Creature — Elemental
Reach (This can block creatures with flying.)
When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Printings View all
|Commander Anthology (CM1)||None|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Rare|
|Commander 2015 (C15)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 month ago
I've always been looking for a deck to put Cloudthresher in and this looks like it
3 months ago
I have a few questions about high power Selvala builds that haven't really seen discussion at all, even as to why they are bad (I preface all of this with stating that obviously the deck is strong/fast, I'm just wondering why I never saw any of these things discussed):
Sword of the Paruns: clearly a similar but worse version of Umbral Mantle in more than one way, but a possible redundancy for a card that the deck can't search up and has to draw.
More than a few of the win cons for the deck require winning via combat damage even if it is infinite, which generally from what I've seen in cEDH games isn't as good as winning without combat due to the extra vectors of interaction you give your opponents to stop you. Having your combo finish being impossible to interact with as possible always seems to be beneficial, it's what makes the strongest combos what they are. Obviously there is one particular loop possible where you destroy all your opponents permanents, but if you don't do that and swing with haste or pass to the next turn with infinite creatures you could still have issues. Also, Beast Within isn't searchable by the deck.
So I have a couple of cards to ask about for that.
Helix Pinnacle: Clearly it requires you to wait until your next upkeep which isn't great. But if I were going to sit for a turn before winning, with my opponents having permanents or not, I would expect getting a 'you win' effect off an enchantment with Shroud would be superior to needing to swing. The only thing that I'm really curious about is the lack of any talk about it even to say it's bad most places I looked.
Aetherflux Reservoir: You're basically storming off so just kill people without attacking? Not searchable though clearly.
'Hurricane' effects, there are a few so I won't link them all. The downside is they hit you too, but in this style of deck it's not to hard to gain some incidental life. Primal Command already does this, tweaks could be made to have better consistency. The upside is you only need to have more life than your opponents and it doesn't require you have reached infinite mana yet, just that you have accumulated a lot. I only bring this up because in the past I had played a 60 card deck in casual that was essentially a sort of 'green high tide' deck that also made lots of mana and drew lots of cards and it wasn't super hard to gain a touch of life along the way and then Hurricane the table down as the win; that deck did so through land ramp mostly, so a critical card in that deck like Fruition doesn't really suit this deck and would be more at home in a Tatyova or Azusa for sure, but Primal Command is already present in some lists and does the job. It is worth noting that there are several creatures, which the deck could actually tutor, that can do this either through looping or just having a repeatable ability:
4 months ago
bigkilzdeckbuilder old comment but I dont think I read Cloudthresher very well or just didnt register but I just reread it and yeah thats seems like a really good include, instant speed 4 mana board wipes are good lol. Ill have to grab a cpl copies for the deck.
4 months ago
just recently bought this deck, it's so much fun to play. Have you considered adding Cloudthresher? I added it to mine and it seems pretty effective.
1 year ago
This is for casual modern play since my play group are teenagers we cant afford the really expensive ones. so we like to home brew magic decks just out of the cards we've obtained through the years. heres my list of fat green monsters i currently own and want to know which ones i should be using in my 60 card decks i already have the mana dorks and ramp spells set out.here they are. Giant Adephage , Skarrg Goliath , Rampaging Baloths , Leatherback Baloth , Steel Leaf Champion , Polukranos, World Eater , Oran-Rief Hydra , Terra Stomper , Plated Crusher ,Giganotosaurus, Vorapede , Cloudthresher ,and finally should i consider adding in my 2 Nissa, Worldwaker .thank you for taking the time to respond and read :) i have 4 of each of these by the way
1 year ago
That's the best kind of brainstorming, for sure!
I'm not sure about Boomerang either ... it's very good with Shocklands, but I'm not sure the tempo hit on a normal land is big enough to justify it. Thanks tons for the other bounce options, but if I find it's too weak, I'll likely move to actual counters (e.g., a 2-2 split of Negate and Mana Leak ).
I'd looked at Cloudthresher , but I don't think the effect is worth the mana cost, especially since I expect to periodically have Nimble Obstructionist and maybe Vendilion Clique (currently in the maybeboard) in the air.
Thanks so much for all the inputs!
I'm not sure about adding Black (not that it's a bad idea, just that I don't currently have any of the manabase to support it, so it'd be a big outlay for essentially just an experiment). But Shadow of Doubt could be great for sure. Dream Eater is extremely interesting ... I'll give it a hard look.
1 year ago
okay, here are some "win-cons" I found. you could just go for a big creature like Trench Gorger , Stormtide Leviathan , Aggressive Mammoth , Aurochs Herd , Carnage Tyrant , Child of Gaea , Cloudthresher , Essence of the Wild could be fun, Force of Nature is really big, Frost Titan , Grunn, the Lonely King , Guile , Hydra Broodmaster (this is one of my all time favorites since it was one of my first cards), Nessian Wilds Ravager , Sagu Mauler (a card I wanted to play for a long time but didn't have the right deck for it, but this seems a perfect fit), Terra Stomper (of course, a classic), Gigantosaurus , Primeval Force , Thornling or maybe Vorapede
yes, I went through almost every 5 and 6 cost minion in green and blue. I'm sure there are other cards that could win you the game out there. but this is what I found
you could also use something that is very evasive ofcourse. like Sun Quan, Lord of Wu or Archetype of Imagination . or something different like a combo with Deadeye Navigator , or counter things and make Draining Whelk really big.
1 year ago
Love the concept! gota couple suggestions, figured I'll accordian them to keep from filling up the whole page.
Predator, Flagship is costly, but lets be honest - mono-green doesn't care about that. giving flight for troops to evade or block, anti-aircraft cannons, and the tractor beam to lift up enemy ground-pounders, this colorless removal engine is worth evey mana spent on it.
Arena + Combat step: Declare attackers. Before blockers, activate arena, Choosing one of your tapped attacking creatures. the creature picks a fight before blockers, potentially giving a 2-1 for you if they block afterwards, but otherwise taking out a blocker and still getting all their damage through.
Genesis is amazing for recusion, if that's your thing (I know it's mine, but not everyone elses), and it's a 3 drop if you hard cast it with Her fluffiness on the field.
Trolls of Tel-Jilad offers regen for your forces (or allies, in exchange for favors...)
Krosan warchief acts like a mini trolls of T-J for beasts, and reduces their cost as well. more a niche card, but worth mentioning if you end up going that route.
Weatherseed Treefolk is fragile, but returns to hand when killed.
Phytotitan is even more fragile, but returns for free
Masked Admirers is a card drawing chump blocker. while it doesn't get the cost reduction, it definatly will dish out the damage over a game with trades. and the card draw for ETB is icing on the cake.
Gurzigost is a wierd huge guy that smashes face, all for the low low cost of ... recycling your graveyard. oh no... /endsarcasm
Ulvenwald Hydra grows based on your land base, and fetches a land as an etb trigger. added bonus: has reach to deal with fliers.
Oran-Reif Hydra grows to monstrous sizes as the game progresses. not all that exciting, but cheap ($ wise)
Dungrove Elder is completely worth the G mana cost once you hit 4 lands, and will only get bigger as the game goes on.
Terra Stomper , Carnage Tyrant , Chameleon Colossus , Kodama of the North Tree , Kalonian Behemoth , Gaea's Revenge , and Ancient Ooze just do what they normally do with efficiency: smash. they aren't pretty or fancy, but they are cost efficient before your general's discount, so they smash hard for cheap.
Skysnare Spider has the two most important keywords for green multiplayer: vilgilance and reach
Hydra Omnivore lets you get damage through defenses of players by ignoring that player entirely and focusing elswhere.
Indrik Stomphowler and Conclave Naturalists might be good replacements for reclaimation sage, with you commander out they cost the same. Destructor Dragon acts the same on death, but hits planeswalkers and lands as well.
Woodfall Primus is a solid (abet later game) removal that returns to work again.
World Breaker acts as an exile, and is colorless to boot. added benefits are reach and recurrable.
Wickerbough Elder gets the cost reduction, despite being a 3/3 base when cast.
Wolfbriar Elemental lets you dump green into a token army of 2/2s if you need to spread out the love or create some chump blockers. quantity has it's own quality sometimes.
Vorapede is a undying buggy with vigilance for 3 when your general is out
Thornling is a solid all-round stomper that is hard to deal with, via indistructable and increasable toughness.
Thrun, the Last Troll is another hard to deal with threat: hexproof, uncounterable, and regenerate means not a whole lot can touch him.
Spearbreaker Behemoth can act as a duribility booster by giving indistructibility
Krosan Drover is a good card for the really expensive creatures, giving another cost reduction.
Ulvenwald Observer is a solid card-draw engine for the deck when things die
Nessian Game Warden lets you sift through your deck based on forests in play
Brooding Saurian is typically just a sideboard card against control matchups, but worth mentioning all the same.
Stone-Tongue Basilisk is a cheap ($ wise) little guy that can field-wipe an opponent if you time a swing right.
Kamahl, Fist of Krosa should go in every green deck that he can. this goes double for mono-green. Overrun as an repeatable instant? check. wrath countermeasures? Living Plane that only hits opponents for G per land. totally worth it.