Anger of the Gods

Anger of the Gods

Sorcery

This deals 3 damage to each creature. If a creature dealt damage this way would die this turn (would be put into the graveyard from the battlefield), exile it instead.

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Anger of the Gods Discussion

lhetrick13 on Prehistoric Rumble!

1 week ago

Radiant_Draconis - I could see that. Both Huatli planeswalkers have game ending abilities paired with other useful abilities like lifegain or a version of removal. Just a shame they cost so much to get out on the field!

Do you find running 4xMarauding Raptor to be rough at times? You are running 3xTemple Altisaur so that might alleviate my fear but I mean the damage Marauding Raptor provides is great for triggering enrage but is a double edged sword in that regard to as two of them means you can not play creatures with power 4 or less. I am running two because of that fear and healthy recognition of my bad luck.

Lastly, Heaven / Earth is an interesting choice to run. I imagine you are running it primarily for the Earth ability to either clear the board or as a mass enrage trigger but with the Aftermath ability, you have to play the Heaven component first, which feels very situational as you have no creatures with flying so betting your opponent will. I feel like there are so many options for this boardwipe/mass enrage trigger slot that might fill it better like Cinderclasm, Earthquake, Sweltering Suns, Slagstorm, Anger of the Gods, etc. Each of those has a slight different flavor but would allow you to do something similar at a lower cost.

mrweaselman on Nahiri Jeskai control

1 month ago

The deck overall looks pretty solid, biggest thing IMO would just be cleaning up the list a little for consistency.

You have some good draw options already with 4 Expressive Iteration, I don't think you need the Narset, Parter of Veils. I would go one more Teferi, Hero of Dominaria, and one less Nahiri, the Harbinger.

Haven't been following the meta too closely since Lurrus ban, but pre-ban, Prismatic Ending was generally played over Path to Exile. The deck feels a bit light on counters, but one more Counterspell would fix that. Personally, I like Fire / Ice more than Lightning Bolt, but that may be preference. Detention Sphere feels out of place in the main as a one of, another Supreme Verdict would improve consistency.

For the sideboard, I'm not entirely sure what Counterflux is doing. Flusterstorm is better against Storm and Dovin's Veto is better against a control mirror or tempo. You already have enough exile effects that Anger of the Gods feels unnecessary, same with the other Path to Exile. Another Rest in Peace and tron hate like Alpine Moon would work better.

AstroAA on Mono Red infinite combos???

1 month ago

It seems that all the decks that your mates are running are based on cheating things into play or casting things for free. Grafdigger's Cage is an absolute must. One mana to fuck over both Rashmi, Eternities Crafter and Narset, Enlightened Master. Weathered Runestone is also good for this.

Narset, Enlightened Master's cheat is based on her attacking, so prevent her from attacking. Ensnaring Bridge and Meekstone are good for this.

Meanwhile, for Rashmi, Eternities Crafter, the method to tackling her is to tax the ever-loving shit out of her. Thorn of Amethyst, Trinisphere, Sphere of Resistance, etc. Even if they are able to cast spells for free, they still have to pay the tax. Void Mirror is also an excellent option. Note, all of these methods can also stop the Narset deck.

Meanwhile, Yuriko, the Tiger's Shadow is harder to deal with in my opinion since she's putting cards directly into their hand as opposed to having them draw cards. I think the main method of going about stopping them is boardwipes such as Anger of the Gods and Sweltering Suns, as these can help kill the creatures that she hopes to attack with to cheat herself into play for the card advantage. Spot removal such as Lightning Bolt works too.

Brynx on Torbran, Thane of Incremental Damage

2 months ago

@Nathanael97

Sulfuric Vortex is a card I loosely bundle in with the group slug stuff I tried to avoid when building this deck. Compared to Manabarbs its nothing too mean, but it kinda rides that line. It's definitely something I would consider if my main playgroup played more life gain strategies.

As for lands, I try to avoid colorless lands because Torbran costs three red pips. Out of those three, I would consider running Scavenger Grounds for the graveyard hate. In general I don't want to spend a turn exiling graveyards rather than playing an aggressive card though. Thats why Anger of the Gods and Kumano Faces Kakkazan  Flip are nice. The other two lands don't get their damage boosted by Torbrans effect, so I don't think they make the cut.

cyeRunner on Mechtitan Aggro

2 months ago

I'd cut out a mix of Welding Jar and Pithing Needle depending on the amount of Dispatch you want to run, the reason beeing both Welding Jar and Pithing Needle can be turored out of your library by Urza's Saga.
Heroic Intervention seems like a meta-call to me against things like Anger of the Gods or Supreme Verdict, so depending on the meta you can cut one of those too.

RDWDTR on Attrition Jund (Baby Jund) 4-0 at FNM

3 months ago

I'm not sure what your budget is or what exact suggestions you're looking for but here's my feedback. I'm going to write these suggestions assuming you already have an idea of what the "optimal" Jund list looks like. There won't be any of those cards on this list because I assume you already know about them but are unable/unwilling to afford them. Overall I like your budget take on Jund but there's a lot of room to upgrade this, even on a budget.

Cards to look into:

Criticism:

  • Olivia Voldaren and Reaper of the Wilds aren't all that impressive to me, same with Dreg Mangler. These cards feel like filler for this deck. I don't really like Huntmaster of the Fells  Flip either but it's better than the other three cards.

  • Kitchen Finks seems more like a SB card to me against burn or aggro matchups, though it's not the worst thing ever MB

  • Bile Blight is ok but I think Maelstrom Pulse might be better. I would only run 2.

  • Birds of Paradise doesn't really belong in a deck like this. It's not the worst choice but I'd rather be using a discard spell or holding up mana for a Bolt or something T1 than play a Bird.

  • I'm sure you know this, but that mana base is really sub-optimal. You might see the biggest difference in upgrading that first.

Sideboard:

  • 4x Dismember? What for? You already have tons of spot removal in the MB.

  • Drown in Sorrow is meh to me; I'm not so sure you need board wipe in your SB with all the spot removal and creatures you're running. I personally think you have better options for board wipe anyway: Bontu's Last Reckoning, Anger of the Gods and Kozilek's Return seem stronger to me. Damnation would be the best boardwipe but it is pricey. I would only run 1-2 of any of these.

  • Putrefy doesn't seem as good to me as something like Naturalize, even if it means getting got by Welding Jar.

  • Duress isn't the best SB slot. You could probably put this in the MB or just go for Inquisition as noted earlier.

  • Rakdos Charm is ok, you run 4 Scoozes in the MB so you're already decent against graveyard decks.

asparling_tappedout on And This is My Other Brother Daryl

3 months ago

Anger of the Gods won't let your commander trigger FYI. The exile replaces the death trigger.

Chasmolinker on

3 months ago

Seems like this could do well once it gets online.
I would cut Cancel for Counterspell and Burn Down the House for Anger of the Gods. Winged Words seems bad with only 4 creatures. Vapor Snag or something similar might work better here. Augur of Bolas is another favorite of mine.

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