Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Anger of the Gods
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
2 months ago
@IndepenentMeta I no longer have the decklist on here but it was a Blue moon homebrew... dusted off an old deck and brought it to locals which in essence looked like this:
intended to attack the opponents mana base... then bounce/burn/countermagic
my decklist didnt really have a solid Win Condition.... it had a single copy of Emrakul, the Aeons Torn and tamiyo ult with burn.... i was able to be a nuisance at times but could never really capitalize on turning to corner... best games were basically just taking a longer time to lose lol.... its no worries though!
2 months ago
Having trouble trying to think of suggestions, but one thing does come to mind. I don't see any board wipes besides Realm-Cloaked Giant. They might be useful for the early game when opponents could be going wide while you build the resources to start dropping biggies.
All the classics like Wrath of God and such would factor in here. But also Earthquake, Starstorm and the like would be better late game when you have your giants on the board, because you can control the amount of damage dealt to everything. For that matter, spells like Anger of the Gods might be handy both early and late.
Hope that's helpful at all. Cheers!
3 months ago
I've never heard of Shared Animosity but I agree that it'd make all the Clown Robos monstrous! Once I get one, I'll put it in.
I try to be as budget friendly as possible with some of my builds so no Anointed Procession, sadly.
Honestly, I don't really care that much about Changelings. Out of all of them, I've really only seen Mirror Entity be played.
3 months ago
Living end felt the worst... I had mana open and Cryptic Command and just botched the interaction with Violent Outburst.... I'll play better next time!... during the bye I watched the goblin deck play against another/different prowess/tempo build and I was amazed at the level of trickery goblins had to survive and win..apparently goblins can gain life somehow?... the jeskai prowess deck I made the mistake of trying to get as much value from Anger of the Gods as possible and waited too long and just got smashed instead lol... another example of I'll play better next time!... all fun all GGs
4 months ago
wallisface Thanks for the suggestion! Seal of Fire is an interesting idea! The purpose of Guttersnipe was to take advantage of its trigger to deal noncombat damage. I'm not committed to it, but I considered using it to get additional value out of Lava Dart and other instants/sorceries. It does pair well with the ability of Chandra's Incinerator, but I admit it's on the cutting board and one of the reasons I'm looking for replacements within the community lol! If I remove Guttersnipe I may be looking to replace Lava Dart as well....
My thinking with Soul-Scar Mage was to get around indestructible or whittle down large creatures. Additionally I considered using it against protection from red in conjunction with Anger of the Gods, but I'm realizing as I type this it would likely be a niche situation where both are needed. Concerning indestructible or large creatures, I could see Soul-Scar Mage doing real work with Chandra's Incinerator if they're both on the battlefield. To be honest though I don't know the prevalence of these strategies or how well this might answer them....
Thanks again for your suggestion though, much appreciated!
5 months ago
For removal, I would just make sure someone else doesnt amass more creatures than you that prevent you from attacking because you are afraid they will smack you back. Consider- Anger of the Gods and Slagstorm
6 months ago
Hey JaakpG71 Take any of my constructive critisim with a grain of salt as I am far from an expert deck builder but I thought I would provide you with my two cents.
First off, you mention the build is around Archangel Avacyn Flip and Brisela, Voice of Nightmares Meld Meld but I am not exactly seeing anything that "builds" around those. Avacyn transformation it pretty much a Anger of the Gods and Lightning while Brisela does not allow your opponent to cast most cards seen in Modern play. The majority of the deck feels more like a Maddness deck built around discarding and playing stuff for cheap. You are also only running a single copy of the creatures you are building around with no way to force them so the chances of actually playing them is extremely low.
In terms of mana, your deck currently sits at nearly 3 CMC on average with only 22 lands which feels pretty low. You are also running for than 60 cards which in my oppinion, is a trap unless you have a reason fro running additional cards. I would recommend shaving it down to only 60 and trying to squeeze some extra lands in there or something in place of a land. For example, Giada, Font of Hope could perhaps be a nice addition for an angel themed deck.
Hopefully something in there sticks and gives you some ideas. Good luck and happy brewing!
7 months ago
Introducing Cumly Cube 1.1! 6 months ago, Cumly Cube was launched to resounding approval. However, in response to feedback from fans, several cards in the pool were deemed unplayable, uninteresting, or overpowered. For Cumly Cube's six month anniversary, I have chosen to update the card pool. Here are the changes, provided with brief justifications:
- Abomination: too weak in power level
- Anger of the Gods: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Birthing Pod: synergizes poorly with the rest of the card pool
- Black Dragon: too weak in power level
- Black Lotus: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Bloodcurdling Scream: too weak in power level
- Cavalier of Night: too on-theme for a black card
- Cinderclasm: while board wipes are an essential part of the game, this card is too simple in effect in comparison to other red board wipes in the card pool
- Dack Fayden: too powerful
- District Guide: synergizes poorly with the rest of the card pool
- Dockside Extortionist: too strong in multiplayer games considering the dominance of the "treasure matters" archetype in this card pool
- Dread Reaper: too weak in power level
- Edric, Spymaster of Trest: too powerful
- Eviscerator: too weak in power level
- Grim Strider: too weak in power level
- Hypnox: too weak in power level
- Jungle Creeper: too weak in power level
- Mind Bomb: too weak in power level
- Mox Emerald: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Jet: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Pearl: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Ruby: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Mox Sapphire: this card and other "power 9" cards have been removed from the pool to allow players to play with less well known cards
- Nicol Bolas, the Deceiver: too weak in power level
- Nix: too weak in power level
- Obelisk of Alara: too weak in power level
- Patagia Golem: too weak in power level
- Phantasmagorian: too weak in power level
- Prismite: too weak in power level
- Rootcoil Creeper: synergizes poorly with the rest of the card pool
- Shattering Blow: too strong of an answer to the artifact archetype
- Shatterskull Smashing Flip: MDFCs are interesting cards, but it does not make sense to have only one in the card pool
- Smelt: too strong of an answer to the artifact archetype
- Smog Elemental: too weak in power level
- Spirit of the Night: too weak in power level
- Storm Spirit: too weak in power level
- Tibalt's Trickery: introduces too much variance for an enjoyable experience
- Unholy Strength: too weak in power level
- Vampiric Link: too on-theme for a black card
- Wooded Bastion: this was included on error instead of its Golgari counterpart
- Alpha Authority: an interesting enchantment that should help protect large creatures
- Archfiend of Spite: a strong value play or reanimation target for black, which was deemed the lowest in power level upon initial testing
- Blade Splicer: works well with the artifact and golem archetypes, plus is a human for tribal matters cards
- Chillbringer: works well with the blue aggro archetype, plus is an elemental for tribal matters cards
- Comet Storm: an interesting damage spell that will be replacing more typical red board wipes
- Crippling Chill: works well with the disruptive blue plan
- Darksteel Forge: a strong payoff for the artifact archetype
- Diabolic Tutor: a solid addition to black
- Distant Melody: a strong value play for tribal decks
- Door of Destinies: another tribal matters card
- Dread Presence: a solid addition to black
- Flashfreeze: a conditional counter spell
- Funeral Rites: a solid addition to black
- Golem Foundry: works well with the artifact and golem archetypes
- Gyruda, Doom of Depths: companions are now part of the card pool! This one fits well with the reanimation archetype
- Icehide Golem: works well with the artifact and golem archetypes
- Illuminated Folio: an artifact draw engine, common in this card pool
- In Bolas's Clutches: a strong and fun card
- Infernal Contract: a solid addition to black
- Jegantha, the Wellspring: this companion is an elemental for tribal matters cards
- Keruga, the Macrosage: this companion is an incentive to play with some of the clunkier but more fun cards in the cube
- Kokusho, the Evening Star: a solid addition to black and a dragon for tribal matters cards
- Lifecrafter's Bestiary: a strong draw engine for green creature decks, an archetype not well supported in this card pool
- Loyal Retainers: works well with the reanimate archetype, plus is a human for tribal matters cards
- Mindleech Mass: a strong reanimation target and payoff for black decks, plus is a horror for tribal matters cards
- Moldervine Reclamation: a strong draw engine and another enabler for lifegain decks
- Monastery Mentor: a strong payoff for prowess decks, an archetype not well supported in this card pool
- Morophon, the Boundless: another tribal matters card
- Nicol Bolas, God-Pharaoh: a strong card used to bolster Grixis in the card pool
- Pact of the Serpent: a strong value play for tribal decks
- Retrofitter Foundry: works well with the artifact archetype
- Skeletal Wurm: a strong reanimation target and payoff for black decks
- Sludge Monster: a good creature that works very well with Toxrill, the Corrosive, plus is a horror for tribal matters cards
- Sorin's Vengeance: a payoff for black that may add diversity to deck archtypes
- Soul Foundry: yet another artifact engine that is a major part of this card pool
- Storm the Vault Flip: this card was meant to be included in the pool originally for the "treasure matters archetype"
- Teferi, Timebender: another Teferi planeswalker, included mainly to justify the continued inclusion of Teferi's Sentinel
- Time Elemental: a soft lock with Stasis and also a good interactive card for blue decks
- Torgaar, Famine Incarnate: a strong reanimation target and payoff for black decks
- Twilight Mire: this card was meant to be included in the pool originally and is good fixing for Golgari, a color combination encouraged in this pool
- Worldfire: a very wacky card that is the epitome of Cumly Cube