Cloud Key

Cloud Key


As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.

Spells you play of the chosen type cost (1) less to play.

Browse Alters View at Gatherer


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Want (3) DeckBuilderRiot , Wylyam , backpack69

Printings View all

Set Rarity
Future Sight (FUT) Rare

Combos Browse all


Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Cloud Key Discussion

multimedia on Elsha's Infinite Voltron

2 weeks ago

Hey, nice version of Elsha. I saw your forum topic asking for help with cuts.

Six cards to cut to make 100 cards:

  • Remember the Fallen: lackluster recursion.
  • Danitha Capashen, Paragon: doesn't reduce all artifact casting costs only equipment which makes her not as good as other cost reducers since she doesn't work with the Top combo.
  • Krenko, Tin Street Kingpin: creature who's not good enough to disrupt Elsha.
  • Ghostly Prison: I don't think you need both Prison and Propaganda, one could be cut.
  • Blackblade Reforged: only good if you have a lot of lands, but you don't want a lot of lands with Elsha.
  • Basilisk Collar: not a fan unless you're playing ways to take advantage of deathtouch and you can get lifelink from better equipment.

When you want more cuts look to reducing some redundancy:

All the Swords in the cycle can be good for different budgets, but when you have the three better expensive price ones then you don't need to play the others. Sword of Body and Mind, Sword of War and Peace, Sword of Truth and Justice are not as good as the others and could be cut.

Some cards to consider adding:

Good luck with your deck.

DemMeowsephs on Akiri/Bruse have swords

1 month ago

G'day mate! You might like some of these lands. You have a great manabase but I think these could improve it greatly. Maybe less lands that come in tapped or basics?

Definitely run the Horizon and fetch land, they are must haves, and the check land too but that's not as necessary. However, I would consider some of these mukti/colorless lands, they help me in a lot of my decks.

Anyways though I think almost all of these are worthy cards and I would definitely consider them in your deck! If this helps be sure to check out some of my decks, like Double Trouble EDH and A Deal With the Devil EDH. I recently decked them out with CSS and huge descriptions to feel free to look at those! Anyways though, I hope this helps, good luck on your deck, and have a great day! happy tapping!

Omniscience_is_life on How would you build Rakdos …

1 month ago

Seems like a super fun deck idea, my only contributions/suggestions would be to add a extra few cost-reduction effects, as nothing would be worse than someone countering your commander and then just having a Metalwork Colossus and an Ulamog, the Ceaseless Hunger trapped in your hand forever. Maybe add Jhoira's Familiar/Cloud Key/Foundry Inspector.

and just some good value cards could be Conduit of Ruin, Eye of Ugin, Molten Nursery/Nettle Drone (those ones would be super good!), Mystic Forge, Sanctum of Ugin and Shrine of the Forsaken Gods. Good luck!

jconeil1988 on Alela, Tinker Faerie Extraordinaire

1 month ago

Azeworai, whooo that is alot.

First, he defense of Spellbook the effect was nice, it was mainly put in for the free cast to storming. Now that I think about it, I did pull a Mishra's Bauble the other day that I could swap it out for.

You really think going lower than 33 lands could work? Perhaps I'll give it a try. I kind of like the idea of running cheap artifact land fetches. I'll give it a try, but I'm not sure how much lower on lands I could get away with.

Academy Ruins is definitely getting a slot when I pick one up, now that Double Masters has added more to the market, now might be the time to pick one up. Tolaria West had escaped my radar, and shall also receive a spot in the lands.

I had once thought about Semblance Anvil, but stopped looking at it once I got Cloud Key. If I do drop the lands, I can see the inclusion of this being vital. Thanks for putting it back on the radar.

Krark-Clan Ironworks is something I've thought about, but not quite sure exactly how to break it, yes, I know, I have Ashnod's Altar, but they are functionally different, despite their similarities. I keep going back and forth on Ichor Wellspring, and I suppose if I can figure out KCI, the value there is worth the spot.

I suppose you are right with Swords to Plowshares over Dispatch

Urza, Lord High Artificer I've been against, but have recently have started to look more into him.

Mystic Remora will be re-evaluated. Just I'm hyper focused on the artifacts.

Thank's for the look and suggestions. I'm off to work now, so I'll try to take a look at your deck later tonight/tomorrow morning.

DemMeowsephs on I ain’t playin any games ( actually you aren’t)

1 month ago

Howdy! You might like some of these.

Ramp wise, the following might be useful

mi37516 on Heal-iod, Sun-Crowned God

1 month ago

I love the idea of this deck. I would suggest cost reduction via enchantment and white as you are so loaded up with them. Such ideas like the following would possibly help Starfield Mystic, Cloud Key, and Pearl Medallion. Danitha Capashen, Paragon is on the lifegain theme but may not hit enough targets for costs reduction.

There's probably other enchantment cost reduction I couldn't easily find.

DemMeowsephs on Parun Storm

1 month ago

Hey there! I might be able to give you some suggestions though whether they are helpful or not I'm not sure. Let's start off with lands.

Basics aren't BAD but there are SO many options that could be better than them, and personally I don't think its worth it to run that many of them when there are those better options. I would consider some of the following! (If you have the budget)

Now usually that's all I help people with, but I can't help but noticing you don't run a Ophidian Eye! It could be a whole other wincon since it goes infinite, and I'd definitely recommend it to all Niv Mizzet players, right along side curisoity and tandem lookout which you already run.

So in the end, I definitely would consider most of the ramp, nearly all the lands, and definitely ophidian. I promise your deck will perform MUCH better with these additions, and though some of them are investments, they are VERY helpful. If this does help you be sure to check out and upvote some of my decks, I would appreciate it! (Double Trouble EDH)! Anyways, I hope this helps, good luck on your deck, and have a great day!

mtgApprentice21 on H͟E̤̜̓̓ͬ͟ ̟̯͟C̸̙̻̙͂O͓̻͓̹̱Mͦ̾ͫ҉̬̘͕E͔͐͗̋͊̓̚S̮͖ͨ͌ͭ̏̃͊

1 month ago

Woah... just imagine if Karn, Silver Golem was in the deck. Chunky artifacts + Darksteel Forge with creature-Karn becomes "I have blockers for days." Mycosynth Lattice turns him into an Armageddon, it turns Forge into "Vandalblast? What Vandalblast?" Lattice also turns Unwinding Clock into a creatureless Seedborn Muse, turns Clock of Omens into "Tap any 2 things: untap a thing," lets Sculpting Steel copy anything, lets Mirage Mirror copy planeswalkers (which Rings of Brighthearth combos will let you abuse completely), lets KCI turn your whole board into a resource, and lets you use Nevy's Disk to hold everyone's board state hostage. Disk and forge are also ridiculous. Drop the Lattice on top of that two-card combo and everyone gets up and walks away.

Other cards I would highly reccomend: Cloud Key, Crucible of Worlds, Temple of the False God, Ghirapur Orrery, Vedalken Orrery, Helm of the Host, Prowler's Helm, Whispersilk Cloak, Library of Leng, Venser's Journal, Aetherflux Reservoir, Staff of Domination, Thran Temporal Gateway, Aetherworks Marvel, Arch of Orazca.

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