Force of Negation

Force of Negation

Instant

If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.

Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Browse Alters

Trade

Have (1) Azdranax
Want (3) mattsfatt , Gaous , Rabu

Printings View all

Set Rarity
Modern Horizons (MH1) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Force of Negation Discussion

Skyler1776 on The Stock Exchange: An ongoing ...

16 hours ago

Hello everyone! Looking for foil planeswalkers, masterpieces(constellations, full arts, promos, real masterpieces, etc)

Have 1x Force of Negation 1x Nurturing Peatland F 1x Sunbaked Canyon 1x Silent Clearing And others!

Skyler1776 on The Stock Exchange: An ongoing ...

16 hours ago

Hello everyone! Looking for foil planeswalkers, masterpieces(constellations, full arts, promos, real masterpieces, etc)

Have 1x Force of Negation 1x Nurturing Peatland F 1x Sunbaked Canyon 1x Silent Clearing And others!

impendio on Temur Extortionist

19 hours ago

That said, ShaperSavant, can you walk me through your reasoning on no Cyclonic Rift , Nature's Claim or Pact of Negation / Force of Negation in this list? I've obviously had switched around spots and creature removal, free counters and enchantment removal (read: smothering tithe) have been my toughest boardstates to break, as not having black or white means I can't and shouldn't outpace the faster combo decks, and grinding value into answers has won me all of my games.

tappouter on Augustin helps you to lose all you friends

1 week ago

SideBae Thank you very much for your suggestions! :)

I'm not a big fan of Counterbalance . Even if you can influence Topdeck well, it's too arbitrary. I want to leave as little as possible to chance.

I like the idea with Jace, the Mind Sculptor and also with Prismatic Vista and Force of Negation . I think I will add tutors like Personal Tutor and also Teferi, Time Raveler as another Stax piece. Maybe even Back to Basics on top of it.

SideBae on Augustin helps you to lose all you friends

1 week ago

Hey man! Deck looks pretty good already, but I have a few suggestions:

  1. Counterbalance is an interesting card in EDH you have in your maybeboard, especially since you're already running Sensei's Divining Top . It works pretty well with Mystic Sanctuary and blue-fetches, like your Scalding Tarn , which I think you should also run.

  2. In general, I don't like Land Tax . The overwhelming majority of your cards are under 4 mana, so you're probably not going to need all the basics out of your deck most games. Land Tax is generally good with repeatable loot-effects like Dack Fayden or Faithless Looting , but I don't know if it'd be good here. Jace, Vryn's Prodigy  Flip or even Jace, the Mind Sculptor are both okay ways to capitalize, if you want to run Land Tax .

  3. If you start running things like Prismatic Vista , you can run non-basic hate like Back to Basics . In my experience, it can win games REAL fast against Thrasios-Tymna and similar decks.

  4. Force of Negation is, I think, better than Negate . It doesn't work for 0 on your turn, but since you're a control deck you don't need to protect things like Ad Nauseam .

  5. Deafening Silence is an absurd card. On your opponents' turns, you probably only need to counter one spell, and on your turn you probably just need to land a stax piece.

  6. When I used to play Arbiter, I noticed one major issue was running out of cards. Consider Sphinx's Revelation , Dig Through Time and Treasure Cruise as ways to refuel.

Good luck!

Silverdrake on Simic Bioengineering

2 weeks ago

May I offer a different and far less complicated win condition that still uses the infinite counters combo your deck is built around? Here's an example game:
Turn one you play an island and Training Grounds .
Turn two you play a forest, Paradise Mantle , and Gyre Sage .
Turn three you plan an island, Gilder Bairn , (Trigger evolve on gyre sage) and use Gyre Sage to equip Paradise Mantle to the Bairn.
Turn four you play an island, use the combo to put infinite counters on Gyre Sage, tap Gyre Sage for 100000000000000 green, tap your three islands for UUU, and cast Blue Sun's Zenith for X=100000000000000 targetting your opponent. Assuming they don't have any tricky business, they draw from an empty library and lose the game. You could run Pact of Negation to protect yourself when you're going off, and Force of Negation as backup to counter removal spells they play on their turn when you aren't ready to go off yet. If you wanted to splash a color, you could try adding a bit of white for Teferi, Time Raveler to stop your opponents from interfering with you, or even Dovin's Veto for the same reason. Steelshaper's Gift can tutor for the mantle, and Idyllic Tutor can tutor for the grounds. If you run Idyllic, you could also run a package of useful enchantments like 2x Detention Sphere , 1x Privileged Position , 1x Spreading Seas , 1x Search for Azcanta  Flip.

I know that's a lot of recommendations, and I don't expect (or even recommend!) that you follow every single one. Blue Sun's Zenith would be my primary recomendation, "Free" countermagic like Pact and Force would be my next biggest recommendation.

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