Snuff Out

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Snuff Out

Instant

If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.

Destroy target nonblack creature. It can't be regenerated.

Allan-Chefa- on Persistent Control

5 hours ago

I tested the deck and won a few games but lost most. The games were against decks from the current meta. "Back to the lab" Ponder and Brainstorm were great cards with Persistent Petitioners and Fetchlands so I increased it from 6 to 8. Arms of Hadar is strong i increased it from 2 to 3. Dramatic Reversal, Agony Warp and Echoing Decay were dead or weak cards in all games removed. Chainer's Edict will remain in the deck but as Persistent Petitioners is 1/3 a creature was always sacrificed that didn't bother me... maybe Snuff Out goes well in this deck. I need tips on the mana curve and side, thanks.

Spell_Slam on GTA (Grand Theft Auras)

2 months ago

Props for the cool deck idea!

You should really be running Shade's Form over any of your current enchantments. It has the upside of you playing it on your own creatures to have the pump ability and protection from removal. I would suggest cutting False Demise for it to focus more on Black than Blue.

Now that I look at your deck, I'm not sure if you should even be playing Blue at all. The only real non-replaceable cards in your maindeck would be Counterspell.

Azure Fleet Admiral could be Thorn of the Black Rose.

You could be playing Sign in Blood and/or Night's Whisper as efficient card draw.

Your removal could also be stronger. Cast Down is a much better kill spell in Pauper than Terror. Other strong kill spells in the format are Victim of Night, Snuff Out, Defile, and Chainer's Edict.

bushido_man96 on Ninja Tribal

3 months ago

You've got a really low curve here, but Yuriko plays better with a bit higher curve, grinding down opponents faster. Like I mentioned on the Hidetsugu deck before, split cards really shine in Yuriko, too. Consign / Oblivion, Far / Away, Never/Return, Spite / Malice, and others can really turn the results of the deck up. Spells high CMC that you can reduce the cost of, like Dig Through Time and Treasure Cruise and even Snuff Out are great synergy.

IHATENAMES on

5 months ago

A couple things. Without doing a deeper look you have a identity crisis going on. Are you zombie tribal or dimir control with reanimating your opponents and a few of your own threats as a wincon. Choose which way and focus. If it's zombie tribal you can focus on more zombie lords. Token makes anthems ect (cards like door to destiny fits well here but wouldn't be necessary in the control deck). The other option is hard dimir control you would run more stax pieces more boardwipes more ramp and perhaps build with a few big creatures or combos in mind to reanimate with your commander to help end the game.

Once you make that distinction you can decide your card choices alot easier. A few of your current cards need upgrades or to just be cut like Murder Silumgar Scavenger I don't think I'd play the scavenger in edh even if budget is your concern. For instance to replace that scavenger with Revel in Riches for ramp and potential wincon. Murder could be replaced with a boardwipe perhaps or a potential free spell like Snuff Out

BEDECK on

9 months ago

It's a pretty cool deck... I also recommend playing MonoBlack Death's Shadow and MonoBlack Reanimator (black, my favourite color :D).

I kind of fell in love with monoblack Death's Shadow tbh... Snuff Out, Agadeem's Awakening  Flip Dismember, Thoughtseize, Castle Locthwain - all without fear of blood moon or wasteland (basic lands yo)

GangstaFranksta on Akuba's Offering

1 year ago

Might consider Victim of Night it's only 1 more mana and in almost all situations is a certain kill. If you're feeling kinda zainy you could even do Snuff Out .

I'm not sure how concerned you are with gaining life but because you have Gray Merchant I am going to also recommend Crypt Incursion and Gift of Orzhova and maybe even Rite of Consumption or Foul-Tongue Shriek .

I'm not sure how off the top of my head but you could probably do something kinda neat with Black Mana Battery and Wicked Akuba . Maybe nuke em when they are low enough.

Other than that I'm not super sure. I like the deck a lot!

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