Teferi, Master of Time

Teferi, Master of Time

Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi, Master of Time on any player's turn at any time you could cast an instant.

+1: Draw a card, then discard a card.

-3: Target creature you don't control phases out.

-10: Take two extra turns after this one.

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Trade

Have (2) Azdranax , gildan_bladeborn
Want (1) JoeVarvel

Printings View all

Set Rarity
Core Set 2021 (M21) Mythic Rare

Combos Browse all

Legality

Format Legality
Unformat Legal
Limited Legal
Block Constructed Legal
Brawl Legal
Legacy Legal
Highlander Legal
1v1 Commander Legal
Modern Legal
Standard Legal
Duel Commander Legal
Pioneer Legal
Leviathan Legal
Oathbreaker Legal
Historic Legal
Casual Legal
Vintage Legal
Canadian Highlander Legal
Arena Legal
Pre-release Legal
Commander / EDH Legal
Tiny Leaders Legal

Latest Decks as Commander

Teferi, Master of Time Discussion

moo1234 on Ultimate Adept (Standard hidden Gems#3)

1 week ago

Truer words have not been spoken, I did actually see an infinite combo deck once with Sarkhan it was really funny.

It was between Teferi, Master of Time, The Ozolith, and sarkhan and Thassa, Deep-Dwelling. They got teferi to 11 turned him into a creature then blinked him. Next turn they would turn him into a creature and attack with him, to put the counters of him and ult him to get teferi to give 2 more turns, over those turns you can stack up more counters with the ozolith to ult him again.

He may not have had enough support, but he was definitely a really cool dude.

Jiang Yanggu, Wildcrafter was also amazing. and he is instantly the best planeswalker ever because of his dog

Dark_Danda on cEDH: Rashmi, Eternities Crafter

2 weeks ago

Hi, Bifflewiflle

Thanks for the question. Spellseeker was already multiple times in the deck. However, until now I always ended up cutting it in the end.

On one side it's nice with Engulf the Shore and it can also fetch green sorceries/instants but in the end often I rather prioritize one more removal/counter/Card-Draw spell over another tutor.

Like Pull from Tomorrow was recently cut to try out Teferi, Master of Time. Currently I would prioritize Pull from Tomorrow over Spellseeker but would maybe give it another thought in case I have Pull from Tomorrow back in the deck.

Cheers

heinrichgraum on Planeswalkers Perfected

1 month ago
  1. I think Garruk, Cursed Huntsman does a fine Apex Predator Impression, and his ability to ult thanks to proliferation is amazing. I think Deathtouch on the blockers and walker removal are very important, especially in my meta, but if you find yourself in a meta without need for them, it seems worth the reduction in mana to swap them for each other. Vraska, Golgari Queen is a fantastic card, I considered finding a slot for her in here, but ultimately I dont think I could reliably find fodder for her +2 and without that, I am unsure about her value across a game. Her -3 is wonderfully versatile and hits so much in the format. Overall I think she's a very good walker, but not the tightest fit for this deck. If you've got the patience to play instants, they're probably one of the best ways to improve and protect this deck. Counterspells and reactive protection are very good and should not be overlooked while adjusting this deck to suit the specific needs of your playgroup.

  2. I don't think Teferi, Master of Time is worth a slot mainly because you have to use him on other folks' turns which is going to get annoying quick and they're gonna target him with gusto. Also Personally I dont want to play on other people's turns, which is why I run almost no instants. Unfortunately the most interesting and exciting walkers recently have all been Chandras which is part of why I built Fireheart, that and Chandra's my favorite Magic character.

  3. I don't like Ancient Tomb, or really any pain lands in general. I think a lot of people write off the life loss as incidental and not worth worrying about especially when their commander has lifelink, but over the course of a game you're going to lose so much life just from doing damage to yourself to play spells you are going to become fragile. If you let your life total get low enough, even if you recover the life, folks will realize that they can use their efforts to kill you instead of your walkers, negating one of the planeswalker card type's strongest advantage, its built in psudo-lifegain. This deck bleeds itself pretty heavily already, what with the fetches and the shocks and cards like Toxic Deluge as you mentioned, dealing an additional two damage to yourself most turns really puts strain on your life total, making it hard to recover all the way.

Hoobynobber7395 on Narset help!

1 month ago

You should go extra turns honestly, thats the most competitive you can get with Narset, Enlightened Master and you need guaranteed mana base. A competitive Narset deck is going to cost a good bit of money though. Also, focus on getting the most out of combat and get extra combats where you can.

Win Cons include:

Thassa's Oracle

Jace, Wielder of Mysteries

Enter the Infinite

Extra turns ideas but not limited to:

Teferi, Master of Time

Expropriate

Temporal Mastery

Creatures to include:

Taigam, Ojutai Master

Grand Abolisher

might as well:

Thousand-Year Storm

Aetherflux Reservoir

Metallurgic Summonings

Assemble the Legion

and of course some tutors:

Mystical Tutor

Long-Term Plans

Enlightened Master

Personal Tutor

Stardragon on Walking the Eternities

1 month ago

Update 2

Cards cut:

All red cards cut going Bant instead of Jeskai

Jace, Unraveler of Secrets

Cards Added:

1xBasri Ket- as early game Elspeth for token generation to either attack my opponent or defend my walkers

2xKiora, the Crashing Wave- because her +1 protects my walkers, her -1 is ramp and draw all in one and her ult brings a big boy to the field each turn which is nice even if it can be chump blocked

2xTeferi, Master of Time his +1 is draw, his -3 again protects my walker and me from creatures artifact and enchants for a turn has phasing might as well be a bounce effect with added benefit that it doesn't trigger enter or left the battlefield effects at instant speed. And his +10 which granted will be hard to get to but if does happen two extra turns.

1xTeferi, Hero of Dominaria- Oloro_Magic explained better than why i should add this card

3xForest

2xTemple Garden

2xHinterland Harbor

2xBlind Obedience- mainly to slow my opponents down but has extort to keep me alive a little longer and to kill my opponent a little faster

2xDig Through Time- for its Scry 7 add 2 to your hand

added to side board Archetype of Imagination to hate against flying deck as none of tokens have flying though Elspeth, Sun's Champion ult could give them that.

Green_Zephyr13 on Planeswalkers Perfected

1 month ago

Are any of the more recent walkers such as Teferi, Master of Time something you would add to this list?

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