If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
|Have (2)||sepheroth119 , jecder|
|Want (4)||morphling85 , jw560211_magic , Gorenzel , Onmyway2thetopz|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Flawless Maneuver Discussion
2 weeks ago
Nice deck overall but there's 2 types of cards that're underrepresented here... finishers and board protection.
Board Protection: Teferi's Protection, Boros Charm, Flawless Maneuver, Rootborn Defenses, Unbreakable Formation, and Scapegoat (doubles as a finisher with Purphoros out) are all excellent options here depending on your budget. This deck folds like a wet paper towel if you eat a boardwipe and end up in topdeck mode.
Finishers: Shared Animosity and Reconnaissance. Reconnaissance allows you to attack with EVERY creature safely, deal combat damage in most situations, and have every one of those creatures untapped and ready to block/deter attacks by the end of combat. Creatures are considered 'attacking' until the end of combat step ends (you untap during this step as priority passes around the table)
Feel free to check out my list for ideas and a better explanation for Reconnaissance. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires
2 weeks ago
Vorath stronghold isn't mono white. Missed a perfect opportunity for Field of the Dead the land that wins on its own.Drannith Magistrate can alsoannoy to death. Kormus Bell + Urborg, Tomb of Yawgmoth might be fun here you boardwipes now nuke lands. The free instant if you control your commander Flawless Maneuver might be helpful too if an opponent has shadowsphere. Robe of stars Or Guardian of Faith for more phase out. Could be good too.
1 month ago
Here's what I'm currently thinking the plan'll be:
Should anyone find themselves in a state of astonished disagreement, please feel free to air your grievances in the comment section down below ;)
1 month ago
Some cuts/adds I'm pondering at the moment, getting back into this deck:
My whole recursion package needs to go. Emeria Shepherd doesn't have enough Plains to function properly, and the days of the Zacama, Primal Calamity combo are long since past. Once and Future is overcosted and replaceable... with the lovely Noxious Revival. This is probably the most direct upgrade, all the other cards I'm cutting (e.g. Shepherd) don't have straight-across replacements.
Nyxbloom Ancient may well be cut if I decide a card like Protean Hulk, Treeshaker Chimera, Voice of Many, or Combustible Gearhulk is better. The Ancient is just a generic value piece, and I'm trying to cut down as much on those as I can. It does, however, allow for some of the crazy-long turns that I take to work, so I'm really unsure if it's gonna go or not.
Greater Gargadon might come out for Towering Titan, as cracking into a vanilla 9/7 is a bit underwhelming. The Gargadon is great at being an uninteractable sac outlet, but I do like the trample grant on Towering Titan. Again, unsure.
ManicSloth on Sisay
1 month ago
Your Prosper fanboy here! I would kill the following; Flawless Maneuver, Drown in the Loch, Chromatic Orrery, and Yawgmoth's Vile Offering. Day of Destiny I would replace with Smothering Tithe. And bring the land count down by 2.
1 month ago
Isperia triggers each time she deals combat damage, so yes, double strike is your friend. Cards that help with that are True Conviction, Duelist's Heritage, and Fireshrieker. Some others I just found are Paladin Class which doubles as an Anthem and stax effect as well. Also Akroma's Will, while being a one shot effect it has other applications. Another interesting one is Avenging Huntbonder. While it doesn't fly it spreads nicely with each subsequent attack. Sigarda's Vanguard is better if you have ways to blink/flicker it.
If you want to go full on anthems it may be beneficial to consider a 'go wide' strategy as well.Favorable Winds, Empyrean Eagle, Sprite Noble, Serra the Benevolent, Thunderclap Wyvern (personal favorite), Inniaz, the Gale Force, Steel-Plume Marshal, Windstorm Drake, Kangee's Lieutenant, Gravitational Shift (I feel this is meta dependent), Kangee, Sky Warden. Rally of Wings is one time effect, but possibly relevant.
Aside from blue's signature Counterspell's for saving your board, there are a few options. Depending on your budget Teferi's Protection is an option as well as Flawless Maneuver. Sephara, Sky's Blade is specific to flyers. Avacyn, Angel of Hope and Eldrazi Monument are pricey but are an option. Bounce spells are versatile here because they can remove a blocker which also nets you handle knowledge, or save a permanent from destruction. Scapegoat at least let's you read them, minus 1. Single target spells like Blink of an Eye can save you racking up commander tax. For commander protection, you got the usual Boots/Grieves but Neurok Stealthsuit and Whispersilk Cloak offer more, the former can be uses as a counterspell of sorts for single target effects.
Hopefully that isn't too much info for ya. Not saying include them all, but whatever you feel works for you. Oh, almost forgot... looking at the Sphinx options only a few really stuck out. The first of which is Medomai the Ageless works with the double strike as well, however cannot attack during any extra turns. That said, you just switch you equipment or target over on the extra turns. Alhammarret, High Arbiter Can view a hand and lock a card in it. If you bounce a commander prior you can name the commander. Jelenn Sphinx while small in the front still offers an anthem on the attack. Unesh, Criosphinx Sovereign, is iffy. I like the cost reduction but am not a fan of cards going to the yard up to you though. Atemsis, All-Seeing was something else I've been considering as an additional wincon. You can use Isperia to fetch cards of costs you're missing.
Ok, now I'm done for now.
2 months ago
2 months ago
The main areas I see that are missing a little something are protection, card draw, and finishers.
Boros Charm, Flawless Maneuver, and Scapegoat in addition to Teferi's Protection to protect your board. If this deck gets wiped and you end up in topdeck mode, your chances of winning drop significantly.
Card draw also helps you bounce back from boardwipes and allows you to continue applying pressure. Necropotence/Twilight Prophet are obviously your best answers to this but they're pricey. Dark Prophecy, Greed, Champion of Dusk, and Herald's Horn are all good options here.
Shared Animosity is a. Very efficient finisher in tribal strategies. Reconnaissance 100% deserves a spot also. Recon allows you to attack with EVERY creature safely, deal combat damage in most situations, and have EVERY one of those creatures untapped and ready to block/deter attacks by the end of combat. It untaps to avoid bad blockers (only situation you don't deal combat damage), it untaps after combat damage is dealt for pseudo vigilance, and it even untaps after first strike damage but before normal combat damage is dealt making combat entirely one-sided. Creatures are considered 'attacking' until the end of combat step ends and during this step (and after first strike) priority passes around the table giving you a window to untap everyone.
Feel free to check out my list for more ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires