Cloud Key

Cloud Key

Artifact

As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.

Spells you play of the chosen type cost (1) less to play.

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Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Duel Commander Legal
Leviathan Legal
Highlander Legal
Custom Legal
Legacy Legal
2019-10-04 Legal
Casual Legal
Canadian Highlander Legal
Limited Legal
Commander / EDH Legal
Unformat Legal
Tiny Leaders Legal
Block Constructed Legal
Modern Legal
Oathbreaker Legal

Cloud Key occurrence in decks from the last year

Latest Decks as Commander

Cloud Key Discussion

Monomanamaniac on Advice for jhoira weatherlight captain …

4 weeks ago

Still looking for suggestions. I'm struggling between getting Cloud Key Mox Opal or Mox Amber

Monomanamaniac on Jhoira tinkers with tiny trinkets

1 month ago

Massacar Mana Severance is definitely on my radar, right now I'm just trying to power through the lands with a combination of a low land count and drawing more cards. I'll consider tutors, but I'm loathe to potentially spend an entire turn liking for 1 card. The ravager and emry are interesting. I am running etherium sculptor, and jhoira's familiar, and foundry inspector and herald of kozilek, semblance anvil and helm of awakening all to reduce casting costs, and pretty soon I'll be getting a Cloud Key to add to the mix. I actually use reservoir as a threat, you can see it, and if you do something to me in going to kill you at instant speed lol, but I'll think about some actual storm cards.

Thank you for the suggestions, I'll definitely use a few, I'm likely to use a few others, and I'll definitely consider the rest

RiotRunner789 on Jhoira tinkers with tiny trinkets

1 month ago

Maybe consider Cloud Key over your familiar just for the 1 cost reduction and the fact it isn't susceptible to creature removal.

DemMeowsephs on I am Ironman

1 month ago

Hey there! Below are some suggestions for improving your land/mana base! Some suggestions may or may not be within your budget, so feel free to ignore the ones that you think don't personally fit you despite my thoughts! Needleverge Pathway  Flip, Temple of Triumph, Sacred Foundry, Inspiring Vantage, Battlefield Forge, Sunhome, Fortress of the Legion, Sunbaked Canyon, Arid Mesa, Rugged Prairie, Spectator Seating, Scabland, Strip Mine, Wasteland, Command Tower, Slayers' Stronghold, Inventors' Fair, and Ancient Tomb are all great things you may want to consider! As for ramp, you may like some of the following: Arcane Signet, Sol Ring, Boros Signet, Land Tax, Gift of Estates, Brass Squire, Dockside Extortionist, Treasonous Ogre, Simian Spirit Guide, Seething Song, Ruby Medallion, Pearl Medallion, Cloud Key, Mind Stone, Lotus Petal, and Geosurge! Ramp is a very important part of commander, and in your deck getting equipment out fast as well as playing Ardenn fast seems to be important- and ramp can help you do just that! While you obviously shouldn't use all of them, there are definitely a few in there you should put in FOR SURE. Now that said, I hope this helps, good luck on your deck, and have a wonderful day- happy tapping! :)

markbeloit on Urza Polymorph Tyrant (Bouncy Boi)

1 month ago

Apologize in advance if you've already answered this/considered this.

The previous version of this deck utilized Mystic Forge/Sensei's Divining Top. You cut this since you have to cut Etherium Sculptor to enable the Tidespout Tyrant line.

Have you considered doing the Mystic Forge line with a noncreature cost reducer, like Cloud Key or Semblance Anvil? You could do this while keeping the Tidespout Tyrant line. I realize at 3cmc they are more costly than Etherium Sculptor, but not by that much. And while you risk getting two for oned with Semblance Anvil a cost reduction is powerful (though maybe not necessary for your deck).

Is this too expensive/clunky/slow for cEDH? Thoughts?

LitchOubliette on Commander Staples Cube

1 month ago

Changelog (22/11/2020)

White

Blue

Black

Red

Green

Multicolored

Colorless

Mana Fixing

DemMeowsephs on Xenagos, God of Revels that xtra combat is good

2 months ago

Hey there! You mentioned needing some help with the mana base, which is certainly something I might be able to aid you in! Your deck has a whopping 4.69 average mana cost, where 33 lands is around good for a average of 3.5. Due to that, you may want to add a few extra lands but mainly you want to have a very strong ramping mana base. Below, you will find some strong ramp cards that could seriously help a ton, if you aren't aware of them already! I would list out all the lands you should consider including, but you ca also find them right here (https://managathering.com/duallands/Gruul.html)! There are quite a lot of great lands you missed so definitely check that out, along with some multi lands like Prismatic Vista, Fabled Passage, Strip Mine, Wasteland, Reflecting Pool, and a ton more. Anyways though, take a look at these ramp cards:

Gosh that was a lot, but from that huge list I'm sure you can pick a few to add! With your average CMC and amount of lands currently, I'd try to make it around 37 lands, with maybe 13-16 ramp spells, or even more if you think the deck needs it. You could replace the ramp spells above with some of the worse ones , (for example cut Farseek for Nature's Lore, and remember lore can search for Stomping Ground) and maybe cut some more of the fluff cards. Like Star of Extinction is great but how many times do you really end up using it and it benefits you? Plus it'll blow up some of your own creatures! And also remember, while equipment is great, Xenagos is an automatic buff, so maybe you don't need as much of that. My point is, your deck needs a lot of ramp, and while other cards may be nice, it may be much harder to win without the ramp. So that said, I hope this helps, be sure to check out some of my decks (cough Double Trouble EDH ⫸PRIMER⫷ cough), good luck on your deck, and have a wonderful day!

Optimator on Giant's Deck

2 months ago

So as far as ramp cards I can give you, I have:

Mind Stone - Worn Powerstone - Dowsing Dagger  Flip - Prismatic Lens - Darksteel Ingot - Arcane Signet - Boros Signet - Heraldic Banner - Hedron Archive - Talisman of Conviction - Coldsteel Heart - Dreamstone Hedron - Burnished Hart - Commander's Sphere


Cards I don't have that you may want to consider:

Sword of the Animist - Wayfarer's Bauble - Gilded Lotus - Nyx Lotus - Thran Dynamo - Fire Diamond - Marble Diamond - Solemn Simulacrum (can be thrown with Brion!) - Star Compass - Sisay's Ring - Ur-Golem's Eye - Firemind Vessel - Cloud Key - Empowered Autogenerator - Lavabrink Floodgates - Guardian Idol

I really like Gilded Lotus and Thran Dynamo a lot. This really is a deck where you want to get to 8+ mana.

I would recommend at least ten pieces of ramp, perhaps even twelve. Definitely no fewer than ten in my opinion. Perhaps six that add 1 mana and four than add 2+ mana? Something like that. Getting Brion out a turn early, while not vital, can be convenient as he can pad your life total.


I would recommend 36-38 lands.

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