Same for Walking Ballista, it's a great card all game. It can block then sac against aggro, disrupt creature combos and kill your opponent in the late game.

Magus of the Candelabra from testing feels like Great or even Game Winning. The copy goes on the stack, so you can target the same land twice. E.g. x=1, target Nykthos, Shrine to Nyx, copy also targets Nykthos. Use Nykthos once after copy resolves, and again after original ability resolves. If you have lands that produce more than one mana, such as Castle Garenbrig, Nissa, Who Shakes the World, Utopia Sprawl, Magus becomes insane.

Prismatic Ending would be god tier but the number of colors (converge cost) isn't copied. The copy can only exile a 0 cost nonland. This card is amazing even without unbounded. Probably belongs in Poor tho.

Repeal could be upgraded from Poor to Neutral / Good. Any card that double cantrips with Unbounded is decent. From my own testing and decks in the link above, it does well.

Shatterskull Smashing  Flip, Agadeem's Awakening  Flip and other modal lands are Good in the right decks.

The problem with cards like Genesis Wave, Vivien's Arkbow, Electrodominance, Fiend Artisan etc that put a card into the battlefield is your deck probably has cards with cost {x}. You have to pick x=0, so you have some dis-synergy. For that reason, unless you build around this, losing out on some really great {x} cost cards, they go down one synergy rating in my books. They are still great but not perfect. ;]

Animist's Awakening is a trap. I think it belongs in Neutral or Good in landfall decks. In a deck with 30 lands (which I doubt), without unbound you expect x/2 lands since half your deck is lands. With unbound, you expect x lands so pretty much it doubles your number of lands. Sure it gives you back your mana this turn and double next turn, but it doesn't quite affect the board state enough compared to other cards.

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