Pyrokinesis

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Masters Edition II (ME2) Rare
Anthologies (ATH) Uncommon
Alliances (ALL) Uncommon

Combos Browse all

Pyrokinesis

Instant

You may remove a red card in your hand from the game rather than pay Pyrokinesis's mana cost.

Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.

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Pyrokinesis Discussion

cgomes on Grenzo Mono-Red Aggro-Control

1 week ago

@skochems: The only follow up to casting Apocalypse would be recasting Grenzo, and that's not good enough for multiplayer games. I've tried many different cards that give evasion or protection to our creatures (e.g., Break Through the Line, Dolmen Gate) but decided to remove them because their use is too narrow. Making lots of tokens, particularly thopters, is the way to go. Fireblast is awful--we're playing against multiple opponents that start with 40 life each and you really don't want to set yourself back that much just to deal 4 damage. Pyrokinesis is way, way better.

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

2 months ago

Apparently I can't actually OPEN those accordion folders I created, because clicking them just hyperlinks to the users in question. Dammit.

Here's the gist of it, abbreviated (sorry):

RazortoothMtg: I felt I had a few options, but I needed to be able to use that combo even when holding up 0 mana. That leaves me 2 options: a free spell like Snapback or Pyrokinesis, or Simian Spirit Guide+Pyroblast. The former seemed better, and I got to kill a Kaalia deck with Snapback so I like it, hehe.

TheRedGoat: Sorry for how curt this is about to sound; I lost probably 700 words in those damnable spoiler boxes above :/ In short:

Words of War is inefficient and requires extra setup alas. I find Leyline of Anticipation to be subpar in this case, and slots are tight. Breath of Fury goes infinite with a draw outlet as long as I have any one undefended opponent, but I cut it anyway because it's too easy to disrupt. My deck is fast enough now (average T4 win) that Mystic Retrieval is too much mana. Hostility works for a couple combos in place of Kozilek, Butcher of Truth, but it's a very bad substitute because it won't save you from decking yourself if the effect in question draws more than 1 card. Also, you can't use Hostility as recursion to re-draw your GY. I would honestly try to get Ulamog, the Infinite Gyre if you want to cut a few $$s, but you do need an "Eldrazi shuffle" for the deck to function right. Purphoros, God of the Forge is virtually never a creature (barely have enough devotion in the deck to turn him on) so I'm not running Curiosity. I did add Mind Over Matter for the Niv-Mizzet combo tho. And when you do make that more casual Locust God deck, feel free to link me! :)

Again, sorry for the curtness. If you want more detail feel free to ask for clarification.

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

2 months ago
I agree that having Laboratory Maniac in play beforehand (or Purphoros, God of the Forge, or a Niv-Mizzet, the Firemind) does the trick with the Kindred Discovery combo, but that's just ASKING for removal to kill me. I want an instant I can cast from hand that can terminate the loop, and I want to be able to cast it even when tapped out. This leaves me 3 options: Pyrokinesis, Snapback, or Simian Spirit Guide+Red Elemental Blast. Of those three, I like Snapback because it's also decent as an answer for a Blightsteel Colossus or Protean Hulk or what-have-you, even when I'm tapped out. I got to kill a Kaalia deck with Snapback yesterday, so I'm not unhappy with how it's playing so far haha.
Thanks for your continued thoughts on the deck haha! IN order:

I don't like Leyline of Anticipation much TBH. It's always a "cute" card that doesn't actually give me enough advantage to matter :(

Breath of Fury's combo works as long as at least one player has no flyers (very likely in 4-to-5-player), because I can keep hitting that player with the enchanted Locust while my other Locusts swing at other players.

With regards to Faithless Looting vs recursion, this deck is getting increasingly fast, to the point where I am consistently winning T4 or earlier. In that light, the mana needed for the recursion spells is too high.

With regards to Kozilek, Butcher of Truth vs Hostility - Hostility only works in half of the combos, I'm afraid. It won't let you go infinite with Skullclamp, and it cripples your combo with Kindred Discovery. The biggest effect, however, is that you can't use discarding him as a source of recursion. When I have infinite draw but no win-con left in my deck (which happens a LOT) I can discard Kozilek, Butcher of Truth to functionally put my GY into my hand. Hostility won't let you do that :( Finally, you can't cast Hostility off of Ashnod's Altar and/or Mana Echoes. All in all, I really suggest biting the bullet and buying a copy, I'm afraid. He's pretty central to the deck's strategies.

Curiosity (and by extension, Ophidian Eye) are too situational when I don't have Niv-Mizzet, the Firemind out. I love the idea of pairing them with Purphoros, but he's virtually never a creature :( I only have 17 devotion to red in the entire deck! I am, however, going to put in Mind Over Matter, which does combo with Niv-Mizzet, the Firemind ;)

And when you post your more creature-centric build, please link me! I'd love to take a look hahahaha.

DarkEclipse18: Thanks for both suggestions! I was actually planning on putting in Mind Over Matter already haha (hadn't finished the next update lol), and I'll definitely consider Aggravated Assault :) Mind re-clicking that upvote button, though? It didn't seem to have worked the first time.

landofMordor on My Liliana black/red

5 months ago

Hey friend! First small suggestion: it's generally more helpful to see card types first, so I'd suggest making your default order by type (looks like you have it by set).

Next, I'd highly recommend cutting the cards in your deck to 60. The reason for this is that it makes you more likely to draw your best cards (a max of 4/60 chance rather than 4/71). Usually, 24 lands and 36 non-lands is a good ratio (you have 23, which means you really need to cut spells or otherwise you'll never draw enough lands). In order to get there, I'd initially cut out every card that doesn't achieve your stated goal of -1/-1 counters. It appears that Archfiend of Ifnir is crucial to your strategy, so I'd also keep everything with cycling at first. Sadly, that means Landfall and your Allies will have to go -- maybe you can build a second deck focused on them, but decks succeed the most when they are tightly focused on a single mechanic. Also, cards that have only been printed in Conspiracy (like Capital Punishment and Pyrokinesis) are illegal in Modern, so put them in your EDH/Commander deck instead.

Then, strategically add extra copies of the cards you've already got that oil your deck's engines. Archfiend of Ifnir is so important to your strategy that you'll want 3-4, for example. So is Liliana's Influence. However, you will still likely be below 60 cards if you really did cut everything extraneous, so now you get to the fun part where you get to add cards.

Prioritize adding cards that support -1/-1 counters and discarding. I'd put it 4 Tormenting Voice, as well as Fiery Temper, Alms of the Vein, Hazoret the Fervent, Ruthless Sniper, and anything with the Wither keyword (use the advanced card search on T/O to find those!). Cycling, as I've noted, also synergizes really well with what you've got so far.

I hope this helps prep you for a tourney! Of course, the best advice I can give is to play lots of games, and pursue improvement! Best of luck, and mention me (same way you mention a card, by putting my username in double square brackets) if I can do anything else to help! Cheers.

n0bunga on *RETIRED* The Trial of Zeal: Hazoret EDH

6 months ago

Chandra Ablaze or Chandra, Flamecaller seem like they fit right at home!

Pyromancer's Goggles?

Shard Phoenix? Seems janky, but I like the premise of discard something to Hazoret, then returning it.

Let's take a look at some burn spells:

Pyrokinesis for a surprise, Increasing Vengeance, Fork & Reverberate to copy em, Pyroblast, Red Elemental Blast, Skred if you just want to run snow mountains for reasons. Fiery Confluence is good for all modes, and maybe Collective Defiance?

Draw Spells, I'm thinking the relevant discard/draws like Cathartic Reunion, or Wild Guess.

I think Illusionist's Bracers ought to work.

Braid of Fire is a very janky way at generating boatloads of red mana to use only during your upkeep. could sink a ton into instant burn spells?

Valakut, the Molten Pinnacle seems obligatory.

And for the non-budgetary purposes: Gauntlet of Might

Latulla, Keldon Overseer seems like janky fun.

Snap157 on Lightning in a Bottle

7 months ago

Awesome! For glass cannon decks like this, I use cards like Kiln Fiend, Gut Shot, Gitaxian Probe, Monastery Swiftspear, and maybe Nivix Cyclops. When filling your graveyard you may need to include spells that are free to cast like Pyrokinesis. +1

BlackjackHD on Burnie Vial Smasher

8 months ago

Drop: Price of Progress, Spin into Myth, Delver of Secrets, Talrand, Young Pyromancer, Portent. Price is OK, but low CMC. Spin isn't worth playing without Tunnel Vision. Delver is useless in commander. Talrand doesn't fit your strategy very well, same as Pyromancer. Portent is considerably weaker than other 1-drop blue draw fixers.

Consider adding: Preordain, Force of Will, Archive Trap, Curse of the Cabal, Deep-Sea Kraken, Fireblast, Mistvein Borderpost, Needlebite Trap, Phthisis, Pyrokinesis, Veinfire Borderpost, Whiplash Trap

laxap on How salty can you get

9 months ago

This should all be Highlander Legal

  • Engines / Power Cards:

Yawgmoth's Will & Magus of the Will

Past in Flames

Glimpse of Nature (With all the free creatures you have atm)

Carnival of Souls (Also very nice with Free Creatures)

Ashnod's Altar (Same Reason)

Bridge from Below

Anger (Good with Bridge and as a Second wincon if reanimationg all you stuff with the angel is not enough)

  • Mana:

Songs of the Damned

Summoner's Pact (for Elvish Spirit Guide / Tinder Wall)

Dryad Arbor (Also a creature for Dread Return)

Magus of the Vineyard (You already have the Enchantment, so why not)

Green Sun's Zenith (Can search up Tinder Wall / Dryad Arbor / Magus)

Nature's Lore

Lotus Bloom

Mox Opal

Infernal Plunge

Energy Tap (Looks a little silly, but could do some work)

Metamorphosis (Similar to Energy Tap)

Sacrifice (Also Similar)

Rite of Flame

Orcish Lumberjack

  • Tutoring:

Gamble

Enlightened Tutor

Entomb

Traverse the Ulvenwald (Maybe too Fancy)

Infernal Tutor (Needs more of discard outlets to work)

Demonic Tutor

Diabolic Intent (Works well with 0 Mana Creatures)

  • Graveyard Enabling / Discarding:

Dredge Cards like Golgari Grave-Troll Stinkweed Imp Golgari Thug

Breakthrough

Phantasmagorian

Tolarian Winds

  • Nice Fillers / Free Stuff:

Call to the Netherworld

Skyshroud Cutter

  • Protection:

Cabal Therapy

Pyrokinesis

Unmask

Sunscour

Leyline of Sanctity

  • Reanimation / Self-Reanimating Stuff for Dread Return:

Reanimate

Unearth (Propably too narrow)

Ichorid

Bloodghast

  • Wheels:

Wheel of Fortune

Timetwister (Good with fast mana, bad with gy stuff)

Day's Undoing (Same as Timetwister)

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