Mentor of the Meek
Creature — Human Soldier
Whenever another creature with a power of 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.
|Have (3)||metalmagic , sonnet666 , GeminiSpartanX|
|Want (6)||Etinifni , kalko , Ulberth , 172n , misanthropetappedout , Aethos528|
Printings View all
|Core Set 2019 (M19)||Rare|
|Archenemy: Nicol Bolas (E01)||Rare|
|Commander 2016 (C16)||Rare|
|Commander 2014 (C14)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Mentor of the Meek occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.06%
GW (Selesnya): 0.89%
WB (Orzhov): 0.56%
Mentor of the Meek Discussion
1 day ago
Consider Proclamation of Rebirth in the sideboard in case your board is wrathed. Mentor of the Meek and Dawn of Hope are good card advantage engines. Genesis Chamber and Impact Tremors work well with Norin the Wary.
1 week ago
If it does then I think the best Cmdr is Ephara, God of the Polis
1 week ago
My problem is that Adarkar Wastes is not Pioneer legal, how am i getting colorless mana?
1 week ago
Okay so... I hate to be that guy but... White really does have a hard time drawing cards in a flavorful or novel way. As to why, let's just look at the things White likes to do:
Gain Life? Dawn of Hope
Have lots of small creatures? Mentor of the Meek
Tax spells? How do you reference that in rules text?
Help the group? Happily Ever After.
That said, I might have something.
Catchup effects (such as Oreskos Explorer) are in White's color pie, that shows promise.
I suspect that Heartwood Storyteller, if printed today, would be printed in White, as it's mostly a hoser for noncreature spells, with group hug thrown in.
Just pointing out the difficulty of this question. It's not that White doesn't want to draw cards, it's just quite tricky to pull off effectively.
Creature- Human Soldier
At the beginning of each end step, if a creature with greater power than each creature you control attacked this turn, you may draw a card.
This may enable some shenanigans with combat tricks, I don't know, but that doesn't really matter.
How about another flavorful white draw card?
1 week ago
1 week ago
I take it including Martial Glory was an accident right? Also I hate to be the bearer of bad news, but Westvale Abbey Flip can only be included in decks that have Black, because the card's color identity is black.
Also is Sephara, Sky's Blade your commander? You can designate which creature is your commander by putting *CMDR* after their name in your decklist (Sephara, Sky's Blade *CMDR*)
You might like these cards: Hanged Executioner, Midnight Haunting, Rousing of Souls, Spectral Procession, Battle Screech, Benevolent Offering, Spectral Reserves, Triplicate Spirits, Bygone Bishop, Mentor of the Meek, Archon of Sun's Grace, Emeria Angel, Serra the Benevolent, Windbrisk Heights
1 week ago
[user:tabeltop] You can do a similar trick there with Mentor of the Meek and Phyrexian Altar once Siona's infinite is online, though Rancor/Satyr is a lot more compact. I'm working out a good way to fit them both in there, cuz that's a really good card draw combo too.
2 weeks ago
Ah, tokens! Initiate the throng, then fulminate as such.
I have many suggestions.
Now, typically I am an advocate for running fewer lands in decks, however, this deck has an excruciatingly low amount of card draw. Either make way for lands or add a half-dozen cantrips.
You have many anthems, some of which are quite lacking in my opinion. Syr Alin, the Lion's Claw, Kongming, "Sleeping Dragon", Selesnya Guildmage, Oakhame Ranger, Ahn-Crop Champion, Cultivator of Blades, Valor in Akros, Spear of Heliod, and Dragon Throne of Tarkir are all quite mana-hungry and little impact. They depend on a board state to work, and without one they verge on useless. I would like to call out Call for Unity in particular as being incredibly slow and capricious.
Avoid Fate is interesting, but it doesn't do a lot. Many of the cards in here are restrictive depending on board state, thus I would cut this.
For what I would include, Rootborn Defenses defends the board, Druids' Repository adds far too much mana, Aura Shards and Aura Mutation shatter and batter, Hour of Reckoning kills many things, Increasing Devotion allows for rebounding eftsoons wrath, Master of the Wild Hunt is one I particularly enjoy, Sprout Swarm is difficult to interact with, Sigarda, Heron's Grace has early and late-game potential, and Devout Invocation creates tokens abound. Triumph of the Hordes can just wipe out an entire table.
This deck has almost no card draw. Mentor of the Meek, Skullclamp, and Huatli, Radiant Champion can draw many, many cards. When you get to it, Sylvan Library is fantastic. Harmonize, Slate of Ancestry, Shamanic Revelation, Collective Unconscious are ways to refill in preparation of a board wipe.
Beast Whisperer is just good value.
I would recommend far more ramp. Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Elvish Mystic, and/or Birds of Paradise. Incredibly quick if you get them out turn one, and oft set you far ahead enough that it doesn't matter when you get wrathed.
That shall be all from me. If you so wish, I have two swarm decks that you could reference for honing your build, each of which have tested well for the years I have had them.
May fortune betide you, and the tokens your enemies. Farewell!