Jeweled Lotus

Jeweled Lotus

Artifact

Sacrifice Jeweled Lotus: Gain three mana of any one colour. Spend this mana only to cast your commander.

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Trade

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Legality

Format Legality
Leviathan Legal
Custom Legal
Limited Legal
Oathbreaker Legal
Commander / EDH Legal
Casual Legal
Duel Commander Legal
1v1 Commander Legal
2019-10-04 Legal
Tiny Leaders Legal

Latest Decks as Commander

Jeweled Lotus Discussion

Mcat1999 on Esior / Sakashima Partner - Mono U Theft

1 week ago

You know, I have recently fallen deeply in love with two cards; Empowered Autogenerator and Skyclave Relic . The Generator produces insane quantities of mana supremely fast, which I love. And if you're in a position to pay , you get 3 indestructible rocks tapping for any color.

In my opinion, cost reduction is superior to ramp, though.

So if you're looking to replace Lotus for something not dissimilar to The Immortal Sun , Sapphire Medallion might be right up your alley. Can land T1 with a Sol Ring or Mana Crypt in play and, in my experience, no player wants to justify wasting a Naturalize on it as they can't come to grips with blowing up a artifact that just sits there. But they fail to recognise your Snapcaster Mage now costs .

If you're looking for draw value however, perhaps Book of Rass ? It's a great manasink if you don't see good interactions at the moment or are light on counterspells and want to try and dig for them. Blue doesn't really care all that much about their life total, so it's fair game. Especially if you happen to gain control of a sturdy lifelinker.

If you're looking for both, The Immortal Sun works just fine.

So I think you need to ask yourself a very simple question: "What is more valuable to you?"

-- Pros: Fast and reduces practically everything -- Cons: Does nothing else

-- Pros: Repeatable as often as you can burn mana -- Cons: Brings you closer to losing the game if you aren't careful

-- Pros: Does both and more -- Cons: Draws a lot of attention and draw is only once per each of your turns


All said, all things considered, seeing your curve and seeing how you want to play faster than others so you can steal their things and get ahead of them...

I'd go with Sapphire Medallion in place of Jeweled Lotus :)

Tontor4 on Esior / Sakashima Partner - Mono U Theft

1 week ago

Mcat1999 Interesting take on cutting Jeweled Lotus for Jace, Ingenious Mind-Mage .

For the sake of discussion, the deck currently has no walkers, which theoretically makes something like The Immortal Sun attractive, for the same CMC as Jace, Ingenious Mind-Mage . Alternatively, would you consider Jace, the Mind Sculptor at 4 CMC a better choice than Jace, Ingenious Mind-Mage ? I like the theme of theft, but I'm not so married to it as to choose one card over another just to stick to the theme: check out the maybe list to confirm ;)

Mcat1999 on Esior / Sakashima Partner - Mono U Theft

1 week ago

Tontor4, you're right about PM wheeling and whiffing. That's a bad time.

I think out of the three I suggested, Jace is the best. Sure he's a little expensive on the CMC but he does offer reliable card draw, if nothing else. Maybe as odd as this sounds, I'd boot out Jeweled Lotus for it. Lotus is only really a 1-time deal and is very restrictive in that it only helps you cast your Commander. Unless you are playing cards that get it back from your graveyard, and playing lots of those cards, Lotus has incredibly limited value long-term in the deck. It also fails to function well early-on as it makes you a target for getting your Commander(s) out so quickly, and in later stages it does little to help as tax increases. Finally, if both Commanders are out, Lotus is a dead card in hand. Casting it might feel great but it becomes a target on the field, not unlike how Mana Crypt and Sol Ring are taken out if able.

In my opinion, Lotus isn't worth it unless your deck is something that wants their Commander out super quickly and can be very well protected. Otherwise it's a dead slot.

So, I'd suggest cutting Lotus for Jace. Jace offers repeatable card advantage, can untap your creatures if you're in the position to swing and don't want the crackback, and can eventually land the ultimate. Time that right and that's three Commanders you just took from your opponents, ;)

plakjekaas on Please help save this game

2 weeks ago

EDH was created by judges, who after long days of running big tournaments, wanted to play some magic, but not the magic they had been observing and correcting all day. So they made some 3-color singleton (Highlander) decks, commanded by one of the original Shard-colored legendary Dragons from Legends: Arcades Sabboth , Chromium , Nicol Bolas , Palladia-Mors or Vaevictis Asmadi . 5 Elder Dragons, all 7 power. If you got hit 3 times by one of these, you'd lose the game, regardless of your life total. Elder Dragon Highlander, 21 commander damage is lethal.

This resulted in a casual, fun-oriented, table kitchen style of playing magic. Wizards does know that only a very tiny percentage of their player base is actually playing in sanctioned tournaments in established formats. By far the most Magic players are casual kitchen table players that play the game to have fun, beating their friends, not the world. EDH as a format will speak more to those players than to the PTQ- and pro tour-grinding players. Believe me, the top16 GP players at my LGS usually cower in fear when someone suggests to play a game of EDH.

Wizards knows all this and has been printing cards for specifically that casual multiplayer format for the past 10 years now. The first Commander (Wizards' legally safe name for exactly the same format as EDH is) Set came out in 2011 and gave us mainstay generals like Animar, Soul of Elements , Ghave, Guru of Spores , Kaalia of the Vast , Zedruu the Greathearted and The Mimeoplasm .

What has changed, is that more and more people use EDH as their main way of playing magic. Wizards is a company, to keep existing, they need to make money. So when Commander took over from Standard and Modern as the most popular to spend your Friday Night Magic, Wizards found a way to accommodate their finances accordingly. By including cards that work better for multiplayer than for competitive constructed formats in every single set, they ensure every set will be a financial success.

So the whole hipster "I liked commander before every set had specific cards for it"-attitude is understandable, but not at all useful in the world we live in. We made this format the most massively enjoyed format around the world. By making it that successful, we changed how the company makes its money. As long as those cards sell, we will get more splashy multiplayer nonsense, Arcane Signet s, Jeweled Lotus , etc. And that is why green is the kingpin of colors in multiplayer/EDH right now. Green is famously the color of ramp. The term "ramp" even originates from the green Rampant Growth . Green is also the color of big monsters. Green is the color of nature, of harmony, the color that lets you do everything you want, while generally not hurting other players' cards.

I'm going to talk in stereotypes for a bit. People think of black and see Murder , Damnation , not a friendly environment for your own stuff. Red will Vandalblast , Blasphemous Act , Jokulhaups your stuff away. White will Wrath of God , Rest in Peace , Swords to Plowshares , while Thalia, Guardian of Thraben makes it harder for you to play your game. Blue will Counterspell and Cyclonic Rift everyone out of the game. Green will just play a bigger beast ( Worldspine Wurm , Craterhoof Behemoth ). Of course I know of all the Beast Within and Krosan Grip removal green has, but you generally will think of green as the least board-controlling color of them all. It will execute its game plan without meddling with yours. Green will let everyone do broken stuff, but will be doing the most stuff itself because of its Abundance of mana and resources. That's the most friendly way to let everyone at the table have the most amount of fun without adjusting your strategy to group hug. No wonder people like playing with and against that.

When people like green, Wizards is inclined to print better green cards, which makes people want to play green more. This is a positive feedback loop that spirals out of control of you're not careful. It's also not specifically a green problem. I think people call it Power Creep. It's part of keeping a dynamic game like Magic interesting. I think a hypothetical future Standard set without any Commander playable cards in it will cause much more of an uproar in the Magic community than Kaldheim ever could. Hate it or love it, but EDH is ingrained in the fabric of magic itself now, and as long as we enjoy EDH, that will not change. I plan to have the most amount of fun with available cards, regardless of color or intended format. Your mileage may vary.

Massacar on Price Manipulation?

3 weeks ago

Things started to get wacky especially after a lot of the big buyouts started happening for RL items during the beginning of Covid-19.

At least what I have noticed anyway. But looks like everyone was wrong about how my Jeweled Lotus would retain value.

jecder on Breya, Artifice Master

3 weeks ago

dbriski, I usually don't have a problem with mana base, with the moxes and petal I have, its more like 35 land. I didn't count Mox Tantalite just because of the suspend. I usually do get stuck with the Urza land not doing much, so I should be able to replace them with triomes or fetches. I am also trying to add in a Jeweled Lotus to increase the 0 cost spells I can use for mana, but really it would only be useful for casting the commander after it has hit the command zone once. Maybe 2 triomes and a Cavern of Souls would do it as well.

plakjekaas on Please Enlighten Me

1 month ago

The actual use for them is the 40 other cards in your deck, of which you will have 2-3 in your opening hand on average. Even better, one of them is in your command zone, always available except for corner cases (Drannith Magistrate for example).

There is no card that will synergize with every other card in your deck. But synergizing with over 30% of your deck is actually a very good rate. That's why Jeweled Lotus is such a trap card, it works only with 1 card in your deck.

My mono W stax deck, led by Heliod, God of the Sun, plays none of the mana rocks from my previous post. It overloads on effects like Stony Silence to punish and slow down everyone at the table who does. That doesn't mean, however, that my deck doesn't run staples. Swords to Plowshares, Path to Exile, Smothering Tithe, Drannith Magistrate, Recruiter of the Guard, Weathered Wayfarer, Land Tax, Enlightened Tutor and Aven Mindcensor are all cards that any white (c)EDH deck worth its salt should include to have the best chances of winning.

But all in all, you're making a great case of which staple to use when and why, but not really how you would be able to play EDH on the highest, most consistent level without any staples. The fact that you need staples to play the most consistent decks, still holds true. It might not lead to the most interesting decks for you to play or play against, and that's fine. I said earlier in this thread, the best way to play commander, or even magic in general is the way in which you have the most fun. The way the cEDH crowd has fun is by loading up on the best staples and see who can most skillfully guide them into a win.

The Kess thing is a weird thing to say, nobody says there's only one deck to play. If that was the case, magic would be like Solitaire, you wouldn't need to play opponents if everyone would play exactly the same deck. If you'd visit the database for most accepted cEDH decks, you'd see there's endless strategies even at the highest level that are able to win at a cEDH table. However, if you'd compare these lists, there will be a LOT of overlap, because in the meta, you need to be able to stop the top combo's at instant speed while executing your own. The best cards for those jobs, will work in almost every deck that can play them, that's how they became staples. A budget Kess deck will be able to cast a Counterspell when the flash-hulk deck tries to win, all the same as another flash-hulk deck would be able to. Flash-hulk was the boogeyman of the format for a bit, because short of a counterspell, there was no way to interact or stop it. It was instant, two mana, a two card combo, easy to tutor pieces in green and blue, and usually supported by black for more tutors. When Flash resolved, there was nothing short of a Stifle-effect to stop the comboing player from winning. And they could overload on free counterspells to protect it. The combo being that cheap in both mana and opportunity cost, while being so easy to assemble and hard to stop that the best way of not losing to it, was just running your own flash-hulk deck, is why the demand for the Flash-ban was there. But any blue deck with the staple counterspells, even the cheap ones, has a chance of beating it. Budget in cEDH determines which/how many of the established staples you can play, but it doesn't eliminate the need for the best cards that are available for the common person not willing to spend a month's worth of salary for a deck. It's the difference between Counterspell and Mana Drain, not the difference between Spell Swindle and Mana Drain.

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