Light Up the Stage

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Light Up the Stage

Sorcery

Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

kamarupa on Mono Red Devotion

1 month ago

I feel ya. With my brew, after playtesting it a bit, I think I need something better than Light Up the Stage to get Fanatic of Mogis into my hand more consistently. too many times it took more than 10 turns for a copy to show up, and that's just not consistent enough for a deck that's rather aimless without it. I'm about to start looking for other red Shaman/Wizard spells that might be good enough to be worth casting on their own, but also get really good with Harmonic Prodigy. I guess we'll see if I find anything.

w33m4n on Boros Control

2 months ago

So funny question while playtesting, If you Light Up the Stage a Dual Strike can it be foretold? I figure it says exile from hand.

So I wonder if the condition of it being in exile matters or if Light Up the Stage treats them like they are in hand being the Foretell says exile it from your hand.

leovolt884_ on Budget Otter Prowess

4 months ago

Stormcatch Mentor is like, good, but you're not really getting a ton of use out of it. I mean you have 12 spells it reduces the cost on. 3 of those already have a cost reduction, situationally removing generic mana from their costs (Light Up the Stage). Those same 3 are the only spells costing more than one generic mana also because Pearl of Wisdom already costs 1 less with Stormcatch Mentor in play because otter.

I haven't played pioneer so take what I say with a grain of salt, especially since I also don't know what good budget options in the format are, but I would say you could probably do with 1 less Stormcatch Mentor since having multiple in play at once doesn't really do anything at all for the deck. Alternatively, throw in a spell that stretches your mana curve a bit and has big impact on the game. Jaya, Fiery Negotiator is already more midrange-esque as a 4 drop, so maybe a 5 cost instant or something like that could fit well. It shouldn't disrupt the deck's flow too much since you can usually cast it reduced for 4, sometimes even 3 mana. Again, I'm not sure what that would be. A big burn or card draw spell comes to mind but I don't know what's in pioneer I really just play pauper lol. Something along the lines of Thunderous Wrath or Lorien Revealed (I know these aren't legal) come to mind as fitting well if this were pauper.

_Kane_ on Valgavoth, Harrower of souls (HF-1)

5 months ago

Hey, welcome to TappedOut.net! I would recommend listing you basic lands under one art image so the counts are more accurate. We can chat about the mana base another time.

Here are a few quick suggestions;

Sulfurous Springs - Replace Ash Barrens

Basilisk Collar - Lifelink to keep your HP at a healthy amount and deathtouch for a decent chump-blocker.

Razorkin Needlehead - Ping dmg on opp turns.

Blasphemous Edict - Board wipes are needed along with targeted removal.

Stormfist Crusader - Card draw

Roiling Vortex - This reads, "Yes, yes, and more please."

Scrawling Crawler - Yes, you have your opps drawing more cards, but they will pay for it with their life. You will also draw more cards. Taking advantage of the "symmetric" card draw by making it weighted in your favor.

Florian, Voldaren Scion - Card selection and Card draw.

Underworld Dreams - Ping dmg on opp turns.

Withering Torment - Enchantment removal is extremely rare in Rakdos Colors.

Ankh of Mishra - Ping dmg on opp turns.

Rug of Smothering - Ping dmg on opp turns.

Nightshade Harvester - Ping dmg on opp turns.

Magebane Lizard - Ping dmg on opp turns and keeps spell decks in check.

Cemetery Gatekeeper - Exile someone's fetch land from a GY. Then, whenever a player play a land you ping for 2 dmg.

Malakir Rebirth  Flip - A tapped land with a great spell on the backside.

Reanimate - Any graveyard...

I believe you opened a Bloodthirsty Conqueror!!

Expensive:

Sheoldred, the Apocalypse

Bloodchief Ascension

Orcish Bowmasters

Ob Nixilis, Captive Kingpin

Deflecting Swat

Jeska's Will

Deadly Rollick

Solphim, Mayhem Dominus

Zo-Zu the Punisher - I may have one of these for trade. I'll check.

Dauthi Voidwalker

Opposition Agent

As far a cuts:

Vile Entomber - Easy cut.

Olivia, Crimson Bride I would lose the graveyard reanimator subtheme.

Valgavoth's Lair - With your deck only being in two colors and with no add value for the land being an enchantment (the extra card type becomes more of a risk than reward), I would cut this land.

Enchanter's Bane - Just not strong enough and the damage isn't on your opponents turns.

Mask of Griselbrand - Too expensive to cast/equip and requires the creature to die for the card draw to trigger.

Temple of the False God - Easy cut. The pay off isn't there and the number of times you won't be able to tap this land for mana isn't worth the upside.

Light Up the Stage - There is better card draw.

Braids, Arisen Nightmare - The group slug effect is nice, but a potential cut due to being non-targeted removal/group sacrifice.

Massacre Girl - Black has better board wipes that can't miss.

Ash Barrens - Easy cut for a land more suited to your deck build.

Bloodfell Caves - Easy cut for a land more suited to your deck build.

Apollo_Paladin on Rat Swarm

6 months ago

Heyo, +1 just for seeing another Arena player on this site!

Depending on the quality of your dual lands, you might want to look at splashing some red here. I messed around with kind of a similar rat/poison build, but I was relying more on Karumonix to do his Toxic thing with Song of Totentanz for faster wins. I feel like this would be a stronger bomb to drop than the Twisted Sewer-Witch, since extra power/toughness on rats from the Auras doesn't help with Poison win conditions.

There's not a lot of good proliferate options for black or red that don't detract from the deck theme, so getting rats in fast was important for me. A red splash would also let you run some Library advantage like Light Up the Stage to more value out of turns where you're only swinging for 1 or 2 damage.

You could also explore adding in Necrogen Communion to toss on some of your non-Toxic rats, or for protecting Karumonix from destruction. Toxic effects stack, so even putting it on an already-Toxic rat isn't a waste.

Finally, if you play best of 3's, I would definitely put Call of the Death-Dweller on your sideboard at very least, to help against boardwipes. You've got the CMC on your rats to potentially fish out 2 of them using it, but it can also scavenge out Karumonix if he happens to die.

In any case, feel free to add me on Arena if you ever want to run test games or even just discuss deck tech. Info is on my profile, either way good luck!

lespaul977 on Gruul Stompy Challenger Upgrades

9 months ago

Hi predation, thank you for sharing your insights. I agree with you that the precon feels nostalgic. My first precon deck was the beast deck from Onslaught, and the list reminded me a lot of that.

The main piece of card advantage I added to this list was Werewolf Pack Leader. I find it to be pretty effective in refilling my hand. I generally prefer Light Up the Stage in fast red decks to help keep the pace up. In the case for this deck, I’d rather have the card in my hand rather than exile, especially with having some higher CMC cards in the list.

With Collected Company, I don’t know if it would work with the straight precon deck list, but I added two- and three-drops to this list to help lower the mana curve, and because of that, I think Collected Company could potentially work well. I don’t have it in my collection, so I’d have to proxy it and do some testing to see if it works.

I’d love to see your list if you’ve got it posted. Thank you for checking this out!

plakjekaas on

1 year ago

If Chandra's Incinerator is your plan, I'd suggest adding Seal of Fire. T1 seal of fire into turn 2 crack it, and cast Skewer the Critics for a turn 2 Chandra's Incinerator. You already have Rift Bolt to enable the t2 Incinerator, but redundancy is key ;)

Seal of Fire also enables Light Up the Stage very well, to help out with casting your spells before combat, so you get maximum advantage out of prowess on your Monastery Swiftspear.

Edit - sniped a bit ^^

wallisface on

1 year ago

You probably want to be playing Seal of Fire so that you can more reliably cast Chandra's Incinerator on turn 2.

Personally i’d ditch all the Light Up the Stage - they’re a bit to clumsy for burn decks

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