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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up at any time for its mana cost.)





![Goro-Goro and Satoru feature for Neon Light Speed [Primer]](http://static.tappedout.net/mtg-cards-2/march-of-the-machine-commander/goro-goro-and-satoru/femme-fatale-goro-goro-and-satoru-moc-16769534280.png)

kamarupa on
Neoform Fleshcrafter Oculus
2 months ago
Ya, Consider is probably the spell I would choose to swap/cut first. I'd probably opt for 2xFlare of Denial and 2xReality Shift, but that, I think is more of a personal preference call than a true judgement of which disruption spells are truly best.
kamarupa on
Lurker of the Automation
5 months ago
I don't think it's worth splashing white for it, but Dispatch is absolutely stellar in Affinity decks. Off the top of my head, Turn to Frog, Reality Shift, Pongify, Rapid Hybridization are all viable mono-blue removal spells.
For what it's worth, I'd run Counterspell over Metallic Rebuke. Counterspell just doesn't have the MV loophole and it's only 1 more to cast at most.
0rc on
The Friendmaker | Talrand, Sky Summoner [PRIMER]
6 months ago
From one Talrand builder to another: always pleased to see someone keeping the Talrand torch burning!
Methinks you would be wise to add quite a bit of spot removal: Pongify, Rapid Hybridization, Reality Shift, Chain of Vapor. Boomerang, Capsize and the like are good to get rid of Reliquary Tower, etc., in response to moving to end step so your opponents feels full Gitaxias pain :)
You could add a wheel or two for maximal effect regarding that…
If you’re going to polymorph, you should consider cantrips and slowtrips to tuck Gitaxias back into your library. (See my list, as I know you are familiar with it already: Talrand Budget cEDH
You should consider adding Dramatic Reversal for a n infinite-drake scepter combo. It’s also obviously good in itself, and for infinite Capsize of opponent permanents :)
Slang on! ✨✨✨
<3 Orc
0rc on
The Friendmaker | Talrand, Sky Summoner [PRIMER]
6 months ago
From one Talrand builder to another: always pleased to see someone keeping the Talrand torch burning!
Methinks you would be wise to add quite a bit of spot removal: Pongify, Rapid Hybridization, Reality Shift, Chain of Vapor. Boomerang, Capsize and the like are good to get rid of Reliquary Tower, etc., in response to moving to end step so your opponents feels full Gitaxias pain :)
You could add a wheel or two for maximal effect regarding that…
If you’re going to polymorph, you should consider cantrips and slowtrips to tuck Gitaxias back into your library. (See my list, as I know you are familiar with it already: Talrand Budget cEDH
You should consider adding Dramatic Reversal for a n infinite-drake scepter combo. It’s also obviously good in itself, and for infinite Capsize of opponent permanents :)
Slang on! ✨✨✨
<3 Orc
Crow_Umbra on
Neon Light Speed [Primer]
1 year ago
Thanks for the suggestions Profet93, I appreciate them. My thoughts on the suggestions and some of your questions:
-
Rhystic Study - Definitely a great card. I don't play it because I don't currently own a copy, but have played against it numerous times in my local metas. It's not the most fun for me to experience, so I'd rather spare others the "Do you pay the ?". I think Mystic Remora puts in plenty of work in this regard. My primary play group tends to pay the more often than not, so I do acknowledge its usefulness as a tax piece.
-
Berserkers' Onslaught - Pretty understandable to feel that way at first glance. I've liked it as a means of getting extra tokens on those haste-y combat damage connections. I haven't really had any moments where I regretted playing it.
-
Tragic Slip - Great removal piece. I didn't initially consider it for this deck, but have used it in the past in more aristocrats focused builds. Lots of stuff dies, so it's not that hard to get the Morbid clause. I'll consider it as a potential swap.
-
Reality Shift - I frequently play against graveyard utilizing strats, so I like to utilize exile removal whenever I can manage it. So far, I haven't really had any issue with a significant threat under the Manifest. More often than not it's been a land or non-creature spell.
-
Miscast - I've had some past success with this counter in other decks. I think in those situations, my opponents either were already tapped out, or couldn't pay the for whatever reason. I added this after some of the earliest games with the deck, where I felt I needed a couple of more cheap counterspell options. Some other stuff I've considered for this slot: Familiar's Ruse, Mizzium Skin, Lazotep Plating, Change of Plans, or Seize the Spotlight
KongMing on
"You've Heard of Chaos Theory?"
1 year ago
Thanks for the comment Last Laugh! That would be a good way to disrupt some problematic creatures and opposing combos. I might consider removing Reality Shift or Torpor Orb for it depending on the style of deck I'm playing against.
Rivel on
2 years ago
For those interested, here is the list of removed cards, added cards, as well as total current deck stats.
Removed
- 6 Island
- 6 Swamp
- Dreadhorde Invasion
- Liliana, Death's Majesty
- Dispel
- Drown in Dreams
- Negate
- Plumb the Forbidden
- Reality Shift
- Resculpt
- Unwind
- Exsanguinate
- Final Parting
- Ghouls' Night Out
- Charcoal Diamond
- Sky Diamond
- Gleaming Overseer
- Hordewing Skaab
- Undead Alchemist
Added:
- Evolving Wilds
- Exotic Orchard
- Malakir Mire Flip
- Mystic Sanctuary
- Obscura Storefront
- Reflecting Pool
- Secluded Courtyard
- Terramorphic Expanse
- Unclaimed Territory
- Verdant Catacombs
- Vesuva
- Mystic Remora
- An Offer You Can't Refuse
- Blue Sun's Zenith
- Pongify
- Rapid Hybridization
- Read the Bones
- Bident of Thassa
- Dimir Signet
- Fellwar Stone
- Herald's Horn
- Pyre of Heroes
- Thaumatic Compass Flip
- Urza's Incubator
- Champion of the Perished
- Fell Stinger
- Liliana's Standard Bearer
- Murderous Rider
- Shambling Ghast
Misc deck stats: Ramp: 13 Draw: 19 Tutors: 4
Have (1) | metalmagic |
Want (4) | pabloriv , J_R_B , beesaurs , freshie9000 |