Cloud Key

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Cloud Key

Artifact

As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant or sorcery.

Spells you cast of the chosen type cost less to cast.

Profet93 on Karn, Silver Golem (upgraded)

5 days ago

Sensei's Divining Top + Mystic Forge + Cost reducer/Ugin, the Ineffable/Cloud Key/Semblance Anvil/lots of others = Draw your deck. Each part is useful on it's own. Top to smooth out draws/dig deeper, shuffle synergy and more. Mystic forge allows you to play the majority of your deck and a cost reducer is just good ramp in general/

I see you already have everflowing + voltaic + rings, nice! I also see Karn + Lattice, always fun!

Eldrazi Temple - Ramp

Im at work now so this is just a brief overview. I'll take a look later tonight when you reply back to this comment. Be sure to list your combos in the description!

Profet93 on Karns Salt Factory.

1 month ago

Sensei's Divining Top to add to the rings + Basalt combo to draw your entire deck by copying the draw ability of top with rings.

Cloud Key/Semblance Anvil/Ugin, the Ineffable/artifact cost reducer + sensei's top + Mystic Forge = Draw your entire deck.

Voltaic Key + Everflowing chalice + Rings = infinite colorless

Forsaken Monument + basalt monolith = infinite colorless

All of these cards of synergistic with the deck so there are no dead draws.

Poly_raptor on Mishra, Eminent One | Artifact nonsense

1 month ago

Eowyn_0728

Good question lol.

I did forget about Top, but I’m not someone that ever really plays top, but it could be a good addition.

Tezzeret, Master of the Bridge - I’m not running a heavy amount of creatures and planeswalkers, so giving them affinity seems like it’s a bit so so, because there’s a lot of ramp anyway, the expensive cards are also some of the non-creature artifacts. His abilities are good but he is quite a lot of mana.

Jhoira's Familiar is 4 mana, Etherium Sculptor, Enthusiastic Mechanaut and Cloud Key are cheaper.

In one of the first drafts I was running Contraband Kingpin which is similar to artificers assistant but I cut it because i often found id rather cast other things in hand in the play tests.

Mystic Forge always struck me as a combo card but could be useful I suppose.

Jhoira, Weatherlight Captain is similar to the answer I gave for the Koi, Skyswimmer Koi draws off etb not cast so draws from Mishra’s tokens entering. The other 2 don’t really fit the deck I don’t think?

What would you cut for any of the suggestions?

TheOfficialCreator on Over-Jhoi'd

1 month ago

I do wonder why you chose Cloud Key over Semblance Anvil, though. It seems like the latter gives you a much bigger payoff for a little extra price up-front.

Ace_Of_Spades on Over-Jhoi'd

1 month ago

Edits: Out- Foundry Inspector In- Enthusiastic Mechanaut

(3 mana tends to be higher in the curve than I want this effect to be (Cloud Key withstanding), Enthusiastic Mechanaut just fits my optimal curve better)

Out- Mirran Spy , Nettle Drone , Retraction Helix , Banishing Knack In- 2x islands 2x mountains

(needed a slightly larger mana base, and these combos are nice but with summoning sickness, 2 turns takes too long to be efficient

Profet93 on Eldrazi Artifact - Titan 2.0

2 months ago

The good things about combos in this type of colorless deck is that they all synergize with each other ensuring no deadpieces.

Forsaken Monument + Basalt = Infinite mana

best card in your deck to add Rings of Brighthearth + Basalt Monolith = Infinite + Sensei top = Infinite draw. Any time you have infinite mana you can infinite draw if you have top.

Voltaic Key - Untaps mana artifacts like sol ring to ramp you. It can untap top to draw extra cards. But its best use is going infinite.... Voltaic Key + Everflowing Chalice (8 counters) + rings = Infinite mana. Alternatively, chalice can have 6 counters as long as you have forsaken monument. Should forsaken monument be out, it should work with Thran Dynamo as well.

Mystic Forge - Allows you to play 1/3rd of your deck. Combos as such ...... Mystic Forge + artifact cost reducer (Ugin, the Ineffable, Cloud Key, Semblance Anvil) + top = Draw your deck.

metal worker (2 artifact cards in hand) + Voltaic key + rings = infinite mana.

painters servant + grindstone = fun times

Blinkmoth Urn = Ramp, funny with myconsith lattice

Karn, the Great Creator - Artifact hate. Add in myconsith lattice = GG. Also it's -2 helps recur exiled artifacts (aka, rings).

Karn, Silver Golem - Not an entirely serious suggestion, but can blow up lands with lattice. Can make opponents less likely to creature board wipe if you turn their artifacts they need into creatures. Can be used as a political tool as well.

Urborg, Tomb of Yawgmoth/Yavimaya, Cradle of Growth - Turn your lands with no mana abilities to tap for colorless (Ex: Eye of Ugin, dark depths, temple of false).

Thespians stage + Dark Depths = 20/20

Scorched Ruins + Deserted Temple + rings = Infinite colorless

Crucible + Buried Ruins = Artifact + Land recursion.

Orange+ on Punching in Pillow Fights

4 months ago

Hi, H-E-N-R-Y

Cool deck you've got going here :)

I have made a Sythis deck myself, but to be honest, Im not completely into what people usually play with Sythis. I could however provide some initial thoughts I have based on your decklist.

First of I would recommend that you structure your deck with categories. I know a lot of people on tappedout doesnt use them, but they are very useful when building decks or providing feedback.

You play a lot of lands that enter the battlefield tapped, but as a two color deck containing green, Im not sure if you need to. Some of them might be handy, like Path of Ancestry and Temple of Plenty which gives scry. But I dont think you need the rest, and could swap them out with lands that dont enter tapped (like just basics). The lands are: Arctic Treeline, Blossoming Sands, Graypelt Refuge, Path of Ancestry, Scattered Groves, Selesnya Guildgate, Selesnya Sanctuary, Temple of Plenty, Thriving Grove, Vivid Grove, and Vivid Meadow

I've tried to play Crystal Chimes myself, and didnt like it that much. If I were you, I would probably take out both the chimes and the Cloud Key. They seem slow. Cards like the chimes and Resurgent Belief are very telegraphed, meaning your opponents will know what you can do before you do them, this is often quite a disadvantage.

Otherwise I think your composition is pretty nice with lots of good cards. But it might get better if you cut some of the larger mana cost cards. If you get to draw a lot from your commander, you might as well play a lot of cards. And if that is the case, mana is what is holding you back. I think cards like Celestial Mantle, Eldrazi Conscription, Epic Proportions, Gigantiform, Indrik Umbra, Martyr's Bond, and Prodigious Growth are a bit too mana expensive. (However, if you treat some of these as wincon, you should keep those)

As I mentioned, Im not quite sure what is common to play with Sythis, but as you have many spells with mana cost 3 or less, you could try Sun Titan. Otherwise, enchantment recursion is really nice in these kinds of decks (against bordwipes and such). Cards like Replenish, Retether, and Brilliant Restoration.

Finally, as mentioned by others commenters, I think removal is really important. I think Swords to Plowshares and Path to Exile are natural fits, but if you want play more enchatments, you could also try Journey to Nowhere, Borrowed Time, or Oblivion Ring. My deck Riders on the Storm has a removal category if you want to take another look.

Stardragon on Jankest/Worst Artifacts

5 months ago

TypicalTimmy other than Cloud Key since it a good artifact (and good artifacts dont belong here) this will totally happen

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