Anger of the Gods
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
|Have (4)||rockleemyhero , metalmagic , jecder ,|
|Want (2)||typicalmail , hugocotis|
Printings View all
|Mystery Booster (MYS1)||Rare|
|Iconic Masters (IMA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Anger of the Gods occurrence in decks from the last year
All decks: 0.15%
Commander / EDH:
All decks: 0.01%
Anger of the Gods Discussion
4 days ago
1 week ago
I would recommend diversifying your artifact removal. Tron and Eldrazi Tron are always popular decks and they usually have Chalice of the Void. As 60% of your spells are two drops, they'll most likely put Chalice at 2 in the first place and then you can't even play your Disenchant.
1 week ago
I would recommend diversifying your artifact removal. Tron and Eldrazi Tron are always popular decks and they usually have Chalice of the Void. As 60% of your deck are two drops, they'll most likely put Chalice at 2 in the first place and then you can't even play your Disenchant.
3 weeks ago
Here are some options depending on what you're seeing:
1-2 Damping Sphere - for Tron
I'm not sure what it's specifically for - seems to be a value card vs. the GY decks running around, but I see a lot of folks fitting in 2 Kaya's Guile which also fits your plan nicely.
2 Anger of the Gods for zoo, Lurrus, and RDW decks.
2 Collective Brutality as a versatile in vs. Burn and control.
3 weeks ago
howdy, blue has some of the better creature stax
Low level board wipes are nice, Pyrohemia is fine but dealing damage to yourself is not ideal, especially since you have no life-gain and essentially one blocker.
Cosmotronic Wave will clear the board for the good dog to attack
Too many lands, this would be fine if you had more ramp but currently you have 4 land tutors. hitting lands is no bueno for the dog, if you need the mana play more mana rocks
Last thing is more removal. There are 3 spot removal spells and they are all replacement removal, which could cause more trouble then they are all worth
3 weeks ago
Since griffstick didn't give a challenge, I'll do it.
This is a quick take on a more controlling Gruul: https://tappedout.net/mtg-decks/gruul-control-oddball-challenge/?cb=1588990034
I used Savage Punch, Lightning Bolt, Anger of the Gods, Cindervines, Beast Within, and Wrenn and Six to make it controlling. I also had to add some green midrange creatures in there too to make it viable.
Make a ramp deck with no green or artifacts.
4 weeks ago
Why Sprite Dragon out of all the options you have to pressure an opponent in this kind of deck. Have you considered Lightning Stormkin and/or Stormchaser Mage with Wizard's Retort and Wizard's Lightning, Brineborn Cutthroat, Grim Lavamancer, Spectral Sailor, Sea-Dasher Octopus, or Pteramander? Does the deck need Anger of the Gods or does the burn take care of creatures well enough?
I'm curious how well Light Up the Stage fits. It's an instant speed deck for the most part with some burn and creatures to activate it, but hitting Remand and Ral, Storm Conduit for example would be useless. Thunderous Wrath seems amazing when it hits but is that good enough to balance out the times it just sits in your hand? I'd prefer something like Searing Blaze, which seems to be perfect for the deck. Chart a Course also seems nice, but it's sorcery speed which sucks. Have you thought of using Curious Obsession?
1 month ago
That idea for Devastating Summons as a build-around is kinda cool, but I think that's its own deck (maybe alt wincon for Dryad-Valakut?).
Damping Sphere destroys me. Good thing nobody plays it right??
Anyhow, my goal is to be able to compete at an FNM. However, I have no FNM at which to compete, and all of my friends who play Magic were taught by me pretty recently. So yeah, altogether, not ideal.