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|Want (4)||greenminid , mtgbrett , Jerm504 , CLandestineNAtion|
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|Commander / EDH||Legal|
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Dark Ritual Discussion
1 day ago
TransMarx Thanks for the thoughts! This is a different direction than what I've been going in, but I'll give it a try and see if it works better.
I've never dropped below 3 Archon of Cruelty , that thing is insane when you don't pay full price. I've been looking for replacements for It That Betrays (killer with haste, vulnerable without it), and both Ashen Rider and Terastodon were on the short list. It's probably time to make that change.
Bone Shards is great and worthy of at least a sideboard slot, if not main deck. Liliana of the Veil comes down when this version of the deck wants to be dropping its finishers, but I'll try it alongside your suggested line. I tried Unmarked Grave for a while, but there was only enough space for so many MV2 graveyard fillers, and Collective Brutality and Thrilling Discovery did enough in initial testing to make the cut. I'll revisit it, since it will help reliability, but in the end it's a one-trick pony. If Dark Ritual ever shows up in Modern (not gonna happen), Unmarked Grave would be jammed in immediately.
6 days ago
It's the kind of card that does put in the work, but it's gotta be built around correctly(much like any card draw)
Necro is used sort of as a combo piece but also as a massively effective draw engine.
Arena is used to guarantee you two cards played per rotation, which is great . . . if that's your gameplan. It's also really underwhelming in EDH where it's trivial to assemble ways to draw 2, 3 or even 4 extra cards a rotation.
I'll take a cEDH perspective here. In cEDH, this is unplayable, because
The only way to turn one it is with Dark Ritual
You'd rather play Necropotence turn one with Ritual
You could also play Dark Confidant that can almost always come down turn one and at worst turn two
It also compares badly to every other good card draw spell:
Rhystic Study can come down turn one with Crypt and turn two with basically every other rock. It also draws absurd amounts of cards.
Wheel of Misfortune or any other wheel allows you to jam a bunch of rocks in play and then reload to 7 on turn 1, meaning you just pull ahead pretty effectively.
Sylvan Library is just good.
It's good, but not THAT good.
6 days ago
Glad to hear it! Yeah sheesh I didn't even realize it was that much I remember it being like fifteen bucks a little while back, that's kind of insane- but hmm. Oh holy crap the synergy with Teysa Karlov and Felisa is kind of crazy, just noticed that too. But here are some ones I would recommend cutting, though if they are fun/interesting to you or serve a purpose I missed, I could obviously be wrong:
- Teysa, Envoy of Ghosts (insanely high CMC, and it doesn't seem to actively participate in the counters theme, just creates tokens, and I think Felisa does that quite well already.)
- Eventually with the budget swap out Keen Duelist for Dark Confidant ?
- Gonti, Lord of Luxury (not really sure what his purpose is related to the them)
- Possibly Deathbringer Liege (a little expensive in mana and not directly related to the theme while good)
- Ashen Rider (insanely expensive in mana, and not directly related to the theme)
- Butcher of Malakir (great but very expensive in mana and I feel like it could be cut to lower the mana cost)
- Maybe swap out 1-2 lands for things like Dark Ritual , Orzhov Signet
- Black Sun's Zenith (awsome but if you have a mass of tokens it'll kill them as long as they have 1 toughness)
- Also consider tribal for the tokens like a Coat of Arms would be insane with 7+ tokens, especially since they all have lifelink gosh)
- Infernal Offering (graveyard recursion is great but this could be pretty bad for you if opponents have powerful graveyards. Consider Beacon of Unrest / Command the Dreadhorde / Yawgmoth's Vile Offering .
Those are just some I see off the top of my head, if you look a little deep and really question how many times you play a card and utilize it, you might find some more! Sometimes its hard to cut a card you enjoy playing even if its fun so I'd recommend having a list of cards you can add for fun, and a list for effectiveness so you can play both sides! Hope this helps, I'm glad some suggestions are useful to you, and I'll let you know if I see any more possible cuts! Feel free to ask for any more assistance or if you have any questions I'd be glad to help.
1 week ago
Dark Ritual is a good source of ramp as well I would try cutting Lotus Petal for it just too test it out its a cheap card so its worth a shot. Valakut Awakening Flip is a good "wheel" effect for your concept as it does not benefit your opponents you choose which cards you get rid of and it puts them on the bottem of our deck completely getting around our own graveyard hate, for this I personally would take out "land tax" as I am not a fan of the card because for me past the first turn it loses alot of value, however completely up too you.
1 week ago
1 week ago
I think maybe taking into account the cost of Dark Ritual would be nice, so making the mana cost instead. This would make it more similar to Pyretic Ritual and Desperate Ritual . Just so it keeps Dark Ritual ahead compared to this card, and also doesn't let you increase your mana to quickly in a color that benefits from lots of mana.
2 weeks ago
Why do you "still believe a green version of Dark Ritual would be great" against all the factors you mentioned?
I like the name, but I don't think the effect needs to exist
2 weeks ago
I know that red and black are the colors of temporary mana acceleration (i.e., Dark Ritual and Seething Song ), whereas green is the color of permanent mana acceleration (i.e., Rampant Growth or Explosive Vegetation ), but I still believe that a green version of Dark Ritual would be great, so here is such a card:
Verdant Ritual Show
Add to your mana pool.
"Growth is usually a slow and steady process, but, occasionally, it is a sudden and ferocious burst of life." - Titania, protector of Argoth
What does everyone think of this card? Do you like it?