
Combos Browse all Suggest
- Mystic Forge + Sensei's Divining Top + Ugin, the Ineffable
- Mystic Forge + Sensei's Divining Top + Urza, Lord Protector
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny Dreadful | Legal |
Pioneer | Legal |
Vintage | Legal |
Mystic Forge
Artifact
You may look at the top card of your library at any time.
You may cast the top card of your library if it's an artifact card or colourless nonland card.
, Pay 1 life: Exile the top card of your library.
Max_Hammer on
Myrtron
1 month ago
Mystic Forge is a good one. You can play Myr off the top until you have no more lands to play.
Also, you should scrap those basics. If you're gonna run Mystic Forge some Darksteel Citadels in there could help, or you could just run some more of those other lands you have.
Urza's Saga and Urza's Factory are also both solid, though Saga is $$$.
Profet93 on
Karn, Silver Golem (upgraded)
2 months ago
Sensei's Divining Top + Mystic Forge + Cost reducer/Ugin, the Ineffable/Cloud Key/Semblance Anvil/lots of others = Draw your deck. Each part is useful on it's own. Top to smooth out draws/dig deeper, shuffle synergy and more. Mystic forge allows you to play the majority of your deck and a cost reducer is just good ramp in general/
I see you already have everflowing + voltaic + rings, nice! I also see Karn + Lattice, always fun!
Eldrazi Temple - Ramp
Im at work now so this is just a brief overview. I'll take a look later tonight when you reply back to this comment. Be sure to list your combos in the description!
Venomora on
Rona Lisa
2 months ago
- As far as the rules of EDH are concerned, Choking Miasma is a green card and is thus illegal in this deck.
- With only two other colorless spells in the deck, Mystic Forge isn't really doing you any good in this list.
Poly_raptor on
Mishra, Eminent One | Artifact nonsense
2 months ago
Sorry for the delayed replies guys.
I’ve added in Skullclamp, would definitely synergies well with the tokens dying each turn.
I’ve also cut Strionic Resonator for Determined Iteration as it’s a free copy! Good suggestion.
I am reluctant to add so many obvious cards that would make it just any normal artifact deck, I do feel quite strongly about how easy it has got to build decks recently, with 60 staples lol. Ruins the creative aspect for me. You are right about Mystic Forge though. Toying with cutting Skyswimmer, I have also added Vedalken Archmage too.
Max_Hammer on
U Artifact Affinity
3 months ago
This is indeed a very funny affinity deck. I can help here, friend. (:
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Mystic Forge is going to give you pretty much as much freedom with playing stuff as you want. Unless you hit a land, that is. Taking out Gingerbrute and Aether Spellbomb for two of these is probably all you'll need.
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Shield Sphere is a blocker for free. I'd replace either Memnite or Ornithopter with four of these.
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Power Depot is too good to pass up. Swap out Spire of Industry, Razortide Bridge, and one Mistvault Bridge.
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Treasure Vault is very snazzy and should probably replace the rest of the Mistvault Bridges.
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Chromescale Drake gets you some extra artifacts. I'd swap him out for Sojourner's Companion.
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Tormod's Crypt should replace Nihil Spellbomb, Pithing Needle, and Relic of Progenitus.
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Qumulox, Broodstar, Somber Hoverguard, and Myr Enforcer are all just more affinity creatures.
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Mycosynth Golem is going to make everything absurdly cheap.
I also think that you should replace Welding Jar, Shadowspear, and Gingerbrute either wil three copies of Welding Jar or three copies of Shadowspear, putting three copies of the other into your sideboard.
jek22 on
Cultivator of the Unnatural (RG Urza)
3 months ago
I like it a lot! I mean I'm going to hate playing against it, but that means it's good lol
If I had to cut cards that I found confusing or didn't fit, I'd go with Eye of Vecna, Blinkmoth Urn, Ratchet Bomb, Elsewhere Flask, Wedding Invitation, Cinder Glade, and Dragon's Rage Channeler.
Mystic Forge seems a little redundant with your commander and clashes with Grafdigger's Cage. Lightning Greaves and Swiftfoot Boots aren't that necessary unless you want protection. Haste would just be for attacking since there are no creatures with activated abilities in the list, and there are only one or two creatures that I think you'd want to attack with.
I know you're looking to cut cards, but I'd recommend Voltaic Construct, put Passionate Archaeologist back in the deck especially since you'd be paying 0 to ping people for 1 or 2 in most cases, and Blood Moon would be funny but it depends on who you play against.
Overall I think it's a great deck, I'm not sure what else you could cut to get you to 100 though.
Profet93 on
Karns Salt Factory.
3 months ago
Sensei's Divining Top to add to the rings + Basalt combo to draw your entire deck by copying the draw ability of top with rings.
Cloud Key/Semblance Anvil/Ugin, the Ineffable/artifact cost reducer + sensei's top + Mystic Forge = Draw your entire deck.
Voltaic Key + Everflowing chalice + Rings = infinite colorless
Forsaken Monument + basalt monolith = infinite colorless
All of these cards of synergistic with the deck so there are no dead draws.
TheOfficialCreator on
RG Meria Artifact Commander
3 months ago
DrummerGarrett nooo! Ornithopter is OP in Meria! A Mox that doubles as a flying blocker? Count me in!
Mystic Forge is also very good as it enables synergies with Meria's second ability.
I do agree on Endless One, though. It doesn't hold its own well and isn't an artifact. Have you considered Stonecoil Serpent for the position? It's better in every sense of the word.
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