|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Rare|
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Anger of the Gods
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
|Have (6)||rockleemyhero , Thunderbeard , Nemesis , metljoe , littlesniperman ,|
|Want (3)||qpm5 , Stellan72 , Kelthin|
Anger of the Gods Discussion
5 days ago
Just a small nitpick: the 3/3 (and any other creatures that would die) is not destroyed, but exiled instead.
If a creature dealt damage by Anger of the Gods would die in the turn, the creature is exiled instead.
5 days ago
Spells and abilities resolve one at a time and there is a round of priority between each thing that resolves. Each time a player would receive priority state-based actions (SBAs) are checked until none are performed and then triggers are put onto the stack. The way the stack would work in your scenario assuming no responses not in the question is:
Arcbond is cast and allowed to resolve (anger is a sorcery after all).
SBAs are checked and the 3/3 is destroyed. (as well as any other creatures with 3 or less toughness.)
Stack resolves FILO. Arcbond trigger does three damage to all creatures. (stack is now Anger of the Gods .)
(SBAs are going to be checked before the next thing resolves, so any creature that now had lethal damage marked would be destroyed)
So you will deal a total of 9 damage to all creatures.
5 days ago
Hi guys, I've recently been playing some commander, and was curious as to how this scenario would play out? Would the 3/3 creature die before the second "copy" of Anger of the Gods goes off? Or would it take 6 damage, deal 6 damage, and then die? I'm a little confused as to how the damage would work.
5 days ago
5 days ago
I would play Anger of the Gods only in Sideboard.
My Grixis Sideboard looks like this: 2x Abrade 2x Anger of the Gods 2x Ceremonious Rejection 1x Damnation 2x Damping Sphere 1x Infernal Reckoning 2x Dispell 2x Ashiok, Nightmare Weaver 1x Vraska's Contempt
6 days ago
If you want to play control, i would cut Dragon's Hoard as you have only 10 possible triggers.
You only have two Counterspells and need more draw.
Countersquall , Mana Leak , Logic Knot are good Counterspells. Maybe Cryptic Command . Stubborn Denial with Dragons out there is another good non-creature Counter. Dissolve for Counter and Filter. For Draw Glimmer of Genius with Aether Hub ?? or Archmage's Charm for Counter or draw? Search for Azcanta Flip for filtering and cardsearching?
3 weeks ago
With Faithless Looting (alongside Hogaak) banned, a Golgari shell might well be the best way to approach graveyard decks. However as someone who played Hogaak and before that Hollow One (with the Vengevines) in modern I'd say your missing a payoff creature. The problem with Vengevine is it dies and is exiled to Anger of the Gods which is a pretty common sweeper. You really want one of the bigger delve beaters here; Tombstalker Hooting Mandrills Gurmag Angler Necropolis Fiend Tasigur, the Golden Fang Become Immense or with perhaps a little work Soulflayer
My plan has been to try Tombstalker, I'm not sure it's good enough and unlike Hogaak can't be recurred, the other option that might work in a Vengevine shell, if you want the blue splash is Skaab Ruinator which is both a zombie and a horror, which might still be relevant... The deck list I'm working on is Ode to Hogaak if you fancy a look.
3 weeks ago
Alright, let's get down to it! Anje Falkenrath is relatively new and I'm not yet sold on her validity as a vampire commander. My primary hang up is the overall weakness of madness as a mechanic. It is still critically underrepresented on cards, and of those that do exist only a handful are actually any good. I'm not saying it can't be done, just that I am skeptical that it can compete with existing vampire archetypes.
Mana Base Show
I try and avoid tap lands at all costs if possible. When running a low-to-the-ground deck like this, the loss of tempo from a tap land can be more damaging than the loss of color availability. In addition, I would discourage the use of artifact lands unless you are going for a specific artifact theme. This is simply because artifact lands are easier to destroy than regular lands and aren't worth the risk with literally no benefit in this particular list.
- Ancient Ziggurat
- Blood Crypt
- Bloodstained Mire
- Graven Cairns
- Luxury Suite
- Path of Ancestry
- Unclaimed Territory
- Urborg, Tomb of Yawgmoth
I feel that any of these lands would be strong adds to your list. While some of the cards are a bit on the pricey side, I do feel they would improve the flow and power level of the deck.
- Bloodcrazed Neonate
- Bloodhall Priest
- Bloodsworn Steward
- Erdwal Ripper
- Falkenrath Reaver
- Heir of Falkenrath Flip
- Incorrigible Youths
- Markov Crusader
- Stromkirk Mentor
Many of these creatures are either too costly or too under-powered for this format. It is important to remember that in EDH, efficiency is key. I would discourage playing any creature that falls short of the formula (Power+Toughness)/2=Converted Mana Cost (e.g. A 2/2 for two mana or better) unless it is especially crucial for your deck to function.
In addition impact is crucial. Bloodhall Priest for example is fairly costed, but doesn't do enough to advance your board state for the cost.
- Champion of Dusk
- Cordial Vampire
- Dusk Legion Zealot
- Malakir Bloodwitch
- Stromkirk Occultist
- Twilight Prophet
- Vicious Conquistador
These creatures are all what I would describe as impactful or highly efficient. When I mean impactful, cards like Malakir Bloodwitch make a big splash when they hit and are still relevant after the fact due to their efficient bodies. In terms of efficiency, Vicious Conquistador can put in a lot of work in the early game as a cheap, go-wide card.
I don't have any good tips for adds here, but I would encourage you to look for modal or mass effect type cards for this category.
These all seem like good choices to me and many of them double as potential madness triggers essentially negating their downsides.
Basilisk Collar is a solid equipment, but this is neither a voltron nor combo build that can effectively utilize it. I like Eldrazi Monument for its power; however, you lack the ability to produce enough fodder to sustain it long-term. Finally, Rakdos Cluestone is simply outclassed by other mana rocks, most notably my suggestion Talisman of Indulgence .
Herald's Horn is just a good card in any tribal deck and I would highly recommend it!
My overall impression is that you've got a decent base here, but have made several choices that I see a lot of new EDH players make in their early decks. In general, you could use more card draw and I would encourage you to take a look at EDHREC or other vampire decks on here for inspiration in terms of what kinds of effects truly shine in EDH versus other formats.
Anger of the Gods occurrence in decks from the last year
All decks: 0.15%
Commander / EDH:
All decks: 0.01%