Ricochet Trap

Ricochet Trap

Instant — Trap

If an opponent cast a blue spell this turn, you may pay {{R}} rather than pay Ricochet Trap's mana cost.

Change the target of target spell with a single target.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Latest Decks as Commander

Ricochet Trap Discussion

Mannu_1978 on Boros Nahiri

2 days ago

Grids without Simians may not be the best anymore. Against UW and the like, maybe here cutting chalices for 4 Guttural Response , or Ricochet Trap fits better now.

TriusMalarky on It's time Hybrid mana is …

1 month ago

First, can I state the the conversation is about Hybrid, not or . Those should not be used in any argument, because all three are vastly different. For example, something with in its cost is definitely a Green card. It was built to be a green effect on a green card that had a weird casting cost to help some players out when their mana is weird. Additionally, Dismember is 100% a black card.

And can I say that I absolutely hate the "slippery slope" argument, especially in Magic. It's entirely irrelevant. It isn't even capable of holding water.

Now, the Hybrid mana thing is weird. The design of the mechanic allows mono-colored decks to use effects that are supposed to be 2-color. Technically, you can also use them in 2-color decks that don't line up, like Nightveil Specter in a deck, but that puts a lot of strain on your manabase and I don't recommend it.

The problem comes down to, do we actually want some of these cards in certain monocolor decks? Looking through the cards, most of them wouldn't even be played in commander. And honestly, oh no mono blue gets Overbeing of Myth is not all that scary. There's a couple minor pie stretches and breaks that would happen, but for the most part very few of the cards are playable and very few of them actually change much about what the mono color decks already have access to.

The only cards I can see actually being crazy are Guttural Response , which is a third member of green's Autumn's Veil and Veil of Summer package and another anti-counterspell in red's gang of Red Elemental Blast , Pyroblast , Ricochet Trap .... etc. Or maybe Vexing Shusher ? Hmmm, well . . . no. Again, red and green on their own are perfectly capable of saying "screw you blue" without either of those cards.

Or Waves of Aggression in mono white? Oh, wait . . . most mono white lists are stax or janky creature mcSlappies. And them getting one Extra Combat effect is honestly meh. It wouldn't break anything. Honestly, I don't even think it's all that powerful.

Or Dovescape in mono white? Oh, wait, monowhite has better stax pieces. In monoblue? Nah, monoblue is spellcaster. It loses to Dovescape.

The impact of making such a change is so small that, for those campaigning for the change, it is entirely an ideological victory. The impact is quite literally restricted to "now I have to explain why I'm allowed to run this card". Which honestly is no worse than having to explain some of your more complicated turns to newer players. Which I have to do all the time.

I don't have a stance here, because there isn't actually a compelling reason to make the change or to refuse the change. Actually, check that, there is one reason to refuse the change, and that is "actually bothering to make the change". So this change will not happen, because the single point awarded to either side is against it.

RambIe on Redirect in EDH?

1 month ago

the function of redirecting as a hole is amazing in red
but limited in blue because blue has to many cards that would out perform a redirect card in almost every situation

Example: As enpc & SynergyBuild Both suggested Misdirection which is no doubt the best value you can find for this function in blue.
any situation you could cast Misdirection you could also cast Force of Will , or Redirect vs Counterspell
as were in reds Deflecting Swat the runners up would be Bolt Bend & Ricochet Trap making the choice cut n dry

but like you said "Situationally might be better than a counterspell" the answer is yes there are some situations were redirect would out perform counter spells, key words there are "some" as most red players will testify most situations redirect spells sit as a dead card in your hand were a counter would have been the answer.

The99 on A Better Rograkh & Tevesh

2 months ago

TheApostlePaul89

You can say coincidence, haha. I was working on Rog/Tevesh since Commander Legends released, but hadn't mentioned it to anyone... Mons and I talked on doing Tibalt, with him sharing thoughts on the list from inception to it's subsequent release (while planning for our Play Test). We never shared release dates for our content, so it was a pleasant surprise to see Rakdos get so much love in one week. I have not seen the final version of his list, but can tell you that there isn't a better deck for playing Peer into the Abyss or Ad Nauseam than what I've developed here. Again, that's not me just talking, that's because of the Legendaries I have at the helm. Nothing in Rakdos will: accelerate or draw as effectively then this pairing. There's a reason I put "better" in the title of my decks. This deck is aimed at the aforementioned goal, so any bonding of separate strategies - or inclusion of Burnout and Warping Wail before Ricochet Trap or Imp's Mischief (just looked at the deck) - will not serve to help this deck's aim. If you want a no bullshit, balls to the wall, ready to win now deck in Rakdos this is the one.

RambIe on My hell is mono-red

3 months ago

burn decks fail short in edh because 9 out of 10 times you will blow your hand out before ending the game
so if you want to actually get anywhere with a mono red edh deck, you will need to focus on and build around its weaknesses
so 1st i would suggest focusing on a commander that will assist with card vantage or at the very least load up on wheel mechanics that will let you pull 7 cards when you have 0 left in hand or do both. both would be good
2nd load up on copy spells that can target spells you don't control and redirect spells that will also target abilities. these can be used offensively or defensibly "don't be the typical Red Elemental Blast and underestimate the value of cards like Ricochet Trap which can also steal targeted draw spells or target player takes extra turn spells"
last but definitely not least id suggest to take full advantage of reds damage multipliers & anti damage prevention mechanics "ive been known to kill players with a lightning bolts using combos like Insult / Injury & Increasing Vengeance"

good luck, and i hope this helps

zamiero on Vial and Ghost!

4 months ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

RambIe on I Wanna Rock!

4 months ago

Nice!
Imo, if going for hard core
I would tweek the curve raising the turn one options
I love the creature choices you picked out
I would definitely suggest upping control and responce. copy spells and redirect spells can be very powerful
Also best part of gruul is breaking people stuff while advancing your own board state
I would suggest cards with these type of mechanics Ricochet Trap,Fork,Broken Bond,Destructive Revelry,

mlequesne on Ball Lightning Never Dies

4 months ago

Bolt Bend might be a good upgrade to Ricochet Trap, since it works against any color

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