Tasigur, the Golden Fang
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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Tasigur, the Golden Fang

Legendary Creature — Human Shaman

Delve (You may exile cards from your graveyard as you cast this spell. Each card you exile while casting this spell pays for .)

: Mill two cards (put the top two cards from your library into your graveyard), then return a nonland card of an opponenent's choice from your graveyard to your hand.

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wallisface on Grixis wincons viability

2 months ago

I think you're going about this a bit wrong. Grixis decks typcically don't want to be winning by any kind of big flashy-combos, or high-mana-cards. Their gameplan is typically to grind away any kind of proactive play from the opponent, and then quickly edge-out a win before the opponent can recoup from all that early-game disruption.

To that end, iconic Grixis spells include Lightning Bolt, Fatal Push, Inquisition of Kozilek, Thoughtseize, Counterspell, Spell Pierce, and Stubborn Denial, as well as occasionally some stuff like Drown in the Loch, Expressive Iteration, and Unholy Heat. Their creatures are often cards that can hit hard fast, or come with free value - things like Death's Shadow, Snapcaster Mage, Dragon's Rage Channeler, Ragavan, Nimble Pilferer, Gurmag Angler, Ledger Shredder, and occasionally things like Tasigur, the Golden Fang or Murktide Regent.

So, their gameplan is typically a very straightforward one - every one of their cards provides value on its own, everything is fairly low-mana-curve, and the overall goal is to quickly disrupt your opponents ability to play, and then kill them before they recover.

In terms of the cards you've suggested, I would say they don't really fit into any kind of typical Grixis shell, for the following reasons:

  • Cormela, Glamour Thief is a very high-costing card with very low relative value for that mana-investment. Same goes for Nicol Bolas, Dragon-God.

  • Grapeshot is a combo card and something better having a deck dedicated towards making it work. Instead of trying to do value-plays, you try and combo off asap. This archetype already exists in Modern as Storm, so has no real home/reason-to-exist outside of that. Similarly, as Grixis isn't trying to do any flashy combos, Manamorphose & Dramatic Reversal have super-limited/non-existant use.

  • Lazav, the Multifarious doesn't really do anything or add anything important to be worth building around, imo. Grixis decks especially often have a super-low creature count, which makes its ability pretty niche. Maybe it's a "pet card" that could fit as a 1-of in a death's shadow brew?

  • Kroxa, Titan of Death's Hunger is a fine card to include in Grixis decks, as many decks already run this (though often as only a 1-of or 2-of at most) - it definately requires some deckbuilding considerations to include it though. I think Ob Nixilis, the Adversary could potentially fit within a Grixis shell, though Grixis decks do often run a very small quantity of creatures, and this may pose a problem.

Now, most of these cards you can still easily build decks around, though I would say you generally don't want to be trying to fit them into typical "Grixis" builds. Some of these cards fit a lot better in UR combo decks (Grapeshot, Manamorphose) for example. I would say that all the cards you've mentioned will have some home within modern, baring only Cormela, Glamour Thief (the card is trash) and Dramatic Reversal (there's just better ways to achieve anything this card is trying to achieve).

Chasmolinker on Rock Deck 2022

4 months ago

I can't really speak to adding more Damns as I never played the card. I personally prefer something like Damnation or Path of Peril in the SB for go wide strategies and more T1 discard MB.

Tasigur, the Golden Fang is OK as a 1-of midrange threat. It's a really grindy card. I think Kalitas, Traitor of Ghet is actually a better Midrange threat that needs to be answered or you can really take over the board with all of your removal.

Dead_Blue_ on Rock Deck 2022

4 months ago

Skyclave Shade would go great in a Bloodghast deck

I was actually thinking of swapping him for some Tasigur, the Golden Fang and additional Damns

What are your thoughts?

Chasmolinker on Dank Ritual

6 months ago

This deck is everything I would want my Tasigur, the Golden Fang deck to be. Powerful cards, but tame enough by not including Muldrotha, the Gravetide, The Gitrog Monster and other oppressive GY shenanigans. Just a lot of fun to pilot. I feel like the creatures chosen are specifically chosen to provide flexibility without being complete gas. Well done. +1

dfbenj on Best Commanders in EDH [Tier List] Part 1

1 year ago

Wow, thank you for such a quick reply Nonary27 and enpc! My play group is pretty weird in that everyone likes to play pretty competitive minded decks, yet without infinite combo / solitaire like loops. It's true that Thassa's isn't really an infinite combo, though I don't think they'd love the "Well, I win" vibe. That being said, personally I tend not to have fun on those kind of decks either because there's less variance game-to-game. I was trying out Tana, the Bloodsower + Tymna the Weaver beat-down! I haven't quite landed on a decklist I like yet - been drafting up a mix of voltrony meets token ETB/sac vibes and worry it's becoming too unfocused or I'm over-indexing to protect Tana. I have avoided the Kiki route since I already have a Kiki-Jiki, Mirror Breaker deck (that I admittedly never really play because it's combo, but keep around for nostalgia). Yuriko, the Tiger's Shadow looks really interesting and I'm not using a few cards in my rare binder that synergize with her well - e.g. divining top, scroll rack. I have tested out Narset, but it was a bit solitaire-y and since another member has given it a go. Grand Arbiter Augustin IV also is very aligned with how I usually play, but wasn't sure how good he'd play without having a combo win-con on top of the stax. Some other commanders I've been testing are Thrasios, Triton Hero + Vial Smasher the Fierce , Muldrotha, the Gravetide, Wilhet, The Rotcleaver, and Volo, Guide to Monsters. I've also tried things like Tasigur, the Golden Fang and Obeka, Brute Chronologist, but by avoiding like an infinite Isochron Scepter combo their power level feels significantly lower. That's kinda what I mean when I wonder which of these Tier 1-3 commanders hold up to that tier without relying on a specific iconic combo / "I win" card. I'm very indecisive so your suggestions are so helpful in reeling in my focus! Left to my own devices I will be so busy playtesting 100 commanders and never have time to enjoy the game. :)

Omniscience_is_life on Hermit Humans

1 year ago

Hello! If Anafenza, the Foremost is your commander, there's a few things you might want to do:

  1. if you put

next to Anafenza in the editing page, she'll show up all nice and big as your commander. Nice to have.

  1. technically, there are a few cards that aren't legal to play in this deck as per the rules of commander--but it's really up to you! In theory, a card's color identity is contained in every single mana indicator on it: so Tasigur, the Golden Fang, Gut Shot, Manamorphose, and Gitaxian Probe all have identities outside that of your commander, which isn't allowed. But again, it's really your choice! That's the great thing about commander.

hejtmane on Does Rarity Matter?

1 year ago

Some of the best cards in commander are commons because in other formats they are not as strong and sometimes what is strong in one format is not always strong in commander. Rhystic Study is an example great in commander does not really see play in other formats.

In Modern izzet blitz/prowess type decks are really strong Sprite Dragon is an uncommon and was strong it has been replaced recently but in commander it is a ok 2 drop in some decks.

Dragon's Rage Channeler is an uncommon and it is a very good card in a lot of formats and is really good in commander because of strong graveyard decks it can help fuel Underworld Breach and other graveyard shenanigans in rakdos, jund etc etc

Consider is a common and seeing play in several formats once again powering graveyard stuff so making it stronger than opt at this point and I have already put it in one commander deck because it can put stuff in my graveyard to power my underworld breach. Heck it would be good in decks running commanders like Muldrotha, the Gravetide The Mimeoplasm Tasigur, the Golden Fang so yea sulti decks like this card a lot

Gitaxian Probe is a common banned in everything but commander it reads free card draw because you can 100% be tapped out pay 2 life draw a card and yes that is a good card even in commander.

I would say the recent push of fire it was trending that direction but it seems since the oko and omath mistakes that basically overshadowed cards at the uncommon and common level. Recently it seems more balanced because sometimes perception is reality.

That's just my view on the subject

TypicalTimmy on Card creation challenge

1 year ago


Throg, God of Thunder

Legendary Creature - Frog Barbarian God

Whenever Throg, God of Thunder attacks you may discard a card from your hand. If you do, he gets +X/+0 until end of turn where X is that card's mana value.

Whenever you discard a land, Throg, God of Thunder deals 4 damage to any target.


Lmao, nice.

Back during Fate Reforged, we got two cycles of hybrid-activation creatures; Five rares and five mythics. Strangely enough, the rares were Legendary creatures and the mythics were not.

We got; Daghatar the Adamant, Shu Yun, the Silent Tempest, Tasigur, the Golden Fang, Alesha, Who Smiles at Death and Yasova Dragonclaw. For the mythics, we got Soulfire Grand Master, Torrent Elemental, Brutal Hordechief, Shaman of the Great Hunt... and then there's this guy, who breaks the mould.

Make a new mono-, non-legendary MYTHIC creature who has an activation cost that follows the pattern of the other nine.

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