Mentor of the Meek

Mentor of the Meek

Creature — Human Soldier

Whenever another creature with a power of 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Mentor of the Meek Discussion

budlaorf on Breena, School of Counters

1 week ago

KBK7101- Thanks for the suggestion. I actually already have Mentor of the Meek in the deck but Tenured Inkcaster looks great! The strength of this deck I have found is that you always have card draw with Breena, the Demagogue in multiplayer.

KBK7101 on Breena, School of Counters

1 week ago

Tenured Inkcaster from Strixhaven might be worth a look. You might also want some more card draw from Mentor of the Meek or Idol of Oblivion or something like that. Looks pretty good overall, though!

Reported on Legion, Maja EDH

1 week ago

Great list!

I'll include some recommendations if you're interested:

Recursion: Bala Ged Recovery  Flipand Eternal Witness would be helpful I think.

Tokens: Thinking along the lines of MOAR TOKENS, Second Harvest and Rhys the Redeemed . You could also consider Call the Coppercoats , Deploy to the Front , and Nomads' Assembly . Awakening Zone , Giant Adephage is fun.

Trample: I'd recommend Nylea, God of the Hunt if you're willing to shell out the extra bit.

Draw/Card Advantage: Mentor of the Meek is ideal for card draw. Skullclamp . Keeper of the Accord is both ramp and token generation. Nissa, Vastwood Seer  Flipis nutty landfall help.

Finishers: Mirror Entity is a good finisher. Beastmaster Ascension , Crescendo of War for pricier options.

Protection: Fanatical Devotion

Removal: Hour of Reckoning Fell the Mighty To avoid your low to the ground creatures.

Landfall: Court of Bounty Ancient Greenwarden if you really want to yeet. Ulvenwald Hydra or Scapeshift to find Field of the Dead and more great landfall triggers.

multimedia on Ranar - Spirit Tribal/ Exile/blink

3 weeks ago

Hey, with Ranar in your control Restoration Angel blinking Flickerwisp creates two Spirits for no mana at the beginning of the end step of each player's turn. This delayed combo happens for the rest of the game until Angel or Wisp are removed or change targets. Start the combo by having Ranar and Wisp in your control then cast Angel even on an opponent's turn and blink Wisp. Wisp is blinked, returns right away and then blinks Angel, who doesn't return from exile until the beginning of the next end step.

Angel + Wisp repeatedly blink each other; each blink is one instance of blink which creates a Spirit and it happens at each player's end step. Angel enters from exile, blinks Wisp, create a Spirit, then Wisp blinks Angel, create another Spirit. This can add up fast in multiplayer Commander when creating 8 Spirits for no mana for a cycle of one turn if there's four players in the game.

Creating Spirits on your opponent's turns is good with Ephara, God of the Polis since then you draw a card at each player's upkeep. Mentor of the Meek can be also repeatable draw, but Spirits created can't ETB with more than 2 power and you have to pay to draw each time a Spirit is created.

Good luck with your deck.

Neotrup on Can this creature be saved?

1 month ago

You appear to have posted twice. For the sake of anyone who stumbles upon this post and doesn't see the other: No, the Fractals are created as 0/0s so they don't trigger either of those abilities (but can trigger others, such as Mentor of the Meek ). While none of the Fractal generating cards have card specific rulings, the similarly worded Zaxara, the Exemplary has this:

4/17/2020 The Hydra token enters the battlefield as a 0/0 creature. Any abilities that modify or trigger on this event apply. After the token is on the battlefield but before any player can take actions, +1/+1 counters are put onto the token.

Yesterday on How does evolve work with …

1 month ago

Fractals enter the battlefield as a 0/0 before the counters are put on them. They won't trigger Fathom Mage or Elemental Bond how you'd like them to.

Conversely, they do trigger Mentor of the Meek , even if you put 6 +1/+1 counters on the Fractal after it enters.

TheVectornaut on Black and White - please help!

1 month ago

I'll go ahead and play devil's advocate here and suggest that orzhov humans is a great budget deck archetype that can be both aggressive and controlling at the same time. It also easily supports Grand Abolisher , Kambal, Consul of Allocation , and even Starfield Mystic if you have a critical mass of Oblivion Ring s, Pacifism s, and such. Champion of the Parish is a key card of the deck, as is Thalia's Lieutenant . After that, it depends on what kind of gameplan you want to build around. My take on orzhov humans, Assassination Squadron makes use of tappers like Gideon's Lawkeeper and Minister of Impediments to combo and destroy creatures with assassins like Royal Assassin and Gideon Jura . With access to the legacy card pool and a bigger budget, King's Assassin and Deathbringer Liege could be on the table too. Tribal support like Adaptive Automaton , Metallic Mimic , or Door of Destinies is nice, but it certainly isn't a requirement. (Fun fact: when I built this deck years ago, Lieutenant cost much more than the Door. Funny how things can change so drastically.)

Creating tokens tends to work well in this kind of deck because both human lords can buff and/or be buffed by them. Gather the Townsfolk and Thraben Doomsayer are the usual suspects, and I personally like Mentor of the Meek as a way to keep the hand topped off. If you want to go for a lifegain plan with Kambal at the helm, Vizkopa Guildmage is a budget Sanguine Bond on a stick. While certainly not budget, Serra Ascendant and Westvale Abbey  Flip can also work in such a build. Now that I think about it, a lot of soul sisters staples happen to be humans ( Auriok Champion , Martyr of Sands , Ranger of Eos , Soul's Attendant , Soul Warden , Speaker of the Heavens , etc.) Another idea is to focus on maximum destruction and exile. High Priest of Penance is a good way to make opponents think twice about their decisions in combat, and I've been having reasonable success with Mangara of Corondor as a sort of slow O-Ring that happens to trigger the lords. Humans are such a common tribe that there's no end to the number of directions you can steer them in if you really want to.

discipleofgary73 on Release of Lore

1 month ago

abby315 Thank you!!! Tormod was not my first instinct, but I am so glad that I landed there eventually. Painful Truths is definitely getting swapped in! I think Faithless Looting is one of the last cuts I made. I've had it become a dead card in hand, but I think I'll add it back if I also fit it Crucible of Worlds just to have better discard options. Throes of Chaos is great and plays so nicely with Laelia! Mizzix's Mastery was hit or miss depending on if I got to the scrollwielder and other ncs recursion effects first. But, I was always only considering it for the overload, and even without that, it can help with storming off nicely. And Mentor of the Meek is perfect! Especially with Tormod and the Sedgemoor Witch. Thanks for stopping by!

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