Unsubstantiate

Unsubstantiate

Instant

Return target spell or creature to its owner's hand.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Latest Decks as Commander

Unsubstantiate Discussion

Unenlightened on Cheapskate Talrand ver. 1.5 ($100 Edition)

2 days ago

So I've been working on integrating most of the cards from your version of this deck with my version, and there are a few I was using or considering that you might not have thought of.

First, some of my favorite spells for Commander are what I call 'erasure' spot removal auras. These are mostly found in W/B/G, with most in Blue. The blue ones that I use are: Frogify , Kasmina's Transmutation , Ichthyomorphosis , Deep Freeze and Imprisoned in the Moon . As you can see, these don't just kick a commander off the field, they completely neuter it. With the exception of Imprisoned, they're also dirt cheap. The only catch is they don't cantrip. Notably, Deep Freeze and Imprisoned in the Moon both remove a commander's ability to attack, where the other three do not - a Frogified commander is still a commander and can still kill you if it does enough damage. Fun fact: the whole 'imprison the evil goddess in the moon' plotline is the premise for the first two episodes of My Little Pony: Friendship is Magic. MTG totally ripped off MLP.

Squelch , Stifle and Trickbind are all counter-ability instead of counter-spell. Stifle and Trickbind might be out of budget range for this deck, though Trickbind is worth noting because it has Split Second.

Clear the Mind is a nice failsafe in case our win conditions wind up in our GY and it cantrips!

Mystical Dispute only costs as long as it targets a blue spell, i.e. a hostile counterspell or Cyclonic Rift. Daze is a nice ambush counterspell because you can cast it with no open mana. Was wondering why you didn't include that one.

Unsubstantiate can effectively counter un-counterable spells by bouncing them to the caster's hand. Narset's Reversal is a fancier version of this which lets us theoretically defend our combo spells. If an opponent tries to counter our Mass Polymorph or Synthetic Destiny, we can copy it, forcing them to counterspell it an additional time (the copy) and then another time on the next turn (when we recast it from hand) if they want to stop it. Narset's Reversal I see might be out of budget though.

I was wondering why you weren't running Temple of the False God .

I thought Rise from the Tides would be an interesting card in this deck, though it might be the kind of thing you use only when desperate...

Finally, Mystic Speculation seems like it might be useful, and same for Soothsaying . The latter lets you dig through your library as long as you have mana, and shuffle it at will, though that second part is expensive, mana wise.

I look forward to seeing your thoughts on these. I need to figure out which cards to cut, so don't be shy about ripping into them if they seem bad.

Sorin_Markov_1947 on

3 weeks ago

Pretty plain Esper Control list. Most of your cards are pretty low in power though.

Unsubstantiate is pretty weak counterspell/bounce. Saw It Coming is better 9/10 times.

Solve the Equation , The Birth of Meletis , Professor Onyx , Archmage Emeritus , even ECD (depending on the matchup) are all pretty slow. Esper lists in Standard right now have a lot of value packed into them. Most of them use Yorion, Sky Nomad as a companion and love to blink things like Omen of the Sea , Treacherous Blessing , ECD, and Sad Robot . Skyclave Apparition is usually pretty good too, as it removes things much earlier than other exile effects.

Speaking of removal, let's work on that. Murderous Rider is not a good rate anymore. Bloodchief's Thirst , Heartless Act , or Eliminate are the removal of choice usually, and Shadows' Verdict the sweeper.

I'd even probably take out the 4x Neutralize for some combination of Disdainful Stroke , Essence Scatter , and Negate .

With Strixhaven coming, I expect Elite Spellbinder to be a good addition to control. It blocks well and disrupts your opponent's curve.

In the sideboard, with the prevalence of control, 4x Mystical Dispute is a necessity. You'll also want something for the mono-red aggro matchup, probably more Shadows' Verdict s. Against mono-white aggro, you want Shadow's Verdicts and maybe some Ravenform . Shark Typhoon is also good in the control matchup (hint: you'll almost never cast it, but cycling can't be countered and gives you a card back). Disdainful Stroke should also add up to 4x between mainboard and sideboard, as the control deck of choice at the moment loves to run big spells. Unfortunately, this deck will fold to Dimir Rogues and I can't think of a sideboard plan that would change that. Their fish tactics are just too good against dedicated control decks.

ghostmode on Creature destroy versus Hexproof

1 month ago

there is no creature to destroy until the spell resolves. before that it is only a spell. spells aren't creatures or planeswalkers, so they can't be destroyed by cards that affect those things. they can be countered, but you don't care about that.. you're playing Carnage Tyrant XD he can't be countered either.

Things that can disrupt a Carnage Tyrant off the top of my head.. Unsubstantiate but only whien you cast it, while it's still a spell, before it's a creature. once it's on the board it has hexproof and it's too late for them. Ashiok's Erasure but again only at that exact time you cast it.. Ashiok's Erasure can't target anything on the board though, unlike how Unsubstantiate can hit creatures. Wrath of God will kill a Carnage Tyrant and so will Final Judgement or Settle the Wreckage .

StopShot on B&R February 15 2021

2 months ago

@DuTogira Personally, I disagree about Splinter Twin stifling diversity in the Modern meta. Before its ban I was running a homebrew Mardu deck that had an incredibly favorable win-rate against Twin. The deck's win-rates also varied amongst the other decks in the format with its worst matchup being burn. Ever since Twin's ban aggro has swarmed the format outpacing my deck harder than before.

My homebrew deck's most defining piece was utilizing an Evershrike in the graveyard and using a Spirit Loop or Rancor to make it a constant presence in the late game. Graveyard strategies weren't as common back then either as I believe Living Death was the only significant graveyard strat at the time, so most decks wouldn't dedicate too much room to graveyard hate. With Twin gone other faster and more efficient graveyard strategies arose and graveyard hate out of sideboard became all the more frequent which made winning games 2 and 3 much more difficult for my deck. Not only that but those graveyard strategies that couldn't exist with Splinter Twin around ended up getting Faithless Looting banned. As a non-blue deck Faithless Looting was the glue that kept my deck together as getting a certain 5-CMC creature in the grave and an aura in hand is difficult and slow enough as it is. My deck could handle Jund/Abzan's hand disruption and their Scavenging Ooze 's, but with much more graveyard hate, more aggressive aggro decks and no Faithless Looting I would argue banning Splinter Twin killed my deck even though I never used that card in the first place.

I feel the banning has only diversified aggro and phased out slower decks like mine that had better win rates against Twin and BGx. I also think it's a false positive as there have been a huge slew of new modern-viable cards that have been printed since Twin's banning. The format was going to grow regardless of if Twin were to be banned or not, the real question was by how much? I also feel like there have been many more cards printed during this time that could be made excellent sideboard cards against Twin than there have been new cards printed to help with Twin's strategies. I remember the times when Combust was one of the answers used at stopping Splinter Twin and then they printed Rending Volley which took countering the strategy even further. Since then I've seen more and more cards printed in Standard that I feel could further help in keeping Twin in check today more than it ever was before. These are cards printed after it's banning that could be used against it now if it were ever unbanned: Sinister Concoction , Thalia, Heretic Cathar , Unsubstantiate , Spell Queller , Authority of the Consuls , Lost Legacy , Fatal Push , Harsh Mentor , Trespasser's Curse , Tocatli Honor Guard , Rampaging Ferocidon , Kinjalli's Sunwing , Kitesail Freebooter , Cast Down , Assassin's Trophy , Unmoored Ego , Dovin's Veto , Force of Negation , Force of Vigor , Veil of Summer , Fry , Aether Gust , Brazen Borrower , Hushbringer , Deafening Silence , Mystical Dispute , Drown in the Loch , Wilt and Necromentia . I've likely missed a couple more due to how many sets have been released since and there will always be more cards that will be printed in future that can disrupt the strategy too. Since there have been many new deck archetypes that have emerged and been developed and improved upon over the many years in a non-Twin environment I'd like to see how they'd stack against Twin now just to see if it really is still an obstacle.

KongMing on Orvar decks you had to choose the clones

2 months ago

Some more ideas:

Ashiok's Erasure , Baral's Expertise , Naban, Dean of Iteration , Narset's Reversal (the original spell doesn't need to resolve to trigger Orvar, just get cast), Unsubstantiate , and Isochron Scepter (since you actually cast the copy).

Also, a quick note on Venser, Shaper Savant . As noted before with Narset's Reversal, the spell you cast that targets one of your creatures only needs to be cast, not resolve. So, for example, if you cast Cerulean Wisps on Venser, a copy of Venser would enter the battlefield, the copy would disappear due to state-based effects, and then the copy's trigger would sit on the stack, allowing you to target Cerulean Wisps and return it to your hand before it resolves. This lets you repeatedly cast the same spell, although it never resolves, as long as you can continue paying for it. Of course, that can be a good thing, and there's also plenty of ways to pay for it with this commander.

Grind on

2 months ago

cool deck!!!
Etherium Sculptor seems good.
Blinkmoth Urn could generate some serious mana for you given your artifact base.
Forsaken Monument makes your colorless rocks tap for more and also goes inf with basalt monolith.

a couple thoughts, artifact hate is a big part of the EDH meta, with cards like Vandalblast , Bane of Progress , Austere Command all seeing regular play. given that you are pretty much all in on artifacts, you may want to consider upping your Counterspell game to ensure you don't essentially lose the game when an opponent lands removal like that, as you can't always rely on having darksteel forge out. Hurkyl's Recall and Retract are other options if you are not into counterspells.

also, suggest to cut Khalni Gem as soon as possible- any one of Thran Dynamo , Hedron Archive , Worn Powerstone , Sisay's Ring , Chromatic Lantern , Skyclave Relic , Arcane Signet are all better and way less risky.
also i would check out your point removal: possibly Generous Gift over topple the statue, Arcane Denial , Unsubstantiate , or Boomerang over steel sabotage, Swords to Plowshares or Impulse or Anguished Unmaking over esper charm.
more ideas, Padeem, Consul of Innovation can give your artifacts hexproof and Shimmer Dragon would go great with Unwinding Clock .
anyway those are just some thoughts. hope some of them are helpful and keep having fun! cheers!!!

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