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Zahid, Djinn of the Lamp
Legendary Creature — Djinn
You may pay and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying
Rhadamanthus on Zaraxa + Sproutback Trudge ruling
2 years ago
A card's "mana cost" is specifically the symbols printed in the upper-right corner of a standard Magic frame. Sproutback Trudge doesn't have in its mana cost, so it doesn't interact with Zaxara, the Exemplary.
As written, Zaxara only triggers when you cast a spell, not when you activate an ability. It doesn't interact with Polukranos, World Eater.
Commander tax applies every time the commander is cast from the command zone. Zahid, Djinn of the Lamp has an option for an alternate casting cost. If you use the alternate cost to cast Zahid from the command zone then the commander tax will apply, as will any other casting cost increasing/reducing effects.
The commander ninjutsu on Yuriko, the Tiger's Shadow is an activated ability (you can see in the reminder text it's written out as "[Cost] : [Effect]", the standard formatting for activated abilities). If you use it, you're not casting the spell, so commander tax and any other casting cost increasing/reducing effects won't apply.
Yesterday on Zaraxa + Sproutback Trudge ruling
2 years ago
Also, Zahid, Djinn of the Lamp offers you an alternate casting cost. You can pay a reduced mana cost to cast the spell, but you're still casting the spell. Cost reductions and increases still apply, including those from Grand Arbiter Augustin IV, and command tax.
Yuriko, the Tiger's Shadow has an ability that puts her onto the battlefield from the command zone. You're not casting her, so you're not increasing her command tax and you don't have to pay command tax. Whether or not that's fair is... subjective, I guess, but them's the rules.
SadistkSuffring on Zaraxa + Sproutback Trudge ruling
2 years ago
I do normally like the logic behind wizards but sometimes they are a bit off. Like they say Zahid, Djinn of the Lamp doesn't circumvent commander tax because it's a replacement cost and not a reduction in cost. How is Yuriko, the Tiger's Shadow not a replacement?
abby315 on Urza’s Pet Dragon
3 years ago
Some instant/sorcery possibilities for you:
Acquire
Kefnet's Last Word
since you can uniquely avoid the downside of not untapping your lands
Shrewd Negotiation
Expropriate
Blasphemous Act
Sea Gate Restoration
Flip
Blatant Thievery
Sublime Epiphany
You could also run take-extra-turn spells to pretty good effect, but that's up to you.
Here are some additional cards to consider that are good in a R/U artifact/Treasures deck:
Hellkite Tyrant
Malcolm, Keen-Eyed Navigator
Shimmer Dragon
I might swap in "eggs" for artifacts rather than ones that need to go to the GY to draw you cards, since you want them on the field for your commander's ability:
Golden Egg
Guild Globe
Prophetic Prism
And some ideas for cuts, just based on being overall weaker cards:
Storm the Vault
Flip
Zahid, Djinn of the Lamp
Call the Skybreaker
Pull from Tomorrow
Spellbook
Urza's Bauble
Welding Jar
Mishra's Bauble
Magma Opus
Finally, and I hate to suggest it since it means more cuts, but I think you should eventually be at 35 or 36 lands even with all of the ramp. 33 is pretty low unless you're running the full Mana Vault / Mana Crypt etc. cEDH manabase. I hope this gives you a good place to start!
zamiero on Vial and Ghost!
3 years ago
3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.
3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?
3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.
3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:
- 3- Offalsnout (evoke B)
- 3- Rushwood Legate (opponent control island)
- 4- Skyshroud Cutter (control forest, opponents gain life)
- 4- Frogmite (artifacts battlefield)
- 4- Bone Picker (creature dies)
- 4- Briarhorn (evoke 1G)
- 4- Deepwood Legate (opponent control forest)
- 5- Stormwing Entity (cast instant/sorcery)
- 5- Ingot Chewer (evoke R)
- 5- Shriekmaw (evoke 1B)
- 5- Glarewielder (evoke 1R)
- 5- Mulldrifter (evoke 2U)
- 6- Igneous Elemental (land graveyard)
- 6- Nemesis of Mortals (greatures graveyard)
- 6- AEthersnipe (evoke 1UU)
- 6- Spitebellows (evoke 1RR)
- 6- Cloudthresher (evoke 2GG)
- 6- Hooting Mandrills (cards graveyard)
- 6- Ethereal Forager (cards graveyard)
- 6- Soulflayer (cards graveyard)
- 6- Sultai Scavenger (cards graveyard)
- 6- Tasigur, the Golden Fang (cards graveyard)
- 6- Salvage Titan (sacrifice three artifacts)
- 6- Sawtusk Demolisher (creature battlefield)
- 6- Shatterskull Minotaur (party)
- 6- Somber Hoverguard (artifacts battlefield)
- 6- Veteran Adventurer (party)
- 7- Gurmag Angler (cards graveyard)
- 7- Ore-Scale Guardian (lands graveyard)
- 7- Myr Enforcer (artifacts battlefield)
- 7- Cryptic Serpent (instant/sorcery graveyard)
- 7- Gearseeker Serpent (artifacts battlefield)
- 7- Quicksilver Behemoth (artifacts battlefield)
- 7- Dargo, the Shipwrecker (sacrifice artifacts/creatures)
- 7- Mournwhelk (evoke 3B)
- 7- Faultgrinder (evoke 4R)
- 8- Ghoultree (creatures graveyard)
- 8- Avatar of Woe (creatures graveyard)
- 8- Walker of the Grove (evoke 4G)
- 8- Shambling Attendants (cards graveyard)
- 8- Bedlam Reveler (instant/sorcery graveyard)
- 8- Qumulox (artifacts battlefield)
- 9- Molderhulk (creature graveyard)
- 9- Sibsig Muckdraggers (cards graveyard)
- 9- Necropolis Fiend (cards graveyard)
- 10+ Stratadon (basic land types)
- 10+ Primeval Protector (creatures battlefield)
- 10+ Ghalta, Primal Hunger (power of creatures battlefield)
- 10+ Draco (basic land types)
- 10+ The Great Henge (power of creatures battlefield)
- 10+ The Cauldron of Eternity (creatures graveyard)
3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:
- 3- Light Up the Stage (opponent damage)
- 4- Reverent Silence (control forest, opponents gain life)
- 4- Snuff Out (control swamp, pay life)
- 4- Ensnare (return two islands)
- 4- Flameshot (discard mountain)
- 4- Outbreak (discard swamp)
- 4- Snag (discard forest)
- 4- Unmask (black card hand)
- 4- Ravenous Trap (opponent 3 cards enter graveyard)
- 4- Lethargy Trap (three creatures attacking)
- 4- Bolt Bend (4-power creature battlefield)
- 4- Massacre (opponent control plains)
- 4- Refreshing Rain (opponent control swamp)
- 4- Ricochet Trap (opponent cast blue)
- 4- Tentative Connection (menace creature battlefield)
- 4- Drag to the Underworld (devotion to black)
- 4- Snag (discard forest)
- 4- Hagra Mauling Flip (opponent has no basic lands)
- 4- Price of Fame (targets legend)
- 5- Bounty of the Hunt (green card hand)
- 5- Contagion (black card hand)
- 5- Force of Will (blue card hand)
- 5- Cave-In (red card hand)
- 5- Submerge (opponent control forest)
- 5- Gush (return two islands)
- 5- Misdirection (blue card hand)
- 5- Dark Triumph (sacrifice creature)
- 5- Thoughtcast (artifacts battlefield)
- 5- Murderous Cut (cards graveyard)
- 5- Rite of Undoing (cards graveyard)
- 5- Coveted Prize (party)
- 5- Deadly Alliance (party)
- 5- Baral's Expertise (cast CMC 4 or less)
- 6- Pyrokinesis (red card hand)
- 6- Fireblast (sacrifice two mountains)
- 6- Pulverize (sacrifice two mountains)
- 6- Into Thin Air (artifacts battlefield)
- 6- Tasigur's Cruelty (cards graveyard)
- 6- Spinning Darkness (black cards graveyard)
- 6- Become Immense (cards graveyard)
- 6- Set Adrift (cards graveyard)
- 6- Will of the Naga (cards graveyard)
- 6- Runeflare Trap (opponent drew 3 cards)
- 6- Zahid, Djinn of the Lamp (artifact battlefield)
- 6- Magmatic Sinkhole (cards graveyard)
- 6- Thwart the Grave (party)
- 6- Curtains' Call (per opponent)
- 6- Cobra Trap (noncreature destroyed by opponent)
- 6- Rishkar's Expertise (cast CMC 5 or less)
- 7- Divergent Transformations (per opponent)
- 7- Into the Story (opponent 7+ cards graveyard)
- 7- Assert Authority (artifacts battlefield)
- 7- Seeds of Renewal (per opponent)
- 7- Needlebite Trap (opponent gain life)
- 8- Treasure Cruise (cards graveyard)
- 9- Blasphemous Act (creatures battlefield)
- 10+ Dead Drop (cards graveyard)
- 10+ Volcanic Salvo (power of creatures battlefield) X
- 3- Chord of Calling (untapped creatures battlefield)
Saccox on Budget Mirrodin Besieged
3 years ago
Hi castoravio,Glint-Nest Crane,Merchant's Dockhand and Zahid, Djinn of the Lamp? What do you think for this deck?
elpollodiablo78 on Ensoul Aggro
4 years ago
Thanks for the input, amicdeep! The counter spell recommendations are great. I'll put these in for sure. Probably won't play Arcum's Astrolabe since I don't want to play snow covered lands. Galvanic Blast could be an option in the future, but I feel like I don't need the burn/removal at this point.
Any recommendations for alternatives to Zahid, Djinn of the Lamp?
DragonOfTheWest on Card creation challenge
4 years ago
Commanders with alternative costs, like Sephara, Sky's Blade or Zahid, Djinn of the Lamp, work like this:
- You choose which cost you're going to pay.
- You apply any cost increases (such as commander tax).
- You apply any cost reductions.
- You pay the final resulting cost while applying alternative payment methods (such as delve or convoke).
So if Sephara is your commander, if you've cast her once previously from the command zone (it doesn't matter which cost you paid), you can cast her for , or you can pay and tap four flyers.
A commander with an adventure would probably apply commander tax to the adventure spell (it would have to have a special exception to allow you to cast the adventure from a zone other than your hand). Once the card was in exile, you could cast the creature for its printed cost since commander tax only applies when casting from the command zone.
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