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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
At the end of each turn, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
bklounge on Zombie Tribal - Deciding My …
3 days ago
My three favorite zombie commanders personally are Wilhelt, the Rotcleaver, Grimgrin, Corpse-Born, and The Scarab God. Wilhelt is great because he gives you a nice bit of card draw with his sac ability. If you are trying to build a go wide deck, Wilhelt will be more of a value engine to get you running the first couple of turns. However, if you aren't making your deck a sacrifice deck the extra decayed tokens aren't quite as useful. My Wilhelt deck was built to drain my opponents through sac payoffs, and while it was definitely my highest powered zombie deck, repeating the same infinite combos with Gravecrawler became a little boring. Scarab God is really fun because it does a little bit of everything. The upkeep ability is nice when going wide because you should have quite a few zombies, which will drain your opponents over time and also allow you to grab your best cards depending on the situation. Add in cards like Paradox Haze and Wound Reflection and it really starts to add up. Being able to use the reanimate effect is really fun too and can make each game & wincon unique depending on whats in your opponents graveyards. Right now, I'm having the most fun with Grimgrin. He gives you removal in the command zone, and gives you versatility with your attack strategy. You can pump up your zombies with lords and go wide (and use Grimgrin to remove the biggest threats), or you can sac your zombies to him and go tall with commander damage. Most satisfying win I've had was pumping up Grimgrin, swinging with Wand of Orcus equipped to eliminate one player with commander damage, and then knocking out the other two players with the resulting zombie tokens. Overall I just think he's a blast to play, even if he's not the most high powered.
that_dude33 on The Scary God Deck
3 weeks ago
Paradox Haze, Wound Reflection double up on those scarab abilities
H1v3l0rd on Life Swap Shenanigans!
4 months ago
Sanguine Bond is half of an instant win combo with Exquisite Blood but also Vito, Thorn of the Dusk Rose and Defiant Bloodlord do the same thing as Sanguine Bond. They're easier to remove, since they're creatures, but multiple instances will proc the effect more often. Consider also Tree of Perdition and Triskaidekaphobia for a laugh, or Tree of Redemption as another source of life swapping. I wouldn't recommend building around it, but if you could play Ikra Shidiqi, the Usurper and somehow let the tree attack without defender, you could swing for something like 30 or 40 damage and immediately gain that much life back, so it's 40+13, then 53+13, then 66+13, and you're killing them with just some plant, some ordinary shrubbery from outside. That's such a niche combo, but if you swap someone's life to 13 that counts as them losing 27 life, so with Exquisite Blood, you would gain that much life as well. This also applies to things like Wound Reflection and my personal favorite best boy, Master of Cruelties
to_regatha_and_beyond on Tainted Remedy
5 months ago
Nice build, this seems pretty good as a first draft.
I would get rid of the Gather the Townsfolks in favor of more Idyllic Tutors. Like, sure, it doesn't help more than one Tainted Remedy out at a time, but this deck 100% revolves around it so I think you should be making sure that you can play it in every single game. Plus having backups in case it gets destroyed can't hurt. And Gather the Townsfolk hasn't been that powerful in modern for quite a while.
Maybe you could replace the Vampire Nighthawk and Blessed Alliance (IMO your two weakest other spells) with another enchantment like Wound Reflection? That could seriously shrink your opponent's life total.
So, good deck so far, but these might help patch up the weaknesses.
NV_1980 on You draw you lose
5 months ago
Looks like fun. I think it could really benefit from Wound Reflection. Also it would seem to make sense to put in Torment of Hailfire as it synergizes well with all the additional draw you're forcing on the opposition. The new Elder Brain would also slot in nicely.
legendofa on 2 card 6 cmc or …
7 months ago
Any color or other requirements?
Realm Razer + Tyrant of Discord
Enter the Infinite + Omniscience
Havoc Festival + Wound Reflection
TheOfficialCreator on Black / White Lifelink - 1st Attempt
7 months ago
Rcale of course! Wound Reflection might be a good replacement for it, though it is a bit pricey. Vito, Thorn of the Dusk Rose is another possibility that's a bit less expensive, and might honestly be better for your deck.
MahBoi100 on I'm Gonna Didgeridoo You in the Ass
8 months ago
Hello, and thank you for your reply! Truth be told, I had Mogis in this deck for the longest time. I took him out, however, because he isn't a minotaur and thus doesn't benefit from the tribal synergies in the deck. He was also kind of expensive, especially since he doesn't always have immediate board presence. You're right that his ability almost always deals 2 damage, but I never found this deck to be attritional enough to capitalize on a grindy effect like that.
I also had Whip of Erebos in this deck, but, to me at least, it faced similar problems as Mogis did, both being relatively costly cards that don't immediately impact the board. The party wide lifelink is great though. I might put it back in if sustain is needed. For now, I want to try and play a minotaur every turn for the most part.
I have considered both Hammer of Purphoros and Fervor for the deck but haven't found immediate need for them. They are always great cards to keep in mind though, as is Cover of Darkness and Goblin War Drums.
I already have Rage Reflection in the deck and I don't want Berserkers' Onslaught for that reason. Wound Reflection is a good card, but not a card I really want in this deck. especially at 6 mana.
Thank you for sharing your thoughts and suggestions. I appreciate it. :)
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