Cragcrown Pathway

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Legality

Format Legality
Standard Legal
Duel Commander Legal
Tiny Leaders Legal
1v1 Commander Legal
Vintage Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Arena Legal
Legacy Legal
Custom Legal
Casual Legal
Modern Legal
Pre-release Legal
Unformat Legal
Gladiator Legal
Commander / EDH Legal
Leviathan Legal
Brawl Legal
Limited Legal
Highlander Legal
Pioneer Legal

Cragcrown Pathway occurrence in decks from the last year

Latest Decks as Commander

Cragcrown Pathway Discussion

5colourchaos on Riku of Two Reflections - Duping & Infinite combos

4 days ago

Thank you both very much for you input! I went to my local card shop and made a few more changes to my deck. I had Neoform already, and took it out cause I didn't think it would gel, I appreciate you pointing that out to me.

These are all the changes I made:

Glimpse of Freedom ---> Brainstorm

Armory of Iroas ---> Solemn Simulacrum

Gruul Guildgate ---> Cragcrown Pathway  Flip

Khalni Garden ---> Riverglide Pathway  Flip

Rugged Highlands ---> Barkchannel Pathway  Flip

Hamletback Goliath ---> Mana Reflection

Temple of the False God ---> Glasspool Mimic  Flip

Seer's Lantern ---> Kodama's Reach

Wall of Runes ---> Llanowar Elves

Neoform ---> Burnished Hart

Replacing Burnished Hart is more so because it's a very curvy holo that sticks out in my deck too much, and drives me crazy lol.

multimedia on Riku of Two Reflections - Duping & Infinite combos

1 week ago

Hey, good job winning with a budget deck.

Neoform is powerful when you can copy it to then tutor for and put two creatures onto the battlefield. It can setup two win conditions: sac a four drop to tutor for Kiki/Conscripts or sac a two drop to get Biovisionary/ Glasspool Mimic  Flip. Eldritch Evolution is similar, but more expensive price and it gives you a little more control over what creatures you can tutor for. Evolution is a good way to tutor for Worldgorger by sacing a four drop letting you combo with Riku for five mana instead of eight. Shared Summons instant can tutor for two creatures or four creatures if copied.


The manabase is the main area to consider improvements as there's too many lands that will always ETB tapped. Riku is very color dependent therefore the Bounce lands help a lot for color fixing, but they should be some of the only lands that always ETB tapped since they have terrible interaction with lots of other lands that always ETB tapped. Bivouac and Path of Ancestry are the other lands to play that always ETB tapped since they're three colors. The Bounce lands have interaction with the Pathways and Pathways are some less expensive lands: Cragcrown Pathway  Flip, Riverglide Pathway  Flip and Barkchannel Pathway  Flip. Barkchannel is less than $3 at TCGPlayer.

Exotic Orchard is good in multiplayer Commander. The Filter lands are the lowest prices they have been in a long time and they can help with color fixing: Fire-Lit Thicket , Flooded Grove and Cascade Bluffs . Shivan Reef , Yavimaya Coast , Cinder Glade , Sulfur Falls , Rootbound Crag are other less expensive land upgrades. Glade and Check lands have interaction with basic lands. Crop Rotation instant can help with color fixing since for three mana you can tutor for and put onto the battlefield any two lands.

Arcane Signet , Rattleclaw Mystic and Kiora's Follower are two drops that can ramp and color fix. Follower has interaction with Bounce lands since he can untap it the turn it's played or the Bounce land can make four mana.


Cards to consider cutting:

  • Temple of the False God
  • Gruul Guildgate
  • Khalni Garden
  • Rugged Highlands
  • Temple of Abandon
  • Temple of Epiphany
  • Temple of Mystery
  • Hamletback Goliath
  • Wall of Runes
  • Armory of Iroas
  • Clone
  • Glimpse of Freedom

Good luck with your deck.

nonco on New Standard Shrines

1 week ago

Do you still think Shatter the Sky is better to have than the new Kaldheim Doomskar ?

Also out of curiosity, would it be fine to run some Zendikar/Kaldheim dual lands instead of a Basic land as you don't seem to be running any fetch basic lands? For example, running a Cragcrown Pathway  Flip instead of just Mountain ? Or am I missing something for running with basics over the dual lands?

LitchOubliette on Commander Staples Cube

3 months ago

Changelog (22/11/2020)

White

Blue

Black

Red

Green

Multicolored

Colorless

Mana Fixing

GenericToaster on stampeding Dinosaurs!!!! RUN!!!!!!!!!!

3 months ago

What looks like it needs the most work is the mana base. I absolutely agree that you should cut down on the lands and put in a decent chunk of mana ramp. Personally, I would shoot to cut down to 35 lands and put in 10 pieces of ramp. Seeing that this is a $100-150 range deck, I feel that some $5 range lands may be appropriate. I'd suggest check-lands like Rootbound Crag (since you run so many basics) maybe some of the zendikar rising pathways (like Cragcrown Pathway  Flip) while they're still >$10, and maybe some pain-lands (like Battlefield Forge) too. And since you have 3 colors, there are also some ABSOLUTE staples that you could benefit from, such as Command Tower, Exotic Orchard, Jungle Shrine, and this is totally me speculating, but the reprint of Mana Confluence as a box topper in commander legends could possibly bring the card to the $10-12 range (currently $15-20 range).

Profet93 on xenaghos semi-optimized

4 months ago

+1 the deck looks pretty good. Low to the ground, got some interaction and instant speed protection. I would try to add a few more pieces of draw to maintain gas.

Yavimaya Hollow - Protection

Cragcrown Pathway  Flip - Utility

Dread Statuary - Man land which can be a creature to be used for a draw spell

Blighted Woodland - Ramp

Ancient Tomb - Ramp

Beast Within - Removal

Berserk - Fun with malignus, infect creature, removal of opponents creatures, ramp with selvala, etc...

Deflecting Swat - Redirect targetted removal/draw/extra turns, counter counterspells all for free

Momentous Fall - Draw in response to removal

Return of the Wildspeaker - See above

The Great Henge - Draw, ramp, lifegain

No cultivate/kodama's?

Hull Breach - Removal

It seems you have your preferences on creatures but here are some other ideas as well...

Shaman of Forgotten Ways - Ramp, wincon

Siege Behemoth - Beater with evason

Somberwald Sage - Ramp

Ilharg, the Raze-Boar - Cheating

Ehsteve on Lord Windgrace Sits Behind A Chasm

4 months ago

Deck Update

Out

  • Sylvan Library: after reading and rereading Valakut Exploration again and again I am just solidly convinced that in this deck that Valakut Exploration is just better in every way except cost and fixing for mana to play it in early game.
  • Avenger of Zendikar: After much thought I just think Scute Swarm just plays a lot better due to it's lower CMC and greater value over time.
  • Nissa, Vastwood Seer  Flip: As a value engine it's underwhelming. It plays to the theme but you're only really upticking Nissa for the +1 on a vulnerable body (planeswalkers usually don't last very long in any multiplayer game).

In

  • Valakut Exploration: Just a better Sylvan Library in this deck, I completely misread this at first thinking that the ability to play was tied to the enchantment being on the battlefield but even if this gets removed you can still play things exiled with it. All around a good card (also sweet art).
  • Scute Swarm: The ability to effectively double its number with every landfall is a very enticing prospect. Less explosive than Avenger of Zendikar and you will have to time landfalls to get around summoning sickness (also sweet art).
  • Bala Ged Recovery  Flip: Graveyard recursion/land, I really want to give this a try as second Eternal Witness that also doubles as a land, not fetchable and can't be tutored with Traverse the Ulvenwald so I don't expect a massive performance bump, but redundancy of such a key effect is always welcome.
  • Ancient Tomb: Early game mana, you don't take damage while a Glacial Chasm is out, all in all just a way to get going.

Umming and Erring

  • Valakut Awakening  Flip: Instant speed hand refresh. Would be much better as a discard effect. Not sure if this is worth it or what it would replace.
  • Cragcrown Pathway  Flip: When I looked over the land base I just think that since these cards don't have a basic land type, that they're not that good. They're not fetchable and don't add anything new to the deck.
  • Valakut, the Molten Pinnacle: I've wanted to add this back into the deck since Dryad of the Ilysian Grove was printed. It adds the ability to bolt and could be an effective utility land, however there's the issue of figuring out which utility land would be cut to fit it in.
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