Creature — Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for the evoke cost. If you do, this is sacrificed when this enters the battlefield.)
|Have (2)||orzhov_is_relatively_okay819 ,|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
3 days ago
Cut the basic lands. Add pretty much any non basic in their place. This will let you mill your entire library with Hermit Druid. If you have Muldrotha out you then cast Thassa's Oracle from your yard to win the game. Or, with 3 creatures on board, you can flash back Dread Return.
A copy of Phyrexian Delver will let you form a back up hulk pile around the Mikaeus, the Unhallowed Walking Ballista combo by using Protean Hulk to find Delver and Viscera Seer, using the delver to bring back Hulk, sacking hulk to seer, and finding Mikaeus and ballista.
As for non combo related additions, Nihil Spellbomb is pretty much a strictly better version of Soul-Guide Lantern in this deck where you can recur them. Your only playing 9 peices of ramp in the deck with a 6 mana commander that seems to be your main value engine. I would recommend adding more with cards like Millikin and Deranged Assistant.Also run Simic Signet and the talismans in your colors like Talisman of Curiosity. ETB effects like Wood Elves and Elvish Rejuvenator may also be good. Your in green so mana dorks are very good. Elves of Deep Shadow and Arbor Elf in particular. Expedition Map may be worth playing due to your ability to recur it and find any land you want to your hand.
At 6 mana you also have to be able to protect your commander once she hits the board to keep from getting blown out. You have a few cards that do this already but Voidmage Prodigy is a very versatile card that can sacrifice itself and be recurred. Swiftfoot Boots is also a good effect for this.
As for general cuts, Avenger of Zendikar, Blood Artist, Zulaport Cutthroat, Tombstone Stairwell don't help you get to your combos faster, don't slow down your opponenets, and arent involved in any combos I can see myself. While Blood Artist, Zulaport Cutthroat can be used as replacements for Disciple of the Vault in your persit combo, they can't be included in the hulk pile and don't contribute to any of your other combos.
I don't think you need 3 edict creatures in the deck so maybe cut Merciless Executioner. If you find you need that density than keep it but its going to kind of be a dead card if you can cast one of the others from your graveyard already.
I generally want my removal to actually get rid of the thing in EDH though it is worth noting you can use these effects to bounce your own commander to save it if need be. Aether Spellbomb and Seal of Removal are possible cuts but not neccessarilly. Recommend something like Shriekmaw or Executioner's Capsule if you do feel like removing it. Beast Within is also a good card, even if it doesn't synergize extremely well with your commander.
2 months ago
Only around half of your pieces benefit from the cost reduction of Umori; that being the case, it might be better to include the cat oven package, and/or Asmo and Cookbook. Endurance in the mainboard seems pretty medium at best, and Cat would give you more black cards to pitch to Grief . You might also consider Fury if you want to stick with Umori. There's also Bone Shards .
2 months ago
Thanks for the support! I'll try and take a look at your own list when I have the time if you want some suggestions there as well.
First, Shenanigans ! I had it in the list for a while as a stand in for Golgari Thug (who's pricey for an uncommon) and it performed...better as discard fodder than as artifact removal. Ingot Chewer does a lot for this deck and is much more abusable and cheaper to cast (9 times out of 10 you evoke it).
I essentially only have room for 3 expendable single-target removal slots after all the synergistic options like Shriekmaw . Between Baleful Mastery , Bedevil , Chaos Warp , Rakdos Charm , Vandalblast , By Force , and Shenanigans itself (for examples), I prize the exile effect and mana efficiency on Baleful Mastery first and foremost (if you're wheeling frequently with Magus of the Wheel or even Ruin Grinder a single draw is irrelevant), with Chaos Warp acting as another non-destruction removal piece that isn't restricted on what it can hit. All of that covers creature removal quite thoroughly, so I looked to dedicated artifact removal next.
I chose Vandalblast over any other targeted artifact removal due to the popularity of Osgir, the Reconstructor and Voltron-style Sword of X & Y equipment decks. A non-targeting wipe is significantly stronger against artifact decks like them vs. an incremental single-target destruction effect like Shenanigans. If you don't have a go-wide artifact deck like Osgir in your play environment, feel free to use Shenanigans over Vandalblast and reap some extra discard synergy in the meantime.
For Ilharg, the Raze-Boar I wanted a threat to work as an independent backup plan from the graveyard. The best response a graveyard deck can have against grave hate is to practice moderation, and Ilharg attacks on a similar angle to Sneak Attack without adding to the graveyard unnecessarily. The vast majority of ETB effects in the deck are valuable and worth repeating over and over again, while Ilharg itself is a hard-to-remove threat in its own right. If you are having trouble with needing creatures in hand to abuse, I would highly recommend Phyrexian Reclamation ...so much so that I wouldn't even suggest running Sneak or Ilharg without it!
And trust me when I say that sneaking in a Master of Cruelties off of Ilharg is a devious play that is guaranteed to turn heads and take names!
3 months ago
Looks really good overall, but iirc Shriekmaw would be pretty mediocre here. At best you’re getting a 3/2 for . You won’t get to destroy a creature.
3 months ago
Damn I really be seeing this everywhere now.
I built a similar type deck around this that ended up turning into Blokes. After playtesting it a few times, one thing stood out, which is that the combo is ridiculously inconsistent. I like how you have some other bouncable creatures for a plan B, but a lot of the cards just aren't great with cloudshift/ephemerate. I tested Silverquill Silencer and I was really disappointed, so I'd probably cut that. I had high hopes for Tidehollow Sculler , and it's a solid card by itself, plus it can combo with cloudshift/ephemerate right when it enters but after that its a pretty terrible flicker target.
I would probably go more towards an evoke flicker direction, since evoke cards combo really well with cloud/eph. I suggest cutting Skyclave Apparition for Shriekmaw , since Shriek+eph costs the same as a skyclave and kills 3 creatures without giving the opponent any creature tokens. I also suggest going into esper colors just because Mulldrifter is really great card advantage ( Subtlety sucks here though obviously).
Honestly, I doubt this kind of deck can ever be competitive, but for now its some fun jank. Happy brewing, I'm looking forward to what you can do with this :)
3 months ago
3 months ago
zapyourtumor Firstly, thank you for all the suggestions!
I'm currently hitting myself on the head for missing Shriekmaw , it's perfect in here. I also didn't even consider Elite Spellbinder , it's also perfect in this deck. Sin Collector would definitely be a nice sideboard card.
Ah, my mistake on the Surgicals, I'll get that fixed.
As for Wispmare , it's interesting, I'll definitely play around with it. The whole deck is kinda in alpha phase, so there's gonna be a lot of playing around.
I had thought of putting Solitude in the deck, but I thought that with the other removal spells I thought that having Mirran Crusader as a more offensive body would be better. Do you think that I should swap them?
3 months ago
I like your deck.
My main comments are that you only have 4 creatures that benefit from flickering, and 6 flicker spells. I would definitely lean into the flicker more and go up to a playset of Cloudshift , then increase the number of creatures that you can flicker. I think Elite Spellbinder can be flickered to have two cards exiled at once that have taxed costs (if this doesn't work then I agree that Silverquill Silencer is better for the deck). And my biggest suggestion is definitely a playest of Shriekmaw . You can do the same stuff you do on grief with this bad boy to remove two creatures plus get a 3/2 for only 2 mana. I'd probably cut some of the other removal, like Damn , and maybe the mirran crusaders, for these.
Lastly, I know I said flickerable creatures that control the opponent's hand are good, but unfortunately most of them have a negative effect when leaving the battlefield such as Thought-Knot Seer , Tidehollow Sculler (love this card), Kitesail Freebooter etc. But one that doesn't have this is Sin Collector . I think he is worth considering for the sideboard since he hits a lot of annoying cards like TTB, scapeshift, BTL, loam, etc.
A random sidenote: You have 4x Surgical mainboard and 2x sideboard, which I assume was because you changed one of them without changing the other. You could maybe replace them with Vanishing Verse .
With these additions, the deck should become more of a streamlined "flicker control" deck instead of just a Grief flicker combo in a BW control shell.
P.S. I just did some research and it turns out flickering Elite Spellbinder does work! Noice