Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
MontaukMonster on
Turbo Budget Competitive Wake Thrasher
2 months ago
I gave your deck a test run.
Game 1, turn 3 merfolk thrasher, turn 4 monolith against no blockers got stopped by a Kor Haven. He had too many threats to counter them all, and bouncing crap like Inspiring Overseer didn't help. By the time I found a second thrasher, I was dead.
Game 2: Stuck at 3 mana, Monolith gets blown up—1 more I could have protected it, and thrasher is forced to chump block to no avail.
There are cheap ways to deal with lands, but the biggest issue I ran into was them drawing more cards than me. Where's the Impulse? Where's Brainstorm? Ponder? Gush? Something! Some kind of way to dig for combo pieces, and more versatile removal.
The 1 damage you get from Vapor Snag is worthless when your whole engine is geared around hitting them with infinite damage.
Ward_of_Kangee on
Mercadian Staques
1 year ago
Ebon_Hand siiiiiiigh I know the deck should have Gush, and I've been trying to work it in for a while! XD The problem is that if a card has an alternate cost, I work it in with the intention of paying that instead of ever hard-casting, and the deck is tight enough on mana as it is... That said, I have a few swaps to try out, so it may yet find a way in!
Ebon_Hand on
Mercadian Staques
1 year ago
I love seeing these old school EDH lists! Great tribute to an underloved block. Seems ironic that a blue-focused Masques deck runs no copies of Gush... XD
SufferFromEDHD on
Stasis
2 years ago
Gush this is really good.
Thwart Force of Will #2
Chronatog one less than Mastermind.
Balaam__ on
Turbo Budget Competitive Wake Thrasher
3 years ago
Thanks for posting GrimlockVIII, yeah no draw in this one. All the best spells are banned in Legacy anyway, or way out of price range. No Ancestral Recall or Gush etc. Relying on tempo/control to keep things sedated until the pieces are in place. I considered Remand in an earlier draft, not true draw per se but the replacement card was nice.
Gattison on Dork Rituals: The Pauper Project …
3 years ago
Glad you found it useful!
And an update: Gush actually did get banned in pauper semi recently, for basically all the same reasons listed above. XD
king-saproling on
Uncle Unctus
3 years ago
Urza, Lord High Artificer
could work well considering Unc can turn creatures into artifacts. He pops off with Pemmin's Aura and Freed from the Real.
Other cards that might be worth considering: Pili-Pala, Grand Architect, Illusionist's Bracers, Clock of Omens, Gush, Isochron Scepter, Drake Haven, Opposition, Wharf Infiltrator, Ashnod's Altar, Teferi's Ageless Insight






