Cloud Key

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Cloud Key

Artifact

As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant or sorcery.

Spells you cast of the chosen type cost less to cast.

Stardragon on Jankest/Worst Artifacts

3 weeks ago

TypicalTimmy other than Cloud Key since it a good artifact (and good artifacts dont belong here) this will totally happen

TypicalTimmy on Jankest/Worst Artifacts

3 weeks ago

Razor Boomerang has one of the dumbest and most intensive infinite kill combos in the game, lol. You need Razor Boomerang, Sigarda's Aid and Blisterspit Gremlin or Nettle Drone.

The way it works is SA acts as a magnet, allowing RB to ETB and attach to either of the creatures. You tap the creature using RB's activated ability and unattach it. It returns to your hand and deals 1 damage.

When you cast RB again, your creature untaps. SA attaches it to them and, once again, you use Boomerang's activated ability to deal 1 more damage and return it to your hand. When you cast again, it will once again untap your intended target.

But on top of these three cards, you need a way to free-cast it. So it usually befalls a healthy assortment of cards such as Cloud Key and Herald of Kozilek.

It's like a 6 - 7 card setup just to ping 1 damage at a time, but it is 100% possible if nobody knows what the hell it is you are doing lol

TypicalTimmy on Deckbuilding Necessities?

1 month ago

Cost reduction.

  • Cost reduction > ramp

An Arcane Signet in a mono-green deck will get you when you tap it. You net 1 mana per turn. Conversely, an Emerald Medallion will reduce all of your green spells by . If you cast 3 green spells in a single turn, you effectively "netted" mana for free.

Same thing with spells such as Oketra's Monument in a white deck, which are known for playing heavy amounts of creatures. Or Urza's Incubator in a tribal deck. Or Cloud Key in perhaps a Voltron or Enchantress deck, or a spellslinger deck.

Cost reduction will always get you far, far FAR more mana out of it than you paid to get into it.

DeadManJohn1 on Kozilek Distortion Shenanigans [Primer]

1 month ago

Profet93 thank you I added Mystic Forge Cloud Key thank you for the help

TypicalTimmy on When You Get a Deck …

1 month ago

I enjoy building big ole stupid Timmy decks but every once in a while I love to reign them in and home them into perfection. Cut through the swath of Timmy trap cards and build true synergy where each piece is not only deadly on its own, but their compounded effect together is so brutal and savage that opponents drop one after another in rapid succession.

It's a thing of beauty.

Like when you play Karametra, God of Harvests and you bring out Emancipation Angel for because she costs less with Cloud Key, so you tutor a land and you do this multiple times per turn, churning put multiple tokens from landfall triggers with Rampaging Baloths and Scute Swarm with Anointed Procession in play and making giant tokens with Avenger of Zendikar or drawing a ton of cards with Garruk's Uprising.

Or for more bang for your buck, Jeskai Barricade and Whitemane Lion with, instead of Cloud Key, Oketra's Monument and now you get 1/1 tokens on top of it all.


As much as I love big dumb decks, a well oiled machine is more of my specialty. I love to solve puzzles, and if I look at the game like a puzzle, it is infinitely more fun for me. Even if (when) I lose, I had so much fun tutoring out literally every single land in my entire deck that I just do not care.

I derive entertainment value and fun from achieving goals, and not necessarily winning :)

Ca1m_down on BlitzKrieg

1 month ago

Hey, cool list. I think there are a couple of different ways of building Henzie and I feel like you have a couple of different ideas going on here. Here are my thoughts on the different themes you can focus on that synergize with Henzie's abilities:

Cost reduction (making big impactful creature cost as little as possible to cast multiple in a turn every turn) Goreclaw, Terror of Qal Sisma, Nylea, Keen-Eyed, Cloud Key, The Immortal Sun, Marauding Raptor, Heartless Summoning, Krosan Drover, Goblin Anarchomancer, Semblance Anvil

"Blink" (lots of undying, persist, and plenty of "Feign Death" effects to maximize etb/dies triggers and keep the creatures after blitz) Cauldron of Souls, Conjurer's Closet, Kaya's Ghostform, Supernatural Stamina, Blood for Bones, Undying Malice, Minion's Return, Demonic Gifts, Abnormal Endurance, Unholy Indenture, Return to Action, Fake Your Own Death, Flayer of the Hatebound, Mikaeus, the Unhallowed, Puppeteer Clique, Woodfall Primus, Murderous Redcap, Faceless Butcher

Value Town (maximize card advantage, keep the cards flowing, recursion, keep non-creature count low) Guardian Project, The Great Henge, Greater Good, Lifeblood Hydra, Demonlord Belzenlok, Gorex, the Tombshell, Deadwood Treefolk, Acolyte of Affliction, Evolutionary Leap

I think doing a combination of these three things is solid, but I'd recommend focusing on one and trying to keep the game plan somewhat focused. My brew leans towards Value Town.

Things in your current list that I'm a little skeptical of:

Sundial of the Infinite I think since Henzie is only giving us a small mana discount, this would just be used as a weird "your creatures have haste". I think you often want to take advantage of the "when this dies, draw" rather than 1+ mana cost reduction.

Deathreap Ritual This doesn't trigger if your creatures are dying in your end step to blitz, creatures need to die before the end step for the Ritual trigger to go on the stack. Even if that wasn't the case, I feel like it's better in decks where you're the one making sure it's triggering on each of your opponents turns. What Henzie is doing doesn't really help with doing that. I feel like Moldervine Reclamation would be similar in concept, but more synergistic once the deck is going (but I also don't think it's worth an inclusion).

Living Death How are you filling your yard? Henzie doesn't get cards into your yard very quickly. I think the is a card that fits better in decks that are doing plenty of looting and self milling. It's very likely the other graveyard players will benefit more than you when you cast this.

Most of your creatures that are less than 4 cmc don't seem like they do enough with Henzie to take a slot. I think you'd be better off if your CMC<4 mana stuff was non-creatures that ramp and/or setup for your game plan. I can understand the sac outlet ones if you're really taking advantage of the instant speed aspect, but most of the time you're having to sac end of turn anyway, so I think it'd be better to take advantage of the better payoff of the non-creature sac outlets (like Evo Leap, Vampiric Rites, the various Altars, Greater Good, etc.) As far as mana dorks, I feel like 2 mana ramp spells will help more in the long run. I don't think Henzie is powerful enough of a turn 2 play to risk losing mana sources to pings and/or wraths.

All that being said, it's great seeing other peoples takes on Henzie. I've certainly gained a bunch from reading your comment on my decklist and thinking critically about yours. I'll try and keep my list updated as I play it more. It's been a blast so far. If I didn't already have a black based "blink" deck I think I'd probably lean Henzie towards that strat. :)

Profet93 on Kozilek Distortion Shenanigans [Primer]

1 month ago

cost reducer/Cloud Key/Semblance Anvil/ugin ineffable + Sensei's Divining Top + Mystic Forge = draw your whole deck. Then with mana rocks + untapping keys / extra mana , cast your infinite colorless combo. Each piece is extremely synergistic with your deck.

Also note that forsaken monument + basalt = infinite colorless

Profet93 on The 6th Color Nemesis

1 month ago

You already have one: (cost reducer)/Ugin Ineffable/Cloud Key/Semblance Anvil + Mystic Forge + Top = Draw your whole deck

Mystic allows topdeck casting of artifact. Activate top to draw a card, placing top on the deck. Cast top off of the deck for free given Ugin. Rinse and repeat. Then once you draw your deck...

You then draw into and cast Basalt Monolith and Foresaken Monument, making infinite colorless. Just need the mana to cast both in the first place.

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