Comet Storm

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Comet Storm

Instant

Multikicker (You may pay an additional any number of times as you cast this spell.)

Choose target creature, player, or planeswalker, then choose another target for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.

MilesHiles on Send Nids.

1 month ago

Hey Lol_counterspell! I appreciate the suggestions(?) As you'll notice, the deck is Nids tribal and not a specific X deck. To that effect, no, I didn't put in Rosheen Meanderer. However, when I considered something to that effect, it was Thran Dynamo since for the same cost and 1 less mana given, it's not as easy of a target for removal, I can use it the same turn I play it, and I can use it for anything. Genesis Wave doesn't provide any Ravenous triggers when I hit Nids so that was also out. I kept Starstorm over Comet Storm. Finally, I will probably be adding a Stroke of Genius but don't have a foil one yet. I also went back and forth over it since the nature of Nids is card draw on Ravenous but having the extra draw source also doesn't seem bad.

Max_Hammer on Mardu Treasures

1 month ago

Hello friend! I have some suggestions! I had way too much time today, so here you go.

Relatively cheap, potent, and just perfect upgrades.

This bit is, of course, focused on making as many treasures as your board can bear.

Great, now you have all of these treasures, now what are you going to do with them?

  • Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.

  • Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.

  • Marionette Master is going to pack a punch.

  • Dargo, the Shipwrecker is super cheap for a 7/5 with trample.

  • Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.

  • Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.

  • Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.

  • Underhanded Designs is a murder or a poke engine, which is very snazzy.

  • Glaze Fiend is pretty scary, considering that it has trample.

  • Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.

  • Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.

  • Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.

  • Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:

  • Kalain, Reclusive Painter loves treasures, giving everyone big buffs.

  • Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.

  • Their Number is Legion gets you lots of life and lots of tokens.

  • Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.

  • Street Urchin is the same idea as the above.

  • Armix, Filigree Thrasher could be some annoying removal, especially early game.

  • Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.

  • Feedback Bolt is a big, powerful spell. To put it simply: ouch.

  • Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.

  • Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.

  • Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.

  • Concussive Bolt can be an easy kill, letting you get as much damage as you want through.

  • Dispense Justice is just like saying “Fuck your voltron.”

  • It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.

    • Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.

    • Fable of the Mirror-Breaker  Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.

    • Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.

    • Comet Storm is fun, but Crackle with Power is more fun.

    amarthaler on EDH Obosh, the Preypiercer

    3 months ago

    Update!

    Out: Comet Storm

    In: Crackle with Power

    It will be a trade-off to replace an instant with a sorcery, but I think the potential of Crackle with Power is huge in this deck - especially with a damage-doubler on the battlefield.

    The mana breakdown of Crackle with Power is as follows (X mana for X damage):

    5 for 5 ... 8 for 10 ... 11 for 15 ... 14 for 20 ... 17 for 25 ... 20 for 30

    ...and would respectively be 1, 2, 3, 4, 5, or 6 targets.

    Davinoth on Prosper's Purgatory [Treasure EDH]

    5 months ago

         ElTacoDude: Sorry but I disagree lol. Crackle with Power only costs five mana to deal five damage to a single target, where everything you've listed there is minimum six.

         In the case of Fireball & Rolling Thunder you have to divide their damage to hit multiple opponents. Devil's Play & Banefire can only hit a single target, and Fall of the Titans can only hit two targets.

         Comet Storm is good but to deal 15 damage to three opponents costs twenty mana whereas Crackle with Power only costs fourteen.

         Jaya's Immolating Inferno is something I might consider as an addition as opposed to a replacement. Even then a bit hesitant though - if you're sitting on a lethal amount of treasures and the board gets wiped (as it tends to do haha) and you don't have another cheap-to-cast Legendary in hand, you're cutting into your total damage just to recast Prosper, Tome-Bound in order to meet it's Legendary condition. The spells are meant to be finishers, so you can see how this scenario is not ideal.

         All that being said, I'm definitely going to consider Jaya's Immolating Inferno though. Thanks! =)

    ElTacoDude on Prosper's Purgatory [Treasure EDH]

    5 months ago

    I don't understand the Crackle with Power, isn't it just the least efficient and least flexible Fireball effect? Rolling Thunder, Devil's Play, Jaya's Immolating Inferno, Fall of the Titans, Banefire, or probably the best one, Comet Storm are all better. I might be wrong, but I think any of those would be an upgrade on Crackle with Power.

    Phule451 on Dragons of Baldur's Gate

    5 months ago

    Comet Storm could be a great way to spend all that mana you’re gonna have. Tyrant's Familiar is a nice pay off, especially if you only have your background out. Budget didn’t seem too much a barrier for most of your other choices so I’m surprised not to see Ancient Copper Dragon as it fits Dragons, treasures, and Bauldur’s Gate all wrapped up into one card. Frontier Siege is another one to look into. Lathliss, Dragon Queen and Dragon Broodmother will help you pop out more dragons to get more treasures.

    trippy_mcfly on Cumly Cube

    5 months ago

    Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:

    REMOVED:

    • Abomination: too weak in power level
    • Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
    • Birthing Pod: synergizes poorly with the rest of the card pool
    • Black Dragon: too weak in power level
    • Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
    • Bloodcurdling Scream: too weak in power level
    • Cavalier of Night: too on-theme for a black card
    • Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
    • Dack Fayden: too powerful
    • District Guide: synergizes poorly with the rest of the card pool
    • Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
    • Dread Reaper: too weak in power level
    • Edric, Spymaster of Trest: too powerful
    • Eviscerator: too weak in power level
    • Grim Strider: too weak in power level
    • Hypnox: too weak in power level
    • Jungle Creeper: too weak in power level
    • Mind Bomb: too weak in power level
    • Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
    • Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
    • Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
    • Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
    • Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
    • Nicol Bolas, the Deceiver: too weak in power level
    • Nix: too weak in power level
    • Obelisk of Alara: too weak in power level
    • Patagia Golem: too weak in power level
    • Phantasmagorian: too weak in power level
    • Prismite: too weak in power level
    • Rootcoil Creeper: synergizes poorly with the rest of the card pool
    • Shattering Blow: too strong of an answer to the artifact archetype
    • Shatterskull Smashing  Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
    • Smelt: too strong of an answer to the artifact archetype
    • Smog Elemental: too weak in power level
    • Spirit of the Night: too weak in power level
    • Storm Spirit: too weak in power level
    • Tibalt's Trickery: introduces too much variance for an enjoyable experience
    • Unholy Strength: too weak in power level
    • Vampiric Link: too on-theme for a black card
    • Wooded Bastion: this was included on error instead of its Golgari counterpart

    ADDED:

    amarthaler on EDH Obosh, the Preypiercer

    6 months ago

    Decree of Pain and Killing Wave also replaced with Mana Geyser and Comet Storm.

    I've yet to pull off a non-cylced Decree of Pain, and would rather use all that mana (if I have it), to play a finisher or more beneficial card. Since Killing Wave also effects my board, I swapped it out as a pair with Decree of Pain to throw in another win-con combo: Mana Geyser + Comet Storm. Mana Geyser can also be used for much more in this deck, so it seemed more value added.

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