If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Snuff Out Discussion
1 month ago
Hey! I have a Yuriko list on my tappedout, hope it helps too: https://tappedout.net/mtg-decks/sneaky-fairinjas/ . About your list, I have some tips that may help you.
First, I think that Draco, despite having a mana value of 16, is pretty bad in this deck. You won't be able to cast it in most situations and, if you cast it, it is very weak. I think that cards that doesn't have that mana value, but you can cast and they may actually be useful, works better than it. Maybe a card with this function is Commit / Memory or, if your budget allows for it, Emrakul, the Promised End .
I don't think that you will take benefit from K'rrik as you want to. This deck deals damage to all opponents and can struggle with life because it attracts a lot of hate from your opponents, so using K'rrik to cast spells paying life won't be good (don't know / think that its lifelink helps that much). Also, K'rrik doesn't have an ETB or evasion to help your ninjutsu.
If Shapesharer doesn't work that well, maybe a card like Unnatural Selection may be stronger.
Maybe cast Wound Reflection is hard and attract a lot of hate to you, so maybe is better to swap it for some cheap creature with evasion, a Ninja with Ninjutsu or something like it.
Other inclusions are (depending on your budget): Zendikar Rising mythic-DFC, split-cards (e.g. Discovery / Dispersal ) and free spells (e.g. Snuff Out , Deadly Rollick ), board wipes (e.g. Devastation Tide ), cards with Delve (e.g. Treasure Cruise ), etc. Cards that have a high mana value but can be cheaper (or even free) works very well in this deck.
2 months ago
If you’re playing competitive, you need to ditch some of the removal you have for ones with fewer drawbacks/requirements or ones that straight up kill something. Namely Sinister Concoction , Lightning Axe , and Molten Vortex .
Typically 2 or less suffice fine. Free spells are most important. Snuff Out , Force of Despair , and Slaughter Pact . Heartless Act , Devour in Shadow , Victim of Night , Fatal Push , Vendetta are all solid cedh removal spells because they either go for wider range of targets at 2 mana, or only cost 1, though may not be able to hit some things. This is usually the suite I run in Bx decks.
the likelihood of this player having Chain, the creature, a green and a black land, dark ritual, or Sol Ring+Rock in their opening hand is very low.
Don’t build around something that might happen once every 20 games. And don’t restrict your removal suite to only cards that deal with a little creature like that, you want to have cards that can deal with a multitude of potential threats.
3 months ago
It's always a pleasure to read through your thoughts and what you've been testing, again thank you so much for the detailed response!
Unfortunately (and for obvious reasons) I haven't been able to play much paper magic recently but I have been playing around with some new ideas for inclusions, however my primary focus right now it to tune the manabase further, I'm still missing some of the new cards from recent sets like Agadeem's Awakening Flip, Clearwater Pathway Flip and Sea Gate Restoration Flip in addition to some of the more expensive fetches you've recently added.
I'm also looking to add a Mana Crypt , and Mana Drain , with those additions I'm also feel pretty good about adding a Cyclonic Rift . In my playgroup "hate pieces" like Engineered Plague aren't very common so I will be swapping out Azra Smokeshaper for Walker of Secret Ways , also since it get's Yuriko out of Song of the Dryads like effects, which are more common in my case. I've also wanted to add more targeted removal so I will be trying out Dismember and Snuff Out (especially since there always seem to be plenty of targets for it in my playgroup). I'll also consider adding a Commandeer instead of Commit / Memory However I still haven't quite gone through finding out what to remove, so I'll be keeping an eye out for your final verdict! :D
I'm also really looking to add Abjure since the value of sacrificing one of the many small creatures we tend to play to counter any spell for one blue definitely seems to be worth it in my book.
Looking at more recent cards I'm also strongly considering Mystic Reflection for it's versatility and Varragoth, Bloodsky Sire which seems great considering you can use the boast ability in tandem with the Yuriko trigger, maybe Hullbreacher since there are a lot of wheel effects in my group. Maskwood Nexus also seems good, but I'm unsure if I'll end up with too many of those effects and if 4 mana may be a bit too slow. Nether Traitor seems like a surefire way to connect and similarly to Gingerbrood lets me start getting Yuriko back onto the board again as fast as possible after something like a boardwipe. I'm also considering to cut Karn's Temporal Sundering for Alrund's Epiphany , not too sure about that one though.
As always I'd love to hear your opinions! :)
Wishing you all the best!
P.S. Oh, and I'm still a big fan of Gingerbrood based on my play experience! Try giving the cookie monster a chance ;)
3 months ago
if you try it be warned you may start playing cards that don't make any sense to normal people
example today i swapped out Snuff Out for Eat to Extinction
any normal magic player would tell you Snuff Out would be the better choice
but for me i have a tight cmc and this card slot is dedicated to spending 4 mana so the casting cost reduction has no value
next i am running Living Death while already milling players adding destroying creatures to a function doesn't make sense to me
thats why exile is a low priority function in the deck, also self mill is a mid priority
so Eat to Extinction synergizes with two priority functions while fitting into the card slot dedicated to 4 cmc, instant, with 1 black mana symbol to cast.
one card clearly has a better power level yet the other card fits the pattern and therefore will perform better in the deck
3 months ago
Hey @Snake57! It's great to hear from ya!
I haven't been able to play too many games with the new cards that I'm testing, but this is what I think so far:
Darkwater Catacombs is great for paying for Yuriko's ninjutsu, but is awkward for casting 1 mana spells. Agadeem's Awakening Flip is an improvement and it plays very similarly to Sea Gate Restoration Flip.
Walker of Secret Ways was helpful because I got to look at my opponents' hands and adjust my plan accordingly. But it got easily shut down by Yawgmoth, Thran Physician and Engineered Plague . In these scenarios, Azra Smokeshaper would have been practically unaffected, so I'm unsure about this swap.
Commandeer countered a game-winning Victimize when I was tapped out, and hits hard when you flip it with Yuriko. Exiling 2 blue cards is a steep cost, but it's more helpful than Commit / Memory , which is pretty difficult to cast.
As expected, Snuff Out is a lot less powerful in my playgroup since black is our most played colour. Even so, it can usually hit one creature on the battlefield, which clears the way for Yuriko. The card that I had to cut to make room was Cover of Darkness . It tends to be a win-more card, in that it's good when my board state is good, but bad when my board state is bad. So far I think that snuff out deserves the spot more.
There are also a few cards that I plan on trying out later on:
Gingerbrute is a card I've always been on the fence about, but I've heard nothing but good things from other Yuriko players.
Merfolk Windrobber is a classic 1/1 flyer for 1, and can replace itself in the late game.
Street Wraith deals 5 damage when you flip it with Yuriko, then you can immediately cycle it for another card that's more useful. It fills the graveyard for delve spells like Temporal Trespass and Dig Through Time too.
Gitaxian Probe is a cedh staple, and banned in both modern and legacy. For only 2 life, you get to look at your opponents hand and it replaces itself. It also fills the graveyard for delve spells.
Dismember is a 1 mana removal spell that kills most creatures, and hits for 3 damage with Yuriko.
I hope that all made sense! Let me know if you have any questions, or if you've found any hidden gems for Yuriko!
4 months ago
4 months ago
Do you think the new Snow Dual Lands in Kaldheim will see play? If so, in what decks?
Let me know what you think.