Flawless Maneuver

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Flawless Maneuver

Instant

If you control a commander, you may cast this spell without paying its mana cost.

Creatures you control gain indestructible until end of turn.

Last_Laugh on A Trip To Transylvania

2 weeks ago

This is a nice start, but I feel like 2 VERY important categories are underrepresented here. Card draw and board protection.

Card Draw: Plumb the Forbidden is amazing here thanks to being an instant. Twilight Prophet, Welcoming Vampire, Skullclamp, Dark Prophecy (lots of lifegain needed for this one), Smuggler's Share, and Necropotence are all excellent options here.

Board Protection: Teferi's Protection, Flawless Maneuver, Boros Charm, And They Shall Know No Fear, and a little hidden gem known as Scapegoat. Scapegoat also doubles as a finisher with Purphoros out.

Finishers: Purphoros, God of the Forge will dome each opponent for 4 whenever you cast a vamp. Reconnaissance feels like cheating and allows you to be hyper aggressive safely. 2nd post below dedicated entirely to this card... which is just Copied/Pasted from my deck description.

Feel free to check out my list for more ideas. It's one of the top rated Edgar lists on this site and has a buttload of posts to sift through for more insight and inspiration. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

SufferFromEDHD on The Lion of Jamuraa

1 month ago

Always wanted to build one of the spellshapers but never got around to it. They were all kind of lackluster but you made the most out of it. You have built an awesome list.

I can't help but think flash would add insult to injury after Mageta.

Deep Gnome Terramancer ramp is crucial and you already have a mini landfall going on.

Archivist of Oghma and Alms Collector high quality card draw.

Gerrard's Hourglass Pendant colorless mass recursion with anti extra turns as the cherry on top.

Flawless Maneuver one sided Wrath.

Cosmic Intervention neat tech.

Soul of New Phyrexia great on theme discard fodder.

Gideon Blackblade seems really strong in this strategy.

Elspeth, Knight-Errant Planeswalker version of Avacyn, Angel of Hope

Pearl Medallion continuous mana rock.

Field of Ruin or Ghost Quarter could be upgraded to Dust Bowl. 21 plains to utilize in the late game.

chivalruse on We All Lift Together

2 months ago

Join Shields is an outdated effect. Hexproof and untapping is nice, but you don't ever want to hold up 5 mana. And it does nothing against a Farewell. Guardian of Faith and Teferi's Protection, however, do. Some other options: Flawless Maneuver, Unbreakable Formation, Your Temple is Under Attack, Grand Crescendo.

chivalruse on March of the Tokens

2 months ago

How do your tokens get indestructible? You aren't running Teferi's Protection, Heroic Intervention, Flawless Maneuver, Unbreakable Formation, Your Temple is Under Attack. I recommend adding Guardian of Faith to protect against exile effects like Farewell. Grand Crescendo is also a neat new card that begs to be in this deck.

SufferFromEDHD on Band of the Hawk

3 months ago

Dope concept! Clean and tight list too.

Cavern of Souls, Pyre of Heroes, Harsh Mercy, Kindred Boon, Radiant Destiny, Mirror Entity some tribal cards for your consideration.

Flawless Maneuver you are running a lot of the usual suspects "good stuff" this might be worth a spot.

mr5cientific on Kyler leads Humanity to Victory

4 months ago

This deck is badass as is!

I see you have a couple indestructible effects already but I’ll go ahead and recommend Flawless Maneuver.

Eiganjo, Seat of the Empire and Boseiju, Who Endures are cool too. Not sure you need them here but just in case you want the flexibility.

It seems like you have several enters the battlefield effects. I’m not sure you have enough to warrant it but I have enjoyed running Teleportation Circle and I like how it works with your commander here

Stardragon on 3 color Generic Planeswalkers for …

5 months ago

wallisface First of all txs for taking your time to look at all of them. 2nd I'm not missing Grixis so much as I skipped it since grixis has Nicol Bolas, Planeswalker Nicol Bolas, the Deceiver and Nicol Bolas, the Arisen  Flip as solid generic grixis planeswalkers so I didn't feel the need to make another one

As for you other comments lets take one step at a time First Ceara how is not doing temur things?

I disagree with on her first ability it fine there are plenty of walkers who's + ability makes tokens so there should be no problem there as it helps protect her and give a body. As for her second I have to agree that it should be reworked. And I'll fix her last abilities wording problem

On to Chichan I may cut it down to Scry 3 but so what if it's not very red he has two other colors in his identity and every ability needs to mach each color look at Nicol Bolas, the Deceiver first ability it doesn't match blue, or look at Angrath, the Flame-Chained's last ability it fully a black ability or Dakkon, Shadow Slayer's full kit his +1 isn't white, his second ability isn't either blue nor black and his last ability is almost entirely blue. Long story short not every ability need to match every color of the walkers colors. So other than being too much it fine

As for Chichan's second ability how is it unnecessarily wordy? I tells you cast spells for free by discarding three card from your hand (maybe will cut that to two)and to make more balanced you can play two more spells the turn you use this effect so it doesn't turn into a more clunky Omniscience. The same as the argument before even if it anti white so what? And this effect isn't as anti-white as you think, while not common there are cards like Idol of Endurance,Patrician's Scorn, Flawless Maneuver, Sivvi's Ruse, Sram's Expertise and to a lesser extent Sunforger and each has a different way to make spells free, add red and blue that do have discard for effect an its fine the only reason i see no black to this effect (though all colors have some free spells)so again it fine may reword it a bit but I don't think I need to change the effect

For his third effect I agree it's underwhelming/powered and will give it a buff

For Gwisin Noh- I admit I'm not overly to happy with her but abzan has so many options it was one of the hardest things for me to make generic any ideas for new kit is welcome for now I take you ideas and rework them but don't expect to much form this one

Next is Kuva- since it fine not much to say I don't get the read from a precon deck I fail to see if that a bad thing or not?

Nimthall time ok so he may be a little overpriced i was worried that his abilities were too powerful as a kit so made him cost more to balance him out

i feel his 1st is fine i mean there are zombie token out there other than just vanilla 2/2 again not common (and not counting embalm or eternalize or decayed) but there are a few like Corpse Cobble, Soul Separator or hun that it just those two that make unqie zombie tokens really? well hun i guess I'll just make them 2/2s but feel like 1 token is an under powered effect

i saw you had no problem with his second ability so I'll just move on to the third

His third ability yeah let just is rough and need rewording now that im reading also, as for the enchantment grabbing thing it was to help justify the mana cost

Shataj Sar Spotlight time

I think your right on making only one token here and taking out horsemenship and adding vigliance or maybe first stike instead will keep the haste.

as for her last ability i like the exile part but the life gain can go

For Sibrel- Other than the either you don't seem to mind the kit overall and i don't know why the "either" is that TBH will take that out

For Vull- What are your Jund motifs i wonder

Anyway will reword his first ability but he's a battle hungry blood thirsty barbarian do you really think he not going to attack? I'll be keep his effect the same

For his second effect to tell you the truth I couldn't decide which one to choose so did both still can't decide which one would fit better since they're both jund abilities

I see you no problems with his last effect

Finally Zendik's time to shine

I don't what to say really he's not favorite thats for sure

His first ability is heavily based off Soulfire Grand Master ability only for artifacts hell was think of making this an enchantment like effect like the WoS walkers had but it also work well his second and third abilities as a whole

his second is maybe too powerful will rework it

His third ability is worded poorly but I truly don't know how to this one, and for control decks this would be a great win con to flood your opponents after you gather enough artifacts (maybe I should add enchants on to this effect as well)

Also remember to look at the kit as whole and just individual abilities, since an ability may look weak by itself but it may work very well with the other abilities together Zendik is great example of this

amarthaler on EDH Vampiric Bloodlust (C17 Precon Upgrade)

5 months ago

Update!

Out: 1. Akoum Refuge 2. Bloodfell Caves 3. Boros Garrison 4. Kabira Crossroads 5. Orzhov Basilica 6. Rakdos Carnarium 7. Scoured Barrens 8. Wind-Scarred Crag 9. Opal Palace 10. Path of Ancestry 11. Well of Lost Dreams 12. Merciless Eviction 13. Fell the Mighty 14. Blood Baron of Vizkopa

In: 1. Plains x4 2. Mountain x4 3. Eiganjo, Seat of the Empire 4. Takenuma, Abandoned Mire 5. Farewell 6. Toxic Deluge 7. Welcoming Vampire 8. Flawless Maneuver

The land base needed to be refined a bit, so I got rid of anything that comes in tapped and replaced them with basic lands. I also added two legendary lands from Kamigawa, Neon Dynasty.

The board wipes, although decent, were replaced with two that have more flexibility in them - Farewell and Toxic Deluge.

Flawless Maneuver is something I'd like to play test in this deck, so it replaced Well of Lost Dreams since we don't really have a heavy lifegain strategy in this deck (and Necropotence is already in the deck).

Lastly, Blood Baron Vizkopa was replaced with Welcoming Vampire to benefit more off our token strategy with Eminence.

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