Anger of the Gods

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Anger of the Gods

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

JustJohn97 on Budget Burn

7 hours ago

wallisface Thanks for the suggestion! Seal of Fire is an interesting idea! The purpose of Guttersnipe was to take advantage of its trigger to deal noncombat damage. I'm not committed to it, but I considered using it to get additional value out of Lava Dart and other instants/sorceries. It does pair well with the ability of Chandra's Incinerator, but I admit it's on the cutting board and one of the reasons I'm looking for replacements within the community lol! If I remove Guttersnipe I may be looking to replace Lava Dart as well....

My thinking with Soul-Scar Mage was to get around indestructible or whittle down large creatures. Additionally I considered using it against protection from red in conjunction with Anger of the Gods, but I'm realizing as I type this it would likely be a niche situation where both are needed. Concerning indestructible or large creatures, I could see Soul-Scar Mage doing real work with Chandra's Incinerator if they're both on the battlefield. To be honest though I don't know the prevalence of these strategies or how well this might answer them....

Thanks again for your suggestion though, much appreciated!

Terranlord on Dragon City

1 month ago

For removal, I would just make sure someone else doesnt amass more creatures than you that prevent you from attacking because you are afraid they will smack you back. Consider- Anger of the Gods and Slagstorm

lhetrick13 on Corrupted Angels

2 months ago

Hey JaakpG71 Take any of my constructive critisim with a grain of salt as I am far from an expert deck builder but I thought I would provide you with my two cents.

First off, you mention the build is around Archangel Avacyn  Flip and Brisela, Voice of Nightmares  Meld  Meld but I am not exactly seeing anything that "builds" around those. Avacyn transformation it pretty much a Anger of the Gods and Lightning while Brisela does not allow your opponent to cast most cards seen in Modern play. The majority of the deck feels more like a Maddness deck built around discarding and playing stuff for cheap. You are also only running a single copy of the creatures you are building around with no way to force them so the chances of actually playing them is extremely low.

In terms of mana, your deck currently sits at nearly 3 CMC on average with only 22 lands which feels pretty low. You are also running for than 60 cards which in my oppinion, is a trap unless you have a reason fro running additional cards. I would recommend shaving it down to only 60 and trying to squeeze some extra lands in there or something in place of a land. For example, Giada, Font of Hope could perhaps be a nice addition for an angel themed deck.

Hopefully something in there sticks and gives you some ideas. Good luck and happy brewing!

trippy_mcfly on Cumly Cube

3 months ago

Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:

REMOVED:

  • Abomination: too weak in power level
  • Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Birthing Pod: synergizes poorly with the rest of the card pool
  • Black Dragon: too weak in power level
  • Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Bloodcurdling Scream: too weak in power level
  • Cavalier of Night: too on-theme for a black card
  • Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Dack Fayden: too powerful
  • District Guide: synergizes poorly with the rest of the card pool
  • Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
  • Dread Reaper: too weak in power level
  • Edric, Spymaster of Trest: too powerful
  • Eviscerator: too weak in power level
  • Grim Strider: too weak in power level
  • Hypnox: too weak in power level
  • Jungle Creeper: too weak in power level
  • Mind Bomb: too weak in power level
  • Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Nicol Bolas, the Deceiver: too weak in power level
  • Nix: too weak in power level
  • Obelisk of Alara: too weak in power level
  • Patagia Golem: too weak in power level
  • Phantasmagorian: too weak in power level
  • Prismite: too weak in power level
  • Rootcoil Creeper: synergizes poorly with the rest of the card pool
  • Shattering Blow: too strong of an answer to the artifact archetype
  • Shatterskull Smashing  Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
  • Smelt: too strong of an answer to the artifact archetype
  • Smog Elemental: too weak in power level
  • Spirit of the Night: too weak in power level
  • Storm Spirit: too weak in power level
  • Tibalt's Trickery: introduces too much variance for an enjoyable experience
  • Unholy Strength: too weak in power level
  • Vampiric Link: too on-theme for a black card
  • Wooded Bastion: this was included on error instead of its Golgari counterpart

ADDED:

IHATENAMES on Maraxus of Keld Pump & Dump

3 months ago

Lot of things. Before I get into other things. Let's talk meta. If you run into trouble with aristocrat style decks for instance Rage Thrower or Anger of the Gods will make them hurt XD graveyard shenanigans you have exile grave artifacts and the desert that's sacs to exile graves.(forgot its name)

Basically I'm curious what you have in your meta? It'll effect what you want for sure. If you shift groups or know what you have trouble with in your area that works too.

lhetrick13 on Prehistoric Rumble!

4 months ago

Radiant_Draconis - I could see that. Both Huatli planeswalkers have game ending abilities paired with other useful abilities like lifegain or a version of removal. Just a shame they cost so much to get out on the field!

Do you find running 4xMarauding Raptor to be rough at times? You are running 3xTemple Altisaur so that might alleviate my fear but I mean the damage Marauding Raptor provides is great for triggering enrage but is a double edged sword in that regard to as two of them means you can not play creatures with power 4 or less. I am running two because of that fear and healthy recognition of my bad luck.

Lastly, Heaven / Earth is an interesting choice to run. I imagine you are running it primarily for the Earth ability to either clear the board or as a mass enrage trigger but with the Aftermath ability, you have to play the Heaven component first, which feels very situational as you have no creatures with flying so betting your opponent will. I feel like there are so many options for this boardwipe/mass enrage trigger slot that might fill it better like Cinderclasm, Earthquake, Sweltering Suns, Slagstorm, Anger of the Gods, etc. Each of those has a slight different flavor but would allow you to do something similar at a lower cost.

mrweaselman on Nahiri Jeskai control

5 months ago

The deck overall looks pretty solid, biggest thing IMO would just be cleaning up the list a little for consistency.

You have some good draw options already with 4 Expressive Iteration, I don't think you need the Narset, Parter of Veils. I would go one more Teferi, Hero of Dominaria, and one less Nahiri, the Harbinger.

Haven't been following the meta too closely since Lurrus ban, but pre-ban, Prismatic Ending was generally played over Path to Exile. The deck feels a bit light on counters, but one more Counterspell would fix that. Personally, I like Fire / Ice more than Lightning Bolt, but that may be preference. Detention Sphere feels out of place in the main as a one of, another Supreme Verdict would improve consistency.

For the sideboard, I'm not entirely sure what Counterflux is doing. Flusterstorm is better against Storm and Dovin's Veto is better against a control mirror or tempo. You already have enough exile effects that Anger of the Gods feels unnecessary, same with the other Path to Exile. Another Rest in Peace and tron hate like Alpine Moon would work better.

AstroAA on Mono Red infinite combos???

5 months ago

It seems that all the decks that your mates are running are based on cheating things into play or casting things for free. Grafdigger's Cage is an absolute must. One mana to fuck over both Rashmi, Eternities Crafter and Narset, Enlightened Master. Weathered Runestone is also good for this.

Narset, Enlightened Master's cheat is based on her attacking, so prevent her from attacking. Ensnaring Bridge and Meekstone are good for this.

Meanwhile, for Rashmi, Eternities Crafter, the method to tackling her is to tax the ever-loving shit out of her. Thorn of Amethyst, Trinisphere, Sphere of Resistance, etc. Even if they are able to cast spells for free, they still have to pay the tax. Void Mirror is also an excellent option. Note, all of these methods can also stop the Narset deck.

Meanwhile, Yuriko, the Tiger's Shadow is harder to deal with in my opinion since she's putting cards directly into their hand as opposed to having them draw cards. I think the main method of going about stopping them is boardwipes such as Anger of the Gods and Sweltering Suns, as these can help kill the creatures that she hopes to attack with to cheat herself into play for the card advantage. Spot removal such as Lightning Bolt works too.

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