Corpse Dance

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Corpse Dance


Buyback (You may pay an additional as you play this spell. If you do, put this card into your hand as it resolves.)

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

SufferFromEDHD on Shauku, End-the-game-bringer

1 month ago

This is the first draft. Nothing is set in stone but I think the correct voltron shell has been established for this neat legend.

Cabal Stronghold with 18 basics is not enough? I'm going to take your suggestion anyway and swap in the stronger Stronghold because I like your subtle focus on Shauku.

Corpse Dance is truly one of the best cards in the format. I run it in a lot of different decks. This was a clever suggestion and I'm disappointed I didn't see the potential synergy in a non reanimator strategy that is light on creatures.

Rings of Brighthearth Shauku has one of the strongest activated abilities in the game. This was a glaring omission on my part.

Lili grants green like ramp in mono black. I think that's useful for a high cost commander. Plus it helps feed Cabal Stronghold ;) The removal/pump is swiss army knife utility.

This deck has suicidal black tendencies but built in life gain utility (kind of like a vampire?) Aggro is obviously problematic but this deck is full of some of the most aggressive responses. Enchantments and artifacts are definitely the main problem...

Thanks for spitballing ideas and looking for weak spots Profet93

Profet93 on Shauku, End-the-game-bringer

1 month ago

SufferFromEDHD +1

Corpse Dance is an interesting card to consider. It can help you bypass commander tax, should you choose to leave your commander in the grave.

Cabal Stronghold - Cut. Too few basics swamps to make this impactful enough. I would replace it with another utility land.

Volrath's Stronghold - In conjunction with corpse dance, it provides another avenue of commander retrieval should they counter the corpse dance. U could swap out one stronghold for another.

None of the above 2 suggestions are incredibly impactful but worth noting.

I see you have Karn to get rid of artifacts, but what about enchantments? Depending on how problematic they are, you might want to consider Ugin, the Ineffable. Its a cost reducer for over 20% of your deck, it deals with enchantments and can make blockers and draw a card.

Cut - Lili PW. It can ensure land drops, removal if needed. But how impactful has it really been? Would you not be better suited with the above card or another?

Rings of Brighthearth - Might be worth a look at. Can give u infinite mana with coffers + deserted temple. It doubles your commander's ability. Moreover, if you were to add fetches, it works as ramp. Decent enough value to consider.

Its hard to know what to suggest without knowing your deck's weaknesses, which is lifeloss/aggro and enchantments if I'm not mistaken. Would love to know more about what kind of suggestions you're looking for. Always a pleasure to see your name on the site.

Asgeren on Volrath: No School, like Old School

1 month ago

Thank you for all these great suggestions :)

I have tried most of these though ;)

But I will definitely consider Corpse Dance.

SufferFromEDHD on Volrath: No School, like Old School

1 month ago

Dooope. I'm a huge fan of deck building with restrictions. You are running some classic creatures.

Corpse Dance > Shallow Grave

Devouring Strossus is Lord of the Pit #2.

Dust Bowl? I only suggest it because I tend to run it when 50% of more of my mana base is basic.

Phyrexian Tower pays for a Volrath activation.

Skull of Ramos pays for a Volrath activation.

crucible of world not old school enough? Useful alongside that amazing Null Brooch.

Quickspell on Atsushi, does this combo work?

3 months ago

I haven’t seen this posted anywhere so I wanted to confirm it actually works.


Results in

  • Infinite treasures
  • Infinite ETB effects
  • Infinite LTB effects
  • Infinite die-effects

Step by step

  1. Have Molten Echoes on the battlefield.
  2. Cast Atsushi, the Blazing Sky.
    1. Molten Echoes will create a copy of Atsushi.
    2. As a state-based effect, the original Atsushi dies, leaving the copy in play.
    3. Atsushi’s LTB will trigger, creating three treasures.
  3. Using those treasures + , cast Corpse Dance with buyback and return Atsushi from the graveyard to the battlefield.
    1. Molten Echoes will trigger and it’s effect will go on the stack.
    2. As a state-based effect, the original Atsushi dies, leaving the copy in play.
    3. Atsushi’s LTB will trigger, creating three treasures.
    4. Molten Echoes’s ability on the stack will resolve, creating another copy of Atsushi.
    5. As a state-based effect, the first Atsushi copy dies, leaving the new copy in play.
    6. The dying Atsushi copy’s LTB will trigger, creating three treasures.

We now have six treasures and can cast Corpse Dance with buyback for five treasures, leaving one. Each time we cast Corpse Dance, we will get three treasures from the dying original Atsushi, and three from the dying copy. So we can repeat this for infinite treasures.

flapjackwars on The Jeremy Renner App Experience

4 months ago

Cool deck! I love the concept and some of the more niche cards here.

Mogg Salvage is a slam dunk here. Free spells in general will enable you to tap out for Jeremy Renner more often and still be able to use him in a pinch. Maybe Snuff Out and Thunderclap are worth considering too. I'm not sure I'd go as far as Gut Shot and Pyrokinesis but you could think about it. Corpse Dance and Slaughter give you as many Tor triggers as you can pay for with the buyback. You Are Already Dead can be like a one-time Bladebrand and it cantrips which I feel like is pretty important for your deck. On that note, you might want some more card draw

SufferFromEDHD on Firja, Judge of Valor

7 months ago

Somehow I missed this commander during Kaldheim. I really like the idea of Orzhov spellslinger. Your build is solid.

Incarnation Technique seems like an auto include. Reanimate 2 plus a Firja trigger. Corpse Dance is the same with the guaranteed trigger.

Scroll Rack is like PB&J with that Land Tax. Helps put things in the yard that might be in your hand.

Rumor Gatherer scry and card draw are useful to the strategy.

Golgari Thug the best black dredge card for the decks theme.

Silent Clearing more draw never hurts.

Silverquill Campus expensive scry but valuable to Orzhov.

Path of Ancestry pure value.

Imp's Mischief Izzet value in mono black.

Pull from Eternity potential secret tech. Something to ponder.

Vindicate to round out the playset of the best spot removal in the game.

Load more
Have (1) Azdranax
Want (0)