Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Cloud Key
Artifact
As this enters, choose artifact, creature, enchantment, instant or sorcery.
Spells you cast of the chosen type cost less to cast.
JoshRigone on
A Merry Fellow
1 year ago
- Sterling Grove
- Copy Enchantment
- Adagia, Windswept Bastion
- All Will Be One
- As Foretold
- Banish to Another Universe
- Commune with Spirits
- Commune with the Gods
- Calix, Destiny's Hand
- Brilliant Restoration
- Campus Renovation
- Cloud Key
- Dance of the Manse
- Destiny Spinner
- Eidolon of Blossoms
- Enchantress's Presence
- Estrid's Invocation
- Hall of Heliod's Generosity
- Idyllic Tutor
- Sphere of Safety
- Starfield of Nyx
Balaam__ on
MONO WHITE ENCHANTMENTS
1 year ago
Land count looks better. You might also try running a playset of Flagstones of Trokair in place of 4x Plains. Running 4 copies specifically allows you to manipulate things in your favor: The first copy plays as usual. Drawing and playing a second will send the first Flagstones to the graveyard per the Legendary rule, but will net you a free Plains in the process. This can be repeated a further 2 times to get ‘bonus land’ and thin the deck for better subsequent draws.
Speaking of Legendaries, my comment on Pearl-Ear, Imperial Advisor may have been misunderstood. He’s Legendary, yes, so only one can be in play at any one time—but that won’t matter if you don’t draw him. It isn’t about having multiples in play; 4 copies simply increases the odds of drawing into him. There are other cards that function like Pearl-Ear too, so you may want to spread the field and add some of those instead of 4 Pearl-Ear. Starfield Mystic, Transcendent Envoy, Cloud Key etc all operate in the same wheelhouse (and you already run Starnheim Courser which is another option), but as I mentioned cards like that affect only the generic mana costs of a spell and not the colored portion, therefore they can only do so much. But now that your manabase is more robust, things should function more smoothly.
CK500 on
Never mind doing extra turns
1 year ago
Remove:
- Academic Dispute
- Dockside Extortionist (it's banned)
- Prosperous Bandit
- Commander's Sphere
- Cloud Key
- You've Been Caught Stealing
- Wily Goblin
- Devilish Valet
Add:
CrazyDanPsycho on
Melek, Spellcaster Extraordinaire
1 year ago
treeforcorvus: Thanks for the ideas. I appreciate your advice.
Brittle Blast is an online card only. This is an irl deck. But it is a cool card.
Dismiss into Dream triggers off of anyone's spells, not just mine. It can prevent buff spells, and makes -any- removal a little bit better.
I agree and have swapped out Cloud Key for Rowan, Scholar of Sparks Flip, as well as the addition of Ral, Storm Conduit. I'm not entirely sure about Koth, but I may aquire one at some point to give it a little test. Jaya, however, would be a good addition, and a card I would likero get my hands on soon.
My meta is competitive, but I'm not sure if it's Back to Basics or Blood Moon brutal. (lol) As for the fetchlands, I think they are unfortunately a bit out of my price range...
I'd have to playtest the deck a while to see how your other suggestions would work. Again, thanks very much for your time.
LokiFrostGiant on
I Like BIG Creatures
2 years ago
Oh yeah, also, Cloud Key and Krosan Drover could be some good discounts for the high mana costs
Spell_Slam on
Slime Golem
2 years ago
Cool! I feel like your deck could benefit from some self-mill, as you don't mind getting those first few SAHs in the graveyard, I bet. Satyr Wayfinder and Mulch come to mind as easy ways to both give you card advantage and fuel the graveyard. Commune with the Gods coudld also help you find the important enchantments. Greater Good would be busted here, as always.
Cloud Key could be another, weaker version of Semblance Anvil. Still seems playable.
Kagiyama on
Hold your colour
2 years ago
Profet93 thanks again for your advise! Yeah, Cloud Key and Semblance Anvil sound great, not sure if I heard about those.
Swapping wastes for non-basics is work in progress, although I should leave some to search with Burnished Hart and the like. I've also seen some spoilers for Modern Horizons 3 including Emrakul, the World Anew and It That Heralds the End. New Emrakul is... something. While flavorful, I think it's better for Modern tron kind of deck. I don't really have anything that synergizes with madness and gaining control of enemy creatures might be really situational. Probably worth proxying and trying out though. It That Heralds the End is great. Feels like it was made for Zhulodok. Definitely would want to get my hands on one. Matter Reshaper seems good enough for draw. Pathrazer of Ulamog is great I think. 11 mana is doable for this deck, Desolation Twin is also okay. I'll try getting those cards at my LGS!
| Have (1) | metalmagic |
| Want (3) | pnkghst9 , Starscream117 , RorexSolid |







