
Combos Browse all Suggest
- Breya, Etherium Shaper + Eldrazi Displacer + Mana Echoes
- Eldrazi Displacer + Peregrine Drake
- Ashnod's Altar + Breya, Etherium Shaper + Eldrazi Displacer
- Breya, Etherium Shaper + Eldrazi Displacer + Krark-Clan Ironworks
- Eldrazi Displacer + Mana Echoes + Myr Battlesphere
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Eldrazi Displacer
Creature — Eldrazi
Devoid (This card has no colour.)
: Exile another target creature, then return it to the battlefield tapped under its owner's control. ( represents colourless mana.)
![Negan, The Cold-Blooded feature for Mentally Screw With Your Friends [Negan Primer]](http://static.tappedout.net/mtg-cards-2/secret-lair/negan-the-cold-blooded/mtg-cards/_user-added/femme_fatale-negan-the-cold-blooded-sld-16061198410.png)



![Halfdane feature for Room 269 (Any WUB, or Custom) [Archenemy Primer]](http://static.tappedout.net/alter-cards/DeeLight/gaster-royal-scientist-front-cut_Q0MSrYh.png)

Rekt_Angles on
The Extra Spicy Splicers
1 week ago
I second the suggestion of Conjurer's Closet, but also Displacer Kitten, Eldrazi Displacer, and maybe some other flicker effects like Cloudshift, Ephemerate, or Flicker.
You could also run some "exiled cards matter" themed pieces since your commander can exile things from the graveyard. Riftsweeper seems like an interesting insert, though maybe not the best option. Riftsweeper is, however, hilarious against Suspend decks
SaberTech on Make It Work
1 month ago
I think that at this point the deck list doesn't have a solid plan for ending the game. It has Gray Merchant of Asphodel but doesn't have a focus on building up your black devotion to really make it hurt your opponent when it lands. Torment of Hailfire could be a game-ender but without any big mana ramp in the deck it will be pretty late in the game before it can really do damage. I think that, going by the list, the deck's default is to try to play a control game by using Ketramose to cantrip a bunch of exile-based removal to help your big fliers get through. Ketramose is a strong card draw engine but you've focused so much on triggering it with removal spells that you haven't planned out a solid winning strategy or combination of cards.
Maybe the deck could be shifted into more of a Blink deck? BW has all sorts of good ETB effects for generating value and tokens. Cards like Teleportation Circle, Conjurer's Closet, and Eldrazi Displacer could be the core engine cards of the deck alongside Ketramose.
There are also a variety of creatures that let you exile cards from graveyards. Withered Wretch is pretty efficient since its ability is only 1 mana and it only removes one card, giving you more opportunities to draw cards off of Ketramose.
SufferFromEDHD on
Turn Around Bright Eyes
3 months ago
Dragon Scales has real value here
Flux Channeler dream counters
Eldrazi Displacer cheap flickering
Flarhoon13 on
Aminatou's Adventures in babysitting the Gatewatch
5 months ago
Having completed my quest to play all 52 of my decks, I decided to try getting a win with all of my deck
Sep 23
Aminatou's Adventures in babysitting the Gatewatch won a long long game. Lucky to pull out a win with many combo pieces out: The Chain Veil, Felidar Guardian, Blinky the Eldrazi (Eldrazi Displacer, which blanked two pieces of removal on my final turn). Got infinite Jace, Architect of Thought activations into Wishclaw Talisman for Altar of the Brood. Darryl's colourless Assassins creed deck kept replaying Smoke Bomb, delaying me for several turns even as I tutored thrice with The Cruelty of Gix Saga, finally went infinite when he let the fuckin Smoke Bomb die. My losers' record goes up to 6-12
KayneMarco on
Eye for an Eye Damage Reflection
6 months ago
I have a deck similar to this except I’m in mardu colors. Just wanna offer a few suggestions from my list that would definitely fit in here.
- Michiko Konda, Truth Seeker
- Aurification
- Boros Fury-Shield
- Comeuppance
- Eye for an Eye
- Harsh Justice
- Mirror Strike
- Reflect Damage
- Windborn Muse
- Sphere of Safety
- Kazuul, Tyrant of the Cliffs gives you instant blockers if they don’t pay
- Kor Haven
- Eldrazi Displacer can blink opponents attackers removing them from combat.
- Phyrexian Vindicator
I have a bunch of other similar card ideas that fit the theme as well but I’ll stop here for now. If you wanna hear the rest of them let me know. +1ed
legendofa on Pioneer lantern control
8 months ago
That, or Draugr Thought-Thief. If you're in blue, the Thought-Thief is cheaper and can mill if you don't like what you see. Thought-Thief + Eldrazi Displacer (or another blinker) is one less card than Silverwing + Displacer + Codex Shredder or whatever and gets a similar enough effect, I think. If you're not in blue, Silverwing's probably the way to go.
I've never played Pioneer, so it might be fringe-viable. And I believe in building the deck you want to play, so if you're going to have fun with it, I say go for it. I'm just not expecting it to be a high meta deck at all--it's going to take some mana each turn just to keep the main function rolling. Best of luck, and if you find something I missed, let me know!
TheForsakenOne on
You Shall Not Pass
11 months ago
What I'd cut:
Pilgrim's Eye: Not a very good rate, and it doesn't even ramp
Eldrazi Displacer: You don't have enough colorless mana producers to make this consistent, and there are better flicker effects you have acess to
Eight-and-a-Half-Tails: Clunky protection when it isn't really needed
Avacyn, Angel of Hope: Sadly just a win-more card in this case. If it sticks around sure you're probably going to win but you'll be enemy #1 and you're likely not going to survive that
Sword of Feast and Famine: Probably the most overpriced of the swords, and the most likely to draw hate. It looks good on paper but without a way to capitalize on it you're going to bite off more than you can chew.
The Wanderer: Not worth the 4 mana. There are just better cards that could be run.
Ephemeral Shields is kind of a weird addition. Its just not very good.
2-3 Plains: 38 is just a bit high for a deck that peaks at 3 cmc cards. Maybe add more ramp instead
Suggestions to add
The MDFC's are just great to have due to their flexibility: https://scryfall.com/search?as=gridℴ=name&q=type%3Aland+commander%3AW+%28game%3Apaper%29+is%3Amdfc
You don't have that many ways to sacrifice artifacts despite having several triggers off of. The standards are Trading Post, Arcbound Ravager and for this deck Oswald Fiddlebender is great because it tutors out another artifact for free. Kuldotha Forgemaster is a must because it can turn some of your dud artifacts into a portal or blighsteel, and at instant speed too.
Metalwork Colossus is just fun, plus with all your expendable artifacts it can be quite persistent
Wurmcoil Engine is just great, and doubling that death trigger is fantastic. Can't play its new little brother, because he's black, but the original is still a classic
Threefold Thunderhulk has two ETB's that can be copied, and he's a sacrifice outlet. I would also recommend Hangarback Walker since you can double the death trigger
If you put in enough Artifact sacrifices cards like Scrap Trawler, Myr Retriever, and Loran, Disciple of History to recur them back to your hand. Also consider Syr Ginger, the Meal Ender for payoffs to all that sacrificing.
Its a dead horse, but Swords to Plowshares and Path to Exile are never bad choices.
wallisface on
1 year ago
Union_Lion yes the mana curve is high but needs to be as i'm effectively running 4 colours (if we count requiring colourless for Eldrazi Displacer).
When you are giving numbers are you talking about your opening hand? Using this app we can see that the odds of having a 7-land hand with this deck is only 0.09%, and the odds of having a 6-land hand is only 1.25%. You maybe just had a super-unlucky run with the sites playtester.
Using more metrics, we can see that the odds of being able to play a 3rd land on turn 3 is 85.5% - and this is a stat I really don't want to lower as the deck relies soo heavily on having 3 lands. The odds for this deck to make its 4th land drop on turn 4 is 72.6% which is also respectable odds.
What land count would you drop this to and for what reason? I'm conscious that for every land I drop I lose roughly 3% odds on hitting my 3rd land-drop on time, and that this deck cannot function without 3 lands of relevant colours
Have (1) | metalmagic |
Want (1) | TechNoble |