Comet Storm

Comet Storm

Instant

Multikicker (You may pay an additional any number of times as you cast this spell.)

Choose target creature, player, or planeswalker, then choose another target for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Comet Storm occurrence in decks from the last year

Latest Decks as Commander

Comet Storm Discussion

DemonDragonJ on Strixhaven spoiler season

2 weeks ago

With double major now existing, it seems that copying permanent spells will now be an ability that shall appear, on occasion, which I was really hoping would not happen; why could it not simply copy a creature that was already on the battlefield?

Baleful mastery is similar to many previous spells that can exile creatures or planeswalkers, but it is nice to have another addition to that group of cards. That card will actually be nice for a Nekusar, the mindrazer EDH deck, where the player can cast it for the reduced cost specifically to make an opponent draw a card and hurt themselves.

Basic conjuration is not worthy of being a rare, in my mind; it would have been much better as an uncommon.

Access tunnel is a worse version of Rogue's Passage , but I know that some players will appreciate it.

Fracture is awesome, but it already has a significant amount of competition in those colors, most notably from Despark , Mortify , and Anguished Unmaking , so I am not certain if I can use it in any of my decks. Closing statement is also nice, but not quite as impressive, in my mind. Vanishing verse is also amazing; if I ever build a black/white EDH deck, it will have so many awesome options for permanent removal!

Dramatic finale would have been awesome, if only its ability triggered each time that a creature died; the fact that it triggers only once per turn severely limits its usefulness.

Crackle with power is insane, and I am certain that it shall prove to be a powerful finishing move for many games, but I still prefer Comet Storm , since that card is an instant.

Why does necrotic fumes require that its controller exile a creature instead of sacrificing it? That completely bypasses abilities that trigger from creatures dying, which is a central aspect of black’s identity, profiting from the deaths of others.

Secret rendezvous is a new idea for white, but the opponent benefits more greatly than does the caster, since the opponent spends no mana on it and also does not lose a card from their hand.

Devastating mastery is another mass destruction spell, but the fact that it costs 4 white mana is very restrictive, so most players will cast it for its reduced cost. Obviously, the opponent shall return their most valuable permanents to their hand, but it shall still destroy all of their other permanents.

I was wondering if there would ever be a black/white version of Meddling Mage , and, now, there is, so I am very pleased about that.

Why does exponential growth increase only the creature’s power? Would it not make sense for it to increase the creature’s toughness, as well?

I wonder if I should replace Castigate in any deck that contains black and white with humiliate? Exiling a card is better than discarding it, but making one of my own creatures more powerful is also nice.

TempestArmor on Great kite weather today

3 weeks ago

Looking good! After a few playtests, it's clear just how quickly you can assemble a small but versatile army. If I may, I have a few questions and/or recommendations for the deck. I'll start with the overarching notes.

First: why isn't there more red? It seems that you've bulked up on white and blue despite having all this red mana at your disposal. I can certainly understand the appeal when it comes to cards like Jaya's Immolating Inferno or Finale of Glory , but unless this is a dedicated combo deck bent on tutoring out a similar win con (may I suggest Comet Storm ?), I have to wonder how you're planning on making it work. If you aren't as dedicated to that, I would look into ways to turn red (or colorless!) noncreature spells into cantrips. Jori En, Ruin Diver comes to mind. While you're at it, Birgi, God of Storytelling  Flip and Runaway Steam-Kin , if not price-prohibitive, would be decent additions.

Second, it would seem you need a few more dedicated spirit token generators. Spirits can get expensive, but it is certainly possible to pick out Court of Grace , Geist-Honored Monk , and Promise of Bunrei .

I realize those are not red cards. Have you considered Electrostatic Field , Gelectrode , or Thermo-Alchemist ? Maybe take a look at modern Arclight Phoenix decks? I would also look up boros anthem effects, which are probably better than mono-white ones. Nobilis of War is free after 5 spirits.

Overall, I think being clear about how tall and how wide you want this deck to be will help streamline its consistency. Kykar has a lot going on; make the most of him (or her)!

spellshaper.quixote on Exploding Waifu Simulator

3 weeks ago

Usually, Bonus Round is involved in some capacity, but generally casting and copying spells with Aria of Flame , Guttersnipe , or Sentinel Tower on the field will do it. Or a particularly large number of copies of Brass's Bounty into a sufficiently large Comet Storm . With enough of a back-and-forth of Bonus Round and Reiterate , you can even end up with enough copy triggers that casting Lightning Bolt will be enough to take your opponents from 40 to 0.

Spyderred on THRASH

1 month ago

Very nice deck! Really like how it "flows" as I playtest it.

If I may give a few suggestions, I'd say

  1. If you are ok with combos (which I guess you are, as you have Umbral Mantle and Leyline of Abundance ) I'd recommend Havoc Festival to go along with the Wound Reflection you have there;

  2. I feel like you could take more advantage of Yurlok's ability and run some of those cards in your sideboard, such as Manabarbs and/or Tectonic Instability . Maybe out Banefire (it is a single target spell, could go with Comet Storm instead).

  3. Personally, I don't like Shizuko, Caller of Autumn I think that considering that the mana provided doesn't cause mana burn until the end of turn, opponents will have more time/opportunity to find some use to it.

I'm still brainstorming some ideas on a Yurlok deck myself (will certainly make some adjustments considering your deck), but maybe it could give you some further ideas as well https://tappedout.net/mtg-decks/yurlok-2021-03-14/

DemonDragonJ on Will WotC Ever Print this …

1 month ago

I am not waiting for WotC to print the card that I desire, so Merchant Scroll will be sufficient, as I can cast it and then copy it, to find both Dramatic Reversal and Mystical Tutor , use the tutor to find Comet Storm , use Fabricate or Enlightened Tutor to find Isochron Scepter and then combine those cards to deal infinite damage to all my opponents.

Mcat1999, thank you very much for that suggestion, as I am certain that that card would be awesome for the deck that I am planning to build.

multimedia on Red Green Elves CMDR

1 month ago

Hey, I think you've nailed Gruul Elves with the budget that you have, well done.

There aren't a lot of reasons to want to play red with Elves, but you have them: Assault, Rhythm, Purphoros, Animosity and Bloodbraid. Blood Moon is also very powerful in Commander. Comet Storm can be a win condition with infinite green mana.

You could cut a few lands such as Valley, Tranquil, Landscape, Verge for some more low CMC ramp sources:

Some other changes to consider:

Good luck with your deck.

Cloudius on Krark + Kydele

2 months ago

Been brewing a new uncanny deck with Krark, the Thumbless and Kydele, Chosen of Kruphix as partner commanders.

So the general game plan is:

1) Summon Krark, the Thumbless and Kydele, Chosen of Kruphix .

2) Cast Draw/Wheel spells to build up the number of cards drawn in a turn.

3) Tap Kydele, Chosen of Kruphix for Loads of Generic Mana.

4) Continue drawing and wheeling using the additional mana from #3.

5) Untap Kydele, Chosen of Kruphix using cheap Untap (creature/permanent) spells.

6) Copy the draw/wheel/untap spells using Krark, the Thumbless , etc for extra value.

7) Go to #2 and Repeat till we assemble our combos and wincons.

Am brainstorming on possible finishers and wincons for the deck, at the moment I've big X burn spells (e.g. Comet Storm ) and Storm spells (e.g. Grapeshot , Ignite Memories ) on my list.

Would like to tap on the collective wisdom of the community:

1) Suggestions on possible cards that synergize well with the deck's theme and direction are welcome.

2) What other fun and unique victory lines can the above strategies support?

Look forward to hearing from you guys! Thank you.

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