Pyrokinesis

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Duel Decks: Heroes vs. Monsters (DDL) Uncommon
Masters Edition II (ME2) Rare
Anthologies (ATH) Uncommon
Alliances (ALL) Uncommon

Combos Browse all

Pyrokinesis

Instant

You may remove a red card in your hand from the game rather than pay Pyrokinesis's mana cost.

Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.

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Pyrokinesis Discussion

Hissp on Godo Neheb Kiki Combo

4 months ago

sonnet666 Thanks for looking at the deck and providing feedback!! I updated the description to explain the mana used to assemble the infinite combo. Responses to the rest of your feedback are as follows:

  • Nim Deathmantle gives intimidate. It's unlikely that all 3 opponents will have an artifact/black creature with which to block, so 14 damage (and thus 14 mana) can be fairly safely assumed on the combo turn barring creature/artifact removal or stax disruption.

  • Nim Deathmantles color-changing and type-changing effects override the equipped creatures previous colors and creature types. After Nim Deathmantle becomes equipped to a creature, that creature will be a black Zombie, not any other colors or creature types. Skirk Prospector cannot sac non-goblin zombies. Thermopod is too difficult to tutor with Heirloom Blade.

  • Argentum Armor comes down AND attaches itself to Godo for FREE. It can destroy 2 permanents per turn, which is a great plan B if stax pieces are hosing the Kiki combo, especially for extra turn wins. Please give additional feedback on why this shouldn't be included.

  • Dowsing Dagger 's primary purpose is to provide mana to cast Last Chance if we've tapped out to equip Blade of Selves. Sometimes we won't have the 2 mountains needed for Sword of Feast and Famine. Aggravated Assault does provide great synergy, but it's also very obviously threatening, hard to cast before Godo if we're running rituals, and hard to activate without Dowsing Dagger before turn 5. Dowsing Dagger can also be attached to smaller creatures to provide ramp. This deck needs 6 or 8 mana or more at once, not 4 mana in both main phases.

  • I'm open to swapping out Pyrokinesis, but it hits all the stax creatures we need for 0 mana, and surprises LabMan combos with a loss when we're tapped out. "Do you ever see it in cEDH" isn't the best argument for tuning a mono-red deck that's actively burning cards for gas.

  • Possibility Storm is in the Ruric Thar, the Unbowed deck on your list. While I understand it synergizes with Thar's ability, it doesn't affect our game plan in the slightest and creates a mess for most other decks. Do you think it's not powerful enough to warrant playing? I'm open to swapping it out, but it seems as debilitating as landing Blood Moon.

  • Winds of Change and Widespread Panic are in the deck to shuffle equipment back into our library where we want it. The deck goes off a turn or two slower if it ends up drawing Nim Deathmantle or any of the other combo piece of equipment we need. Winds of Change is in the Purphoros, God of the Forge deck on your list, which is the highest tier a mono-red deck is listed in. Widespread Panic is a flex spot, so I'd be open to cutting it if it underperforms, but it hoses top-deck tutors and generally punishes fetch-lands and tutoring in general. By the time we're tutoring with Godo we shouldn't need cards in hand.

  • Aven Mindcensor makes our deck useless. Abrade kills that. It kills opponents' creatures about to win them the game. It's in a lot of top tier decks. It fires at instant speed. It seems like the best artifact removal we can run.

  • Mogg Salvage is a flex spot. It's is in the deck because it can remove a stax piece for free on the combo turn (when we need gas) and occasionally ruin someone else's combo when we're tapped out. I could be swapped out.

  • Thorn of Amethyst could be cut. It's main purpose is to fight Counterspells and to slow people down.

  • Lightning Greaves are awful in this deck. They prevent Hammer of Nazahn from targeting Godo. You can't equip things to creatures with shroud.

  • I'll have to test rituals vs. rocks. Right now I'm embracing this list as a glass-canon, similar to Sidisi, Undead Vizier. Aggressive mulligans often lead casting Godo, Possibility Storm, Blood Moon, or Magus of the Moon by turn 2. Basalt Monolith, Worn Powerstone, and Voltaic Key are at the top of my list for rocks to add because they net the most mana for least cmc. Fellwar Stone and Everflowing Chalice are already in the deck.

  • I've run Panharmonicon and Strionic Resonator in earlier iterations of the deck. Panharmonicon is hard to combo with casting Godo quickly, it usually takes an extra turn at best, at which point why bother? Strionic Resonator effectively makes Godo cost 2 extra mana to cast to provide any value.

  • Magus of the Moon has been in the deck since inception, you must have missed it.

clayperce on Looks like Jaya's coming back ...

7 months ago

I'm just hoping her overall attitude hasn't changed much as she's aged. See, for example, her flavor text on Simian Spirit Guide, Sizzle, Pyrokinesis, and Inferno.

cgomes on Grenzo Mono-Red Aggro-Control

9 months ago

@skochems: The only follow up to casting Apocalypse would be recasting Grenzo, and that's not good enough for multiplayer games. I've tried many different cards that give evasion or protection to our creatures (e.g., Break Through the Line, Dolmen Gate) but decided to remove them because their use is too narrow. Making lots of tokens, particularly thopters, is the way to go. Fireblast is awful--we're playing against multiple opponents that start with 40 life each and you really don't want to set yourself back that much just to deal 4 damage. Pyrokinesis is way, way better.

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

11 months ago

Apparently I can't actually OPEN those accordion folders I created, because clicking them just hyperlinks to the users in question. Dammit.

Here's the gist of it, abbreviated (sorry):

RazortoothMtg: I felt I had a few options, but I needed to be able to use that combo even when holding up 0 mana. That leaves me 2 options: a free spell like Snapback or Pyrokinesis, or Simian Spirit Guide+Pyroblast. The former seemed better, and I got to kill a Kaalia deck with Snapback so I like it, hehe.

TheRedGoat: Sorry for how curt this is about to sound; I lost probably 700 words in those damnable spoiler boxes above :/ In short:

Words of War is inefficient and requires extra setup alas. I find Leyline of Anticipation to be subpar in this case, and slots are tight. Breath of Fury goes infinite with a draw outlet as long as I have any one undefended opponent, but I cut it anyway because it's too easy to disrupt. My deck is fast enough now (average T4 win) that Mystic Retrieval is too much mana. Hostility works for a couple combos in place of Kozilek, Butcher of Truth, but it's a very bad substitute because it won't save you from decking yourself if the effect in question draws more than 1 card. Also, you can't use Hostility as recursion to re-draw your GY. I would honestly try to get Ulamog, the Infinite Gyre if you want to cut a few $$s, but you do need an "Eldrazi shuffle" for the deck to function right. Purphoros, God of the Forge is virtually never a creature (barely have enough devotion in the deck to turn him on) so I'm not running Curiosity. I did add Mind Over Matter for the Niv-Mizzet combo tho. And when you do make that more casual Locust God deck, feel free to link me! :)

Again, sorry for the curtness. If you want more detail feel free to ask for clarification.

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

11 months ago
I agree that having Laboratory Maniac in play beforehand (or Purphoros, God of the Forge, or a Niv-Mizzet, the Firemind) does the trick with the Kindred Discovery combo, but that's just ASKING for removal to kill me. I want an instant I can cast from hand that can terminate the loop, and I want to be able to cast it even when tapped out. This leaves me 3 options: Pyrokinesis, Snapback, or Simian Spirit Guide+Red Elemental Blast. Of those three, I like Snapback because it's also decent as an answer for a Blightsteel Colossus or Protean Hulk or what-have-you, even when I'm tapped out. I got to kill a Kaalia deck with Snapback yesterday, so I'm not unhappy with how it's playing so far haha.
Thanks for your continued thoughts on the deck haha! IN order:

I don't like Leyline of Anticipation much TBH. It's always a "cute" card that doesn't actually give me enough advantage to matter :(

Breath of Fury's combo works as long as at least one player has no flyers (very likely in 4-to-5-player), because I can keep hitting that player with the enchanted Locust while my other Locusts swing at other players.

With regards to Faithless Looting vs recursion, this deck is getting increasingly fast, to the point where I am consistently winning T4 or earlier. In that light, the mana needed for the recursion spells is too high.

With regards to Kozilek, Butcher of Truth vs Hostility - Hostility only works in half of the combos, I'm afraid. It won't let you go infinite with Skullclamp, and it cripples your combo with Kindred Discovery. The biggest effect, however, is that you can't use discarding him as a source of recursion. When I have infinite draw but no win-con left in my deck (which happens a LOT) I can discard Kozilek, Butcher of Truth to functionally put my GY into my hand. Hostility won't let you do that :( Finally, you can't cast Hostility off of Ashnod's Altar and/or Mana Echoes. All in all, I really suggest biting the bullet and buying a copy, I'm afraid. He's pretty central to the deck's strategies.

Curiosity (and by extension, Ophidian Eye) are too situational when I don't have Niv-Mizzet, the Firemind out. I love the idea of pairing them with Purphoros, but he's virtually never a creature :( I only have 17 devotion to red in the entire deck! I am, however, going to put in Mind Over Matter, which does combo with Niv-Mizzet, the Firemind ;)

And when you post your more creature-centric build, please link me! I'd love to take a look hahahaha.

DarkEclipse18: Thanks for both suggestions! I was actually planning on putting in Mind Over Matter already haha (hadn't finished the next update lol), and I'll definitely consider Aggravated Assault :) Mind re-clicking that upvote button, though? It didn't seem to have worked the first time.

landofMordor on My Liliana black/red

1 year ago

Hey friend! First small suggestion: it's generally more helpful to see card types first, so I'd suggest making your default order by type (looks like you have it by set).

Next, I'd highly recommend cutting the cards in your deck to 60. The reason for this is that it makes you more likely to draw your best cards (a max of 4/60 chance rather than 4/71). Usually, 24 lands and 36 non-lands is a good ratio (you have 23, which means you really need to cut spells or otherwise you'll never draw enough lands). In order to get there, I'd initially cut out every card that doesn't achieve your stated goal of -1/-1 counters. It appears that Archfiend of Ifnir is crucial to your strategy, so I'd also keep everything with cycling at first. Sadly, that means Landfall and your Allies will have to go -- maybe you can build a second deck focused on them, but decks succeed the most when they are tightly focused on a single mechanic. Also, cards that have only been printed in Conspiracy (like Capital Punishment and Pyrokinesis) are illegal in Modern, so put them in your EDH/Commander deck instead.

Then, strategically add extra copies of the cards you've already got that oil your deck's engines. Archfiend of Ifnir is so important to your strategy that you'll want 3-4, for example. So is Liliana's Influence. However, you will still likely be below 60 cards if you really did cut everything extraneous, so now you get to the fun part where you get to add cards.

Prioritize adding cards that support -1/-1 counters and discarding. I'd put it 4 Tormenting Voice, as well as Fiery Temper, Alms of the Vein, Hazoret the Fervent, Ruthless Sniper, and anything with the Wither keyword (use the advanced card search on T/O to find those!). Cycling, as I've noted, also synergizes really well with what you've got so far.

I hope this helps prep you for a tourney! Of course, the best advice I can give is to play lots of games, and pursue improvement! Best of luck, and mention me (same way you mention a card, by putting my username in double square brackets) if I can do anything else to help! Cheers.

n0bunga on *RETIRED* The Trial of Zeal: Hazoret EDH

1 year ago

Chandra Ablaze or Chandra, Flamecaller seem like they fit right at home!

Pyromancer's Goggles?

Shard Phoenix? Seems janky, but I like the premise of discard something to Hazoret, then returning it.

Let's take a look at some burn spells:

Pyrokinesis for a surprise, Increasing Vengeance, Fork & Reverberate to copy em, Pyroblast, Red Elemental Blast, Skred if you just want to run snow mountains for reasons. Fiery Confluence is good for all modes, and maybe Collective Defiance?

Draw Spells, I'm thinking the relevant discard/draws like Cathartic Reunion, or Wild Guess.

I think Illusionist's Bracers ought to work.

Braid of Fire is a very janky way at generating boatloads of red mana to use only during your upkeep. could sink a ton into instant burn spells?

Valakut, the Molten Pinnacle seems obligatory.

And for the non-budgetary purposes: Gauntlet of Might

Latulla, Keldon Overseer seems like janky fun.

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