If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Printings View all
|Duel Decks Anthology (DD3)||Common|
|Duel Decks: Garruk vs. Liliana (DDD)||Common|
|Mercadian Masques (MMQ)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Snuff Out Discussion
2 weeks ago
2 weeks ago
Hey Profet93! Thanks for the comment. Praetor's Grasp is great. I have had the opportunity to use it a few times, and it has practically won me the game each time. Taking out your opponent’s most important combo piece can be devastating.
It’s a tough choice between Snuff Out and Dismember. I went with the former because it almost always costs 0 mana to cast, and my meta has very few other Black decks. This deck is very mana-tight and every single mana counts. But ultimately it’s a judgment call, and Dismember would work too.
4 weeks ago
My reccomendation is to look into a different removal spell for Snuff Out's spot.
You have only 3 Swamps and 2 Ash Barrens, so most of the time it's going to cost four mana. When it works it's great, but without enough Swamps and not hitting black creatures to boot, I don't think it earns it's spot. Maybe even a Chainer's Edict for decks like boggles?
1 month ago
@Snake57 No problem! I love to talk about Yuriko, so your questions and suggestions are always welcome!
As for Yawgmoth's Will, I think most Yuriko decks are fast enough that we can't bring out the card's full potential. I find this deck wins sometime around turn 6-7. At that point in the game, I usually have around 6-7 mana to work with, which only leaves 3-4 mana to cast things from my graveyard after casting it. But since you have one, I would definitely say to try it out. Let me know how it goes!
I actually just bought myself a Commandeer! So I'll be trying it out soon, but I haven't decided what to cut for it yet. It seems like exiling 2 cards is quite a steep price, but if it counters an early Pithing Needle or Dictate of Erebos, it's probably worth it.
I think Snuff Out is an amazing card for Yuriko decks. My playgroup is heavily focused around black decks, so I unfortunately can't play it often. But in a blind meta, Snuff Out is my second favourite removal spell after Deadly Rollick.
I also think that Dismember is a great card for Yuriko, I've considered running it for a long time. I just don't think its as effective as Deadly Rollick, Submerge or Curtains' Call, and it doesn't hit as hard as Consign / Oblivion or Commit / Memory. So its mostly an issue of finding a place for it, rather than it not being good enough!
I had Cyclonic Rift in the deck for a long time. I found myself not being able to hit 7 mana consistently, so it ended up being a 2 mana bounce spell too often. Coastal Breach is usually pretty strong, but Evacuation sometimes feels lackluster. I've been thinking of replacing Evacuation with Devastation Tide for a while, seeing how consistently this deck can cast Temporal Mastery for its miracle cost.
Hopefully this was helpful! Feel free to post questions/suggestions for me anytime, friend!
1 month ago
Hello again! Thank you for the response :)
Totally forgot about Clearwater Pathway pretty much perfect to slot in here, are you just going to cut an Island for it? What lands are you going to cut for the flip cards? I was pretty much only considering Yawgmoth's Will because I have two in Decks I don't really feel need it that much. Luckily bought those before they became this expensive so I've been considering to try it out in Yuriko instead, just uncertain about what to cut for it.
I don't want to barrage you with questions, so please don't feel the need to address them, but I figured asking wouldn't hurt :)
Have you considered Commandeer? I was thinking about trying it out, but I'm very unsure if exiling two cards may be too steep a cost in some situations?
1 month ago
Well I guess it's always better to have a lower curve than a higher one, but I'd say it's also important to be mindful of curving out in order to maximize the value you get from playing lands, which is very difficult to do with a deck comprised exclusively of one and two drops, as it requires you to cast a higher number of cards from your hand on a given turn. This is compounded by the fact that your deck includes cards like Rotting Rats, as well as certain cards in the maybeboard, that require both players to discard cards; it seems like an inevitability that your deck will eventually slow to a halt once you run out of impactful things to play/cards to force your opponent to discard from their hand; that's always been the biggest thing I've disliked about dedicated discard strategies, and probably the only significant deterrent preventing me from brewing one up myself. Your deck is also lacking a true finisher; with all the cards that will inevitably end up in your graveyard over the course of the first few turns of the game, it may not be a bad idea to try out Gurmag Angler. A few other curve-smoothing options for you include Thorn of the Black Rose, Phyrexian Rager, Dusk Legion Zealot, and then maybe Bone Picker and Gray Merchant of Asphodel for a way to close out the game once your opponent is out of action. Defile and Snuff Out offer some nice, efficient removal as well, for adaptability's sake. I hope you find my suggestions helpful, and that I did a decent job of explaining mana curve to you.
1 month ago
2 months ago
Hey man, thanks for the mention. I will be back with comments on your list soon, but very happy that you're having fun with big bad Ihsan. As you noted, my deck opted for some suboptimal card choices based on the fact that I wanted to run an old border theme + some iconic black cards like Black Knight. Luckily, black has had access to some very powerful cards throughout the history of magic. Now if I were to break my theme and go more for power? Hmm... I wouldn't change too much because all the ramp, board wipes and card draw are really objectively just powerful and are the backbone of this deck.That's why we could get away with running some more flavor cards cause they don't really matter so long as your backbone of control, ramp and draw is in there.
That said, we can look into the creature section and switch that up. As for instant speed targeted removal, Victim of Night, Go for the Throat, Snuff Out, Doom Blade for flavor. Personally, I would run only Go For the Throat and Victim of Night. And Innocent Blood (not instant and not targeted but 1 mana 3 for 1 in the early game + brutal after everyone replays their commanders after one of your board wipes). Also currently testing Pharika's Libation and it does work.