
Wound Reflection
Enchantment
At the end of each turn, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Trade
Have (1) | Azdranax |
Want (3) | CheFxL , bCubed , Abbner |
Combos Browse all
Legality
Format | Legality |
Commander / EDH | Legal |
Oathbreaker | Legal |
2019-10-04 | Legal |
Legacy | Legal |
Limited | Legal |
Unformat | Legal |
Highlander | Legal |
Vintage | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Modern | Legal |
Tiny Leaders | Legal |
1v1 Commander | Legal |
Duel Commander | Legal |
Leviathan | Legal |
Casual | Legal |
Custom | Legal |
Wound Reflection occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Wound Reflection Discussion
zamiero on
Vial and Ghost!
4 weeks ago
3>
Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.
3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?
3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.
3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:
- 3- Offalsnout (evoke B)
- 3- Rushwood Legate (opponent control island)
- 4- Skyshroud Cutter (control forest, opponents gain life)
- 4- Frogmite (artifacts battlefield)
- 4- Bone Picker (creature dies)
- 4- Briarhorn (evoke 1G)
- 4- Deepwood Legate (opponent control forest)
- 5- Stormwing Entity (cast instant/sorcery)
- 5- Ingot Chewer (evoke R)
- 5- Shriekmaw (evoke 1B)
- 5- Glarewielder (evoke 1R)
- 5- Mulldrifter (evoke 2U)
- 6- Igneous Elemental (land graveyard)
- 6- Nemesis of Mortals (greatures graveyard)
- 6- AEthersnipe (evoke 1UU)
- 6- Spitebellows (evoke 1RR)
- 6- Cloudthresher (evoke 2GG)
- 6- Hooting Mandrills (cards graveyard)
- 6- Ethereal Forager (cards graveyard)
- 6- Soulflayer (cards graveyard)
- 6- Sultai Scavenger (cards graveyard)
- 6- Tasigur, the Golden Fang (cards graveyard)
- 6- Salvage Titan (sacrifice three artifacts)
- 6- Sawtusk Demolisher (creature battlefield)
- 6- Shatterskull Minotaur (party)
- 6- Somber Hoverguard (artifacts battlefield)
- 6- Veteran Adventurer (party)
- 7- Gurmag Angler (cards graveyard)
- 7- Ore-Scale Guardian (lands graveyard)
- 7- Myr Enforcer (artifacts battlefield)
- 7- Cryptic Serpent (instant/sorcery graveyard)
- 7- Gearseeker Serpent (artifacts battlefield)
- 7- Quicksilver Behemoth (artifacts battlefield)
- 7- Dargo, the Shipwrecker (sacrifice artifacts/creatures)
- 7- Mournwhelk (evoke 3B)
- 7- Faultgrinder (evoke 4R)
- 8- Ghoultree (creatures graveyard)
- 8- Avatar of Woe (creatures graveyard)
- 8- Walker of the Grove (evoke 4G)
- 8- Shambling Attendants (cards graveyard)
- 8- Bedlam Reveler (instant/sorcery graveyard)
- 8- Qumulox (artifacts battlefield)
- 9- Molderhulk (creature graveyard)
- 9- Sibsig Muckdraggers (cards graveyard)
- 9- Necropolis Fiend (cards graveyard)
- 10+ Stratadon (basic land types)
- 10+ Primeval Protector (creatures battlefield)
- 10+ Ghalta, Primal Hunger (power of creatures battlefield)
- 10+ Draco (basic land types)
- 10+ The Great Henge (power of creatures battlefield)
- 10+ The Cauldron of Eternity (creatures graveyard)
3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:
- 3- Light Up the Stage (opponent damage)
- 4- Reverent Silence (control forest, opponents gain life)
- 4- Snuff Out (control swamp, pay life)
- 4- Ensnare (return two islands)
- 4- Flameshot (discard mountain)
- 4- Outbreak (discard swamp)
- 4- Snag (discard forest)
- 4- Unmask (black card hand)
- 4- Ravenous Trap (opponent 3 cards enter graveyard)
- 4- Lethargy Trap (three creatures attacking)
- 4- Bolt Bend (4-power creature battlefield)
- 4- Massacre (opponent control plains)
- 4- Refreshing Rain (opponent control swamp)
- 4- Ricochet Trap (opponent cast blue)
- 4- Tentative Connection (menace creature battlefield)
- 4- Drag to the Underworld (devotion to black)
- 4- Snag (discard forest)
- 4- Hagra Mauling Flip (opponent has no basic lands)
- 4- Price of Fame (targets legend)
- 5- Bounty of the Hunt (green card hand)
- 5- Contagion (black card hand)
- 5- Force of Will (blue card hand)
- 5- Cave-In (red card hand)
- 5- Submerge (opponent control forest)
- 5- Gush (return two islands)
- 5- Misdirection (blue card hand)
- 5- Dark Triumph (sacrifice creature)
- 5- Thoughtcast (artifacts battlefield)
- 5- Murderous Cut (cards graveyard)
- 5- Rite of Undoing (cards graveyard)
- 5- Coveted Prize (party)
- 5- Deadly Alliance (party)
- 5- Baral's Expertise (cast CMC 4 or less)
- 6- Pyrokinesis (red card hand)
- 6- Fireblast (sacrifice two mountains)
- 6- Pulverize (sacrifice two mountains)
- 6- Into Thin Air (artifacts battlefield)
- 6- Tasigur's Cruelty (cards graveyard)
- 6- Spinning Darkness (black cards graveyard)
- 6- Become Immense (cards graveyard)
- 6- Set Adrift (cards graveyard)
- 6- Will of the Naga (cards graveyard)
- 6- Runeflare Trap (opponent drew 3 cards)
- 6- Zahid, Djinn of the Lamp (artifact battlefield)
- 6- Magmatic Sinkhole (cards graveyard)
- 6- Thwart the Grave (party)
- 6- Curtains' Call (per opponent)
- 6- Cobra Trap (noncreature destroyed by opponent)
- 6- Rishkar's Expertise (cast CMC 5 or less)
- 7- Divergent Transformations (per opponent)
- 7- Into the Story (opponent 7+ cards graveyard)
- 7- Assert Authority (artifacts battlefield)
- 7- Seeds of Renewal (per opponent)
- 7- Needlebite Trap (opponent gain life)
- 8- Treasure Cruise (cards graveyard)
- 9- Blasphemous Act (creatures battlefield)
- 10+ Dead Drop (cards graveyard)
- 10+ Volcanic Salvo (power of creatures battlefield) X
- 3- Chord of Calling (untapped creatures battlefield)
Santiago1011 on
Liesa, Angel of Monsters and Masochism [PRIMER]
2 months ago
sora719, Thank you for the compliment! I love Orzhov and I'm really proud of how this deck turned out.
Sorin Markov is a bit too expensive for me, considering he only removes one player and he paints a giant target on your back. I could see it being worth it if you run into it using Bolas's Citadel... I guess basically I only feel comfortable running it if I already have a monopoly on the game/ severe resource advantage over my opponents. Once it takes care of one player, the others will be scrambling to knock me down several pegs.
Wound Reflection is a card that I've been contemplating for a while but not added due to it's similar high cmc. However, I don't think it paints as large a target, and it does something that I am in general more looking for than Sorin Markov. Doubling the Liesa damage (among all other damage) is super good, and I feel like once the enchantment is removed, opponents will kind of forget how much it hurt them (to a reasonable extent) since it's a "do nothing" enchantment. For now, I'll add it to the maybe board.
erikthor13 on
The Killing Joke
2 months ago
edits-
added: Kaya's Ghostform Supernatural Stamina Undying Evil Wound Reflection Dictate of the Twin Gods Insult Unleash Fury Basilisk Collar Shadowspear Victimize
removed: Captivating Crew Dragon Breath Fiery Mantle Crown of Flames Firebreathing Ghitu Firebreathing Woe Strider Animate Dead Ashnod's Altar - this will probably go back in after some playtesting Mayhem Devil
Optimator on
The Killing Joke
2 months ago
Kaya's Ghostform, Supernatural Stamina, and Undying Evil might be worth considering.
Ophiomancer and Revel in Riches could supply a steady amount of sacrifice fodder.
Perhaps damage doublers like Fiery Emancipation, Gratuitous Violence, Dictate of the Twin Gods, Wound Reflection, and Furnace of Rath are good in a Juri deck? She's new so I haven't mulled it over as to weather they're better than things like Firebreathing. Might require playtesting.
Anyway, looking good!
Massacar on Yurlok, Mana Burn Strikes Back
2 months ago
I believe you are thinking of Citadel of Pain, which is already in the deck.
I really like your hand punishment idea though, and will definitely look at integrating it into the deck. So thank you for that suggestion.
Of the doubler cards, I only feel like I would include Wound Reflection since it would cover all types of loss of life.
Stardragon on Yurlok, Mana Burn Strikes Back
2 months ago
what about card that only punish them for not playing cardsIron Maiden, Black Vise, The Rack or Scalding Tongs? Punish them for having too much mana and punish them for not using any at all since your making a slug deck the punishment the better. On that note I could of sworn there was a enchantment that dealt damage to each player during their end step equal to the number of untapped lands they had, I can't remember the name or if I remembered it right. If you can find it I would add it as it compels them to tap all there mana. Also what about one sided damage doublers like Fiendish Duo, Gratuitous Violence or Wound Reflection?
KBgamer2010 on
Yurlok brainstorm
2 months ago
For some black spells, I'd say run cards like Wound Reflection and definitely consider Mindcrank
DrValium on
Mushy
3 months ago
Probably should: Altar of Dementia Mindcrank Wound Reflection
OPtional: or Guardian Project or Creakwood Liege or Harmonize or