Balefire Dragon

Balefire Dragon

Creature — Dragon

Flying

Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

Latest Decks as Commander

Balefire Dragon Discussion

Lanzo493 on Feisty Gruul Mother

1 month ago

Atarka can make a pretty mean combat damage deck. It's not the best at interaction, but player removal counts as removal, too. I notice you're not running much green interaction, so I would suggest adding Nature's Claim and Return to Nature. They're nice and cheap.

Some upgrades could be Untamed Wilds and Spoils of Victory for Kodama's Reach and Cultivate. There's also Skyshroud Claim and Beanstalk Giant. Having lands that can ramp is really nice too, so I'd consider swapping some basics for Myriad Landscape and Blighted Woodland.

Bower Passage gives basically all your dragons unblockable (it's some really nice tech for dragon decks). This ca

Savage Ventmaw is an excellent dragon in my opinion. Helps a lot with the mana. If you have a Klauth, Unrivaled Ancient or Old Gnawbone that would be better. But the uncommon is good on a budget. Any one of these goes very well with Aggravated Assault or Hellkite Charger.

Now for the expensive suggestions. Xenagos, God of Revels lets you one-shot people with your commander while also giving haste. I know you may not want to be one of THOSE people, but if you put Grafted Exoskeleton on your commander, it also lets you one-shot people. Balefire Dragon and Hellkite Tyrant are excellent for completely wiping out opponents. Steel Hellkite is a budget alternative to those. The Great Henge is powerful in this deck by giving you draw, extra power, mana, and being a low cost once you have a dragon out. Utvara Hellkite is an army in a can. Gets ridiculous fast.

Some cards I would consider cutting are definitely the burn spells. Magma Jet, Lightning Bolt, Volcanic Fallout, Dragon's Fire, Banefire, and Atarka's Command may be good in other formats, but they fall short in commander. They aren't very good interaction because you'll often not be able to deal with the biggest threats on the board. Better cards for interaction would probably be Ryusei, the Falling Star, Rolling Earthquake, and Scourge of Valkas.

Stardragon on Feisty Gruul Mother

1 month ago

Crucible of Fire, Obelisk of Urd,Vanquisher's Banner or Jugan, the Rising Star to buff your dragons and give you more card draw, Gruul War Chant or Goblin War Drums to give them even more evasion Purphoros, God of the Forge, Impact Tremors and Warstorm Surge for more ETB Burning, Balefire Dragon for massive field clearing potential (the bigger it get the damage it to the field) Moonveil Dragon for a field firebreathing effect, Dragon Broodmother for big tokens, while not dragons Neheb, Dreadhorde Champion and Neheb, the Eternal both ramp you very well, Ryusei, the Falling Star, Star of Extinction, Savage Twister, Starstorm and Blasphemous Act for board wipes. Red rituals like Pyretic Ritual, Seething Song, Mana Geyser or Battle Hymn quick mana and Braid of Fire for steady ever increasing mana. Can't go wrong with the Bird duo of Birds of Paradise and Gilded Goose for mana nor is Archetype of Endurance bad for protection Gratuitous Violence and Fiendish Duo are both one sided Furnace of Rath. Fervor or Fires of Yavimaya make dragons hasty, and Glorybringer and Combat Celebrant can be massive boon and if you Seedborn Muse you can alway have them untapped as exerted creatures only don't untapp during your phase but since seedborn untaps during opponents turns they also untap so you can get 4 free damage and an extra combat step ever turn. Savage Beating + Spellbinder can give free extra combat and if you use this combo the entwine also happens so you get both Savage Beating's effect's each time it goes off.

Coward_Token on Innistrad: Midnight Hunt and Crimson …

2 months ago

StopShot:

I do think the presence of Dragons take away from the monster mash of the plane, as they inspire thrill and awe rather than fear, and that dillutes the flavor of things. But that's just, like, my opinion man; you'll probably get what you want as their inclusion doesn't seem visibly impopular.

StopShot on Innistrad: Midnight Hunt and Crimson …

2 months ago

@Coward_Token, Normally I'd agree that dragons are overused and I personally can not forgive them for what they did to Tarkir, but I got to make an exception for Innistrad dragons. Innistrad dragons just have this feel about them that really makes them fit on the plane. Take these ones for example based on their art:

Balefire Dragon

Moonveil Dragon

Archwing Dragon

Mirrorwing Dragon

Versus how core set dragons look:

Hellkite Punisher

Rapacious Dragon

Demanding Dragon

Scourge of Valkas

Innistrad dragons feel like what dragons should be, incredibly rare and beyond comprehension. The dragons don't take away or compete with the zombies or vampires or werewolves or the other niche horrors that terrorize the humans. They exist not to hoard gold, break castles or burn crops, they exist just to be scary. Dragons in other sets are fat flying dinosaurs that act like fat flying dinosaurs, but Innistrad dragons act and feel like specters just by their art, its like they're trying to mimic the same feel you get when you look at the art for Hypnotic Specter or Whispering Specter . I like Innistrad's spin on Dragons and I hope we do see one, because they're usually worth it unlike anywhere else where they would be found.

Also why the heck is specter not a creature type on the Innistrad plane? If this is how Innistrad does dragons I'd love to see how Innistrad does specters.

Polaris on Is Rakdos, Lord of Riots …

3 months ago

(correction, Blasphemous Act should be Balefire Dragon )

DemonDragonJ on Forcemage Cycle

5 months ago

Some time ago, I expanded Deathgrip and Lifeforce into a cycle of five allied-colored creatures, so I now am doing the same for Freyalise's Charm and Leshrac's Sigil , which are two more cards that I find to be very interesting, so here are the results of my work:

I removed the “return to hand” ability of each card in exchange for much greater versatility; each creature has protection from the shared enemy color of the creature’s colors, as well as an ability that both colors share that triggers when an opponent casts a spell of the enemy color.

Assertive Forcemage Show

Originally, I planned to have this creature’s ability counter the red spell that the opponent cast, but I decided that that was too powerful (and I have already created a white/blue creature than can counter red spells in the previous cycle that I mentioned), so I instead chose another ability that blue and white share.

Ferocious Forcemage Show

The ability of this creature is worded so that it can target either itself, if its controller controls no other creatures, or creatures that are controlled by other players, in the case that an opponent casts a blue spell during another player’s turn, which will make it useful for games with more than two players.

Holistic Forcemage Show

For this card, I wanted to keep the ability of Freyalise's Charm , but drawing cards is not an ability that green and white share, so I instead chose an ability that they do share, and it gains more life than the damage that sadistic forcemage deals because gaining life is usually not as powerful as is losing life.

Mindwrack Forcemage Show

Because this card is much more versatile than is Leshrac's Sigil , I made its ability less powerful, so that the controller of the mage cannot see the other player’s hand, and the other player may choose which card that they discard. Also, given that Balefire Dragon has no relation to Balefire Liege and that Deathbringer Thoctar has no relation to Deathbringer Liege , I feel that I can use the term “mindwrack” on a creature that has no relation to Mindwrack Liege .

Sadistic Forcemage Show

This card is very simple and straightforward, and I originally had planned for it to deal the damage only to the caster of the white spell, but I made the ability more flexible to allow for political ploys in multiplayer games.

Also, I decided to create a legendary card to accompany this cycle, as well:

Felicia, Forcemage Adept Show

I could not allow the ability of Freyalise's Charm to not be used on a creature, so I put it on a legendary creature, so that it could be used as the general of an EDH deck; I gave the player the option of choosing a color, so that the creature would have greater versatility; and I retained the "return to hand" ability, so that the player could choose a different color for the first ability, if they needed to do so.

What does everyone think of these cards? Do you like them?

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