Dark Ritual

Dark Ritual

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Dark Ritual Discussion

multimedia on Chainer Nightmare Reanimator

1 day ago

Hey, if you're wanting to take your deck into 8 or more power level (PL) then you really need to decide how you want to win the game? At 8 PL or higher to win infinite combos are the way to go. Chainer doesn't need to be a piece of the combo, his discard can be an enabler. Since Chainer cares about creatures then using combos that involve creatures is best.

Some creatures to play for combos: Worldgorger Dragon, Mikaeus, the Unhallowed, Kiki-Jiki, Mirror Breaker, Gravecrawler, Blood Artist, Zulaport Cutthroat, Walking Ballista, Murderous Redcap, Pitiless Plunderer, Dualcaster Mage, Reassembling Skeleton.

Some enablers for combos to play: Viscera Seer, Carrion Feeder, Goblin Bombardment, Altar of Dementia, Phyrexian Altar, Ashnod's Altar, Animate Dead, Dance of the Dead, Necromancy, Twinflame or Heat Shimmer.

Some win conditions for the combos: Blood Artist, Zulaport Cutthroat, Walking Ballista, Murderous Redcap, Zealous Conscripts, Gray Merchant of Asphodel, Dualcaster Mage, Purphoros, God of the Forge, Mayhem Devil, Goblin Bombardment, Bontu's Monument, Aetherflux Reservoir, Sunscorched Desert, Impact Tremors, Cut / Ribbons(Ribbions), Torment of Hailfire.

Some cards to play to protect combo: Deflecting Swat, Tibalt's Trickery, Pyroblast, Red Elemental Blast, Dualcaster Mage, Reverberate.


Beyond combos some other good creatures to play: Dockside Extortionist, Magus of the Wheel, K'rrik, Son of Yawgmoth, Crypt Ghast, Plaguecrafter, Dualcaster Mage.

Expanding on loot can help to draw and get creatures faster into your graveyard: Buried Alive, Magus of the Wheel, Cathartic Reunion, Thrill of Possibility, Tormenting Voice, Azra Oddsmaker, Sire Of Insanity, Seize the Spoils.

Expanding on fast mana and/or big mana producers helps to have more mana to cast more spells which can assemble combos faster: Dockside Extortionist, K'rrik, Son of Yawgmoth, Crypt Ghast, Mana Crypt, Dark Ritual, Rite of Flame, Cabal Ritual, Burnt Offering, Sacrifice.

If you're interested in any of these suggestions then I offer more advice in another comment that includes further explaining the combos, more card advice as well as cuts to consider.

Good luck with your deck.

TheoryCrafter on Any advice? (Extortion)

1 week ago

Unless you're really intent on getting one of each of Liliana and Ob Nixilis on the battlefield just to cast The Elderspell to ult one of them you're better off concentrating on the extort ability.

In order to make it more like an extort deck, you'll need more creatures. Pontiff of Blight will give all your creatures extort. Crypt Ghast will allow for some ramp. Though if Crypt Ghast is too expensive, money wise the next option to consider is Dark Ritual.

Since you have Ayara as a sacrifice engine, creatures that cause your opponent to discard when they die include, but are not limited to, Ashen-Skin Zubera and Elvish Doomsayer. Or you can cast cards such as Liliana's Specter which force discard upon entering the battlefield and sacrifice them, feeding into Blood Artist. All of this should give you some control aspects for the deck.

In which case I'd remove all copies of The Elderspell and the Planeswalkers. The 5/5 demon from Nixilis' 2nd ability and Liliana's reusable discard in her 1st ability are good but Ghastlord of Fuge is unblockable, his ability exiles instead of discard and any creatures attacking you will die anyway once they deal damage due to No Mercy, feeding into Blood Artist. Maybe cut just one copy of GoF for another small creature.

Since the affect on No Mercy is not cumulative, you should be okay to remove one.

Thank you for reading me out. I hope this helps. Happy Hunting!

wallisface on Beginner Mono B Zombie

1 week ago

Dark Ritual and a whole 20 lands feel largely pointless in a deck with entirely 1-drops. I get that you intend to add additional cards later, but nobody should start learning magic by being forced to mana-flood.

Carnophage is also a super odd choice for beginners, that notoriously over-value life and under-value maintaining a boardstate.

Grubbernaut on New Format: Supplemental?

2 weeks ago

I can safely say we're going to need a banlist.

UB Necro - Supplemental Format

Twin - Supplemental Format

Turns - Supplemental

Other archetypes that jumped out at me: Najeela/Derevi, stax, MLD, lands (dark depths/vesua/thespian's stage/crop rot), burn, delver, grixis control. Likely bans off the top of my head: Lotus Petal, Rite of Flame, Ancient Tomb, Tinker, Necropotence, Mystical Tutor, Vampiric Tutor, Imperial Seal, Demonic Tutor, Mox Diamond, Dark Ritual, Sol Ring, Mana Drain, probably more.

I'd be down for some of this degeneracy on spelltable if someone wants to play this week.

Luciferian on Muldrotha Value town

2 weeks ago

Hey Last_Laugh thanks for your suggestions, but as I have mentioned before, infinite comboing is not something that this deck wants to focus on.

That being said milling was something that I was considering and decided to add Mesmeric Orb for that.

I had Gravebreaker Lamia in the deck before, but it was cut because it just didn't work with the current deck direction. There is no tutor this win now card.

Sacrifice looks nice, but seing my overall creature cmc the payoff wouldn't be that great, I would wager Dark Ritual would most often be better, but even then I usually don't want to ramp Muldrotha out because I am not comboing with something. It was the reason I cut Lion's Eye Diamond a card that is an actual powerhouse in a Muldrotha deck.

enpc on I Have A.D.D.

3 weeks ago

As a few people have mentioned, this isn't really a cEDH build as much as it's a classic pub stomp Kaalia deck. But that's ok. And there are definitely some things you can do to make the deck faster.

Rakdos Signet, Boros Signet, Orzhov Signet, as well as Talisman of Indulgence, Talisman of Conviction and Talisman of Hierarchy will all help to you accelerate your commander down, as will cards like Dark Ritual and Lotus Bloom. The problem that you'll have with 3 CMC mana rocks is that they docn't actually help you play a 4 CMC commander any faster. Long term, cards like Mana Crypt (inadditiaon to the above) will definitely help however they also come with a price tag. Still, a handful of 2 CMC rocks will help you play your commander a turn earlier which also means attacking a turn eariler.

If you are looking to make this into a more cEDH list, you'll also havbe to deal with blue decks. As such, Red Elemental Blast, Pyroblast and Deflecting Swat are all super helpful in protecting your commander from counterspells. On the side of removal, for cEDH you generally prefer to have more efficient removal rather than expensive sweeper. So Swords to Plowshares, Path to Exile, Wear / Tear are better options as you don't really care to remove everyhting on ther board as much as just the thing that's stopping you. And if yho udo want a sweeper, Toxic Deluge is a good one as it's not only cheap but you can control what creatures die and since all your creatures are larger then you cna potentially wipe the board of only your opponents' stuff. Fire Covenant is also good as you can pipck what you want to die. And both of these are far more mana efficient than 6 mana sweepers.

DemonDragonJ on Why Do Some Players Dislike …

1 month ago

Recently, I have noticed that some players seem to dislike mana-generating artifacts (also known as "mana rocks") that cost more than 2 mana to cast, so I wish to discuss that subject.

I certainly appreciate the value of mana-generating artifacts that cost 2 or less mana, such as Sol Ring, Arcane Signet, Mind Stone, Thought Vessel, or Mana Crypt, but more expensive mana rocks, such as Commander's Sphere, Chromatic Lantern, Hedron Archive, Thran Dynamo, or Gilded Lotus absolutely can be useful in certain situations, and I have the experience to say that. Too many players seem to be thinking of mana rocks in the same way that they think of sources of temporary mana acceleration, such as Dark Ritual or Seething Song, when their true use comes from their ability to be used repeatedly over the duration of a game.

What does everyone else say about this subject? Why do some players seem to dislike mana-generating artifacts that cost more than 2 mana?

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