Drowned Catacomb

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

: Add or .

Balaam__ on Reanimate, but I have no clue what im doing

2 weeks ago

Great effort for a youngster’s first foray into a daunting format. Much better than my first attempt.

A few suggestions that might work within the constraint of a tight budget:

•If you’re running , double down on the control aspect blue opens up. Countermagic is cheap (both mana wise and dollar wise) and crucial to sticking big plays. Your strategy should go something like ‘Play spell to get big creature into graveyard, play spell to get big creature out of graveyard, and keep a counterspell at the ready in case the opponent tries to interfere with that process.’

•Cut anything and everything that doesn’t directly contribute toward that gameplan. Try to ignore those ‘But I really like this card’ thoughts, and pay attention to the increased consistency this will net you.

•A specific observation I would make is that you don’t have anywhere near enough mana at your disposal. Aim for at least 22 lands in the deck. You won’t be hardcasting any 5+ cmc spells, true, but you absolutely must have mana at the ready when you need it or it’s basically game over. Incidentally, consider something like Drowned Catacomb instead of Undercity Sewers. There are other fairly inexpensive options as well, and they function more reliably than a land that is guaranteed to enter tapped.

Rasaru on Zombies 2.0

5 months ago

Do you want to the deck to stay within a certain budget? How much money are you okay with spending to upgrade? $25, $50, UNLIMITED?! :)

My first thought is to fix up your mana base. You have a LOT of lands that come in tapped no matter what your board state or hand looks like. That's going to slow your game plan down quite a bit. Let's make these simple swaps to start. Then, we I have a better idea of what your budget looks like, I can recommend additional swaps.

Vivid Marsh -> Takenuma, Abandoned Mire Utility lands are excellent because you don't have to play them as lands if your mana flooded AND it doesn't come in tapped

Vivid Creek -> Otawara, Soaring City Same as above

Scoured Barrens -> Godless Shrine Same colors, just has the option of coming in untapped and satisfies your other land requirements you're playing, like Shineshadow Snarl

Dismal Backwater -> Morphic Pool Same colors, comes in untapped 90% of the time in EDH

Jwar Isle Refuge -> Drowned Catacomb Same colors and at least has the opportunity to come in tapped vs ALWAYS coming in tapped

Reliquary Tower -> Raffine's Tower Land comes in tapped, but produces all three colors and can be cycled to draw a card if you're mana flooded.

If those options are too expensive, you could easily justify just swapping them all out for basics. :)

Balaam__ on Coming back to mtg, wanna try fairies, plz help

5 months ago

Depending on how competitive/expensive you want to be, there are a few different ways to approach a Faerie build. Typically, you either want to swarm the board with as many gnats as possible and win through attrition, which can be done through Bitterblossom and other token generators in combination with cheap to cast faeries.

With the alternative approach, you’re going to lean fully into control. Faeries are well suited to this playstyle, allowing you to micro manage everything your opponent tries to do through countermagic and bounce spells, locking down the table. / are the perfect control&removal colors, so I’d stick with Dimir.

You really can’t go wrong starting with the mana base, particularly if you like playing as it will transition well between formats and deck archetypes. You’re most likely aware of the ‘best’ lands, fetches and duals like Watery Grave or Polluted Delta (or Secluded Glen when specifically talking faeries). You may not be familiar with newer land cycles, stuff like Clearwater Pathway  Flip or Drowned Catacomb. These can be almost as effective as the ‘best’ lands but at a fraction of the price.

DarkKiridon on A Little Off The Top

8 months ago

Drowned Catacomb or better. No guildgates. Merfolk Windrobber, Hedron Crab Could use fetch lands with this. Mind Sculpt, Shadowmage Infiltrator ? Curse of the Bloody Tome or Drowned Secrets, Psychic Drain ? Psychic Strike for countering possibly.

Honestly think you have too many 5 drops. So many better and cheaper options.

Last_Laugh on Wilhelt and Sheoldred unite!

9 months ago

Arcane Signet, Dimir Signet, and Talisman of Dominance over Mind Stone, Sky Diamond, and whatever.

Plumb the Forbidden over Read the Bones. Instant speed makes this card.

Feed the Swarm is your only answer to enchantments in black.

Exotic Orchard, Underground River, Drowned Catacomb, Darkwater Catacombs, Morphic Pool, Tainted Isle, and Sunken Ruins are all pretty budget friendly.

fluffyeel on Help make deck good

11 months ago

Unfortunately, to up the power level, some of the things I will recommend might be pricey (cost-wise), but I'm already seeing some places to improve.

nuperokaso on Ninjas and Rogues

1 year ago

Dead_Blue_ on This zombie tribal deck needs help

1 year ago

Drowned Catacomb or Darkslick Shores over Bad River you really don’t want lands that come into play tapped

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