Mentor of the Meek

Mentor of the Meek

Creature — Human Soldier

Whenever another creature with a power of 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

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Trade

Have (1) metalmagic
Want (2) Blue_Razz , stuwx

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Legality

Format Legality
Oathbreaker Legal
Leviathan Legal
Modern Legal
Arena Legal
Block Constructed Legal
Gladiator Legal
Casual Legal
Legacy Legal
Historic Legal
Limited Legal
Unformat Legal
Commander / EDH Legal
1v1 Commander Legal
2019-10-04 Legal
Custom Legal
Vintage Legal
Duel Commander Legal
Highlander Legal
Tiny Leaders Legal
Pioneer Legal
Canadian Highlander Legal

Mentor of the Meek occurrence in decks from the last year

Latest Decks as Commander

Mentor of the Meek Discussion

wereotter on Edward, uhh I mean Edgar

1 week ago

The deck could use some more ramp options and fixing. Some budget format staples for this include Evolving Wilds , Terramorphic Expanse , and Ash Barrens are all good cards to help you get the colors you need. For ramp, you're pretty much going to be stuck to artifact-based ramp, so Sol Ring , Rakdos Signet , Boros Signet , and Orzhov Signet are all good options for this deck.

I would also recommend upping your spot removal portion of the deck. You've got good wraths, but sometimes you don't need to blow up all of the things, especially if that would mean losing your own artifacts or enchantments. Return to Dust is very good. Even just a Disenchant could be a decent addition. Also just as fun synergy for creature removal, Crib Swap counts as a vampire spell, and so would give you a vampire token if you cast it.

You've got good card draw, but a couple other suggestions, Twilight Prophet is great for drawing extra cards and has obvious synergy, and Mentor of the Meek will let you draw cards whenever your commander makes a token (and speaking of, Anointed Procession will let you make twice the tokens)

Lastly I'd recommend Forerunner of the Legion since it's a solid tutor for this kind of deck.

My own Edgar deck isn't really refined since I built it a while ago, but if it's of any help, you can check out what's currently in it as well.

Halflingz on Rin Seri 2.0

2 weeks ago

Raining Cats and Dogs Nice work bdodds, I think you have selected a handful of great cards but I'd think you could benefit from an earlier CatDog play and cheaper creatures to really start raining cats and dogs. Even without Aluren, every creature coming in with an extra token produces insane value. Especially considering your general's ability.

Below, I would like to outline 4 core concepts and considerations. Ramp, Creatures, Protection, Draw.

Ramp - Prioritizing cards that help you play Rin & Seri turn 3! Nature's Lore Rampant Growth Three Visits Boros Signet Selesnya Signet Gruul Signet Talisman of Conviction Talisman of Unity Talisman of Impulse Fellwar Stone This should be easy to replace the ramp packaging you already have. Look to cut cards like Explosive Vegetation, Chromatic Lantern, Obelisk of Naya, etc.

Creatures - Prioritizing 3CMC or less and upping your creature count to closer to 30! Think about adding creatures that fullfill multiple roles and allow you to run less other stuff. Qasali Pridemage is a great example cause it can pump a swinger +1/+1 as well as remove a pesky enchant or artifact.

Cheap Utility Kitties- Adorned Pouncer Brimaz, King of Oreskos Bronzehide Lion Initiate's Companion King of the Pride Leonin Relic-Warder Oreskos Explorer Pride Sovereign Qasali Ambusher I like the returners you have for multiple cast triggers too! Can get stupid with Aluren... Whitemane Lion Temur Sabertooth Fleetfoot Panther ? Snow Hound

Cheap Utility Doggos- Abzan Beastmaster Ainok Guide Bolt Hound Resolute Watchdog Selfless Savior

Some real cheap beefers could be nice considering they make a token, but could also see not making the cut- Wild Nacatl Loam Lion Leonin Vanguard Isamaru, Hound of Konda Sacred Cat

Protection/Return - Build a huge board and keep it protected! Unbreakable Formation Rootborn Defenses Heroic Intervention Teferi's Protection Asceticism Marshal's Anthem Kindred Boon Akroma's Will Flawless Maneuver

Draw(ish) - The cheaper the cards in hand the more you gonna empty and wanna draw! Skullclamp Colossal Majesty Elemental Bond Beast Whisperer Fecundity Garruk's Uprising Descendants' Path Realmwalker Hunter's Insight Snake Umbra Lifecrafter's Bestiary Mentor of the Meek Guardian Project Return of the Wildspeaker Shamanic Revelation Slate of Ancestry Collective Unconscious Camaraderie

General good cards for Cat/Dog: Maskwood Nexus Mirror Entity Crib Swap Felidar Retreat Basilisk Collar Thousand-Year Elixir Rings of Brighthearth Seht's Tiger Shields of Velis Vel Naya Charm Kindred Summons Volatile Claws Beastmaster Ascension Titanic Ultimatum Hour of Reckoning Triumph of the Hordes Finale of Devastation Idyllic Tutor Winds of Abandon Lightning Greaves (secret lair dog art!) Coat of Arms Swiftfoot Boots Impact Tremors Rhythm of the Wild Aura Shards Shared Animosity Mirari's Wake Growing Rites of Itlimoc  Flip Any Cheap Changelings really...

Lands to love: Slayers' Stronghold Kessig Wolf Run Hanweir Garrison Flamekin Village Gavony Township Mosswort Bridge Spinerock Knoll Windbrisk Heights Castle Embereth

king-saproling on cedh? Boros?!?

2 weeks ago

This is a cool idea. Thoughts on these? Cloudstone Curio , Thermopod , Priest of Urabrask , Ranger-Captain of Eos , Shield Sphere , Wyleth, Soul of Steel , Ronin Warclub , Mentor of the Meek , Akiri, Fearless Voyager , Tibalt's Trickery , Sunforger , Final Fortune , Angel's Grace , Tithe (finds Mistveil, and sunforger can play it), Burst of Energy . If you include those last 5 cards, you can set up an infinite turn combo starting with only a Sunforger.

thom-le on Teysa, Orzhov Scion (Competitive)

3 weeks ago

I'm also currently brewing on the same commander, but I'm not there yet. Maybe consider Mentor of the Meek as a card draw option.

plakjekaas on What, Exactly, is Wrong with …

1 month ago

What's white known for?

Lifegain? Green and black are as able as white at gaining life, while also progressing the game/board while doing so.

Removal? Black deals with specifically single target creature better than white can. Enchantments and artifacts are removed as easily, if not more so, by green. Oblivion Ring effects? Not a permanent solution, often suboptimal. Boardwipes? Damnation, Toxic Deluge, Blasphemous Act and Cyclonic Rift are more popular than Wrath of God. But Planar Cleansing is a purely white effect right...? Hello Boompile, Oblivion Stone and Nevinyrral's Disk, which are playable in every deck.

Tokens then? But Doubling Season and Parallel Lives are green cards. White has the best non-tribal anthems, like Glorious Anthem, but most commander decks that actually win by those effects, usually are tribal, and have plenty of lords that synergize better with the deck.

So what does a deck need to actually be functional? Most will say you'll need a decent amount of carddraw and ramp. White ramp is actually catching up lately, but almost all white ramp is dependent on artifacts or your opponents (Knight of the Reliquary effects). Smothering Tithe helps though. White carddraw is either the Monarch, which every other color has cards for, or it's Mentor of the Meek and Bygone Bishop, which impose fairly heavy restrictions on your deck, to play low-impact creature cards in your 99. There is no white Rhystic Study, Outpost Siege, Guardian Project or Phyrexian Arena.

And finally, what else is white lacking? A (big mana) spell that can win the game on the spot. Like Torment of Hailfire, Craterhoof Behemoth, Insurrection or Thassa's Oracle. White splashy spells will create an imposing boardstate, but you'll need to actually untap to attack and win the game, giving your opponents a full turn to respond. The closest white has is Approach of the Second Sun which you can see coming 7 cards in advance.

So there's no real unique reason to play White in your deck. White only shines in being annoying, with Rule of Law, Drannith Magistrate, Ghostly Prison, Thalia, Guardian of Thraben, Blind Obedience and Armageddon, which not everyone (understatement) likes playing against. So if you'd ask me, the lack of carddraw, unique strategies & finishers, and the play-stax-or-lose image, are the main problems white is dealing with right now.

mrdehring on I Put Maja'nds in the Air

1 month ago

Deck looks solid. Love the interaction of Lurking Predators and Kodama of the East Tree. You may want to look for other ways to cheat in higher cost stuff. Quicksilver Amulet?

I also think the mini combo of bounceland + kodama + landfall trigger. Do you want to add some life gain Primeval Bounty or Kazandu Nectarpot, damage Ob Nixilis, the Fallen, or both Retreat to Hagra?

You only have a few actual creatures (17, not including the commanders) in the deck so I don't think Zendikar Resurgent and Guardian Project are worth it. Would an Emerald Medallion or other cost reducing spells be better. As for card draw Mentor of the Meek? You are playing green; there has to be something else.

You also only have a limited number of non-land permanents (34) and very little self mill and fetch lands. So I'm not sure if Eerie Ultimatum really deserves the spot. Your permanents are pretty powerful, so you may still want this. If you decide to keep it in you might want to look at Deadbridge Chant and more fetches or Evolving Wilds for your lands.

Duneblast seems to go against your swarm strategy. Hour of Reckoning is amazing.

My only other thought is Entreat the Angels. You are going to draw cards during your second main phase; no miracle is feel bad.

What do you think of Khalni Heart Expedition over Sakura-Tribe Elder? Same cmc, upside of more lands, downside of less consistency.

Other thoughts Ancient Greenwarden and Panharmonicon why trigger once when you can trigger twice.

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