Light Up the Stage

Light Up the Stage


Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

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Format Legality
Custom Legal
Oathbreaker Legal
Commander / EDH Legal
Limited Legal
Pioneer Legal
Highlander Legal
Duel Commander Legal
1v1 Commander Legal
2019-10-04 Legal
Vintage Legal
Casual Legal
Leviathan Legal
Block Constructed Legal
Gladiator Legal
Modern Legal
Canadian Highlander Legal
Historic Legal
Unformat Legal
Arena Legal
Tiny Leaders Legal
Legacy Legal

Light Up the Stage occurrence in decks from the last year

Latest Decks as Commander

Light Up the Stage Discussion

jakeyuki12 on Aurelia Angel Tribal

1 week ago

Don't listen to this guy above me when it comes to card draw in Boros colors^^^^^^^.

Boros only has a problem drawing cards comparatively. Yes, the other colors are better at it, but that doesn't mean Boros is bad at it. At least not anymore, Wizards of the coast has worked wonders in recent years in giving Boros a TON of draw options. They mostly come in the form of

a) wheel effects (similar to Wheel of Fortune , or the less expensive Wheel of Misfortune ).

b) impulsive draw (similar to Outpost Siege or Light Up the Stage ).

c) Monarch (this is a good one the guy above me suggested).

d) Equipment- Mask of Memory is a great card, and similar cards to it.

Hardhitta7 on Storm Sprite

2 weeks ago

I would cut Chandra's Incinerator and add Monastery Swiftspear and find a way to get some Light Up the Stage in here.

battle_jelly on Purphoros, God of the ETB Triggers [cEDH PRIMER]

1 month ago

Hey everyone, sorry, I've been neglecting the comments here for a bit. Just been playing on Twitch, making new decks, and testing this deck through video. (Not as fun as in person, but oh well.) Profet93, I will definitely add that infinite combo to the description. People must know. :D The draw power from Light Up the Stage is good, but the conditions are a bit much. Unless you are actively damaging your opponents, it's just a very expensive draw card (same about of mana for Wheel of Fortune). Humble Defector is good, but I hesitate to give my opponents card advantage. If they see you running Purp, and you are in a game of 3-4 folks, you'll never see this creature back on your side of the field. On the other hand, Humble Defector is great if you can sac him in response to the activated ability. Draw, then sac. Ignite the Future is a possible change to Outpost Siege if you are running it, and its flashback is sweet.


1 month ago

War Room - Draw

Sensei's Divining Top - Utility

Ugin Ineffable + Top + Experimental Frenzy = Draw your whole deck. Ugin + top are good on their own, frenzy is a wild card. Although I think with Feldon you prioritze activating him than casting cards in hand

Humble Defector - Draw, politics, synergy with homeward path, nice with feldon, cheap to cast and buy

Ignite the Future/Light Up the Stage - Draw, not needed but worth mentioning

zamiero on Vial and Ghost!

2 months ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

zAzen7977 on SCOURGE BOLT (Mardu Suicide Burn)

2 months ago

Deasert_Nomads_be_godly, thanks for commenting. As Daveslab2022 and cyeRunner eloquently stated, unfortunately the fetchlands are necessary for this suicidal deck to function optimally. There is no other way to inflict damage on yourself while also advancing your board position. The closest thing are the Zendikar Rising lands, but they don’t further the strategy.

If you are looking for a similar budget friendly deck, you can cut out the fetchlands and keep the manabase mono-red, and you have a traditional and highly effective burn deck. Bring in Rift Bolt, Shard Volley, Skullcrack, Monastery Swiftspear, Goblin Guide, maybe Light Up the Stage...sideboard Blood Moon, etc.

Or you can focus on Boros, run less fetchlands, and go with Lightning Helix and Boros Charm plus a combination of the above mentioned cards. Sunbaked Canyons are amazing because you can sac’em to draw a card when you need it, and without watering down your burn spell count. Plus you get access to good artifact and enchantment removal.

Honestly, I’m not sure what works best, traditional Boros burn or this hybrid suicide Mardu version. The former is more reliable during the early game, but the latter has more staying power for longer games.

zAzen7977 on SCOURGE BOLT (Mardu Suicide Burn)

2 months ago

I’ve been meaning to respond to the most recent comments.

Goblin_Guide, I chose not to include Gut Shot in this build because the cost/damage ratio is too low (cost of 2 life to 1 damage). I also excluded Light Up the Stage so I could focus on burn spells and damage potential. This is essentially a burn deck and too many non-burn spells kill the build’s explosive-ness. I know the purpose of Stage is to gain late-game firepower, but ultimately I would rather just have a burn spell instead.

I am a big fan of Vexing Devil because most players take the 4 damage during the early turns. This allows me to play a 4/4 Scourge as early as turn 2 if I have the right lands. Plus they are amazing blockers if the opponent chooses to keep them around during the late-game. Very good value for 1 mana.

Rorolith on Red Deck Wins (Non-Prowess)

2 months ago

out 1xFuror of the Bitten, 1xFlame Slash, and 2xCrash Through, in 4xLightning Bolt. I don't know if you need 4xHazoret the Fervent, maybe cut 1 or 2 and replace them with more Light Up the Stages for more card advantage.

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