As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant or sorcery.
Spells you cast of the chosen type cost less to cast.
Combos Browse all
|Commander / EDH||Legal|
Cloud Key occurrence in decks from the last year
Latest Decks as Commander
Cloud Key Discussion
2 weeks ago
Good Point on the "Keys". On the face of it, Cloud Key looks amazing because he let's Kozilek 2-hit people all day. But I (as i am the player i the other side of this deck most of the time) don't recall this ever being a thing. this means Voltaic Key is strictly better, allthough without Rings of Brighthearth I also don't see any utility for the ability to untap the Key itself. Do you see any in the deck? One could also make the argument to just play both, if there are more Rocks in the deck that produce at least 2 mana, with Doubling Cube and Grim Monolith being possible additions to the deck to provide consistent nut draws.
2 weeks ago
Not of This World - Free counterspell, while limited, proves useful
Voltaic Key > Manifold Key - How often do you use the "can't be blocked?" If you can't find cuts like you said, consider swapping manifold key for voltaic. The main reason below is as follows...
Adding Rings of Brighthearth allows you extra activations of MOST of your activated abilities. Rings + Key + Everflowing chalice (4 mana) nets you infinite colorless mana. Tap chalice for 4, key for 1 targeting chalice (3 mana floating). Hold priority, activate rings to copy the untap ability of key (note this only works for voltaic and not manifold due to the "other" artifact clause) targetting key to be untapped (1 mana floating). End result is 1 mana more than you started with
Also, if I'm not mistaken, adding Top to the above will allow you to draw your entire deck (could be wrong on the math on that one, but I believe once you have infinite mana, it should work)
Lmk what you think of each suggestion. Looking forward to your response
1 month ago
To touch on DrukenReaps's point, IF you decide to go the route of a lot of Demons, I would encourage cost-reduction spells. These are basically all artifacts, which makes them easier to play with no color requirements. Cost reduction, in this case, is superior to ramp as you get multiple uses of value out of one static ability, rather than a single land or mana rock that, once tapped, is expended.
Spells such as these generate long lasting value as they reduce a Demon who's CMC might be 5 or 6 or 7 down to 3 or 4 or 5.
With tutors, you can ensure speed to find these and get them into play.
This is, of course, assuming you are leaning heavy on the Demons. I'd say 10+ Demons is on the extremely heavy side with perhaps 7 being moderately heavy.
But it all depends on precisely what your goal is with the deck. Are you wanting to cheat Demons out, or are you wanting to run Demon tribal and reliable play them?
1 month ago
I wanted to give some feed back on Elsha of the Infinite I ran a deck since I bought the precon she was the one that caught my eye. I have run several different version of her but if you go with her it is worth buying Sensei's Divining Top no matter which strategy you go with when building her.
I started off as more of a storm deck and moved to a copy spell storm deck and she always been strong but she is the one I have powered up as the LGS I switched to has some cedh decks I play against sometimes. I held my own against them to a degree but now it is easier with my upgrades. Any ways from day 1 your best friend is mana ramp sol ring, all three talisman also may want to think about signets.
Until my last round of land upgrades I ran a lot more basics in the deck i ran Land Tax which worked great getting lands out of my deck it is now going to move to a different deck.
If you have top and Helm of Awakening you can storm so easy same for Cloud Key you can also use Kykar, Wind's Fury because you create a spirit when you cast sac the spirit for red mana and also the new Birgi, God of Storytelling Flip
anyways good luck on what ever your decision and if you build her on your many options of a deck build
2 months ago
First off. I would consider using Jodah, Archmage Eternal as the commander for this deck. If you’re set on using Morophon I’ll make these suggestions:
- Goreclaw, Terror of Qal Sisma
- Conduit of Ruin
- Nylea, Keen-Eyed
- Thryx, the Sudden Storm
- Marauding Raptor
- Umori, the Collector
- Ugin, the Ineffable
- Cloud Key
- Herald's Horn
- Semblance Anvil
Those suggestions will help get your big fatties into play faster if you haven’t been able to get Jodah or fist of the suns into play. Now onto your mana base. I would consider adding these lands:
If you do use any of these possible additions and if you want any help figuring out what to remove just let me know.
2 months ago
Some additional cards worth considering:
Land Rogue's Passage
3 months ago
3 months ago
Massacar Mana Severance is definitely on my radar, right now I'm just trying to power through the lands with a combination of a low land count and drawing more cards. I'll consider tutors, but I'm loathe to potentially spend an entire turn liking for 1 card. The ravager and emry are interesting. I am running etherium sculptor, and jhoira's familiar, and foundry inspector and herald of kozilek, semblance anvil and helm of awakening all to reduce casting costs, and pretty soon I'll be getting a Cloud Key to add to the mix. I actually use reservoir as a threat, you can see it, and if you do something to me in going to kill you at instant speed lol, but I'll think about some actual storm cards.
Thank you for the suggestions, I'll definitely use a few, I'm likely to use a few others, and I'll definitely consider the rest