|Commander / EDH||Legal|
Printings View all
|Commander 2019 (C19)||Rare|
|Commander Anthology 2018 (CM2)||Rare|
|Commander 2016 (C16)||Rare|
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, : Gain .
Sungrass Prairie Discussion
1 day ago
Nice deck, looks fun! I disagree with Wolfpig on the vivid lands. Obviously shock and check-land are the premium. If budget is an issue, you can stick with cards like Sungrass Prairie . Mistveil Plains and other lands that say "plains" or "forests" are great. These lands come in tapped, but are much more useful than vivids (and can be searched with karametra).
3 weeks ago
been playtesting and this needs a little more color fixing.
Put in: Vivid Creek , Vivid Marsh , Vivid Grove , Exotic Orchard , Evolving Wilds , Terramorphic Expanse , Sungrass Prairie , Simic Growth Chamber . Take out: 3x Forest , 1x Plains , 2x Swamp , and 2x Island .
on Naya lands
1 month ago
I did a quick look through budget lands, and had the following observations:
Pain Lands, like Battlefield Forge and are probably the best lands for your criteria. I know several of them are usually around the $1.00 point, and you probably could pick up well-played copies of the more expensive options. These are great budget lands--they fix your mana when you need it but can be activated pain-free when you just need to pay a generic cost.
Check lands, like Rootbound Crag are not quite in your criteria (they tend to hover around the $3-6 range) currently, but they are about to rotate out of Standard, so will almost certainty go down a bit. These are a bit mediocre for a budget three-colour mana base, but they play very nicely with shock lands, so will still be useful to you once you have moved on to less budget-oriented builds.
The Onslaught Filter lands, like Sungrass Prairie , help filter you into the colours you need, but I would recommend against them. They're quite inexpensive, but they can't help you turn 1, and they're rather inflexible and will not always provide the mana you want.
The Battle Lands, like Canopy Vista , can be in the $2-3 mark. Personally, I am not a fan of them for 60-card constructed--they rely too much on playing a lot of basics, so they often can't enter untapped until turn 3-5.
Reveal lands, like Fortified Village , are disproportionately strong in two-colour budget builds that rely heavily on basic lands. However, with three colours, you just can't have the critical mass of basics to really make these lands shine.
1 month ago
As Throne of Eldraine Spoilers are flowing like a Fairy Tale Epic, I'll try to explain my reasons for things not mentioned for Allied Colors here yet. Before I do, Delay looks great, but how does Suspend work, & how good is it against opponents? I also suppose all ten Ravnica Signets & Talismans are better than Arcane Signet ? I'm intrigued about this; it seems like:
Is this where the rankings stand for Overall Power for these Mana Rocks? Just checking to be sure.
Finally, I still am guessing there's no substitute for Demonic Tutor unless anyone can say different. For now, though, It's a lost cause. Anyways, the list:
Arctic Flats Snow Taplands
Gavony Township Innistrad Location Duals
Grasslands Tap Fetches
Horizon Canopy Future-Sighted/Horizon Duals (Missing 4 other allied cards.)
Riftstone Portal Graveyard Duals (Or something...)
Saltcrusted Steppe Storage Duals
Sungrass Prairie The Crappy Fetchlands
Veldt Duals Utilizing Depletion Counters
Vitu-Ghazi, the City-Tree Ravnica Location Duals
Anything else as Dual Lands you may already be familiar w/. I just wanted to mention the worst Allied-Only, Nearly awful Allied-Only, & nothing else. Since I'm reduced to a situation where nearly all my cards in my Landbase need to not ETB Tapped, I want your opinions on the worst of the worst. & I'd like your opinions for the ones that didn't get noted that ETB Tapped, but is still good; which bumps off, for instance:
Stirring Wildwood Man Lands
Temple of Plenty Scry Lands
Selesnya Guildgate Guild Lands
If I'm missing out on anything, either:
A: It's a more common Two Color Land than these types.
B: So many use them, there is no point in mentioning them here.
Sorry for the inconvenience for all these kinds of lands. I just want to see as too which ones are worth adding... Thanks in advance.
2 months ago
Some hints I can give about your manabase:
Blighted Woodland is also a great land to ramp you when you don't have anything to do in the turn. Sungrass Prairie , Battlefield Forge , Fortified Village , Command Tower and Exotic Orchard can also be all stars here.
I would take out Temple of the False God , Drownyard Temple , Opal Palace , Saltcrusted Steppe and Tranquil Expanse for the lands above. Colorless mana doesn't help casting Mayael the Anima , so you better avoid it.
2 months ago
I am not at all happy about the reprint of Ixidron, since that card can completely ruin decks that have no way to turn their cards face-up, again.
However, the new version of Volrath is awesome (although 5 mana for a 7/5 is definitely overpowered, in my mind), and I am excited that each deck shall contain a new incarnation of a character from the Weatherlight saga (I personally am hoping to see new incarnations of Barrin, Crovax, and/or Ertai for the final two). I personally believe that he should have been only black and blue, because I do not believe that either his personality or abilities are green, but I suppose that having three colors in his mana cost is what allows his overall cost to be so low.
The reprint of Thespian's Stage is excellent, and I cannot believe that it was never printed in a Commander set before this.
Rayami is almost certainly from Zendikar, judging from her (I shall presume that Rayami is female, form the name) body paint, but from what plane is Grismold?
The artwork on gift of doom is insanely awesome, and I especially appreciate the dark atmosphere that it evokes.
However, the reprint of Thran Dynamo is always appreciated, since its price is still high, even after all of its previous reprints (which is evidence of how amazing a card it is), and the same is true for Reliquary Tower , as well.
The reprint of Sol Ring was expected, but I really wish that WotC would not reprint it in every Commander deck, since it was once a very rare card, but now is very commonplace.
With dockside extortionist, I see that WotC is continuing the trend of small and inexpensive creatures that shall prove to be supremely annoying, with two earlier examples being Treasure Nabber and Collector Ouphe .
It is nice to see that WotC is reprinting the battle lands, or at least three of them; why could they not have reprinted all of them, or at least have reprinted Canopy Vista , as well? Sungrass Prairie is a nice card, but it has already been reprinted, and Temple Garden , Wooded Bastion , and Canopy Vista are all vastly superior to it.
Mandate of peace will definitely annoy players of aggressive decks that focus on combat; I like the card, but its mana cost is definitely too low; I personally believe that it could have cost and been perfectly balanced.
Thalia’s geistcaller is very nice, but, with only 1 toughness, is far too vulnerable to remain around for a sufficient duration to have a major impact upon a game without major protection; at least she has the ability to protect herself.
Empowered autogenerator could have been nice if it either cost 1 mana less or did not enter the battlefield tapped, because it is far too slow as it currently is; I shall keep Astral Cornucopia and Everflowing Chalice in my Atraxa EDH deck and Thran Dynamo and Gilded Lotus in all my other EDH decks, because they are far faster and can more easily produce large amounts of mana.
With ignite the future, I believe that this is the first time that a card has said “until the end of your next turn,” which is an interesting new ability, but I do hope that WotC uses it sparingly, to prevent it from being abused.
Backdraft hellkite is very nice, with it being a repeatable version of Snapcaster Mage , and I like how it continues the trend of creatures that provide interesting and powerful effects upon attacking, with prominent previous examples being Hellkite Charger and Aurelia, the Warleader . At only 5 mana, that is a really good bargain, in my mind.
Wow! This game finally has a legendary wall! It took twenty-six years, but WotC finally printed such a card! Its effect is nice, but rather weird.
The reprint of Ghostly Prison is very nice, but I am very displeased that none of the reprints have re-used the original art, since I feel that the original art does a better job of conveying the idea of the card’s effect.
4 months ago
While I have no vast knowledge of Rhys - I never played with and against him - I do believe that I could make making some solid observations.
The decks average cmc is currently 2.99. I would try to trim this down as much as possible.
How far are you planning to go to optimize your manabase? I would ditch the tapped/suboptimal lands and select these lands: Savannah , Brushland , Sungrass Prairie , Cavern of Souls , Windswept Heath , Flooded Strand , Marsh Flats , Misty Rainforest . I am not sure how deep you want to invest in this. But selecting an optimal manabase greatly improves your overall gameplay.
Which cards do I feel would be really interesting for you to consider:
- Karametra's Acolyte
- Huatli, Radiant Champion
- Beast Within
- Imperious Perfect
- Triumph of the Hordes
- Mirror Entity
- Beastmaster Ascension
- Seedborn Muse
- Secure the Wastes
- Noxious Revival
- Wirewood Symbiote
- Chord of Calling
This should give you some food for thought :-)
4 months ago
Hey, nice version, lots of good cards here. So great to see Luminarch Ascension , one of my favorite cards in Commander, it's so underrated :)
Scattered Groves is another Forest dual land and it's an upgrade for Selesnya Guildgate. Nature's Lore and Farseek are upgrades for Kodama's Reach and Cultivate since they can tutor for and put onto the battlefield a dual land (Garden, Vista, Scattered). Krosan Verge is an upgrade for Evolving Wilds. Brushland and Sungrass Prairie could replace two basic lands. Talisman of Unity is another Selesnya mana rock; could replace Explosive Vegetation for faster ramp.
Smothering Tithe is a powerful card in multiplayer Commander especially with Anointed Procession and Doubling Season since treasures are tokens; it could replace Collective Blessing. Mimic Vat is a nice repeatable ability with Trostani since it makes a token. You can populate the token before the next end step and the populated copy is not exiled. Its also good in multiplayer Commander where there's up to four players with potential creatures to imprint; it could replace Druid's Deliverance. Good luck with your deck.
Sungrass Prairie occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%