Shriekmaw

Shriekmaw

Creature — Elemental

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

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Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Mystery Booster (MYS1) Uncommon
Ultimate Masters (UMA) Uncommon
Commander Anthology (CM1) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
MTG: Commander (CMD) Uncommon
Archenemy (ARC) Uncommon
Lorwyn (LRW) Uncommon
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Shriekmaw Discussion

tiagompm on Muldrotha "Super Budget" The Gravetide

5 days ago

Hello MurderForBrunch and... LORD Pikobyte!

Thanks for the suggestions! All great ideas!

What holds me back to Shriekmaw is its ability to interact with one of the deck's strategies (sacrifice). It's more of a creature(!) Who kills, Dies when he enters the battlefield (Butcher of Malakir; Syr Konrad, the Grim) and delivers body to the grave (Splinterfright; Nighthowler); And it's still elemental (Risen Reef) ...

I really liked the artifact because I still don't have one to destroy ... I'll consider it.

Thank you very much for your time!

MagicMarc on Token Deck Help

2 weeks ago

There is a great 1 card re-animator engine in Journey to Eternity  Flip. You cast in on something you will sacrifice or going to lose. Preferably something that nets you an effect when it ETBs. The deck I run them in has stuff like Ravenous Chupacabra and Shriekmaw so they yield double, triple, and even more kills for the deck.

As an enchant, it will get you back the creature enbchanted when it dies. Then as a land, It is a repeatable reanimator engine. It can also tap for mana of any color.

ddangg on Riders on the Storm

1 month ago

Hey- I saw you play this deck on Muddstah’s channel a while ago, and I’ve been playing around with the concepts ever since. This thing is so much fun to play, so thanks for blazing the trail, so to speak. I would be interested in your thoughts about a couple of cards for the deck. I like Mikaeus, the Unhallowed a lot, as he seems to really turbo charge a lot of the sacrifice effects. At best he lets you do them twice before you spin the Garna wheel, and the synergy with things like Shriekmaw or Kroxa, Titan of Death's Hunger is tasty. At worst, he saves you the trouble of re-casting creatures from your hand every other turn, which saves mana for Garna. The card I absolutely love using in here though is Triskelion. It drops right into so many of the fun gadgets you’ve built into the deck, it seems like a beautiful match. With Sneak attack and Phyrexian altar out, Trike and Garna are a machine gun. Even if you can’t go infinite, you can do some damage to creatures or plainswalkers, which the similar combo using Gary won’t touch. Plus, there’s the potential for good old Mike and Trike, which is always fun, and doesn’t rely on Garna or sac engines. Would you mind sharing your thoughts? Thanks!

yellowflash117 on Yarok EDH ETBs

1 month ago

fmastrome2008, I just loved Risen Reef so much I had to put two in, lol. But that second one was actually supposed to be a Shriekmaw. The Lightning Greaves is a great idea for the reasons you said; and the Sol Ring. I just got distracted by all the other ramp from the value Yarok, the Desecrated generates with the other spells, haha. Thanks for the input!!

fmastrome2008 on Tribal Horrors

1 month ago

You're missing some of the best cards for a Yarok build. Mulldrifter, Shriekmaw, Sire of Stagnation, Wood Elves, Tatyova, Benthic Druid, Thassa, Deep-Dwelling, and Massacre Wurm are great additions to start with.

The second problem is mana and lands. With a curve at 3.86 and 29 lands, you're going to be mana screwed more often than not. Increase this to 36 lands for consistency and you'll hit your 4th land drop 32.5% more often. Remember, no bounce lands!

Sol Ring belongs in every commander deck. Sorcery land grab spells are great additions as well. Good budget options are Rampant Growth, Farseek, and Cultivate. ~10 slots for mana acceleration is a good rule of thumb to go by.

fmastrome2008 on Enter this Bih

1 month ago
  1. First thing to look at is the mana. With a curve at ~3.75, 33 is too low. This should be in the 35-36 range for consistency. Remember, mana flood > mana screw. Second, the bounce lands do not belong here. Take it/them out immediately! Yarok makes you return 2 lands to hand, which is not what this deck wants to be doing.

  2. Panharmonicon and Thassa, Deep-Dwelling are 2 cards this wants to further abuse ETB effects.

  3. Shriekmaw, Ravenous Chupacabra are great utility spells for this deck that can be bounced and re-utilized if needed.

  4. Ob Nixilis, the Fallen is a beat stick in this deck. 1 fetchland = 12 damage and 15/15 body.

Good luck!

fmastrome2008 on Twice Enters

1 month ago

This seems like a budget build, so I'll keep it in mind. I've been tuning my list for almost a year, and I love this guy.

  1. This deck abuses mana all day. The land count needs to increase to the 35-36 range for consistency. Remember, mana flood > mana screw. Good lands to add on a budget are Bojuka Bog, Exotic Orchard, and Myriad Landscape.

  2. Lands are also harder to interact with than artifacts, so adding some sorcery fetch spells is a good idea. Consider Farseek, Rampant Growth, Cultivate, and Kodama's Reach.

  3. Panharmonicon is perhaps the best artifact for this deck. It is the only spell I recommend breaking the budget for.

  4. Wood Elves, Farhaven Elf, and others are great ETB effects to nab lands from the deck.

  5. This deck doesn't function well without the commander. Come up with ways to protect him via counter spells or protection artifacts like Lightning Greaves.

  6. Tatyova, Benthic Druid and Sire of Stagnation are straight gas. Worth including both. Neither are that pricy.

  7. Great utility spells are Mulldrifter, Shriekmaw, Reclamation Sage, and Ravenous Chupacabra.

  8. A great combo is Woodland Bellower -> Fierce Empath and Wood Elves. It sets you so far ahead of your opponent with the double ETB trigger.

Good luck!

fmastrome2008 on Yarok EDH ETBs

1 month ago

Some thoughts and recommendations to help with the game plan.

  1. You have 2x Risen Reef in here FYI

  2. How are you protecting your commander? I recommend either a suite of counterspells, which take up a decent number of slots OR run something like Lightning Greaves that's fetchable with Rune-Scarred Demon.

  3. Shriekmaw is a great utility spell like Mulldrifter that also triggers Risen Reef.

  4. Sol Ring belongs in this list. It's great acceleration. In fact, there's only 2 commander decks I can think of that it doesn't belong in.

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