Cloud Key

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cloud Key

Artifact

As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant or sorcery.

Spells you cast of the chosen type cost less to cast.

Krugz on The Inevitable Annihilation

1 week ago

NV_1980 thanks for you input!

I already have Ugin, the Ineffable as well as Nevinyrral's Disk in the list.

In the draw department, I shy away from sorcery speed draws like Introduction to Prophecy because I'd like to have as much open mana as I can to allow interactions when it's not my turn. Also, I'd rather ramp than play an expensive drop like Mind's Eye and pay additional ~3 during each opponent's turn. 2-drop draw engines like Mazemind Tome and Endless Atlas would be the best for this.

As for the Urza's Incubator, it's true that I've been eyeing this for a while. This can cheat Ulamog way earlier than I already could (imagine I also have Inspiring Statuary on the field-- oh boy, that's free 3!). But just for more flexibility, I'm leaning towards Cloud Key. And if I would spend 20 bucks on an Urza's Incubator, I guess it'll be for a Sensei's Divining Top instead.

Gidgetimer on Launch the Fleet + Pearl …

1 month ago

Strive costs are paid for EACH target beyond the first and that cost is added to the cost of the spell. It is still just a single spell. Pearl Medallion and Cloud Key reduce the cost of spells by 1. So each reducer will let you target one creature for free. but the fourth and subsequent targets for Launch the Fleet you will have to pay for.

CruelSpider on Launch the Fleet + Pearl …

1 month ago

So it feels like a common sense conclusion, but I ask to be sure! If I have a card like Pearl Medallion or Cloud Key on the board and I cast Launch the Fleet, will the Strive cost be effectively free? Allowing me to then target each creature I control essentially? Or does the Strive cost stack?

Cheers in advance!

Profet93 on Kozilek to soothe the colorless soul

2 months ago

Mystic forge + top + artifact cost reducer/Ugin, the Ineffable/Cloud Key/Semblance Anvil = Draw your entire deck

Basalt + Forsaken = Infinite mana

Basalt + Rings of Brighthearth = Infinite mana. Add top to draw your entire deck

Everflowing (4 counters) + Rings + Voltaic key (not manifold) = Infinite mana

Scorched Ruins + Deserted Temple + Rings = Infinite mana

Metalworker + voltaic + rings = Infinite mana

Mycosynth Lattice + Karn, the Great Creator = FUn

Blinkmoth Urn + lattice = Interesting times. Add a Blinkmoth Well to well, make it more interesting by tapping the urn. Well can also be used on opposing mana artifacts during their upkeep to reduce their mana for the turn + politics

Some combos are better suited than others, but most are very synergistic with the deck and should not be overlooked. Let me know what you think and if you want suggestions for cuts.

Profet93 on The Inevitable Annihilation

2 months ago

Everflowing Chalice (4 counters) + Voltaic key + Rings = Infinite colorless

Deserted Temple + Scorched Ruins + Rins = Infinite colorless

Expedition Map - Help you find temple, eye of ugin (to find kozilek to refill hand or other eldrazi, also, ramp), or any utility land. It also helps ensure you don't miss a land drop early game.

Field of the Dead - Zombies eat brains for breakfast. Yummy

Mystic forge + Sensei's divining top + artifact cost reducer Cloud Key/Semblance Anvil/Ugin Ineffable = Draw your entire deck. Also note, top + rings w/ basalt = draw your entire deck

Ugin, the Spirit Dragon - Wipe

Blinkmoth Urn - Ramp

Blinkmoth Well - Politics, tap blinkmoth urn, or Winter Orb.

Mycosynth Lattice = Fun shenanigans, especially with urn. Combine with an Karn, the Great Creator for a hard lock. Karn could take the place of liquid metal tongue perhaps?

Metalworker + rings + voltaic key = Infinite colorless

Grim Monolith + forsaken monument + rings = Infinite colorless

Chromatic Orrery + rings + voltaic key = Infinite colorless

Most if not all of the cards suggested for combo are also relevant without it, ensuring little to no dead cards. Let me know what you think, looking forward to your response.

Profet93 on You Dropped This

3 months ago

I do not understand your recent update. Trading post is iffy, sure. But mystic forge? Your majority of your deck is artifact based. Perhaps I'm missing something?

Mystic forge + Sensei's Divining Top + cost reducer (Etherium Sculpter, Cloud Key/Semblance Anvil/Ugin, the Ineffable = Draw your whole deck. Each card is synergistic with the deck so it ensures no dead cards. Is top not considered due to you not wanting to spend $/budget? Even without top, forege is so powerful, can you elaborate why it was cut?

Instead of urzas command, why not add in another counterspell for interaction or draw to maintain gas (perhaps your commander is all the gas you need?).

Profet93 on Mind taking with Memnarch

3 months ago

mystic forge + top + artifact cost reducer Cloud Key/Semblance Anvil/Ugin, the Ineffable/etc.... = Draw your entire deck.

Everflowing Chalice (4 counters) + Voltaic key + rings = Infinite colorless mana

Voltaic Key + Rings + Metal Worker (with 2 artifacts in hand) = Infinite colorless mana

Mindslaver + academy ruins = Ruins an opponent, permanently.

Power artifact + Basalt/Grim Monolith = Infinite colorless mana

Karn, the Great Creator + Myconsith lattice = GG

Basalt + Rings = Infinite Colorless Mana --> Add top for infinite draw

Im sure you know the ones in your deck but given you didn't list them, I wanted to make sure.

All my suggestions are synergystic with the deck itself ensuring little to no dead cards, unlike Grand Architect and Pil Pala. The reason more competitive mono decks dont utilize the architect pila pala combo is because the pieces themselves are not that impactful outside the combo. Given all of the disruption in higher power metas, you want to ensure that your pieces still provide enough benefit to warrant a slot with the utilization of the combos associated with them. Although, I suppose that depends on the meta and their amount of removal as well.

Let me know if you're interested in cuts or if you have questions regarding my comments. Looking forward to hearing your response to _each _suggestion.

+1

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