Comet Storm

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Comet Storm

Instant

Multikicker (You may pay an additional any number of times as you cast this spell.)

Choose target creature, player, or planeswalker, then choose another target for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.

Davinoth on Prosper's Purgatory [Treasure EDH]

6 days ago

     ElTacoDude: Sorry but I disagree lol. Crackle with Power only costs five mana to deal five damage to a single target, where everything you've listed there is minimum six.

     In the case of Fireball & Rolling Thunder you have to divide their damage to hit multiple opponents. Devil's Play & Banefire can only hit a single target, and Fall of the Titans can only hit two targets.

     Comet Storm is good but to deal 15 damage to three opponents costs twenty mana whereas Crackle with Power only costs fourteen.

     Jaya's Immolating Inferno is something I might consider as an addition as opposed to a replacement. Even then a bit hesitant though - if you're sitting on a lethal amount of treasures and the board gets wiped (as it tends to do haha) and you don't have another cheap-to-cast Legendary in hand, you're cutting into your total damage just to recast Prosper, Tome-Bound in order to meet it's Legendary condition. The spells are meant to be finishers, so you can see how this scenario is not ideal.

     All that being said, I'm definitely going to consider Jaya's Immolating Inferno though. Thanks! =)

ElTacoDude on Prosper's Purgatory [Treasure EDH]

6 days ago

I don't understand the Crackle with Power, isn't it just the least efficient and least flexible Fireball effect? Rolling Thunder, Devil's Play, Jaya's Immolating Inferno, Fall of the Titans, Banefire, or probably the best one, Comet Storm are all better. I might be wrong, but I think any of those would be an upgrade on Crackle with Power.

Phule451 on Dragons of Baldur's Gate

1 week ago

Comet Storm could be a great way to spend all that mana you’re gonna have. Tyrant's Familiar is a nice pay off, especially if you only have your background out. Budget didn’t seem too much a barrier for most of your other choices so I’m surprised not to see Ancient Copper Dragon as it fits Dragons, treasures, and Bauldur’s Gate all wrapped up into one card. Frontier Siege is another one to look into. Lathliss, Dragon Queen and Dragon Broodmother will help you pop out more dragons to get more treasures.

trippy_mcfly on Cumly Cube

2 weeks ago

Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:

REMOVED:

  • Abomination: too weak in power level
  • Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Birthing Pod: synergizes poorly with the rest of the card pool
  • Black Dragon: too weak in power level
  • Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Bloodcurdling Scream: too weak in power level
  • Cavalier of Night: too on-theme for a black card
  • Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Dack Fayden: too powerful
  • District Guide: synergizes poorly with the rest of the card pool
  • Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
  • Dread Reaper: too weak in power level
  • Edric, Spymaster of Trest: too powerful
  • Eviscerator: too weak in power level
  • Grim Strider: too weak in power level
  • Hypnox: too weak in power level
  • Jungle Creeper: too weak in power level
  • Mind Bomb: too weak in power level
  • Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Nicol Bolas, the Deceiver: too weak in power level
  • Nix: too weak in power level
  • Obelisk of Alara: too weak in power level
  • Patagia Golem: too weak in power level
  • Phantasmagorian: too weak in power level
  • Prismite: too weak in power level
  • Rootcoil Creeper: synergizes poorly with the rest of the card pool
  • Shattering Blow: too strong of an answer to the artifact archetype
  • Shatterskull Smashing  Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
  • Smelt: too strong of an answer to the artifact archetype
  • Smog Elemental: too weak in power level
  • Spirit of the Night: too weak in power level
  • Storm Spirit: too weak in power level
  • Tibalt's Trickery: introduces too much variance for an enjoyable experience
  • Unholy Strength: too weak in power level
  • Vampiric Link: too on-theme for a black card
  • Wooded Bastion: this was included on error instead of its Golgari counterpart

ADDED:

amarthaler on EDH Sarevok, Deathbringer & Popular Entertainer

1 month ago

Decree of Pain and Killing Wave also replaced with Mana Geyser and Comet Storm.

I've yet to pull off a non-cylced Decree of Pain, and would rather use all that mana (if I have it), to play a finisher or more beneficial card. Since Killing Wave also effects my board, I swapped it out as a pair with Decree of Pain to throw in another win-con combo: Mana Geyser + Comet Storm. Mana Geyser can also be used for much more in this deck, so it seemed more value added.

Rhadamanthus on I need some clarity... strive, …

2 months ago

Marshal's Anthem isn't a good example because the spell, itself doesn't have any targets. It's the "enters the battlefield" triggered ability that has targets. Let's use Comet Storm instead.

Hinata, Dawn-Crowned doesn't reduce kicker costs, but it does work with kicker cards like this because it reduces the total cost to cast the spell. The total cost to cast a spell is the base mana cost (or an alternative cost that's replacing the mana cost), plus any mandatory or optional additional costs (kicker is an optional additional cost), plus any cost-increasing effects (Sphere of Resistance, etc.), minus any cost-reducing effects (Hinata, etc.), and then applying effects that set it to a specific amount (right now Trinisphere is the only effect that does this).

So let's say you cast Comet Storm with X=4 and kicked 3 times because you want to have 4 targets. The total cost is then (base) + (kicker) - (Hinata) =

Polaris on I need some clarity... strive, …

2 months ago

Marshal's Anthem isn't a good example because the spell doesn't target. It's an enchantment with an ETB trigger that targets. Same with Quarantine Field, even though it's an X spell.

The multikicker spells Hinata can help with are things like Comet Storm. The last steps in casting a spell are determining its cost and then paying that cost, so you'll pick a value for X, choose how many times you'll be kicking it, select all the targets, then determine its cost as plus the number of times it's kicked plus any other additional costs, then subtract cost reductions (1 per target from Hinata). In practice, this means that with Hinata you will always pay minus for Comet Storm, regardless of how many times it was kicked, making the spell basically a one sided board wipe that hits players.

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