Mentor of the Meek
Creature — Human Soldier
Whenever another creature with a power of 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.
|Have (3)||metalmagic , Redbeard09 , Hardhitta7|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Mentor of the Meek Discussion
1 week ago
KBK7101- Thanks for the suggestion. I actually already have Mentor of the Meek in the deck but Tenured Inkcaster looks great! The strength of this deck I have found is that you always have card draw with Breena, the Demagogue in multiplayer.
1 week ago
1 week ago
I'll include some recommendations if you're interested:
Tokens: Thinking along the lines of MOAR TOKENS, Second Harvest and Rhys the Redeemed . You could also consider Call the Coppercoats , Deploy to the Front , and Nomads' Assembly . Awakening Zone , Giant Adephage is fun.
Trample: I'd recommend Nylea, God of the Hunt if you're willing to shell out the extra bit.
Protection: Fanatical Devotion
3 weeks ago
Hey, with Ranar in your control Restoration Angel blinking Flickerwisp creates two Spirits for no mana at the beginning of the end step of each player's turn. This delayed combo happens for the rest of the game until Angel or Wisp are removed or change targets. Start the combo by having Ranar and Wisp in your control then cast Angel even on an opponent's turn and blink Wisp. Wisp is blinked, returns right away and then blinks Angel, who doesn't return from exile until the beginning of the next end step.
Angel + Wisp repeatedly blink each other; each blink is one instance of blink which creates a Spirit and it happens at each player's end step. Angel enters from exile, blinks Wisp, create a Spirit, then Wisp blinks Angel, create another Spirit. This can add up fast in multiplayer Commander when creating 8 Spirits for no mana for a cycle of one turn if there's four players in the game.
Creating Spirits on your opponent's turns is good with Ephara, God of the Polis since then you draw a card at each player's upkeep. Mentor of the Meek can be also repeatable draw, but Spirits created can't ETB with more than 2 power and you have to pay to draw each time a Spirit is created.
Good luck with your deck.
1 month ago
You appear to have posted twice. For the sake of anyone who stumbles upon this post and doesn't see the other: No, the Fractals are created as 0/0s so they don't trigger either of those abilities (but can trigger others, such as Mentor of the Meek ). While none of the Fractal generating cards have card specific rulings, the similarly worded Zaxara, the Exemplary has this:
4/17/2020 The Hydra token enters the battlefield as a 0/0 creature. Any abilities that modify or trigger on this event apply. After the token is on the battlefield but before any player can take actions, +1/+1 counters are put onto the token.
1 month ago
Fractals enter the battlefield as a 0/0 before the counters are put on them. They won't trigger Fathom Mage or Elemental Bond how you'd like them to.
Conversely, they do trigger Mentor of the Meek , even if you put 6 +1/+1 counters on the Fractal after it enters.
1 month ago
I'll go ahead and play devil's advocate here and suggest that orzhov humans is a great budget deck archetype that can be both aggressive and controlling at the same time. It also easily supports Grand Abolisher , Kambal, Consul of Allocation , and even Starfield Mystic if you have a critical mass of Oblivion Ring s, Pacifism s, and such. Champion of the Parish is a key card of the deck, as is Thalia's Lieutenant . After that, it depends on what kind of gameplan you want to build around. My take on orzhov humans, Assassination Squadron makes use of tappers like Gideon's Lawkeeper and Minister of Impediments to combo and destroy creatures with assassins like Royal Assassin and Gideon Jura . With access to the legacy card pool and a bigger budget, King's Assassin and Deathbringer Liege could be on the table too. Tribal support like Adaptive Automaton , Metallic Mimic , or Door of Destinies is nice, but it certainly isn't a requirement. (Fun fact: when I built this deck years ago, Lieutenant cost much more than the Door. Funny how things can change so drastically.)
Creating tokens tends to work well in this kind of deck because both human lords can buff and/or be buffed by them. Gather the Townsfolk and Thraben Doomsayer are the usual suspects, and I personally like Mentor of the Meek as a way to keep the hand topped off. If you want to go for a lifegain plan with Kambal at the helm, Vizkopa Guildmage is a budget Sanguine Bond on a stick. While certainly not budget, Serra Ascendant and Westvale Abbey Flip can also work in such a build. Now that I think about it, a lot of soul sisters staples happen to be humans ( Auriok Champion , Martyr of Sands , Ranger of Eos , Soul's Attendant , Soul Warden , Speaker of the Heavens , etc.) Another idea is to focus on maximum destruction and exile. High Priest of Penance is a good way to make opponents think twice about their decisions in combat, and I've been having reasonable success with Mangara of Corondor as a sort of slow O-Ring that happens to trigger the lords. Humans are such a common tribe that there's no end to the number of directions you can steer them in if you really want to.
1 month ago
abby315 Thank you!!! Tormod was not my first instinct, but I am so glad that I landed there eventually. Painful Truths is definitely getting swapped in! I think Faithless Looting is one of the last cuts I made. I've had it become a dead card in hand, but I think I'll add it back if I also fit it Crucible of Worlds just to have better discard options. Throes of Chaos is great and plays so nicely with Laelia! Mizzix's Mastery was hit or miss depending on if I got to the scrollwielder and other ncs recursion effects first. But, I was always only considering it for the overload, and even without that, it can help with storming off nicely. And Mentor of the Meek is perfect! Especially with Tormod and the Sedgemoor Witch. Thanks for stopping by!