Anger of the Gods

Anger of the Gods

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

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Trade

Have (4) rockleemyhero , metalmagic , kpral , Azdranax
Want (1) tloor27

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Theros (THS) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Anger of the Gods occurrence in decks from the last year

Modern:

All decks: 0.15%

Red: 1.82%

Commander / EDH:

All decks: 0.01%

Anger of the Gods Discussion

Oloro_Magic on Help needed with SkredRed build

1 day ago

Hey!

First off welcome back to modern, it's been a while I see and yeah... things haven't been too kind to Skred Red, first off I will say that the current lists are likely temur now, here is an example:

https://www.mtggoldfish.com/archetype/modern-temur-midrange-165516#paperTEMUR MIDRANGE

That's just to give you an idea of where snow as an archetype has gone nowadays but let's talk about classic skred red. Basically you want to get yourself 4 Arcum's Astrolabe right away, the card quite frankly is broken, it replaces itself and ups your skred snow count right away. Here is a list from MTUgin that I am a fan of:

MTUgin's Deck

Lands

2 Frostwalk Bastion

2 Scrying Sheets

18 Snow-Covered Mountain

Creatures

2 Eternal Scourge

2 Seasoned Pyromancer

1 Hazoret the Fervent

2 Stormbreath Dragon

Planeswalkers

1 Chandra, Acolyte of Flame

2 Chandra, Torch of Defiance

2 Koth of the Hammer

Spells

4 Lightning Bolt

4 Skred

3 Anger of the Gods

Artifacts

3 Relic of Progenitus

4 Arcum's Astrolabe

4 Mind Stone

1 Ratchet Bomb

Enchantments

3 Blood Moon

Sideboard

2 Goblin Rabblemaster

3 Simian Spirit Guide

2 Chandra, Awakened Inferno

2 Shattering Spree

2 Pillage

2 Pithing Needle

2 Dragon's Claw

That list can use a lot of work, for example I think Blast Zone is likely just better than the ratchet bomb, and another little Chandra could be played, but it should give you something to work from. Skred right now can be a little weird, Primeval Titan decks are very good right now meaning being the Blood Moon deck isn't a bad place to be, but you really do lack any meaningful sideboard cards. I'd probably cut the SSG's for Damping Sphere which is also good against titan and storm. If your meta turns out to be a ton of titan you should be decently positioned otherwise one of skred's biggest problems in this day and age is what is becoming the end all and be all of the modern format and that is game actions per turn. Skred has a very low count on this and thus is inherently behind decks like amulet or urza which are doing many things a turn. Now, again Blood Moon can just win games but it is a concern. The temur build solves this problem some but is a very different deck.

As for having to buy new cards, its a reality all us modern players have had to face, 2019 produced a LOT of staple cards: Wrenn and Six, Teferi, Time Raveler, Urza, Lord High Artificer, Arcum's Astrolabe, and Oko, Thief of Crowns to name a few. In a way Skred has a lot less than most decks so there is that to look forward to I guess. My advice to you though is just cast moon, you can update as you go, moon will steal you games while you do. If I were you I would prioritise the Chandra's and Seasoned Pyromancer both seem good here. Let me know what your meta looks like I'd be happy to help you out with a sideboard!

Good draws!

ej133 on Grixis Midrange

6 days ago

This is cool, but have you considered some more mana efficient answers such as Fatal Push or Force of Negation? This kinda feels like is going to fall short out of resources in a long grinding game against Valakut or Tron builds, at the same time it may not handle a fast hand for a Burn deck. Maybe some global damage on main board like Anger of the Gods would add some spice to the build.

Great deck anyway!

Ziabo on Thousand-Year Kess

2 weeks ago

Jace_Nalaar

Sorry it's been a minute but finally getting around to physically upgrading this deck.

I appreciate all of your imput and please don't think it's gone unnoted Here is the list I currently have for replacements

Manalith - Arcane Signet Think this would just work better IMO

Crumbling Necropolis - Coalition Relic ^

Fetch - Temple of the False God Think this would be better due to having more mana rocks.

Fetch - Izzet Boilerworks - ^

Dissipate - Swan Song - You're right.

Rewind - Muddle the Mixture - You're right.

Undermine - Disallow - Looks better

Liliana - Narset, Parter of Veils - Idk about this but will give it a shot

Comet Storm - Anger of the Gods - Better removal

X - Finale of Promise - Idk what to sub...

Dreadbore - Fire Covenant - Better removal

Fabricate - Demonic Tutor - Duh lol

Toxic Deluge - Black Sun's Zenith - Life's a resource yeah?

Rakdos Signet - Fellwar Stone - Easier Filter Ramp

X - Lightning Greaves - Kessy Likes to draw attention to herself...

Basic- Talisman of Dominance

Basic - Talisman of Indulgence

X - Past in Flames

Basic - Commander's Sphere

I know you've spent a lot of time in your previous suggestions, and I really appreciate the effort man Honestly. Would you mind taking a look at what I've come up with and see if there's any room for the X's?

About to put an order in for an upgrade on this. Kessy is going to be my first cEDH deck I wanna upgrade.

The Budget has been increased but still things like Mana Drain, Yawgmoth's Will and stupidly priced cards like that are still a no go for obvious reasons lol.

DarkHamlet on Jeskai Fires【Pioneer Fires of Invention Brew】

2 weeks ago

I have a similar deck idea for Pioneer, Fires of Invention is great to take tempo tricks to another level.

I suggest Anger of the Gods 2 main 2 side to beat MonoBlack and Deploy the Gatewatch in main for more fun!

snishi on Blue Moon

3 weeks ago

1/31/2020 FNM

First time playing Modern since War of the Spark. Wasn't too sure of the meta at my LGS so I packed a little too much gy hate.

Round 1 vs. Dredge

Opponent was playing Dredge with Ox of Agonas.

Game 1:

Blood Moon on t3 limited his options which I Remand-ed back to his hand. No green meant no Life from the Loam to get his 5th land to hard cast the ox. Bounced 4 Prized Amalgam via Thing in the Ice  Flip Flip and attacked for lethal after some burn to the face.

Sideboard for Game 2:

Out: 4 Opt, 1 Force of Negation, 1 Serum Visions

In: 2 Grafdigger's Cage, 2 Anger of the Gods, 2 Ashiok, Dream Render

Game 2:

Started with an Anger of the Gods, Remand, Thing in the Ice, 3 lands, and a Lightning Bolt. T3 opponent casts Cathartic Reunion discarding 2 Stinkweed Imp and a Golgari Thug to dredge for 14. My T3 I remove Narcomoeba, 3 Prized Amalgams and a Bloodghast with Anger of the Gods. Drew the second Anger to keep his board clear. Tried to block Awoken Horror but when I showed Cryptic Command + Mystic Sanctuary he scooped with ~7 card left in library.

Round 2 vs. Eldrazi Tron

Game 1:

Opponent couldn't get t3 tron but managed a Chalice of the Void on 1, no can-trips or bolts for me. Played a Karn, Scion of Urza and decided to take an Expedition Map to try to get tron instead of a Mind Stone (He forgot that he couldn't cast it with Chalice). Remand-ed a Thought-Knot Seer twice and Cryptic-ed his Reality Smasher which flipped a Thing. Tried to stabilize with a Walking Ballista but before attacks I Archmage's Charm-ed to gain control of his only blocker. Game 2.

Sideboard:

Out: 3 Opt

In: Damping Sphere, Summary Dismissal, Ceremonious Rejection

Game 2:

I had my only Snow-Covered Mountain in my opening hand which threw off my t3 Archmage's Charm and t4 Cryptic. I got lucky when my opponent still couldn't get tron until t5. Couldn't counter a Thought-Knot Seer and he took a titi but I also had a Magmatic Sinkhole to remove it. Kept countering his threats until I managed to get Ral, Izzet Viceroy out, -3 his Ballista on 1, he pings Ral and I keep using his +1 and countering his spells until I managed to ult Ral. He scoops.

Round 3 vs. Rakdos Vampires

Game 1:

Opponent was playing a vampire-themed midrange deck with Vampire Nocturnus, Gifted Aetherborn, Stromkirk Captain, Kalitas, Traitor of Ghet, Sorin, Imperious Bloodlord along with the standard black cards like Liliana of the Veil, Fatal Push, Dark Confidant, and Thoughtseize. T1 Cavern of Souls was a pain but I could still draw a card with remand to dig for removal which I found in a bolt + snapcaster. I won with another snapcaster + bolt.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods

Game 2:

Removed Kalitas with sinkhole and Force of Negation-ed his lotv when he tried to remove a titi which he did push later. Stabilized at 7 life by slamming a blood moon to get rid of Stensia Bloodhall and Lavaclaw Reaches but next turn he played Chandra, Awakened Inferno which I removed via bolt + sinkhole. Had to race him and beat him to death with a snapcaster and a Brazen Borrower. Won at 2 life.

Round 4 vs. Boros Burn

Game 1:

Had to remand a Boros Charm twice until t4 blood moon. Stabilized at 2 life but almost died to Searing Blood on my titi. Beat him to death with an awoken horror.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods. At this point I didn't have any Dragon's Claw in my sideboard so I knew this was my worst match.

Game 2:

Had to mull to 6 which opponent was happy about. Fought through two Eidolon of the Great Revel and stabilized at 6 life. Slammed Ral, -3 on Monastery Swiftspear, and +1 until he ulted, countering every burn spell without using a snapcaster. Opponent scooped after I used bolt + mystic sanctuary + ral emblem. Showed me a hand of 3 Searing Blood + 1 Path to Exile (from sb to get rid of titi).

Overall:

I did not lose a single game this FNM but I knew I got very lucky vs Eldrazi Tron Game 2 and burn both games.

Changes to mainboard:

Out: 1 Snow-Covered Mountain In: 1 Steam Vents

Note: Even though most lists run 1 Mountain it still felt really bad having it in my opening hand. This time I wasn't punished but I can't rely on that every time. An additional steam vents keeps me at 5 red sources without blood moon and it acts as an additional Island for Mystic Sanctuary

Changes to sideboard:

Out: Relic of Progenitus In: Shenanigans

Note: Tonight I wasn't against a Stoneforge Mystic deck that my friend uses so I was pretty vulnerable to any artifact deck. Since I already have 6 cards in the sideboard that hate on graveyard decks and only ceremonious rejection for artifacts, I decided to put a recurrable hate card that can help deal with a variety of decks.

snishi on

3 weeks ago

Keeping a running record of how my Blue Moon deck works and how it evolves over time.

1/31/2020 FNM

First time playing Modern since War of the Spark. Wasn't too sure of the meta at my LGS so I packed a little too much gy hate.

Round 1 vs. Dredge

Opponent was playing Dredge with Ox of Agonas.

Game 1:

Blood Moon on t3 limited his options which I Remand-ed back to his hand. No green meant no Life from the Loam to get his 5th land to hard cast the ox. Bounced 4 Prized Amalgam via Thing in the Ice  Flip and attacked for lethal after some burn to the face.

Sideboard for Game 2:

Out: 4 Opt, 1 Force of Negation, 1 Serum Visions

In: 2 Grafdigger's Cage, 2 Anger of the Gods, 2 Ashiok, Dream Render

Game 2:

Started with an Anger of the Gods, Remand, Thing in the Ice, 3 lands, and a Lightning Bolt. T3 opponent casts Cathartic Reunion discarding 2 Stinkweed Imp and a Golgari Thug to dredge for 14. My T3 I remove Narcomoeba, 3 Prized Amalgams and a Bloodghast with Anger of the Gods. Drew the second Anger to keep his board clear. Tried to block Awoken Horror but when I showed Cryptic Command + Mystic Sanctuary he scooped with ~7 card left in library.

Round 2 vs. Eldrazi Tron

Game 1:

Opponent couldn't get t3 tron but managed a Chalice of the Void on 1, no can-trips or bolts for me. Also played a Karn, Scion of Urza and decided to take an Expedition Map to try to get tron instead of a Mind Stone (He forgot that he couldn't cast it with Chalice). Remand-ed a Thought-Knot Seer twice and Cryptic-ed his Reality Smasher which flipped a Thing. Tried to stabilize with a Walking Ballista but before attacks I Archmage's Charm-ed to gain control of his only blocker. Game 2.

Sideboard:

Out: 3 Opt

In: Damping Sphere, Summary Dismissal, Ceremonious Rejection

Game 2:

I had my only Snow-Covered Mountain in my opening hand which threw off my t3 Archmage's Charm and t4 Cryptic. I got lucky when my opponent still couldn't get tron until t5. Couldn't counter a Thought-Knot Seer and he took a titi but I also had a Magmatic Sinkhole to remove it. Kept countering his threats until I managed to get Ral, Izzet Viceroy out, -3 his Ballista on 1, he pings Ral and I keep using his +1 and countering his spells until I managed to ult Ral. He scoops.

Round 3 vs. Rakdos Vampires

Game 1:

Opponent was playing a vampire-themed midrange deck with Vampire Nocturnus, Gifted Aetherborn, Stromkirk Captain, Kalitas, Traitor of Ghet, Sorin, Imperious Bloodlord along with the standard black cards like Liliana of the Veil and Thoughtseize. T1 Cavern of Souls was a pain but I could still draw a card with remand to dig for removal which I found in a bolt + snapcaster. I won with another snapcaster + bolt.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods

Game 2:

Removed Kalitas with Sinkhole and Force of Negation-ed his lotv when he tried to remove a titi which he did remove later. Stabilized at 7 life by slamming a Blood Moon to get rid of Stensia Bloodhall and Lavaclaw Reaches but next turn he played Chandra, Awakened Inferno which I removed via bolt + sinkhole. Had to race him and beat him to death with a snapcaster and a borrower. Won at 2 life.

Round 4 vs. Boros Burn

Game 1:

Had to remand a Boros charm twice until t4 blood moon. Stabilized at 2 life but almost died to Searing Blood on my titi. Beat him to death with an awoken horror.

Sideboard:

Out: 2 Opt

In: 2 Anger of the Gods. At this point I didn't have any Dragonclaws in my sideboard so I knew this was my worst match.

Game 2:

Had to mull to 6 which opponent was happy about. Fought through two Eidolon of the Great Revel and stabilized at 6 life. Slammed Ral, -3 on Swiftspear, and +1 until he ulted, countering every burn spell without using a snapcaster. Opponent scooped after I used bolt + mystic sanctuary + ral emblem. Showed me a hand of 3 Searing Blood + 1 path (from sb to get rid of titi).

Overall:

I did not lose a single game this FNM but I knew I got very lucky vs Eldrazi Tron Game 2 and burn both games.

Changes to mainboard:

Out: 1 snow-covered mountain In: 1 snow-covered island

Changes to sideboard:

Out: TBD, probably relic In: dragon's claw

dingusdingo on Commanders that create an interesting ...

1 month ago

Fumiko the Lowblood . Creates an interesting dynamic on the board every time your commander is out. Lots of neat effects to pair it with, whether you go for untap restrictions like Smoke or Static Orb , or just want to cause games to end quickly with things like Furnace of Rath

Also a big fan of Horobi, Death's Wail . Pack it full of every single death black effect you can find, like Death Match Death Pits of Rath , Mindslicer Pestilence and whatever else you can find. You'll win far more games than you imagine as you create a board state so toxic no one can develop properly. You don't even need free target effects, but it helps.

Kaervek the Merciless is another general that allows some unique building imo. Stuff yourself full of board wipes like Pyroclasm Anger of the Gods Toxic Deluge Earthquake and similar to keep the board clear while you build up to 7 mana. Stuff your deck full of fatties who can survive small red sweeper effects, and punish players with the Kaervek trigger and your fatties.

For a serious competitive answer, look at Tasigur, the Golden Fang . Highly political deck with a strong color identity, and lots of different infinite combos available as your means of winning. The GY recursion allows you to play control in a format that is traditionally hard to play control in.

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