Anger of the Gods

Anger of the Gods

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn (would be put into the graveyard from the battlefield), exile it instead.

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Trade

Have (6) switchkill65 , metalmagic , Fatalkiller246 , Azdranax , cosmcbun , DarkMagician
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Latest Decks as Commander

Anger of the Gods Discussion

ClockworkSwordfish on Inferno Dance

1 month ago

Anger of the Gods seems risky... you wouldn't want to be forced to set it off and accidentally send your own Chandra's Phoenix to The Shadow Realm. Maybe Flamebreak or Slagstorm would better serve your purposes? They both have the potential to damage your opponent, too.

TheVectornaut on Revised RG wolves

1 month ago

ryangemus, Lightning Bolt is an insane card, to be honest, and is more of a mainboard play than Vines of Vastwood in most cases. If you had deathtouch from something like Wren's Run Packmaster or Garruk Relentless  Flip, I'd consider dropping red from the deck entirely since DT turns every Fight into a Murder and Immerwolf isn't that insane in a world dominated by Metallic Mimic s. As it stands though, Bolt is providing possibly your most efficient answer to enemy threats. For Giant Growth vs. Vines, it really depends on how much removal you're dealing with. More removal means Vines, Defense, Apostle's Blessing , and Mutagenic Growth become better. More creatures mean Growths, Might of Old Krosa , Groundswell , etc. become better. If you do choose more combat tricks, I'd definitely run the full 4 of Partisan.

All that being said, I think I'd rather remove Howlpack Resurgence before either instant. It's typically a worse lord than Immerwolf , and like the unblockable wolves, its trample benefit becomes worse the wider your deck goes. More than anything though, there's now a bit of a glut on 3-drops here, and dropping some for more 1's and 2's could smooth the curve. You can always sideboard in extra lord effects in games where you're getting hammered by Anger of the Gods sweepers or just need the extra damage to overcome a stalemate.

123456789101112131415161718 on Burn baby burn

1 month ago

In the sideboard maybe take out 1 or 2 pyroclasms for an Anger of the Gods

Lowenstein on Treasure Hunt should be banned!!!

1 month ago

Hey Weird_Frisbee! Haha glad you like it! Yeah ramp would be good, but the problem is that for Seismic and Swans you would have to have some form of ramp twice, requiring extra nonlands.

The deck is all-in combo, but can actually play out in a grindy midrangy way, so cards like Anger of the Gods and Trade Routes can be really huge when you either don’t draw the combo or it gets disrupted. Adding addition nonlands for ramp would be really tight, because the deck just needs the lands to work haha.

But it is definitely a blast to play.

nUKe13 on nUKe13 Mardu Pyromancer

2 months ago

JacenSolo29 like most creature decks, board wipes, removal, and especially hand disruption are key. So, I’d side in cards like Engineered Explosives or Damnation . Anger of the Gods and Plague Engineer can definitely work, but if their board is too established, it doesn’t do much. Plague Engineer is great after a bird wipe though!

I’m of the opinion that hand disruption, even Collective Brutality can be kept in. Collective Brutality is nice at the beginning of the game, especially if they have Collected Company in hand. The lifegain and -2/-2 does help. Later in the game, you would mainly use it for lifegain and Duress ing something that would be problematic.

Icbrgr on Is Grixis Control Weak/Bad in …

2 months ago

I think it depends on your build like TriusMalarky said before.

  • aggro/midrange
  • wrath-walk/traditional
  • bad control

I personally fall into the bad control category with running Cruel Ultimatum and Grave Titan as my wincon.... because I'm spamming sweepers to stay alive I dont really bother with putting bodies on the field that won't survive Consume the Meek and Anger of the Gods .

However I do think Bonecrusher Giant has a place in other UBR control builds to pair with Delver of Secrets  Flip or similar.

WildFang16 on The Jotunn Rain Fire and Ice

3 months ago

This is a great backbone build! I’m using it to draw a baseline for mine. My main recommendation is, why not cut Electrolyze for something like Flame Slash or even Anger of the Gods ? I also recommend Underworld Breach alongside some across the board damage spells, perhaps! Get the giants you wiped away with things like your Blasphemous Act or Star of Extinction . Lavabrink Floodgates also seems like a fun game of chicken that you can benefit from. It goes from “Let it wipe the board” to “Don’t leave us defenseless while he draws cards!” It’s also a good mana rock!

RedFlag on Niv-Mizzet Counterwheel

3 months ago

jalapenofish you can try to test decks on websites such as Untap.in. However, I've tested it a hundred times or so. The deck gets a lot of hate in multiplayer. As soon as you counter one spell, people will just collectively start removing your rocks etc., and attack you, so I'm usually out first. When I don't get this much hate, performance is fairly good.If you manage to get niv-mizzet out on a timely fashion, opponents will struggle to keep up with you.

The Wheel / Counter strategy works, but I am considering removing 2-3- counters for removals (e.g., Anger of the Gods) or alternative costs. On Untap.in, I have removed muddle the mixture for Dispel (but I was also thinking Misdirection since the tutor is extremely slow, and the counter is a bit too restricted for UU and I find myself often in the situation of having one mana and need to counter an instant vs. Niv-Mizzet). I have also removed Baral for Dockside Extortionist. The former does not see so much utility overall.

It may happen to be fairly empty handed occasionally, at which point I usually wheel but if the opponent has already an advantage that can be a problem.

Also, notice that I don't play all traditional cards for the niv-mizzet combo, such as Tandem Lookout, as I don't necessarily aim at getting that. I also play Telepathy which is largely outside the meta, but I think this might be the most underrated card in the whole MTG history. It's just so good and I am very unlikely to remove it.

I usually have no land problems as I run a lot of advantage cards like Brainstorm, Ponder or Preordain. Wheels also help on that. I am considering giving some space to Fabricate as I run quite a lot of mana artifacts.

Overall it's fun, and it works, but if you're planning to buy in real life, just know this is not yet a cEDH (it does not play Timetwister nor Volcanic Island neither any other highly expensive card), and you can get a lot of hate in your playgroup.

Hope this helps.

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