Riftsweeper

Riftsweeper

Creature — Elf Shaman

When Riftsweeper enters the battlefield, choose target face-up card that's removed from the game. Its owner shuffles it into his or her library.

Latest Decks as Commander

Riftsweeper Discussion

LitchOubliette on Commander Staples Cube

3 months ago

Changelog (22/11/2020)

White

Blue

Black

Red

Green

Multicolored

Colorless

Mana Fixing

MahBoi100 on Kathril Keyword Soup

4 months ago

Vlasiax

Savage Summoning is quite interesting seeing as it does solve our problem of lacking haste. It even lets you get in Kathril in response to graveyard hate, which is an aspect of the card that I hadn't yet considered.

Pull from Eternity and Riftsweeper both sit on the bench of honor. As cards in the deck, I don't feel like they do enough. They're singular waits on the scenario where Zetalpa or another bomb gets exiled. Until that happens, they're kinda dead. Their use vary from playgroup to playgroup, of course. I haven't faced much graveyard hate in my playgroup yet, but if someone gets a little cheeky, I may include one or both of them.

Wand of Vertebrae is another cut I've made as an adaption to my meta. People don't run much graveyard hate and as such, I didn't make room for what essentially is a worse Perpetual Timepiece. That's not to say that the card is bad, of course. I've considered it before, and might include it if I find people targeting my graveyard more.

These cards are all great potential additions to Kathril, and while most of them sit on the sideline for the time being, I may consider moving Savage Summoning to the mainboard. People are already scared enough of Kathril being granted Haste, so an Instant speed, uncounterable Kathril just might make them cry! x)

SueMe on Hogaak: My Favorite (Infinite) Combo Deck

8 months ago

Yo, welcome back ColFrogfoot!

You have a lot of points, so I'll address them each one by one.

  • This deck mills its combo pieces all the time, and it usually isn't that big of a deal. As I mention in the description, we have ways to get our stuff back (Eternal Witness, Regrowth, Dread Return, Death + Life to name a few). Depending on your meta, you might want some more where those came from (especially stuff that can return noncreature cards like Golgari Findbroker). The only time when you're pretty much screwed is if your yard gets exiled along with the Riftsweeper. I've never been the best at assessing how much recursion I need, so take my amount with some grains of salt, but it seems to be working out for me. Also, since each meta is different, each person will have to do their own assessment there.

  • You're right that it's pretty unrealistic to get both the Greater Good and the Zombie Infestation out every game (just in half of them XD). All jokes aside, if you aren't completely shut down in the early game, then you have good chances that you'll be drawing most of your deck that game. If there's one thing that I'm confident about, it's the reliability of our card draw suite. Now about that hypothetical where you have both Greater Good and Zombie Infestation out, all you need to draw and discard is a Dread Return and a Bone Miser. Sac three zombies to flashback the Return, getting Bone Miser out, and discard 2 more lands to have enough to play the Phyrexian Altar.

  • The Necrotic Ooze approach is totally legit. I had a phase with this deck where I used it with Razaketh, the Foulblooded to fetch everything I needed. What I dislike about the ooze though, is that it forces you to use up multiple card slots for stuff that is only useful in that combo. You're eventually going to run into the scenario where you have a couple of dead cards in your hand because you don't have the ooze out.

  • Most of the time you don't need mana after you assemble the combo. As I explained previously, a Dread Return and Bone Miser will get the job done, as will a Lotus Petal into Sacrifice.

I am curious about your Necrotic Ooze build though. I will admit that my particular build is not infallible, but it's also pretty consistent.

StopShot on What is the best commander …

8 months ago

1.) The Gitrog Monster

2.) Combo-kill.

3.) The Gitrog Monster has a lot of casual variations, but it gets busted in competitive EDH if you plan to go infinite with Dakmor Salvage and any of the various free repeatable discard outlets such as: Earsplitting Rats, Grotesque Hybrid, Noose Constrictor, Oblivion Crown, Olivia's Dragoon, Oona's Prowler, Patchwork Gnomes, Putrid Imp, Skirge Familiar, Trespasser il-Vec, Tunneler Wurm or Wild Mongrel.

Upon discarding the Dakmor Salvage, The Gitrog Monster allows you to draw a card which you can use to dredge the Dakmor Salvage back. As you can see you have an infinite mill loop, BUT for every land you mill, you also get a draw trigger from The Gitrog Monster. Not only that, but in your deck you have one or more of these grave-shuffle effects: Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre or Gaea's Blessing. Milling any of those cards puts all milled cards back into your library, so you can keep racking up draw triggers until you have your entire deck in your hand.

At this point you can free cast Lotus Petal and/or Dark Ritual and then shuffle them back into your library to draw again by discarding a grave shuffler followed by any number of lands in your hand to draw them back and repeat. You now have infinite mana of any color in your hand along with every card in your library in your hand and the ability to recast any card in your hand as many times as you want. Simplest method of winning is just to cast Walking Ballista for a million mana but really any card that causes a loss of life that can easily be put back in the grave upon use so you can cycle it back will work. Also if your opponents have something like Leyline of Sanctity or any other protection card you can freely cast and recast your Assassin's Trophy and/or Maelstrom Pulse as many times as you want to bypass the issue.

But what if they exile your Dakmor Salvage? Use Riftsweeper to get it back and if that fails use your back-up Mirror of Fate to recur it after you've milled your library thoroughly with some value engine like Mesmeric Orb. You basically have to also exile their recursion cards to remove the land for good or use Praetor's Grasp as a silver bullet.

Why not just use a removal spell or graveyard hate spell/ability while the first dredge trigger is on the stack to interrupt the combo? Well, that could work, but keep in mind if they discard a another land card while its on the stack they can dredge off of that and run through their combo all while removal is on the stack effectively bypassing any number of removal spells equal to the extra lands in their hand. By the time the removal spell as has resolved they will have infinite black mana from Dark Ritual and a Lotus Petal to cast afterward allowing them to just recast whatever was removed or just win by hard-casting the aforementioned Walking Ballista.

If Tormod's Crypt won't work you could use Rest in Peace or Planar Void to stop it, but these decks run so many Naturalize effects because they know that's the only real effective answer you have to stop it.

Oh, and get this. If you can't find a discard outlet you can use your discard step to discard down to hand size to go infinite and win the game that way as the discard step repeats if an ability is triggered due to discarding down to hand size. Which means all you really need is the land which you can find with all the black tutors and green provides its own land tutor effects as well. Given you're also in green playing a turn 2 or 3 The Gitrog Monster is fairly possible which can be the same turn you win on.

The deck is too consistent at winning. People don't play it though, because certain interactions get very complex in rules interactions which means you need a solid understanding of how to pilot it, and those who do know how to pilot it find it boring as winning can be so fast and consistent it doesn't even feel like you're playing Magic anymore. Also the deck can get pretty pricey to acquire all the cards you need. That combination of factors is why it doesn't see much play otherwise it would be banned straight out of existence if sanctioned competitive EDH tournaments were more common in my opinion.

multimedia on Meren's Creature Army. Only Creatures and Lands!

8 months ago

Hey, you're welcome.

If you're having problems with your opponents exiling your graveyard or specific cards in your graveyard then consider adding Riftsweeper? It can put a card that's in exile back into your library. Being a creature gives it interaction with Meren to reuse it abilities. Can also play politics with Riftsweeper since you can target an opponents card in exile. Gravepurge for three mana at instant speed can save as many creatures as you like in your graveyard from being exiled and you also get to draw one of those creatures.

In Golgari colors can get draw from many better sources than lands. The Deserts are good cuts since you don't want to play too many Cycling lands which can be problematic. Most likely it will come up you'll have to play one as a land drop which is worse than a basic land.

hkhssweiss on Tenebu's Gravedigging Tendencies | Primer

8 months ago

Mhm, the drain is important whereas the ETB on creatures doesn't really matter as much for the meta I am in. As of currently I don't see the point in having it atm, if anything I would trade Zulaport as what you did but I'm quite fine having it without it. I always have Riftsweeper and Pull from Eternity as a backup scenario. However the plus isde is having a 2/2 for Tymna but that isn't often but may count one day.

Load more