Creature — Eldrazi
Devoid (This card has no colour.)
: Exile another target creature, then return it to the battlefield tapped under its owner's control. ( represents colourless mana.)
|Have (2)||metalmagic , gildan_bladeborn|
Combos Browse all
- Breya, Etherium Shaper + Eldrazi Displacer + Mana Echoes
- Eldrazi Displacer + Peregrine Drake
- Ashnod's Altar + Breya, Etherium Shaper + Eldrazi Displacer
- Breya, Etherium Shaper + Eldrazi Displacer + Krark-Clan Ironworks
- Eldrazi Displacer + Mana Echoes + Myr Battlesphere
|Commander / EDH||Legal|
Latest Decks as Commander
Eldrazi Displacer Discussion
1 week ago
Hey kuromadei, thanks for the comment and upvote, much appreciated.
Thanks for pointing out that Bronze Guardian 's ward ability does in fact stack. I actually just recently watched an episode of the command zone podcast where they point this out, and was going to update the primer today. Makes the card quite a bit better than I originally thought it'd be in the deck.
For your question about more than two copies: Anointed Procession will trigger anytime we create a token, which includes Osgir, the Reconstructor 's second ability. Illusionist's Bracers will trigger much in the same way when it's equipped to Osgir, and Rings of Brighthearth will allow us to pay to copy Osgir's second ability. Basically all these interactions will allow us to copy / double Osgir's second ability creating four token copies of whatever we're targeting. We can then increase the amount of tokens created by having multiples of Illusionist's Bracers / Rings of Brighthearth or adding Mirage Mirror .
For your question about the jank combos: I actually just discovered a new combo line while taking a second look at the janky ones, so HUGE thanks to you for helping me discover this line!! I'll be adding it to the primer shortly...
Eldrazi Displacer + Krark-Clan Ironworks + Myr Battlesphere + Goblin Engineer . Sacrifice all four myr tokens to Krark-Clan Ironworks generating 8 mana. Then use that mana to activate Eldrazi Displacer blinking Myr Battlesphere / Goblin Engineer . This will tutor an artifact to the graveyard and generate another four myr tokens. We can then repeat this an infinite amount of times generating infinite mana and tutoring every artifact to our graveyard.
Here's where the JANK comes in...
Once all of our artifacts are in the graveyard, and we have infinite mana, we can then use Umbral Mantle to continuously untap Osgir, the Reconstructor activating his second ability an infinite amount of times to reconstruct every artifact in the graveyard. We can then add Quicksmith Genius to the line to draw / discard the entire deck or Reckless Fireweaver to deal an infinite amount of damage to all our opponents.
Another janky line to tutor every artifact to the battlefield, draw / discard the whole deck, or deal infinite damage to our opponents:
Krark-Clan Ironworks + Myr Battlesphere + Anointed Procession + Goblin Welder + Kuldotha Forgemaster + 2x Umbral Mantle . (This will require Kuldotha Forgemaster / Goblin Welder to both be equipped with a copy of Umbral Mantle . Myr Battlesphere entering the battlefield will trigger Anointed Procession creating 8 myr tokens. Sac three of them to Krark-Clan Ironworks to generate 6 mana. Then sac 2 more and Myr Battlesphere to Kuldotha Forgemaster to tutor an artifact to the battlefield. Use the 6 mana we still have floating to activate the umbral mantles equipped to Kuldotha Forgemaster / Goblin Welder untapping them both. Then sac one more myr token to Goblin Welder to get the Myr Battlesphere back out of the graveyard. When Myr Battlesphere re-enters the battlefield this will re-start the loop. Repeat as many times as necessary to tutor every artifact to the graveyard. There a few different ways to start this loop which just include different ways of getting the ETB trigger from Myr Battlesphere , but you'll have to forgive me for not diving deeeper into that. Again we can also add Quicksmith Genius to the line to draw / discard the entire deck or Reckless Fireweaver to deal an infinite amount of damage to all our opponents.
Thanks again for encouraging me to take a second look at the combo lines, and the comment / upvote! Hope this helps! Cheers!
1 month ago
Aura Shards , Guardian Project , Chord of Calling , Conjurer's Closet , Eldrazi Displacer , Eldritch Evolution , Ephemerate , Ghostway , Luminous Broodmoth and Recruiter of the Guard could all be good for this deck.
1 month ago
Hey, well done so far.
Your deck doesn't have a Commander yet. In the editor where you see Breya, Etherium Shaper text add the Commander tag CMDR to the end.
Breya, Etherium Shaper *CMDR*
This will show Breya as the Commander and show a card image of Breya under the Commander category.
What is your budget for upgrades? Since I don't know I will give you some low budget options.
Dramatic Reversal is paired with Isochron Scepter and mana rocks to make infinite mana. Infinite mana can be used with Breya as a win condition since she can sac herself for mode to do 3 damage to a player. When she dies she goes to the Command Zone and because you have infinite mana you keep casting her from there. Repeat the combo by sacing her and one of her Thopters. If not playing Reversal than Scepter doesn't do enough in your deck with only four other instants.
Grand Architect with Breya since she and the Thopters she creates are blue. Architect is ramp for artifacts or artifact activated abilities and it can tap itself even the turn you play it. Architect combos with Pili-Pala for infinite colored mana and Breya can be the win condition with infinite mana by sacing herself for her 3 damage to a player mode.
Goblin Engineer because many of the combo artifacts are 3 CMC or less. Engineer has interaction with Eldrazi Displacer for more tutoring. More repeatable artifact reanimation is helpful and getting an artifact of your choice in your graveyard is good with many cards here: Daretti, Scrap Savant , Goblin Welder , Sharuum the Hegemon , Trash for Treasure , Emry, Lurker of the Loch , etc.
Whirlwind of Thought repeatable draw by casting artifacts as well as instants/sorceries/enchantments/Planeswalkers.
Some changes to consider:
- Dramatic Reversal --> Artificer's Epiphany
- Grand Architect --> Gadrak, the Crown-Scourge
- Goblin Engineer --> Renowned Weaponsmith
- Whirlwind of Thought --> Jhoira's Familiar
- Spire of Industry --> 1x Swamp
- Glimmervoid --> 1x Mountain
- Caves of Koilos --> Brightclimb Pathway
- Shivan Reef --> Riverglide Pathway
If interested I offer more advice. Good luck with your deck.
1 month ago
Cut: - Warped Landscape - Forsake the Worldly - Wilt - Rain of Revelation - Akroma's Vengeance - Cleansing Nova - Vastwood Surge - River's Rebuke - Font of Fertility - Hideous Visage - Garruk's Uprising
Add: - Wasteland Strangler - World Breaker - All Is Dust - Blisterpod - Decimator of the Provinces - Distended Mindbender - Elder Deep-Fiend - Eldrazi Displacer - Eldrazi Mimic - Eldrazi Obligator - Fathom Feeder - Oblivion Sower - Rapacious One - Thought Harvester - Sire of Stagnation - Tide Drifter - Vanquisher's Banner - Mystic Reflection - Pact of the Serpent - Blight Herder - Arcane Signet - Sol Ring - Thran Dynamo - Chromatic Lantern - Commander's Sphere - Fellwar Stone - Worn Powerstone - Coalition Relic - Hedron Archive - Path to Exile - Swords to Plowshares - Swan Song - Skyshroud Claim - Elemental Bond - Unified Will - Reflections of Littjara - Ugin, the Ineffable - Forsaken Monument - Pathrazer of Ulamog - Jodah, Archmage Eternal - Kozilek's Return - Crop Rotation - Chaos Warp - Painful Truths - Tempt with Discovery - Lightning Greaves - Court of Bounty - Cascading Cataracts
1 month ago
Very interesting ideas around The World Tree , I certainly hadn't considered those at all in here. Fun food for thought, cheers!
1 month ago
There's the old KCI combo with Krark-Clan Ironworks , Scrap Trawler , Myr Retriever and any 0 mana rock or mana positive rock. There's also Ashnod's Altar , Nim Deathmantle , and Eldrazi Displacer combos involving your commander Breya that go infinite. You've got Time Sieve and Thopter Assembly as well as Sword of the Meek and Thopter Foundry . Skullclamp is great in general. You've got Pili-Pala and Grand Architect combos to use. Painter's Servant and Grindstone . Rings of Brighthearth , Zirda, the Dawnwaker , or Power Artifact get infinite mana with Grim Monolith or Basalt Monolith . For infinite sacrifice outlets, you can use Grinding Station , Blasting Station , or Disciple of the Vault . Since you're running black and red, you have access to combos with Worldgorger Dragon and Animate Dead , Dance of the Dead , or Necromancy (goes great with a sacrifice outlet out, too). Altar of the Brood may work well in a list you make. You can even do Dualcaster Mage with Ghostly Flicker and get infinite thopters with your commander and infinite mana to sacrifice them all to kill your opponents. Those are just some combos I came up with on the top of my head.
2 months ago
Mono-White does 3 things well in Commander:
- Alternate wincons, it has two lifegain wincons that are extremely easy to hit and one spell-based.
- Pillow fort with angel or other flying beaters. Protect yourself, then hope the board has picked apart itself enough you can win with those big fliers.
- Equipment. Currently white and red are kind of tied for best equipment based decks, but white does it slightly better.
What it doesn't do well in commander, ironically, is its token go-wide strategy that works in Modern and Standard decks usually. That's because the board is getting wrathed by red/black/and white itself constantly. If you're generating tokens in white commander you are for sure putting protection or indestructible on them through equipment or enchants or you're losing.
There is also one other thing that white does better in all formats than any other color, and that's flickering/blink. Yes blue has some of it and thus if you combine them into Azorius colorings you get access to all the blink tech but white just has way more. With Flickerwisp and Eldrazi Displacer for 3 mana you can disrupt so many people's combos and plans. That's not even including Restoration Angel , Cloudshift , Eerie Interlude , Otherworldly Journey , Sun Titan , Felidar Guardian , et cetera.
Block, blink. They don't have trample? Tough time for them. Especially tough if what you're blinking has a powerful ETB effect. If it does have trample? Just blink the offending creature instead of your own. With wisp you can blink lands and artifacts and enchantments and have them come into play untapped. There's a ton of stuff you can mess with using that tech. It's just unfortunate that even though white has the best blink tech out there, they don't print too much of it any more. Possibly because of how powerful ETB effects have become in the latest few sets... especially when you combine it with red.
2 months ago
To be honest, I didn’t even think about “blink/bounce” cards. Most of my recursion occurs through graveyard interaction with Feldon of the Third Path and Teshar, Ancestor's Apostle . However, Eldrazi Displacer is a dumb card. Eldrazi Displacer + Krark-Clan Ironworks + Maul Splicer will grant me infinite . With the deck's mana base, I can easily activate Displacer outside of the combo. Thanks! Once I find a cut, I’ll throw it in.