Eldrazi Displacer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Eldrazi Displacer

Creature — Eldrazi

Devoid (This card has no colour.)

: Exile another target creature, then return it to the battlefield tapped under its owner's control. ( represents colourless mana.)

TheForsakenOne on You Shall Not Pass

1 month ago

What I'd cut:

Pilgrim's Eye: Not a very good rate, and it doesn't even ramp

Eldrazi Displacer: You don't have enough colorless mana producers to make this consistent, and there are better flicker effects you have acess to

Eight-and-a-Half-Tails: Clunky protection when it isn't really needed

Avacyn, Angel of Hope: Sadly just a win-more card in this case. If it sticks around sure you're probably going to win but you'll be enemy #1 and you're likely not going to survive that

Sword of Feast and Famine: Probably the most overpriced of the swords, and the most likely to draw hate. It looks good on paper but without a way to capitalize on it you're going to bite off more than you can chew.

The Wanderer: Not worth the 4 mana. There are just better cards that could be run.

Ephemeral Shields is kind of a weird addition. Its just not very good.

2-3 Plains: 38 is just a bit high for a deck that peaks at 3 cmc cards. Maybe add more ramp instead

Suggestions to add

The MDFC's are just great to have due to their flexibility: https://scryfall.com/search?as=gridℴ=name&q=type%3Aland+commander%3AW+%28game%3Apaper%29+is%3Amdfc

You don't have that many ways to sacrifice artifacts despite having several triggers off of. The standards are Trading Post, Arcbound Ravager and for this deck Oswald Fiddlebender is great because it tutors out another artifact for free. Kuldotha Forgemaster is a must because it can turn some of your dud artifacts into a portal or blighsteel, and at instant speed too.

Metalwork Colossus is just fun, plus with all your expendable artifacts it can be quite persistent

Wurmcoil Engine is just great, and doubling that death trigger is fantastic. Can't play its new little brother, because he's black, but the original is still a classic

Threefold Thunderhulk has two ETB's that can be copied, and he's a sacrifice outlet. I would also recommend Hangarback Walker since you can double the death trigger

If you put in enough Artifact sacrifices cards like Scrap Trawler, Myr Retriever, and Loran, Disciple of History to recur them back to your hand. Also consider Syr Ginger, the Meal Ender for payoffs to all that sacrificing.

Its a dead horse, but Swords to Plowshares and Path to Exile are never bad choices.

wallisface on

5 months ago

Union_Lion yes the mana curve is high but needs to be as i'm effectively running 4 colours (if we count requiring colourless for Eldrazi Displacer).

When you are giving numbers are you talking about your opening hand? Using this app we can see that the odds of having a 7-land hand with this deck is only 0.09%, and the odds of having a 6-land hand is only 1.25%. You maybe just had a super-unlucky run with the sites playtester.

Using more metrics, we can see that the odds of being able to play a 3rd land on turn 3 is 85.5% - and this is a stat I really don't want to lower as the deck relies soo heavily on having 3 lands. The odds for this deck to make its 4th land drop on turn 4 is 72.6% which is also respectable odds.

What land count would you drop this to and for what reason? I'm conscious that for every land I drop I lose roughly 3% odds on hitting my 3rd land-drop on time, and that this deck cannot function without 3 lands of relevant colours

wallisface on Esper Priest

5 months ago

Some thoughts:

  • Gather Specimens costs far too much mana to be viable, the game’s not lasting long enough to cast it.

  • Similarly, Panharmonicon is far too late-game to be helpful. It’ll either serve as a “win more” card (unhelpful), or lose you the game (by having to take a turn-off to cast it).

  • Sygg, River Cutthroat feels too cute to be good here - you want to be focusing all your attention on enacting your gameplan and this card feels like its not helping with that. I’d put Authority of the Consuls and Soul Warden in the same bucket.

  • a lot if decks i’ve seen trying this strategy use both Hunted Phantasm and Illness in the Ranks to great effect.

  • as mentioned above, Eldrazi Displacer will serve you better than your current flicker effects. Also, while it’d only target your own stuff, Ephemerate would be strong here.

wrightri on Emiel Blink Tribal

11 months ago

Force of habit since I like the combo with Eldrazi Displacer. Otherwise I would just use it to catch someone really off guard if they try their own shinnanigans with like Finale of Devastation or something. It's literally a dumb personal choice that would probably be better as a land.

Gidgetimer on Production of any color in …

1 year ago

I mean there were 9 cards that require for casting and 20 cards with abilities that require released in BFZ block. It wasn't totally Eldrazi Displacer. However Displacer is the most prevalent one I see used and thought it would be a good example to use. It is already the second best repeatable blink source in the game behind Emiel the Blessed and is the best available for non-green decks. If producing colorless was trivial (which it was under the old rule) it would just be the absolute best blink source and would probably be good enough to run in decks that aren't dedicated blink decks.

DonaldFuck on Production of any color in …

1 year ago

Gidgetimer i am actually misquoting it, i remember if you would produce mana outside your commander's color identity you produce colorless mana instead but for some reason it didn't occur to me to mention it.

On the other hand i didn't know that the reason was Eldrazi Displacer. That is interesting. I just feel it misses the whole point of the flavor of commander..

Gidgetimer on Production of any color in …

1 year ago

You are misquoting, or misremembering the old rule. It was that if you would produce mana outside your commander's color identity you produce colorless mana instead. So you could choose to make green with the treasure in your scenario, it would just make colorless instead. The rules change was in September of 2015, right before BFZ was released and specifically costs were introduced.

The rule may have already been on the chopping block. I think the final nail was the ease at which colorless could be produced. It isn't so much about making casting stolen cards easier. It is about people actually having to make deck building concessions for Eldrazi Displacer.

IHATENAMES on W/B Eldrazi and Taxes

1 year ago

Mono white dnt is my modern deck of choice haven't updated it recently though.

Let's talk about d/t theory in general. D/T is a meta slaying deck. The core of your taxveffect is white so it has the most stable manabase in mono white. Black is added mostly for some hand disruption. Eldrazi is added for a finisher effect and chunkier creatures.

Here the Eldrazi Displacer is adding to the gameplan but not a huge part. 3 mana 33 with upside sometimes. Probably better as 1 or 2 of. Ephemerate or Touch the Spirit Realm better to use to blink.

I think the *combo to focus on here is Wasteland Strangler +card in exile. With the inclusion of eldrazi temples I think Reality Smasher should be the finisher of choice.

Skyclave Apparition might be too color intensive with half your lands not producing white. Great card. But maybe sideboard it?

I'm a big fan of creature lands in d/t might be worth looking at.

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