Creature — Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
|Have (2)||metalmagic ,|
Printings View all
|Commander 2020 (C20)||Uncommon|
|Mystery Booster (MYS1)||Uncommon|
|Ultimate Masters (UMA)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
5 days ago
Thanks for the suggestions! All great ideas!
What holds me back to Shriekmaw is its ability to interact with one of the deck's strategies (sacrifice). It's more of a creature(!) Who kills, Dies when he enters the battlefield (Butcher of Malakir; Syr Konrad, the Grim) and delivers body to the grave (Splinterfright; Nighthowler); And it's still elemental (Risen Reef) ...
I really liked the artifact because I still don't have one to destroy ... I'll consider it.
Thank you very much for your time!
2 weeks ago
There is a great 1 card re-animator engine in Journey to Eternity Flip. You cast in on something you will sacrifice or going to lose. Preferably something that nets you an effect when it ETBs. The deck I run them in has stuff like Ravenous Chupacabra and Shriekmaw so they yield double, triple, and even more kills for the deck.
As an enchant, it will get you back the creature enbchanted when it dies. Then as a land, It is a repeatable reanimator engine. It can also tap for mana of any color.
1 month ago
Hey- I saw you play this deck on Muddstah’s channel a while ago, and I’ve been playing around with the concepts ever since. This thing is so much fun to play, so thanks for blazing the trail, so to speak. I would be interested in your thoughts about a couple of cards for the deck. I like Mikaeus, the Unhallowed a lot, as he seems to really turbo charge a lot of the sacrifice effects. At best he lets you do them twice before you spin the Garna wheel, and the synergy with things like Shriekmaw or Kroxa, Titan of Death's Hunger is tasty. At worst, he saves you the trouble of re-casting creatures from your hand every other turn, which saves mana for Garna. The card I absolutely love using in here though is Triskelion. It drops right into so many of the fun gadgets you’ve built into the deck, it seems like a beautiful match. With Sneak attack and Phyrexian altar out, Trike and Garna are a machine gun. Even if you can’t go infinite, you can do some damage to creatures or plainswalkers, which the similar combo using Gary won’t touch. Plus, there’s the potential for good old Mike and Trike, which is always fun, and doesn’t rely on Garna or sac engines. Would you mind sharing your thoughts? Thanks!
1 month ago
fmastrome2008, I just loved Risen Reef so much I had to put two in, lol. But that second one was actually supposed to be a Shriekmaw. The Lightning Greaves is a great idea for the reasons you said; and the Sol Ring. I just got distracted by all the other ramp from the value Yarok, the Desecrated generates with the other spells, haha. Thanks for the input!!
1 month ago
You're missing some of the best cards for a Yarok build. Mulldrifter, Shriekmaw, Sire of Stagnation, Wood Elves, Tatyova, Benthic Druid, Thassa, Deep-Dwelling, and Massacre Wurm are great additions to start with.
The second problem is mana and lands. With a curve at 3.86 and 29 lands, you're going to be mana screwed more often than not. Increase this to 36 lands for consistency and you'll hit your 4th land drop 32.5% more often. Remember, no bounce lands!
Sol Ring belongs in every commander deck. Sorcery land grab spells are great additions as well. Good budget options are Rampant Growth, Farseek, and Cultivate. ~10 slots for mana acceleration is a good rule of thumb to go by.
1 month ago
First thing to look at is the mana. With a curve at ~3.75, 33 is too low. This should be in the 35-36 range for consistency. Remember, mana flood > mana screw. Second, the bounce lands do not belong here. Take it/them out immediately! Yarok makes you return 2 lands to hand, which is not what this deck wants to be doing.
Ob Nixilis, the Fallen is a beat stick in this deck. 1 fetchland = 12 damage and 15/15 body.
1 month ago
This seems like a budget build, so I'll keep it in mind. I've been tuning my list for almost a year, and I love this guy.
This deck abuses mana all day. The land count needs to increase to the 35-36 range for consistency. Remember, mana flood > mana screw. Good lands to add on a budget are Bojuka Bog, Exotic Orchard, and Myriad Landscape.
Panharmonicon is perhaps the best artifact for this deck. It is the only spell I recommend breaking the budget for.
This deck doesn't function well without the commander. Come up with ways to protect him via counter spells or protection artifacts like Lightning Greaves.
1 month ago
Some thoughts and recommendations to help with the game plan.
You have 2x Risen Reef in here FYI
How are you protecting your commander? I recommend either a suite of counterspells, which take up a decent number of slots OR run something like Lightning Greaves that's fetchable with Rune-Scarred Demon.
Sol Ring belongs in this list. It's great acceleration. In fact, there's only 2 commander decks I can think of that it doesn't belong in.