Tasigur, the Golden Fang

Tasigur, the Golden Fang

Legendary Creature — Human Shaman

Delve (Each card you exile from your graveyard while casting this spell pays for .)

: Put the top two cards of your library into your graveyard, then return a nonland card of an opponenent's choice from your graveyard to your hand.

Tasigur, the Golden Fang Discussion

ToolmasterOfBrainerd on Is Grixis Control Weak/Bad in …

1 week ago

Collective brutality is amazing vs burn. It does a lot on turn 2 in a game where turns matter. It also lets you turn extra lands and cards that aren't very good vs burn into very relevant effects.

Countersquall and Spell Snare and other cheap counterspells are also amazing.

Inquisition of Kozilek is also excellent.

You might not expect it, but one of the best cards in grixis vs burn is Tasigur, the Golden Fang . Getting the game to a place where the burn player is topdecking isn't too hard. Sealing the deal once you're there is essential, and that's where Tasigur shines.

ToolmasterOfBrainerd on Is Grixis Control Weak/Bad in …

1 week ago

I haven't played a game of modern since pre-covid. I will probably be jamming grixis something once I'm back.

A lot of the top decks in modern right now (looking at mtggoldfish) are soft to lightning bolt and fatal push. The biggest issue I see is that a lot of those decks can shrug off the first 2 or so removal spells and still get there. Unless you have something to 2-for-1 or generate a lot of value, you'll just peter out. Spirits, in particular, is very hard to beat with just removal spells. Something more is needed.

It looks like graveyard decks are at an all-time low, which means graveyard hate is down as well. Maybe Thought Scour + Tasigur is good still? Maybe that plays well with Kroxa too?

Snapcaster Mage + Kolaghan's Command will always be really good for generating card advantage. I just don't know if grixis can get its engine going quickly enough.

IMO the biggest problem I have had playing grixis over the years is deciding if I want to play on my turn or their turn. Modern counterspells have been disappointing forever. UW shells can work with the available counterspells so much better than Grixis. Without counterspells in grixis you're so vulnerable to the opponent's topdeck.

What about this:

Hardhitta7 on Grixis Re-delver!

3 weeks ago

This looks awesome! What made you pick Tasigur, the Golden Fang over Gurmag Angler ? Do you ever activate him?

itsbuzzi on Cookie's Jund (PNR)

1 month ago

Hello! I feel bad for drawing you into this deck but I figured I needed a second opinion and good testing cannot happen without events. Do not feel bad if your responses seem to all be negative. This is a combination of two lists so it will look like yours but vary. For the future, I can test this deck on occasion with an aggro list I have but, to test against anything else would not work as I am not the original pilot of any other deck. Anyway, I love the criticism and I'll start my responses in order, but do remember, I haven't tested anything. So I will be taking consideration but not making any changes yet until I have been able to play enough to decide. Sorry for the long response. Without further ado:

I really like Kroxa, Titan of Death's Hunger. The ability to remove a card from their hand, more notably a nonland card unless they take life as well, is great. Having a 6/6 beater seems a little less important as there are many other creatures in the deck. There is great value in the choice to escape the card while maintaining Grim Flayer and fueling the escape cost. At this point I can see a direct swap of Tasigur, the Golden Fang and Kroxa, Titan of Death's Hunger. While Kroxa reduces the opponents recourses Tasigur gains resources in the opposite manner. It is more by choice of the opponent but by exiling the graveyard with it's delve ability the choices are better. Tasigur's ability can be activated multiple times in a late game setting at end of turn after holding up responses but not needing to activate them, it's another thing to do. I could see this getting in the way of say clue tokens but we have yet to test that out as I see this issue coming in against late game which aggro does not go to. I do like that Kroxa is a recurring threat. All said and done I see the choices being keep how the deck is or swap 1x Tasigur for 1x Kroxa. I say only 1 because the recursion on Kroxa is just so strong if she gets milled she can come back, dies can come back sometimes the next turn if a Grim Flayer is on the field. In the end it comes down to testing but it is a wonderful consideration.

Vraska, Golgari Queen rounds out the 4 drop slot with more removal on a stick and I would have to argue the token generation of Tireless Tracker is exceedingly wonderful for her. In testing against my aggro deck she honestly comes down to -3 then dies the next turn fueling delirium for Grim Flayer so it's hard to say what would go in this slot but it appears as though she is definitely not great in the aggro match up but I could see her excelling in other match ups with her continuous ability. Perhaps another planeswalker would fit the bill better but we have tried Liliana, the Last Hope and she does not make the cut. It's ideal if her +1 could kill something every turn but it typically would not happen and if it does the game is heavily in our favor already. For now I would keep her in but I feel there may be other options out there other than the discussed walkers. I'm not entirely sure any walker is good in the aggro match up so the answer to this question will have to wait until different testing can commence but if I do find an answer I will let you know.

I like Bonecrusher Giant, but I feel only hitting for 2 damage hurts a lot more than it helps. Having another big body is great too, but I feel like that role is already played even in your list with all the other creatures we share and Kroxa. It's basically a direct swap of Bonecrusher Giant and Oath of Chandra. The most we have Oath acomplish in the deck is to bolt something then hit the graveyard (Vraska typically sacrifices Oath, the 2 damage at end step is a trigger that if it would occur is a forgotten trigger). So in this way it's with an instant speed shock or a sorcery bolt. I feel as though we have enough instant speed threats and could use these sorcery speed slots. It's just a unique card to fuel delirium at worst and a bolt with upside at best. I see the reasoning to remove it for something better as most other cards have many modes behind them but I have to admit the amount of multicolored cards in the deck hinder it and having more mono colored removal really helps the deck out in the event of multi colored protection. I find that due to the redundancy of Giant in the list and lackluster damage vs a unique card type that can enter the graveyard fairly easily is a little better. Against aggro it is a good card but I would say otherwise the card would get taken out for something else which isn't necessarily a bad thing it makes cutting cards easier for sideboarding.

Speaking of which, a disclaimer: the sideboard is not complete I just threw in cards and was somewhat in the process of removing some. We want the sideboard to work on match ups where we have difficulty but the hard part at this present moment is trying to figure out what match ups are the tough match ups. You can see we have some cards for aggro: (Abrade, Radiant Flames, even Scavenging Ooze). We have cards for midrange / control: (Agonizing Remorse, Shifting Ceratops). We have graveyard hate: (Scavenging Ooze and Soul-Guide Lantern). And lastly we have cards against combo: (Necromentia and Slaughter Games). Some of these cards can overlap for different needs we just don't know what needs need to be met.

I have had the discussion over Anger of the Gods and we are playing Radiant Flames because of the modular capabilities (playing it for 2 damage or 3, hardly ever 1 as explained here) and getting double red on turn 3 is much harder than getting all colors by turn 3. That, and the off chance we hit our own creatures they remain exiled and not destroyed. That is why we have Radiant Flames over Anger of the Gods. This slot in the sideboard is basically filled. Otherwise I agree Anger is the card to have.

Lastly about Necromentia and Slaughter Games. It is very much redundant to have both of these in the list we just haven't figured out which is better and would only run one, and not sure the amount of that one meta dependent. For Necromentia it can hit a turn earlier, and the off-chance it makes a token we can very much kill it with anything and possibly get value from it with Chevill, Bane of Monsters. For Slaughter Games it can't be countered but hits a turn later. I'm not sure if the ability to get non-basic lands with Necromentia is very relevant but Slaughter Games can only get nonland cards but as mentioned Slaughter Games can't be countered. So for now both of them sit in the sideboard until we can figure out which is better.

Perhaps you may have some insight on the topics mentioned above? If not I do appreciate the constructive criticism and all mentions will be placed in the sideboard for further testing with. Thanks!

UndeadxPenguins on Cookie's Jund (PNR)

1 month ago

Okay, so, I have a few critiques. Just want to start out by saying I'm not trying to be rude, but I want to explain my reasons for saying a card is bad or the deck needs work.

First, I think Kroxa, Titan of Death's Hunger is too good not to run in a deck like this, especially with Grim Flayer. Otherwise, what's the point of playing Grim? Kroxa gives you something to do on those later turns where you draw nothing.

Vraska, Golgari Queen is a great card, but I don't think it fits this deck. She belongs in a deck that gets value off creatures dying or token generators like my old Standard Abzan Midrange deck that had huge amounts of token generation from cards like Hero of Precinct One and cards with Afterlife & ran Cruel Celebrant.

I'm also not a fan of Tasigur, the Golden Fang in this list at all. With Kroxa, Titan of Death's Hunger, I could somewhat understand it since you could Exile the cards you don't want back & sort of try to force your opponent to give you the card you want, but even then I don't think he is great in it.

I'm gonna be brutally honest here: Oath of Chandra is a very bad card, especially with only 2 Planeswalker cards in the deck. Bonecrusher Giant is better here because it can hit any target & can be played as a creature to beat down afterwards.

The sideboard is fine, but it really depends on the meta. Mine is just built for the most common metas in the format: Control & Midrange since the main deck already does fairly well against Midrange & Aggro. Running both Necromentia & Slaughter Games is too much, in my opinion, so I'd say swap out Necromentia for Anger of the Gods as a board wipe against Mono-White, Mono-Red, & Mono-Black since their creatures tend to have less than 3 toughness, at least early on when you want to cast it.

zamiero on Vial and Ghost!

2 months ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

Goblin_Guide on Morph-Kido

3 months ago

Ok, so here's the list of stuff for aikido stuff first:

Gor Muldrak, Amphinologist might be interesting with a deflection kind of idea, not sure if he's right for it though.

Tasigur, the Golden Fang is a good way to get stuff back without drawing too much attention to yourself; just another way of gaining repeatable card advantage.

Intellectual Offering and Infernal Offering and some other cards of their ilk might be fun for the group hug side of the archetype, but don't lean into that too hard or your deck will become bad. The other cycles to look at are the tempt cycle (Tempt with Immortality, Tempt with Reflections) and anything with council's dilemma or will of the council.

More tomorrow.

dingusdingo on Commander Legends card is going …

4 months ago

I find it no coincidence that the majority of posters freaking out in this thread are primarily casual brewers. I have been thinking and discussing this card with friends since it was spoiled, and I think it is far from the death of competitive, and I urge anyone claiming that to think about the actual decks of competitive edh. I think this card will cause the most damage to casual and high powered jank decks, and its impact on cedh will be limited to a small handful of decks that will run it.

It is obviously a powerful card, but the cedh meta is already full of powerful cards. We should begin by evaluating how the card works and is used

  • 3 of the same color mana, only to be used on commanders. Outside of some niche cases like using the mana for Glissa Sunseeker, the mana will be used to accelerate into commanders.
  • Commanders with WUBRG costs will benefit the least. Commanders with 1 or 2 colors will benefit the most. This is due to how the colored mana goes into casting costs. For example, Kess, Dissident Mage will only be able to get 2 ramp from it, as the cost only allows 2 of the same colored mana to be used. However, the lotus will work well with commander tax and be fully usable anytime after the first time a commander is cast
  • If your commander is already in play, drawing a lotus will not advance your game plan in the slightest (this is a very important caveat)

Competitive decks already tend to run commanders low to the ground. Competitive decks also splash harder in 3-5 colors, with 1-2 color decks being less common. You also see quite a few 3 and 4 color partner piles in competitive. Jeweled Lotus has bonus value with double the amount of targets, but once again you are getting lots of waste because the desirable partners are already low CMC to cast. Many will choose to ignore the lotus for their partner piles, most notably Tymna + Thrasios

I firmly believe the biggest splash this will make in competitive is with all-in combo decks and strategies. Having the possibility of a dead draw later in the game if it isn't in your opening 7 is a big turn off for many decks, especially when layering is so heavy and slots are already at a premium. Decks that are all-in don't mind mulliganing to find Jeweled Lotus, and it will do its best work when in the opening 7.

Here is my list of what decks I think will possibly run Jeweled Lotus and why

  • Urza, Lord High Artificer: Hit turn 1 Urza's easily. It is a Mox Sapphire if drawn after Urza is already in, negating the dead draw possibility.
  • Sidisi, Undead Vizier: This deck is all-in to play Sidisi and find Ad Nauseam. The 3 mana burst can hit a lot of fast Sidisi's, but it can also be useful if Sidisi gets countered and you need to get to 7 mana to try again. Sidisi can mulligan aggressively to find Lotus if it wants to
  • Godo, Bandit Warlord: 3 mana towards your 11 mana to win. It is colored, so can be used to play Godo, allowing you to keep hands with exclusively colorless mana. Godo is another deck that can mulligan aggressively for Lotus
  • The Gitrog Monster: This deck is very commander dependent, and totally willing to sacrifice cards to ram the commander turn 1 or 2. Once again, this deck will be aggressively mulliganing anyways
  • Prime Speaker Vannifar: Get commander in, tap it to win. Hitting turn 1 Vannifars will help the game plan immensely. Helps to recover when you need to play commander a 2nd time for a win attempt
  • Elsha of the Infinite: Can use all 3 mana produced, avoids dead draw scenario by playing it off the top. This deck is 100% commander dependent, so having 3 towards playing Elsha a second time is good insurance for the deck.
  • Tasigur, the Golden Fang: Able to play Tasigur faster without delving your entire graveyard or having any graveyard at all. Not a huge power swing like other commanders, but a very likely include. In fact, you can use the lotus, then delve it, effectively making it 4 ramp for Tasigur's first cast.
  • Muldrotha, the Gravetide: Can't be used as combo back up for LED, but it can come back from the GY for free in case Muldrotha gets removed to make subsequent casts easier. Once again, not a huge power swing but noticeable and likely inclusion, especially since the Muldrotha combos require Muldrotha on the field
  • Kraum, Ludevic's Opus: The main partner commander I think that will really want the lotus. Landing this turn 1 or 2 will let the Kraum player quickly and easily bury others in card advantage.
  • Tana, the Bloodsower: The only other partner commander I think will really want to auto include the lotus. Getting this out turn 1 can build up saprolings very fast, and it makes the Tymna coming in after extremely live. Will probably only be seen with Tana + Tymna, but that is the primary Tana partner for cedh anyways

Jeweled Lotus may see play in other decks as it is the flavor of the month, but I bet that ultimately many competitive builds will abandon the card. Some decks are uniquely positioned to capitalize on the speed of a commander landing sooner, and those decks will really love the card.

The printing of Opposition Agent will likely cause significantly more problems for the format, especially since Maralen of the Mornsong became a deck overnight. Coincidentally, Opposition Agent shuts down about half of my list of decks positioned to abuse the new lotus, and the half it leaves won't combo out to win as soon as the commander resolves from the fast mana.

Jeweled Lotus is a powerful card, and Wizards should never have printed it. That being said, I firmly disagree that it will kill competitive edh, and I firmly believe it will do far more damage to casual and high powered decks.

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