Reality Shift

Reality Shift

Instant

Exile target creature. Its controller manifests the top card of his or her library. (That player puts the top card of his or her library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up at any time for its mana cost.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Reality Shift Discussion

Phantomias on One man’s "magic" is another man’s engineering

5 days ago

Thanks a lot Schauzeit!

The main Reason for not playing both is cost reduction. Kiki Jiki can come in handy if he survives some turns, but in general one time use of my copycards is enough, so I prefer the ones which are a little cheaper. Also I'm not a fan of having to pay three Mana of one kind, which feels like an unnecessary hard requirement (regardless of the fact the deck has only two colors), that's the reason I also threw out Fated Infatuation .

Magda, Brazen Outlaw already is on my maybeboard under draw / tutor, but you're definitely right about the token generator role, too!

Reality Shift is nice removal, but doesn't give me the option to protect one of my own cards by bringing them back to my hand (although I'm not sure the idea of that tactic is so good).

Legion Warboss and especially Arcane Artisan are real nice recommendations I did not have on my radar yet, thanks a lot for that =)

Schauzeit on One man’s "magic" is another man’s engineering

1 week ago

Cool idea :)

What's the reason for not playing both Kiki-Jiki and Helm of the Host?

Magda, Brazen Outlaw might be a consideration since you already have some Treasure Token cards and as a token generator itself.

Legion Warboss is very similar to Goblin Rabblemaster but has the advantage of not forcing your goblins to attack every turn (while being a weaker attacker).

I really like Reality Shift as a blue interactive spell and would probably play it over Blink of an Eye if you're not worried about enchantments.

Unenlightened on Cheapskate Talrand ver. 1.5 ($100 Edition)

1 month ago

I wasn't thinking about the drakes with the enchantments. I'll keep working on the balance, bring Reality Shift back in for starters. Here's the deck as I have it right now: Synthetic Polymorph (Talrand)

I'm glad you liked Unsubstantiate . What about Precognition Field ? I know it doesn't make a drake, but it seems really good, at least on paper.

lagotripha on Flashy sparkly dumpster fire

1 month ago

Hi, I love making budget brews for FNM magic. Several pieces of advice -

Playing almost monocolour works wonders - Reliability wins matches, a lot of expensive cards are expensive because they let you have that reliability while doing more explosive stuff. Small things like Mystic Snake being easier to cast than frilled adds up. Here, I'd look at playing almost entirely blue cards for the first 3 turns and reserving double green costs for cards you don't mind delaying a 3-4 turns, and adjusting mana accordingly.

Second, old spells are powerful, new creatures are powerful. If you find two that work well together, you usually have something good enough to win FNM. Cunning Nightbonder or Coralhelm Chronicler didn't make a splash in standard, but you find a strong synergy in older cards and you are off to the races. Flickering your mystic snake is cool - and new interactions appear with every card printed.

For 'draw go' I'd look at what cards from tournament decks that rotated are cheap and match that style and browse.

Dumb cheese like midnight clock/Ominous seas looks a lot less dumb once you include old cards - proliferate effects, better counterspells, more 'discard and draw a new hand' effects, more 'when you draw' effects. I'd probably dig into black and run a bunch of duress effects alongside Dark Deal to make it work, but thats personal preference. Throne of Geth could work too, as you already have an artifact in clock. If you want a green/blue shell that it couls slot right into, look at turbofog (which should have a good matchups rn).

Finally Sideboard aggressively and include slots in the mainboard for sideboard cards. Make a list of the kind of decks that are popular, and put answers mainboard, then more answers sideboard. If you don't expect to see a matchup, dont't bother including cards to win it. Mainboarding Reality Shift is a great choice in a meta running lumimancer. Just look at what is cheap in sideboards for tournament decks if you are stuck for ideas - even in other formats. Tormod's Crypt sill still work if you don't have relic.

Finally, and most importantly, fun. Look at the parts of magic you enjoy the most. For a draw-go style, its all about interacting with your opponent - seeing if you can stick a Mizzium Meddler or Notion Thief . Look for cards that do that and set you up to do that, and go have fun. Don't be scared to put them in as a 1-of if they only sort of work. You can iron out kinks in testing, but if the heart of the deck isn't fun for you, it'll be far more tricky to add that back in.

Daedalus19876 on Vadrok and Roll

1 month ago

This reminds me of my first draft of Vadrok! I built him as voltron at first -- I will say that Stormsurge Kraken is an amazing mutate host if you're going for that Voltron win. Malignus , too, but that's pretty obvious ;)

I'd highly recommend Frantic Search -- it's an amazing feeling to cast it off of Vadrok and regain most of your mana, and it goes great with High Tide and/or Underworld Breach. I really like Curfew over Run Away Together , since Run Away Together doesn't work in the infinite Dockside loops (because your opponents eventually run out of creatures). If you're going for the protective spells, Deflecting Swat is an all-star. I'm not a fan of Arcane Denial , you could swap one of these for it.

I'd also recommend Grinning Ignus over Rootha, just because you can pull off some silly loops with it. Doubly so with Mystic Reflection -- because Reflection copies the whole pile, you can use Reflection + Ignus + Vadrok to staple like 20 copies of Vadrok's ability onto the same creature haha.

Finally, careful with that infinite Dack Fayden line: your opponents will draw into all their deck's interaction. So unless you've cast Silence or Grand Abolisher beforehand, you can get blown out. When feasible, I prefer to infinitely recast Reality Shift to deck my opponents, with a similar loop :) Oh, and Hedron Crab and Brain Freeze are all-stars.

Hope this helps! :D It's great to see more Vadrok players running around...

Nerdytimesorwhatever on Dont Rush Me, Im a Breach (cEDH Draw Go Control)

2 months ago

There are a few wincons in this list, actually! Its a slow control build, moreover this is pretty close to my base list that I modify depending on meta.

Nexus of Fate Loops

Starting State Requires ETI + 12 mana to cast it:

Cast Enter the Infinite (-12 mana)

Cast Mana Crypt (+2 mana)

Cast Mana Vault (-1 mana, 4 mana overall)

Cast Sol Ring (-1 mana, 5 mana overall)

Cast Isochron Scepter imprinting Dramatic Reversal , and then activate it (-2, -2, 1 mana in pool)

You now have infinite mana (Colorless and useless if you did not play Chrome Mox or Mox Diamond)

Cast Nexus of Fate and pass turn to yourself. Enjoy your infinite turns!

Twister Loops

Cast Enter the Infinite (-12 mana)

Cast Mana Crypt (+2 mana)

Cast Mana Vault (-1 mana, 4 mana overall)

Cast Sol Ring (-1 mana, 5 mana overall)

Cast Sensei's Divining Top (-1 mana, 4 mana overall)

Cast Isochron Scepter imprinting Dramatic Reversal , and then activate it (-2, -2, 0 mana in pool)

You now have infinite mana (Colorless and useless if you did not play Chrome Mox or Mox Diamond)

Cast Hullbreacher and then Timetwister

Activate Isochron enough times to stack enough Sensei draw triggers to pick up your library

Now you're in a state where you can infinitely recast any spell in your deck, nobody else has cards in hand, and you can kinda do whatever. If you want to Reality Shift everyone's deck down to 0, you can.

Meta Packages

Cursed Totem & Crop Rot for Tabernacle are the wide anti-creature stax pieces. Rashmi can operate through a cursed totem, so if your meta is really green, its a good option that doesn't slow us down that much. Tabernacle is even crazier, it punishes dork/tymna decks and all kinds of commander dependant strats.

This list also leverages creature tutors and Collector Ouphe, but doesn't run Null Rod. We cant tutor Rod, it feeds dockside (though it makes the treasures inoperable), so I leaned harder into anti-artifact + anti-creature synergies. Cuz it means we can hate on every strategy in a meaninful way.

Even heavier anti-creature versions of my Rashmi list exist, notably "PolyNezahal", which has only Nezahal on board, leans into artifacts, and includes stuff like Oko and Narset to circumvent a lack of Hullbreacher.

Coward_Token on Strixhaven spoiler season

2 months ago

The thing is I have hated Pongify , Rapid Hybridization , and Reality Shift for quite some time since they basically make blue the second best color at single-target creature removal in EDH, it's perverse. Giving it Abrade on steroids isn't exactly moving things in a desirable direction for me

Grind on Kess, Budget Mage

2 months ago

Sweet deck!!
In my opinion, Impulse and Anticipate are both preferable to deliberate and budget friendly.
Also you didn't mention your dualcaster mage + twinflame combo in your description. I also like Heat Shimmer over or in addition to twinflame bc it can provide value if your opponent is playing good creatures, and still perform the dualcaster mage combo.
You're already running narset parter of veils, so Windfall seems like a great inclusion.
Also i would vote for Reality Shift over one of your point removal sorceries like cut/ribbons. I have found instant speed exile can get you out of many tight binds.
Just some thoughts, cheers and have fun!!!

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