Cragcrown Pathway

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: Gain .

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Cragcrown Pathway Discussion

wallisface on Hornets & Meteorites

2 weeks ago

free-kolja some replies to your bullet-points. I've also made a list for comparison.

  • I agree that Arboreal Grazer is a bad late game draw, but to be fair, this is a combo deck and so being in the late game to begin with is a bad place to be - the game should have already been over. I get that you want card quality, but speed is often important when you're against the clock. You already have a lot of cards that would be "bad" to draw second copies of, for example - but they're in the deck because speed and consistency is valuable (i.e. I can't imagine drawing a second copy of Star of Extinction , Basilisk Collar , or Brash Taunter is ever a good sign).

  • It's very interesting that your group doesn't run sideboards, because that will mean that there are going to be lots of various matchups that any deck just doesn't stand a chance against (I imagine anyone playing a dredge build would just be very oppressive). Saying that, i'm still struggling to work out what card Return to Nature actually helps you against... the only card I can think of is Platinum Emperion ? Your deck is in a very safe spot in a sideboardless world, where it just has to do its thing, and its up to other decks to stop you, or out-race you. I just don't get what Return to Nature is helping you against?

  • So the one big bonus of Blasphemous Act , is that even if there's only one creature in play, it's still going to cost the same as Star of Extinction . SO, at its absolute worst, you can still get by with it. I do concede, that it obviously doesn't hit walkers, or get the instant kill.

Dealing with non-creature decks better is going to be really hard in a format without sideboards, especially being a combo deck that has to be aiming to win before its beaten down. I have some thoughts, though you're probably not going to like them. It involves changing the deck quite a bit. Below I have a list i've just spun up, which utilizes Karn, the Great Creator . That card will let you fetch up Stuffy Doll to do your combo whenever you need to, but also fetch up whatever hate cards you need at the time (i'm thinking Wurmcoil Engine , Walking Ballista , Ratchet Bomb , Ensnaring Bridge , etc.). Now, obviously i'm not suggesting you change your list to whatever nonsense i've brewed up below, but hopefully it gives you some thoughts for consideration.

The above, as an example, gives you a relatively low bad-draw count. Karn, the Great Creator means you don't have to run Basilisk Collar mainboard, but can still get this card if needed for Brash Taunter . He can also get your combo via Stuffy Doll , and lets you grab specific answers for your opponents decks, so you don't need mainboard Return to Nature . The ramp package changed slightly to allow for a much more explosive path to 4 mana (you can easily have 5 mana to play with turn 2), which allows you to run these higher cmc cards, but also keep the land count low.

multimedia on Gishath's Dino Tribal MK2

1 month ago

Hey, nice version of Gishath on a budget, well done.

Fierce Empath can tutor for any 6 CMC or higher Dino. Mwonvuli Beast Tracker can get any Dino with trample such as Quartzwood or Ghalta. Duelist's Heritage and Goring Ceratops is repeatable double strike. It's good with Gishath's combat damage to a player trigger since it triggers an additional time.

Court of Bounty can be repeatable draw with the monarch as well as repeatable cheat a Dino or a land onto the battlefield from your hand. Red Elemental Blast can counter an opponent's counterspell. Austere Command is a versatile board wipe that destroys other than creatures.

Battlefield Forge , Cragcrown Pathway  Flip and Branchloft Pathway  Flip are budget land upgrades.

If interested in any of these suggestions than I offer more advice of cuts to consider. Good luck with your deck.

Balaam__ on The Carnage Patch Kids

2 months ago

Note: I’m aware that Cragcrown Pathway  Flip is mentioned in the description but is not part of the card list. For some reason, it deletes half the description if I try to edit the deck. Since I don’t feel like rewriting the whole thing all over again, just know that I dropped the Mountain count to 2 copies and added 4x Cragcrown Pathway  Flip.

Balaam__ on The Carnage Patch Kids

2 months ago

Note: I’m aware Cragcrown Pathway  Flip is mentioned in the description but isn’t in the card list. For some reason whenever I try to edit this deck, half the description disappears (I think it has something to do with that dubious cabbage emoji

multimedia on Animar Crossing

4 months ago

Hey, nice Cloudstone Curio :)

Dual lands that can ETB untapped are pretty important for color fixing with three color Animar to be able to cast him consistently turn three. Consider more dual lands in place of basic lands especially Mountains? Dual lands that can make green mana for a turn one green mana dork should be priority.

Some options within your budget to consider, ordered from less expensive to more:

20 basic lands is too much for three colors and you're not trying to take advantage of Blood Moon / Back to Basics . You want to be able to consistently cast a green one drop mana dork, but that's going to be a problem with almost the same number of Forests than Mountains and Islands. My advice is cut Mountains and Islands for dual lands that can make these colors.

Cut more Mountains than Islands because overall red is less important than blue. You really only need red for Animar thus let dual lands and other nonland sources provide red mana and not basic lands. The more Mountains you can cut for dual lands the more consistent getting green and blue will be while not sacrificing red.

Good luck with your deck.

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