Reality Shift

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Reality Shift

Instant

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up at any time for its mana cost.)

kamarupa on Neoform Fleshcrafter Oculus

2 months ago

Ya, Consider is probably the spell I would choose to swap/cut first. I'd probably opt for 2xFlare of Denial and 2xReality Shift, but that, I think is more of a personal preference call than a true judgement of which disruption spells are truly best.

kamarupa on Lurker of the Automation

5 months ago

I don't think it's worth splashing white for it, but Dispatch is absolutely stellar in Affinity decks. Off the top of my head, Turn to Frog, Reality Shift, Pongify, Rapid Hybridization are all viable mono-blue removal spells.

For what it's worth, I'd run Counterspell over Metallic Rebuke. Counterspell just doesn't have the MV loophole and it's only 1 more to cast at most.

0rc on The Friendmaker | Talrand, Sky Summoner [PRIMER]

6 months ago

From one Talrand builder to another: always pleased to see someone keeping the Talrand torch burning!

Methinks you would be wise to add quite a bit of spot removal: Pongify, Rapid Hybridization, Reality Shift, Chain of Vapor. Boomerang, Capsize and the like are good to get rid of Reliquary Tower, etc., in response to moving to end step so your opponents feels full Gitaxias pain :)

You could add a wheel or two for maximal effect regarding that…

If you’re going to polymorph, you should consider cantrips and slowtrips to tuck Gitaxias back into your library. (See my list, as I know you are familiar with it already: Talrand Budget cEDH

You should consider adding Dramatic Reversal for a n infinite-drake scepter combo. It’s also obviously good in itself, and for infinite Capsize of opponent permanents :)

Slang on! ✨✨✨

<3 Orc

0rc on The Friendmaker | Talrand, Sky Summoner [PRIMER]

6 months ago

From one Talrand builder to another: always pleased to see someone keeping the Talrand torch burning!

Methinks you would be wise to add quite a bit of spot removal: Pongify, Rapid Hybridization, Reality Shift, Chain of Vapor. Boomerang, Capsize and the like are good to get rid of Reliquary Tower, etc., in response to moving to end step so your opponents feels full Gitaxias pain :)

You could add a wheel or two for maximal effect regarding that…

If you’re going to polymorph, you should consider cantrips and slowtrips to tuck Gitaxias back into your library. (See my list, as I know you are familiar with it already: Talrand Budget cEDH

You should consider adding Dramatic Reversal for a n infinite-drake scepter combo. It’s also obviously good in itself, and for infinite Capsize of opponent permanents :)

Slang on! ✨✨✨

<3 Orc

Crow_Umbra on Neon Light Speed [Primer]

1 year ago

Thanks for the suggestions Profet93, I appreciate them. My thoughts on the suggestions and some of your questions:

  • Rhystic Study - Definitely a great card. I don't play it because I don't currently own a copy, but have played against it numerous times in my local metas. It's not the most fun for me to experience, so I'd rather spare others the "Do you pay the ?". I think Mystic Remora puts in plenty of work in this regard. My primary play group tends to pay the more often than not, so I do acknowledge its usefulness as a tax piece.

  • Berserkers' Onslaught - Pretty understandable to feel that way at first glance. I've liked it as a means of getting extra tokens on those haste-y combat damage connections. I haven't really had any moments where I regretted playing it.

  • Tragic Slip - Great removal piece. I didn't initially consider it for this deck, but have used it in the past in more aristocrats focused builds. Lots of stuff dies, so it's not that hard to get the Morbid clause. I'll consider it as a potential swap.

  • Reality Shift - I frequently play against graveyard utilizing strats, so I like to utilize exile removal whenever I can manage it. So far, I haven't really had any issue with a significant threat under the Manifest. More often than not it's been a land or non-creature spell.

  • Miscast - I've had some past success with this counter in other decks. I think in those situations, my opponents either were already tapped out, or couldn't pay the for whatever reason. I added this after some of the earliest games with the deck, where I felt I needed a couple of more cheap counterspell options. Some other stuff I've considered for this slot: Familiar's Ruse, Mizzium Skin, Lazotep Plating, Change of Plans, or Seize the Spotlight

KongMing on "You've Heard of Chaos Theory?"

1 year ago

Thanks for the comment Last Laugh! That would be a good way to disrupt some problematic creatures and opposing combos. I might consider removing Reality Shift or Torpor Orb for it depending on the style of deck I'm playing against.

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