
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Cloud Key
Artifact
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant or sorcery.
Spells you cast of the chosen type cost less to cast.
Profet93 on
Eldrazi
2 weeks ago
Basalt + forsaken = infinite
Rings of Brighthearth + basalt = infinite + Sensei's Divining Top = draw and cast your entire deck
Sanctum of Ugin - Tutor
Extraplanar lens does not have enough basics in the deck to justify it, not to mention the risk it holds when you already have artifact ramp. How has it played for you? Given you are colorless, the utility in the mana base far outvalues the potential to ramp as you hope your opponents either don't have enough, or there is something more pressing on the field (which if you're using it to ramp, usually isn't)
Expedition Map - Find the land you need, early turn set up, top deck shuffle.
Given more than 1/4th of your deck is artifacts, consider a Cloud Key or a Semblance Anvil for ramp and combo.
Cloud Key/Semblance Anvil/Ugin Ineffable + Mystic forge + top = draw your deck
KayneMarco on
Lyra Dawnbringer: Seek & Destroy
1 month ago
A few other cost reducers to think about are:
Profet93 on
Annihilate with Rocks
1 month ago
MrHighscore +1
Mystic Forge + Sensei's Divining Top + artifact cost reducer/Ugin Ineffable/Cloud Key/Semblance Anvil = Draw your deck
Rings + Basalt + Top = Draw your deck
Voltaic Key + Everflowing chalice (4x counter) + rings = Infinite mana
Doubling cube + rings + voltaic key = Infinite mana
Blinkmoth Well - Turn off blinkmoth urn, static/winter orb, politics and mess with opposing artifacts.
There's a 3 mana artifact creature 1/2 with flying (or something, forgot the name) that is like Vedalken orrey. It should be added for redundancy and to make darksteel monolith more impactful given it states each turn.
Looking forward to your response
treeforcorvus on
Melek, Spellcaster Extraordinaire
2 months ago
Really cool concept! I have a few ideas.
Blitz of the Thunder-Raptor helps deal with planeswalkers, and might perform better than Chaos Warp. Run Brittle Blast over Thunderous Wrath.
Not sure about Dismiss into Dream. How many single-target spells or effects are you running? I count 6.
Mana Drain over Dissipate: Having resources for damage later is almost always going to serve you more. Plus, it's a great target for Isochron Scepter.
Speaking of walkers, definitely replace Cloud Key with Rowan, Scholar of Sparks Flip. It's straight up better. Strongly consider Ral, Storm Conduit, if only that it ramps up damage with your commander out. Consider Koth, Fire of Resistance as a decent land-fixer (which means you'll draw less lands and have more mana), and Jaya Ballard for simple acceleration.
If your pool is competitive, you could run Back to Basics or at least Blood Moon. This will slow down many decks and give you more time. Adding fetches in your colors (should be 5) means that you can take out 2 islands and 3 mountains and still hit your curve.
Not sure about Breaking Point and Curse of the Swine. Instead, consider Puppet's Verdict and either Winter's Chill or Cyclonic Rift.
Reins of Power and Insurrection could replace Chain Reaction and Incite Rebellion, allowing you to use those resources against opponents and kill them, which would have the added benefit of removing their creatures.
I know you don't want to run any creatures, but Stuffy Doll is a decent deterrent and is too funny not to leave out.
Profet93 on
Pardon me while I play through
3 months ago
Mystic Forge + Top + Cost reducer/Cloud Key/Semblance Anvil = Draw your deck
There are others u have but not listed so i wont list them if you probably already know them. Once u update ur description with combos, I can add any you're missing.
Profet93 on
Misery is waiting at the gates of Armageddon
3 months ago
SomaCruz +1
Cloud Key - Artifact cost reducer.
I'm surprised you dont have any planeswalkers. Perhaps an Ugin, the Ineffable might be worth considering as it acts as ramp, draw and removal. I know you run the Immortal sun but it might be worth considering despite the slight anti-synergy.
Cloud key/Ugin + Top + Forge = Draw your deck.
I would personally add at least one more instant like the new "white remand" card whose name escapes me at the moment or Rebuff the Wicked. Given your entire strategy is based on an 8 mana commander and people had MLD, you should have an additional way to protect her or other valuable board pieces.
Profet93 on
Kurkesh Land Destruction Ramp
3 months ago
Given over 1/3rd of your deck are artifacts, have you considered adding in a cost reducer such as Cloud Key/Semblance Anvil/Ugin Ineffable? Also, Sensei's Divining Top seems like it can be put to work. It's normal utility is great, adding your commander for continuous draw seems even better. Moreover, combining Cost Reducer + Top + Mystic Forge = Draw your entire deck. Each card is useful on it's own and you only would need 2 cuts.
One potential cut is Mazemind Tome as it's similar to top and not that great for draw. Phyrexian Processor is another to consider given it's all eggs in a basket kind of thing. You pay a large amount of life and 4-8 mana to make 1 - 2 big creatures without trample or abilities. I don't see how that furthers your game plan. Planar Portal feels unnecessary given you already run planar bridge. Is there a specific non-permanent card you want tutored to your hand rather than brought on the field?
Another card to highly consider consider is Rings of Brighthearth. Rings + Basalt + 2 mana = Infinite mana. Add Top = Infinite draw. Not to mention that rings itself is highly synergistic, allows you additional commander redundancy should he be unavailable (you know, after people target you for destroying their lands). Rings + Everflowing Chalice (4 counters) + Voltaic Key = Infinite mana. There are plenty of more combos with rings that should not be overlooked as well.
A Deflecting Swat could come in handy. Redirect targeted removal, draw, extra turns and more! Chandra, Torch of Defiance is versatile utility - Draw, ramp, removal and potential wincon! It's a great Turn 3 play. Jeska's Will is powerful, even more so here where their lack of lands = high # of cards in hand. And lastly, Skullclamp is great for draw with nice myr synergy.
Should you need more cuts if the recommendations interest you, I can provide them. Let me know what you think of each suggestions, looking forward to your response.
Profet93 on
I Got 99 Counterspells But Kozilek Ain't One
3 months ago
Voltaic Key > manifold. You don't need unblockable given your commander already has evasion. Voltaic key acts as a combo outlet unlike manifold given it can target itself. Everflowing chalice + Voltaic + Rings = Infinite colorless.
Cloud Key/Semblance Anvil/cost reducer + mystic forge + Sensei's Divining Top = Draw your whole deck. Cloud key reduces the cost of 1/3rd of your deck and top is always useful, thus ensuring no dead cards.
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