Light Up the Stage

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Light Up the Stage

Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

lespaul977 on Gruul Stompy Challenger Upgrades *Please Help*

2 weeks ago

Hi predation, thank you for sharing your insights. I agree with you that the precon feels nostalgic. My first precon deck was the beast deck from Onslaught, and the list reminded me a lot of that.

The main piece of card advantage I added to this list was Werewolf Pack Leader. I find it to be pretty effective in refilling my hand. I generally prefer Light Up the Stage in fast red decks to help keep the pace up. In the case for this deck, I’d rather have the card in my hand rather than exile, especially with having some higher CMC cards in the list.

With Collected Company, I don’t know if it would work with the straight precon deck list, but I added two- and three-drops to this list to help lower the mana curve, and because of that, I think Collected Company could potentially work well. I don’t have it in my collection, so I’d have to proxy it and do some testing to see if it works.

I’d love to see your list if you’ve got it posted. Thank you for checking this out!

plakjekaas on Budget Mono Red Burn

4 months ago

If Chandra's Incinerator is your plan, I'd suggest adding Seal of Fire. T1 seal of fire into turn 2 crack it, and cast Skewer the Critics for a turn 2 Chandra's Incinerator. You already have Rift Bolt to enable the t2 Incinerator, but redundancy is key ;)

Seal of Fire also enables Light Up the Stage very well, to help out with casting your spells before combat, so you get maximum advantage out of prowess on your Monastery Swiftspear.

Edit - sniped a bit ^^

wallisface on Budget Mono Red Burn

4 months ago

You probably want to be playing Seal of Fire so that you can more reliably cast Chandra's Incinerator on turn 2.

Personally i’d ditch all the Light Up the Stage - they’re a bit to clumsy for burn decks

9-lives on burn deck help to refurbish

5 months ago

I replaced Boros Charm, Lightning Helix, and Deflecting Palm. Switched them out with Atarka's Command, and Play with Fire. Removed Risk Factor and Light Up the Stage. Put into play Yavimaya Iconoclast and Black Market Tycoon. Got rid of Satyr Firedancer. I'm not asking if it looks fun, haha. I'm wondering if it's so-called competitive.

wallisface on burn deck help to refurbish

6 months ago

9-lives modern is a format with fetchlands - your opponent will be effectively starting on 17-18 life even if they're trying to be conservative as possible with how they fetch lands.

I know very well how burn works, I've played it many times before, and played against it incredibly frequently. I've won a bunch of tournaments so have a pretty-good idea of what i'm talking about here.

There is a reason that no competitive burn deck is playing either Risk Factor or Light Up the Stage - and it's not because every-other burn player has been lobotomized. You're suggesting that your barely-played homebrew is more justified than the collective efforts of every-other competitive burn player on the planet - and that is an absurd call to make.

9-lives on burn deck help to refurbish

6 months ago

Wow. wallisface You are not familiar with the playstyle of burn decks, then. Usually it goes like this:

draw lands, draw burn spells, play burn spell #1 taking 3 damage to the opponent. Your opponent does something on his turn. Do the same thing again, playing 2 burn spells. Opponent has at least 9 life missing. Repeat. Play at most 3 burn spells. 18 life missing. Run out of cards. Wonder why you aren't drawing burn spells. Need burn spells! NEED BURN SPELLS!

This is why Risk Factor and Light Up the Stage are so useful. There's no doubt that, logically, you're going to run out of cards in hand faster than your ability to keep them at-hand. There's no way anyone is going faster than this, unless there is ramping or something.

9-lives on burn deck help to refurbish

6 months ago

Also, you may be thinking that Rift Bolt, Skewer the Critics and Light Up the Stage are costly, but if you see the cards, they are allowed to be casted as . This might be why you're saying that my deck isn't aggro enough??

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