Comet Storm

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Mythic Rare
Commander Anthology (CM1) Mythic Rare
Commander 2015 (C15) Mythic Rare
Modern Masters 2015 Edition (MM2) Mythic Rare
MTG: Commander (CMD) Mythic Rare
Worldwake (WWK) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Comet Storm

Instant

Multikicker (You may pay an additional any number of times as you cast this spell.)

Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.

Comet Storm Discussion

bossomus on Play Less With Kess

3 days ago

ManaLink1. Competitive Less decks usually follow along the lines of something as follow:

  1. Play lots of Mana rocks

  2. Play lots of wheels and counter spells until you find the wincon

  3. Play Timetwister to reset and wheel if you need cards in your graveyard

  4. Play Isochron Scepter with Dramatic Reversal imprinted and create infinite mana

  5. Play Comet Storm

The deck used to be more consistent as you could use isochron with a counterspell imprinted and Paradox Engine to almost guarantee that you would go off, but the recent banning of engine means that it's quite a bit harder to do.

If you really want to increase your competitive viability though, you definitely need:

And essentially, remove most of your more expensive counter spells for cheaper ones that target other people's counterspells. Your goal is to combo off and not care much about what other people do. So, if someone counters one of your combos, you need to have the Mana and correct counters to respond. Cards like misstep allows you to counter other people's counters without any mana which is huge. The others help you find your answers by deck thinning essentially.

Lastly, you could do with some better lands if you really want to be competitive. Honestly, a lot of people run fetches so that they can grab all of the shock lands or original dual lands which Mana fixes them but also thins their deck. You also need more ramp just in general. This could be done with:

And just generally more moxes. The only one I'd remove is Mox Amber since you rarely actually want Kess out unless you absolutely need her.

Best of luck!

Optimator on Kill The Poor

1 month ago

Final Parting might be good since you have a good reanimation suite.

Also, as a contoll-y deck, you should put down Torment of Hailfire and Insurrection in the Maybeboard for sure. Things like Comet Storm can be good finishers too. Vicious Shadows might be a win-con as well.

If you need extra pillow fort goodness there is always Koskun Falls . Wall of Shadows is like a worse Fog Bank but it can be a good blocker (along with Darksteel Myr , perhaps). There is also Queen Marchesa but the's quite expensive indeed. Silent Arbiter might be good too.

You might want to replace a single-target removal spell or two for boardwipes. I think you'll want an above-average number in a deck like this. Also, you're low on artifact and enchantment removal so perhaps Crush Contraband and others are worth considering for future updates. Cleansing Nova is dropping in price.

I'm trying to think of a reliable way to gain life but there aren't a ton of good, reliable life-gainers that don't rely on mass Lifelink or creatures in general (like Celestial Mantle or Loxodon Warhammer ) or aren't Exquisite Blood . Might not be necessary but it could be helpful in grinding out wins. I suppose playtesting will help.

Were it me, I'd switch Temple Bell out for Read the Bones or Ancient Craving / Ambition's Cost . That is, unless, you like the political stuff you can do with Temple Bell. It's definitely more political than Howling Mine .

kunashu on Kess, Thousand-Year Storm [Primer-ish]

1 month ago

Hello, I have never played storm and I'm usually used to more creature heavy decks. I bought the wizard commander precon a while back and was wanting to play with Kess. While searching to see how people played with her card I came across your deck.

First of all your explanation on how to use the deck is awesome and I really appreciate that you took the time to put that in there. It has helped me better understand how storm decks work.

But while looking at your deck list one thing did pop up. I was curious to know why you chose the removal that you did. I see that you only have two board wipes, not including Comet Storm nor Torment of Hailfire which is more of a wincon, and your target removal is focused heavy on creatures. Is it because you are trying to win by turn 4? Is it because of your meta where they play more combo based decks? I noticed that you have Vandalblast , but no other removals that could handle artifacts and/or enchantments. How did you handled long games? as you mentioned playing both short and long games with this deck.

GhostChieftain on New Doomsday Piles

1 month ago

With citadel, all you need is 1 draw then you cast off the top of library.

You could also use some sort of Palinchron High Tide / Bubbling Muck (depending on your landbase) combo to get infinite mana and burn people out with grapeshot or Comet Storm

I also just thought of a worldgorger finisher. Bitter Ordeal . Exile every card in your opponent's decks and pass turn.

mmcgeach on Xantcha Combo-Control

1 month ago

@NAHS901: It only hurts the instant-speed win with Necromancy + WGD. We just have to add a Comet Storm now.

@Kannibal: maybe? I never had trouble killing her off before; but now it's a little easier.

@CommanderPatsy: exactly right... :)

@Klancik: I don't think you need more creatures, if you can draw into Comet Storm that basically solves all your problems. The WGD loop doesn't need to end.

Being able to over-draw and draw cards equal to your deck is a decent upgrade to how we had to do this before. :D

chadsansing on Pramikon's Full Attention EDH

1 month ago

mn6334, so the plan would be combo out into infinite mana for a Comet Storm or something or Approach or tokens + ETB/LTB/Sac pings? All things are possible in Jeskai, LOL.

Massacar on We're All Mad Here (budget cEDH)

1 month ago

smack80 I will swap the Commander's Sphere for Jeweled Amulet . I also threw in the Blood Pet and a Simian Spirit Guide for good measure. So thanks for that.

Also in reference to the lands issue, I was referring to other budget cEDH decks I've been seeing since my own deck. I am adding a couple of lands and swapping out most of the rocks as you suggested, so we shall see how that does.

Hybrow, if I recall correctly the combo can be interrupted by having a different creature in your graveyard as well to target with the Animate Dead during a loop (obviously not perfect, but a solution). But I will swap in the Comet Storm as a cheaper instant speed replacement for Torment of Hailfire .

Thank you both for your feedback, it's appreciated.

Hybrow on We're All Mad Here (budget cEDH)

1 month ago

I am not positive but about the Worldgorger Dragon combo: From what I have read I think your spells have to either be instant speed, or you have to have another creature in your grave that you can target with Animate Dead when you want your infinite to stop. Otherwise it will keep repeating and wont be able to break in with a sorcery speed spell.

Might want to throw in something like Comet Storm or Fall of the Titans just for the instant speed hit. as long as there is another creature in your grave it doesnt matter, but might be something to consider.

Load more

Comet Storm occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

Red: 0.36%

UR (Izzet): 0.65%