Anger of the Gods

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Anger of the Gods

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Icbrgr on FNM/Thursday Night Modern Report

2 months ago

@IndepenentMeta I no longer have the decklist on here but it was a Blue moon homebrew... dusted off an old deck and brought it to locals which in essence looked like this:

intended to attack the opponents mana base... then bounce/burn/countermagic

my decklist didnt really have a solid Win Condition.... it had a single copy of Emrakul, the Aeons Torn and tamiyo ult with burn.... i was able to be a nuisance at times but could never really capitalize on turning to corner... best games were basically just taking a longer time to lose lol.... its no worries though!

Epicurus on Calamity upon our Gates! (RGWU Giant Tribal)

2 months ago

Love it!

Having trouble trying to think of suggestions, but one thing does come to mind. I don't see any board wipes besides Realm-Cloaked Giant. They might be useful for the early game when opponents could be going wide while you build the resources to start dropping biggies.

All the classics like Wrath of God and such would factor in here. But also Earthquake, Starstorm and the like would be better late game when you have your giants on the board, because you can control the amount of damage dealt to everything. For that matter, spells like Anger of the Gods might be handy both early and late.

Hope that's helpful at all. Cheers!

H3y_Im_Rob on Black Boros Clussy

3 months ago

Max_Hammer

I've never heard of Shared Animosity but I agree that it'd make all the Clown Robos monstrous! Once I get one, I'll put it in.

I completely forgot about both Mentor of the Meek and Reckless Fireweaver

My play group tends to play cards like Anger of the Gods or The Meathook Massacre so I'd rather give all my Robos a benefit rather than just one or two benefiting from all of the others.

I try to be as budget friendly as possible with some of my builds so no Anointed Procession, sadly.

Honestly, I don't really care that much about Changelings. Out of all of them, I've really only seen Mirror Entity be played.

Icbrgr on FNM/Thursday Night Modern Report

3 months ago

Living end felt the worst... I had mana open and Cryptic Command and just botched the interaction with Violent Outburst.... I'll play better next time!... during the bye I watched the goblin deck play against another/different prowess/tempo build and I was amazed at the level of trickery goblins had to survive and win..apparently goblins can gain life somehow?... the jeskai prowess deck I made the mistake of trying to get as much value from Anger of the Gods as possible and waited too long and just got smashed instead lol... another example of I'll play better next time!... all fun all GGs

JustJohn97 on Budget Burn

4 months ago

wallisface Thanks for the suggestion! Seal of Fire is an interesting idea! The purpose of Guttersnipe was to take advantage of its trigger to deal noncombat damage. I'm not committed to it, but I considered using it to get additional value out of Lava Dart and other instants/sorceries. It does pair well with the ability of Chandra's Incinerator, but I admit it's on the cutting board and one of the reasons I'm looking for replacements within the community lol! If I remove Guttersnipe I may be looking to replace Lava Dart as well....

My thinking with Soul-Scar Mage was to get around indestructible or whittle down large creatures. Additionally I considered using it against protection from red in conjunction with Anger of the Gods, but I'm realizing as I type this it would likely be a niche situation where both are needed. Concerning indestructible or large creatures, I could see Soul-Scar Mage doing real work with Chandra's Incinerator if they're both on the battlefield. To be honest though I don't know the prevalence of these strategies or how well this might answer them....

Thanks again for your suggestion though, much appreciated!

Terranlord on Dragon City

5 months ago

For removal, I would just make sure someone else doesnt amass more creatures than you that prevent you from attacking because you are afraid they will smack you back. Consider- Anger of the Gods and Slagstorm

lhetrick13 on Corrupted Angels

6 months ago

Hey JaakpG71 Take any of my constructive critisim with a grain of salt as I am far from an expert deck builder but I thought I would provide you with my two cents.

First off, you mention the build is around Archangel Avacyn  Flip and Brisela, Voice of Nightmares  Meld  Meld but I am not exactly seeing anything that "builds" around those. Avacyn transformation it pretty much a Anger of the Gods and Lightning while Brisela does not allow your opponent to cast most cards seen in Modern play. The majority of the deck feels more like a Maddness deck built around discarding and playing stuff for cheap. You are also only running a single copy of the creatures you are building around with no way to force them so the chances of actually playing them is extremely low.

In terms of mana, your deck currently sits at nearly 3 CMC on average with only 22 lands which feels pretty low. You are also running for than 60 cards which in my oppinion, is a trap unless you have a reason fro running additional cards. I would recommend shaving it down to only 60 and trying to squeeze some extra lands in there or something in place of a land. For example, Giada, Font of Hope could perhaps be a nice addition for an angel themed deck.

Hopefully something in there sticks and gives you some ideas. Good luck and happy brewing!

trippy_mcfly on Cumly Cube

7 months ago

Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:

REMOVED:

  • Abomination: too weak in power level
  • Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Birthing Pod: synergizes poorly with the rest of the card pool
  • Black Dragon: too weak in power level
  • Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Bloodcurdling Scream: too weak in power level
  • Cavalier of Night: too on-theme for a black card
  • Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
  • Dack Fayden: too powerful
  • District Guide: synergizes poorly with the rest of the card pool
  • Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
  • Dread Reaper: too weak in power level
  • Edric, Spymaster of Trest: too powerful
  • Eviscerator: too weak in power level
  • Grim Strider: too weak in power level
  • Hypnox: too weak in power level
  • Jungle Creeper: too weak in power level
  • Mind Bomb: too weak in power level
  • Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
  • Nicol Bolas, the Deceiver: too weak in power level
  • Nix: too weak in power level
  • Obelisk of Alara: too weak in power level
  • Patagia Golem: too weak in power level
  • Phantasmagorian: too weak in power level
  • Prismite: too weak in power level
  • Rootcoil Creeper: synergizes poorly with the rest of the card pool
  • Shattering Blow: too strong of an answer to the artifact archetype
  • Shatterskull Smashing  Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
  • Smelt: too strong of an answer to the artifact archetype
  • Smog Elemental: too weak in power level
  • Spirit of the Night: too weak in power level
  • Storm Spirit: too weak in power level
  • Tibalt's Trickery: introduces too much variance for an enjoyable experience
  • Unholy Strength: too weak in power level
  • Vampiric Link: too on-theme for a black card
  • Wooded Bastion: this was included on error instead of its Golgari counterpart

ADDED:

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