Flawless Maneuver

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Flawless Maneuver


If you control a commander, you may cast this spell without paying its mana cost.

Creatures you control gain indestructible until end of turn.

kirbysan on Anikthea Hand of Erebos - Constellation Population

1 month ago

Goldbranner, so I bought a bunch of cards just to mess around with and there were a couple interactions I found fun that led to some blowouts but I haven't had enough testplay to see if they're worth a slot in your list.

You mentioned Pull from Eternity which I like a lot since it basically means no removal is permanently removed and you can get it back with Anikthea.

I stuck both Eternal Witness and Timeless Witness in some of my plays and ended up Eternalizing Timeless Witness and then populating her. This allowed me to grab back an instant that populates and just creating more tokens.

I've also tried all the protection spells like Heroic Intervention and Flawless Maneuver but I think the best few are Teferi's Protection obviously but also Clever Concealment and Eerie Interlude. Clever Concealment gets around all board wipe effects including Cyclonic Rift, Terminus, Toxic Deluge or Farewell which are played a ton in my pods. It also protects the token creatures and leaves them up for attacking on the next turn. Also, since it has convoke, we can go all out on a big turn with our lands but since we have creatures up we have enough to cast it. Eerie Interlude doesn't protect the tokens but it saves the enchantresses for the next turn without having to rebuild and can have some Witness triggers to protect the board again for when we go off. I'd typically reserve Eerie Interlude for an early to mid game build up and Clever Concealment for the late game right before we go for the alpha strike.

Coward_Token on Commander Masters Previews and Speculation

2 months ago

I wonder if the art direction for Exsanguinate specified just two people? The fact that it can hit all opponents is a big selling point in commander. Would have expected something more like Bloodsoaked Reveler  Flip.

At first I thought the art for Flawless Maneuver was meant for Fierce Guardianship due to the blue runes, but then I notized that it featured Orzhov characters. Weird choice, could have been gold? Guess it would be hard to distinguish from the fire.

Did anyone ask for Pianna, Nomad Captain to be reprinted? Feels weird that she's a rarity neighbor to e.g. Kemba, Kha Regent. Battle Screech is pretty underwhelming too. Isn't there better draft chaff available?

Crow_Umbra on Isshin Double the Fun EDH

4 months ago

I can definitely see where you're coming from with the boardwipe into recursion game plan. Ideally, around what turn would you want to start recurring things?

Terror of Towashi is kinda mana-intensive for what you're likely getting out of it. A total of 4 mana to cast, wait a turn with out Haste, then pay 8 mana to recur 2 creatures to field, with its effect doubled by Isshin.

If you go the recursion route, I'd recommend more mana efficient options like Reanimate, Animate Dead, Dance of the Dead, & Necromancy, but all are relatively expensive. There are other options like Enduring Scalelord & Sun Titan, but recursion can be varying kinda slow, depending on the options used.

I highly recommend the token swarming route with Isshin. That's the variant I've been playing for about a year now. I play it in a fairly aggro-leaning meta to some decent success. I think creature token production paired with ETB Damage like Impact Tremors & other group slug effects like Hellrider can deal some gnarly damage.

In my time playing Isshin, I've found more success with board protection effects like Flawless Maneuver & Unbreakable Formation. It saves you some steps involved with various recursion effects, & keeps your board as intact as possible to keep swinging without letting up that momentum.

Mortlocke on The Predator of Predators

5 months ago

Kesslerspatz, hello and welcome to the conversation. Random question - but are you German? I'm currently living and working in Germany so if you're in the Kaiserslautern area, let me know! Thank you for the nice compliment - this deck is definitely one of my babies.

I have to ask how your brawlers can protect themselves? The short answer is that if I can ramp early enough and get my Commander on the board then I can reasonably set my opponents back long enough to get my damage in and hope I draw into protection via Yavimaya Hollow, Teferi's Protection and the like. I also cannot understate the importance of Asceticism - that extra layer of protection goes a long way.

In my playgroup, a lot of removel and board wipes are played, which always blocks some slots in the deck for more protection. I've been flirting with the idea, but with the recent reprint of Flawless Maneuver in Phyrexia: All Will Be One Commander - I felt inspired by this statement to finally pull the trigger and get a copy of this for the deck. Protection for my creatures is paramount, especially when using the Enrage mechanic which focuses so heavily on dealing damage to my own creatures. Making my creatures indestructible can make for some very big turns. This card I definitely recommend for any deck that runs , and has alot of big creatures.

Do you have a decklist I can check out? What cards are you excited for in MOM? Are you excited for the upcoming return to Ixalan?

Mortlocke on The Nobility Are Athirst

5 months ago

_Delta_, I completely forgot I left this page public! I have some ideas for this page to bring up to my usual standards and then I just forgot about it lol. This list is in paper, but I do intend on making a few changes to lower the mana curve. When it gets started, it quickly becomes the threat at the table that everyone dog piles on - so i'll need to pack in some additional protection like Teferi's Protection - which came in the original deck, but I took it out to put into Atraxa lol. Looks like I'll need to get another copy of that, Flawless Maneuver and Akroma's Will as a finisher (actually I think already have a copy of it in the paper deck).

Shared Animosity is an excellent mid game play. It can take a small group of 1/1's and turn them into a threat that has to be answered by at least one creature deemed valuable by the opponent. I like it and now i'm checking my bank account to see if I can afford one along with the fancy Sorin i've been coveting for sometime. It's actually fallen down roughly %40 in price so i'll strike while the iron is hot. Since someone is actually interested in this list I guess i'll start looking into trying to develop this page to make it nice and pretty like the others lol.

Shazica on

6 months ago

I have a very similar deck with Reyhan, Last of the Abzan and Ishai, Ojutai Dragonspeaker as commanders. I was looking into having Atraxa as a commander instead, but Atraxa is infamous for being a very strong creature that amasses tons of scary, unpredictable value - it is a poison deck? Is it a +1/+1 counters deck? Is it a superfriends deck? Most often, you will find that the other players have Rule 0-ed you as the archenemy before the game begins.

There are two things you can do about this. You can either rise up to the challenge, or you can change commander.

If you want to take on the challenge of constant Archenemy because you want to keep Atraxa, then you have multiple cards that are too weak. Some of which are Arcus Acolyte, the three Myojins, Pollenbright Druid, Murder, Magistrate's Scepter, Chromatic Lantern, Vivisurgeon's Insight, and Expand the Sphere for starters. There are probably 10-20 more I would consider cutting, since these are too casual for the level of play you're signaling with Atraxa. Instead, run low-mana spells like Nature's Lore, Night's Whisper, Fierce Guardianship, Heroic Intervention, Flawless Maneuver, Deadly Rollick, Mystic Remora, Cyclonic Rift, Negate, Swan Song, the WUBG shock lands with their fetches, the list goes on... This won't make your deck cEDH, this will make it more reliable, reactive, and consistent in answering most of your opponents stuff.

If you want to change commanders, you can go for Falco Spara, Pactweaver for value, Anafenza, the Foremost for aggressive, Ghave, Guru of Spores for combo, or the partner pairings of Cazur, Ruthless Stalker  Flip + Ukkima, Stalking Shadow, or Nikara, Lair Scavenger + Yannik, Scavenging Sentinel. All of these will force you to abandon a fourth color, but restriction breeds creativity...?

Side note 1: You can still run Atraxa in the 99, that is a more commonly accepted usage.

Side note 2: You have two Ivy Lane Denizen.

Mortlocke on The Queen's Egg

7 months ago


Hi, and thank you for posting! And They Shall Know No Fear seems interesting, but it doesn't beat Flawless Maneuver. With my commander on the field while being tapped out (pun intended) it's the ultimate bait to waste a removal spell. Despite that, I feel the deck has a pretty robust interaction suite where I feel like there isn't much need for more protection. But i'll definitely keep that card in mind for other decks though, thanks for suggesting it. Profet93, good suggestion regarding Heroic Intervention. I remember when that card was less than $5! I should have stocked up with a playset. But like I said, I think i'm good on protection and interaction - but if there's a need for change or to make room i'll definitely find a way to slot it in.

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