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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Tasigur, the Golden Fang
Legendary Creature — Human Shaman
Delve (You may exile cards from your graveyard as you cast this spell. Each card you exile while casting this spell pays for .)
: Mill two cards (put the top two cards from your library into your graveyard), then return a nonland card of an opponenent's choice from your graveyard to your hand.
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1 month ago
I can't really speak to adding more Damns as I never played the card. I personally prefer something like Damnation or Path of Peril in the SB for go wide strategies and more T1 discard MB.
Tasigur, the Golden Fang is OK as a 1-of midrange threat. It's a really grindy card. I think Kalitas, Traitor of Ghet is actually a better Midrange threat that needs to be answered or you can really take over the board with all of your removal.
1 month ago
What are your thoughts?
on Dank Ritual
2 months ago
This deck is everything I would want my Tasigur, the Golden Fang deck to be. Powerful cards, but tame enough by not including Muldrotha, the Gravetide, The Gitrog Monster and other oppressive GY shenanigans. Just a lot of fun to pilot. I feel like the creatures chosen are specifically chosen to provide flexibility without being complete gas. Well done. +1
11 months ago
Wow, thank you for such a quick reply Nonary27 and enpc! My play group is pretty weird in that everyone likes to play pretty competitive minded decks, yet without infinite combo / solitaire like loops. It's true that Thassa's isn't really an infinite combo, though I don't think they'd love the "Well, I win" vibe. That being said, personally I tend not to have fun on those kind of decks either because there's less variance game-to-game. I was trying out Tana, the Bloodsower + Tymna the Weaver beat-down! I haven't quite landed on a decklist I like yet - been drafting up a mix of voltrony meets token ETB/sac vibes and worry it's becoming too unfocused or I'm over-indexing to protect Tana. I have avoided the Kiki route since I already have a Kiki-Jiki, Mirror Breaker deck (that I admittedly never really play because it's combo, but keep around for nostalgia). Yuriko, the Tiger's Shadow looks really interesting and I'm not using a few cards in my rare binder that synergize with her well - e.g. divining top, scroll rack. I have tested out Narset, but it was a bit solitaire-y and since another member has given it a go. Grand Arbiter Augustin IV also is very aligned with how I usually play, but wasn't sure how good he'd play without having a combo win-con on top of the stax. Some other commanders I've been testing are Thrasios, Triton Hero + Vial Smasher the Fierce , Muldrotha, the Gravetide, Wilhet, The Rotcleaver, and Volo, Guide to Monsters. I've also tried things like Tasigur, the Golden Fang and Obeka, Brute Chronologist, but by avoiding like an infinite Isochron Scepter combo their power level feels significantly lower. That's kinda what I mean when I wonder which of these Tier 1-3 commanders hold up to that tier without relying on a specific iconic combo / "I win" card. I'm very indecisive so your suggestions are so helpful in reeling in my focus! Left to my own devices I will be so busy playtesting 100 commanders and never have time to enjoy the game. :)
11 months ago
Hello! If Anafenza, the Foremost is your commander, there's a few things you might want to do:
- if you put
next to Anafenza in the editing page, she'll show up all nice and big as your commander. Nice to have.
- technically, there are a few cards that aren't legal to play in this deck as per the rules of commander--but it's really up to you! In theory, a card's color identity is contained in every single mana indicator on it: so Tasigur, the Golden Fang, Gut Shot, Manamorphose, and Gitaxian Probe all have identities outside that of your commander, which isn't allowed. But again, it's really your choice! That's the great thing about commander.
1 year ago
Some of the best cards in commander are commons because in other formats they are not as strong and sometimes what is strong in one format is not always strong in commander. Rhystic Study is an example great in commander does not really see play in other formats.
In Modern izzet blitz/prowess type decks are really strong Sprite Dragon is an uncommon and was strong it has been replaced recently but in commander it is a ok 2 drop in some decks.
Dragon's Rage Channeler is an uncommon and it is a very good card in a lot of formats and is really good in commander because of strong graveyard decks it can help fuel Underworld Breach and other graveyard shenanigans in rakdos, jund etc etc
Consider is a common and seeing play in several formats once again powering graveyard stuff so making it stronger than opt at this point and I have already put it in one commander deck because it can put stuff in my graveyard to power my underworld breach. Heck it would be good in decks running commanders like Muldrotha, the Gravetide The Mimeoplasm Tasigur, the Golden Fang so yea sulti decks like this card a lot
Gitaxian Probe is a common banned in everything but commander it reads free card draw because you can 100% be tapped out pay 2 life draw a card and yes that is a good card even in commander.
I would say the recent push of fire it was trending that direction but it seems since the oko and omath mistakes that basically overshadowed cards at the uncommon and common level. Recently it seems more balanced because sometimes perception is reality.
That's just my view on the subject
1 year ago
Throg, God of Thunder
Legendary Creature - Frog Barbarian God
Whenever Throg, God of Thunder attacks you may discard a card from your hand. If you do, he gets +X/+0 until end of turn where X is that card's mana value.
Whenever you discard a land, Throg, God of Thunder deals 4 damage to any target.
Back during Fate Reforged, we got two cycles of hybrid-activation creatures; Five rares and five mythics. Strangely enough, the rares were Legendary creatures and the mythics were not.
We got; Daghatar the Adamant, Shu Yun, the Silent Tempest, Tasigur, the Golden Fang, Alesha, Who Smiles at Death and Yasova Dragonclaw. For the mythics, we got Soulfire Grand Master, Torrent Elemental, Brutal Hordechief, Shaman of the Great Hunt... and then there's this guy, who breaks the mould.
Make a new mono-, non-legendary MYTHIC creature who has an activation cost that follows the pattern of the other nine.
1 year ago
Fetchlands are absolutely insane. They not only represent perfect mana, but basics for playing around Blood Moon, cards in the grave for things like Delirium, Tarmogoyf, and Delve cards like Tasigur, the Golden Fang or the banned Treasure Cruise; extra Landfall triggers, a deck shuffle(which is less relevant in Modern without Brainstorm but it still does something), and more.
Basically, fetchlands mean that not only is there always a land in grave, so Delirium only requires 3 rather than 4 card types worth of work, and DRS is at least Birds of Paradise, but that many decks that use fetches literally have more mana and more card draw than they would have otherwise.
DRS would be Ragavan . . . but worse, because now three different colors have access to that sort of perfect 1-drop. Jund would become the best color combination with access to eight turn one ramp plays that also present clocks, Lurrus to get them back, Dauthi as a wincon and Bauble as a card draw engine, and just a pile of the best interaction in the colors.