Tasigur, the Golden Fang
Legendary Creature — Human Shaman
Delve (Each card you exile from your graveyard while casting this spell pays for .)
: Put the top two cards of your library into your graveyard, then return a nonland card of an opponenent's choice from your graveyard to your hand.
|Have (5)||metalmagic , DudeMan1031 , PostContact , ,|
Printings View all
|Ultimate Masters (UMA)||Rare|
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Fate Reforged (FRF)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Tasigur, the Golden Fang occurrence in decks from the last year
All decks: 0.14%
Commander / EDH:
All decks: 0.01%
BUG (Sultai): 0.69%
Recommendations View more recommendations
Latest Decks as Commander
Tasigur, the Golden Fang Discussion
2 weeks ago
- Stubborn Denial with a Commander, that has 4 power. For countering target noncreature spell feels really good. Love the card in Tasigur, the Golden Fang.
- Return to Nature just because it is reprinted so often it is no junk. So versatile at each state in the game for so little investment.
- Aven Mindcensor I also slept in this card, but once you flash him in on somebody searching his library (yes Cultivate counts, as does cracking fetchlands), you will get that little evil feeling of joy.
- Compost, if your meta likes playing black. Spells cast do count for this...So nice.
- Nature's Claim the cheapness of the card makes it absolutely worth an include. Bonus points for targetting your own stuff to screw someone's lethal math over.
- Driven / Despair makes your tokens become a true menace. In Hapatra, Vizier of Poisons the card is a bomb, maybe it is elsewhere aswell.
3 weeks ago
Tasigur, the Golden Fang with any extra turn spell also goes infinite.
Proteus Staff and any singular creature lets you stack the deck, you can Fblthp, the Lost as a commander, or as the only deck, you can set it up for an easy predetermined line of complex wincons, or just a Nexus of Fate, which can be tutored and drawn in every single turn you get using the line.
3 weeks ago
3 weeks ago
I don't know if this is specific to me but I found 2 issues in how cards on the Mana-Curve are highlighted.
In my Muldrotha deck, it says listed that there are 4 Black 3 CMC cards. This is correct, but it highlights Forbidden Alchemy as a black card and not a blue/gold card, leading to 5 cards total being highlighted Also, it says listed that there are 3 Gold 6 CMC cards. This is correct, but Tasigur, the Golden Fang is not highlighted, leading to only 1 card and Muldrotha being highlighted.
I think this bug has something to do with them being the only 3 CMC Blue card and the only 6 CMC Black card while having other colors in their rules text (Forbidden Alchemy's flashback and Tasigur's ability) causing them to be tracked as Gold but not being highlighted as Gold?
Some pictures of what I mean
https://imgur.com/a/SAiNgc1 (Forbidden Alchemy)
1 month ago
Hey Osbert! Really great suggestions. Let me address each one on its own:
Mass Manipulation you are 100% right. After testing, it wasn't very great. I am looking for a replacement, but I am in need of some control and/or stealing commanders to ensure safety. That 1/1 or 2/2 (at best 3/3) hydra isn't worth the cost, I totally agree.
Split Decision you are right as well. I wanted a counterspell that was more versatile. realistically I wanted to counter other counters, and split decision did just that (with the added flexibility). But you are right, I think I will use Delay to be more straight forward.
Tasigur, the Golden Fang is very interesting. I will try it out and see how it flows.
In regards to Leyline of Anticipation and Seedborn Muse. Ive tried them and they feel a little clunky. In order for those cards to be more effective, more instants and "flash enablers" need to be included. Its about atleast 4-6 cards in order to make these 2 cards effective. And I I find it cuts into the ramp/counterspells/removal of the deck.
Blue Sun's Zenith I think will replace Mass Manipulation. Atleast until I can think of another control based X card.
I 100% agree with your card draw analysis. But I think the deck can be played in a couple different ways. I simply chose the more "kill everyone asap" approach vs. the sustained battle approach. Most of the card draws you've mentioned are on curve enchantments, but do require generation/sacing of creatures, which means we need the commander down first and cast many X spells to get. So its a tad slower. But in the event that the game goes longer, your suggestions are better suited.
In terms of the ramp you mentioned. I agree that if your heavy card draw, than those make WAYYY more sense. Just the way my deck is right now, I think its less valuable in its current iteration.
Thanks for the suggestions Osbert!! Do tell me if you find any more gems for Zaxara~!
1 month ago
I would avoid Mass Manipulation because of it's restrictive UUUU and double X cost. It's essentially 6 mana to steal 1 card and make a 1/1 hydra. Really not worth it.
Split Decision is cute but really unpractical. It's almost always going to be a counter spell and you can't use it as a copy spell. Maybe replace it with Swan Song?
Tasigur, the Golden Fang is a versatile good stuff card for Sultai decks and can put your library in your hand with infinite mana so maybe worth a look. He doesn't belong in every deck but but he can come down for cheap in this deck because of the high amount of instants/sorceries and fetches in the deck.
I suggest you still consider Blue Sun's Zenith. the UUU isn't so bad to achieve since our commander can make UU for us and we need at least a non commander source of U to cast it so we will have access to UUU by the time Zaxara hits play. My first couple of games with my Zaxara deck made me realize card draw is where the deck lacks in power.
Speaking of card draw... Greater Good, Mystic Remora, Rhystic Study, Elemental Bond, Pull from Tomorrow, etc. My version of Zaxara has very few tutors so maybe you have less of a problem with your build but these cards are worth looking at.
Also because my deck focuses on card draw over tutoring, ways to play multiple lands per turn is really valuable so I have Burgeoning, Explore, Azusa, Lost but Seeking, and Wayward Swordtooth in my deck to get those lands into play.
Maybe because you are using a lot of mana dorks and our commander is one Intruder Alarm might be worth a look. Probably not as valuable to this deck as it would be to an opposing elf deck. if you include more dorks like Deathrite Shaman and Priest of Titania can easily slot in here and prove their usefulness when landed on curve.
1 month ago
Oh, I forgot to mention - another idea I once had was to make "Tasigur, the Golden Fang Land Stuff", where you basically use tutors to get Life from the Loam, put out cards like Azusa, Lost but Seeking and Tectonic Edge and Wintermoon Mesa and go from there.