Gush

Gush

Instant

You may return two Islands you control to their owner's hand rather than pay Gush's mana cost.

Draw two cards.

Latest Decks as Commander

Gush Discussion

XinZhao on Yuriko Ninja, Go Ninja, GO!

1 month ago

Have you considered Gush and/or Village Rites again I dont think you need so many counter spells

BlackoutX on Something’s in my eye! Whatever shall I do?

2 months ago

Wood Elves makes more sense in a two-color deck.

Renegade Doppelganger can be used to make one of your opponents waste a kill spell or just lose the game because you pull out so much value.

Baral's Expertise can be abused easily in your deck, it's also a very good control card.

Daze and Gush may be good cards to consider, you may want to play more heavily around landfall if you do though.

BrassLord on Ormos needs so much support budget is futile help

3 months ago

No problem! I like the idea of snow lands and regular islands to have different card names! And I feel you on the tap lands, though with Teferi's Ageless Insight and cycle lands, it can get a bit nutty! Command Tower and Ash Barrens also jump out if you'd like to thin the lands too! Gush is definitely a win more card, but could serve to give you an island and snow covered island to pitch when your commander is out!

The end goal of draw/huge hand size and a mana sink into a card draw is a lot like Kefnet the Mindful , so that may be a good place to look as well for synergies!

Optimator on Frugal Faeries

3 months ago

Drop Faerie Tauntings , Ashiok, Nightmare Muse , Traumatize , Trepanation Blade , add about one or two more ramp and two more card-draw at least. I almost always run 8 pieces of ramp and the prevailing wisdom is 10. Same for card-draw: I aim for 8, many aim for 10. Extra ramp is great with Oona's ability and card-draw can draw you into lands and just generally smooth everything out.

Reconnaissance Mission would be good. Treasure Cruise is often almost an Ancestral Recall and is budget too. Even though you're running Blue , Read the Bones is a great rate, as is Night's Whisper . Divination , Concentrate , and Tidings are all great on a budget, if a bit unexciting.

I love Keep Watch , Borrowing 100,000 Arrows , Theft of Dreams , Insight , Windfall , Plea for Power , Curse of Verbosity , and Manifold Insights but they are swingy. High ceilings, low floors. The mana cost on them is what makes them so good.

Midnight Clock is budget right now but it's starting to make waves. Get yours now while they're cheap. Ramp AND draw! Great on a budget.

Secrets of the Golden City and Kumena's Awakening should usually be City's Blessing-ed. I like Kimena's a lot on a budget (along with Patient Rebuilding ). Rush of Knowledge is decent if you have Oona out. Fathom Trawl is a guaranteed three non-lands, though it might be a bit lackluster with so many faeries. Not a bad card though. Mind Spring is great with ramp.

Drawn from Dreams and Dig Through Time are probably better than Diabolic Tutor until you have a game-winning card in the deck like Coat of Arms or some combo pieces (of which all are out-of-budget). I'd say drop Diabolic Tutor . Diabolic Vision is all right on a budget, as is Pilfered Plans , Forbidden Alchemy , and Notion Rain . We can probably do better, even on a tight budget.

Soul Ransom is kind of faerie-ish. Pact of the Serpent maybe?

With all your fliers, Rogue's Gloves and Mask of Memory are fantastic card-draw cards. Mask of Riddles is cute. Curiosity and Curious Obsession are decent but dangerous. Chart a Course is decent with fliers. Whispering Madness can be good with fliers too.

I have mixed feelings about Opt , Serum Visions , Sleight of Hand , Ponder , Preordain , Portent . They certainly don't hurt but they're bad late-game. I run them in some decks. Consider them if most of your card-draw is expensive. Brainstorm is a bit of a trap unless you have ways to shuffle your library and get rig of unwanted cards. This usually requires fetch lands like Polluted Delta and is better in 60-card formats.

Rain of Revelation , Archmage's Charm , Fact or Fiction , Succumb to Temptation , Precognitive Perception , Frantic Search , Pull from Tomorrow , Gush , Village Rites are all good for being instants so you can leave counterspells up and if you don't need them you can draw. That's one of the reasons a card like Anticipate looks weak but is nice for keeping counterspells open. Fact or Fiction is particularly good and is considered a staple in many formats, including EDH.

I would swap out Dimir Locket and Dimir Cluestone for Mind Stone and Prismatic Lens . Maybe Star Compass if it is in budget. I know you need your colors but 3-mana mana rocks that don't have huge upside are sooooo slow. Arcane Signet is probably out of budget, which is too bad. Is Wayfarer's Bauble still expensive? Probably. Worn Powerstone and Hedron Archive maybe? Oona isn't cheap and you want mana for her ability if push comes to shove. Trinket Mage is ramp because it can snag Sol Ring , making it the same rate as Explosive Vegetation and Hedron Archive .

V3RT1G0 on cEDH - Yuriko: Doomsday Oracle

5 months ago

Suggestion: switch Blinkmoth Infusion for Nexus of Fate.

why??

This thought came to me after noticing people are expecting a typical Thassa combo, so I started running this alternative because even if NoF gets countered, it still goes back to the library and can provides you infinite turns.

While using Doomsday and aiming for a beatdown strategy, this will provide you infinite turns (therefore infinite attack steps) without decking out. I usually sack the Doomsday pile like this:

1st and 2nd slots - Gitaxian Probe, Frantic Search or Gush(depending on your mana situation for counters and NoF)

3rd and 4th slots - counterspell (2, if necessary)

5th slot - NoF


Pro: You only need 1 Yuriko trigger per turn.

Con: You will need 7 mana every turn to cast NoF.

zamiero on Vial and Ghost!

5 months ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

DreadKhan on Just-Straight-Zur

5 months ago

I think if you're going to use Doomsday that Gush might make sense.

Housegheist on LochNess-Monsters

6 months ago

@gingerthewritingdogClaire I do not think that Flood of Tears would be a cut in theme. The name and th artwork fits :) I added it to my wantlist :)

What do you think to swap Gush for Guardian Project?

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