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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
3 weeks ago
I feel like in Legacy you likely want some ramp, Dark Ritual allows you to play a Torpor Orb and Dreadnought turn 1, which is probably necessary vs faster decks like Burn, which generally threaten a turn 3 or 4 win, if you play orb turn 2 it will often be late. You can also play Mask and Dreadnought turn 1. Relying of Thoughtseize vs Burn is like trying to put out a fire with gas.
I also noticed Wastelands can be clunky/are awful when dead. Since you have x8 key 2 drops that are artifacts, you might run Ancient Tomb (maybe x2?) to cast either turn 1, which can allow a turn 2 Dreadnought. I'd also run another Swamp and a Forest, both feel very good vs Blood Moon or Back to Basics, and can be fetched out if you're up against it. As is you probably just forfeit the match vs Moon.
Finally, there is Chrome Mox I guess, which can put you ahead by a critical turn. Not sure if that's worth the card, but you have a bit of card advantage/selection at least.
Very cool deck idea!
3 weeks ago
3 weeks ago
Hey, well done so far. I agree, Szarekh is less good as Commander. Imotekh can be a combo piece for infinite Necrons, that makes it better as Commander.
Szarekh seems good in the 99 though when playing Imotekh as Commander, could put artifacts in your graveyard and if you return an artifact to your hand that you milled it triggers Imotekh. Szarekh flying in combination with Imotekh's menace pump making it 5/6 and playing so many other artifacts it can consistently trigger to create Necrons.
For some cuts to get to 100 cards consider streamline the high CMC cards? The avg. CMC is high at rounded up 3.5, reducing this average can help gameplay. The best here are Wurmcoil Engine, Marionette Master, Bolas's Citadel, Their Name is Death, Noxious Gearhulk. Honestly, you could cut the others, 6 CMC or more, to reduce the mana curve.
Wurmcoil, Marionette, Triplicate Titan and Phyrexian Triniform all combo with Altar + Deathmantle. I don't think you need four huge creatures who do this. Cutting Triniform and Triplicate will not change strategy much as they're the weaknest of the four.
Some cards to consider cutting:
- Triplicate Titan and Phyrexian Triniform
- Hexmark Destroyer: only a beater, doesn't do anything else.
- Darksteel Juggernaut: only a beater, doesn't do anything else.
- Traxos, Scourge of Kroog: only a beater, doesn't do anything else.
- Diamond Mare: can get life gain from better sources.
- Phyrexian Fleshgorger: only a beater, isn't needed since you have Wurmcoil.
- Shard of the Void Dragon: triggers only on attack making it slow value for a 7 drop.
- Ugin, the Ineffable: there's too many black cards here that don't get the mana cost reduction including Imotekh.
- Batterskull: good with Stoneforge Mystic and when you can reduce equip costs, without it's subpar.
- Technomancer: fine ETB trigger, but only reanimates artifact creatures, that makes it less good than it could be. You reanimate all creatures total 6 CMC at once, with Imotekh you only create two Necrons.
Some improvements within your budget, consider more lower mana cost repeatable ways to trigger Imotekh?
- Tortured Existence --> Entreat the Dead
- Szarekh, the Silent King --> Skorpekh Destroyer
- Scarecrone --> Royal Warden
Tortured Existence, if you have two artifact creatures in hand you can alternate discarding and putting into hand each time triggering Imotekh for . Scarecrone can reanimate an artifact creature at instant speed.
Others to consider.
- Diabolic Intent (reprinted in BRO) --> Mind's Eye
- Sculpting Steel --> Mirrorworks
- Swiftfoot Boots --> Sword of the Animist
- Feed the Swarm --> Tragic Slip
- Dark Ritual --> Ghouls' Night Out
- War Room --> Temple of the False God
- Phyrexia's Core --> Barren Moor
Good luck with your deck.
3 weeks ago
You don't make many choices while playing Burn, but the choices you do make are some of the hardest decisions in Magic. Remember: you're a combo deck where the combo is three Mountains and seven Lightning Bolts. And just like other combo decks, knowing when to "go off" is important. Yeah, sometimes Storm has to use Grapeshot as removal, but no, it's not ideal.
You're playing by a similar set of rules as Burn. Sometimes, you have to Lightning Bolt a threat, but realize you have to make up for it. You have to determine whether or not your "combo" still works. It's like each Rift Bolt is a Dark Ritual and your last burn spell is the Tendrils of Agony. If you waste a "Dark Ritual" dealing with something, ask yourself if you still have a good enough hand to continue the combo?
1 month ago
If you're building to counter a Dragon deck, and you want to keep a deathtouch focus, I recommend adding either more removal like Doom Blade or deathtouch-y fliers like Vampire Nighthawk or Battlefly Swarm. As it stands now, you don't have a lot of interaction--Duress and Victim of Night are good starts, but you don't have many ways to deal with an attacking 4/4 or bigger flying creature, and Power Word Kill does nothing to Dragons.
As another addition, Hooded Blightfang turns your deathtouch creatures into life drain. Since you're not beholden to a format right now, Dark Ritual gives you a shot of mana to get to your more important cards faster.
1 month ago
You need some source of fast-mana that can net you into , because having LoTV down turn 0 is key to winning on turn 1.
The next key piece is to have Helm of Obedience come down, resolve the ability with as the cost, and tap.
The fun part is that when Helm's ability goes to resolve, no cards will ever technically hit the graveyard.. so..
..you mill out your opponent and they go for OTD (on the draw) and lose to having no draw.
This works assuming you're not up against a free cast counterspell.
1 month ago
1 month ago
This deck is made to win on turn five with one combo. If this combo fails or you misplay, you are about 99.9999% likely to lose the game, but that's all part of the fun. Here's the combo: Play Maralen of the Mornsong on turn 3, tutor for Ad Nauseam on turn 4, and then tutor for Culling the Weak on turn 5. Once you have Culling the Weak, cast it and sacrifice Maralen of the Mornsong. If you don't cast Culling the Weak first, you won't have enough mana to fuel the combo. Tap all your swamps so your mana is in float, and play Ad Nauseam. I like to do this now because you'll need all of your mana in float before you play Rain of Filth. Next, cast contamination. This helps ward against counters. Then cast Dark Ritual and Rain of Filth. This should leave you with enough mana to play The Golden Throne followed by Sickening Dreams. Discard all the cards in your hand as the additional cost and enjoy.
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