Ricochet Trap

Ricochet Trap

Instant — Trap

If an opponent cast a blue spell this turn, you may pay {{R}} rather than pay Ricochet Trap's mana cost.

Change the target of target spell with a single target.

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Legality

Format Legality
Canadian Highlander Legal
Custom Legal
Tiny Leaders Legal
Highlander Legal
2019-10-04 Legal
Vintage Legal
Duel Commander Legal
Unformat Legal
Oathbreaker Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Modern Legal
Commander / EDH Legal
Casual Legal
Limited Legal
Block Constructed Legal

Ricochet Trap occurrence in decks from the last year

Latest Decks as Commander

Ricochet Trap Discussion

The99 on A Better Rograkh & Tevesh

2 weeks ago

TheApostlePaul89

You can say coincidence, haha. I was working on Rog/Tevesh since Commander Legends released, but hadn't mentioned it to anyone... Mons and I talked on doing Tibalt, with him sharing thoughts on the list from inception to it's subsequent release (while planning for our Play Test). We never shared release dates for our content, so it was a pleasant surprise to see Rakdos get so much love in one week. I have not seen the final version of his list, but can tell you that there isn't a better deck for playing Peer into the Abyss or Ad Nauseam than what I've developed here. Again, that's not me just talking, that's because of the Legendaries I have at the helm. Nothing in Rakdos will: accelerate or draw as effectively then this pairing. There's a reason I put "better" in the title of my decks. This deck is aimed at the aforementioned goal, so any bonding of separate strategies - or inclusion of Burnout and Warping Wail before Ricochet Trap or Imp's Mischief (just looked at the deck) - will not serve to help this deck's aim. If you want a no bullshit, balls to the wall, ready to win now deck in Rakdos this is the one.

RambIe on My hell is mono-red

1 month ago

burn decks fail short in edh because 9 out of 10 times you will blow your hand out before ending the game
so if you want to actually get anywhere with a mono red edh deck, you will need to focus on and build around its weaknesses
so 1st i would suggest focusing on a commander that will assist with card vantage or at the very least load up on wheel mechanics that will let you pull 7 cards when you have 0 left in hand or do both. both would be good
2nd load up on copy spells that can target spells you don't control and redirect spells that will also target abilities. these can be used offensively or defensibly "don't be the typical Red Elemental Blast and underestimate the value of cards like Ricochet Trap which can also steal targeted draw spells or target player takes extra turn spells"
last but definitely not least id suggest to take full advantage of reds damage multipliers & anti damage prevention mechanics "ive been known to kill players with a lightning bolts using combos like Insult / Injury & Increasing Vengeance"

good luck, and i hope this helps

zamiero on Vial and Ghost!

1 month ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

RambIe on I Wanna Rock!

1 month ago

Nice!
Imo, if going for hard core
I would tweek the curve raising the turn one options
I love the creature choices you picked out
I would definitely suggest upping control and responce. copy spells and redirect spells can be very powerful
Also best part of gruul is breaking people stuff while advancing your own board state
I would suggest cards with these type of mechanics Ricochet Trap,Fork,Broken Bond,Destructive Revelry,

mlequesne on Ball Lightning Never Dies

2 months ago

Bolt Bend might be a good upgrade to Ricochet Trap, since it works against any color

LitchOubliette on Commander Staples Cube

3 months ago

Changelog (22/11/2020)

White

Blue

Black

Red

Green

Multicolored

Colorless

Mana Fixing

StopShot on Alesha: A Slug is Faster Than A Corpse

7 months ago

Not much of a fan of Deflecting Swat as my commander tends not to stay on the battlefield for too long. If your commander isn’t out when you need them you’re practically casting a Cancel in EDH.

Don’t get me wrong though, hard counter spells in non-blue are pretty good, but I think I would rather run Imp's Mischief (or Ricochet Trap if the meta was heavier on blue.) Neither one has that satisfying gotcha effect of casting something for free when you’re tapped out, but paying a set 2 mana cost (or 1 mana cost if you only care about stopping counterspells) I find to be a lot more reliable than a conditional 0 mana cost even if that condition is easy to meet.

dingusdingo on Best Counterspells in Commander?

1 year ago

Blue

Your very top tier auto-include for lists is going to look like

Your situational includes are going to look like

Other blue stuff is usually just too expensive. Paying over 2 mana for a counterspell just doesn't cut it when there are so many threats for so cheap. Don't pay more than 2 for a counterspell unless it does something wild on top. Counterspells with fewer restrictions on what it can counter are going to be better.

Other Colors

This is where it gets saucy boys

  • Red Elemental Blast Pyroblast are VERY good. In a pod, there is almost definitely blue at the table. Every single red deck can slot these for commander without fear. Do note that REB works against any spell that includes blue (multicolor), while pyro only works against spells that are ONLY blue (monocolor).
  • Fork Reverberate (Twincast) these allow you to copy a counterspell to create a counterspell. More access for red to counterspells. They also conveniently work very well against tutors, ramp, big draw spells, and extra turn spells.
  • Guttural Response Weird hybrid color and somewhat restricted but still a good include in most RG decks.
  • Burnout a bit worse then the elemental blasts as it costs 2 mana and it is limited. The cantrip is nice though
  • Mana Tithe not that good in EDH but give it a whirl I guess
  • Lapse of Certainty costing 3 hurts, but this is more a tempo card than anything.
  • Dash Hopes Don't play this card in EDH lol
  • Withering Boon on the chunkier end at 2 CMC, but in a color that doesn't get much of this. The 3 life and the restriction hurt, but definitely EDH playable. Every deck runs a commander, 99% of which are creatures
  • Imp's Mischief can counter a spell by having it target Mischief, as can Misdirection Shunt Swerve and Ricochet Trap.
  • Veil of Summer 1 mana green Cryptic Command
  • Autumn's Veil Counterspell + silence against UB
  • Bind I bet you didn't even know this card existed. Cantrips. GOOD IN THE YISAN MIRROR MATCH?
  • Avoid Fate Weird protection oriented counterspell
  • Nether Void Mostly ran in stax builds, brutal lockout card
  • Planar Chaos One of my new favorite cards. Brutal with recursion like Hall of Heliod's Generosity. Play when you're ahead
  • Deathgrip Lifeforce These are based if you have any method of color shifting. Realistically, you could run Lifeforce in Momir Hackball. These cards can cause scoops on casual tables lol.
  • Vexing Shusher can render counterspells useless. Similarly, Dosan the Falling Leaf Grand Abolisher Prowling Serpopard Gaea's Herald can all protect against counterspells. Far more marginal but still worthwhile are Hall of Gemstone and Ritual of Subdual for turning off counterspells for opponents.
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