Drowned Catacomb

Drowned Catacomb

Land

Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.

: Gain or .

Latest Decks as Commander

Drowned Catacomb Discussion

zapyourtumor on Xanathar Dimir Control

12 hours ago

Manabase could be improved with more Watery Graves, Polluted Delta, Darkslick Shores, Drowned Catacomb.

I recommend adding more Murktide, just so you can slam down a clock faster. Maybe some Jace, the Mind Sculptor as well if you can afford him.

Hero's Downfall is kind of bad, I'd replace it and Bloodchief's Thirst with some Fatal Push. Path of Peril seems like a dubious choice of boardwipe since you can't even cast its cleave cost, and it tends to be very situational outside of Lurrus Decks. I'd cut both and go up a Damnation if you want more sweepers, then maybe put another one in the sideboard.

I would also definitely play 3-4 Snapcaster Mage, which is just an amazing card in any control deck, and could also help you win the game since you're so light on wincons.

multimedia on Legends of Death [WIP]

3 weeks ago

Hey, you could bring some more consistency by playing some 4 ofs (4x of cards) of important Zombies you want to consistently cast early each game.

An example:

Having the same amount of Islands as Swamps could be problematic because you need black mana much more than blue mana to cast Zombies. 4x Tainted Isle and 4x Sunken Hollow replacing Islands would help. More dual lands replacing Islands would bring more consistency of drawing a black source while not reducing the amount of blue sources in the manabase. Sunken Hollow has interaction with both Drowned Catacomb and Tainted Isle because it's a Swamp.

Good luck with your deck.

zapyourtumor on Dead, Bath and Beyond

4 months ago

Interesting concept! I've seen some DS lists playing Sprite Dragon before but I haven't seen one this aggressive before.

First off, Stormchaser Mage doesn't seem that good. There are usually better options for that slot in modern like Stormwing Entity. However, here I think you should definitely add a full playset of Scourge of the Skyclaves. Scourge is like a more aggressive shadow that works well in builds that lower the opponent's life as fast as their own (like this one).

Temur Battle Rage is a classic GDS card that can steal wins out of nowhere and adds additional reach to the deck, I'd definitely consider it as a 2 of here.

Serum Visions and Sign in Blood feel too slow.

I personally prefer Distortion Strike over Slip Through Space. Slip replaces itself but distortion is a 2 for 1 and the second cast doesn't cost mana, making it more mana efficient - and it also buffs the creatures.

Dragon's Rage Channeler + Mishra's Bauble package may work here since its being included in both UR blitz decks and DS decks, and this deck is kind of like a marriage between the two. A 3/3 flier for 1 mana and a 0 mana noncreature spell to trigger prowess could probably help a lot.

For the manabase, I feel like 18 is enough. If you add the baubles, which turn the deck into a 56 card deck, 17-18 is definitely the sweet spot. I suggest you take out checklands like Drowned Catacomb and Sulfur Falls. I'd add 2 Fiery Islets to help guard against flooding out. They can also lower your life total in a pinch to buff shadow and scourge.

Valengeta on The Empire

4 months ago

No problem man. Looking closer at your deck, I would try this:

If you can afford dual lands like Watery Grave or Drowned Catacomb it would also help a lot

Stryfe_ on Azdranax

5 months ago

Retro foil etched Force of Negation

Retro foil Ice-Fang Coatl

Retro foil etched Ice-Fang Coatl

Showcase Ignoble Hierarch (I want to hold on to my foil sketch one)

Foil borderless Sanctum Weaver

for

2 Counterspell 2 Archmage's Charm 4 Fatal Push 1 Marsh Flats 1 Drowned Catacomb 1 Glacial Fortress 1 Clifftop Retreat 1 Isolated Chapel 1 Kaya's Guile

?

zapyourtumor on Early Defence

5 months ago

Out of curiosity, is this actually competitive? Like have you tested it against some other decks? The deck feels pretty slow and I'm not sure you have enough cards to stall the game long enough, since the only control elements I see are 4x Spell Snare and 4x Damnation (and maybe Ashiok). This isn't a criticism per se, since I like janky decks, I'm just not sure whether this is competitive or jank. I feel like it needs more ways to slow down the game, either with controlly cards like more counterspells/removal or prison cards like Ensnaring Bridge.

Also, I think the manabase could be improved with some Drowned Catacomb and stuff. And if you want to play Phyrexian Unlife from the sideboard, you basically only have 5 lands that can make white mana. I'd just put the godless shrine mainboard and add some extra fetches like Marsh Flats to free up sideboard space.

Another more serious concern is getting targets for Surgical Extraction and Extirpate. You have some ways to get stuff into the graveyard with 5 discard spells, 4 counterspells, and 5 wipes, but every time you cast Day's Undoing all that gets shuffled away. Do you often find this to be a problem? If so, I think some more discard spells (1-2 more copies of Thoughtseize) and Counterspells could help.

Load more