Mystic Forge

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Mystic Forge

Artifact

You may look at the top card of your library at any time.

You may cast artifact spells and colourless spells from the top of your library.

, Pay 1 life: Exile the top card of your library.

moo1234 on Card creation challenge

6 days ago

Sai's masterpiece

Legendary artifact

you may look at the top 2 cards of your library

You may cast artifact cards with converted mana cost 3 or less from the top two cards of your deck

discard a card: mill 2 cards

"the Consulate of Kaladesh had taken Sai from his home, from his family, from his pet thopters to become the grand thopter smith of the omnipresent Consulate. He crafted the machine to see the future. It was his last ever work"


Super Island

Land - island island

: add

"that's alot of water"-a man who had never seen water in his life before


I got battered by a table with sai who got out an early Mystic Forge and because Sai, Master Thopterist doesn't look threatening nobody attacked them much.

also the super island would definitely improve the deck

next challenge:

create an old style rubbish card. not like a 1/1 for 3 in early magic a couple of cards were printed that might've looked okay from a distance but in practice just aren't good at all and are phenominally bad. some inspiration Wood Elemental Kaervek's Spite Sorrow's Path Aisling Leprechaun Thelonite Monk

Profet93 on Colorless Artifact Combo Deck

1 month ago

Euphoric_Colors

How is trading posts a wincon? What are your combos aside from basalt + rings + top? Do you feel you often lack card advantage given your limited draw engines which are mostly looting or one time use? Perhaps either kozilek might warrant an inclusion as something you can ramp into.

Voltaic Key > manifold - Voltaic is better for combos since you can untap it with its own ability if copied while manifold is better if you're going voltron. Given it's a combo deck, I believe voltaic is the better fit. Voltaic + Everflowing chalice (4x) + rings =

Forsaken Monument + basalt =

metalworker + voltaic + rings =

How often do you use mirrorpool given your extremely limited targets? Its one of my favorite lands, I'm just unsure of how impactful it is.

Mystic Forge - Super useful on it's own. Can combo with an artifact cost reducer (cloud key, semblance anvil, foundry inspector, etc...) + top

Given you run blinkmoth well, have you considered adding it's brother Blinkmoth Urn?

I highly recommend the urza lands in your maybeboard!

nuperokaso on Affinity and what to cut

3 months ago

You will need to remove 18 card to get to 60: - 2 Mystic Forge and 4 Deadly Dispute - Affinity is an aggro deck; it wants to put additional creatures on board, not just draw cards. You may leave Thoughtcast and Thought Monitor. That will also rid you of black color entirely. - 4 Mistvault Bridge - 22 lands is too much for a 60 card deck that mostly plays free spells. You also don't want to draw multiple tapped lands. - 2 Shrapnel Blast - You don't want multiples in your opening hand, because then you won't have enough artifacts to cast your spells. You are also playing another sacrifice outlet (Arcbound Ravager) and too many sacrifice effect have diminishing returns. - 2 Myr Enforcer - You were playing 12 7 mana spells, that's simply too much. You can't keep opening hand with 4 of them. - 4 Lotus Petal - The only card in your deck that was not Modern legal. Also it's useless in longer game.

After these cuts, your deck has 60 card. However, 10 of them are non-artifacts, which may be more than you would like.

I will also give you a few other tips: - If you are too low on 0 mana cost cards, try Memnite or Welding Jar. Jar does something even in longer game, unlike your original Lotus Petal. - Nettlecyst - Acts similarly to the Cranial Plating, but comes with a body and has a good toughness. If you would play it, I suggest that you replace them for Arcbound Ravager, as they are doing opposite things.

IHATENAMES on Platinum Darksteel Artifact

4 months ago

So... a few thoughts. This needs focus.

I'd ask these questions. What powerful thing are you doing to win the game? How are you interacting. What is your plan b. And is there a better way or is your pivot worth looking into.

My suggestion look up mud decks in legacy for a base. Then adjust the top end to get closer to what you want. Most of your 1 ofs aren't worth it in legacy and it's going to be too slow. Other ideas that may drop the artifact only theme is like This affinity deck

What stands out to me as a potential powerful thing you can focusmore on is Mystic Forge for card advantage and Lodestone Golem for slowing down your opponent. Going all artifact based is a cool idea but to build it needs a better payoff.

Profet93 on Rumblin' Bumblin' Stumblin'

5 months ago

PuffMagicDragon

Blinkmoth Well - Synergy with blinkmoth urn + politics

Gerrard's Hourglass Pendant - To recover after a wipe.

Mystic Forge - "Draw"

Although not on theme, given the lack of draw, perhaps a Kozilek, the Great Distortion?

Kagiyama on Hold your colour

6 months ago

Hi Profet93! Thanks for your reply. I think I want advice on overall deck balancing (mana curve, deck composition, removal/wrath/card advantage) and some combos. I know Mystic Forge and Sensei's Divining Top can be quite good

Profet93 on Affinity for Rubber Chickens (Chiss-Goria EDH)

6 months ago

seshiro_of_the_orochi

Mystic Forge + Top + artifact cost reducer = Draw your deck. Forge is great "draw" so to speak as well.

Ugin, the Ineffable - "Draw", removal and ramp

Buried Ruin/Gerrard's Hourglass Pendant - Recursion

Liberator, Urza's Battlethopter/Vedalken Orrery - Flash. Might be anti-synergstic with the haste commander but mitigates over-extending and allows your "trigger each turn" card to trigger more often. Plus, isn't it cool to be like the blue player?

Maybe Strionic Resonator - Double attack and ETB's, also note Lithoform Engine for flexibility

Mycosynth Lattice

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