Mentor of the Meek

Mentor of the Meek

Creature — Human Soldier

Whenever another creature with a power of 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

Latest Decks as Commander

Mentor of the Meek Discussion

Spackle on Suggested Decks For a Gift

2 weeks ago

Thanks for the comments!

Wow. After looking at that burn deck I understand what sergiodelrio was getting at. I think I was being a naïve. That other mono-red hollow deck looks pretty interesting though and probably more our level/slightly above.

The deck below is a rough outline of what I can remember for a white deck I put together. I think its fun because I plays differently in a lot of situations. The amounts aren't exact. There is some other stuff in there I can't remember like a life boost (I think a creature or two that gives life upon sacrifice). For deck building we generally build with what we already have (I have bought specific cards before to be really annoying such as Armageddon). So I typically don't have enough cards to reliably power combo, though its likely I'm not clever enough yet to recognize the potential with what I have. To compete against this he usually whips out a blue deck with tons of counters, clones, and stealing. They are roughly even. A red deck in the theme of burn has also been used (mana vaults, sol rings, fireballs and goblin gernades etc).

Creatures Kor Skyfisher x 3-4 Wall of Omens x 2 Crumbling Colossus x 2 Master Splicer x 2 Razor Golem x 1 Soltari Priest x 2 Soltari Monk x 2 Soltari Champion x 2 Mentor of the Meek x 2

Spells Armageddon x 2 Wrath of God x 2 Enlightened Tutor x 2-3 Rootborn Defenses x 1-2 Eye for an Eye x 1

Artifacts Nevinyrral's Disk x 1 Elixir of Immortality x 1 Mimic Vat x 1-2 Sol Ring x 2-3

Land Drifting Meadow x 4 and Misc.

Side board -- all available cards.

Scytec on Help me convert this out …

3 weeks ago

You also have the option of using Athreos, God of Passage as your commander, because unfortunately Kaya is not a legal commander. The only planeswalker that are legal as commanders are the ones that specifically state they are on the card itself Commander works a little differently though, because there are traditionally more people at a table (4 people in a standard pod) lifegain doesnt mean quite the same thing as it does in brawl. Not saying it is bad, depending on the level youre playing at, doubling your starting life total can be really solid. Some options you could consider running alifegain list to win would be things like Approach of the Second Sun, Felidar Sovereign, and Aetherflux Reservoir. there are many other options as well, those are just the ones i would consider. Oloro, Ageless Ascetic is another very popular commander that deals with lifegain if that is the route you want to take. If you want to lean more heavily into the tribal side of things, especially with a focus in angels, I would consider Kaalia of the Vast. She is a really powerful commander. In the deck you tagged here, if you wanted to choose a commander from that list i would go with Firja, Judge of Valor. Selective card draw is really good in commander, and this one you should be able to trigger quite frequently. A phenomenal resource for any player new to the commander format is edhrec.com. This link should take you straight to the page for Firja, Judge of Valor as I threw it in the search bar before I tagged the link, that should give you an idea of what to expect from the site. I will be honest, Orzhov is generally outside my comfort zone, but you're welcome to tag me in anything you put together and I will happily take a look. Since you're building a 100 card singleton deck, I highly recommend having in the ballpark of:

10-12 Ramp of some kind Sol Ring, Arcane Signet, etc.

10ish Card Draw/Engines of some kind Mentor of the Meek, Mind's Eye, etc.

8-10 Pieces of Single target removal Swords to Plowshares, Path to Exile, etc.

3-5 Pieces of Board control Damnation, Wrath of God, Merciless Eviction, etc.

This will set your deck up to work consistently, and there are some card that will kind of fit multiple roles for you such as Magister of Worth and the like. I like to start by choosing my commander and working from there, but many people build the deck they want and then choose the best option from every viable commander they can. It is all personal preference. Let me know if anything I said doesnt make sense, or if you want me to clarify anything. Hope you decide to join us for the best format in the game.

Scytec on "I am become Death..." [PRIMER]

4 weeks ago

Mentor of the Meek is an incredible draw spell for you even though it isn't a vampire itself. Pillar of Origins is also an valid ramp card. I also really enjoy Crackling Doom. What are some of your favorite cards so i can take a look for my own Edgar list?

Scytec on Consuming Vampires

4 weeks ago

Forerunner of the Legion is really solid for Edgar. I also really like Viscera Seer, Nirkana Revenant, Mentor of the Meek (not a vampire itself, but nets you TONS of draw power), and Pillar of Origins are all cards I really enjoy in my Edgar list. What are some of your favorites from your list?

iammute on Heliod, God of the Sun EDH Deck by Keondo

1 month ago

I’ve been thinking of building a Heliod deck and have a ton of questions/thoughts if you don’t mind me asking.

Have you thought about Archon of Sun's Grace? It gives you an extra token for each Heliod activation. A team of vigilant, lifelink fliers has a lot of offensive/defensive potential.

Is Mentor of the Meek an option here or is needing the mana on etb too taxing? It looks like you would have plenty of ways to trigger it.

Felidar Guardian combos with Skybind to loop an enchantment every turn. You don’t really have any payoffs for it at the moment but it seems great with Act of Authority, Elspeth Conquers Death or Exclusion Ritual to get rid of something permanently.

Moon-Blessed Cleric could be great here too. It’s a repeatable tutor effect with Skybind and synergises well with Sun Titan and Recruiter.

libraryjoy on Balancing my 2 decks against …

1 month ago

I agree with Gavriel, except for one thing. The white deck could run a couple of Call to Glory to untap all creatures (also gives pseudo-vigilance and the element of surprise). The curve on the white deck is way too high, and there are too many counterspells in the blue deck. Repeatable token generation is definitely the way to go. Consider things like Populate, Growing Ranks, Sundering Growth. To interact with big threats from the blue deck, Oblivion Ring definitely could find a place. To give white a "sleep" effect, I like Blinding Light. And the Whelming Waves do seem especially cruel against the white deck. If you keep them in, you also need to give white a nasty edge to play. Celestial Dawn would wreck the blue deck entirely. You could also include things like Thalia, Guardian of Thraben, Conqueror's Flail, Grand Abolisher or Silence to give white a competitive edge against all the counterspells (and they're all pretty expensive, because they are so effective).

Rhys the Redeemed would be an awesome include for the white deck. You might also look for things that make bigger scarier tokens, like 4/4 angels Moonsilver Spear or Seraphic Greatsword. Or low to the ground anthems like Honor of the Pure. Plus a little card draw in there somehow. Not white's strong suit, but something like Mentor of the Meek might work.

Omniscience_is_life on Teysa, Orzhov Scion

1 month ago

The easiest way to make a deck more competitive is with more card draw, ramp (mana), and interaction (removal). Getting close to 10 for each of those categories is a good place to be. For this deck I'd suggest Vanishing Verse, Path to Exile, and Heliod's Intervention for removal; Arcane Signet, Talisman of Hierarchy, Millikin, Springleaf Drum, and Priest of Forgotten Gods for ramp; Mentor of the Meek, Idol of Oblivion, Erebos, Bleak-Hearted, Mangara, the Diplomat, and Esper Sentinel for draw.

Good luck with the deck! :3

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