|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Eternal Masters (EMA)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Venser vs. Koth (DDI)||Common|
|Planar Chaos (PLC)||Common|
Combos Browse all
Creature — Cat
Flash (You may cast this spell any time you could cast an instant.)
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
Whitemane Lion Discussion
19 hours ago
Have you heard of Whitemane Lion ? With Chulane it's a 2 mana repeatable instant speed growth spiral. On a similar note Stonecloaker does a similar thing however it also eats cards from graves at instant speed. If you're feeling spiky you can combine these cards with Aluren to draw your entire library and drop every land into play. It shouldn't be hard to win from there with Laboratory Maniac , Jace, Wielder of Mysteries , or even Altar of the Brood . Just remember Chulane's ability is mandatory so you'll have to remove him before you go for the win or you might draw yourself to death.
There are a few hate cards I'm surprised you haven't included like Gaddock Teeg , Remorseful Cleric , Containment Priest , Leonin Arbiter , Linvala, Keeper of Silence , Rest in Peace , Archon of Valor's Reach , and Aura Shards . The newer Ranger-Captain of Eos pulls his weight as well by grabbing dorks and accessory creatures like Giant Killer while having the ability to entirely shut down non-creature spells which is great for comboing out that turn or just preventing a board wipe from an opponent on their turn.
Simple tax effects as well give you lots of time to set up Chulane and start slamming creatures down for some great value. Cards like Aura of Silence , Thalia, Guardian of Thraben , Vryn Wingmare , Thorn of Amethyst , Suppression Field , Kataki, War's Wage , Energy Flux , etc.
I think flash is the greatest strength a creature based deck can have so I suggest trying out Vivien, Champion of the Wilds , Vedalken Orrery , Leyline of Anticipation , or Yeva, Nature's Herald to go alongside your Teferi.
Lastly you should include Eternal Witness as some grave recursion and you can abuse the body via bonce or Sun Titan.
1 day ago
Hi TypicalTimmy thanks lol.
Crop Rotation is on my Acquireboard, I was waiting till I could get a Gaea's Cradle in there as well, but Inkmoth Nexus definitely enough value, just like having the other tutor outlet if draw the Inkmoth Nexus or Gaea's Cradle to hand.
I picked up a The Great Henge in a draft I did, been thinking how to properly utilize it in this deck. Still under consideration, many utility, just trying to figure it out.
That being said, I gave up trying to tutor artifacts, I need an artifact to combo properly with cats. Now, I've decided, instead of tutoring for an artifact, drawing an entire library to find the artifact is easier. The Great Henge can play an important role, with something like Fleetfoot Panther like TzickyT suggested, or a Whitemane Lion + and Aluren get there with almost infinite +1, and almost infinite draw (bound by cards left in deck). Theres gotta be a way to T2/T3 combo with this. Working on it, stay tuned.
Have a commander tournament tomorrow, so going to spend the morning strategizing on this cats deck with some other cEDH players.
I don't like Winds of Abandon because it's sorcery. CMC2 for exile is ok, but also ramps the player, much like how Path to Exile can be dangerous. What I like about Path to Exile is you can exile your own creature to ramp yourself, so it's a CMC1 ramp as well as a control/removal. Winds of Abandon lose that modularity. CMC6 overload at sorcery speed is just not sexy, Cyclonic Rift is instant, and the overload devastates the board (all permanents) where Winds of Abandon is just creatures which is likely meaningless. Noone does a creature combo and then waits a whole turn for a sorcery response. If it was instant, could be considered.
If anyone has thoughts on a T2/T3 way to draw library, please recommend!
Should have updates for cats soon, my revision of my Kaalia of the Vast deck is done, just one more card to change then that deck goes back into cEDH play testing.
3 weeks ago
I see PIayswithFlRE had a very similar idea to what I had in mind.
The mechanic Show
Feedback on PlayswithFIRE Show
Removing a permanent from combat, such as a planeswalker, is not really something you can do under the current rule set. You can remove attacking creatures from combat and in certain abilities blocking creatures, but that's where it stops. Planeswalkers are not actively in combat and is merely a target for damage. By this mechanic's definition, you could essentially sideline it with removing yourself from combat (and thus any harm). I know this says permanent and thus cannot select yourself but the idea is the same.
As such I think I would have to advice that the mechanic be changed to only target creatures.
Anyway, onto my suggested mechanic:
It's kind of a combined mechanic, where one is setup and the other is payoff. It will be featured mainly on creatures but occasionally also on instants/sorceries. It will be mainly in white with a secondary group in green and in red.
When ~ is returned from the battlefield to your hand, gain effect.
Extract cost - Whenever a nonland permanent you control becomes the target of a spell or ability an opponent controls, you may cast ~ for its extract cost. If you do the targeted permanent becomes marked for extraction.
When ~ enters the battlefield (/spell resolves), return all permanents marked for extraction you control to their owner's hand. If you control no permanents marked for extraction, you may return a nonland permanent you control to its owner's hand.
The setup can obviously be utilized with other bounce effects, such as Cunning Evasion to gain the actual payoff, and the Extract cards can be used against any sort of targeting or just to self-bounce nonland permanents.
The idea is that Extract can be a resource generator by protecting permanents you would otherwise perhaps lose and because the Extract cost is an alternate cost, it could be lower than the card's printed cost and thus be a tempo-trade in addition to being a counter to spot removal.
There's an obvious issue in the Extract cards because they are based on a "Gotcha!"-moment, which in general is a bad player experience. However I don't think the mechanic is tempo-wise powerful enough to warrant much of an issue against anything but control decks and to a certain degree tempo decks. It's an alternate way to provide white with some pseudo card advantage. It's basically Whitemane Lion , the mechanic.
The cards Show
Creature - Soldier (Uncommon)
Extract - Whenever a nonland permanent you control becomes the target of a spell or ability an opponent controls, you may cast Deft Platoon for its Extract cost. If you do, the targeted permanent becomes marked for extraction.
When Deft Platoon enters the battlefield, return all permanents marked for extraction you control to their owner's hand. If you control no permanents marked for extraction, you may return a nonland permanent you control to its owner's hand.
Creature - Human Cleric (Common)
Extract - Whenever a nonland permanent you control becomes the target of a spell or ability an opponent controls, you may cast Shedale Runner for its Extract cost. If you do, the targeted permanent becomes marked for extraction.
When Shedale Runner enters the battlefield, return all permanents marked for extraction you control to their owner's hand. If you control no permanents marked for extraction, you may return a nonland permanent you control to its owner's hand.
Creature - Human Soldier (Rare)
When Shedale Agents enters the battlefield, return all permanents marked for extraction you control to their owner's hand. If you control no permanents marked for extraction, you may return a nonland permanent you control to its owner's hand.
Creature - Human (Uncommon)
Extract - Whenever a nonland permanent you control becomes the target of a spell or ability an opponent controls, you may cast Armored Caravan for its Extract cost. If you do, the targeted permanent becomes marked for extraction.
When Armored Caravan enters the battlefield, return all permanents marked for extraction you control to their owner's hand. If you control no permanents marked for extraction, you may return a nonland permanent you control to its owner's hand.
Creature - Human Wizard (Rare)
When Extraction Mage enters the battlefield, return all permanents marked for extraction you control to their owner's hand. If you control no permanents marked for extraction, you may return a nonland permanent you control to its owner's hand.
Return a creature you control to its owner's hand. Draw a card.
Extract - Whenever a nonland permanent you control becomes the target of a spell or ability an opponent controls, you may cast Mistcovered Reinforcements for its Extract cost. If you do, the targeted permanent becomes marked for extraction.
Create two 1/1 white Soldier creature tokens.
If Mistcovered Reinforcements was cast for its Extract cost, return all permanents marked for extraction you control.
Creature - Human Wizard (Common)
When Distracting Mistmage is returned to your hand from the battlefield, create two 1/1 white Soldier creature tokens.
Creature - Human (Uncommon)
Whenever Shedale Scout deals combat damage to an opponent, you may return it to its owner's hand.
When Shedale Scout is returned to your hand from the battlefield, draw a card.
Creature - Human Artificer (Rare)
When Tinkering Gadgeteer enters the battlefield, create 2 1/1 colorless artifact Thopters with flying.
Creatures you control get +1/+0.
4 weeks ago
Use Whitemane Lion to create a token engine, just use it to return itself and keep recasting as much as your mana allows, all at instant speed.
With your mana curve, 40 lands is probably a bit high. You should be able to go down to 37 pretty easily.
4 weeks ago
I love your decklist, I love your playbook, I love this take. It's a hot take. I was about to suggest a bunch of BS about cards that would make it look more every go-infinite Najeela Warrior Ball Deck, but you can just EDHREC that. I will suggest Cryptolith Rite because its budget Druids' Repository and Earthcraft , and dorks is the key to the deck, so why not dork out hard? (Also, I don't know if your win strategy necessarily needs Najeela online, but that is the most obvious).
What I want to do is talk about abusing your untap enchants. I have a lot of experience with Intruder Alarm , but this thing with the Jeskai Ascendancy : magnificent. Didn't this idea get a little play in standard? Anyway.
Intruder Alarm first: Cheap creatures that bounce themselves like Shrieking Drake or Man-o'-War or Dream Stalker . There's Stonecloaker and Whitemane Lion in white, too. Green has Temur Sabertooth which is super nasty for saving other creatures as well as completing your loop. Great with ETB Triggers.
Jeskai Ascendancy is what I'm really excited about. I've never brewed with this card, but it's got huge potential. You have enough colors and sources to make this one really sparkle. There's buyback cards: Capsize , Elvish Fury , Fanning the Flames , Haze of Rage , Mind Games maybe, Sprout Swarm Definitely (works with Intruder Alarm, too), and many lesser ones. Another Tempest-theme comes in the form of a cycle of Aura Crown of Flames , Shimmering Wings , Whip Silk , and Flickering Ward . The last two are playable (you can make a lot of green and usually white with creatures?), but a lot of this means you have to be hitting at least one strange mana color. I would consider looking at some of the "any color" dorks or Gemstone Array Effects. (That's the best one because it's a battery, too.) ... Priest of Titania ...
I would get my draw from creatures. Beast Whisperer is my dude right now. There's elves and wizards that etb trigger with draw (which would be good to bounce and storm off with, too) and would synergize with tribal cards you are running if they're just lame ducks after being played.
If you want your jank to really clank, consider some more tutors, too. I'm thinking cheaper Enlightened Tutor , Mystical Tutor , Worldly Tutor , Gamble ... I guess that's not too cheap, but way cheaper Vampiric Tutor or Grim Tutor . The reveal might be too much information in your play group, though, so I could see leaving them out.
All that, I just love this mashup. do whatever. I can't wait to see how you evolve this.
1 month ago
As said in the other Chulane deck I saw, Aluren is such a great card that there's no reason not to play it.
Aluren + Shrieking Drake , Whitemane Lion , Man-o'-War , Dream Stalker , Fleetfoot Panther , or Silver Drake is infinite castings. Playing into 3 times as many creatures to combo off with is, statistically, far more favorable and leads to a rather peculiar if not overlooked Bant Storm win.
Check out my build. I definitely keep the Food Chain combo in, since it can be a turn 2 win, and it is very good, but I also went balls out and threw a huge heft of Aluren spice in there.
I am also very fond of things like Collector Ouphe to simply shut down Sol Ring , Mana Crypt , Mana Vault , and given Mox that's legal, and even opposing Aetherfluxes (in which case I will Aluren win with Laboratory Maniac , Jace, Wielder of Mysteries , or even Approach of the Second Sun .
1 month ago
Goretast This was my Roon of the Hidden Realm deck until Chulane got spoiled and well So Long Roon!!! We'll see you some other time. Once i procure a Glimpse of Nature it's immediately slotting in for Beck / Call . Shrieking Drake , Whitemane Lion , and Dream Stalker may eventually find themselves a slot in the deck just not currently.
1 month ago
Looks great for some mid to late-game value. I would include Shrieking Drake and Whitemane Lion for some even more insane value with self-bouncing and infinite casts with Aluren . Shrieking Drake also combos really well with Lotus Cobra and Chulane to be infinite if you have Oboro, Palace in the Clouds , which is also great in Chulane alone. These cards are pretty essential for Chulane imo, especially if you're going with the Laboratory Maniac route. Also I'd swap Glimpse of Nature in instead of Beck / Call .
Whitemane Lion occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%