Flawless Maneuver

Flawless Maneuver

Instant

If you control a commander, you may cast this spell without paying its mana cost.

Creatures you control gain indestructible until end of turn.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Flawless Maneuver Discussion

Omniscience_is_life on Advertise your COMMANDER deck!

1 month ago


One Card is Enough (Losheel) **Primer**

Commander / EDH Omniscience_is_life

SCORE: 5 | 72 VIEWS | IN 1 FOLDER


This is me finally getting around to building a mono-white deck, like I've wanted to for the past year or so.

Cards I'm already aware of and am trying to find slots for: Flawless Maneuver , Mycosynth Golem , and Hangarback Walker .

Most cards over ~10 USD aren't as likely to make the final cut, but may be mentioned nonetheless!

The strat of the deck revolves around playing a bunch of spooky artifact creatures, pumping them up, and hopefully winning from there.

Thanks!

multimedia on Wyleth, soul of combat card draw

1 month ago

Hey, saw your forum topic asking for help. Nice deck, you have good card sense with a high budget.

Grand Abolisher and Conqueror's Flail are helpful to protect Wyleth on your turn to safely equip and attack. Puresteel Paladin is repeatable draw with equips as well as can be 0 cost equip. If adding Puresteel than adding a few artifact lands: Ancient Den and Great Furnace helps to activate metalcraft. Imperial Recruiter and Recruiter of the Guard can get Stoneforge or another support creature.

Could replace the Diamonds with Signets: Arcane Signet and Boros Signet since they make either color and ETB untapped. Mox Opal and Mox Amber are more powerful mana rocks for more speed. Aggravated Assault combos with Sword of Feast and Famine for infinite attacks. Bloodforged Battle-Axe and Mask of Memory are good equips especially with double strike.

Spectator Seating is a Boros dual land upgrade. Bloodstained Mire and Windswept Heath are two more Fetch lands. Deflecting Swat and Flawless Maneuver can protect Wyleth for no mana cost. Pyroblast and Red Elemental Blast are helpful to counter an opponent's counterspell. Generous Gift and Chaos Warp are removal spell upgrades. Jeska's Will is a powerful ritual.

If interested in any of these suggestions then I offer more advice of cuts to consider. Good luck with your deck.

VampRamped on What is a Man? (a hyper aggro Edgar Markov EDH)

1 month ago

YamishiTheWickedOne

Very Nice Aggro Edgar Markov list especially for a deck that is your first foray into commander. The Main problem I see you running into with this deck is that it is very soft to board wipes, and you will almost certainly lose the game if one resolves. I would recommend including Teferi's Protection , Flawless Maneuver , Boros Charm , Make a Stand , Unbreakable Formation , and Patriarch's Bidding . While these cards are skillful to utilize and require an understanding of your opponent's decks to know when to leave up mana to utilize them you will find you will be grateful to have them and win more often because of them.

Necropotence is an insanely strong card advantage engine especially in Edgar Markov that I would highly recommend as it allows the deck to continue to have the steam it needs going into midgame and mid-late game. In fact, when I am going for the aggressive strategy in my own deck it is the first card I tutor for if I can. Champion of Dusk , Pact of the Serpent , and Stinging Study are almost as good and serves the same purpose.

Stromkirk Condemned Is a pretty strong lord that most games you should have the land to pitch to it to boost your board, especially if you include some of the card advantage I recommended.

Reconnaissance Is also an amazing card for an aggressive strategy as it essentially gives all your creatures vigilance and you can remove any unfavorable blocks in combat.

For cards to remove to play them I will suggest cutting cards in different area's that I think have their advantages but probably benefit your decks aggro plan the least

Zealous Persecution and Vampiric Fury are not very necessary for yours deck. If you have not seen it already in time you will find that your anthem affects lords Shared Animosity , and Sanctum Seeker will be more than sufficient to win the game. Additionally, the card is quite soft to fog effects which are not too uncommon in commanders.

Anointed Procession is simply a card that is too slow for what an aggressive Edgar Markov deck wants to be doing and is much more suited to midrange aristocrat lists. Spending 4 mana for an effect that does not do anything is too slow and you would much rather want to be playing things like Sanctum Seeker , Vampire Nocturnus , and Bloodline Keeper  Flip

Abrade , Dismember , and Nameless Inversion have two main problems. For one when you are playing an aggressive Edgar Markov deck you are committing to winning the early mid-game so spending the time you need to kill your opponents interacting with their board states is not doing you any favors. Secondly, as an aggro deck the only permanents that are outright going to stop you are Magus of the Tabernacle , Windborn Muse , Propaganda , Ghostly Prison , Collective Restraint , Sphere of Safety , and Humility so if your going to play removal spells in your aggro deck the spell at a minimum should target enchantments though creatures as well can be valuable.

Obelisk of Urd Is ok but is probably to expensive on mana and you would rather be punching with creatures than using them to convoke this spell out.

Bloodcrazed Paladin is really only good when there is a board wipe and that is the last thing you want to happen to your board so would not recommend playing a creature that's only strength is to give you a measly benefit in the worst-case scenario.

Bloodthrone Vampire is not very good in aggro since you want to have as many creatures around as possible for all of your tribal payoffs and since your deck is not particularly geared towards and Edgar Markov Aristocrats Strat.

Stoneforge Mystic and Steelshaper's Gift help you get Skullclamp but you probably don't want to be looking for that card too hard especially if you play Necropotence , or Champion of Dusk as I recommended as you don't have to sacrifice your board state to get card advantage when a wide board state is exactly what you are looking for. Additionally, you are not playing too many sacrifice effects anyway so when you play a lord it effectively turns off your Skullclamp .

Those would be my additions and removals for your removals but your the one who gets to play the deck so make adjustments to suit your playgroup and what you want to get out of the deck. Feel free to check out my own Edgar Markov Deck A Vampire Storm *Primer*, not the exact same strategy as your deck, but you may find some useful advice in my section on my mindset of how I play Edgar Markov aggressively. Would be happy to hear your thoughts on my suggestions as well as what you think of my own deck.

Guerric on Pursuing Perfection, Part 1: Mono-White …

1 month ago

I appreciate the robust argument for white! It is almost enough to make me want to try mono-white again, but while Sram, Senior Edificer can indeed draw cards, he stands alone and card draw is under-supported. To be clear, I don't need to be a blue deck with an embarrassment of riches when it comes to cards, just enough to not be in top-deck mode in a four-player game, which shouldn't be too much to ask. White doesn't have that unfortunately. It is nice they are giving us more ways to protect our board, but Cosmic Intervention and Semester's End don't help our tokens much, so we're still limited in supporting that strategy to Unbreakable Formation , Make a Stand , and the $20 Flawless Maneuver .

I think Omniscience_is_life is correct in that Wizards hasn't really figured out what to do with white. At one point Maro admitted he was wrong about card draw in white and that all colors need to have card draw, which was promising. Unfortunately lately he was apparently waxing eloquently on how Swords to Plowshares and Path to Exile break the color pie. Apparently the most iconic white cards aren't white anymore, and we need to give Ravenform to blue, because blue is so underpowered. So, I think they have a way to go!

That being said, this was a cool post and tribute to the things white can indeed do, and I look forward to future installments!

Also, FormOverFunction I'm so impressed that you have a banding deck! I still don't understand how that mechanic works, but its a tribute to the format and cool players like you that something like that might work!

Forkbeard on Akiri & Bruse: Enhanced Combat

1 month ago

Well then! That's a lot to consider, but the 2 standouts are Dockside Extortionist and Flawless Maneuver . I'd like to find slots for both of those in here but cuts are getting difficult plus I have my eye on a couple new toys from MH2. Thanks for the suggestions though, definitely has me thinking.

Guerric on State of Mono-Colored Decks in …

2 months ago

Unlife I definitely agree that building properly is key, and it seems that you have quite a bit of experience in mono-colored decks! I play mono-green Ezuri, Renegade Leader and its busted. It was tougher when I've played with white though. I do have to say that white decks are more resilient than they used to be, with Cosmic Intervention and Flawless Maneuver type cards helping you to preserve your board state, which does help when card draw isn't great. One of the big liabilities with the lack of card draw in white used to be that when the board wipe hit you were basically out of the game, since you wouldn't be able to rebuild due to poor draw. And I have to say, I expected my Trynn, Champion of Freedom and Silvar, Devourer of the Free deck to be bad because its creature-based aggro, and those strategies struggled more in the past. But I have found it to be super resilient, and that I have lots of ways to recover, and as a result I've won more games than I should have. I'd still like to see more draw in white though, even if it pushes us in a certain direction.

Phantomias on The Dragon with the Girl Tattoo

2 months ago

Thanks rileyos! I guess that in general is the struggle with tribals of powerful creatures like Dragons, Demons or Angels. Nevertheless your deck looks pretty good as well and not too far from mine. Glad I could give you some inspiration! But I have to admit, with some cards like Chromatic Orrery , Dragonlord Atarka or Subterranean Tremors I was lucky, pulling them from a booster or taking them from a Precon Commander like Flawless Maneuver . Without them my deck would be cheaper, but also a lot less playable I guess...

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