Teferi, Master of Time
Legendary Planeswalker — Teferi
You may activate loyalty abilities of Teferi, Master of Time on any player's turn at any time you could cast an instant.
+1: Draw a card, then discard a card.
-3: Target creature you don't control phases out.
-10: Take two extra turns after this one.
|Have (2)||, gildan_bladeborn|
Printings View all
|Core Set 2021 (M21)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Teferi, Master of Time Discussion
1 week ago
1 week ago
Truer words have not been spoken, I did actually see an infinite combo deck once with Sarkhan it was really funny.
It was between Teferi, Master of Time, The Ozolith, and sarkhan and Thassa, Deep-Dwelling. They got teferi to 11 turned him into a creature then blinked him. Next turn they would turn him into a creature and attack with him, to put the counters of him and ult him to get teferi to give 2 more turns, over those turns you can stack up more counters with the ozolith to ult him again.
He may not have had enough support, but he was definitely a really cool dude.
Jiang Yanggu, Wildcrafter was also amazing. and he is instantly the best planeswalker ever because of his dog
2 weeks ago
Thanks for the question. Spellseeker was already multiple times in the deck. However, until now I always ended up cutting it in the end.
On one side it's nice with Engulf the Shore and it can also fetch green sorceries/instants but in the end often I rather prioritize one more removal/counter/Card-Draw spell over another tutor.
Like Pull from Tomorrow was recently cut to try out Teferi, Master of Time. Currently I would prioritize Pull from Tomorrow over Spellseeker but would maybe give it another thought in case I have Pull from Tomorrow back in the deck.
1 month ago
I think Garruk, Cursed Huntsman does a fine Apex Predator Impression, and his ability to ult thanks to proliferation is amazing. I think Deathtouch on the blockers and walker removal are very important, especially in my meta, but if you find yourself in a meta without need for them, it seems worth the reduction in mana to swap them for each other. Vraska, Golgari Queen is a fantastic card, I considered finding a slot for her in here, but ultimately I dont think I could reliably find fodder for her +2 and without that, I am unsure about her value across a game. Her -3 is wonderfully versatile and hits so much in the format. Overall I think she's a very good walker, but not the tightest fit for this deck. If you've got the patience to play instants, they're probably one of the best ways to improve and protect this deck. Counterspells and reactive protection are very good and should not be overlooked while adjusting this deck to suit the specific needs of your playgroup.
I don't think Teferi, Master of Time is worth a slot mainly because you have to use him on other folks' turns which is going to get annoying quick and they're gonna target him with gusto. Also Personally I dont want to play on other people's turns, which is why I run almost no instants. Unfortunately the most interesting and exciting walkers recently have all been Chandras which is part of why I built Fireheart, that and Chandra's my favorite Magic character.
I don't like Ancient Tomb, or really any pain lands in general. I think a lot of people write off the life loss as incidental and not worth worrying about especially when their commander has lifelink, but over the course of a game you're going to lose so much life just from doing damage to yourself to play spells you are going to become fragile. If you let your life total get low enough, even if you recover the life, folks will realize that they can use their efforts to kill you instead of your walkers, negating one of the planeswalker card type's strongest advantage, its built in psudo-lifegain. This deck bleeds itself pretty heavily already, what with the fetches and the shocks and cards like Toxic Deluge as you mentioned, dealing an additional two damage to yourself most turns really puts strain on your life total, making it hard to recover all the way.
1 month ago
You should go extra turns honestly, thats the most competitive you can get with Narset, Enlightened Master and you need guaranteed mana base. A competitive Narset deck is going to cost a good bit of money though. Also, focus on getting the most out of combat and get extra combats where you can.
Win Cons include:
Extra turns ideas but not limited to:
Creatures to include:
might as well:
and of course some tutors:
1 month ago
Sammy's Suggested additions
1 month ago
All red cards cut going Bant instead of Jeskai
1xBasri Ket- as early game Elspeth for token generation to either attack my opponent or defend my walkers
2xKiora, the Crashing Wave- because her +1 protects my walkers, her -1 is ramp and draw all in one and her ult brings a big boy to the field each turn which is nice even if it can be chump blocked
2xTeferi, Master of Time his +1 is draw, his -3 again protects my walker and me from creatures artifact and enchants for a turn has phasing might as well be a bounce effect with added benefit that it doesn't trigger enter or left the battlefield effects at instant speed. And his +10 which granted will be hard to get to but if does happen two extra turns.
1xTeferi, Hero of Dominaria- explained better than why i should add this card
2xBlind Obedience- mainly to slow my opponents down but has extort to keep me alive a little longer and to kill my opponent a little faster
2xDig Through Time- for its Scry 7 add 2 to your hand
1 month ago
Are any of the more recent walkers such as Teferi, Master of Time something you would add to this list?