|Commander / EDH||Legal|
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|Tempest Remastered (TPR)||Rare|
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Buyback (You may pay an additional as you play this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Corpse Dance Discussion
2 weeks ago
Goryo's Vengeance , Shallow Grave , Corpse Dance , and Whip of Erebos all synergize well with Obzedat as a way to recur your commander and cheese out on paying the tax. Only downside is that your commander has to go to the graveyard and if for some reason your opponent gains control of Obzedat then chooses to exile it, it comes back into play under your control.
1 month ago
Not really, no. Lotus Bloom has saved my ass on many occasions. If it isn't working for you though, I'd simply toss in Jeweled Amulet to help get Neheb out early as well as have a 0 Drop for the Goblin's to play with.
I wouldn't bother with the 5CMC, non-Haste Creature... Past in Flames has Flashback for 5 (4R), that's more than enough in this list. My only issue is that Cloudstone Curio has nothing to do with Plan A. However, if it's necessary, you can always run more Creatures and work towards a line of play utilizing the Extortionist + Cloudstone + XXX (Creature) + Avacyn's... But I listed off Four Cards right now. This is so far removed from being efficient that I would avoid this line of play entirely, particularly because we need to Rummage the Avacyn's successfully after generating infinite mana (presumably) with Extortionist to get anywhere. Plans like this are better when you have an outlet in your Command Zone. e.g. Lyzolda, the Blood Witch + Corpse Dance + Extortionist = Far Better game plan for that Creature
1 month ago
Hey thank you for all the great suggestions! Really appreciate the input. I will go through your suggestions in order and give my thoughts on it:
Combo packages: you are probably right and I should trim the last package and maybe add some more rocks. Sac outlets will anyways stay in the deck, as I get to abuse all the etbs with Chainer (and for example loop Gary Gray Merchant of Asphodel ). Due to that small Aristo package, I was thinking of using Grim Haruspex , Yawgmoth, Thran Physician , Midnight Reaper and Harvester of Souls as draw engines, that can be recurred with Chainer. I could however get rid of Nether Traitor , Desecrated Tomb , Pawn of Ulamog and Mayhem Devil ...I think Mikaeus, the Unhallowed and Murderous Redcap are good enough to leave in. Its just that the Aristo package lets me grind out some long games if I loose the Combos...
I try to avoid the land hosers in my playgroup, but otherwise they would be a good include. Same goes for the ones you suggested at the end of your write-up.
You are right and I should probably add some more of those. Also will add a Dockside Extortionist as it seems perfect for Mana generation in this deck.
Thanks again for the detailed comments! Will try to work the suggestins in tonight (should not spend more time on this right now, as I am at work) and have a look at your decks as well.
1 month ago
This list looks really good. I have a few thoughts:
With regard to combo packages, you generally want to use pieces that can be valuable on their own, while taking as few card-slots as possible. I highly suggest only leaving in the Kiki-Jiki, Mirror Breaker and the Worldgorger Dragon combos. I say this because the other combos require more cards that are dead on their own and/or cost too much mana. Leaving in just two combos, which have some interchangeable parts, means you have more slots for disruption, the deck is more consistent, and the average power of each top-deck you get increases.
You may want to consider haste-enabling reanimation magic, since you can use it to combo off without needing your general on the table. In general, the more you can combo off independent of your commander, the more frequently you'll win; people know 'kill on sight' generals, and can generally keep them off the table. Some spells to consider are: Corpse Dance (stacking the creatures you Buried Alive so Necrotic Ooze is on top of your 'yard), Shallow Grave (same stack) and Torrent of Souls . Obviously, this is a secondary method, but it's worth considering running one of these spells.
Your opponents are going to hate on you pretty hard (as people hate on all combo decks), so counter-disruption is going to be necessary. By Force is a powerful way to knock out Grafdigger's Cage , Nihil Spellbomb and similar stuff. Enchantment-based hate is a lot more difficult to deal with in Rakdos; I suggest using Engineered Explosives and/or Blast Zone to deal with cards like Leyline of the Void or Rest in Peace .
Your manabase is good, but I see some room for improvement. I think High Market is probably better than Miren, the Moaning Well as a sac-outlet, simply because it costs a bunch of mana to activate Miren, the Moaning Well . I may be missing something, but I don't think Piranha Marsh and Sunscorched Desert are very good here. I suggest running basic Mountain s and Swamp s instead.
I think you're also running two to three too many lands. You're running the best two-mana rocks, but running some of the slightly-less-awesome ones instead of a few lands can let you ramp to cast your general turn three. Mind Stone , Fellwar Stone and Coldsteel Heart are all good in addition to your Sol Ring , Talisman of Indulgence , etc.
Finally, red has some pretty great hate cards. Pretty much every deck searches at some point, so Stranglehold is a great card (that also occasionally hoses Narset, Enlightened Master decks). Price of Glory is good as a deterrent to countermagic. Depending on your meta, Flashfires , Boil and Omen of Fire can all end games -- I'm not sure what dork at R and D make Boil and Omen of Fire instants, but he deserves a high five.
Right. That's all I got. Good luck man! Hope this helps.
3 months ago
Lastly there are 2 cards you are going to HATE so you have to make sure you have ways to deal with them and they are Torpor Orb and Hushwing Gryff . They can be a real pain when your deck relies on ETBs for removal so having some more spells or activated abilities might be a good idea. I Suggest including a Beast Within and maybe Viridian Longbow , Heart-Piercer Bow , or Thornbite Staff as these paired with Yarok's death touch allow you to remove any creature.
4 months ago
4 months ago
They’re not played a lot, but if someone is, they have to say “graveyard order matters,” whether or not it only matters to them or to all players.
6 months ago
Nykthos was suggested before and I never made a slot to throw it in the deck. I may do that but I don’t want to decrease the swamp count any more than it is now if I can help it. Having too many sources just making colorless can hinder the deck greatly.
I have considered Leyline of the Void but I don’t really care about all other graveyards. It’s nice when someone pitches Avenger of Zendikar to Mindslicer and I get to make infinite mana from it, Chainer, and Altars. Planar Void would be terrible because it hits me too. The Wretch is actually a lot hotter than you guys think. It’s BB (cheap, and devotion matters sometimes here), it’s a zombie creature (recurs, turns on gravecrawler), and it eats something at instant speed. That’s very relevant in cEDH. Leyline might be good but if I were to add it, it’d be in addition to Wretch and not a swap.
Corpse Dance would be good if it didn’t say top creature card. Since it’s illegal to manipulate your graveyard once you choose the order in which cards enter it, you’re just kind of stuck with whatever is on top of it at the time, and that’s a little too RNG for this deck.
I never noticed Vindictive Vampire . I may add it as a 4th blood artist effect. The other recur creatures mentioned are all subpar to Gravecrawler and Reassembling Skeleton, and wouldn’t be a good fit for the deck.
Corpse Dance occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%