Return target spell or creature to its owner's hand.
|Have (2)||gildan_bladeborn , danaran117|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
5 days ago
Running less lands increases your chances of flipping Delver--it also increases your chances of not being able to play any of your spells which feels like shit. 14 lands is insane, you probably want at least 18-20.
Cards like Unsubstantiate are bad because they are pure card disadvantage. Against spells that can't be countered its better to just let them resolve instead of running bad cards against them.
If you want the deck to be budget, just cut the Force of Negation. 1 copy isn't going to be doing anything the vast majority of the games you play, and its half your deck budget alone.
I highly recommend splashing another color. Blue has good card draw and countermagic, but lacks removal. Splashing red or black would be the best imo. Even though it does make the manabase a little more finicky, it should be fine as long as you don't run any cards with RR or BB mana cost. If you run around 8-12 cheap duals it should be fine.
5 months ago
Sweet summer child Counterspell is here and this may be the time you spoke of. Lazotep Plating for burn, Unsubstantiate for Abrupt Decay. I'm going to be playtesting Teferi, Time Raveler+Silenceon a scepter.
5 months ago
DragonzBane a big goal of mine with this deck was to keep it as tight as i could while keeping it under $100 while the two shock lands, so Unsubstantiate and Mana Leak were the budget alternatives i had decided to use for Remand and Counterspell . with that being said though, i think those are good changes. drop Glacial Fortress for a Plains to cover some of the cost difference ?
5 months ago
Counterspell is a pretty big upgrade over Mana Leak if you can handle the mana requirements, which I think your deck can. Additionally I think Remand is probably better than Unsubstantiate and does more or less the same thing. I would also recommend going up to 4 copies of Supreme Phantom , perhaps dropping a Vapor Snag for it. I like it!
5 months ago
6 months ago
I like the idea; I'd consider subbing out Quench for Censor and/or some Jwari Disruption Flip. I also like Frantic Inventory , and more importantly with Mystic Sanctuary , Tragic Lesson is an absolute house. I also think that without looting effects, 4x Mission Briefing is a little much; honestly, card advantage is probably more important than recursion, as you're not looking to max out big spells so much as play a lot of them. If you mainboard some mass-bounce, it could be worth it to run a couple Briefing, but I think things like Behold the Multiverse , Chart a Course , etc could be more helpful overall.
I also think with the full playset of Sanctuary, 4x Castle Vantress is too much as they don't add to island count; I think going down to just one or maybe two would be better, especially since by the time you'd be using them for value, you're generally either already winning or already losing.
I think Unsubstantiate is decent, but especially if you swap the other soft counters for hard ones, it may be worth changing out for Into the Roil to have a spell on four that clears the way for Skulker and adds to your draw count.
Finally, another card to consider (probably over Homunculus) is Jace, Vryn's Prodigy Flip. Especially with lots of draw spells, you're likely to flip it early, and it both adds to draw count for Skulker and once flipped won't be bounced - though it would be better in a build with Frantic Inventory or other graveyard synergies to get it going ASAP. I think this swap is more of a tossup compared to the stuff suggested above, though.
I want mono U to work in pioneer, so I love this. Cheers!
8 months ago
I wasn't thinking about the drakes with the enchantments. I'll keep working on the balance, bring Reality Shift back in for starters. Here's the deck as I have it right now: Synthetic Polymorph (Talrand)