Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Gain or .
|Have (8)||Forkbeard , metalmagic , , DStroy252000 , Horizon97 , Thunderbeard , orzhov_is_relatively_okay819 , kpral|
|Want (10)||BreauxCPA , ActualBird , SesameKevbuns , lupercalif , chandraisbi , OhElspeth , Rabu , PELOS_TIZNE , ZeroEntropy , Oliviridian|
Printings View all
|Archenemy: Nicol Bolas (E01)||Rare|
|Magic 2013 (M13)||Rare|
|2012 Core Set (M12)||Rare|
|2011 Core Set (M11)||Rare|
|2010 Core Set (M10)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Drowned Catacomb occurrence in decks from the last year
Commander / EDH:
All decks: 0.12%
UB (Dimir): 2.86%
WUB (Esper): 1.13%
UBR (Grixis): 1.23%
BUG (Sultai): 1.32%
All decks: 0.15%
All decks: 0.9%
Drowned Catacomb Discussion
1 week ago
Hey, saw your forum topic asking for help.
Seasons Past + Demonic Tutor is a value engine with Tasigur. You already have Demonic which is great. For control, Past can alone fill your hand up with cards and Demonic can keep tutoring for Past. You have some control over what cards you recur with Past which is excellent with a control strategy. Past + Demonic is better with an infinite mana combo, but you don't need this combo to get excellent value from the two cards.
Speaking of infinite mana combos you already have Bloom Tender which is also great and if you enchant it with Freed from the Real this can be infinite mana since then Bloom can tap for at least two colors one of which is blue which can untap Tender with Freed netting you at least one mana each time you tap Tender.
Narset, Parter of Veils , Ashiok, Dream Render , Karn, the Great Creator is the trifecta of powerful opponent disruptive Planeswalkers who are great with control. Ashiok is especially good since it can be a repeatable source of self-mill to feed Tasigur and shutting down your opponents from using most tutors is very controlling in Commander. Flux Channeler with all the noncreature spells can proliferate these Planeswalkers which is worth it.
Nezahal, Primal Tide is a fantastic finisher creature for control with Tasigur especially in multiplayer Commander. Discarding cards to protect Nezahal is good with Tasigur. Jin-Gitaxias, Core Augur is more expensive price, but flash it in surprising your opponents or it's one of the best creatures to reanimate with Animate Dead . Animate can also reanimate an opponent creature which makes it very versatile for two drop reanimation in multiplayer Commander.
Deathrite Shaman is a good control creature in multiplayer Commander. Repeatable exile of your opponents or your own cards for value. Runic Armasaur can give you repeatable draw just by being on the battlefield and it has fat toughness which is good as a blocker. Blood Artist can alone shut down an opponent infinite creature combo. Gives you value when a board wipe happens since Artist triggers when any creature including himself dies. A source of repeatable life gain can be helpful.
The manabase is where you should really look for upgrades. The current manabase isn't for a $500 deck it's for a much lower budget deck. There's some good lands (Tower, Orchard, Coast), but most lands are subpar. Some lands within the budget to consider adding:
- more Forests
- Llanowar Wastes
- Underground River
- Ash Barrens
- Sunken Hollow
- Cephalid Coliseum
- Reliquary Tower
- Woodland Cemetery
- Hinterland Harbor
- Drowned Catacomb
- Twilight Mire
I offer more advice, good luck with your deck.
2 weeks ago
Unearth makes for a cool mechanic. I love the Hell's Thunder and Sedraxis Specter That Unearth card is sweet and can be really strong too! If you really want to abuse Unearth then I would recommend putting in Lightning Skelemental over Flamewake Phoenix since it hits like a truck and can really cripple your opponent. I would also recommend Dreadhorde Arcanist over something like Insolent Neonate since you already have a fair amount of discard fuel and since he can do crazy stuff like recast Unearth from grave on another creature. If you do decide to add Dreadhorde Arcanist then I would also add in more 1 CMC spells he can abuse right off the bat. But whether you add him or not I think this deck would benefit greatly from more interactive cards to use on your opponent's stuff. Some budget friendly options include Lightning Bolt , Vendetta , Disfigure , Divest and maybe a 4th Duress . I would try cutting Ransack the Lab for Thought Scour if you add the Arcanist. I think Tasigur, the Golden Fang is a little too much since his activated ability is double blue and you only have five blue mana to work with based on your lands. And if you just really want the delve and the body then I would instead use Gurmag Angler since it has more attack. Favorable Winds seems a little too much of a meme and more like a gravy card and I think it's slot in the deck could be better used with anything I already mentioned. Lastly, if you want some budget dual lands that strictly do NOT always come into play tapped then I recommend the cycle of recently reprinted "check lands" like Drowned Catacomb and the recently printed other half of the "fast lands" cycle like Spirebluff Canal . If you do not mind having some lands that enter tapped then Crumbling Necropolis is on flavor. Any of the "scry lands" would be good too. I hear those are getting reprinted in the new Theros Beyond Death set though so if you want them for dirt cheap I would wait until the set release. Hope this helps!
2 weeks ago
Since $500 isn't reasonable for everyone, I thought it may be good to include some substitutions to allow a lower budget. See below for a few changes to consider that will decrease the cost while maintaining the basic strategy the deck. Please note that prices are current and will likely change.
Remove: (~$38.25) Bitterblossom
These changes will reduce the cost by $200... for deeper cuts, things to look at would be:
Cost with all changes: $230
3 weeks ago
Hand of the Praetors is good way to repeatedly give your opponents infect. Praetors triggers on cast of an Infect creature which can take advantage of the interaction of Shrieking Drake with Yarok. With Yarok Drake gets two bounce triggers, first one bounces itself and the second can bounce any other creature you control with Infect.
Yarok + Shrieking Drake + Cloud of Faeries + four lands equals infinite mana by tapping and untapping those four lands with two Cloud triggers. Use this infinite mana with Viral Drake / Merfolk Skydiver for infinite proliferate after you have given all your opponents a poison counter. You're constantly casting both Cloud and Drake meaning that each time can you trigger Inexorable Tide as another way for infinite proliferate.
Should consider adding a few more dual lands and cutting some basic lands. Cabal Coffers is displayed twice in the manabase which is not allowed in a Commander deck. Sandsteppe Citadel has white mana in it's color identity which isn't allowed because Yarok doesn't have white in it's color identity. Llanowar Wastes , Yavimaya Coast , Breeding Pool could replace three Forests since they can be tapped turn one to make green mana. Hinterland Harbor and Drowned Catacomb are the other Sultai Check lands and they could replace two Islands. With 34 creatures Guardian Project can be good repeatable draw especially since it triggers Yarok, you draw two cards when the creature ETB.
Good luck with your deck.
4 weeks ago
- Izzet Cluestone > Talisman of Creativity (Despite the 1dmg per tap, it's just much better, 1dmg in commander isn't much)
- Dimir Cluestone > Mountain (Cut this so you now have 10 ramp artifacts, 10 is about the right number in general if you aren't running green, where you generally use cards like Cultivate and Rampant Growth . This also put you at 36 lands which I find a good number, you were at 34, a lot of people say 37-38 is best!)
- Drowned Catacomb > Evolving Wilds (This just saved $5 USD, though a bit of a downgrade it's still good to have Evolving Wilds).
1 month ago
okay, got an odd one that's on theme - Giant Oyster
1 month ago
Manic Scribe and Mission Briefing look like good cards for this deck. Mission Briefing over Flood of Recollection , I think. Ashiok, Nightmare Weaver also looks like a solid addition to the deck, but that would also require adding some black mana. However, 4x Drowned Catacomb and 4x Watery Grave should be enough. Mystic Sanctuary also looks like a nice addition, maybe 2x or 3x.
Just some thoughts-- hope these help!
1 month ago
Looks like a fun list but it might be tough playing your instants when you want because all your dual lands etb tapped. If you’re able to save up and invest in the deck, a play set of Watery Grave and Drowned Catacomb could really help you out. Also, I agree with the above post that a 1 or 2 or Tasigur at most is good and then making space for Gurkha angler would be better. Another problem, getting him out fast enough will be tough considering we don’t have a lot of fetch lands in pioneer.