Eldrazi Displacer

Eldrazi Displacer

Creature — Eldrazi

Devoid (This card has no colour.)

: Exile another target creature, then return it to the battlefield tapped under its owner's control. ( represents colourless mana.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Eldrazi Displacer Discussion

hairy-wombat on Full Metal Alchemy (Osgir, the Reconstructor)

1 week ago

Cards I would consider maybeboarding:

Cards I would add:

unstable_anomaly on Full Metal Alchemy (Osgir, the Reconstructor)

1 week ago

Hey hairy-wombat thanks for stopping by, really appreciate the compliment and suggestions.

You make an excellent point about Recruiter of the Guard and Imperial Recruiter . TBH I think I may have overlooked the fact that they can both tutor Walking Ballista . If I remember correctly I think they were both in the first draft of the deck, but I ended up taking them out for two reasons...

  1. I opted for some larger artifact creatures because it was fun to reconstruct multiple copies and then swing for the win.

  2. Winning with the same win condition over and over again can be somewhat boring in my opinion.

That being said I have tuned the deck quite a bit since the first draft, and the more I tune it, the more it becomes a combo heavy deck. I've also added quite a few smaller creatures in place of the heavy hitters which does make your suggestions even more appealing. If my math is right it looks like there's currently 9 targets for Recruiter of the Guard and Imperial Recruiter respectively. Being able to flicker them a few times with Eldrazi Displacer would also be pretty spicy. All things considered I think you've definitely convinced me to take another look at both of these, but I'm curious what you would cut to make room for them?

As far as Heliod, Sun-Crowned is concerned I don't have any lifegain or +1/+1 counter strategies in the deck, so without Walking Ballista or a way to tutor for it, Heliod is just a dead draw.

malacai on In the Spirit of Tribal Decks

3 weeks ago

Based on this list I would make the following chnages to Ranar.

Out -> In

Cosmos Charger -> Eldrazi Displacer

Drogskol Reaver -> Yorion, Sky Nomad

Drogskol Cavalry -> Thassa, Deep-Dwelling

Empyrean Eagle -> Felidar Guardian

Geist of Saint Traft -> Charming Prince

Radiant Purge -> Path to Exile

Misdirection -> Swords to Plowshares

Rally the Ranks -> Reality Shift

Ichor Wellspring -> Counterspell

Synthetic Destiny -> Dovin's Veto

unstable_anomaly on Full Metal Alchemy (Osgir, the Reconstructor)

2 months ago

Hey kuromadei, thanks for the comment and upvote, much appreciated.

Thanks for pointing out that Bronze Guardian 's ward ability does in fact stack. I actually just recently watched an episode of the command zone podcast where they point this out, and was going to update the primer today. Makes the card quite a bit better than I originally thought it'd be in the deck.

For your question about more than two copies: Anointed Procession will trigger anytime we create a token, which includes Osgir, the Reconstructor 's second ability. Illusionist's Bracers will trigger much in the same way when it's equipped to Osgir, and Rings of Brighthearth will allow us to pay to copy Osgir's second ability. Basically all these interactions will allow us to copy / double Osgir's second ability creating four token copies of whatever we're targeting. We can then increase the amount of tokens created by having multiples of Illusionist's Bracers / Rings of Brighthearth or adding Mirage Mirror .

For your question about the jank combos: I actually just discovered a new combo line while taking a second look at the janky ones, so HUGE thanks to you for helping me discover this line!! I'll be adding it to the primer shortly...

Eldrazi Displacer + Krark-Clan Ironworks + Myr Battlesphere + Goblin Engineer . Sacrifice all four myr tokens to Krark-Clan Ironworks generating 8 mana. Then use that mana to activate Eldrazi Displacer blinking Myr Battlesphere / Goblin Engineer . This will tutor an artifact to the graveyard and generate another four myr tokens. We can then repeat this an infinite amount of times generating infinite mana and tutoring every artifact to our graveyard.

Here's where the JANK comes in...

Once all of our artifacts are in the graveyard, and we have infinite mana, we can then use Umbral Mantle to continuously untap Osgir, the Reconstructor activating his second ability an infinite amount of times to reconstruct every artifact in the graveyard. We can then add Quicksmith Genius to the line to draw / discard the entire deck or Reckless Fireweaver to deal an infinite amount of damage to all our opponents.

Another janky line to tutor every artifact to the battlefield, draw / discard the whole deck, or deal infinite damage to our opponents:

Krark-Clan Ironworks + Myr Battlesphere + Anointed Procession + Goblin Welder + Kuldotha Forgemaster + 2x Umbral Mantle . (This will require Kuldotha Forgemaster / Goblin Welder to both be equipped with a copy of Umbral Mantle . Myr Battlesphere entering the battlefield will trigger Anointed Procession creating 8 myr tokens. Sac three of them to Krark-Clan Ironworks to generate 6 mana. Then sac 2 more and Myr Battlesphere to Kuldotha Forgemaster to tutor an artifact to the battlefield. Use the 6 mana we still have floating to activate the umbral mantles equipped to Kuldotha Forgemaster / Goblin Welder untapping them both. Then sac one more myr token to Goblin Welder to get the Myr Battlesphere back out of the graveyard. When Myr Battlesphere re-enters the battlefield this will re-start the loop. Repeat as many times as necessary to tutor every artifact to the graveyard. There a few different ways to start this loop which just include different ways of getting the ETB trigger from Myr Battlesphere , but you'll have to forgive me for not diving deeeper into that. Again we can also add Quicksmith Genius to the line to draw / discard the entire deck or Reckless Fireweaver to deal an infinite amount of damage to all our opponents.

The above combo will also work if we swap Wurmcoil Engine or Triplicate Titan for Myr Battlesphere .

Thanks again for encouraging me to take a second look at the combo lines, and the comment / upvote! Hope this helps! Cheers!

multimedia on Breya....Help Me!

3 months ago

Hey, well done so far.

Your deck doesn't have a Commander yet. In the editor where you see Breya, Etherium Shaper text add the Commander tag CMDR to the end.

Breya, Etherium Shaper *CMDR*

This will show Breya as the Commander and show a card image of Breya under the Commander category.


What is your budget for upgrades? Since I don't know I will give you some low budget options.

Dramatic Reversal is paired with Isochron Scepter and mana rocks to make infinite mana. Infinite mana can be used with Breya as a win condition since she can sac herself for mode to do 3 damage to a player. When she dies she goes to the Command Zone and because you have infinite mana you keep casting her from there. Repeat the combo by sacing her and one of her Thopters. If not playing Reversal than Scepter doesn't do enough in your deck with only four other instants.

Grand Architect with Breya since she and the Thopters she creates are blue. Architect is ramp for artifacts or artifact activated abilities and it can tap itself even the turn you play it. Architect combos with Pili-Pala for infinite colored mana and Breya can be the win condition with infinite mana by sacing herself for her 3 damage to a player mode.

Goblin Engineer because many of the combo artifacts are 3 CMC or less. Engineer has interaction with Eldrazi Displacer for more tutoring. More repeatable artifact reanimation is helpful and getting an artifact of your choice in your graveyard is good with many cards here: Daretti, Scrap Savant , Goblin Welder , Sharuum the Hegemon , Trash for Treasure , Emry, Lurker of the Loch , etc.

Whirlwind of Thought repeatable draw by casting artifacts as well as instants/sorceries/enchantments/Planeswalkers.


Some changes to consider:

If interested I offer more advice. Good luck with your deck.

Forkbeard on Chulane, Teller of Tales: The NeverEnding Story

4 months ago

Very interesting ideas around The World Tree , I certainly hadn't considered those at all in here. Fun food for thought, cheers!

As for Emiel the Blessed , it really does deserve a spot in here. Eldrazi Displacer does a lot of work so some similar blink redundancy is welcomed, good call.

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