Ricochet Trap

Ricochet Trap

Instant — Trap

If an opponent cast a blue spell this turn, you may pay {{R}} rather than pay Ricochet Trap's mana cost.

Change the target of target spell with a single target.

Latest Decks as Commander

Ricochet Trap Discussion

RambIe on Need Two Stax Swap Cards …

2 months ago

"If you have played out your hand, then you are winning the game."
do you even understand what a glass cannon is ? or are you just prone to instantly becoming offended because you don't understand and have to result to insults.
1st of all if you were not playing a glass cannon deck you would have access to cards like Red Elemental Blast, Pyroblast, Deflecting Swat, Bolt Bend, Ricochet Trap, Burnout, Fork, Reverberate, Reiterate, Fury Storm so you wouldn't be such a pussy about opponents having counter spells
2nd of all a real red player would already have Jeska's Will, Birgi, God of Storytelling  Flip, & Faithless Looting before considering Wheel of Fortune

i do have to admit though your comment about me being a shit-fly does seem fitting because what else do you expect your shit deck to attract

so keep on swatting and in the mean time here is an average deck list for godo, it already has everything your wanting included along with the responses and card draw required to make it all work

1 Godo, Bandit Warlord
1 Birgi, God of Storytelling
1 Brass Squire
1 Cryptic Trilobite
1 Dire Fleet Daredevil
1 Dockside Extortionist
1 Dualcaster Mage
1 Fury
1 Goblin Engineer
1 Goblin Welder
1 Imperial Recruiter
1 Magus of the Moon
1 Palladium Myr
1 Simian Spirit Guide
1 Treasonous Ogre
1 Abrade
1 Chaos Warp
1 Deflecting Swat
1 Desperate Ritual
1 Final Fortune
1 Magnetic Theft
1 Mine Collapse
1 Pyroblast
1 Red Elemental Blast
1 Ricochet Trap
1 Seething Song
1 Tibalt's Trickery
1 Faithless Looting
1 Gamble
1 Heat Shimmer
1 Jeska's Will
1 Rite of Flame
1 Shatterskull Smashing
1 Sweltering Suns
1 Twinflame
1 Wheel of Fortune
1 Wheel of Misfortune
1 Arcane Signet
1 Argentum Armor
1 Basalt Monolith
1 Chrome Mox
1 Cursed Mirror
1 Defense Grid
1 Everflowing Chalice
1 Expedition Map
1 Fellwar Stone
1 Hammer of Nazahn
1 Helm of the Host
1 Honor-Worn Shaku
1 Jeweled Amulet
1 Jeweled Lotus
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Manifold Key
1 Mind Stone
1 Moonsilver Key
1 Mox Opal
1 Panharmonicon
1 Prismatic Lens
1 Sol Ring
1 Thran Dynamo
1 Welding Jar
1 Blood Moon
1 Possibility Storm
1 Stranglehold
1 Daretti, Scrap Savant
1 Ancient Tomb
1 Buried Ruin
1 Cavern of Souls
1 Crystal Vein
1 Dwarven Ruins
1 Emergence Zone
1 Great Furnace
1 Inventors' Fair
1 Sandstone Needle
1 Urza's Saga
23 Mountain

Your Welcome

BEDECK on

3 months ago

Hmmmm. Are you really ok with all the life loss? If you happen to need to go Fetch Land > Blood Crypt > Faithless Looting > Lotus Petal > Reanimate you lose a ton of life...

I was thinking you could build the "traditional" BR Reanimator but with Emrakul (without Street Wraith, Bauble, Cabal Ritual and Simian Spirit Guide). The traditional version has a 60-80% consistency of a turn1/2 combo already.

If you choose to do so you would have 16 free slots. You could go with 4 Exhume, 4 Collective Brutality for some counterspell protection, 4 other creatures of choice that you like and 4 Thoughtseize.

I'm speaking from the veteran BR Reanimate player perspective that the opponent will usually have something to deal with you. Usually it is Karakas, Innocent Blood, Sudden Edict, Liliana of the Veil or a counterspell or something. Sometimes you can even lose because their creatures alone are faster than you (if you lose 16 life reanimating stuff).

So adding some other options as a "toolbox" could be good. Big beater creatures that mess up their plans are nice.

Sideboard

About the sideboard I was thinking the Wastelands may not be too effective.

If you are worried facing against troublesome Lands deck, I would recommend Magus of the Moon (since you can tutor and reanimate it). For creatures, usually a simple Pyroclasm does the trick. If you want to be fancy there is also Firestorm that may enable your combo.

For interaction you'll usually be worried about opposing Grafdigger's Cage, Leyline of the Void, Rest in Peace, etc. So to counter that you can either splash another color (white/green) or deal with it the same way Mono Black Reanimator deals with it: Ratchet Bomb and Feed the Swarm.

If you see too many counterspells it is always nice to have cheap good old Duress.

I think Engineered explosives was a nice touch. Just as By Force.

I think you can have a more effective 'change the target' effect with Ricochet Trap with all the blue in Legacy.

Blast Zone is interesting, but with so much Wasteland in the format it becomes unusable quite often.

I don't know what decks you are playing against and maybe it already works just fine in your meta/playgroup...

But I'm a BR Reanimator player of 6-8 years with it and I wanted to give some insights :V

Mannu_1978 on Boros Nahiri

8 months ago

Grids without Simians may not be the best anymore. Against UW and the like, maybe here cutting chalices for 4 Guttural Response , or Ricochet Trap fits better now.

TriusMalarky on None

9 months ago

First, can I state the the conversation is about Hybrid, not or . Those should not be used in any argument, because all three are vastly different. For example, something with in its cost is definitely a Green card. It was built to be a green effect on a green card that had a weird casting cost to help some players out when their mana is weird. Additionally, Dismember is 100% a black card.

And can I say that I absolutely hate the "slippery slope" argument, especially in Magic. It's entirely irrelevant. It isn't even capable of holding water.

Now, the Hybrid mana thing is weird. The design of the mechanic allows mono-colored decks to use effects that are supposed to be 2-color. Technically, you can also use them in 2-color decks that don't line up, like Nightveil Specter in a deck, but that puts a lot of strain on your manabase and I don't recommend it.

The problem comes down to, do we actually want some of these cards in certain monocolor decks? Looking through the cards, most of them wouldn't even be played in commander. And honestly, oh no mono blue gets Overbeing of Myth is not all that scary. There's a couple minor pie stretches and breaks that would happen, but for the most part very few of the cards are playable and very few of them actually change much about what the mono color decks already have access to.

The only cards I can see actually being crazy are Guttural Response , which is a third member of green's Autumn's Veil and Veil of Summer package and another anti-counterspell in red's gang of Red Elemental Blast , Pyroblast , Ricochet Trap .... etc. Or maybe Vexing Shusher ? Hmmm, well . . . no. Again, red and green on their own are perfectly capable of saying "screw you blue" without either of those cards.

Or Waves of Aggression in mono white? Oh, wait . . . most mono white lists are stax or janky creature mcSlappies. And them getting one Extra Combat effect is honestly meh. It wouldn't break anything. Honestly, I don't even think it's all that powerful.

Or Dovescape in mono white? Oh, wait, monowhite has better stax pieces. In monoblue? Nah, monoblue is spellcaster. It loses to Dovescape.

The impact of making such a change is so small that, for those campaigning for the change, it is entirely an ideological victory. The impact is quite literally restricted to "now I have to explain why I'm allowed to run this card". Which honestly is no worse than having to explain some of your more complicated turns to newer players. Which I have to do all the time.

I don't have a stance here, because there isn't actually a compelling reason to make the change or to refuse the change. Actually, check that, there is one reason to refuse the change, and that is "actually bothering to make the change". So this change will not happen, because the single point awarded to either side is against it.

RambIe on Redirect in EDH?

9 months ago

the function of redirecting as a hole is amazing in red
but limited in blue because blue has to many cards that would out perform a redirect card in almost every situation

Example: As enpc & SynergyBuild Both suggested Misdirection which is no doubt the best value you can find for this function in blue.
any situation you could cast Misdirection you could also cast Force of Will , or Redirect vs Counterspell
as were in reds Deflecting Swat the runners up would be Bolt Bend & Ricochet Trap making the choice cut n dry

but like you said "Situationally might be better than a counterspell" the answer is yes there are some situations were redirect would out perform counter spells, key words there are "some" as most red players will testify most situations redirect spells sit as a dead card in your hand were a counter would have been the answer.

The99 on A Better Rograkh & Tevesh

11 months ago

TheApostlePaul89

You can say coincidence, haha. I was working on Rog/Tevesh since Commander Legends released, but hadn't mentioned it to anyone... Mons and I talked on doing Tibalt, with him sharing thoughts on the list from inception to it's subsequent release (while planning for our Play Test). We never shared release dates for our content, so it was a pleasant surprise to see Rakdos get so much love in one week. I have not seen the final version of his list, but can tell you that there isn't a better deck for playing Peer into the Abyss or Ad Nauseam than what I've developed here. Again, that's not me just talking, that's because of the Legendaries I have at the helm. Nothing in Rakdos will: accelerate or draw as effectively then this pairing. There's a reason I put "better" in the title of my decks. This deck is aimed at the aforementioned goal, so any bonding of separate strategies - or inclusion of Burnout and Warping Wail before Ricochet Trap or Imp's Mischief (just looked at the deck) - will not serve to help this deck's aim. If you want a no bullshit, balls to the wall, ready to win now deck in Rakdos this is the one.

RambIe on My hell is mono-red

1 year ago

burn decks fail short in edh because 9 out of 10 times you will blow your hand out before ending the game
so if you want to actually get anywhere with a mono red edh deck, you will need to focus on and build around its weaknesses
so 1st i would suggest focusing on a commander that will assist with card vantage or at the very least load up on wheel mechanics that will let you pull 7 cards when you have 0 left in hand or do both. both would be good
2nd load up on copy spells that can target spells you don't control and redirect spells that will also target abilities. these can be used offensively or defensibly "don't be the typical Red Elemental Blast and underestimate the value of cards like Ricochet Trap which can also steal targeted draw spells or target player takes extra turn spells"
last but definitely not least id suggest to take full advantage of reds damage multipliers & anti damage prevention mechanics "ive been known to kill players with a lightning bolts using combos like Insult / Injury & Increasing Vengeance"

good luck, and i hope this helps

zamiero on Vial and Ghost!

1 year ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

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