Agadeem's Awakening

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Agadeem, the Undercrypt  Flip

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Agadeem's Awakening

Sorcery

Return from your graveyard to the battlefield any number of target creature cards that each have a different converted mana cost that is X or less.

DadHumanPraetor on Killing with (Konrad)

3 months ago

Agadeem's Awakening  Flip is usually better than a basic swamp. I always play Snuff Out when I am in a cabal coffers deck, I know some people dont like the 'non-black' restriction but I have always had good experiences with it. Maybe Scavenger Grounds, I know it's strip mining you, but you could disrupt the meren player or you could just like, win, the versatility seems nice.
Plumb the Forbidden is cool because you can just cycle it for 2cmc, or draw an extra card for each creature you sac, which in this deck could be a bunch.

I really like this deck, looks super fun, a lot of my favorite cards in magic are in there.

abby315 on Apple Accessories, Now with Malware

6 months ago

TIL that WotC didn't make any BW cards that make Cursed Roles for opponent's creatures, even though that's clearly the flavor of this commander. That's so weird! Anyway, love the deck idea. Agadeem's Awakening  Flip is probably a good utility land. Final Payment and Rite of Oblivion could replace some of your 3CMC removal spells to bring the CMC down, since you will have a lot of nonland permanents to move around. Plunge into Darkness could be a decent "tutor" with so much lifegain.

amicdeep on

10 months ago

guessing your trying to stay budget so will try to keep that in mind in recommendations

Dauthi Voidwalker unlockable, utilises discarded cards, alows you to steal opponents removal and tempo plays. run 4

Thieves' Guild Enforcer play a couple of rogues and shes a 3/2 deathtouch for 1. ideal 1 drop run 4

Changeling Outcast strictly better than boggart or stinger, run 4

Vampire Cutthroat runs better than boggart or stigger most of the time, use as extra 1drop if needed

Bad Moon you have only one load effect, this doubles your lord run 3-4

lands Castle Locthwain run 2-3 Hive of the Eye Tyrant run 2-3

as your a creature deck sometimes you get wiped an need to rebuild (this is not a budget card) Agadeem's Awakening  Flip run 1-2 Takenuma, Abandoned Mire literally no downside and makes the deck slightly better, run 1

if you have a land slot left unused Ifnir Deadlands also exists and is solid removal in the late game.

you ideally need some more and better removal literally anything. a mix of Victim of Night, Eliminate, Infernal Grasp, Bloodchief's Thirst

in an ideal world you'd also run 4 Bitterblossom (if you do run 4 Morsel Theft which you should be running 4 of anyway the 6 life shift on a cantrip for 2 is on of the main reasons to run rogues)

cards to drop. Oona's Prowler, Frogtosser Banneret, Noggin Whack, Defile, Prickly Boggart. all have better options for the slot

i also find that Earwig Squad tends to do much better in the sideboard (its an excellent hate card agaisnt some decks but a bit useless against others)

Optimator on Goblin Shenanigans (The Secret of Kiki Jiki)

10 months ago

Some cool lands to maybe think about for future upgrades:

Malakir Rebirth  Flip, Agadeem's Awakening  Flip, Bala Ged Recovery  Flip, Shatterskull Smashing  Flip, Turntimber Symbiosis  Flip, Valakut Awakening  Flip, Castle Locthwain, Castle Embereth

Cragcrown Pathway  Flip, Blightstep Pathway  Flip, Auntie's Hovel

I think your Reliquary Tower might be a bit ambitious; maybe replace it with Goblin Burrows or Den of the Bugbear for flavor? or Westvale Abbey  Flip!! No shortage of tokens to sacrifice!

Optimator on Yargle says size matters. *C*

10 months ago

I know they're not budget, but squeezing in Agadeem's Awakening  Flip, Tomb Fortress, Bala Ged Recovery  Flip, Takenuma, Abandoned Mire, Malakir Rebirth  Flip, and Journey to Eternity  Flip would be really good recursion as well.

There's also Haunted Fengraf but I don't think it's very good. Same with Havengul Laboratory  Flip. Witch's Cottage probably won't trigger often.

Mortuary Mire is... okay. Not great, but could be worth a slot. Certainly budget.

You could print off a Volrath's Stronghold!

PhyrexianPraetor on

1 year ago

BotaNickill

Thanks for the upvote, comment and suggestions. Believe it or not, this deck originally started it’s life in modern as a mono-black aggro deck that used self-reanimating creatures and Foul-Tongue Shriek with Phyrexian Obliterator at the top of the mana curve. I did kind of ok with that deck, but as time went on I had a much harder time due to everyone else switching to more midrange and control style decks. That’s when I built this deck and haven’t looked back. I’m not going to lie, this deck used to be an attention getter in my area for being a good and solid deck. But with War of the Spark, Modern Horizons and Modern Horizons 2 a lot of other decks got upgrades and new decks came to be a thing. This deck sadly fell behind due to this, I did get some new upgrades… but almost every other deck that was played in my area became even better due to getting more additions.

I might switch out one Phyrexian Obliterator for a single copy of Sheoldred, the Apocalypse. Obliterator is ok, but being able to shock the opponent every-time they draw a card is a big attraction to me.

I have been considering Misery's Shadow for the reasons you pointed out. My only struggle is that it only deals with creatures that die. Don’t get me wrong though, it is still a very potent card.

I guess it would come down to a meta call between Dauthi Voidwalker and Misery's Shadow, both have their respective upsides and downsides.

I have been considering Invoke Despair for a few weeks now. In essence, it can functionally act like Gray Merchant of Asphodel with draining life. On one hand it deals six damage and draws me three cards, on the other hand it makes my opponent sacrifice three permanents for five mana. It’s for these two aspects as to why I might even cut one Phyrexian Arena for it.

Tenacious Underdog is a card I have been evaluating and am unsure of. At base it is a 3/2 for two, with the ability to gain haste and draws a card for four mana. It’s for this reason as to why I have looked at it a bit, but unlike Invoke Despair it doesn’t have the potential to change much of the game-state and requires four mana to consistently bring back.

With the way modern is, four and five mana has to either impact the board in a big way or sway the game in your favour. Paying four mana to potentially deal three damage and draw a card might not be worth it. All in all though, I have yet to actually get back into the modern scene where I live. So it is entirely possible that I am being overly critical and am wrong about this card.

I honestly didn’t know about Knight of Dusk's Shadow. I like how it can stop a food token deck from gaining lots of life and all for two mana. I might test it out.

Agadeem's Awakening  Flip is something that I tried before. In my build it sadly doesn’t work. But in a deck that has four Leyline of the Void, more creatures and Nykthos, Shrine to Nyx it can be really devastating. Perhaps that style of devotion deck can run Tenacious Underdog for continuous value.

Bojuka Bog, Takenuma, Abandoned Mire, and Field of Ruin are all lands that I have played in the past or have been considering for a while. I originally ran Bojuka Bog as my choice of graveyard hate. I liked how it couldn’t be countered or discarded. Takenuma, Abandoned Mire is yet another card I have had my eye on. There are a lot of legendary creatures that I could fit into this deck to make it cheaper. Field of Ruin and all of the lands like it, are a bit awkward sadly. I have tested these types of lands before with Urborg, Tomb of Yawgmoth and I am always left with a negative opinion of them. I originally ran a set alongside two copies of urborg to fight against Tron and Valakut.

One card you should consider for your black deck is Korlash, Heir to Blackblade. It is cheaper in monetary cost than Obliterator, fixes your mana since it can fetch non-basics, gets bigger with fetching and it is very hard to remove without exile effects. I ran both it and Obliterator at one point.

BotaNickill on

1 year ago

Dude, This looks mean! I would not want to play against that deck. I can't really see to much that needs improved, it looks like you have all your bases covered. I like using Sheoldred, the Apocalypse as a finisher but only because I don't have the Phyrexian Obliterators. I also have a black aggro style deck that I keep a Gary in the board for that devotion damage, and it has some similar aspects to your build. Some cards I use that you might consider are as follows:

Misery's Shadow , good early threat, gets rid of potential creatures returning from the grave, and pumpable in the late game.

Invoke Despair, absolutely devastating board removal when resolved, can be a finisher, and/or provide card draw.

Tenacious Underdog, great early threat and can be Blitzed over and over resulting in card draw if nothing else.

Knight of Dusk's Shadow can be an option for pesky lifegain decks. Also pumpable in the late game.

Agadeem's Awakening  Flip can be a good late game finisher or at the very least, another black source.

Bojuka Bog, Takenuma, Abandoned Mire, and Field of Ruin for a lil more depth to the land package.

Like I said tho, your build looks solid to me bud, just wanted to throw out some more options. Good luck to you!

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