Treasure Cruise

Treasure Cruise

Sorcery

Delve (You may exile cards from your graveyard as you cast this spell. Each card you exile while casting this spell pays for .)

Draw three cards.

Latest Decks as Commander

Treasure Cruise Discussion

Trullofit on Glint Delver

1 month ago

zapyourtumor thanks for advise.

But I have to say, Drown in the Loch would be good if I´m not playing playset of Deathrite Shaman and that one Klothys. Because of them, in most matches both me and oponent have graveyard empty.

That thing about Fabled Passage is right, but I can't afford more than 2 in the deck because I play only four basics. I will swap it with 3rd Treasure Cruise copy. And I agree with you, in most decks Dig Through Time is better than Treasure Cruise, but each of them often costs me 5-6 cards and Treasure Cruise give 3 of them back. So in this deck I think Treasure Cruise is not better than Dig Through Time, but at least, they are equally good.

If you now any other cards that have functions like Drown in the Loch (removal & counterspell in one card), but they don´t depend on graveyard, please let me know, because deck very much need cards with that type of effect.

DrkNinja on Ninja fury

1 month ago

Ok so I didn't check to see if any of these were in the deck already but... here's my list of suggestions!

It's a lot of cards so...

Again some of these may be cut worthy but off the cuff this is what I came up with. Also I didn't include any ninjas... I figure they are easy enough to find

dgalarza on Izzet Spellslinger: Theoretical Board Presence

2 months ago

You have opened my eyes. I am, in fact, running one Cryptic Serpent so the nonbo doesn't matter. I'll run Treasure Cruise instead of Improbable Alliance. The only thing I worry there is that my turn 2's probability of having board presence goes from 79% to 70%, and I am more prone to getting slammed by Bloodsoaked Champion and the like. But that card advantage though...

dgalarza on Izzet Spellslinger: Theoretical Board Presence

2 months ago

Thanks for taking time to check me out, zapyourtumor!

I haven't kept up with the newest sets. Thanks for turning me on to Consider. I'm going to try it out in Radical Idea's spot. That 2 mana is pretty restrictive in the mid game I find.

I've wonder about Jori En, Ruin Diver for the longest as well. I honestly run Jace, Vryn's Prodigy  Flip primarily for the creature half. I'll run Jori En in Jace's spot, but I worry that the mana curve is bloated at 3 with him and Irencrag Pyromancer.

I see Expressive Iteration as a win more card for me in this build. I could be completely wrong. I'll test it out last and once everything else seems solidified. Probably in Improbable Alliance's spot.

I've ran this iteration with Treasure Cruise and Dig Through Time before. The nonbo with Cryptic Serpent always felt bad. I recently added Serpent. Despite its unassuming nature, it definitely has helped me stabilize some matches. I think I'll try to squeeze in 1 Dig because that value is way too good to write off.

I do love me some Magma Spray. Scorching Dragonfire is there because of local meta reasons. Death Baron is a menace!

Crackling Drake was always so hard to cast. The mana and color requirements were always so hard on me. Especially when I found myself having to shock or ping myself for the mana way more than I'd like. 4 mana by turn 6 always seems harder than it should, and I feel anxious when I don't have mana open for a Lightning Strike or Negate.

Thanks for the feedback!

zapyourtumor on Izzet Spellslinger: Theoretical Board Presence

2 months ago

Consider can replace either Opt or copies of Radical Idea.

I wonder if Jori En, Ruin Diver would work?

Expressive Iteration a really strong dig spell in UR. It might not be as good here since it doesn't "draw" cards, but I think it's worth a shot.

The delve spells Treasure Cruise and Dig Through Time are definitely worth running here because of all the looting and spellslinging. I think 2 copies total of delve spells would be a decent balance. Treasure Cruise seems better because it draws so I'd try 2 of those.

Magma Spray might be a decent sideboard card over Dragonfire for phoenix.

Snake57 on Yuriko (Optimized) Primer

2 months ago

Hey Azja! As always thanks for getting back to me :)

Great to hear Gingerbrute is working out for you, I've definitely have good experiences with the card since adding it. I was actually considering to purchase Personal Tutor, but looks like I can spend that money somewhere else then. In regards to Consider, I actually mixed my cards up. I meant Otherworldly Gaze from the same set. which seemed pretty good to me as it also fuels the graveyard when necessary and can be cast at instant speed (twice). Not sure it beats out Ponder though? I'm unsure if I can fit both in the deck.

I've just ordered a few copies of Dauthi Voidwalker so I am looking forward to giving that card a try, do you end up using it as an enabler often? I'd assume it just sits on the board for as long as possible.

For me I'm really split on Opposition Agent, I feel like if I can get it out early it completely screws up my opponents early land plays giving them issues playing fetchlands (of which there are a good amount in the pods I play Yuriko in). Later in the game i'll likely have the mana open to flash it out as well, but it may take some time to find the right moment, it also feels like somewhat of a removal magnet as it needs to be dealt with before tutoring for a wincon for example. However it doesn't really further my own strategy directly, and is unlikely to be used as an enabler. I'm genuinely having a hard time with this one.

I've just added Street Wraith to my main deck so I'm curious to see how it performs for me, I didn't think of the interaction with Temporal Mastery, seems good! Also, I've added Abjure and it really has felt like a decent addition to the counterspell package as the downside tends to be manageable (and sometimes adds more delve-fodder)

I'll see if I can get ahold of Boon of the Wish-Giver, to me the card just seems to make sense in Yuriko. I'm currently running 32 lands with a ton of fetches and I still feel like I've been hitting lands way too often (maybe I've just been unlucky recently) But it makes me consider cutting a Land for the card as it can be cycled as well.

You are right, Scion of Draco probably isn't the right choice, Enter the Infinite is definitely an option, however I feel it may be better to raise the CMC of my deck across the board a little. I'm looking into adding more delve cards and cards that synergise with that. Maybe Murderous Cut, Otherworldly Gaze, Frantic Search, Treasure Cruise. Perhaps I could add cards that untap lands as well, a Treachery, Cloud of Faeries, Time Spiral is what I'm looking at currently.

Maybe I've just had a few - not so great games recently and I should give it more games before I rush to change things around that much.

I am very curious to see what what the new Kamigawa Set will bring, here's hoping there will be some good additions for Yuriko.

enpc on Best Commanders in EDH [Tier List]

2 months ago

I think Mizzix is healthy where she currently is. The main line that she specifically enables is the Firemind's Foresight into a one mana draw spell (like Brainstorm or Whispers of the Muse)/Lightning Bolt, Reset/Reality Spasm/Dramatic Reversal and Reiterate. The issue with the line however is that to actually get the combo working, you either need ot play a bunch of midrange spells (and while Treasure Cruise and Dig Through Time help, most of your other midrange spells will still be 4-6 mana) which means that he deck heavily leans on Mizzix and gets shut down if you lose access to her.

And all the other lines in the deck can be run in any other Izzet list, meaning that you can't count them towards Mizzx's competitive level. Additionally, Mizzix encourages you to run more expensive spells in the list which is counterintuitive to cEDH in general.

I think that Fringe competitive is a healthy spot for her given all of the above and so doesn't warrant moving.

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