Reality Shift

Reality Shift

Instant

Exile target creature. Its controller manifests the top card of his or her library. (That player puts the top card of his or her library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up at any time for its mana cost.)

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Trade

Have (1) metalmagic
Want (2) EKTurduckin , MisterFamous

Printings View all

Set Rarity
Commander 2019 (C19) Uncommon
Commander 2017 (C17) Uncommon
Fate Reforged (FRF) Uncommon
Promo Set (000) Uncommon

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Reality Shift occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

Blue: 0.75%

GU (Simic): 0.66%

UR (Izzet): 0.53%

Reality Shift Discussion

Artatras on "The Many-Faced God" - [[Primer]]

1 day ago

Deadly Rollick is on the same power level of Fierce Guardianship. Never mind the 4 CMC, as it will be 0 90% of the times. The exile effect is huge, especially in black where it is quite rare. It is definitely a card worth including, and it will probably replace Reality Shift or Price of Fame.

As far as the other new cards, I'm quite keen on Netherborn Altar. It's an awesome way of skipping the commander tax, which is extremely important for a deck so focused around its general.

I'll be updating the primer as soon as all the spoilers from Ikoria end. There won't be any drastic changes, but do expect a few upgrades!

hkhssweiss on I must confess, I do love Kess

1 week ago

Yo drcatherwood, I play Kess quite a lot and I like the super combo feel ya did to your version! Have ever considered running the Underworld Breach combo with Lion's Eye Diamond? It goes in conjunction with Thassa's Oracle/Laboratory Maniac/Jace, Wielder of Mysteries line. Another cool line that you can run that goes hand in hand with a lot of your cards is adding in Copy Artifact to go Twin Scepter combo, add in Reality Shift or Lightning Bolt than you can either bolt people to death or Reality Shift their whole deck provided they have a creature on the field. Another thing since ya added Swan Song, you can go make infinite birdies as well.

Ya get a +1 from me!

jaymc1130 on Urza Arti-Stax (cEDH)

2 weeks ago

Walking Ballista, Codex Shredder, or Blightsteel Colossus aren't required outlets. Urza is an infinite mana sink himself and is always available from the command zone while cards like Swan Song, Rapid Hybridization, Windfall and Reality Shift function as win conditions when looped. Replacing all three of the listed win cons with a single card in Elixir of Immortality frees up two card slots while also making the deck perform more consistently by eliminating dead draws. Urza decks don't have a real need to run those types of win cons and running them decreases Urza deck performance quite significantly when the interaction pieces that would already be run can simply be used as the win conditions.

azja on Yuriko...Help!!!

4 weeks ago

Hi, welcome to edh!

First off, I want to say I think the deck looks great so far! I've been playing Yuriko for about 8-9 months now, and here are some things I'd suggest:

  1. Dismember -5/-5 is sometimes not enough to kill the main threat at the table, maybe replace it with Far / Away (less limiting, higher cmc) or Reality Shift (gets around indestructible)

  2. Doom Blade too many people play black, Hero's Downfall is much less narrow

  3. Into the Story not super effective if you're not playing mill, Bident of Thassa synergizes with your deck more

  4. Lightning Greaves is not bad, but Whispersilk Cloak also gives Yuriko unblockable

  5. Mu Yanling I personally don't like planeswalkers in Yuriko decks. Since you won't have very good blockers, it likely won't survive until your next turn. I'd play something like Thassa, God of the Sea instead

  6. Liliana Vess same reason as number 5, maybe play Scheming Symmetry instead

  7. Decree of Pain the cycling mode hurts your creatures much more than the rest of the table since you play lots of 1/1 's and 2/2 's. Commit / Memory has a cmc of 10, and can be a temporary removal spell or counterspell

  8. In Garruk's Wake Yuriko decks are not good at hitting 9 mana. Although not a direct replacement, Consign / Oblivion is a card I think every Yuriko deck can run

  9. Kindred Dominance unless you have an effect like Conspiracy out on the board, this hurts you a lot too. I'd play something like Evacuation instead. It's instant speed, and you can re-play your creatures a lot faster than your opponents can.

  10. Dauthi Embrace using 2 black mana each turn just to make one creature unblockable is hard in most Yuriko decks. Try Aqueous Form instead

  11. Soothsaying also a pretty heavy mana investment for its effect. Although this card is not very budget-friendly, Sensei's Divining Top is much, much better

12-16. Inkfathom Infiltrator, Invisible Stalker, Quickling, Shadowmage Infiltrator, and Spark Double aren't good enough to justify their mana cost in my opinion. Some replacements I would suggest are Changeling Outcast, Dimir Infiltrator, Gudul Lurker, Mist-Cloaked Herald, Tormented Soul, and Baleful Strix

I hope this was helpful! If you want to check out my Yuriko deck, the link is https://tappedout.net/mtg-decks/26-07-19-yuriko-edh/

Don't hesitate to ask if you have any questions!

Weird_Frisbee on Ravager Grixis Control

1 month ago

Stonecutter85, thanks for the suggestions!

1) As for Mystic Sanctuary, I reliably get the trigger, with fetches snagging Island/X lands and then drawing into basics I have yet to whiff honestly unless its in my opening hand. But I do like the idea of Castle Vantress as a mana-sink mid/late game, i'll have to test that one out.

2) I actually took out Vraska's Contempt in favor of Eat to Extinction for the psuedo-surveil and less color restriction. I also have counter-magic, Reality Shift, Hour of Devastation, Languish, Black Sun's Zenith and Cyclonic Rift to handle Gods but I have been considering dropping Hero's Downfall, but its just been such a handy removal spell before especially at 3cmc, it does alot of work.

3) I do like the inclusion of surveil over the damage, but in all honestly, I run Ionize not for the 2 damage but just because it only requires 1 blue, which helps free up my mana for potential counter-magic wars or multiple counters during a turn cycle. I might cut Archmage's Charm instead for Sinister Sabotage.

4) I honestly wasn't aware of Flame Sweep's existence, and you're right I do like the instant-speed guaranteed 2 damage over the sorcery Radiant Flames. I'll have to get one.

5) It's a cool PW, is a actual win-con if the game goes on that long lol, but i'm not sure what I would cut for it because there isn't much room, i'll try that one out as well.

Thank you very much bud, I do appreciate a second set of eyes checking out my list.

Legendary_Cardboard on Blue Fish Urza - cEDH Primer

1 month ago

ToffMcSoft I'm really liking this list and thinking of building it as I am wanting to play something other than Fish Hulk. I also just love that it's friggin URZA. Nostalgia mega bonus. Anyway, I see in your last update that you added Rapid Hybridization, another card I love, but your reasoning is that it can kill Thassa's Oracle. Isn't it too late by the time it hits the board, since its triggered ability will go on the stack? Are you assuming you'll kill it and Stifle/Trickbind the trigger? If anything I like Hybridization and Pongify to kill mana dorks to try and slow down the table. I may even try to fit Reality Shift in for this too.

Anyway, thanks for an awesome list, gonna start working on putting it together!

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