As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant or sorcery.
Spells you cast of the chosen type cost less to cast.
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|Commander / EDH||Legal|
Latest Decks as Commander
Cloud Key Discussion
3 weeks ago
I‘m not big on combos to be very honest. But one that came up one day was Cloud Key , Mystic Forge and Sensei's Divining Top . Nothing too crazy. So i guess that‘s what makes it not cEDH after all. People always have a chance to recover and shut you down even if you flooded the board, especially in multiplayer.
1 month ago
Thoughts on these? Cloud Key , Ancestral Statue , Enduring Renewal , Blasting Station , Palace Jailer , Bonders' Enclave , Arch of Orazca , Throne of the High City , Cathars' Crusade , Goldnight Commander , Mantle of Leadership , Skyscanner , Blinking Spirit , Search for Glory (finds monuments), Thalia's Lancers , Crovax, Ascendant Hero
1 month ago
In- Cloud Key , Ragavan, Nimble Pilferer, Disapprove, Dragon's Rage Channeler
First change was easy I swapped out Narset, Parter of Veils in favor of Cloud Key . Simply put I didn't own a Cloud Key until the reprint because they were slightly pricey and I couldn't bring myself to purchase one. Now that they're reasonable I took the opportunity to finally grab a copy. I understand that Narset slows down opponents draws and combos well with Wheel of Fortune and Timetwister as well as digs 4 cards when we might need another artifact. However simply put Hullbreacher fits that slot as well and comes in at the end of other players turns which allows us to hold up counter magic or bluff our opponents into thinking we have counter magic.
The rest of the changes weren't as simple but with Modern Horizions 2 spoiler season in full swing I think these new cards earned spots in the list.
Ponder and Preordain have been on the short list for awhile now. Without a fetch Ponder just lets you see what's coming up and sadly that happens more often than I would like it to happen. Preordain has the opposite problem. Most of the time getting cards to the bottom of the library is great but inevitably a fetch will shuffle them right back into the deck.
This gave the opportunity to cut both cards in favor of Disapprove and Dragon's Rage Channeler. Disapprove is making the cut simply to help stop Thassa's Oracle decks. Flashing it into play in response to Oracle gives the deck yet another way to fight off the fish.
Dragon's Rage Channeler gives us what Artificer's Assistant couldn't. Artificer's Assistant while very nice only put the cards on the bottom of the deck which gave us the same problem as Preordain. Most of the time when we would scry we would be putting lands to the bottom of the deck. With such a low curve once we can cast Jhoira we rarely need any more mana so while Assistant would be helpful it never found its way into the deck. Channeler on the other hand is a different story in my opinion. First of all it triggers off more things; Assistant only triggers off historic spells while Channeler triggers off non-creature spells. Secondly it surveils on cast of non-creatures which allows us to get those unneeded lands out of the deck and into our graveyard before drawing with Jhoira by stacking the triggers correctly.
Saving the best for last I'm super excited to be swapping out Mystic Forge for Ragavan, Nimble Pilferer. Mystic Forge was mostly in the deck to remove lands when we didn't want them, which Channeler does now, and to combo with Sensei's Divining Top . While the combo was always good it rarely came up so at best Forge always was a 4 cost draw a card with slight upside by allowing us to cast stuff from the top of our deck. The latter was always good and allowed us to continue to combo, however recently with how mana more artifacts we're running now not having enough in hand rarely is an issue.
Ragavan however is an absolute powerhouse in this list or at least I think it will be. For a single red in the early game we get a creature that will help us cast Jhoira faster and potentially rip combo pieces out of other players decks. Late game we have a repeatable draw spell on each of our turns. Ragavan having Dash is huge as Dash is still a cast. So late game we cast Ragavan for his Dash cost, draw a card, and then at end of turn he's back to hand ready to draw us another card the following turn. I'm really excited to try the monkey out in this list and see how he fairs.
All in all
2 months ago
Very nice deck and primer. I play with Syr Carah too. My Syr Carah Deck
A few ideas that I use, that you can try out or not, is:
Karn, the Great Creator - Shut down most of artifact decks or artifact ramp dependent decks. And can get back important artifacts exiled with Syr Carah Ability using it's second loyalty ability.
Finale of Devastation - flashback two cards and add recursion to the deck.
Shreds of Sanity - another recursion to the deck.
Mystic Forge - for assembling Sensei divining top combo kills.
Cloud Key - another cost reduction that occasionally reduce artifacts costs.
Reiterate and cost reducers. I try this infinite mana combo in my deck. But it is currently on the chopping block.
How does Mana Clash works for you?
2 months ago
Big thanks for the comment / upvote on Full Metal Alchemy, and listing it in your own deck description. Very much appreciated!
I really like the Myr Retriever + Workshop Assistant + Krark-Clan Ironworks + Ugin, the Ineffable / Foundry Inspector / Cloud Key line. You could also add Quicksmith Genius to this to draw / discard your whole deck.
I see your running Steel Hellkite which can be an awesome infinite mana sync. If you have the budget for it Walking Ballista can also be an awesome mana sync and ultimately win you the game. Aurelia's Fury could be a more budget friendly way to close out games too if you have access to infinite mana.
Your land count seems good (I run 33 lands with Valakut Awakening Flip as an optional 34th). I personally wouldn't go lower than that because missing land drops can be pretty detrimental. I would probably swap all the tap lands for ones that have the ability to come into play untapped when the conditions are met. Clifftop Retreat / Furycalm Snarl / Needleverge Pathway Flip / Rugged Prairie / Spectator Seating are a few I'd recommend if you have the budget for them.
Your ramp package seems solid, but if you feel like it's too much maybe add some more card draw? Or a few more "heavy hitters"?
Anyway, just some random thoughts and suggestions. Cheers.
3 months ago
You might like Foundry Inspector , and Cloud Key .
Also, Training Grounds and Thousand-Year Elixir could be good.
I like Tezzeret the Seeker as a solid tutor and his Ult could be good in your deck too.
Artificer's Intuition is a good way to turn high cmc cards in your hand into mana, You can use it to get sol ring, seat of the synod, Expedition Map . And Expedition map can get academy ruins so you can return what you discarded.
Also, im not convinced on deadlock trap. I would run Puppet Strings or Maze of Ith over that card.
Anyway just some thoughts, have fun!!
3 months ago
Good Point on the "Keys". On the face of it, Cloud Key looks amazing because he let's Kozilek 2-hit people all day. But I (as i am the player i the other side of this deck most of the time) don't recall this ever being a thing. this means Voltaic Key is strictly better, allthough without Rings of Brighthearth I also don't see any utility for the ability to untap the Key itself. Do you see any in the deck? One could also make the argument to just play both, if there are more Rocks in the deck that produce at least 2 mana, with Doubling Cube and Grim Monolith being possible additions to the deck to provide consistent nut draws.
4 months ago
Not of This World - Free counterspell, while limited, proves useful
Voltaic Key > Manifold Key - How often do you use the "can't be blocked?" If you can't find cuts like you said, consider swapping manifold key for voltaic. The main reason below is as follows...
Adding Rings of Brighthearth allows you extra activations of MOST of your activated abilities. Rings + Key + Everflowing chalice (4 mana) nets you infinite colorless mana. Tap chalice for 4, key for 1 targeting chalice (3 mana floating). Hold priority, activate rings to copy the untap ability of key (note this only works for voltaic and not manifold due to the "other" artifact clause) targetting key to be untapped (1 mana floating). End result is 1 mana more than you started with
Also, if I'm not mistaken, adding Top to the above will allow you to draw your entire deck (could be wrong on the math on that one, but I believe once you have infinite mana, it should work)
Lmk what you think of each suggestion. Looking forward to your response