Light Up the Stage

Light Up the Stage

Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Light Up the Stage Discussion

jakeyuki12 on Commander Knights

4 weeks ago

Hiya! Long time Boros player here, got a few tips for the list.

1) In your creature line-up there are several creatures that aren't knights. There are also creatures that not only aren't knights, but don't synergize with knights. I would examine each of these creatures with a critical eye. The strength (and fun) of a tribal deck is its synergy. If there are creatures in a tribal deck that don't contribute to that synergy, they have to majorly make up for it (both for power's sake and for fun's sake). So I would look at each non-knight in your list and see if they're worth it (both power wise and fun wise).

2) There are also knights in your build that synergize with other things, namely equipment. If the deck were led by Syr Gwyn, Hero of Ashvale then this would make more sense. Since it's not, I would recommend trying to replace the equipment subtheme you have going on with better tribal synergies.

3) Your deck is kinda short on both card draw and ramp (You're doing great in the removal package though!). Boros is fortunate to have been getting tons of love in both the card draw and ramp departments in recent years, so we actually kinda have options. From what I can see in this (like many) tribal deck is that you want to play lots of creatures that synergize with each other, so you're going to be emptying out your hand very quickly. Wheel effects ( Reforge the Soul , Wheel of Misfortune ) are great sources of card draw when you're emptying your hand. Impulsive draw ( Showdown of the Skalds , Light Up the Stage , Ignite the Future ) is also pretty good for this. As for ramp, that's probably more down to preference. In aggressive decks I like Sword of the Animist and Dowsing Dagger  Flip since they reward you with ramp for attacking.

TheSlowestBro on I got a bad feeling about this..

1 month ago

Hello! Sorry for the late reply, had some issue with my service provider.

So let's see, I think I've considered most of these already, they are all really cool ideas, the main issue is making deckspace for them. Do you see anything that sticks out to you as potential cuts? Aftershock has generally been really good, people don't see it coming and being able to hit a broken land if needed is really powerful.

  1. Sensei's Divining Top : the main issue here is $$, I actually bought a copy not too long ago, but I put into my Titania, Protector of Argoth deck as it's just way too good there to go anywhere else. Feel free to check it out, The Entmoot if you have any interest. When I feel I can justify buying another copy, of course I will highly consider it for this deck.

  2. Ignite the Future : THIS is interesting and I had not considered it. Nice little synergy you pointed out there with Top as well. Great tip! I'll definitely give it a try when I get the chance.

  3. Light Up the Stage : I like it, don't get me wrong, but do I like it more than a recurrent value generator like Treasure Map  Flip or Mimic Vat ? I don't think so.. Has it performed for you?

  4. Jeska's Will : You're right, this should probably have a slot. Again, what to cut, if I shave anymore from the goblin package I don't think it's worth running them anymore.

  5. Zealous Conscripts : Precisely not in here because it combos with Kiki a bit too easily! I'm just not a huge fan of infinite combos in EDH that are too easy to pull off, and I have so many ways to search for Kiki.

  6. Dockside Extortionist : You're right, this guy would be totally nuts, but it comes down to $$ and I'm kiiinda hoping on a reprint before I splurge, we'll see how long my patience lasts heheh.

  7. Homeward Path : Absolutely if I find a slot for the Humble Defector this would be so cool. Again, slots. But perhaps I should prioritize the defector more than I currently am, haven't really tried it out, should try to proxy it up, but you know, not much going on where I live unfortunately on the gaming side because of covid :/

  8. Outpost Siege : it's cool and I definitely considered it, but I think there are other value/ping options that are far better, though the utility of being able to choose is nice ofc. I think if I do find I need another ping-style card this will be the go-to.

Thanks for your thoughts and such a in-depth comment on my deck. Really useful and appreciated!

Edit: I was gonna edit my own comment but deleted your original one by mistake! Ooops! Also I did not realize that Confusion in the Ranks triggers in that matter and neither has anyone in my group ever noticed hahah! But I think this just makes the card even more interesting, so thank you for pointing it out.

TheSlowestBro on I got a bad feeling about this..

1 month ago

Hello! Sorry for the late reply, had some issue with my service provider.

So let's see, I think I've considered most of these already, they are all really cool ideas, the main issue is making deckspace for them. Do you see anything that sticks out to you as potential cuts? Aftershock has generally been really good, people don't see it coming and being able to hit a broken land if needed is really powerful.

  1. Sensei's Divining Top : the main issue here is $$, I actually bought a copy not too long ago, but I put into my Titania, Protector of Argoth deck as it's just way too good there to go anywhere else. Feel free to check it out, The Entmoot if you have any interest. When I feel I can justify buying another copy, of course I will highly consider it for this deck.

  2. Ignite the Future : THIS is interesting and I had not considered it. Really interesting synergy you pointed out there with Top as well. Great tip! I'll definitely give it a try when I get the chance.

  3. Light Up the Stage : I like it, don't get me wrong, but do I like it more than a recurrent value generator like Treasure Map  Flip or Mimic Vat ? I don't think so.. Has it performed for you?

  4. Jeska's Will : You're right, this should probably have a slot. Again, what to cut, if I shave anymore from the goblin package I don't think it's worth running them anymore.

  5. Zealous Conscripts : Precisely not in here because it combos with Kiki a bit too easily! I'm just not a huge fan of infinite combos in EDH that are too easy to pull off, and I have so many ways to search for Kiki.

  6. Dockside Extortionist : You're right, this guy would be totally nuts, but it comes down to $$ and I'm kiiinda hoping on a reprint before I splurge, we'll see how long my patience lasts heheh.

  7. Homeward Path : Absolutely if I find a slot for the Humble Defector this would be so cool. Again, slots. But perhaps I should prioritize the defector more than I currently am, haven't really tried it out, should try to proxy it up, but you know, not much going on where I live unfortunately on the gaming side because of covid :/

  8. Outpost Siege : it's cool and I definitely considered it, but I think there are other value/ping options that are far better, though the utility of being able to choose is nice ofc. I think if I do find I need another ping-style card this will be the go-to.

Thanks for your thoughts and such a in-depth comment on my deck. Really useful and appreciated!

Profet93 on I got a bad feeling about this..

2 months ago

Sensei's Divining Top - Good on it's own, but with Ugin Ineffable and Experimental Frenzy , you can draw your entire deck. Frenzy isn't an entirely serious suggestion, but worth noting if you were interested.

How has aftershock performed for you? Might add it in my list, been on the fence about it.

Ignite the Future - "Draw" that helps land drops, nice with top as you can put top on top of the deck then cast this to ensure you can cast at least one card off the top. Do note you have until the end of your next turn to cast the cards. Since mono red struggle with draw, I have found this useful and it has won me 2 games through flashback.

Light Up the Stage - Baby brother of above, works well in this deck moreso due to your damage output

Jeska's Will - Draw and ramp

Zealous Conscripts - Good on it's own, combo with Kiki

Dockside Extortionist - Value on it's own, synergy with the treasure map artifact/land, nice with Genesis chamber too

Side Note: Did you know confusion on the ranks triggers on itself when it ETB's, meaning, you must change it for an enchantment an opponent controls? So few people know that, but it has saved me given red's lack of enchantment removal

I noticed Humble Defector in your maybeboard, I think it should go in along with Homeward Path . Path is nice politics so you can give stuff back IF you wish from confusion. Moreover, it messes with people trying to reanimate your stuff/others, again, politics. It's meta dependent for sure. If you're into politics, then it's a great card to pass between 2 players.

+1 for a low to the ground synergistic deck. I'm looking forward to hearing your thoughts on each idea.

jakeyuki12 on Boros Soldier Tribal: Tajic

2 months ago

Hiya! Long time Boros player here, got some thoughts on your deck.

The biggest thing I can see with your deck- you aren't running many tribal payoffs. PLaying a deck full of soldiers just because you like soldiers is fine, but you might as well reward yourself for sticking to only soldiers. There are soldier tribal payoffs and generic tribal payoffs, I recommend running more of them as I only see two cards in your deck that actually reward you for running a ton of soldiers.

The next thing- there are some choices among your different categories that I think should be adjusted. For example, I think you're running just a bit too much removal. Running too much removal can actually be a bad thing- you don't want to spend too much time on removing your opponent's threats, you want to make sure you're developing your board. Running too much removal leads to games where you draw a ton of removal and don't draw your key pieces. I recommend cutting one or two pieces of removal, probably Lapse of Certainty imo. For your ramp I recommend replacing one of the mana rocks (probably Worn Powerstone ) with Dowsing Dagger  Flip as it synergizes better with your deck that wants to attack with creatures. For your card draw, you're running some rather suboptimal choices. I would cut Staff of Nin and Mind's Eye in a heartbeat, the cards are way too clunky, way too slow, Boros has much better options nowadays. Look at some of the impulsive draw options we've gotten recently. Stuff like Showdown of the Skalds or Light Up the Stage is much better. Finally, you're running too many non-soldiers in the deck. A lot of them make soldiers, but it might be better to not run them and run actual soldiers.

jakeyuki12 on Aurelia Angel Tribal

2 months ago

Don't listen to this guy above me when it comes to card draw in Boros colors^^^^^^^.

Boros only has a problem drawing cards comparatively. Yes, the other colors are better at it, but that doesn't mean Boros is bad at it. At least not anymore, Wizards of the coast has worked wonders in recent years in giving Boros a TON of draw options. They mostly come in the form of

a) wheel effects (similar to Wheel of Fortune , or the less expensive Wheel of Misfortune ).

b) impulsive draw (similar to Outpost Siege or Light Up the Stage ).

c) Monarch (this is a good one the guy above me suggested).

d) Equipment- Mask of Memory is a great card, and similar cards to it.

Hardhitta7 on Storm Sprite

2 months ago

I would cut Chandra's Incinerator and add Monastery Swiftspear and find a way to get some Light Up the Stage in here.

battle_jelly on Purphoros, God of the ETB Triggers [cEDH PRIMER]

3 months ago

Hey everyone, sorry, I've been neglecting the comments here for a bit. Just been playing on Twitch, making new decks, and testing this deck through video. (Not as fun as in person, but oh well.) Profet93, I will definitely add that infinite combo to the description. People must know. :D The draw power from Light Up the Stage is good, but the conditions are a bit much. Unless you are actively damaging your opponents, it's just a very expensive draw card (same about of mana for Wheel of Fortune). Humble Defector is good, but I hesitate to give my opponents card advantage. If they see you running Purp, and you are in a game of 3-4 folks, you'll never see this creature back on your side of the field. On the other hand, Humble Defector is great if you can sac him in response to the activated ability. Draw, then sac. Ignite the Future is a possible change to Outpost Siege if you are running it, and its flashback is sweet.

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