If a player would draw a card, that player removes that card from the game face up instead.
Each player may play cards he or she removed from the game with Uba Mask this turn.
Printings View all
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Uba Mask Discussion
1 day ago
You tested this deck in tappedout correct?
You should almost never be trying to turbo out the combo, that is not how this deck is played. The deck operates very much like a death and taxes stax deck. The point is to slow the game down to your level, effectively making other players decks not work. They will attempt to spend tutors and interaction on trying to remove your pieces. This slows the game down drastically allowing you to setup your win condition.
Every single card in the deck has been specifically chosen and tested to counter or do a certain thing. For example:
- Suture Priest is a hard counter to food chain decks, kiki combos, inalla combos, dockside loops, and a ton of other cEDH combos. They have to remove this card if they want to win, otherwise, they have to shift to a different win con.
- Juntu Stakes is fantastic into a green meta. For 1 mana it turns off the value of dorks. Making people choose when they want to be explosive because they only get to do it once unless they remove this card (the card also has synergy with cards like Blind Obedience.
- Smuggler's Copter is one of the worst cards in the deck, but we really need the card filtering. It will be removed once another card draw/filter engine is released for white (fingers crossed).
- Uba Mask is technically still in testing. It was a recent addition because it is a hard lock with Drannith Magistrate. This means if you can attack, you win the game. However, the card was added because it counters a lot of meta decks at the moment. For example, decks like opus thief that take advantage of wheels constantly, get hard countered by this card. The cards those decks wheel into can only be played that turn. This card is also great vs other control decks that like to draw cards. If they don’t play those cards that turn, they are then exiled.
- Blind Obedience: Not sure what you don’t like about this card, it has been stax staple for a long time. Creatures and artifacts enter tapped. This slows down the game, which is our game plan.
- Luminarch Ascension is a very good card in decks that try to slow the game down. It makes our late game threat inevitable. It also acts as a mana dump late and mid-game. When we have our stax cards on the field and they are slowing the game down, having the ability to make 4/4 angel beat sticks is extremely valuable. It has actually won me a few games.
The deck has a lot of synergistic effects, but that doesn’t mean the deck needs to play into those little tiny synergies. The deck is not a life gain deck, nor is the goal to layer +1/+1 counters on your creatures to make beat sticks. The goal is to slow the game down until we have the ability to win the game once we have stopped a few other players from winning the game. All the while, we are attacking and putting pressure on life totals with our creatures. This is not a “casual” mindset, rather, this is playing the deck to its strengths.
The comparison to Godo doesn’t make sense here. Godo is a fast combo glass cannon deck. This is neither. You are not trying to turbo out the combo and your deck only relies on your commander when you are trying to win the game. You can cast Heliod to accrue value and buff up your creatures so that they are harder to kill with sweepers. Since Heliod is an enchantment and indestructible, it can be really hard to remove him most of the time. However, it should be noted that this is not the “game plan” of the deck. We don’t want to be actively trying to cast Heliod as soon as possible so that we can start putting +1/+1 counters on our creatures. Instead, you should be focusing on getting the stax cards down, and if you have some downtime you cast your commander. If you have ever played in a comp setting you will know that creature beats is an actual win-con when the game gets slowed down. So swinging with a 5/5 can be extremely detrimental, especially vs AN decks.
While I think you have a misunderstanding of how T&T decks function, you are correct that card draw is better than lifegain + counters. I completely agree that thrasios and tymna provide much more value, and in most situations, decks that run these commanders don’t even use them to win (unless they are playing dramatic scepter).
I think this mindset just stems from not knowing how the deck is supposed to be piloted. Not this deck specifically, but an earlier iteration won top 4 in a major competitive tournament. Furthermore, the deck has been winning a lot in comp pods because shutting off people’s win-cons is a very powerful affect.
Franck8666 on Lurrus
3 weeks ago
Angel's Grace seem like a must play in this deck with the high amount of consultation players. Wrath of God/Damnation and maybe even Living Death could work too since you're running a high amount of hate bear. Yawgmoth's Will also look like another must have card. Smothering Tithe and Dark Deal are to be considerated if you're in a Opus Thief meta (you're also running the Uba Mask/Drannith Magistrate lock so even more reason to run them). Also, you're really low on lands.
I really like the deck and idea, hope you continue your tunning !
1 month ago
1 month ago
2 months ago
In making my Sygg, Tollfolk and Governor-Goddess Ephara Decks, I became very interested in turn-related effects, and that inspire this card, as well as Klothys, God of Destiny, who switches the way usually work, whereas most Gruul cards use green's might to accomplish red's free spirit, She uses Red's fury to express nature's law which green cares about.
Based on (Gerðr)[https://en.wikipedia.org/wiki/Ger%C3%B0r] in Kaldheim.
Khyrteh, Goddess of Polar Winter
Legendary Snow Creature - God
Protection from instants
You may cast Khyrteh, Goddess of Polar Winter
Whenever a player casts a spell at a time they couldn't cast a sorcery, that player loses 5 life.
At the beginning of your endstep, if you cast no spells this turn, search your library for a card, then shuffle your library and put that card on top of it and you gain 5 life.
This deck would use Eidolon of Rhetoric, Rule of Law, Curse of Exhaustion, Ethersworn Canonist, Oppression, Uba Mask, Tainted AEther, Desolation, Angelic Arbiter, Nullstone Gargoyle, and Painful Quandary effects to force my opponents to make difficult decisions. Bloodchief Ascension, Strionic Resonator, etc. would also give you more advantage from this ability.
Tax effects, like Thorn of Amethyst, Sphere of Resistance, Trinisphere, Lodestone Golem, Trinisphere, Nether Void, Glowrider, Thalia, Guardian of Thraben, Aura of Silence, Spelltithe Enforcer, Chancellor of the Annex and Feroz's Ban
Decree of Pain, Decree of Justice, Astral Drift, Death Pulse, Dirge of Dread, Eternal Dragon, Gempalm Avenger, Gempalm Polluter, Renewed Faith, Stir the Sands, Sunfire Balm and Abandoned Sarcophagus & Archfiend of Ifnir, also Oketra's Attendant, Undead Gladiator, Bloodsoaked Champion, Dread Wanderer, Nether Spirit, Nether Traitor, Reassembling Skeleton, Bloodghast, Angel of Sanctions,Anointer Priest, Sacred Cat, Dark Depths, Thespian's Stage, Shambling Vent, etc. to avoid 'casting' spells.
grand arbiter synergizes well... yeah...
I'm a stax player who got into the deck because of Death and Taxes, especially Mother of Runes, Thalia, Guardian of Thraben (Her printing got me into standard/formal play), Gaddock Teeg, and Iona, Shield of Emeria.
I really just made a card I wish existed...
I'd like to see another Kaldheim God!
2 months ago
Interestingly, I'm working on the same deck. xd Blinkmoth Urn is some interesting tech I didn't even consider; I like how you think. >:3
Heraldic Banner is a very, very nasty, and dirt cheap, mana rock in this deck.
Incandescent Soulstoke is a 1 cmc cheaper Paragon, if that interests you.
Goblin Oriflamme makes all of your tokens hit harder
Moonveil Dragon is an amusing one I've considered for boardwide firebreathing.
Bludgeon Brawl has the potential to be hilarious with this deck.
Uba Mask is a super strange inclusion, but it is an often forgotten defensive option, as players can't draw into answers and hold them up, and it absolutely HOSES card advantage engines, bringing non-red players basically down to red player level. It has poor synergy with some of your draw options, however.
2 months ago
Certainly! As I understand it, there are two main lines for combo in the deck:
Infinite Mana is a standard one for green -- Karametra's Acolyte/Priest of Titania/Wirewood Channeler + Wirewood Symbiote/Temur Sabertooth/Quirion Ranger (QR not so much, as you have to bounce a land). You can also use this combo with Temur Sabertooth to bounce and recast useful creatures like RecSage and Visionary for profit.
The main combo, however, is Mirror Entity + Wirewood Symbiote while Selvala is on the field -- You make all of your creatures elves with the ME ability, bounce symbiote to it's own ability, untapping Selvala so you can use her ability again, hopefully getting 2-3 mana in the process in order to recast the symbiote and repeart the cycle until you deck people out.
Sword of the Paruns and Umbral Mantle also help with tapping and untapping as needed, which is easy with a big mana dork out and infinite mana. Uba Mask interacts with the draw effect on Selvala so your opponents don't get their cards to their hand and potentially lose them when the turn changes. The rest of the deck aids in twiddling or searching for combo pieces.
3 months ago
What is the purpose of Uba Mask ? Is it to force our opponents to either use their drawn cards immediately or lose em?