Anger of the Gods

Anger of the Gods

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

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Trade

Have (2) metalmagic , Azdranax
Want (2) Darui , clericman12

Printings View all

Set Rarity
Mystery Booster (MYS1) Rare
Secret Lair (SLD) Rare
Arena Cards (ARENA) Rare
Iconic Masters (IMA) Rare
Theros (THS) Rare

Combos Browse all

Legality

Format Legality
Historic Legal
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Arena Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Anger of the Gods Discussion

ellie-is on Ellie's Dragons

2 weeks ago

Peoyogon Thanks for the comment! I used to have Geosurge in early builds of this deck, and tried Desperate Ritual as well, but found that it's better to "ramp" by adding removal and gaining more turns to draw lands, because unlike the proper ramp spells they're never dead cards in hand if you only have them and no creatures or if you already have enough mana, since they slow down the opponent. That said, I'd love to run Seething Song and Rite of Flame as they're a lot stronger than the ramp spells I've tried, but they're both banned in Modern, haha.

Anger of the Gods is not a bad idea, but I like my cost-reducing creatures too much to run it, I think. That said, you did get me thinking about Pyroclasm or maybe Volcanic Fallout! They don't kill my creatures but are still enough to deal with quite a number of opposing creatures (and gets through hexproof and such too). I'm going to replace Wild Slash with pyroclasm for a while and see how I feel about it in testing before deciding to add more or try another board wipe.

Peoyogon on Ellie's Dragons

2 weeks ago

Really fun looking deck! I've always wanted to build a low-to-the-ground dragon tribal.

I wonder if fast Mana spells like Seething Song, Pyretic Ritual, or a handful of Rite of Flames could be another option to get those big dragons out a bit earlier? It might be nice to have a ramp option not connected to a creature, especially if you are up against decks with a lot of creature removal.

I also noticed that your big dragons are all at 4 toughness; I could see an Anger of the Gods or two hrecking havoc against many boards while leaving all your baddies to swoop in for the kill. If you went down this route, replacing some of the creature-based discount effects for fast Mana would also help minimize your causalties.

Just an idea though! :)

RNR_Gaming on United States Marine Kor | Akiri, Fearless Voyager

2 weeks ago

Definitely, expected you to build this deck. Let's see if I can help out any. Not the biggest fan of equipments but that card draw engine combined with utility may sway me.

Sunforger - would be excellent but I know you're opposed to tutors; though being able to snag damaged based wrath effects like Anger of the Gods and Sweltering Suns could really like you take advantage of your commanders secound ability.

Super surprised you're not running Godsend - it's a great utility and well...you're Suns_Champion.

abby315 on Clerics WIP

3 weeks ago

Ophilias I suppose it depends on what kinds of decks you're facing. In an unknown meta, I wouldn't be concerned about it. If you're facing lots of Anger of the Gods, you can consider it. In general I prefer spells that are more widely applicable. So, if you're worried about boardwipes like Anger of the Gods or Wrath of God, consider something like Unbreakable Formation, which can help against all sweepers and most removal spells (anything that says "destroy"). Or if you think you'll need bigger creatures to contend with your opponent's creatures, boosting effects like Honor of the Pure and Glorious Anthem are more widely useful because they make your dudes more defensive AND powerful.

Wizard_of_the_Broke on Hoot Hoot

4 weeks ago

Love it. Consider Void Snare, AEtherize and Displacement Wave, or maybe some red board wipes like Pyroclasm or Anger of the Gods to slow things down. You could also run Thing in the Ice  Flip as both a board wipe and alternate win condition, but I would recommend it as a sideboard gag. After game 1, your opponent will pull creature removal, maybe hanging on to bolts for your face. Game 2 you shouldn't have to protect Thing much. Curious how this deck does, as I'm thinking about running this for fun: Bouncy Castle Reverse Rack (Budget). +1.

Damlec on KLOTHYS SuperChandras ¤

1 month ago

BennyBoy12 Nice deck too.

In mine, the damages enhancers are just awesome and do an incredible job (Fiery Emancipation, Torbran, Thane of Red Fell, Angrath's Marauders.

I saw Anger of the Gods, Furnace of Rath and Dictate of the Twin Gods in yours and I think I have to add them in mine to finalize it.

Don't you think you put too many lands in your deck ? With less, you'll be able to add some nice creatures, especially some indestructible ones (gods ?) who will not be killed with your board wipes.

Mxnst3r on Mass Token Massacre

1 month ago

It prevents cards like Anger of the Gods from wiping our board.

DeinoStinkus on "Can I offer you an egg in this trying time?"

1 month ago

Use board wipes with a bunch of eggs on the field. You'll get a bunch of creeps and your opponents get nothing. Phyrexian Rebirth was in the precon, but Wrath of God, Fumigate, Anger of the Gods, and Blasphemous Act are all good.

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