Light Up the Stage
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
|Have (3)||abritt , orzhov_is_relatively_okay819 , gmars|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Light Up the Stage Discussion
2 weeks ago
+1 Good avg CMC, nice damage build you have here. Overall, it seems pretty effective. I have a couple thoughts...
Light Up the Stage/Ignite the Future - "Draw." You can tap top to ensure you can always cast at least 1 card from the pile. Flashback on ignite has won me several games, although my avg cmc/build is a bit different than yours
Skullclamp - Draw
IMO, Cut Jaya, Venerated Firemage as it is too expensive to act as a piece of redundancy. You are better off mitigating red's weakness of card draw rather than doubling down on damage increasing effects.
3 weeks ago
+1 nice control Norin build with a low AVG cmc. I'll try to suggest ideas that might work for your deck
War Room - Draw, albet expensive. You have room for flexibility in your mana base despite valakut
Mind Stone - Ramp/Draw
Chain Reaction - Wipe/Removal
Ignite the Future/Light Up the Stage - "Draw." While ignite's flashback is expensive and less of a payoff in a low CMC build, draw is crucial in red so you don't run out of gas. Especially without a wheel of fortune. Activating top to draw the top card prior to activation allows you a guaranteed card to cast.
Curse of Opulence - Ramp and politics. Dont overlook this
Outpost Siege - Draw or removal
Warstorm Surge - While expensive, puts in work. I like it more than pandemonium personally as pandamonium usually backfires due to the green or reanimator player
Chandra, Torch of Defiance - Draw/Removal/Ramp/Wincon all in one!
Should you wish, you can check out my deck Norin Naughty Nonsense copy for other ideas. My build is different than yours due to our meta and playstyles. I focus my build on ramp and draw rather than cheaper control cards. This helps ensure a powerful lategame. Mana doublers + Draw can get out of hand fast.
1 month ago
yeah after another day of playtesting i feel silly about the thought of Jeskai Ascendancy...
Otherwise there is A LOT I really like about this strategy/decklist overall but it's definitely not perfect... its really explosive at times and other times clunky and Bipolar about being mana starved or mana flooded.
still tinkering with what the best list can be... not sure if im a poor/inexperienced pilot or if its just the nature of the deck as it is with the tools available. Light Up the Stage/Expressive Iteration are definlitly keepers to some ratio but there is an art to using them optimally im finding.
1 month ago
1 month ago
Awesome deck, love the flavor. I am a red player at heart so I love to see an interesting build. Here are some initial thoughts I have on improvement.
2.Light Up the Stage for Faithless Looting: being a long time red player I have found that Faithless is way overrated. It is nice to rummage a little but there is actually negative card advantage, can't even count as a cantrip. For the same cost Light Up nets two cards and fits with the damage theme!
6.Neheb, the Eternal for Geosurge: I think Neheb would be an absolute powerhouse for this deck. With your untap abilities, Kamahl's haste, and your damage doublers; creating an unprecedented amount of mana in you postcombat mainphase should be a cinch.
1 month ago
I quite like this. I'd consider Dream Devourer and . Dream devourer helps cheat on the cost of larger spells, while also setting up any colourless creatures as a wincon - its really sweet here.
On a pure jank level, I can reccomend my favourite card; Ignorant Bliss. It sets you up post-wildfire and counters thoughtsieze. In a similar vein, effects like You Find Some Prisoners or Light Up the Stage that exile cards from the top of libraries and let you cast them can set up a post-wildfire state in a pinch.
Best of luck - Jank brews like this are a lot of fun.
1 month ago
Man, I had my fun with cavalcade deck and by looking at your deck, I would like to tell you about few suggestion (I am no pro player, just want to share what worked for me)
- I do not see any extra card draw, don't you have problem with getting zero card hand after few turns? What about Light Up the Stage ?
- Raid Bombardment seems useless. Cost one more mana than Cavalcade + without extra card draw, I would be scared to run into hand when I have only enchantements and no creatures after board wipe
- I am not a big fan of Chandra's Pyreling since it do not have trample and can be blocked with 1/1. I prefer Chandra's Spitfire + Torch Courier for surprise.
- Grim Initiate + Heartfire was pretty good. Also Initiate have first strike so you may strike for 1 and THEN sacrifice it to the face, boosting Spitfire even more.
- Torbran, Thane of Red Fell for extra boost.
1 month ago
Not sure if it's a pet card (if so I totally get it, I do that too) but personally I'd drop the Tectonic Giants and put in 2 of the Lightning Bolts from your sideboard and then put 2 Blood Moons in the sideboard since the Giant isn't doing what your deck wants to do which is stack spells and mana as quick as possible to get one of your ETB or Storm combos going. It seems at best to only pull you some cards if it attacks or someone throws removal at it and it doesn't have haste.
I run a more burn-oriented deck with an elemental sub-theme that uses those cards and the Steam-Kin and it performs pretty well: Unpunctuated Fire