Cloud Key

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cloud Key

Artifact

As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant or sorcery.

Spells you cast of the chosen type cost less to cast.

CrazyDanPsycho on Melek, Spellcaster Extraordinaire

1 month ago

treeforcorvus: Thanks for the ideas. I appreciate your advice.

Brittle Blast is an online card only. This is an irl deck. But it is a cool card.

Dismiss into Dream triggers off of anyone's spells, not just mine. It can prevent buff spells, and makes -any- removal a little bit better.

I agree and have swapped out Cloud Key for Rowan, Scholar of Sparks  Flip, as well as the addition of Ral, Storm Conduit. I'm not entirely sure about Koth, but I may aquire one at some point to give it a little test. Jaya, however, would be a good addition, and a card I would likero get my hands on soon.

My meta is competitive, but I'm not sure if it's Back to Basics or Blood Moon brutal. (lol) As for the fetchlands, I think they are unfortunately a bit out of my price range...

I'd have to playtest the deck a while to see how your other suggestions would work. Again, thanks very much for your time.

Profet93 on War of the Machines

1 month ago

z2aaa - Pardon the delayed response

z2aaa

Rings of Brighthearth + Basalt + =

Basalt + forsaken =

metalworker + Voltaic Key + rings =

Everflowing Chalice (4 counters) + rings + voltaic key =

scorched ruins + rings + Deserted Temple = . Deserted temple can untap mishra's workshop, urza lands, vesuva, thespian's stage and can act as a political piece as well.

Artifact cost reducer/Cloud Key/Semblance Anvil + top + mystic forge = Draw your entire deck

Sanctum of Ugin - Tutor. With all your eldrazi, perhaps an Eye of Ugin might be worth considering as well, but you are running low on lands with a relatively large avg cmc so perhaps not?

Blinkmoth Well + Blinkmoth Urn = One sided ramp. Well is good to use on opposing artifacts during their upkeep to force them to use it or lose it.

Crucible of Worlds - Maybe only because you have a lot of lands that sacrifice themselves. Plus with buried ruin u can bring crucible back and vice versa.

If you want to be really mean, Mycosynth Lattice + Karn the Great Creator = Lock. Lattice pairs nicely with Blinkmoth urn. Although it is a risky card.

Potential Cuts

Spine of Ish Shah - Expensive for what it does. I know colorless doesn't have that many removal options, but I believe adding more ramp, draw, or combo pieces might be more impactful.

Planar Bridge - Since you already run portal, and you have a total of 6 instants and sorceries, this seems like the easiest cut.

E2R4 on The Tin Man

5 months ago

This is an excellent suggestion! I'll run with Cloud Key.

Profet93 on The Tin Man

5 months ago

E2R4 +1

Remove Environmental sciences as a land can take it spot given the life gain is negligent and you aren't running emrakrul for socerries.

Cloud Key and Semblance Anvil are good replacements.

Profet93 on The Capitoline Triad, or the Chronikoid

7 months ago

Vessiliana

I agree with the previous user's suggestion of Basalt Monolithfoil. It's ramp on it's own and combos with Rings of Brighthearth +2 mana to make . Basalt also combos with forsaken monument

Everflowing Chalice (4 counters) + rings + Voltaic Key = . Voltaic key is also useful for politics or ramping with artifact such as the below....

Mana Vault - Ramp

Liquimetal Torque - Ramp which can make something an artifact for politics.

Cloud Key/Semblance Anvil - Ramp. Cloud key also synergizes with Mystic Forge and Sensei's Divining Topfoil to draw your entire deck. All pieces are helpful on their own.

Blinkmoth Urn - Ramp, combine it with Blinkmoth Well for only you to benefit. Well also acts as a political tool.

LokiFrostGiant on I Like BIG Creatures

7 months ago

Oh yeah, also, Cloud Key and Krosan Drover could be some good discounts for the high mana costs

Profet93 on Kodama’s Tinker Shop

8 months ago

AromontTheDruid

Three Visits > Rampant growth

Have you considered swapping out River Song's Diary for Yavimaya, Cradle of Growth? Diary doesn't seem to be on theme while Yavimaya is another land which you might find helpful given your land count. You have a low avg cmc of 3.06 which is lovely. I do wonder how often you have difficulty getting the lands you need. Yavimaya, while risking helping other decks get their colors, allows you to tap maze of ith for mana and make your PW Nissa's static ability even more useful.

Perhaps a Cloud Key or even a Semblance Anvil to help reduce either creatures or artifacts?

Maybe a Creeping Renaissance to recur about 20% of your deck?

Lastly, Beast Within for removal.

Lmk what you think

Profet93 on Arna's Kennundrüm: Counters Auraquipment?

8 months ago

Last_Laugh +1

I'm not too familiar with this archetype but I'll do my best. Given your deck has a focus on your commander which has built in ward and you are in blue, some additional draw can't hurt. I like Mystic Remora for a cheap and easy draw source. Perhaps even a Cloud Key or Semblance Anvil for artifact ramp? Speaking of artifacts, I would put in the Academy Ruins in the maybeboard over vault of the archangel. Vault requires a lot of mana and isn't necessary while academy requires less mana and can recur 1/3rd of your deck.

Sword of Vengeance > Wand of Orcus - You aren't a token or zombie based strategy. I do understand the appeal of having a wide token base which can help against edict effects. That being said, you already have a fair amount of hexproof/shroud so boardwipes are your biggest issues. I would suggest something similar to flicker as a means to reutilize ETB effects and protect from wipes but given it would remove auras and equipments, it isn't as helpful. As such Sword of vengeance is keyword soup which is also easier to cast at the same CMC.

Inspiring Statuary - Idk if this is good for your build but I imagine u can tap your (used) equipment to help pay for other stuff.

Stoneforge Mystic > Brotherhood Regalia - Ward is nice, can't be blocked is better. Do you need the redundancy for ward? I feel you might be better served with Stoneforge which replaces itself and can help cheat equipment into play.

How has Blade of Shared Souls been playing for you? Seems cool but not needed. Perhaps a Codsworth, Handy Helper might be more helpful as a ramp piece.

Same question with Assassin Gauntlet and Anduril, Narsil Reforged, how have they been?

Overall it's a solid deck. I think my favorite card in here is the conqueror's flail! Triple boost while requiring them to use instants prior to battle, gotta love it all for 2 mana! I like how you have a balance of removal, defense and artifacts. Your creature count is slightly low for my tastes but given your commander is the lynchpin of the deck, it makes sense to prioritize artifacts > creature count.

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