Damping Sphere

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Damping Sphere

Artifact

If a land is tapped for two or more mana, it produces instead of any other type and amount.

Each spell a player casts costs more to cast for each other spell that player has cast this turn.

wallisface on Nimble Obstructionist Vs Tale's End

1 month ago

Some sideboard thoughts in general against those decks you listed, and keeping in your colours:

  • Living End: Rest in Peace.
  • Tron: Damping Sphere. This card is also incidentally alright versus LivingEnd and Prowess also.
  • Affinity: Fracturing Gust or Hurkyl's Recall
  • Goblins: your mainboard already looks well positioned against this deck. I think Pithing Needle would be good here however.
  • Swans: imo you shouldn’t need to have sideboard cards specifically to combat this deck
  • Tokens: more board wipes? Not sure this deck poses much of a threat to you though?
  • Prowess/tempo: killspells? Not sure how this is an issue at all with your current mainboard?

wallisface on Mono Blue Control

2 months ago

As you’ve already eluded to, the sideboard reads more like cards you wanted to fit into your deck, as opposed to being anything helpful towards shoring-up bad matchups. Specifically, i can’t see any reason for any of Cryptic Command, Kraken's Eye, Lone Revenant, Spellskite, Stubborn Denial, Swan Song, or Telepathy. It just feels like a collection of other needless counterspells… you want to be running flexible cards that deal with decks that threaten you - like Damping Sphere for Tron/Storm, graveyard hate for Murktide/Dredge, Engineered Explosives for Rhinos/HammerTime, etc. The exact cards you’ll need will be entirely meta dependant, but if you know what you’re likely to face i can give you some suggestions.

I think 20 lands is fine with 20 cantrips, but what you’re building doesn’t lean well into a control archetype - your creature quantity and spell selection lends into wanting to play a fast tempo based game. There’s nothing wrong with that, but it does suggest that you should dial-back a bit on your quantity of counterspells. Personally i’d say to just run Counterspell and not any of the other counterspells.

StoryArcher on Woodland's Wrath

2 months ago

And definitely consider swapping Damping Sphere in place of Bond Beetle in your sideboard. It shuts down Tron and Storm decks, among others.

StoryArcher on Don't Let Em Breathe (Quick)

2 months ago

Slashdance (love the name btw)

I appreciate the kind words. The fetch lands are there to make sure I get a trigger on the Narnam Renegade and to thin out the deck a little so that any draws I get from Werewolf Pack Leader get the most bang for their buck. You could probably go with straight forests to save some cash, but if you do I'd probably pull the Renegades for +1 Experiment One, +1 Pelt Collector and 2x Young Wolf. Going with more basic lands will protect you a bit from cards like Blood Moon and Magus of the Moon as well.

As far as some other budget options, Boseiju, Who Endures is also a very expensive, fairly new card. It's a very strong addition for what it does but is in no way necessary for the deck to operate. That could easily be a Forest as well. If you go all Forests, consider adding in a couple of Treetop Village or Lair of the Hydra and maybe a Dryad Arbor.

Sideboards are largely a product of your local meta and the one I have listed is just a handful of quality generic options. Prowling Serpopard, Scavenging Ooze, Beast Within, Damping Sphere and Grafdigger's Cage are just a few budget options out there, depending on what you're trying to stop.

Batman18 on G/W Aggro *Primer*

2 months ago

Damping Sphere? It also doesn't hose your cards during your opponent's turn so your Veil of Summer will still be 1 green and not 3 colorless and a green. Leyline of Sanctity? Pithing Needle? Naturalize, Nature's Claim,or Back to Nature,Disenchant, maybe some Oblivion Ringlike effects. Cut Rest in Peace unless your meta is graveyard heavy. Why are you running Secure the Wastes in the sideboard?

Rebullet on Counter Deck

3 months ago

the deck is likely viable from this point forward. now you just need to tweak for efficiency and such. when it comes to the sideboard what you should do is identify common decks that you might run into and prepare a response for them in kind. then after you make considerations for decks rank them based on how hard the matchup is for you and prioritize putting in helpful cards against their decks. have a hard time against storm? put in 2 Damping Sphere's. having a really hard time against storm? put in 2 Damping Sphere's and 2 Rule of Law. having a hard time against hand hate in the early game? put in 3 Leyline of Sanctity. it really depends on what you consider the harder matchups and also whatever group of players you usually play against. my store always had an enchantment player, an elemental player, and a bunch of grixis control. so i prioritized my sideboard for the grixis and then the enchant player and then the elemental player. i had little trouble with anything else. but i still put a few things in against decks that i knew i would have a problem with if they ever popped up like tron and storm.

another rule of thumb is that if you need to have the card in the early game then you need to run more of the card. for example, Thoughtseize is only good if you can consistently play it turn 1. that means if you ever run Thoughtseize you always run 4. same is true of Leyline of Sanctity never run less than 3 or else you may find it hard to ever get in your opening hand.

Stardragon on Stax Commander Help

4 months ago

Dingus Egg for extra value when you destroy a land

Deus of Calamity for a beefy boy that destroys lands

Meekstone since you only have 2 creatures with power 3 or more it won't really affect you though one is your commander

Ward of Bones if your behind stops your opponent from getting even farther ahead

Maybe Damping Sphere ik it's not really for commander but it does do staxs and stops from casting too many spells pre turn but I would understand if you skip over this one

God-Pharaoh's Statue staxs and drains though it does cost 6 mana which is a lot for a card like this

And if you have the money to shell out The Tabernacle at Pendrell Vale would be very useful

Lankhmar on For Honor and Glory!!!

5 months ago

Oh (bleep) you're right! LMAO. Like I said, I've been playing since Revised and have a LOT of decks. Always had a penchant for tribal knights (even though there have been/are better tribes for sure through the years). My Modern version does, in fact, run Giver of Runes. The Kor designation doesn't allow me to Cavern of Souls her in but I do run plenty of white sources. I'm sorry bud. 100% my bad. Sorry about that. I need to NOT drink my scotch and give advice. I just get soooooo excited when I see a solid knight tribal build I lose control.

I WILL post my ACTUAL MODERN legal version in the next few days. Giver of Runes is my only non-human or non knight creature in that deck. I run everything else human and/or knight in that deck-most are both. I announce my first Cavern of Souls as "knight" which prevents counter magic on all but the Giver of Runes and Noble Hierarch. Those both being (ideally) early drops-counter magic doesn't normally come into play.

My current, most regularly played, Modern deck is not knights (although I do play it still for a change of pace once in awhile but it's not my number one deck-hence my leading you astray). My current regular MODERN deck is as follows:

Deck: Greif Blade

Main: 4 Ephemerate 1 Poet's Quill 1 Batterskull 4 Giver of Runes 1 Sword of Fire and Ice 2 Plains 3 Godless Shrine 3 Concealed Courtyard 3 Skyclave Apparition 1 Takenuma, Abandoned Mire 3 Tidehollow Sculler 2 Malakir Rebirth  Flip 2 Charming Prince 1 Kaldra Compleat 1 Silent Clearing 1 Shriekmaw 4 Grief 3 Feign Death 4 Marsh Flats 1 Lion Sash 1 Flooded Strand 3 Touch the Spirit Realm 1 Swamp 1 Castle Locthwain 2 Agadeem's Awakening  Flip 2 Solitude 4 Stoneforge Mystic 1 Verdant Catacombs

Sideboard: 2 Leyline of Sanctity 1 Shadowspear 2 Damn 1 Sword of Sinew and Steel 2 Damping Sphere 2 Sanctum Prelate 2 Kaya's Guile 2 Dauthi Voidwalker 1 Reduce to Memory

This is the list I run most frequently so it's the one I know best and have readily available to share. This is NOT a net-deck AFAIK. If there is an identical or similar list floating around in Cyberspace it's purely coincidental. This list was home brewed and is one of my favorites I've ever made through the years.

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