Teferi, Master of Time

Teferi, Master of Time

Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi, Master of Time on any player's turn at any time you could cast an instant.

+1: Draw a card, then discard a card.

-3: Target creature you don't control phases out.

-10: Take two extra turns after this one.

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Trade

Have (3) Azdranax , FSims81 , gildan_bladeborn
Want (1) ThrelNari

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Legality

Format Legality
Casual Legal
Tiny Leaders Legal
Duel Commander Legal
Highlander Legal
Custom Legal
Legacy Legal
Pre-release Legal
Leviathan Legal
Commander / EDH Legal
Canadian Highlander Legal
Pioneer Legal
Block Constructed Legal
Brawl Legal
Unformat Legal
Arena Legal
1v1 Commander Legal
Standard Legal
Oathbreaker Legal
Gladiator Legal
Modern Legal
Limited Legal
Vintage Legal
Historic Legal

Teferi, Master of Time occurrence in decks from the last year

Latest Decks as Commander

Teferi, Master of Time Discussion

Spirits on Mizzix, the Storm EDH

1 month ago

So it's been testing turn 6-8 as-is, seems a bit slow, mostly because of the need to have Mizzix of the Izmagnus on board to facilitate several combos.

Also having a mana issue (I wouldn't have thought), as all the ramp e.g. Seething Song give me .

I've found Dualcaster Mage + Twinflame is faster, but needs .

Jeweled Lotus has tested very well, it's a T1 Mizzix of the Izmagnus with any colored land!

Mox Opal hasn't activated on occasion, I'll do an analysis and provide the Mox Opal discussion/statistics like my Kaalia of the Vast deck has.

It's been suggested (Thanks to zobbe#5625 on discord) that Thassa's Oracle isn't necessary because if we mill our entire library, it's probably a win for us anyway within thinks like Past in Flames or an Underworld Breach. So I'm working on getting one to test, update coming soon. Probably needs a Wheel of Fortune to support it.

I also need an Intuition still to replace Teferi, Master of Time. Muddle the Mixture could be an easier include, and still evaluating the Invert / Invent option as well.

Jeska's Will maybe to get more if I keep Dualcaster Mage + Twinflame or perhaps a Dockside Extortionist that's also a reasonable target for Twinflame and can go Infinite with Capsize.

More to come as testing goes. I'll make some hard changes here pretty soon as well.

LitchOubliette on Commander Staples Cube

1 month ago

Changelog (22/11/2020)

White

Blue

Black

Red

Green

Multicolored

Colorless

Mana Fixing

WalbenQuakeblade on Jhoira Vintage Commander

1 month ago

Commander Legends Update 11/21/2020

In- Jeweled Lotus, Riverglide Pathway  Flip,Training Center,Hullbreacher, andRograkh, Son of Rohgahh

Out- 2xSnow-Covered Mountain, Shivan Reef,Narset, Parter of Veils, and Impulse

Reasons for Changes:

With the release of Commander Legends Jhoira got a lot of new toys. I did miss the update on the inclusion of Riverglide Pathway  Flip, but with the release of Training Center it let the land changes be all inclusive. I decided to remove 2x Snow-Covered Mountains and Shivan Reef and replace them with Training Center, Riverglide Pathway  Flip, and Jeweled Lotus. I haven't been able to test if cutting a land for Lotus is the right choice yet, however I think in the long run it will be the right cut. The decision to cut Shivan Reef instead of the last Snow-Covered Mountain comes out of necessity for cards like Fabled Passage and Prismatic Vista. There will be games where finding a basic Mountain will be necessary so I decided to leave one in the deck at the cost of a pain land.

Next up the one for one swap of Narset, Parter of Veils for Hullbreacher. This is a swap I am very excited to see in future games. The ability to leave up mana on other players turns yet still have a Narset like effect is very appealing. Wheel of Fortune's and Timetwisters now give the deck mana instead of ripping our opponents hands apart. I see this as one of two potential downsides to the change. However by swapping we are able to hold up potential counter magic on other players turns, instead of possibly tapping out for Narset. Wheel and Twister also become net positive in mana when Hullbreacher is played EOT on an opponents turn. I am very excited to see how this change plays out.

The last change is Impulse for Rograkh, Son of Rohgahh. This is a change I danced around in my mind for a bit before deciding to pull the trigger. I have had very few games where Impulse really made a difference for me. Cutting a card for a 0 cost card that potentially draws me a card as long as Jhoira is in play seemed like a reasonable trade off as Impulse usually had been used to attempt to find another way to trigger Jhoira's ability. Another reason for the inclusion is that Rograkh can help us go infinite with Words of Wind. As long as we have Mana Crypt or Mana Vault in play we can remove every other players boards. This doesn't net us infinite mana but opponents with no boards seems very appealing.

Let me know what you think of the changes. Wild to think this deck is coming up on its 3rd year of me tinkering and making it more and more powerful. Its definitely getting to a point where finding cards to cut is getting near impossible, though the next cut will most likely be Teferi, Master of Time and it might be taken out to put Impulse back in and lower the curve. Thanks to everyone who has viewed and liked the deck.

abiblestudent on Muldrotha - Labman Wincon

2 months ago

The self mill win con has been a recent one I've been play testing. Have you considered using other dredge mechanics outside of gitrog and underrealm? I recently pulled off a self mill win on turn 6 or 7 in a 5 man pod after getting down Teferi, Master of Time and recurring my Golgari Grave-Troll enough times while also having Fraying Sanity on the battlefield - I was milling 12 cards per turn easily! Would love your feedback on my deck if you get a chance!

Gidgetimer on How teferi's ageless insight interacts …

2 months ago

It isn't always a period is the problem. Brainstorm, Teferi, Master of Time and The Royal Scions all use commas. Armistice doesn't use any punctuation, but it is still two actions.

The best way to think about it is if you draw a card, and then perform an action with specifically that card it will all be replaced. If you draw a card and then perform an action not related to cards, an action on any of a number of cards, or an action on a targeted card only the card draw will be replaced.

Right now Jace, Mirror Mage is the only card that fits into the first category.

Monomanamaniac on How teferi's ageless insight interacts …

2 months ago

So this question focuses on Teferi's Ageless Insight and how it interacts with cards that tell you to do things on top of drawing a card. I've heard with Jace, Mirror Mage that it drastically affects his ability, letting you draw 2 and reveal neither and neither does damage to jace. So That got me to wondering about other effects, like Brain storm or like Teferi, Master of Time, The Royal Scions, Sylvan Library, or Riddlesmith. Does the replacement ability not effect the "then" portion, as in it only works for jace because it says "and reveal it," or does it replace the ability altogether, negating the negative effects?

xantm70 on Elsha doing stuff

2 months ago

If you're aiming for a more cutthroat approach to the list, there are some key pieces of interaction and acceleration you're missing, and I've got suggested cuts as well:

I would also run the big three cantrips:

Before suggesting future cuts and changes, the next question becomes: How do you want to kill, and how do you want to get there? You and I spoke previously about this a bit, so I know you don't want to go for a creatureless Proteus Staff kill. Fish is a pretty compact wincon, but it seems to me that it may not be strictly necessary. You're going to run Top anyhow, so if you're holding your deck, you can find a way to win no matter what. My impression is that you can go a few different routes:

  • You can build a list that wants to manually storm off and kill with Aetherflux Reservoir. Reservoir provides a natural outlet to Top lines while also supporting a more traditional storm plan. This then has two subtly different approaches, one leaning on artifacts and one leaning on spells.
  • You can build a list that wants to assemble Isochron Scepter + Dramatic Reversal for infinite storm and mana and then find an outlet for one or the other.
  • You can build a list that wants to resolve Fish or Jace, Wielder of Mysteries with an empty library.

You're also in the colors for access to almost the entire Wheels package, in case that appeals to you:

Resolving any wheel with any lock piece is generally enough to just win the game.

Thoughts so far?

Dark_Danda on cEDH: Rashmi, Eternities Crafter

2 months ago

Hi ChibiFate, thank you for the suggestions and questions.

Teferi, Master of Time didn't impress me enough to keep him in the deck. Once I could play him Turn 1 in a four player POD and he was insanely good. But if you draw him after turn four or five, you are better off drawing something like Pull from Tomorrow. The problem is, that it will get very hard to ultimate Teferi, Master of Time once your opponents have some creatures out and just filtering the cards in your hand isn't strong enough as you need extra cards to keep the interaction up as a control player. Hence, I would recommend some other cards that will guarantee you card-advantage in a timely manner without having to wait two to three turns. Therefore the short answer is: in opening hand the card is really broken. After a couple of turns he is "meh" - not really worth the mana.

Compost and Reap are very good cards. The only reason I don't run them is because i rarely play against black. If you are going against one or more black decks you should definitely consider them.

Lithoform Engine is new to me and I never tested it, honestly. However, my first impression is that the card costs too much mana and does not provide enough synergy. If I could copy stuff from my opponents I would consider playing it. However, as this is not the case, I would rather tend to either put Precognition Field back in. But in my case it would make more sense to put Isochron Scepter combo back in as there are many spells I could imprint and copy much cheaper that way.

Oko, Thief of Crowns and Uro, Titan of Nature's Wrath are really strong cards in this built. But you really need to up Oko, Thief of Crowns first until you get a token. Only after that I would advise to start attacking opponents permanents by taking over their creatures. If you consider to play Oko as a longterm threat and not as an immediate removal spell, then he will be very strong. Otherwise he will die pretty quickly and will not bring you continous advantage. If you have Oko, Thief of Crowns in your opening hand and can drop him on turn two, you will have quite a strong position in the game early on.

Hope these answers help you. If you read through the deck description you will see that this Rashmi deck is somewhat different from most builds and I try to grind especially hard.

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